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/*******************************************************************************
 * Copyright (c) 2011, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the <organization> nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/
/**
 * Created at 1:25:51 PM Jan 23, 2011
 */
package org.jbox2d.testbed.tests;

import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Settings;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.Fixture;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.dynamics.contacts.Contact;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;

/**
 * @author Daniel Murphy
 */
public class SensorTest extends TestbedTest {
  
  class BoolWrapper{
    boolean tf;
  }
  int e_count = 7;
  Fixture m_sensor;
  Body m_bodies[] = new Body[e_count];
  BoolWrapper m_touching[] = new BoolWrapper[e_count];
  
  /**
   * @see org.jbox2d.testbed.framework.TestbedTest#initTest()
   */
  @Override
  public void initTest() {
    
    for(int i=0; i<m_touching.length; i++){
      m_touching[i] = new BoolWrapper();
    }
    
    {
      BodyDef bd = new BodyDef();
      Body ground = m_world.createBody(bd);
      
      {
        PolygonShape shape = new PolygonShape();
        shape.setAsEdge(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
        ground.createFixture(shape, 0.0f);
      }
      
      {
        CircleShape shape = new CircleShape();
        shape.m_radius = 5.0f;
        shape.m_p.set(0.0f, 10.0f);
        
        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.isSensor = true;
        m_sensor = ground.createFixture(fd);
      }
    }
    
    {
      CircleShape shape = new CircleShape();
      shape.m_radius = 1.0f;
      
      for (int i = 0; i < e_count; ++i) {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DYNAMIC;
        bd.position.set(-10.0f + 3.0f * i, 20.0f);
        bd.userData = m_touching[i];
        
        m_touching[i].tf = false;
        m_bodies[i] = m_world.createBody(bd);
        
        m_bodies[i].createFixture(shape, 1.0f);
      }
    }
  }
  
  // Implement contact listener.
  public void beginContact(Contact contact) {
    Fixture fixtureA = contact.getFixtureA();
    Fixture fixtureB = contact.getFixtureB();
    
    if (fixtureA == m_sensor) {
      Object userData = fixtureB.getBody().getUserData();
      if (userData != null) {
        ((BoolWrapper)userData).tf = true;
      }
    }
    
    if (fixtureB == m_sensor) {
      Object userData = fixtureA.getBody().getUserData();
      if (userData != null) {
        ((BoolWrapper)userData).tf = true;
      }
    }
  }
  
  // Implement contact listener.
  public void endContact(Contact contact) {
    Fixture fixtureA = contact.getFixtureA();
    Fixture fixtureB = contact.getFixtureB();
    
    if (fixtureA == m_sensor) {
      Object userData = fixtureB.getBody().getUserData();
      if (userData != null) {
        ((BoolWrapper)userData).tf = false;
      }
    }
    
    if (fixtureB == m_sensor) {
      Object userData = fixtureA.getBody().getUserData();
      if (userData != null) {
        ((BoolWrapper)userData).tf = false;
      }
    }
  }
  
  /**
   * @see org.jbox2d.testbed.framework.TestbedTest#step(org.jbox2d.testbed.framework.TestbedSettings)
   */
  @Override
  public void step(TestbedSettings settings) {
    // TODO Auto-generated method stub
    super.step(settings);
    
    // Traverse the contact results. Apply a force on shapes
    // that overlap the sensor.
    for (int i = 0; i < e_count; ++i) {
      if (m_touching[i].tf == false) {
        continue;
      }
      
      Body body = m_bodies[i];
      Body ground = m_sensor.getBody();
      
      CircleShape circle = (CircleShape) m_sensor.getShape();
      Vec2 center = ground.getWorldPoint(circle.m_p);
      
      Vec2 position = body.getPosition();
      
      Vec2 d = center.sub(position);
      if (d.lengthSquared() < Settings.EPSILON * Settings.EPSILON) {
        continue;
      }
      
      d.normalize();
      Vec2 F = d.mulLocal(100f);
      body.applyForce(F, position);
    }
  }
  
  /**
   * @see org.jbox2d.testbed.framework.TestbedTest#getTestName()
   */
  @Override
  public String getTestName() {
    return "Sensor Test";
  }
  
}
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