|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Class Summary | |
---|---|
Body | A rigid body. |
BodyDef | A body definition holds all the data needed to construct a rigid body. |
ContactManager | Delegate of World. |
Filter | This holds contact filtering data. |
Fixture | A fixture is used to attach a shape to a body for collision detection. |
FixtureDef | A fixture definition is used to create a fixture. |
Island | This is an internal class. |
TimeStep | This is an internal structure. |
World | The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
Enum Summary | |
---|---|
BodyType | The body type. |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |