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package net.sf.saxon.tree;
import net.sf.saxon.om.AxisIterator;
import net.sf.saxon.om.Item;
import net.sf.saxon.om.LookaheadIterator;
import net.sf.saxon.pattern.NodeTest;

abstract class TreeEnumeration implements AxisIterator, LookaheadIterator {

    protected NodeImpl start;
  protected NodeImpl next;
  protected NodeTest nodeTest;
  protected NodeImpl current = null;
  protected int position = 0;
  //protected int last = -1;

  /**
  * Create an axis enumeration for a given type and name of node, from a given
  * origin node
     * @param origin the node from which the axis originates
     * @param nodeTest test to be satisfied by the returned nodes, or null if all nodes
     * are to be returned.
  */

  public TreeEnumeration(NodeImpl origin, NodeTest nodeTest) {
      next = origin;
      start = origin;
      this.nodeTest = nodeTest;
  }

  /**
  * Test whether a node conforms to the node type and name constraints.
  * Note that this returns true if the supplied node is null, this is a way of
  * terminating a loop.
  */

  protected boolean conforms(NodeImpl node) {
      if (node==null || nodeTest==null) {
            return true;
        }
    return nodeTest.matches(node);
  }

  /**
  * Advance along the axis until a node is found that matches the required criteria
  */

  protected final void advance() {
      do {
          step();
      } while (!conforms(next));
  }

  /**
  * Advance one step along the axis: the resulting node might not meet the required
  * criteria for inclusion
  */

  protected abstract void step();

    /**
     * Determine whether there are more items to come. Note that this operation
     * is stateless and it is not necessary (or usual) to call it before calling
     * next(). It is used only when there is an explicit need to tell if we
     * are at the last element.
     *
     * @return true if there are more items in the sequence
     */

    public boolean hasNext() {
        return next != null;
    }

  /**
  * Return the next node in the enumeration
  */

  public final Item next() {
        if (next==null) {
            current = null;
            position = -1;
            return null;
        } else {
            current = next;
            position++;
            advance();
            return current;
        }
  }

  /**
  * Return the current Item
  */

  public final Item current() {
      return current;
  }

  /**
  * Return the current position
  */

  public final int position() {
      return position;
  }

    /**
     * Get properties of this iterator, as a bit-significant integer.
     *
     * @return the properties of this iterator. This will be some combination of
     *         properties such as {@link GROUNDED}, {@link LAST_POSITION_FINDER},
     *         and {@link LOOKAHEAD}. It is always
     *         acceptable to return the value zero, indicating that there are no known special properties.
     *         It is acceptable for the properties of the iterator to change depending on its state.
     */

    public int getProperties() {
        return LOOKAHEAD;
    }

    /**
     * Indicate that any nodes returned in the sequence will be atomized. This
     * means that if it wishes to do so, the implementation can return the typed
     * values of the nodes rather than the nodes themselves. The implementation
     * is free to ignore this hint.
     * @param atomizing true if the caller of this iterator will atomize any
     * nodes that are returned, and is therefore willing to accept the typed
     * value of the nodes instead of the nodes themselves.
     */

    //public void setIsAtomizing(boolean atomizing) {}
}


//
// The contents of this file are subject to the Mozilla Public License Version 1.0 (the "License");
// you may not use this file except in compliance with the License. You may obtain a copy of the
// License at http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied.
// See the License for the specific language governing rights and limitations under the License.
//
// The Original Code is: all this file.
//
// The Initial Developer of the Original Code is Michael H. Kay.
//
// Portions created by (your name) are Copyright (C) (your legal entity). All Rights Reserved.
//
// Contributor(s): none.
//
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