Achilles Armor (Spell_AchillesArmor)
Spell : Achilles Armor Domain : Abjuration Available: Abjurer(30) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (100) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ACHILLES ARMOR" [TARGET NAME] Example : cast "achilles armor" bob This spell creates an almost impenetrable field around the target. The target becomes immune to almost every type of damage, except for one single type. Unfortunately, that type they are not immune to changes with every casting, is unknown to the caster, and will KILL the target if they are struck by that type.
Acid Arrow (Spell_AcidArrow)
Spell : Acid Arrow Domain : Conjuration Available: Numerous Classes(4) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I, Terranalist I Use Cost : Mana (54) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : CAST, CA, C Usage : CAST "ACID ARROW" [TARGET NAME] Example : cast "acid arrow" orc This spell will conjur up an arrow of acid, which will hit and splash upon the target, doing additional acid damage each round.
Acid Fog (Spell_AcidFog)
Spell : Acid Fog Domain : Invocation/evocation Available: Numerous Classes(11) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Terranalist I Use Cost : Mana (61) Quality : Malicious Targets : Creatures Range : Range 2 - Range 5 Commands : CAST, CA, C Usage : CAST ACID FOG Example : cast "acid fog" Causes a powerful horrendous cloud of burning acid to descend upon the casters enemies. While they remain in the cloud, those affected continue to take damage.
Acid Spray (Spell_AcidSpray)
Skill : acid spray Use Cost : Mana (50) Quality : Malicious Targets : Items Exits Range : Touch, or not applicable
Spell : Acid Spray Domain : Conjuration Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I, Terranalist I Use Cost : Mana (69) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : CAST, CA, C Usage : CAST "ACID SPRAY" [TARGET NAME] Example : cast "acid spray" orc This spell will conjur a wide spray of acid, which will hit and splash upon the target, doing additional acid damage each round.
Add Limb (Spell_AddLimb)
Spell : Add Limb Domain : Transmutation Available: Transmuter(22) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (72) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ADD LIMB" [TARGET NAME] Example : cast "add limb" bob This spell causes the target to grow a third arm, allowing them to wear additional rings, or hold additional items.
Advancement (Spell_Advancement)
Spell : Advancement Domain : Enchantment/charm Available: Numerous Classes(15) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (100) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST ADVANCEMENT [TARGET NAME] Example : cast advancement bob Increases the level, temporarily, of the target, by one. This extra level can be used to gain new spells through training or scrolls, or cast spells above the targets level.
Alarm (Spell_Alarm)
Spell : Alarm Domain : Enchantment/charm Available: Enchanter(14) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (64) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST ALARM [TARGET NAME] Example : cast alarm chest This spell can be cast on any object sitting on the room. When the object is touched, picked up, rummaged through, or moved, the spell will notify the caster. The alarm is dispelled after it goes off.
Alter Substance (Spell_AlterSubstance)
Spell : Alter Substance Domain : Alteration Available: Alterer(24) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (74) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ALTER SUBSTANCE" [TARGET NAME] [MATERIAL NAME] Example : cast "alter substance" sword cotton The caster causes the target item to temporarily take on a new substance. The substance type must be specified during casting.
Alternate Reality (Spell_AlternateReality)
Spell : Alternate Reality Domain : Illusion Available: Illusionist(24) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (74) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ALTERNATE REALITY" [TARGET NAME] Example : cast "alternate reality" orc Drawing on the frenzy of combat, the mage is able to convince the target that his or her enemies are really friends and vis-versa. This has the effect of making the target change sides in a fight.
Analyze Item (Spell_AnalyzeDweomer)
Spell : Analyze Item Domain : Divination Available: Burglar(23) Diviner(1) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ANALYZE ITEM" [TARGET NAME] Example : cast "analyze item" sword This spell gives the caster a sense of an items material type and other classifications, as well as any magical or other effects.
Anchor (Spell_Anchor)
Spell : Anchor Domain : Abjuration Available: Numerous Classes(24) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (74) Quality : Always Beneficial Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ANCHOR" [TARGET NAME] Example : cast "anchor" bob This spell allows the target to become immune to summoning and gate spells.
Animate Item (Spell_AnimateItem)
Spell : Animate Item Domain : Alteration Available: Numerous Classes(2) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (52) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ANIMATE ITEM" [TARGET NAME] [EMOTE STRING] Example : cast "animate item" sword glows with a blinding power. This spell causes the item to immediately animate in the way denoted by the emote string.
Animate Weapon (Spell_AnimateWeapon)
Spell : Animate Weapon Domain : Enchantment/charm Available: Numerous Classes(14) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (100) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ANIMATE WEAPON" [TARGET NAME] Example : cast "animate weapon" sword This spell can be cast on any weapon. It will cause the weapon to fly around the caster, attacking any of the casters enemies. Leaving the room will end the spell.
Arcane Mark (Spell_ArcaneMark)
Spell : Arcane Mark Domain : Alteration Available: Numerous Classes(10) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (60) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ARCANE MARK" [ITEM] [MSG] Example : cast "arcane mark" gloves "these are my gloves" This spell will scribe a magical marking upon the specified item. Reading the message back requires only that you LOOK at it.
Arcane Possession (Spell_ArcanePossession)
Spell : Arcane Possession Domain : Abjuration Available: Numerous Classes(14) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (64) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ARCANE POSSESSION" [ITEM] Example : cast "arcane possession" gloves This spell will zap anyone who tries to wear, hold, or wield the item other than the owner.
Arms Length (Spell_ArmsLength)
Spell : Arms Length Domain : Divination Available: Diviner(11) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (61) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ARMS LENGTH" Example : cast "arms length" This spell gives the caster a predictive warning whenever their opponent in combat is about to advance on them, allowing the caster to retreat before they do. This spell only lasts a brief time, and is best cast when already in combat, and when the caster is at range from their target. When not at range from the enemy, the enemy has no reason to advance on the caster, and so this spell would have no effect. It is also best to turn AUTOMELEE off before casting this spell, lest the casters own advances cancel out the effects of the spell.
Augury (Spell_Augury)
Spell : Augury Domain : Divination Available: Numerous Classes(6) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (56) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "AUGURY" [DIRECTION] Example : cast "augury" north This spell divines the wisdom of travelling in a particular direction.
Awe (Spell_Awe)
Spell : Awe Domain : Enchantment/charm Available: Numerous Classes(9) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (59) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST AWE [TARGET NAME] Example : cast "awe" bob This spell allows the target becomes so awe-inspiring that theres a chance lower level aggressive creatures won't initiate combat against him or her, though they can, of course, fight back. Creatures which are extremely below the caster in level will always fall prey to this spell.
Awe Other (Spell_AweOther)
Spell : Awe Other Domain : Enchantment/charm Available: Enchanter(21) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (71) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST AWE [TARGET NAME] [OTHER NAME] Example : cast "awe" bob "an orc" This spell forces the target to become in awe of of whoever the caster wishes. This will prevent the target creature from initiating combat against the "other" creature named by the caster, though they can, of course, fight back.
Big Mouth (Spell_BigMouth)
Spell : Big Mouth Domain : Transmutation Available: Transmuter(24) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (74) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "BIG MOUTH" Example : cast "big mouth" This spell causes the caster's mouth to grow to an enormous size, allowing the caster to EAT any creature that is half his weight or smaller. Eaten creatures face a horrible digestive fate!
Blademouth (Spell_Blademouth)
Spell : Blademouth Domain : Invocation/evocation Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (73) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST BLADEMOUTH [TARGET NAME] Example : cast blademouth orc If successful, this spell causes the targets mouth to be filled with blades. Any attempt by the target to speak will cause damage.
Blind (Spell_Blindness)
Spell : Blind Domain : Transmutation Available: Numerous Classes(9) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (59) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST BLIND [TARGET NAME] Example : cast blind orc If successful, this spell makes the target blind. This means they have a lot of trouble seeing.
Blink (Spell_Blink)
Spell : Blink Domain : Conjuration Available: Numerous Classes(15) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (65) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST BLINK [TARGET NAME] Example : cast blink bob If successful, this spell makes the target begin to vanish and reappear nearby, possibly putting him or her in and out of range of missile or melee weapons.
Blur (Spell_Blur)
Spell : Blur Domain : Illusion Available: Numerous Classes(2) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (52) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST BLUR [TARGET NAME] Example : cast blur bob This spell causes the target to go out of focus. The target becomes slightly harder to hit in combat, even more slightly protected against certain magical attacks.
Brainwash (Spell_Brainwash)
Spell : Brainwash Domain : Enchantment/charm Available: Gaoler(11) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (61) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST BRAINWASH [TARGET NAME] [MESSAGE] Example : cast brainwash orc I am a jelly donut. This spell causes the target to so fully believe the message given that they will repeat it whenever they talk to anyone else.
Breadcrumbs (Spell_Breadcrumbs)
Spell : Breadcrumbs Domain : Divination Available: Diviner(19) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (69) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "BREADCRUMBS" Example : cast "breadcrumbs" Allows the caster to remain aware of the trail from the room he or she started in to the room in which he or she presently stands.
Burning Hands (Spell_BurningHands)
Spell : Burning Hands Domain : Alteration Available: Numerous Classes(4) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I, Ignalist I Use Cost : Mana (54) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "BURNING HANDS" [TARGET NAME] Example : cast "burning hands" orc A fan of flames erupts from the casters hands, aimed at the target. This has the effect of hurting the target in many cases.
Cause Stink (Spell_CauseStink)
Spell : Cause Stink Domain : Transmutation Available: Transmuter(3) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (53) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CAUSE STINK" [TARGET NAME] Example : cast "cause stink" monster This spell makes the target smell really really bad.
Chain Lightning (Spell_ChainLightening)
Spell : Chain Lightning Domain : Invocation/evocation Available: Numerous Classes(16) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Airelist I Use Cost : Mana (66) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : CAST, CA, C Usage : CAST "CHAIN LIGHTNING" Example : cast "chain lightning" This spell causes a huge, branching arch of electricity to jump from person to person in the room until it is spent. This may include the caster and his group members.
Change Sex (Spell_ChangeSex)
Spell : Change Sex Domain : Transmutation Available: Numerous Classes(12) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (62) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CHANGE SEX" [TARGET NAME] Example : cast "change sex" bob Changes the sex of the target temporarily. This spell is permanent on young babies, however.
Chant Shield (Spell_ChantShield)
Spell : Chant Shield Domain : Abjuration Available: Abjurer(17) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (67) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CHANT SHIELD" [TARGET NAME] Example : cast "chant shield" bob This spell allows the target to become almost immune to Druidic chants.
Charm (Spell_Charm)
Spell : Charm Domain : Enchantment/charm Available: Numerous Classes(6) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (56) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST CHARM [TARGET NAME] Example : cast charm orc Causes the target to view the caster as a loyal ally and friend. The target will follow the caster as a group member, and becomes susceptible to the 'order' command.
Charm Ward (Spell_CharmWard)
Spell : Charm Ward Domain : Abjuration Available: Numerous Classes(5) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (55) Quality : Sometimes Beneficial Targets : Creatures Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CHARM WARD" [TARGET NAME] Example : cast "charm ward" orc Example : cast "charm ward" room Causes the target to become protected from the affects of charming. If the target is a room, the entire room will negate all charm spells in it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.
Choke (Spell_Choke)
Spell : Choke Domain : Alteration Available: Numerous Classes(16) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (66) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST CHOKE [TARGET NAME] Example : cast choke orc The target becomes unable to breathe, and begins to suffocate!
Claireaudience (Spell_Claireaudience)
Spell : Claireaudience Domain : Divination Available: Numerous Classes(11) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (61) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST CLAIREAUDIENCE [TARGET NAME] Example : cast claireaudience orc Causes the target to echo everything they say into the ears of the caster, allowing the caster to know everything the target says.
Clairevoyance (Spell_Clairevoyance)
Spell : Clairevoyance Domain : Divination Available: Numerous Classes(12) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (62) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST CLAIREVOYANCE [TARGET NAME] Example : cast clairvoyance orc This spell allows the caster to see everything which the target actively looks at, including all new rooms the target enters.
ClanEnchant Acid (Spell_CEqAcid)
CLANENCHANT_ACID
ClanEnchant Cold (Spell_CEqCold)
Spell : ClanEnchant Cold Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT COLD" [TARGET NAME] [POWER] Example : cast "clanenchant cold" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with COLD magic. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Disease (Spell_CEqDisease)
Spell : ClanEnchant Disease Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT DISEASE" [TARGET NAME] [POWER] Example : cast "clanenchant disease" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with DISEASE damaging blasts, and disease resistances. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Electric (Spell_CEqElectric)
Spell : ClanEnchant Electric Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT ELECTRIC" [TARGET NAME] [POWER] Example : cast "clanenchant electric" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with ELECTRIC magic. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Fire (Spell_CEqFire)
Spell : ClanEnchant Fire Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT FIRE" [TARGET NAME] [POWER] Example : cast "clanenchant fire" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with FIRE magic. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Gas (Spell_CEqGas)
Spell : ClanEnchant Gas Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT GAS" [TARGET NAME] [POWER] Example : cast "clanenchant gas" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with GAS magic. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Mind (Spell_CEqMind)
Spell : ClanEnchant Mind Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT MIND" [TARGET NAME] [POWER] Example : cast "clanenchant mind" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with MIND damaging blasts, and resistances. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Paralysis (Spell_CEqParalysis)
Spell : ClanEnchant Paralysis Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT PARALYSIS" [TARGET NAME] [POWER] Example : cast "clanenchant paralysis" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with PARALYSIS damaging blasts, and resistances. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Poison (Spell_CEqPoison)
Spell : ClanEnchant Poison Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT POISON" [TARGET NAME] [POWER] Example : cast "clanenchant poison" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with POISON damaging blasts, and resistances. For what the different types of effects are, see HELP CLAN EQUIPMENT.
ClanEnchant Water (Spell_CEqWater)
Spell : ClanEnchant Water Domain : Enchantment/charm Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLANENCHANT WATER" [TARGET NAME] [POWER] Example : cast "clanenchant water" breastplate 5 When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with WATER magic. For what the different types of effects are, see HELP CLAN EQUIPMENT.
Clarify Scroll (Spell_ClarifyScroll)
Spell : Clarify Scroll Domain : Enchantment/charm Available: Arcanist(4) Numerous Classes(17) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (50) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLARIFY SCROLL" [TARGET NAME] Example : cast "clarify scroll" scroll When cast on a magical scroll, the letters and symbols on the paper gain new clarity. The scroll then may be re-used more often.
