Uses of Package
gameLogic

Classes in gameLogic used by gameLogic
Board
          This class represents the entire game board through a 2D-array of Square objects.
Brain
          This is the interface a participant needs to implement into his or her code.
Direction
          This is an enum representing a direction in which a snake can move.
ErrorState
          ErrorState is used to check if a Brain has been doing something bad the last turn.
GameObject
          This class represents an object that exists on the game board.
GameObjectType
          Represents a type of object that may be present on the board.
GameState
          The GameState is a representation of the game at a given moment in time.
Metadata
          This class contains all the metadata concerning the current game session.
Position
          Represents a coordinate (x and y position) on the game board.
Snake
          The Snake class is a representation of each snake currently in the game, including its name, its current direction, its position on the game board, and its current statistics.
Square
          Objects of this class represent a single square of the game board.