package sharedGameLogic.gameData;
import java.io.Serializable;
/**
*
* @author Tobias
*/
public class InitialPlayerStatus implements Serializable {
/**
*
*/
private static final long serialVersionUID = -266849017272272416L;
private int maxHealth;
private int maxEnergy;
private String playerName;
private String characterName;
/**
*
* @param player
* @param character
* @param hp
* @param energy
*/
public InitialPlayerStatus(String player, String character, int hp, int energy){
this.playerName = player;
this.characterName = character;
this.maxHealth = hp;
this.maxEnergy = energy;
}
/**
*
* @return
*/
public String getPlayerName(){
return playerName;
}
/**
*
* @return
*/
public String getCharacterName(){
return characterName;
}
/**
*
* @return
*/
public int getMaxHealth(){
return maxHealth;
}
/**
*
* @return
*/
public int getMaxEnergy(){
return maxEnergy;
}
}
|