Clone (Spell_Clone)
Spell : Clone Domain : Transmutation Available: Transmuter(30) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (200) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CLONE" Example : cast "clone" This spell causes the caster to split into two different but identical people. There is a 50% chance, however, that the clone will turn out with an opposed alignment to the caster. In this case, the clone will become aggressive to the caster immediately.
Cloudkill (Spell_Cloudkill)
Spell : Cloudkill Domain : Invocation/evocation Available: Numerous Classes(20) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (70) Quality : Malicious Targets : Creatures Range : Range 1 - Range 10 Commands : CAST, CA, C Usage : CAST CLOUDKILL Example : cast cloudkill Causes an evil, murderous cloud to form over all of the enemies of the caster. If effective, all targets die.
Cogniportive (Spell_Cogniportive)
Spell : Cogniportive Domain : Conjuration Available: Numerous Classes(23) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (73) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST COGNIPORTIVE [TARGET ITEM] Example : cast "cogniportive" sword This spell causes the target item to create a mystical link with the place of its origin. The Mage may then conjur him or herself to that place by simply uttering the words "home sword" to the item (where sword, you should insert the name of your item).
Combat Precognition (Spell_CombatPrecognition)
Spell : Combat Precognition Domain : Divination Available: Numerous Classes(23) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (100) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "COMBAT PRECOGNITION" Example : cast "combat precognition" This powerful spell allows the caster to see attacks against him or her before they happen, and in many cases, to react to avoid them.
Command (Spell_Command)
Spell : Command Domain : Enchantment/charm Available: Numerous Classes(21) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (71) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST COMMAND [TARGET NAME] [COMMAND TO PERFORM] Example : cast command orc give sword bob This spell forces the target to perform some task for the caster. The may give any valid CoffeeMud command to the target, but may not order the target to follow anyone.
Comprehend Languages (Spell_ComprehendLangs)
Spell : Comprehend Languages Domain : Divination Available: Arcanist(24) Numerous Classes(9) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (59) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST COMPREHEND LANGUAGES Example : cast "comprehend languages" This spell allows the caster to understand any spoken language.
Confusion (Spell_Confusion)
Spell : Confusion Domain : Enchantment/charm Available: Numerous Classes(12) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (62) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST CONFUSION [TARGET NAME] Example : cast "confusion" bob This spell causes the target become confused during combat, which may cause him or her to attack a different target, or no target, spontaneously.
Conjure Nexus (Spell_ConjureNexus)
Spell : Conjure Nexus Domain : Conjuration Available: Conjurer(23) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (73) Quality : Circumstantial Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CONJURE NEXUS" Example : cast "conjure nexus" This spell summons the great Nexus of Mana to the room in which this spell is cast. For the duration of the spell, anyone in this room rejuvinates mana at twice the normal rate. There may only be one Nexus in the game.
Continual Light (Spell_ContinualLight)
Spell : Continual Light Domain : Invocation/evocation Available: Evoker(9) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (59) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "CONTINUAL LIGHT" [TARGET NAME] Example : cast "continual light" bob Example : cast "continual light" sword This spell evokes a bright light into the target item or above the target mob. The item or mob will retain this light almost indefinitely.
Counterspell (Spell_Counterspell)
Spell : Counterspell Domain : Abjuration Available: Abjurer(14) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (64) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "COUNTERSPELL" [TARGET NAME] Example : cast "counterspell" bob This spell allows the target to resist or be immune to the very next arcane spell cast at him or her.
Darkness (Spell_Darkness)
Spell : Darkness Domain : Invocation/evocation Available: Numerous Classes(7) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (57) Quality : Malicious Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DARKNESS Example : cast darkness Causes a pitch-black darkness to fill the room.
Daydream (Spell_Daydream)
Spell : Daydream Domain : Illusion Available: Numerous Classes(9) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (59) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DAYDREAM" [DREAM TO GIVE TO IDLE/AWAKE] Example : cast "daydream" about flowers and blood. This spell allows the caster to implant a daydream into the mind of all awake but idle players.
Deaden Smell (Spell_DeadenSmell)
Spell : Deaden Smell Domain : Transmutation Available: Numerous Classes(3) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (53) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DEADEN SMELL" [TARGET NAME] Example : cast "deaden small" nosemonster This spell makes the target unable to smell anything.
Deafen (Spell_Deafness)
Spell : Deafen Domain : Transmutation Available: Numerous Classes(3) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (53) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DEAFEN [TARGET NAME] Example : cast deafen orc Causes the target to become deaf, unable to hear anything.
Death Warning (Spell_DeathWarning)
Spell : Death Warning Domain : Divination Available: Diviner(23) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (73) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DEATH WARNING" [COMMAND] Example : cast "death warning" flee north Upon casting this spell, the caster becomes sensitive to prophetic warnings of his or her death. Should the warning be received, the caster will have but a few moments to act, even possibly preventing the death. When casting the spell, the caster needs to think clearly about what he or she will want to do should the warning arrive.
Delay (Spell_Delay)
Spell : Delay Domain : Invocation/evocation Available: Numerous Classes(24) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (74) Quality : Circumstantial Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DELAY [SPELL NAME] [PARAMETERS] Example : cast delay fireball orc Allows the caster to cast a spell on a delayed basis. The caster specifies the arcane spell to cast, and any parameters required by that spell while casting delay. 20 seconds following the casting of delay, the spell effect will occur in the room in which delay was cast.
Delirium (Spell_Delirium)
Spell : Delirium Domain : Illusion Available: Numerous Classes(12) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (62) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : CAST, CA, C Usage : CAST "DELIRIUM" [TARGET NAME] Example : cast "delirium" orc This spell causes the target to become very confused about who is actually doing or saying what around them. They will believe that someone else is actually present, doing the things that are actually being done by others.
Delude (Spell_Delude)
Spell : Delude Domain : Transmutation Available: Numerous Classes(18) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (68) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DELUDE Example : cast delude Causes the attitudes of the caster to change dramatically. Good casters become evil, evil casters become good, and neutral casters randomly become one or the other. While this effect is temporary, it can affect experience gains and spells of alignment detection.
Demon Gate (Spell_DemonGate)
Spell : Demon Gate Domain : Conjuration Available: Numerous Classes(25) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (100) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DEMON GATE Example : cast "demon gate" This spell will conjur up a hideous demon from the depths of the abyss. The creature will immediately begin attacking the casters enemies, or, if no enemies are present, will group with the caster until an enemy is found or the spell wears off. There is a small chance every time this spell is cast that the demon will attack the caster. The demon will vanish upon vanquishing a foe, or when the spell expires, whichever comes first.
Destroy Object (Spell_DestroyObject)
Spell : Destroy Object Domain : Invocation/evocation Available: Numerous Classes(12) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (62) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DESTROY OBJECT" [TARGET NAME] Example : cast "destroy object" sword Causes the target object to vanish into oblivion.
Detect Ambush (Spell_DetectAmbush)
Spell : Detect Ambush Domain : Divination Available: Diviner(24) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (74) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT AMBUSH" Example : cast "detect ambush" Allows the caster to sense hidden and aggressive creatures as they wander around, before they actually enter.
Detect Gold (Spell_DetectGold)
Spell : Detect Gold Domain : Divination Available: Numerous Classes(5) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (55) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT GOLD" Example : cast "detect gold" Allows the caster to sense the emanations coming from gold coins all around.
Detect Hidden (Spell_DetectHidden)
Spell : Detect Hidden Domain : Divination Available: Numerous Classes(7) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (57) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT HIDDEN" Example : cast "detect hidden" Allows the caster to see hidden creatures and objects.
Detect Invisible (Spell_DetectInvisible)
Spell : Detect Invisible Domain : Divination Available: Arcanist(16) Thief(16) Numerous Classes(6) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (56) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT INVISIBLE" Example : cast "detect invisible" Allows the caster to see invisible creatures and objects.
Detect Magic (Spell_DetectMagic)
Spell : Detect Magic Domain : Divination Available: Numerous Classes(5) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (55) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT MAGIC" Example : cast "detect magic" Allows the caster to tell magical objects and creatures from mundane ones. It will also allow the caster to be able to determine the nature of a spell effect whenever a target is looked at.
Detect Metal (Spell_DetectMetal)
Spell : Detect Metal Domain : Divination Available: Numerous Classes(3) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (53) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT METAL" Example : cast "detect metal" Allows the caster to sense metal vibrations (including those from mithril or gold) coming from items the caster sees.
Detect Poison (Spell_DetectPoison)
Spell : Detect Poison Domain : Divination Available: Numerous Classes(4) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (54) Quality : Sometimes Beneficial Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT SPELL_DETECT_POISON" [TARGET NAME] Example : cast "detect poison" orc Example : cast "detect poison" drink Allows the caster to sense poison in a creature or item.
Detect Scrying (Spell_DetectScrying)
Spell : Detect Scrying Domain : Divination Available: Diviner(13) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (63) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT SCRYING" [TARGET NAME] Example : cast "detect scrying" mob This spell gives the caster a sense of whether anyone is watching or listening to the target magically.
Detect Sentience (Spell_DetectSentience)
Spell : Detect Sentience Domain : Divination Available: Numerous Classes(22) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (72) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT SENTIENCE" [TARGET NAME] Example : cast "detect sentience" Allows the caster to detect the whereabouts of all sentient beings in the same area of the caster.
Detect Traps (Spell_DetectTraps)
Skill : Detect Traps Domain : Alert Available: Bard(15) Jester(15) Trapper(4) Several Classes(5) Allows : Identify Traps, AutoMark Traps, AutoDetect Traps Allows : Vigilantly I Use Cost : Mana (54) Quality : Circumstantial Targets : Items Exits Range : Touch, or not applicable Commands : CHECK
Spell : Detect Traps Domain : Divination Available: Diviner(10) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (60) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT TRAPS" Example : cast "detect traps" This spell gives the caster a sense of whether there are any traps in the room. Examining an item, exit, or person will give the caster such a sense.
Detect Undead (Spell_DetectUndead)
Spell : Detect Undead Domain : Divination Available: Numerous Classes(2) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (52) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT UNDEAD" Example : cast "detect undead" Allows the caster to detect the cold dark hearts of the undead.
Detect Water (Spell_DetectWater)
Spell : Detect Water Domain : Divination Available: Numerous Classes(4) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (54) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT WATER" Example : cast "detect water" Allows the caster to smell water sources all around.
Detect Weaknesses (Spell_DetectWeaknesses)
Spell : Detect Weaknesses Domain : Divination Available: Diviner(5) Allows : Spotters Orders, Ranged Divining I, Reduced Divining I Allows : Power Divining I, Extended Divining I Use Cost : Mana (55) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DETECT WEAKNESSES" Example : cast "detect weaknesses" The caster gains important tactical knowledge about the weaknesses of his or her current combat opponent, gaining bonuses to both attack and damage against that target. This spell can only be cast while in combat, and is dispelled when the target is dead.
Disenchant (Spell_Disenchant)
Spell : Disenchant Domain : Invocation/evocation Available: Arcanist(24) Numerous Classes(22) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (72) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DISENCHANT [TARGET NAME] Example : cast "disenchant" sword Objects affected by enchantments can be brought back to mundane status by this spell, including wands, potions, pills, and weapons/armor enchanted using the spells Enchant Armor or Enchant Weapon.
Disenchant Wand (Spell_DisenchantWand)
Spell : Disenchant Wand Domain : Invocation/evocation Available: Arcanist(13) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (63) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DISENCHANT WAND" [TARGET NAME] Example : cast "disenchant" wand Wands are rendered into useless lumps by this spell.
Disintegrate (Spell_Disintegrate)
Spell : Disintegrate Domain : Invocation/evocation Available: Numerous Classes(25) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (100) Quality : Malicious Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DISINTEGRATE [TARGET NAME] Example : cast disintegrate sword Example : cast disintegrate orc If this spell is successful, the target is completely disintegrated and destroyed. If cast at a living creature, that creature dies just before it vanishes.
Dismissal (Spell_Dismissal)
Spell : Dismissal Domain : Conjuration Available: Numerous Classes(16) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (66) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST DISMISSAL [TARGET NAME] Example : cast dismissal orc If successful, this spell conjurs the target back to its "home" room. If cast at a summoned creature, this spell will banish the creature instantly. Success is dependent on the level of the creature. When cast at a player, it will have the effect of "recall".
Dispel Divination (Spell_DispelDivination)
Spell : Dispel Divination Domain : Invocation/evocation Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (55) Quality : Malicious Targets : Items Creatures Exits Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DISPEL DIVINATION" [TARGET NAME] Example : cast "dispel divination" bob This spell can be cast on any object or creature affected by any divination spell. The level of the caster must higher or within a good distance of the level of the caster of the spell being dispelled to be successful. Only one spell at a time is dispelled. A random divination spell on the target is dispelled.
Dispel Magic (Spell_DispelMagic)
Spell : Dispel Magic Domain : Invocation/evocation Available: Numerous Classes(5) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (55) Quality : Malicious Targets : Items Creatures Exits Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DISPEL MAGIC" [TARGET NAME] Example : cast "dispel magic" bob This spell can be cast on any object or creature affected by any arcane (Mage) spell. The level of the caster must be higher than the level of the caster of the spell being dispelled to be successful. Only the most recently cast spell can be removed.
Distant Vision (Spell_DistantVision)
Spell : Distant Vision Domain : Divination Available: Numerous Classes(13) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (63) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DISTANT VISION" [PLACE NAME] Example : cast "distant vision" temple of mota Allows the caster to "see" the place specified by the spell. The 'place name' must be contained in the short description shown of the place being divined.
Divine Beauty (Spell_DivineBeauty)
Spell : Divine Beauty Domain : Illusion Available: Illusionist(23) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (73) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DIVINE BEAUTY" [RACE NAME] Example : cast "divine beauty" dragon This spell causes the target to become the most perfectly beautiful and confident-seeming incarnation of their present form.
Divining Eye (Spell_DiviningEye)
Spell : Divining Eye Domain : Divination Available: Diviner(17) Requires : 'Prying Eye' Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (67) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DIVINING EYE" [DIVINATION SPELL NAME] [SPELL PARAMETERS] Example : cast "divining eye" telepathy orc This spell requires the prior use of the spell "prying eye". It allows the caster to cast other divination spells through the prying eye, wherever it may presently be.
Dragonfire (Spell_Dragonfire)
Spell : Dragonfire Domain : Invocation/evocation Available: Numerous Classes(23) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Ignalist I Use Cost : Mana (73) Quality : Malicious Targets : Creatures Range : Touch - Range 3 Commands : CAST, CA, C Usage : CAST DRAGONFIRE Example : cast dragonfire Blasting flames burst from the mouth of the caster, scorching any and all enemies in the same room.
