/**
*
*/
package view.impl.ingame;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import org.newdawn.slick.Graphics;
/**
* @author Julian
*
*/
public class GameStage {
private List<IGameObject> objects = new LinkedList<IGameObject>();
private Fighter[] fighters = new Fighter[2];
//private String name, prettyName;
/*
GameStage(String name, String prettyName) {
this.name = name;
this.prettyName = prettyName;
}
*/
void addGameObject(IGameObject obj) {
objects.add(obj);
Collections.sort(objects);
}
void addFighter(Fighter fighter) {
if(fighters[0] == null) {
fighters[0] = fighter;
}
else {
fighters[1] = fighter;
}
objects.add(fighter);
}
public void draw(EffectDispatch ed, Graphics g, int windowWidth, int windowHeight) {
for(IGameObject o : objects) {
o.draw(g, windowWidth, windowHeight);
}
for(Fighter f : fighters) {
f.addEffects(ed, g, windowWidth, windowHeight);
}
}
public Fighter getFighter(Fighter.Player player) {
return fighters[0].getPlayer() == player? fighters[0] : fighters[1];
}
}
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