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$RCSfile$
$Author: egonw $
$Date: 2005-01-24 20:43:52 +0100 (lun., 24 janv. 2005) $
$Revision: 3221 $
Copyright (C) 2004-2005 The Jmol Development Team
Contact: jmol-developers@lists.sf.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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<p>
Provides a software implementation of complete 3D graphics engine
for rendering molecules and associated shapes.
basic shapes.
</p>
<p>
This package implements all graphics primitives used by Jmol. The
graphics engine does not use Java3D or OpenGL. It requires no specialized
graphics hardware. This allows Jmol and the JmolApplet to run on any
machine that has a JVM.
</p>
<p>
It is a software implementation of a graphics z-buffer. An int[] called
pbuf (for pixel buffer) is used to hold ARGB values for pixels. A short[]
called zbuf holds the z-depth value.
</p>
<p>
Shape primitives are provided for drawing spheres, cylinders, triangles, etc.
Shading primitives provide lighting/shading support
</p>
<h2>Related Documentation</h2>
Makes use of javax.vecmath classes.
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