TestEnemy.java :  » Java-2D » boring-engine » kirby » enemy » Java Open Source

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boring engine » kirby » enemy » TestEnemy.java
/*
 * This file is part of the Boring Engine's Kirby Game.
 *
 * Copyright (c) 2011 by pf5234 <pf5234@users.sourceforge.net>.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

package kirby.enemy;

import com.googlecode.boringengine.Animator;
import com.googlecode.boringengine.Render;
import kirby.*;

public class TestEnemy extends Enemy {

    private static Animator animd;

    private int dx = -1;

    public TestEnemy(int x1, int y1, String[] tokens) {
        health = 1;
        maxHealth = 999;
        x = x1; y = y1; w = 32; h = 32;
        if (animd == null) animd = new Animator("resources/gfx/enemies/waddledee", Resources.l);
        anim = animd;
    }

    @Override
    public String getType() {
        return "Test Enemy";
    }

    @Override
    public void draw() {
        double oldscale = Render.getScale();
        Render.addScale(2);
        anim.draw(x, y, isFlipped);
        Render.setScale(oldscale);
    }

    @Override
    public String save() {
        return "";
    }

    @Override
    public void update0() {
        if (gravity == 0 && Math.random() < .005)
            gravity = -5;
        updateGravity();
        int canMove = CollisionDetection.canMoveToX(x, y, w, h, dx);
        if (canMove == CollisionDetection.MOVE_X)
            x += dx;
        else if (dx == -1) {
            dx = 1;
            isFlipped = false;
        } else {
            dx = -1;
            isFlipped = true;
        }
    }

    @Override
    public void doCollide(GameObject obj) {
        if (!(obj instanceof Kirby)) return;
        health++;
    }
}
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