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/*
 * Phys2D - a 2D physics engine based on the work of Erin Catto. The
 * original source remains:
 * 
 * Copyright (c) 2006 Erin Catto http://www.gphysics.com
 * 
 * This source is provided under the terms of the BSD License.
 * 
 * Copyright (c) 2006, Phys2D
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or 
 * without modification, are permitted provided that the following 
 * conditions are met:
 * 
 *  * Redistributions of source code must retain the above 
 *    copyright notice, this list of conditions and the 
 *    following disclaimer.
 *  * Redistributions in binary form must reproduce the above 
 *    copyright notice, this list of conditions and the following 
 *    disclaimer in the documentation and/or other materials provided 
 *    with the distribution.
 *  * Neither the name of the Phys2D/New Dawn Software nor the names of 
 *    its contributors may be used to endorse or promote products 
 *    derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
 * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS 
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 
 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT 
 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
 * OF SUCH DAMAGE.
 */
package net.phys2d.raw.test.collide;

import net.phys2d.raw.Body;
import net.phys2d.raw.CollisionEvent;
import net.phys2d.raw.CollisionListener;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
import net.phys2d.raw.test.AbstractDemo;

/**
 * A simple demo with so flat blocks falling. This instance is used
 * to test the collision listener interface
 * 
 * @author Kevin Glass
 */
public class CollisionDemo1 extends AbstractDemo implements CollisionListener {
  /** True if the listener has already been added */
  private boolean added = false;
  
  /**
   * Create the demo
   */
  public CollisionDemo1() {
    super("Collide Demo 1");
  }

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    if (!added) {
      world.addListener(this);
      added = true;
    }
    
    Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
    body1.setPosition(250.0f, 400);
    world.add(body1);
    Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
    body3.setPosition(360.0f, 380);
    world.add(body3);
    Body body5 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
    body5.setPosition(200.0f, 300);
    world.add(body5);
    Body body6 = new StaticBody("Ground3", new Box(20.0f, 100.0f));
    body6.setPosition(400.0f, 300);
    world.add(body6);
    
    Body body2 = new Body("Mover1", new Box(50.0f, 50.0f), 100.0f);
    body2.setPosition(250.0f, 4.0f);
    world.add(body2);
    Body body4 = new Body("Mover2", new Box(50.0f, 50.0f), 100.0f);
    body4.setPosition(230.0f, -60.0f);
    world.add(body4);
    Body body8 = new Body("Mover3", new Box(50.0f, 50.0f), 100.0f);
    body8.setPosition(280.0f, -120.0f);
    world.add(body8);
  }

  /**
   * @see net.phys2d.raw.CollisionListener#collisionOccured(net.phys2d.raw.CollisionEvent)
   */
  public void collisionOccured(CollisionEvent event) {
    System.out.println(event);
  }
  
  /**
   * Entry point for tetsing
   * 
   * @param argv The arguments to the test
   */
  public static void main(String[] argv) {
    CollisionDemo1 demo = new CollisionDemo1();
    demo.start();
  }
}
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