VirtualWindowUI.java :  » Test-Coverage » GroboUtils » net » sourceforge » groboutils » uicapture » v1 » Java Open Source

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GroboUtils » net » sourceforge » groboutils » uicapture » v1 » VirtualWindowUI.java
/*
 * @(#)VirtualWindowUI.java
 *
 * Copyright (C) 2002-2003 Matt Albrecht
 * groboclown@users.sourceforge.net
 * http://groboutils.sourceforge.net
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a
 *  copy of this software and associated documentation files (the "Software"),
 *  to deal in the Software without restriction, including without limitation
 *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
 *  and/or sell copies of the Software, and to permit persons to whom the 
 *  Software is furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in 
 *  all copies or substantial portions of the Software. 
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL 
 *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 *  DEALINGS IN THE SOFTWARE.
 */

package net.sourceforge.groboutils.uicapture.v1;

import java.awt.Color;
import java.awt.Point;
import java.awt.Window;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.Image;
import java.awt.event.FocusListener;
import java.awt.event.FocusEvent;



/**
 * This UI part of the VirtualWindow framework is in charge of intercepting
 * all Window events related to drawing, in order to keep the invisible
 * facade.
 * <P>
 * There is a problem with the transparency right now.  I'm investigating
 * a solution.  The final (and unwanted) solution is to capture the background
 * behind the Window, and display that on {@link #paint( Graphics )} calls.
 * <P>
 * WARNING: if the screen size is to resize, then this will not work correctly.
 *
 * @author    Matt Albrecht <a href="mailto:groboclown@users.sourceforge.net">groboclown@users.sourceforge.net</a>
 * @since     Jan 4, 2002
 * @version   Mar 13, 2002
 */
public class VirtualWindowUI extends Window implements Runnable, FocusListener
{
    //-------------------------------------------------------------------------
    // Private fields
    
    /**
     * @serial
     */
    private boolean enableGlass = false;
    
    // Thread-based variables
    //  Synchronization must be used with care!
    private transient Thread runner = null;
    private transient Object syncObj = new Object();
    private transient boolean doRun = true;
    
    private transient Image background = null;
    
    
    private static final Color INVISIBLE = new Color( 0, 0, 0, 0 );
    private static final int SLEEP_LENGTH = 100;
    
    
    
    //-------------------------------------------------------------------------
    // Constructors

    
    /**
     * Creates a disabled window with no parent.
     */
    public VirtualWindowUI( Window owner )
    {
        super( owner );
        
        // setup Window variables
        // setFocusableWindow( true );
        setBackground( INVISIBLE );
        setForeground( INVISIBLE );

        // start the stay-focused thread
        /*
        this.runner = new Thread( this, "UI Capture always-focused thread" );
        this.runner.setDaemon( true );
        this.runner.setPriority(
            (Thread.NORM_PRIORITY - Thread.MIN_PRIORITY) / 2 );
        this.runner.start();
        */
        
        // get the window registered in the UI.
        setSize( 0, 0 );
        super.show();
        setGlassEnabled( false );
    }
    
    
    
    


    //-------------------------------------------------------------------------
    // Public methods

    
    /**
     * Sets the inner state for displaying the glass pane.  If the pane is
     * enabled, then the glass pane will attempt to maximize itself and
     * keep itself on the foreground at all costs.
     * <P>
     * This should be the only method where the inner <tt>enableGlass</tt>
     * field is manipulated.  Any inner testing against this variable
     * needs to be synchronized.
     *
     * @param on <tt>true</tt> if the glass pane is enabled (active and
     *      intercepting events), or <tt>false</tt> if is disabled.
     */
    public void setGlassEnabled( boolean on )
    {
        synchronized( this.syncObj )
        {
            this.enableGlass = on;
        
            if (on)
            {
                this.syncObj.notifyAll();
                maximize();
            }
        }
    }
    
