Acrobatic I (ACROBAT1)
Expertise: Acrobatic I Requires : A skill of type: Acrobatic. Only highest class levels greater than or equal to 28. A base dexterity of at least 13. Allows : Acrobatic II The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic II (ACROBAT2)
Expertise: Acrobatic II Requires : The following expertise: Acrobatic I. A skill of type: Acrobatic. Only highest class levels greater than or equal to 33. A base dexterity of at least 14. Allows : Acrobatic III The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic III (ACROBAT3)
Expertise: Acrobatic III Requires : The following expertise: Acrobatic II. A skill of type: Acrobatic. Only highest class levels greater than or equal to 38. A base dexterity of at least 15. Allows : Acrobatic IV The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IV (ACROBAT4)
Expertise: Acrobatic IV Requires : The following expertise: Acrobatic III. A skill of type: Acrobatic. Only highest class levels greater than or equal to 43. A base dexterity of at least 16. Allows : Acrobatic V The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic V (ACROBAT5)
Expertise: Acrobatic V Requires : The following expertise: Acrobatic IV. A skill of type: Acrobatic. Only highest class levels greater than or equal to 48. A base dexterity of at least 17. Allows : Acrobatic VI The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VI (ACROBAT6)
Expertise: Acrobatic VI Requires : The following expertise: Acrobatic V. A skill of type: Acrobatic. Only highest class levels greater than or equal to 53. A base dexterity of at least 18. Allows : Acrobatic VII The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VII (ACROBAT7)
Expertise: Acrobatic VII Requires : The following expertise: Acrobatic VI. A skill of type: Acrobatic. Only highest class levels greater than or equal to 58. A base dexterity of at least 19. Allows : Acrobatic VIII The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VIII (ACROBAT8)
Expertise: Acrobatic VIII Requires : The following expertise: Acrobatic VII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 63. A base dexterity of at least 20. Allows : Acrobatic IX The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IX (ACROBAT9)
Expertise: Acrobatic IX Requires : The following expertise: Acrobatic VIII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 68. A base dexterity of at least 21. Allows : Acrobatic X The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic X (ACROBAT10)
Expertise: Acrobatic X Requires : The following expertise: Acrobatic IX. A skill of type: Acrobatic. Only highest class levels greater than or equal to 73. A base dexterity of at least 22. The ability to make more graceful and powerful acrobatic maneuvers.
Airelist I (AIRELIST1)
Expertise: Airelist I Requires : A skill of type: Electrocuting. Only highest class levels greater than or equal to 31. A base dexterity of at least 13. Allows : Airelist II The ability to deal more damage from magical electrical attacks
Airelist II (AIRELIST2)
Expertise: Airelist II Requires : The following expertise: Airelist I. A skill of type: Electrocuting. Only highest class levels greater than or equal to 36. A base dexterity of at least 14. Allows : Airelist III The ability to deal more damage from magical electrical attacks
Airelist III (AIRELIST3)
Expertise: Airelist III Requires : The following expertise: Airelist II. A skill of type: Electrocuting. Only highest class levels greater than or equal to 41. A base dexterity of at least 15. Allows : Airelist IV The ability to deal more damage from magical electrical attacks
Airelist IV (AIRELIST4)
Expertise: Airelist IV Requires : The following expertise: Airelist III. A skill of type: Electrocuting. Only highest class levels greater than or equal to 46. A base dexterity of at least 16. Allows : Airelist V The ability to deal more damage from magical electrical attacks
Airelist V (AIRELIST5)
Expertise: Airelist V Requires : The following expertise: Airelist IV. A skill of type: Electrocuting. Only highest class levels greater than or equal to 51. A base dexterity of at least 17. Allows : Airelist VI The ability to deal more damage from magical electrical attacks
Airelist VI (AIRELIST6)