Dream (Spell_Dream)
Spell : Dream Domain : Illusion Available: Numerous Classes(3) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (53) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DREAM" [DREAM TO GIVE TO ALL SLEEPING] Example : cast "dream" about flowers and blood. This spell allows the caster to implant a dream into the mind of all sleeping players and monsters.
Duplicate (Spell_Duplicate)
Spell : Duplicate Domain : Alteration Available: Alterer(25) Allows : Wise Crafting I, Ranged Altering I, Reduced Altering I Allows : Power Altering I, Extended Altering I Use Cost : Mana (75) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "DUPLICATE" [TARGET NAME] Example : cast "duplicate" sword The caster causes the target item split and become two identical items which are the same as the original. This spell requires all the mana of the caster, and experience based on the level, weight, and value of the item. Also, the duplicate item will automatically be rendered disenchanted and mundane.
Earthquake (Spell_Earthquake)
Spell : Earthquake Domain : Invocation/evocation Available: Numerous Classes(13) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (63) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST EARTHQUAKE Example : cast earthquake This spell causes the ground to shake and rumble under the feet of all enemies of the caster in the same room. All creatures affected by the earthquake loose their footing, making them much more attractive targets.
Elemental Storm (Spell_ElementalStorm)
Spell : Elemental Storm Domain : Invocation/evocation Available: Numerous Classes(8) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (58) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : CAST, CA, C Usage : CAST "ELEMENTAL STORM" [TARGET NAME] Example : cast "elemental storm" orc This spell causes a shower of different elemental attacks to assault the target. The attacks are relatively weak, but are varied and dangerous!
Enchant Armor (Spell_EnchantArmor)
Spell : Enchant Armor Domain : Enchantment/charm Available: Numerous Classes(20) Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I Allows : Power Enchanting I, Extended Enchanting I Use Cost : Mana (70) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENCHANT ARMOR" [TARGET NAME] Example : cast "enchant armor" helmet This spell causes any pieace of armor to become permanently enchanted. Enchanted armor gives a better level of protection for the wearer. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.
Enchant Arrows (Spell_EnchantArrows)
Spell : Enchant Arrows Domain : Enchantment/charm Available: Arcanist(3) Numerous Classes(2) Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I Allows : Power Enchanting I, Extended Enchanting I Use Cost : Mana (52) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENCHANT ARROWS" [TARGET NAME] Example : cast "enchant arrows" arrows This spell causes a single bundle of arrows to become permanently enchanted. Enchanted arrows will hit better and do more damage in combat. The spell is draining on the caster, however, causing the caster to lose 5 experience points per casting, and requires full mana.
Enchant Wand (Spell_EnchantWand)
Spell : Enchant Wand Domain : Enchantment/charm Available: Arcanist(15) Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I Allows : Power Enchanting I, Extended Enchanting I Use Cost : Mana (65) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENCHANT WAND" [SPELL NAME] [TARGET NAME] Example : cast "enchant wand" "resist cold" stick This spell allows the caster to place any spell he or she knows onto an empty wand. Once placed on the wand, the spell may be cast off it using the command word. Enchanting is very draining on the caster however. The caster will lose some experience points for casting this spell. Enchanting also requires that the caster be at full mana.
Enchant Weapon (Spell_EnchantWeapon)
Spell : Enchant Weapon Domain : Enchantment/charm Available: Numerous Classes(22) Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I Allows : Power Enchanting I, Extended Enchanting I Use Cost : Mana (72) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENCHANT WEAPON" [TARGET NAME] Example : cast "enchant weapon" sword This spell causes any weapon to become permanently enchanted. Enchanted weapons are easier to hit with, and do more damage. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.
Endless Hunger (Spell_Hunger)
Spell : Endless Hunger Domain : Enchantment/charm Available: Numerous Classes(4) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (54) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENDLESS HUNGER" [TARGET NAME] Example : cast "endless hunger" orc The target of this spell becomes extremely hungry, for the duration of the spell. They may also suffer some of the effects of hunger during combat.
Endless Road (Spell_EndlessRoad)
Spell : Endless Road Domain : Illusion Available: Illusionist(25) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (75) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENDLESS ROAD" [TARGET NAME] Example : cast "endless road" orc This spell causes the target to become confused about which way he or she is actually going. Whenever the target tries to leave the room, they will find themselves right back where they started.
Enlarge Object (Spell_Enlarge)
Spell : Enlarge Object Domain : Alteration Available: Numerous Classes(2) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (52) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENLARGE OBJECT" [TARGET NAME] Example : cast "enlarge object" chest This spell causes an object to become temporarily enormous. Large enough to be unmovable by most creatures and players.
Enlightenment (Spell_Enlightenment)
Spell : Enlightenment Domain : Transmutation Available: Numerous Classes(12) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (62) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ENLIGHTENMENT" [TARGET NAME] Example : cast "enlightenment" bob This spell grants the target increased intelligence.
Ensnare (Spell_Ensnare)
Spell : Ensnare Domain : Alteration Available: Numerous Classes(15) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (65) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST ENSNARE Example : cast ensnare This spell will cause the feet of every enemy of the caster in the same room to become ensnared in magical energy. The targets will be unable to fly or move around the room until they can break free.
Enthrall (Spell_Enthrall)
Spell : Enthrall Domain : Enchantment/charm Available: Enchanter(18) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (68) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST ENTHRALL [TARGET NAME] Example : cast enthrall orc Causes the target to view the caster as a loyal ally and friend. The target will follow the caster as a group member, and becomes susceptible to the 'order' command. This spell is a vastly improved version of the charm spell, being easier to cast on more powerful creatures.
Erase Scroll (Spell_Erase)
Spell : Erase Scroll Domain : Alteration Available: Arcanist(2) Numerous Classes(1) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST ERASE [TARGET NAME] Example : cast erase scroll This spell removes the markings on any target object containing writing. This includes scrolls, which lose their spells after being erased with this spell. However, erased scrolls retain their magical energy, which might benefit any new spells placed on the scroll with the 'scribe' spell.
Faerie Fire (Spell_FaerieFire)
Spell : Faerie Fire Domain : Illusion Available: Numerous Classes(5) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (55) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FAERIE FIRE" [TARGET NAME] Example : cast "faerie fire" orc This spell causes a bright purple aura to surround the target. The target loses any benefit to invisibility, and becomes easier to hit besides.
Faerie Fog (Spell_FaerieFog)
Spell : Faerie Fog Domain : Illusion Available: Numerous Classes(8) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (58) Quality : Circumstantial Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FAERIE FOG" Example : cast "faerie fog" A misty purple fog fills the area around the caster. Any invisible creatures or items become visible to everyone else.
Fake Armor (Spell_FakeArmor)
Spell : Fake Armor Domain : Illusion Available: Numerous Classes(16) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (66) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FAKE ARMOR" (PLATE/LEATHER/CHAIN) (SHIRT/.../BOOTS) Example : cast "fake armor" plate leggings This spell creates a piece of armor of the material and type specified by the caster. The armor will appear to be perfectly normal, and even enchanted to those with "detect magic". In combat, the armor will appear to absorb damage for the wearer, when in fact it will disappear as soon as it is hit.
Fake Food (Spell_FakeFood)
Spell : Fake Food Domain : Illusion Available: Numerous Classes(4) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (54) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FAKE FOOD" Example : cast "fake food" This spell creates a few pieces of a random bit of food. The food appears completely normal, but is not nourishing.
Fake Spring (Spell_FakeSpring)
Spell : Fake Spring Domain : Illusion Available: Numerous Classes(4) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (54) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FAKE SPRING" Example : cast "fake spring" This spell creates an illusionary spring. Drinking from it or attempting to fill a waterskin will appear to work, when in fact no water is consumed or filling.
Fake Weapon (Spell_FakeWeapon)
Spell : Fake Weapon Domain : Illusion Available: Numerous Classes(15) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (65) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FAKE WEAPON" (SWORD/MACE/STAFF/.../AXE) Example : cast "fake weapon" sword This spell creates a weapon specified by the caster, which appears perfectly normal, and will seem to do massive damage during combat, but which actually does no damage.
Farsight (Spell_Farsight)
Spell : Farsight Domain : Divination Available: Numerous Classes(9) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (59) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FARSIGHT ([DIRECTION(S)]) Example : cast farsight Example : cast farsight east Example : cast farsight east west north This spell allows the caster to see the contents of any room or area adjacent to the caster. It does not allow the caster to see through doors, or walls, however. Without an argument, this spell will give a short impression of the places directly away from the caster.
Fatigue (Spell_Fatigue)
Spell : Fatigue Domain : Enchantment/charm Available: Enchanter(5) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (55) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FATIGUE" [TARGET NAME] Example : cast "fatigue" orc This spell causes the target to become fatigued. They will do worse in combat, and recover mana more slowly until they rest.
Fear (Spell_Fear)
Spell : Fear Domain : Enchantment/charm Available: Numerous Classes(8) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (58) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FEAR Example : cast fear This spell causes all of the casters enemies to flee before him or her.
Feather Fall (Spell_FeatherFall)
Spell : Feather Fall Domain : Alteration Available: Numerous Classes(3) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (53) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FEATHER FALL" [TARGET NAME] n
Example : cast "feather fall" orc This spell causes the target to become as light as a feather. If the target is falling, or expects to be, this spell will prevent him or her from taking any damage from the fall.
Feeblemind (Spell_Feeblemind)
Spell : Feeblemind Domain : Enchantment/charm Available: Numerous Classes(11) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (61) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FEEBLEMIND [TARGET NAME] Example : cast feeblemind evilmage This spell causes the target to become utterly stupid. The target is thus unable to form words, cast spells, or remember their name. Melee fighting ability is unaffected, however.
Feel The Void (Spell_FeelTheVoid)
Spell : Feel The Void Domain : Illusion Available: Illusionist(30) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (80) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FEEL THE VOID" [TARGET NAME] Example : cast "feel the void" orc This spell will convince the target that they are completely deprived of sight, hearing, smell, touch, and taste.
Feign Death (Spell_FeignDeath)
Spell : Feign Death Domain : Illusion Available: Numerous Classes(13) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (63) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FEIGN DEATH" [TARGET NAME] Example : cast "feign death" bob This spell causes the target to become invisible. At the same time, a corpse resembling the target falls where the target was standing.
Feign Invisibility (Spell_FeignInvisibility)
Spell : Feign Invisibility Domain : Illusion Available: Illusionist(13) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (63) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FEIGN INVISIBILITY" [TARGET NAME] Example : cast "feign invisibility" bob Casting this spell will cause the target to think that he/she is under the effects of an improved invisibility spell.
Find Directions (Spell_FindDirections)
Spell : Find Directions Domain : Divination Available: Diviner(20) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (70) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FIND DIRECTIONS" ([AREA NAME]) Example : cast "find directions" midgaard Provided the caster is not too far away, this spell will cause travelling directions to the given area to appear in his or her mind. All directions will be from the casters current location.
Find Familiar (Spell_FindFamiliar)
Spell : Find Familiar Domain : Conjuration Available: Numerous Classes(6) Allows : Wise Crafting I, Ranged Conjuring I, Reduced Conjuring I Allows : Power Conjuring I, Extended Conjuring I Use Cost : Mana (56) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FIND FAMILIAR" Example : cast "find familiar" This spell will conjur up a "pet" for the caster with specific powers. The spell requires 100 experience and all mana to cast. The pet which results from the spell exists only as long as the pet is able to follow the caster. The pet will, in addition to typical follower duties, grant stat and other bonuses specific to the race of the pet. The type of pet, which is random, may be: a dog, a turtle, a cat, a bat, a rat, a snake, an owl, a rabbit, or a raven. The special abilities granted, respectively are: +1 str and detect hidden, +1 str and water breathing, +1 dex and resist paralyze, +1 dex and resist blindness, +1 con and resist disease, +1 con and resist poison, +1 wis and infravision, +1 charisma and "Awe", and +1 int and resistence to undead/negative energies.
Fireball (Spell_Fireball)
Spell : Fireball Domain : Invocation/evocation Available: Numerous Classes(7) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Ignalist I Use Cost : Mana (57) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST FIREBALL [TARGET NAME] Example : cast fireball orc This spell creates a flaming ball of fire to shoot from the casters hand towards the target. The extreme heat hurts the target very badly.
Flameshield (Spell_Flameshield)
Spell : Flameshield Domain : Invocation/evocation Available: Numerous Classes(9) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Ignalist I Use Cost : Mana (59) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FLAMESHIELD [TARGET NAME] Example : cast flameshield bob This spell evokes a flaming field to surround the target. Anyone trying to touch or engage in melee combat with the target thus becomes vulnerable to the scorching flames.
Flaming Ensnarement (Spell_FlamingEnsnarement)
Spell : Flaming Ensnarement Domain : Conjuration Available: Conjurer(25) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I, Ignalist I Use Cost : Mana (75) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST "FLAMING ENSNAREMENT" Example : cast flaming ensnarement This spell will cause the feet of every enemy of the caster in the same room to become ensnared in flaming tentacles errupting from the ground. The targets will be unable to fly or move around the room until they can break free. They will also take fire damage every round until they break free or the spell expires.
Flaming Sword (Spell_FlamingSword)
Spell : Flaming Sword Domain : Conjuration Available: Conjurer(16) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (66) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FLAMING_SWORD" [TARGET NAME] Example : cast "flaming sword" sword This spell conjures a sword enveloping flame to surround the target sword. The flame will allow the weapon to do extra flaming damage whenever it hits a target. However, the flames are so hot that the sword will be consumed when the spell completes.
Flesh Stone (Spell_FleshStone)
Spell : Flesh Stone Domain : Transmutation Available: Numerous Classes(19) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (69) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FLESH STONE" [TARGET NAME] Example : cast "flesh stone" orc This spell turns the target into a great stone statue.
Floating Disc (Spell_FloatingDisc)
Spell : Floating Disc Domain : Invocation/evocation Available: Numerous Classes(5) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (55) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FLOATING DISC" [TARGET NAME] Example : cast "floating disc" chest The target of this spell is any object which the caster does not wish to carry around. The target object begins to float alongside the caster.
Fly (Spell_Fly)
Spell : Fly Domain : Transmutation Available: Numerous Classes(12) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (62) Quality : Always Beneficial Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FLY [TARGET NAME] Example : cast fly bob This spell causes the targets feet to leave the ground. The target may then fly up into the air, or float just off the ground, unable to be tripped.
Fools Gold (Spell_FoolsGold)
Spell : Fools Gold Domain : Illusion Available: Numerous Classes(17) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (67) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FOOLS GOLD" [AMOUNT OF GOLD] Example : cast "fools gold" 1000 This spell creates a pile of gold in the amount specified. Although the savvy shopkeepers will not be fooled, other players very well might be. The pile cannot be divided, but will appear to be regular gold. When picked up, however, the gold will not be added to the players total. The caster, of course, is never fooled by this spell.