    
    /**
     * Retrieves the current glass enabled state.
     *
     * @return <tt>true</tt> if the glass pane is enabled (active and
     *      intercepting events), or <tt>false</tt> if is disabled.
     */
    public boolean isGlassEnabled()
    {
        return this.enableGlass;
    }
    
    
    /**
     * Enlarge the window to the size of the screen.
     */
    public void maximize()
    {
        synchronized( this.syncObj )
        {
            if (this.enableGlass)
            {
                Rectangle rect = getCoveredScreen();
                setLocation( rect.getLocation() );
                setSize( rect.getSize() );
            }
        }
    }
    
    
    /**
     * Retrieve the size of the covered window.
     */
    public Rectangle getCoveredScreen()
    {
        return new Rectangle(
            new Point( 0, 0 ),
            getToolkit().getScreenSize() );
    }
    
    
    /**
     * Update the background image.  This may set the background to
     * <tt>null</tt>.
     */
    public void setBackground( Image img )
    {
        synchronized( this.syncObj )
        {
            this.background = img;
        }
    }
    
    
    //-------------------------------------------------------------------------
    // Inherited methods
    
    
    /**
     * 
     */
    public void show()
    {
        setGlassEnabled( true );
        
        super.show();
        toFront();
    }
    
    
    /**
     * 
     */
    public void hide()
    {
        setGlassEnabled( false );
        toBack();
        super.hide();
    }
    
    
    /**
     * 
     */
    public void dispose()
    {
        if (this.runner != null)
        {
            this.doRun = false;
            synchronized( this.syncObj )
            {
                setGlassEnabled( false );
                this.syncObj.notifyAll();
            }
            
            // wait for thread to die.
            try
            {
                this.runner.join( 1000 );
                this.runner = null;
            }
            catch (InterruptedException ie)
            {
                // !!!
                // ignore for now.
            }
            this.background = null;
        }
        
        super.dispose();
    }
    
    
    /**
     * 
     */
    public void update( Graphics g )
    {
        // do nothing
    }
    
    
    /**
     * 
     */
    public void paint( Graphics g )
    {
        // Fill the background with the transparent color.
        synchronized( this.syncObj )
        {
            if (this.background == null)
            {
                // g.setColor( INVISIBLE );
                g.fillRect( 0, 0, getWidth(), getHeight() );
            }
            else
            {
                g.drawImage( this.background, 0, 0, this );
            }
        }
    }
    
    
    /**
     * 
    public void repaint()
    {
        // do nothing
    }
     */
    
    
    //-------------------------------------------------------------------------
    // Event methods
    
    
    
    /**
     * Thread runner to keep the window in the front.
     */
    public void run()
    {
        while (this.doRun)
        {
            boolean doToFront = false;
            try
            {
                synchronized( this.syncObj )
                {
                    if (this.enableGlass == false)
                    {
                        // pause
                        this.syncObj.wait();
                    }
                    else
                    {
                        doToFront = true;
                    }
                }
                if (doToFront)
                {
                    // send to the foreground
                    toFront();
                    
                    // sleep for a bit
                    Thread.sleep( SLEEP_LENGTH );
                }
            }
            catch (InterruptedException ie)
            {
                // *must* be something important!
                break;
            }
        }
    }
    
    
    /**
     * 
     */
    public void focusGained( FocusEvent fe )
    {
        // do nothing
    }
    
    
    /**
     * 
     */
    public void focusLost( FocusEvent fe )
    {
        // bring us back to the front.
        synchronized( this.syncObj )
        {
            if (this.enableGlass)
            {
                toFront();
            }
        }
    }
    
    
    
    //-------------------------------------------------------------------------
    // Protected methods
    
    
    
    /**
     * @exception Throwable thrown if the super throws anything.
     */
    protected void finalize() throws Throwable
    {
        if (this.runner != null)
        {
            dispose();
        }
        
        super.finalize();
    }
    
}

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