Forecast Weather (Spell_PredictWeather)
Spell : Forecast Weather Domain : Divination Available: Numerous Classes(16) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (66) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FORECAST WEATHER" Example : cast "forecast weather" For the duration of the spell, the caster is able to accurately predict the next weather conditions for a given area, so long as the caster is outside.
Forget (Spell_Forget)
Spell : Forget Domain : Enchantment/charm Available: Numerous Classes(19) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (69) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FORGET [TARGET NAME] Example : cast forget orc Causes the target to spontaneously forget abilities, spells, songs, or prayers for the duration of the spell.
Forked Lightning (Spell_ForkedLightning)
Spell : Forked Lightning Domain : Invocation/evocation Available: Evoker(17) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Airelist I Use Cost : Mana (67) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : CAST, CA, C Usage : CAST "FORKED LIGHTNING" Example : cast "forked lightning" This spell causes a huge, branching arch of electricity to strike all enemies in the same room as the caster.
Frailty (Spell_Frailty)
Spell : Frailty Domain : Enchantment/charm Available: Numerous Classes(24) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (74) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FRAILTY [TARGET NAME] Example : cast frailty orc Causes the target take double damage from all physical sources, for the duration of the spell.
Free Movement (Spell_FreeMovement)
Spell : Free Movement Domain : Abjuration Available: Numerous Classes(16) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (66) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FREE MOVEMENT" [TARGET NAME] Example : cast "free movement" bob This spell allows the target to become immune to spells which would hold or prevent movement.
Frenzy (Spell_Frenzy)
Spell : Frenzy Domain : Enchantment/charm Available: Numerous Classes(13) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (63) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FRENZY [TARGET NAME] Example : cast frenzy bob This spell causes the target to enter a state of blind combative frenzy. Thus enchanted, the target gains temporary hit points, hits more often and does more damage in combat, but also becomes easier to hit.
Friends (Spell_Friends)
Spell : Friends Domain : Alteration Available: Numerous Classes(4) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (54) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST FRIENDS [TARGET NAME] Example : cast friends bob The target of this spell will seem more charismatic and attractive, even to shopkeepers.
Frost (Spell_Frost)
Spell : Frost Domain : Invocation/evocation Available: Numerous Classes(4) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Aqualist I Use Cost : Mana (54) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : CAST, CA, C Usage : CAST FROST [TARGET NAME] Example : cast frost orc This spell causes a burning blast of frost to assault the target.
Future Death (Spell_FutureDeath)
Spell : Future Death Domain : Divination Available: Diviner(30) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (80) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "FUTURE DEATH" [TARGET] Example : cast "future death" orc The caster causes the target to see the manner in which he or she will die at some point in the future. The vision is so vivid and real, that the target actually dies!
Gate (Spell_Gate)
Spell : Gate Domain : Conjuration Available: Numerous Classes(13) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (536870912) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST GATE [MOB NAME] Example : cast gate dracolich This spell requires the name of some creature in the world. Their energy is then harmlessly used to create a gate between themselves and the caster and the casters group, who are then transported through the gate to the target.
Geas (Spell_Geas)
Spell : Geas Domain : Enchantment/charm Available: Numerous Classes(25) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (75) Quality : Sometimes Beneficial Targets : Creatures Range : Touch - Range 5 Commands : CAST, CA, C Usage : CAST "GEAS" [TARGET NAME] [INSTRUCTIONS...] Example : cast "geas" orc kill bob Example : cast "geas" orc bring the great longsword Example : cast "geas" orc find my keys This spell puts a geas on the target, making them wander the world with the single minded purpose of completing the quest given to them by the caster, or at least for a few mud-days.
Ghost Sound (Spell_GhostSound)
Spell : Ghost Sound Domain : Illusion Available: Numerous Classes(7) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (57) Quality : Malicious Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GHOST SOUND" Example : cast "ghost sound" This spell causes all who enter the room where this spell is cast to hear strange noises, some of which may be alarming.
Giant Strength (Spell_GiantStrength)
Spell : Giant Strength Domain : Transmutation Available: Numerous Classes(13) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (63) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GIANT STRENGTH" [TARGET NAME] Example : cast "giant strength" bob Causes the targets muscles to become HUGE. How strong the target becomes depends on his or her class.
Globe (Spell_MinorGlobe)
Spell : Globe Domain : Abjuration Available: Numerous Classes(12) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (62) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GLOBE" [TARGET NAME] Example : cast "globe" bob This spell allows the target to become immune to spell and prayers below level 8.
Grace Of The Cat (Spell_GraceOfTheCat)
Spell : Grace Of The Cat Domain : Transmutation Available: Numerous Classes(6) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (56) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GRACE OF THE CAT" [TARGET NAME] Example : cast "grace" bob Causes the targets reflexes to improve tremendously. How graceful the target becomes depends on his or her class.
Gravity Slam (Spell_GravitySlam)
Spell : Gravity Slam Domain : Alteration Available: Alterer(22) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (72) Quality : Malicious Targets : Creatures Range : Touch - Range 5 Commands : CAST, CA, C Usage : CAST "GRAVITY SLAM" [TARGET NAME] Example : cast "gravity slam" orc The caster causes the target to drift upwards momentarily, and then to slam back to the ground. This does horrible damage to the target, and even more so to creatures already flying.
Grease (Spell_Grease)
Spell : Grease Domain : Conjuration Available: Numerous Classes(3) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (53) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST GREASE [TARGET NAME] Example : cast grease orc Creates a puddle of slippery grease on and beneath the target. The target may fumble their weapon, fall to the floor, or both.
Greater Globe (Spell_MajorGlobe)
Spell : Greater Globe Domain : Abjuration Available: Numerous Classes(22) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (72) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GREATER GLOBE" [TARGET NAME] Example : cast "globe" bob This spell allows the target to become immune to spell and prayers of level 15 and below.
Greater Invisibility (Spell_GreaterInvisibility)
Spell : Greater Invisibility Domain : Illusion Available: Illusionist(22) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (72) Quality : Always Beneficial Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GREATER INVISIBILITY" [RACE NAME] Example : cast "greater invisibility" dragon Example : cast "greater invisibility" sword This spell allows the caster to make creatures and items invisible. Lasts slightly longer than Improved Invisibility, and Invisibility, and does not dispel during combat. Use the VISIBLE command to revoke this spell from yourself.
Group Status (Spell_GroupStatus)
Spell : Group Status Domain : Divination Available: Diviner(4) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (54) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GROUP STATUS" Example : cast "group status" For the duration of this spell, the caster is aware of changes in the status of his or her group members, including low hit points, death, and any malicious spell or other effects.
Grow (Spell_Grow)
Spell : Grow Domain : Transmutation Available: Transmuter(17) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (67) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "GROW" [TARGET NAME] Example : cast "grow" bob This spell causes the target to grow to an enormous size! This has the effect of making them stronger, but also less dextrous.
Gust of Wind (Spell_GustOfWind)
Spell : Gust of Wind Domain : Invocation/evocation Available: Numerous Classes(10) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch - Range 4 Commands : CAST, CA, C Usage : CAST GUST OF WIND Example : cast "gust of wind" Causes a powerful thrust of wind to blow against the casters enemies, which has the effect of moving them one advancement away from the caster and the casters allies.
Haste (Spell_Haste)
Spell : Haste Domain : Alteration Available: Numerous Classes(12) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (62) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST HASTE [TARGET NAME] Example : cast haste bob This spell makes the target move more quickly, giving the target at least one extra action or attack.
Hear Thoughts (Spell_HearThoughts)
Spell : Hear Thoughts Domain : Divination Available: Diviner(14) Requires : 'Telepathy' Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (64) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "HEAR THOUGHTS" Example : cast "hear thoughts" This spell allow the caster to hear some of the thoughts of the nearest several creatures in the rooms surrounding the caster. The number of creatures heard expands with expertise. The thoughts heard will usually be related to the behaviors and actions of the creatures. This spell does not work on boring creatures, but does work on behaving animals. It can only reveal the true name, class, and race of players.
Heat Metal (Spell_HeatMetal)
Spell : Heat Metal Domain : Alteration Available: Numerous Classes(11) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (61) Quality : Malicious Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "HEAT METAL" [TARGET NAME] Example : cast "heat metal" orc Any and all metal objects being held or worn by the target become extremely hot. It then becomes very likely that these objects will be removed and dropped by the target.
Hold (Spell_Hold)
Spell : Hold Domain : Enchantment/charm Available: Numerous Classes(15) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (65) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST HOLD [TARGET NAME] Example : cast hold orc This spell makes the target immobile, and unable to fight or perform any physical actions.
Hungerless (Spell_Hungerless)
Spell : Hungerless Domain : Transmutation Available: Numerous Classes(22) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (72) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST HUNGERLESS [TARGET NAME] Example : cast hungerless bob The caster causes the target to lose all feeling of hunger for the duration of the spell.
Ice Lance (Spell_IceLance)
Spell : Ice Lance Domain : Invocation/evocation Available: Evoker(13) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Aqualist I Use Cost : Mana (63) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST "ICE LANCE" [TARGET NAME] Example : cast "ice lance" orc From a ranged position, this spell will cause a long shard of ice to fire unerringly to the target, piercing them for terrible damage.
Ice Sheet (Spell_IceSheet)
Spell : Ice Sheet Domain : Conjuration Available: Numerous Classes(9) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (59) Quality : Malicious Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ICE SHEET" Example : cast "ice sheet" This spell causes the ground (or the water if on a lake or ocean) to turn into a sheet of ice. Everyone in the room may slip and fall without sufficient dexterity. If this spell is cast underwater, everyone is instantly frozen solid for the duration of the spell.
Ice Storm (Spell_IceStorm)
Spell : Ice Storm Domain : Invocation/evocation Available: Evoker(21) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Aqualist I Use Cost : Mana (71) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST ICE STORM Example : cast "ice storm" Causes a ferocious ice storm to beat down on all of the enemies of the caster.
Identify Object (Spell_IdentifyObject)
Spell : Identify Object Domain : Divination Available: Numerous Classes(8) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (58) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "IDENTIFY OBJECT" [TARGET NAME] Example : cast "identify object" sword This spell allows the caster to determine the secret identity and/or powers of an object.
Ignite (Spell_Ignite)
Spell : Ignite Domain : Invocation/evocation Available: Evoker(15) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (65) Quality : Malicious Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST IGNITE [TARGET NAME] Example : cast ignite evilmage Example : cast ignite wood This spell causes a target item to ignite (if it's possible), or all the items in the targets inventory to ignite (if possible). Metals, Stone, and other materials will not burn.
Illusory Disease (Spell_IllusoryDisease)
Spell : Illusory Disease Domain : Illusion Available: Illusionist(18) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (68) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ILLUSORY DISEASE" [TARGET NAME] Example : cast "illusory disease" orc This spell causes the target to feel and believe they are horribly diseased. Aside from unnecessary coughing and sneezing, it will make them feel and act much weaker in combat.
Illusory Wall (Spell_IllusoryWall)
Spell : Illusory Wall Domain : Illusion Available: Numerous Classes(6) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (56) Quality : Circumstantial Targets : Exits Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ILLUSORY WALL" [DIRECTION] Example : cast "illusory wall" e This spell creates an illusionary barrier in the specifed direction. The exit will still be visible with "detect invisible", however.
Immunity (Spell_Immunity)
Spell : Immunity Domain : Abjuration Available: Numerous Classes(21) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (71) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "IMMUNITY" [TARGET NAME] Example : cast "IMMUNITY" bob This target of this spell becomes completely immune to one of the elementals, including fire, electricity, air, gas, acid, or cold, chosen at random when the spell is cast.
Improved Invisibility (Spell_ImprovedInvisibility)
Spell : Improved Invisibility Domain : Illusion Available: Numerous Classes(19) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (69) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "IMPROVED INVISIBILITY" [TARGET NAME] Example : cast "improved invisibility" bob This spell causes the target to become invisible. Unlike the normal "Invisibility" spell, those affected by this spell remain invisible even during combat. Use the VISIBLE command to revoke this spell from yourself.
Improved Polymorph (Spell_ImprovedPolymorph)
Spell : Improved Polymorph Domain : Transmutation Available: Numerous Classes(20) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (70) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST IMPROVED POLYMORPH [TARGET NAME] [NEW RACE] Example : cast "improved polymorph" Zara lizard This spell changes the race of the target into the race specified, for the duration of the spell. The difficulty in succeeding will also depend on how strong or weak the new race is, which means that if a race is much more powerful, or much weaker than the targets current race, the spell has a smaller chance of succeeding.
Increase Gravity (Spell_IncreaseGravity)
Spell : Increase Gravity Domain : Alteration Available: Alterer(13) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (63) Quality : Malicious Targets : Creatures Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST INCREASE GRAVITY Example : cast "increase gravity" The caster causes gravity in the place to become much stronger. Everything in the room will be affected. Anyone flying will no longer be. Movement becomes impossible, and combat extremely tiring.
Infravision (Spell_Infravision)
Spell : Infravision Domain : Divination Available: Numerous Classes(2) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (52) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST INFRAVISION [TARGET NAME] Example : cast infravision bob The target gains the ability to see heat sources in the dark.
Insatiable Thirst (Spell_InsatiableThirst)
Spell : Insatiable Thirst Domain : Enchantment/charm Available: Numerous Classes(1) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (51) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "INSATIABLE THIRST" [TARGET NAME] Example : cast "insatiable thirst" orc The target of this spell becomes extremely thirsty, for the duration of the spell. They may also suffer some of the effects of dehydration during combat.
Invisibility (Spell_Invisibility)
Spell : Invisibility Domain : Illusion Available: Numerous Classes(7) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (57) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST INVISIBILITY Example : cast invisibility The caster of this spell becomes invisible, and may move around undetected. The spell expires if the caster goes into combat, however. Use the VISIBLE command to revoke this spell from yourself.
Iron Grip (Spell_IronGrip)
Spell : Iron Grip Domain : Transmutation Available: Numerous Classes(1) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (51) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "IRON GRIP" [TARGET NAME] Example : cast "iron grip" bob This spell turns the targets weapon hand into iron, making them unable to let go of their weapon for any reason. This spell is an effective against the fighter/thief disarm skill.
Kinetic Bubble (Spell_KineticBubble)
Spell : Kinetic Bubble Domain : Abjuration Available: Abjurer(23) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (73) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "KINETIC BUBBLE" [TARGET NAME] Example : cast "kinetic bubble" bob This spell evokes an magical bubble around the target. Any nearby physical attacks against the target will reflect back some of the damage taken to the attacker.
Knock (Spell_Knock)
Spell : Knock Domain : Invocation/evocation Available: Arcanist(18) Numerous Classes(3) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (53) Quality : Circumstantial Targets : Items Exits Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST KNOCK [DIRECTION] Example : cast knock door Example : cast knock east This spell may be cast on any locked object, such as a door, chest, or other lidded container. If effective, the locked object becomes unlocked and open.
Know Alignment (Spell_KnowAlignment)
Spell : Know Alignment Domain : Divination Available: Numerous Classes(3) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (53) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "KNOW ALIGNMENT" [TARGET NAME] Example : cast "know alignment" orc This spell gives the caster a sense of the targets alignment.
Know Bliss (Spell_KnowBliss)
Spell : Know Bliss Domain : Enchantment/charm Available: Diviner(22) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (72) Quality : Malicious Targets : Creatures Range : Touch - Range 5 Commands : CAST, CA, C Usage : CAST "KNOW BLISS" [TARGET NAME] Example : cast "know bliss" orc This spell causes the target to recall a pleasant memory with amazing clarity. The memory causes the target to relive the memory in a dreamlike state, causing them to wander aimlessly, and lose all desire for aggressive action. Taking damage will cancel the spell, however.
Know Fate (Spell_KnowFate)
Spell : Know Fate Domain : Divination Available: Diviner(16) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (66) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "KNOW FATE" [TARGET NAME] ([ALIAS]) Example : cast "know fate" orc mycombatcommands This spell gives the caster a very blurry vision of a possible future of what would happen were the caster alone, and the target alone to engage in combat. The caster can optionally specify an alias listing the string of skills and other commands to be repeatedly executed during combat.
Know Origin (Spell_KnowOrigin)
Spell : Know Origin Domain : Divination Available: Diviner(15) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (65) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "KNOW ORIGIN" [TARGET NAME] Example : cast "know origin" sword Example : cast "know origin" monster This spell gives the caster a sense of an item or monsters origination.
Know Pain (Spell_KnowPain)
Spell : Know Pain Domain : Divination Available: Diviner(21) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (71) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "KNOW PAIN" [TARGET NAME] Example : cast "know pain" orc This spell causes the target to recall a painful memory with amazing ferociousness. The memory causes actual damage to the target.
Know Value (Spell_KnowValue)
Spell : Know Value Domain : Divination Available: Numerous Classes(14) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (64) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "KNOW VALUE" [TARGET NAME] Example : cast "know value" sword This spell gives the caster a sense of an items market value.
Laughter (Spell_Laughter)
Spell : Laughter Domain : Enchantment/charm Available: Numerous Classes(11) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (61) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST LAUGHTER [TARGET NAME] Example : cast "laughter" bob This spell causes the target to double over in extreme laughter, unable to move or perform any other action for the duration of the spell.
Lead Foot (Spell_LedFoot)
Spell : Lead Foot Domain : Transmutation Available: Transmuter(20) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (70) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "LEAD FOOT" [TARGET NAME] Example : cast "lead foot" orc If successful, this spell makes the target's feet so heavy, they can not be lifted. This means they have a lot of trouble walking.
Levitate (Spell_Levitate)
Spell : Levitate Domain : Invocation/evocation Available: Evoker(19) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (69) Quality : Malicious Targets : Items Creatures Range : Touch - Range 5 Commands : CAST, CA, C Usage : CAST LEVITATE [TARGET NAME] Example : cast levitate evilmage Example : cast levitate wood This spell causes a target item or mob to float a few feet up in the air. Although this helps in falling situations, the target mob will find themselves unable to move around, being stuck where they are in their levitated position.
Light (Spell_Light)
Spell : Light Domain : Invocation/evocation Available: Numerous Classes(2) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (52) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST LIGHT Example : cast light This spell evokes a bright light above the head of the caster. The light follows the caster wherever he or she goes, allowing the caster to see in dark places.
Light Sensitivity (Spell_LightSensitivity)
Spell : Light Sensitivity Domain : Transmutation Available: Numerous Classes(7) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (57) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST LIGHT SENSITIVITY [TARGET NAME] Example : cast "light sensitivity" orc If successful, this spell makes the target extremely sensitive to the light. In dark areas, the target is able to see clearly, but is blinded in well lit areas.
Lighten Item (Spell_LightenItem)
Spell : Lighten Item Domain : Enchantment/charm Available: Arcanist(19) Numerous Classes(2) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (52) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "LIGHTEN ITEM" [TARGET NAME] Example : cast "lighten item" chest This spell causes an object to become temporarily light. Light enough to be movable by most creatures and players.
Lightning Bolt (Spell_Lightning)
Spell : Lightning Bolt Domain : Invocation/evocation Available: Numerous Classes(8) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Airelist I Use Cost : Mana (58) Quality : Malicious Targets : Creatures Range : Touch - Range 5 Commands : CAST, CA, C Usage : CAST "LIGHTNING BOLT" [TARGET NAME] Example : cast "lightning bolt" orc This spell causes an arching bolt of lightning to shoot from the caster towards the target. This tends to have a negative effect on the targets health.
Limb Rack (Spell_LimbRack)
Spell : Limb Rack Domain : Invocation/evocation Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (75) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "LIMB RACK" [TARGET NAME] Example : cast "limb rack" orc This spell causes the targets limbs to be stretched and pulled from their sockets. When the limbs are removed, the target dies.
Locate Object (Spell_LocateObject)
Spell : Locate Object Domain : Divination Available: Charlatan(21) Numerous Classes(10) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (60) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "LOCATE OBJECT" [OBJECT NAME] Example : cast "locate" one ring This spell gives the caster a clear sense of where a particular object may be found in the whole world.
Lower Resistance (Spell_LowerResists)
Spell : Lower Resistance Domain : Enchantment/charm Available: Enchanter(23) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (73) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "LOWER RESISTANCE" [TARGET NAME] Example : cast "lower resistance" orc Causes the target to instantly lose the benefits of any abjuration or resistance spells, and to become more susceptible to spells and other affects requireing saving throws.
Mage Armor (Spell_MageArmor)
Spell : Mage Armor Domain : Abjuration Available: Numerous Classes(4) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (54) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MAGE ARMOR" Example : cast "mage armor" This spell causes the caster to become adorned with powerful magical armor. This armor has no effect on spell casting.
Mage Claws (Spell_MageClaws)
Spell : Mage Claws Domain : Transmutation Available: Numerous Classes(16) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (66) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST MAGE CLAWS Example : cast "mage claws" This spell causes the casters hands to turn into brutal jagged claws. When fighting unarmed, the mage will do mildly horrible damage with his bare hands
Magic Item (Spell_MagicItem)
Spell : Magic Item Domain : Enchantment/charm Available: Arcanist(30) Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I Allows : Power Enchanting I, Extended Enchanting I Use Cost : Mana (80) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MAGIC ITEM" [SPELL NAME] [TARGET NAME] Example : cast "magic item" "Giant Strength" sword This spell allows magic to be permanently melded with an item. It requires all of the casters mana, and costs experience starting at 1100 (and going up depending on the level of the spell). However, when completed, the item is permanently magical. Armor will endow the wearer with the spell whenever the armor is worn. Weapons will deliver the spell as damage. Potions and Pills can also be created from this spell, though creating potions using Alchemy is far less expensive.
Magic Missile (Spell_MagicMissile)
Spell : Magic Missile Domain : Conjuration Available: Charlatan(12) Numerous Classes(1) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (51) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : CAST, CA, C Usage : CAST "MAGIC MISSILE" [TARGET NAME] Example : cast "magic missile" orc This spell conjures painful flashes of magical energy, shooting them towards the target. The higher the level of the caster, the greater the number of missiles generated by this spell.
Magic Mouth (Spell_MagicMouth)
Spell : Magic Mouth Domain : Alteration Available: Numerous Classes(9) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (59) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MAGIC MOUTH" [TARGET] [TOUCH/HOLD/WIELD/WEAR/ENTER] [MESSAGE] Example : cast "magic mouth" sword wield "Let's go kill something!" This is a complicated spell that allows an object to impart a message when affected in a certain way. The first argument is the target of the spell, which is any inanimate object. The second argument describes the circumstances under which the object speaks, whether when touched (such as getting, getting from, or putting into), held or wielded, worn, or whenever anyone enters the same room. The third argument is what the object should say when the conditions have been met. The object will only impart the message once before the spell expires.
Magical Aura (Spell_MagicalAura)
Spell : Magical Aura Domain : Illusion Available: Numerous Classes(1) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (51) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MAGICAL AURA" [TARGET NAME] Example : cast "magical aura" sword The target of this spell, whether object or creature, gains an aura of magic about them. This has the effect of making them appear magical to spells such as "Detect Magic".
Major Mana Shield (Spell_MajManaShield)
Spell : Major Mana Shield Domain : Abjuration Available: Abjurer(25) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (75) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MAJOR MANA SHIELD" Example : cast "major mana shield" This spell causes the caster to become adorned with a powerful aura of mana. This aura will absorb a 75% of all hit point damage as mana instead.
Mana Burn (Spell_ManaBurn)
Spell : Mana Burn Domain : Enchantment/charm Available: Enchanter(7) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (57) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MANA BURN" [TARGET NAME] Example : cast "mana burn" orc The target of this spell instantly loses some of their mana, and continues to use up mana at roughly twice the normal rate.
Mana Shield (Spell_ManaShield)
Spell : Mana Shield Domain : Abjuration Available: Abjurer(16) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (66) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MANA SHIELD" Example : cast "mana shield" This spell causes the caster to become adorned with an aura of mana. This aura will absorb half of all hit point damage as mana instead.
Marker Portal (Spell_MarkerPortal)
Spell : Marker Portal Domain : Conjuration Available: Conjurer(20) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (70) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MARKER PORTAL" Example : cast "marker portal" This spell opens a swirling energy portal to the room in which the caster has placed their marker with the "SUMMON MARKER" spell. The portal will only stay open for a short time, and may be entered using the "ENTER" command.
Marker Summoning (Spell_MarkerSummoning)
Spell : Marker Summoning Domain : Conjuration Available: Conjurer(18) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (68) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MARKER SUMMONING" Example : cast "marker summoning" This spell will summon to the caster all the monsters and items in the room where the caster has placed their marker with the "SUMMON MARKER" spell. The chance of success is lowered if there are too many items and/or the monsters there are much higher level than the caster.
Mass Disintegrate (Spell_MassDisintegrate)
Spell : Mass Disintegrate Domain : Invocation/evocation Available: Evoker(30) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (200) Quality : Malicious Targets : Creatures Range : Touch - Range 2 Commands : CAST, CA, C Usage : CAST "MASS DISINTEGRATE" Example : cast "mass disintegrate" If this spell is successful, the all enemies and items in the room are complete disintegrated and destroyed. Living creatures will die just before vanishing.
Mass FeatherFall (Spell_MassFeatherfall)
Spell : Mass FeatherFall Domain : Alteration Available: Alterer(10) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (60) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS FEATHERFALL" Example : cast "mass featherfall" This spell causes the caster, and those in the same room or group as the caster to float gently whenever falling.
Mass Fly (Spell_MassFly)
Spell : Mass Fly Domain : Transmutation Available: Numerous Classes(25) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (75) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS FLY" Example : cast "mass fly" This spell causes the caster, and those in the same room or group as the caster to fly around.
Mass Haste (Spell_MassHaste)
Spell : Mass Haste Domain : Alteration Available: Numerous Classes(21) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (71) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS HASTE" Example : cast "mass HASTE" This spell causes the caster, and those in the same room or group as the caster to act more quickly, gaining more attacks per round.
Mass Hold (Spell_MassHold)
Spell : Mass Hold Domain : Enchantment/charm Available: Enchanter(24) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (74) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS HOLD" Example : cast "mass hold" This spell will immobilize of the casters enemies, or non-group members in the same room.
Mass Invisibility (Spell_MassInvisibility)
Spell : Mass Invisibility Domain : Illusion Available: Numerous Classes(14) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (64) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS INVISIBILITY" Example : cast "mass invisibility" This spell causes the caster, and those in the same room or group as the caster to become invisible. Like the "Invisibility" spell, entering combat will cancel the spell. Use the VISIBLE command to revoke this spell from yourself.
Mass Sleep (Spell_MassSleep)
Spell : Mass Sleep Domain : Enchantment/charm Available: Numerous Classes(10) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS SLEEP" Example : cast "mass sleep" This spell will put all of the casters enemies, or non-group members in the same room, to sleep.
Mass Slow (Spell_MassSlow)
Spell : Mass Slow Domain : Alteration Available: Alterer(19) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (69) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS SLOW" Example : cast "mass slow" This spell will make all of the casters enemies, or non-group members in the same room, move more slowly in combat.
Mass Waterbreath (Spell_MassWaterbreath)
Spell : Mass Waterbreath Domain : Transmutation Available: Transmuter(9) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (59) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MASS WATERBREATH" Example : cast "mass waterbreath" This spell causes the caster, and those in the same room or group as the caster to be able to breathe when under water.
Meld (Spell_Meld)
Spell : Meld Domain : Alteration Available: Numerous Classes(6) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (56) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST MELD [ITEM ONE] [ITEM TWO] Example : cast "meld" leggings belt This spell melds two compatible objects together, making them one. When cast on weapons, the melded weapon becomes two handed. When melding armor, only adjacently worn armor pieces may be melded. This spell can have a detrimental impact on magical affects of the objects.
Mend (Spell_Mend)
Spell : Mend Domain : Alteration Available: Arcanist(23) Numerous Classes(5) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (55) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MEND" [TARGET NAME] Example : cast "mend" sword Allows the caster to mend damaged and blunt weapons, making them whole and as new.
Meteor Storm (Spell_MeteorStorm)
Spell : Meteor Storm Domain : Conjuration Available: Numerous Classes(22) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (72) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST "METEOR STORM" Example : cast "meteor storm" This spell causes a shower of heavy rocks to strike all enemies in the same room as the caster.
Mind Block (Spell_MindBlock)
Spell : Mind Block Domain : Abjuration Available: Numerous Classes(23) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (73) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MIND BLOCK" [TARGET NAME] Example : cast "mind block" bob This spell allows the target to become immune to certain illusions, enchantments, and mind-affecting spells and affects.
Mind Fog (Spell_MindFog)
Spell : Mind Fog Domain : Enchantment/charm Available: Enchanter(16) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (66) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MIND FOG" [TARGET NAME] Example : cast "mind fog" bob This spell causes the target to lose all common sense and wisdom for the duration of the spell. This has no appreciable affect in combat, though will irritate clerics terribly.
Mind Light (Spell_MindLight)
Spell : Mind Light Domain : Enchantment/charm Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (60) Quality : Circumstantial Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MIND LIGHT" Example : cast "mind light" For the duration of the spell, all inhabitants of the room in which this spell was cast will gain mana at an accelerated rate, so long as the caster remains.
Minor Mana Shield (Spell_MinManaShield)
Spell : Minor Mana Shield Domain : Abjuration Available: Abjurer(13) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (63) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MINOR MANA SHIELD" Example : cast "minor mana shield" This spell causes the caster to become adorned with a weak aura of mana. This aura will absorb a quarter of all hit point damage as mana instead.
Mirage (Spell_Mirage)
Spell : Mirage Domain : Illusion Available: Numerous Classes(9) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (59) Quality : Malicious Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MIRAGE" Example : cast "mirage" This spell causes the room in which this spell is cast to appear to be some other place in the same area. Even characters and items in the other area will appear in the mirage.
Mirror Image (Spell_MirrorImage)
Spell : Mirror Image Domain : Illusion Available: Numerous Classes(11) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (61) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MIRROR IMAGE" Example : cast "mirror image" This spell causes numerous illusionary copies of the caster to follow him or her around. The caster thus becomes more difficult to determine in combat.
Misstep (Spell_Misstep)
Spell : Misstep Domain : Transmutation Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MISSTEP" [TARGET NAME] Example : cast "misstep" orc This spell causes the target to become extremely clumzy, losing almost all the benefits of their dexterity.
Monster Summoning (Spell_SummonMonster)
Spell : Monster Summoning Domain : Conjuration Available: Numerous Classes(7) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (57) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MONSTER SUMMONING" Example : cast "monster summoning" This spell will cause a random creature (depending on the casters level) to appear. The creature will be utterly loyal to the caster, joining his or her group, and obeying his or her commands.
Mute (Spell_Mute)
Spell : Mute Domain : Transmutation Available: Numerous Classes(10) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST MUTE [TARGET NAME] Example : cast mute orc Causes the target to become mute, unable to speak or cast verbal spells.
Mystic Shine (Spell_MysticShine)
Spell : Mystic Shine Domain : Alteration Available: Numerous Classes(5) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (55) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "MYSTIC SHINE" [TARGET] Example : cast "mystic shine" sword This spell causes a magical shine to appear on the surface of the target metallic item. The shine will be so bright as to act as a light source, as well as repelling any darkness magic within the item.
Natural Communion (Spell_NaturalCommunion)
Spell : Natural Communion Domain : Divination Available: Diviner(8) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (58) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "NATURAL COMMUNION" Example : cast "natural communion" This spell brings the caster into communion with his or her surroundings. Actually being outside when the spell is cast will increase chances of success. The spell will reveal to the caster any available natural resources and animals in the surronding rooms. With expertise, the sphere is enlarged.
Nightmare (Spell_Nightmare)
Spell : Nightmare Domain : Illusion Available: Numerous Classes(20) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (70) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : CAST, CA, C Usage : CAST "NIGHTMARE" [TARGET NAME] Example : cast "nightmare" orc This spell causes the target to be drawn into their worst possible nightmare state. They will scream and throw fits, unable to deal with reality (or combat) for the duration of the nightmare.
Obscure Self (Spell_ObscureSelf)
Spell : Obscure Self Domain : Illusion Available: Numerous Classes(2) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (52) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "OBSCURE SELF" Example : cast "obscure self" This spell causes the caster to become nondescript, and not very noticable. The caster is neither invisible nor hidden, but just beneath notice. Others will be aware of the caster, but only vaguely.
Pass Door (Spell_PassDoor)
Spell : Pass Door Domain : Conjuration Available: Numerous Classes(7) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (57) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "PASS DOOR" [DIRECTION] Example : cast "pass door" east This spell allows the caster to move through a locked or closed door as if it wasn't even there.
Permanency (Spell_Permanency)
Spell : Permanency Domain : Enchantment/charm Available: Enchanter(30) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (80) Quality : Circumstantial Targets : Items Creatures Exits Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST PERMANENCY [TARGET NAME] Example : cast permanency orc This spell makes permanent any spell which the caster has already cast on the target which does have a duration. For instance, enlarge, sleep, armor, or similar spells can be made permanent with this spell. This spell drains mana permanently from the caster. Permanency cast on rooms or exits will not survive reboots unless the owner is the one who casts it.
Phantasm (Spell_Phantasm)
Spell : Phantasm Domain : Illusion Available: Illusionist(21) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (71) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "PHANTASM" [RACE NAME] Example : cast phantasm dragon This spell causes an illusionary creature of the type given to appear. The creature will protect the caster, taking up a position between the caster and his or her enemy. Any damage done will be completely believed by the enemies (meaning it is real), and spells will be useless against the phantasm. However, any physical damage done to the creature will cause it to disappear.
Phantom Hound (Spell_PhantomHound)
Spell : Phantom Hound Domain : Illusion Available: Numerous Classes(10) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "PHANTOM HOUND" Example : cast "phantom hound" This spell creates an illusionary beast to appear during combat. The beast will immediately engage the casters enemy, taking all damage for the caster. The beast will appear to do great damage, but all damage is illusionary. The beast disappears when the enemy is vanquished, if the beast is disbelieved, or if the beast takes too much damage.
Polymorph (Spell_Polymorph)
Spell : Polymorph Domain : Transmutation Available: Numerous Classes(15) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (65) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST POLYMORPH [TARGET NAME] Example : cast polymorph orc This spell changes the race of the target to a random race, for the duration of the spell.
Polymorph Self (Spell_PolymorphSelf)
Spell : Polymorph Self Domain : Transmutation Available: Transmuter(23) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (73) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST POLYMORPH SELF [NEW RACE] Example : cast "polymorph self" lizard This spell changes the race of the caster into the race specified, for the duration of the spell. The difficulty in succeeding will also depend on how strong or weak the new race is.
Portal (Spell_Portal)
Spell : Portal Domain : Invocation/evocation Available: Numerous Classes(17) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (966367641) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST PORTAL [PLACE/ROOM NAME] Example : cast portal junction This spell opens a swirling energy portal to the specific room or place named in the spell. The 'place name' must be contained in the short description shown of the place. The portal will only stay open for a short time, and may be entered using the "ENTER" command.
Prayer Shield (Spell_PrayerShield)
Spell : Prayer Shield Domain : Abjuration Available: Abjurer(20) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (70) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "PRAYER SHIELD" [TARGET NAME] Example : cast "prayer shield" bob This spell allows the target to become almost immune to Clerical prayers.
Prying Eye (Spell_PryingEye)
Spell : Prying Eye Domain : Divination Available: Diviner(6) Allows : Divining Eye, Ranged Divining I, Reduced Divining I Allows : Power Divining I, Extended Divining I Use Cost : Mana (56) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "PRYING EYE" [DIRECTION] ([DIRECTION]...) Example : cast "prying eye" north east north up west This spell causes a small floating eyeball to appear. It will be weak and vulnerable to attack, but will can move freely through open walkways. The spell must be invoked with directions for the eye to follow. The caster will be able to see through the eye as it travels, seeing what it sees. When the eye finishes following its final direction, it will pause and float for a relatively brief time before vanishing.
Read Magic (Spell_ReadMagic)
Spell : Read Magic Domain : Divination Available: Bard(16) Charlatan(6) Jester(16) Ranger(5) Available: Several Classes(15) Numerous Classes(1) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "READ MAGIC" [TARGET NAME] Example : cast "read magic" scroll This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.
Recharge Wand (Spell_RechargeWand)
Spell : Recharge Wand Domain : Enchantment/charm Available: Arcanist(10) Numerous Classes(17) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (100) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RECHARGE WAND" [TARGET NAME] Example : cast "rechard wand" mirror This spell allows the caster to recharge the magical properties of a magic wand. If a wand ceases to function due to overuse, this spell can make the wand usable again.
Refit (Spell_Refit)
Spell : Refit Domain : Alteration Available: Arcanist(19) Numerous Classes(7) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (57) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "REFIT" [TARGET NAME] Example : cast "refit" sleeves Allows the caster to resize a piece of armor to fit another character.
Reinforce (Spell_Reinforce)
Spell : Reinforce Domain : Alteration Available: Numerous Classes(13) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (63) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "REINFORCE" [TARGET NAME] Example : cast "reinforce" sword Allows the caster to reinforce undamaged weapons and armor, allowing them to be used longer before suffering wear and tear.
Repairing Aura (Spell_RepairingAura)
Spell : Repairing Aura Domain : Abjuration Available: Arcanist(10) Numerous Classes(1) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (50) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "REPAIRING AURA" [TARGET NAME] Example : cast "REPAIRING aura" shirt Example : cast "REPAIRING aura" bob This spell will cause the affected item to automagically repair itself when it takes damage. It can also be targeted at a person to enchant a random item. The magic works very slowly at first, but gains in speed and power as the mage does.
Repulsion (Spell_Repulsion)
Spell : Repulsion Domain : Abjuration Available: Numerous Classes(20) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (70) Quality : Malicious Targets : Creatures Range : Touch - Range 3 Commands : CAST, CA, C Usage : CAST "REPULSION" Example : cast "repulsion" This spell repells enemies of the caster from the caster and his or her group. The affected creatures are unable to advance towards their targets until through time or strength, the repulsion is broken through. If the caster leaves the targets room, or leaves combat, the repulsion is dispelled.
Resist Acid (Spell_ResistAcid)
Spell : Resist Acid Domain : Abjuration Available: Numerous Classes(4) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (54) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST ACID" [TARGET NAME] Example : cast "resist acid" bob This spell allows the target to become resistant (but not immune) to acid attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Resist Arrows (Spell_ResistArrows)
Spell : Resist Arrows Domain : Abjuration Available: Numerous Classes(10) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (60) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST ARROWS" [TARGET NAME] Example : cast "resist arrows" bob This spell allows the target to become immune to attacks from projectile weapons, including bows, cross bows, and the like.
Resist Bludgeoning (Spell_ResistBludgeoning)
Spell : Resist Bludgeoning Domain : Abjuration Available: Abjurer(11) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (61) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST BLUDGEONING" [TARGET NAME] Example : cast "resist bludgeoning" bob This spell allows the target to become almost immune to bludgeoning attacks.
Resist Cold (Spell_ResistCold)
Spell : Resist Cold Domain : Abjuration Available: Numerous Classes(5) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (55) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST COLD" [TARGET NAME] Example : cast "resist cold" bob This spell allows the target to become resistant (but not immune) to cold attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Resist Disease (Spell_ResistDisease)
Spell : Resist Disease Domain : Abjuration Available: Numerous Classes(8) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (58) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST DISEASE" [TARGET NAME] Example : cast "resist disease" bob This spell allows the target to become resistant (but not immune) to diseases and similar organic attacks. Attacks of this kind include spells, and other magical and non-magical attacks.
Resist Divination (Spell_Nondetection)
Spell : Resist Divination Domain : Abjuration Available: Numerous Classes(14) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (64) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST DIVINATION" [TARGET NAME] Example : cast "resist divination" bob This spell allows the target to become immune to divination spells and affects.
Resist Electricity (Spell_ResistElectricity)
Spell : Resist Electricity Domain : Abjuration Available: Numerous Classes(6) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (56) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST ELECTRICITY" [TARGET NAME] Example : cast "resist electricity" bob This spell allows the target to become resistant (but not immune) to electrical attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Resist Fire (Spell_ResistFire)
Spell : Resist Fire Domain : Abjuration Available: Numerous Classes(7) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (57) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST FIRE" [TARGET NAME] Example : cast "resist fire" bob This spell allows the target to become resistant (but not immune) to heat attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Resist Gas (Spell_ResistGas)
Spell : Resist Gas Domain : Abjuration Available: Numerous Classes(3) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (53) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST GAS" [TARGET NAME] Example : cast "resist gas" bob This spell allows the target to become resistant (but not immune) to gas attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Resist Indignities (Spell_ResistIndignities)
Spell : Resist Indignities Domain : Abjuration Available: Abjurer(22) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (72) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST INDIGNITIES" [TARGET NAME] Example : cast "resist indignities" bob This spell allows the target to become almost immune to attacks which place the Mage in an undiginified attacks, such as tripping, whomping, stealing, and swiping.
Resist Magic Missiles (Spell_ResistMagicMissiles)
Spell : Resist Magic Missiles Domain : Abjuration Available: Numerous Classes(1) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (51) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST MAGIC MISSILES" [TARGET NAME] Example : cast "resist magic missiles" bob This spell allows the target to become resistant to the magic missiles.
Resist Paralysis (Spell_ResistParalyzation)
Spell : Resist Paralysis Domain : Abjuration Available: Numerous Classes(13) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (63) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST PARALYSIS" [TARGET NAME] Example : cast "resist paralysis" bob This spell allows the target to become resistant (but not immune) to paralysis attacks. Attacks of this kind include spells and other magical and non-magical attacks.
Resist Petrification (Spell_ResistPetrification)
Spell : Resist Petrification Domain : Abjuration Available: Numerous Classes(18) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (68) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST PETRIFICATION" [TARGET NAME] Example : cast "resist petrification" bob This spell allows the target to become immune to spells or affects which would turn them into stone.
Resist Piercing (Spell_ResistPiercing)
Spell : Resist Piercing Domain : Abjuration Available: Abjurer(15) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (65) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST PIERCING" [TARGET NAME] Example : cast "resist piercing" bob This spell allows the target to become almost immune to piercing attacks.
Resist Poison (Spell_ResistPoison)
Spell : Resist Poison Domain : Abjuration Available: Numerous Classes(2) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (52) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST POISON" [TARGET NAME] Example : cast "resist poison" bob This spell allows the target to become resistant (but not immune) to poisonous attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks.
Resist Slashing (Spell_ResistSlashing)
Spell : Resist Slashing Domain : Abjuration Available: Abjurer(19) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (69) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RESIST SLASHING" [TARGET NAME] Example : cast "resist slashing" bob This spell allows the target to become almost immune to slashing attacks.
Returning (Spell_Boomerang)
Spell : Returning Domain : Conjuration Available: Numerous Classes(24) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (74) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "RETURNING" [ITEM] Example : cast "returning" sword This spell will immediately cause the item to await the next person to get it. When the next person gets the item, the item will become that persons private posession. For the duration of the spell, whenever the item goes out of the persons possession, it will magically return. This spells is a great candidate for the Permanency spell.
Reverse Gravity (Spell_ReverseGravity)
Spell : Reverse Gravity Domain : Alteration Available: Numerous Classes(18) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (68) Quality : Malicious Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST REVERSE GRAVITY Example : cast "reverse gravity" The caster causes gravity in the place to become reversed. Everything will fall upwards, and only those flying will be unaffected.
Rogue Limb (Spell_RogueLimb)
Spell : Rogue Limb Domain : Enchantment/charm Available: Enchanter(25) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (75) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "ROGUE LIMB" [TARGET NAME] Example : cast "rogue limb" bob This spell causes one of the targets limbs to begin to fight with them.
Scatter (Spell_Scatter)
Spell : Scatter Domain : Conjuration Available: Conjurer(11) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (61) Quality : Malicious Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SCATTER [TARGET NAME] (NEAR/FAR) Example : cast scatter orc Example : cast scatter orc far Example : cast scatter orc near Example : cast scatter all sword near Example : cast scatter sword.3 far This spell causes a random item in the target mobs inventory, or the target item(s) in the casters inventory to be whisked away to another place. The destination defaults to a room in the same area as the caster. However, the caster can designate their same area with the "near" parameter, or a random area with the "far" parameter.
Scribe (Spell_Scribe)
Spell : Scribe Domain : Invocation/evocation Available: Arcanist(12) Numerous Classes(14) Allows : Wise Crafting I, Ranged In/Evoking I, Reduced In/Evoking I Allows : Power In/Evoking I, Extended In/Evoking I Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SCRIBE [SPELL NAME] [TARGET NAME] Example : cast scribe "resist cold" scroll This spell allows the caster to place any spell he or she knows onto a scroll. Once placed on the scroll, the spell may be cast off it. Scribing is very draining on the caster however. The caster will lose some experience points for casting this spell. Scribing also requires that the caster be at full mana.
Scry (Spell_Scry)
Spell : Scry Domain : Divination Available: Numerous Classes(20) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (70) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SCRY [TARGET NAME] Example : cast scry orc Causes the invoker to see and hear everything the target sees and hears, as if he or she was in the same room. Re-cast the spell to revoke it.
See Aura (Spell_SeeAura)
Spell : See Aura Domain : Divination Available: Numerous Classes(18) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (68) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SEE AURA" [TARGET NAME] Example : cast "see aura" orc This spell gives the caster a complete profile of the target.
Shatter (Spell_Shatter)
Spell : Shatter Domain : Alteration Available: Numerous Classes(8) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (58) Quality : Malicious Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SHATTER" [TARGET NAME] Example : cast "shatter" sword Example : cast "shatter" orc Example : cast "shatter" monster The item affected by this spell begins to vibrate and resonate. The item suffers damage as a result, and the possibility of destruction.
Shelter (Spell_Shelter)
Spell : Shelter Domain : Conjuration Available: Numerous Classes(12) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (62) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SHELTER Example : cast shelter Shelter will instantaneously teleport the caster and his or her group into a magical, extra-planar location. The caster may remain in the shelter as long as he or she would like. To leave the shelter, the same caster must revoke the spell by casting it again.
Shield (Spell_Shield)
Spell : Shield Domain : Invocation/evocation Available: Numerous Classes(1) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (51) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SHIELD [TARGET NAME] Example : cast shield bob This spell invokes a protective shield around the target, giving the target an added bit of protection during melee combat.
Shocking Grasp (Spell_ShockingGrasp)
Spell : Shocking Grasp Domain : Invocation/evocation Available: Numerous Classes(6) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Airelist I Use Cost : Mana (56) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SHOCKING GRASP" [TARGET NAME] Example : cast "shocking grasp" orc This spell causes a high charge of electricity to flow from the caster to his or her target, damaging the target.
Shockshield (Spell_Shockshield)
Spell : Shockshield Domain : Invocation/evocation Available: Evoker(11) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I, Airelist I Use Cost : Mana (61) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SHOCKSHIELD [TARGET NAME] Example : cast shockshield bob This spell evokes an electric field to surround the target. Anyone trying to touch or engage in melee combat with the target thus becomes vulnerable to the scorching sparks.
Shove (Spell_Shove)
Spell : Shove Domain : Invocation/evocation Available: Evoker(22) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (72) Quality : Malicious Targets : Range : Touch - Range 4 Commands : CAST, CA, C Usage : CAST SHOVE [MOB NAME] [DIRECTION] Example : cast "shove" orc east Causes a powerful force to pick up the victim and carry them to an adjacent room or area and drop them off there.
Shrink (Spell_Shrink)
Spell : Shrink Domain : Transmutation Available: Numerous Classes(2) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (52) Quality : Malicious Targets : Items Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SHRINK" [TARGET NAME] Example : cast "shrink" orc Allows the caster to cause a monster or item to shrink to 10% of its previous size. Mass does not change, and neither does the size of the items carried. Dexterity, however, goes up tremendously, at the cost of some Strength.
Shrink Mouth (Spell_Clog)
Spell : Shrink Mouth Domain : Transmutation Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (55) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C
Spell : Shrink Mouth Domain : Transmutation Available: Numerous Classes(2) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (52) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SHRINK MOUTH" [TARGET NAME] Example : cast "shrink mouth" dragon This spell causes the targets mouth to pucker up. The target remains able to use any breath weapons, but is unable to put anything into its mouth.
Shrink Mouth (Spell_ShrinkMouth)
Spell : Shrink Mouth Domain : Transmutation Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (55) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C
Spell : Shrink Mouth Domain : Transmutation Available: Numerous Classes(2) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (52) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SHRINK MOUTH" [TARGET NAME] Example : cast "shrink mouth" dragon This spell causes the targets mouth to pucker up. The target remains able to use any breath weapons, but is unable to put anything into its mouth.
Silence (Spell_Silence)
Spell : Silence Domain : Alteration Available: Numerous Classes(14) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (64) Quality : Malicious Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SILENCE Example : cast silence When cast, this spell causes the entire room or place around the caster to become entirely quiet. Speaking, verbal spellcasting, and noisemaking becomes impossible.
Siphon (Spell_Siphon)
Spell : Siphon Domain : Enchantment/charm Available: Numerous Classes(17) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (67) Quality : Always Beneficial Targets : Creatures Range : Touch - Range 1 Commands : CAST, CA, C Usage : CAST SIPHON [TARGET NAME] Example : cast siphon bob Bestows the target of the spell with a thirst for the mana of others as well as a way to get that mana. The catch is that in order to siphon mana, the target of the spell must be attacked and successfully hit by a weapon.
Sleep (Spell_Sleep)
Spell : Sleep Domain : Enchantment/charm Available: Numerous Classes(3) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (53) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SLEEP [TARGET NAME] Example : cast sleep orc If successful, this spell puts the target into a deep sleep, from which it is almost impossible to wake him or her.
Slow (Spell_Slow)
Spell : Slow Domain : Alteration Available: Numerous Classes(10) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SLOW [TARGET NAME] Example : cast slow orc This spell makes the target move very slowly, effectively cutting in half the number of attacks allowed by the target.
Slow Projectiles (Spell_SlowProjectiles)
Spell : Slow Projectiles Domain : Alteration Available: Alterer(17) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (67) Quality : Always Beneficial Targets : Creatures Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SLOW PROJECTILES" Example : cast "slow projectiles" The caster causes any thrown or physical ranged attack weapons in the room to slow in flight. Because of this, they will only do half damage.
Solve Maze (Spell_SolveMaze)
Spell : Solve Maze Domain : Divination Available: Diviner(3) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (53) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SOLVE MAZE" ([DIRECTION]) Example : cast "solve maze" Example : cast "solve maze" north If the caster is in a maze or similar form of area, this spell allows the caster to know the path from their current room to the exit from the maze in the direction specified (or a random exit if unspecified).
Sonar (Spell_Sonar)
Spell : Sonar Domain : Transmutation Available: Transmuter(14) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (64) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SONAR" Example : cast sonar This spell causes the caster's ears to begin "seeing" through sonic waves. This gives the caster the benefit of blindsight, except in cases where there is silence, or the caster is deaf.
Song Shield (Spell_SongShield)
Spell : Song Shield Domain : Abjuration Available: Abjurer(9) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (59) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SONG SHIELD" [TARGET NAME] Example : cast "song shield" bob This spell allows the target to become almost immune to Bardic songs.
Spell Turning (Spell_SpellTurning)
Spell : Spell Turning Domain : Abjuration Available: Numerous Classes(25) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (75) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SPELL TURNING" Example : cast "spell turning" This spell allows the caster to repell enemy spells cast at him or her. The spell may bounce off the caster and fire back towards the source of the spell. This spell will work, at most, once per combat round.
Spellbinding (Spell_Spellbinding)
Spell : Spellbinding Domain : Alteration Available: Mage(30) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (30) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SPELLBINDING" [TRIGGER WORD] "[SPELL]" "[SPELL]" etc.. Example : cast "spellbinding" fire! fireball "lightning bolt" Example : cast "spellbinding" help "flameshield" "mage armor" Example : cast "spellbinding" oops "feeblemind" "charm" "sleep" This spell allows the caster to bind one or more spells to a single magical trigger word. Holding the spells bound in this way will cost the caster 100 points of temporary max mana per bound spell plus double the mana cost of casting the bound spell in temporary max mana. Speaking the trigger word to the intended target will release the bound spells in one single moment, also releasing the max mana.
This effect can be harmlessly revoked from the caster using the REVOKE skill.
Spider Climb (Spell_SpiderClimb)
Spell : Spider Climb Domain : Enchantment/charm Available: Numerous Classes(1) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (51) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SPIDER CLIMB Example : cast spider climb This spell makes the caster into a natural climber of even the smoothest and most sheer walls.
Spook (Spell_Spook)
Spell : Spook Domain : Enchantment/charm Available: Numerous Classes(5) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (55) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SPOOK [TARGET NAME] Example : cast spook orc If successful, this spell causes the target to flee before the caster.
Spotters Orders (Spell_SpottersOrders)
Spell : Spotters Orders Domain : Divination Available: Diviner(18) Requires : 'Detect Weaknesses' Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (68) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SPOTTERS ORDERS" Example : cast "spotters orders" The caster detects the weaknesses of his or her current combat target, and simultaneously makes a telepathic link with all of his or her group members in order to communicate that knowledge to them. The effect of this is that, so long as the caster focuses on his combat target and his group members remain in the room, they will benefit from the spell Detect Weaknesses and have enhanced attack and damage bonuses from the knowledge imparted to them. This spell requires that the caster be in combat, that the caster be in a group, and that his or her group be nearby.
Spying Stone (Spell_SpyingStone)
Spell : Spying Stone Domain : Divination Available: Diviner(12) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (62) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SPYING STONE" [TARGET NAME] Example : cast "spying stone" fountain The caster causes the target item to grow a pair of translucent eyes. For the duration of the spell, the item will observe and hear everything that happens around it, recording it in magical memory. If the original caster then returns to the item and says "speak" to it, it will grow a mouth and repeat all that it has seen and heard. The item will have true sight and immunity to silencing spells. When the spell expires, it will become instantly mundane, forgetting all that it has known.
Stinking Cloud (Spell_StinkingCloud)
Spell : Stinking Cloud Domain : Invocation/evocation Available: Numerous Classes(6) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (56) Quality : Malicious Targets : Creatures Range : Touch - Range 3 Commands : CAST, CA, C Usage : CAST STINKING CLOUD Example : cast "stinking cloud" Causes a putrid cloud of green and orange gas to consume the casters opponents. Those in the cloud may advance or move to get out of it, but while they remain in the cloud, they will heave and puke, possibly taking damage.
Stone Flesh (Spell_StoneFlesh)
Spell : Stone Flesh Domain : Alteration Available: Numerous Classes(19) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (69) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "STONE FLESH" [TARGET NAME] Example : cast "stone flesh" statue This spell effectively revokes the 'Flesh to Stone' spell from the target.
Stoneskin (Spell_Stoneskin)
Spell : Stoneskin Domain : Transmutation Available: Numerous Classes(11) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (61) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST [TARGET NAME] Example : cast stoneskin bob This spell causes the targets skin to become as hard and impenetrable as stone. While affected by this spell, the target will be able to absorb, without any harm, the effects of 6 or more attacks, depending on the casters level, 25% of the time.
Store Spell (Spell_StoreSpell)
Spell : Store Spell Domain : Enchantment/charm Available: Arcanist(25) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (75) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "STORE SPELL" [SPELL NAME] [ITEM] Example : cast "store spell" "resist fire" hat This spell allows the caster to store a known spell into an item. The spell may then be cast simply by holding (or wielding or wearing) the item, and speaking the name of the item to a target. This is similar to a wand, but the item is only enchanted, not an actual wand. For this reason, it cannot be recharged as normal, but IS capable of storing the same spell multiple times using Store Spell.
Summon (Spell_Summon)
Spell : Summon Domain : Conjuration Available: Numerous Classes(18) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (536870912) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SUMMON [TARGET NAME] Example : cast summon bob This spell will cause the target creature or player to appear before the caster, regardless of where they were before.
Summon Army (Spell_SummonArmy)
Spell : Summon Army Domain : Conjuration Available: Conjurer(30) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (80) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SUMMON ARMY Example : cast "summon army" This spell will conjur up an army of creatures to fight with the caster. The creatures will not be powerful, but will be numerous. The creatures will take up a position to protect the caster, and will vanish if there is no longer anything to fight.
Summon Companion (Spell_SummonCompanion)
Spell : Summon Companion Domain : Conjuration Available: Numerous Classes(3) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (53) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SUMMON COMPANION Example : cast summon companion This spell will cause one of the absent group members of the caster to be summoned to his or her present location.
Summon Enemy (Spell_SummonEnemy)
Spell : Summon Enemy Domain : Conjuration Available: Numerous Classes(21) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (71) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SUMMON ENEMY Example : cast "summon enemy" This spell will conjur up a duplicate of some creature in the world with an opposed alignment, but with equal or better level to the caster. The summoned enemy will become instantly hostile towards the caster.
Summon Flyer (Spell_SummonFlyer)
Spell : Summon Flyer Domain : Conjuration Available: Numerous Classes(24) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (50) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SUMMON FLYER Example : cast "summon flyer" This spell will conjur up a flying horse for the caster. Beware of herds.
Summon Marker (Spell_SummonMarker)
Spell : Summon Marker Domain : Conjuration Available: Conjurer(8) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (58) Quality : Circumstantial Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SUMMON MARKER" Example : cast "summon marker" This spell summons the caster's magic marker to the room in which this spell is cast. The caster may only have one marker in the game. The marker lasts a long time, and may be used by other spells, such as MARKER SUMMONING, and MARKER PORTAL.
Summon Steed (Spell_SummonSteed)
Spell : Summon Steed Domain : Conjuration Available: Numerous Classes(2) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (52) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST SUMMON STEED Example : cast "summon steed" This spell will conjur up a riding horse for the caster. The type of horse, and the number who may ride it will improve with the level of the caster. Beware of herds, as they may fight amongst each other.
Summoning Ward (Spell_SummoningWard)
Spell : Summoning Ward Domain : Abjuration Available: Numerous Classes(3) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (53) Quality : Circumstantial Targets : Creatures Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "SUMMONING WARD" [TARGET NAME] Example : cast "summoning ward" orc Example : cast "summoning ward" room Causes the target to become protected from summoning magic. If the target is a room, the entire room will negate all summon spells in it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.
Telepathy (Spell_Telepathy)
Spell : Telepathy Domain : Divination Available: Diviner(7) Allows : Hear Thoughts, Ranged Divining I, Reduced Divining I Allows : Power Divining I, Extended Divining I Use Cost : Mana (57) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST TELEPATHY [TARGET] Example : cast telepathy orc This spell allow the caster to hear some of the thoughts of the target, which will usually be related to the behaviors and actions of the creature. This spell does not work on boring creatures, but does work on behaving animals. It can only reveal the true name, class, and race of players.
Teleport (Spell_Teleport)
Spell : Teleport Domain : Conjuration Available: Numerous Classes(10) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (60) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST TELEPORT [AREA NAME] Example : cast teleport shire This spell will teleport the caster and his or her group to a random location within the specified area. Use the 'areas' command to see a list of valid areas.
Teleport Object (Spell_TeleportObject)
Spell : Teleport Object Domain : Conjuration Available: Conjurer(21) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (71) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "TELEPORT OBJECT" [OBJECT NAME] ([DESTINATION TYPE]) [DESTINATION NAME] Example : cast "teleport object" sword garden Example : cast "teleport object" sword bob Example : cast "teleport object" sword room garden Example : cast "teleport object" sword player bob This spell will teleport the targeted object to the same room as the specified destination person, place, or item by name. The object must be held by the caster. You may optionally specify, before the name of the destination, the type of destination. This may be area, room, player, mob, or item.
Teleportation Ward (Spell_TeleportationWard)
Spell : Teleportation Ward Domain : Abjuration Available: Numerous Classes(8) Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I Allows : Extended Abjuring I Use Cost : Mana (58) Quality : Circumstantial Targets : Creatures Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "TELEPORTATION WARD" [TARGET NAME] Example : cast "teleportation ward" orc Example : cast "teleportation ward" room Causes the target to become protected from teleportation magic such as Gate. If the target is a room, the entire room will negate all spells which attempt to teleport someone into it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.
Thirstless (Spell_Thirstless)
Spell : Thirstless Domain : Transmutation Available: Numerous Classes(24) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (74) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST THIRSTLESS [TARGET NAME] Example : cast thirstless bob The caster causes the target to lose all feeling of thirstyness for the duration of the spell.
Time Stop (Spell_TimeStop)
Spell : Time Stop Domain : Alteration Available: Numerous Classes(23) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (100) Quality : Malicious Targets : Creatures Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST TIME STOP Example : cast time stop The caster causes time to come to a complete stop for everyone in the room (except him or herself). The caster is able to act normally, while all others are bound to stand around and do nothing.
Timeport (Spell_Timeport)
Spell : Timeport Domain : Alteration Available: Alterer(20) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (70) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "TIMEPORT" [TARGET NAME] Example : cast "timeport" orc The caster causes the target to travel forwards in time a few ticks. To everyone else, they will seem to disappear, and then reappear a little later.
Toadstool (Spell_Toadstool)
Spell : Toadstool Domain : Transmutation Available: Transmuter(21) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (71) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "TOADSTOOL" [TARGET NAME] Example : cast "toadstool" bob This spell causes the target to become a weak, harmless, level 1 toadstool.
Torture (Spell_Torture)
Spell : Torture Domain : Illusion Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : CAST, CA, C Usage : CAST "TORTURE" [TARGET NAME] Example : cast "torture" bob This spell causes the target to feel horrible pain. The target will repeatedly cry out in agony as they take damage. If others are present, they may also yell out information about themselves or their clan.
Tourettes (Spell_Tourettes)
Spell : Tourettes Domain : Enchantment/charm Available: Numerous Classes(7) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (57) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST TOURETTES [TARGET NAME] Example : cast "tourettes" orc The target of this spell catches the disease of tourettes syndrome. They will begin to spontaneously blurt out curses and obsceneties to other players and creatures. This disease is contagious.
Transformation (Spell_Transformation)
Spell : Transformation Domain : Transmutation Available: Transmuter(25) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (75) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "TRANSFORMATION" Example : cast "transformation" This spell causes the caster to turn into a strong, brutish warrior. The caster will gain bonus strength, dexterity, and damage, though they will find their intelligence lacking.
True Sight (Spell_TrueSight)
Spell : True Sight Domain : Divination Available: Diviner(25) Allows : Ranged Divining I, Reduced Divining I, Power Divining I Allows : Extended Divining I Use Cost : Mana (75) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "TRUE SIGHT" Example : cast "true sight" Allows the caster to see hidden, sneaking, and invisible creatures and things. While under the affect of this spell, the caster may also look directly at things or people to see through disguises and polymorphs.
Ugliness (Spell_Ugliness)
Spell : Ugliness Domain : Illusion Available: Numerous Classes(10) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (60) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "UGLINESS" Example : cast "ugliness" This spell causes the caster to appear horribly ugly and offensive.
Ventriloquate (Spell_Ventriloquate)
Spell : Ventriloquate Domain : Illusion Available: Thief(19) Numerous Classes(1) Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I Allows : Extended Illusing I Use Cost : Mana (51) Quality : Circumstantial Targets : Items Creatures Exits Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST VENTRILOQUATE [TARGET NAME] [MESSAGE] Example : cast ventriloquate spring "It's so nice to be wet!" This spell will create the illusion of an inanimate object speaking. The target may be any inanimate object, followed by the words that the object should appear to say.
Wall of Air (Spell_WallOfAir)
Spell : Wall of Air Domain : Conjuration Available: Numerous Classes(14) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (64) Quality : Sometimes Beneficial Targets : Caster only Range : Range 1 - Range 10 Commands : CAST, CA, C Usage : CAST "WALL OF AIR" Example : cast "wall of air" This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Any missile weapons fired at the caster will enter the wall of air, and be swirled back around to the enemy.
Wall of Darkness (Spell_WallOfDarkness)
Spell : Wall of Darkness Domain : Conjuration Available: Numerous Classes(8) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (58) Quality : Sometimes Beneficial Targets : Caster only Range : Range 1 - Range 10 Commands : CAST, CA, C Usage : CAST "WALL OF DARKNESS" Example : cast "wall of darkness" This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells can not be targeted at the caster, since the darkness obscures any line of sight.
Wall of Fire (Spell_WallOfFire)
Spell : Wall of Fire Domain : Conjuration Available: Numerous Classes(17) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I, Ignalist I Use Cost : Mana (67) Quality : Sometimes Beneficial Targets : Caster only Range : Range 1 - Range 10 Commands : CAST, CA, C Usage : CAST "WALL OF FIRE" Example : cast "wall of fire" This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but anyone entering the wall of fire (which remains at range 1 from the caster), will take damage from the flames.
Wall of Force (Spell_WallOfForce)
Spell : Wall of Force Domain : Conjuration Available: Numerous Classes(19) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (69) Quality : Sometimes Beneficial Targets : Caster only Range : Range 1 - Range 10 Commands : CAST, CA, C Usage : CAST "WALL OF FORCE" Example : cast "wall of force" This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. The wall prevents anyone from entering or leaving it, while they are at range from the caster. Missile weapons and spells can neither enter nor leave the wall.
Wall of Ice (Spell_WallOfIce)
Spell : Wall of Ice Domain : Conjuration Available: Numerous Classes(11) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (61) Quality : Sometimes Beneficial Targets : Caster only Range : Range 1 - Range 10 Commands : CAST, CA, C Usage : CAST "WALL OF ICE" Example : cast "wall of ice" This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but only by destroying the wall may melee combat be entered into. When the wall of ice is destroyed, the shardes will damage all those still at range from the caster.
Wall of Stone (Spell_WallOfStone)
Spell : Wall of Stone Domain : Conjuration Available: Numerous Classes(5) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (55) Quality : Sometimes Beneficial Targets : Caster only Range : Range 1 - Range 10 Commands : CAST, CA, C Usage : CAST "WALL OF STONE" Example : cast "wall of stone" This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but only by destroying the wall may melee combat be entered into.
Ward Area (Spell_WardArea)
Spell : Ward Area Domain : Invocation/evocation Available: Arcanist(16) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (66) Quality : Malicious Targets : Rooms Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WARD AREA" [SPELL NAME] [PARAMETERS] Example : cast "ward area" fireball all Allows the caster to cast a spell when then next person enters. The caster specifies the arcane spell to cast, and any parameters required by that spell while casting ward area. When the next person enters the room, the spell effect will occur.
Water Breathing (Spell_WaterBreathing)
Spell : Water Breathing Domain : Transmutation Available: Numerous Classes(4) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (54) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WATER BREATHING" [TARGET NAME] Example : cast "water breathing" bob This spell will allow the target to breath underwater, eliminating the threat of drowning for the duration of the spell.
Water Cannon (Spell_WaterCannon)
Spell : Water Cannon Domain : Conjuration Available: Conjurer(13) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (63) Quality : Malicious Targets : Creatures Range : Range 2 - Range 3 Commands : CAST, CA, C Usage : CAST "WATER CANNON" [TARGET NAME] Example : cast "water cannon" orc When casting this spell, the caster creates a portal to the Elemental plane of water and points it towards a target. The water gushing out of the portal acts as a massive water jet dealing damage and possibly knocking over the target.
Weaken (Spell_Weaken)
Spell : Weaken Domain : Transmutation Available: Numerous Classes(11) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (61) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST WEAKEN [TARGET NAME] Example : cast weaken orc This spell cuts the strength of the target in half, greatly weakening him or her.
Weakness to Acid (Spell_WeaknessAcid)
Spell : Weakness to Acid Domain : Transmutation Available: Numerous Classes(6) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (56) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WEAKNESS TO ACID" [TARGET NAME] Example : cast "weakness to acid" bob This spell makes the target vulnerable to acid-based attacks and to exposure to acidic substances. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Weakness to Cold (Spell_WeaknessCold)
Spell : Weakness to Cold Domain : Transmutation Available: Numerous Classes(7) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (57) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WEAKNESS TO COLD" [TARGET NAME] Example : cast "weakness to cold" bob This spell makes the target vulnerable to cold attacks and very cold conditions. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Weakness to Electricity (Spell_WeaknessElectricity)
Spell : Weakness to Electricity Domain : Transmutation Available: Numerous Classes(8) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (58) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WEAKNESS TO ELECTRICITY" [TARGET NAME] Example : cast "weakness to electricity" bob This spell makes the target vulnerable to electric attacks and certain electrically charged conditions. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Weakness to Fire (Spell_WeaknessFire)
Spell : Weakness to Fire Domain : Transmutation Available: Numerous Classes(9) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (59) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WEAKNESS TO FIRE" [TARGET NAME] Example : cast "weakness to fire" bob This spell makes the target vulnerable to fire attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Weakness to Gas (Spell_WeaknessGas)
Spell : Weakness to Gas Domain : Transmutation Available: Numerous Classes(5) Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (55) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WEAKNESS TO GAS" [TARGET NAME] Example : cast "weakness to gas" bob This spell makes the target vulnerable to gas-based attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Web (Spell_Web)
Spell : Web Domain : Invocation/evocation Available: Numerous Classes(18) Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I Allows : Extended In/Evoking I Use Cost : Mana (68) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : CAST, CA, C Usage : CAST WEB Example : cast web This spell will cause a wide spray of sticky web-like material to assault every enemy of the caster in the same room or place. The targets will be unable to move until they can break free.
Wish (Spell_Wish)
Spell : Wish Domain : Alteration Available: Alterer(30) Allows : Wise Crafting I, Ranged Altering I, Reduced Altering I Allows : Power Altering I, Extended Altering I Use Cost : Mana (80) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST WISH (FOR)([TARGET NAME]) (...) Example : cast wish for hassan to turn into a frog Example : cast wish to be recalled Example : cast wish to teleport to smurfy road Example : cast wish for more strength Example : cast wish for 1000 gold coins Example : cast wish for the one ring Example : cast wish for hassan to be immune to fire Example : cast wish for bob to be higher level This, the most powerful of magic spells, causes the spellcasters wish to come true. The cost to cast the spell is all of the casters mana plus 25 experience points. The cost to having the wish granted may range from nothing more, to further experience drains, to the loss of a level, and/or a point of permanent Constitution. Wishing for changes in level to players or items is the most costly, as it will cause the caster to lose at least as many levels as he wishes the target to gain or lose. ** If wish is cast ON another target, the other target must be in the room when the wish is cast!
Wizard Lock (Spell_WizardLock)
Spell : Wizard Lock Domain : Alteration Available: Numerous Classes(3) Allows : Ranged Altering I, Reduced Altering I, Power Altering I Allows : Extended Altering I Use Cost : Mana (53) Quality : Circumstantial Targets : Items Exits Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WIZARD LOCK" [TARGET NAME] Example : cast "wizard lock" chest When cast on any object with a lid or lock, whether it be door or container, the object will become magically locked. This lock cannot be picked by thieves, or unlocked by any mundane means. When the caster revokes this spell, or the spell expires, the object will remain in its default locked state, but the lock will be mundane. The lock will always be permanent if the caster owns the room, or is following someone who owns the room.
Wizards Chest (Spell_WizardsChest)
Spell : Wizards Chest Domain : Enchantment/charm Available: Numerous Classes(1) Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I Allows : Extended Enchanting I Use Cost : Mana (51) Quality : Circumstantial Targets : Items Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST "WIZARDS CHEST" [TARGET NAME] Example : cast "wizards chest" chest This spell only works when cast on an open container with a lid and a lock. This spell will cause the container to lock up tight, and reopen only by the casters hand, or when the caster says the word "open" to the container.
Word of Recall (Spell_WordRecall)
Spell : Word of Recall Domain : Conjuration Available: Conjurer(15) Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I Allows : Extended Conjuring I Use Cost : Mana (966367641) Quality : Circumstantial Targets : Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST WORD OF RECALL Example : cast word of recall This spell is equivalent to the divine skill Recall. However, the spell does not cause any withdrawal penalties during combat.
Youth (Spell_Youth)
Spell : Youth Domain : Transmutation Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I Allows : Extended Transmuting I Use Cost : Mana (66) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : CAST, CA, C Usage : CAST YOUTH [TARGET] Example : cast youth bob This spell will cause the target to draw closer to the ideal age of young adulthood. It has no effect on children, or those for whom age is indeterminate.
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