Expertise: Airelist VI Requires : The following expertise: Airelist V. A skill of type: Electrocuting. Only highest class levels greater than or equal to 56. A base dexterity of at least 18. Allows : Airelist VII The ability to deal more damage from magical electrical attacks
Airelist VII (AIRELIST7)
Expertise: Airelist VII Requires : The following expertise: Airelist VI. A skill of type: Electrocuting. Only highest class levels greater than or equal to 61. A base dexterity of at least 19. Allows : Airelist VIII The ability to deal more damage from magical electrical attacks
Airelist VIII (AIRELIST8)
Expertise: Airelist VIII Requires : The following expertise: Airelist VII. A skill of type: Electrocuting. Only highest class levels greater than or equal to 66. A base dexterity of at least 20. Allows : Airelist IX The ability to deal more damage from magical electrical attacks
Airelist IX (AIRELIST9)
Expertise: Airelist IX Requires : The following expertise: Airelist VIII. A skill of type: Electrocuting. Only highest class levels greater than or equal to 71. A base dexterity of at least 21. Allows : Airelist X The ability to deal more damage from magical electrical attacks
Airelist X (AIRELIST10)
Expertise: Airelist X Requires : The following expertise: Airelist IX. A skill of type: Electrocuting. Only highest class levels greater than or equal to 76. A base dexterity of at least 22. The ability to deal more damage from magical electrical attacks
Anatomy I (ANATOMY1)
Expertise: Anatomy I Requires : A skill of type: Anatomy. Only highest class levels greater than or equal to 14. A base intelligence of at least 13. Allows : Anatomy II Ability to apply improved anatomical knowledge to the practical arts.
Anatomy II (ANATOMY2)
Expertise: Anatomy II Requires : The following expertise: Anatomy I. A skill of type: Anatomy. Only highest class levels greater than or equal to 19. A base intelligence of at least 14. Allows : Anatomy III Ability to apply improved anatomical knowledge to the practical arts.
Anatomy III (ANATOMY3)
Expertise: Anatomy III Requires : The following expertise: Anatomy II. A skill of type: Anatomy. Only highest class levels greater than or equal to 24. A base intelligence of at least 15. Allows : Anatomy IV Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IV (ANATOMY4)
Expertise: Anatomy IV Requires : The following expertise: Anatomy III. A skill of type: Anatomy. Only highest class levels greater than or equal to 29. A base intelligence of at least 16. Allows : Anatomy V Ability to apply improved anatomical knowledge to the practical arts.
Anatomy V (ANATOMY5)
Expertise: Anatomy V Requires : The following expertise: Anatomy IV. A skill of type: Anatomy. Only highest class levels greater than or equal to 34. A base intelligence of at least 17. Allows : Anatomy VI Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VI (ANATOMY6)
Expertise: Anatomy VI Requires : The following expertise: Anatomy V. A skill of type: Anatomy. Only highest class levels greater than or equal to 39. A base intelligence of at least 18. Allows : Anatomy VII Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VII (ANATOMY7)
Expertise: Anatomy VII Requires : The following expertise: Anatomy VI. A skill of type: Anatomy. Only highest class levels greater than or equal to 44. A base intelligence of at least 19. Allows : Anatomy VIII Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VIII (ANATOMY8)
Expertise: Anatomy VIII Requires : The following expertise: Anatomy VII. A skill of type: Anatomy. Only highest class levels greater than or equal to 49. A base intelligence of at least 20. Allows : Anatomy IX Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IX (ANATOMY9)
Expertise: Anatomy IX Requires : The following expertise: Anatomy VIII. A skill of type: Anatomy. Only highest class levels greater than or equal to 54. A base intelligence of at least 21. Allows : Anatomy X Ability to apply improved anatomical knowledge to the practical arts.
Anatomy X (ANATOMY10)
Expertise: Anatomy X Requires : The following expertise: Anatomy IX. A skill of type: Anatomy. Only highest class levels greater than or equal to 59. A base intelligence of at least 22. Ability to apply improved anatomical knowledge to the practical arts.
Animal Affinity I (ANIMALIST1)
Expertise: Animal Affinity I Requires : A skill of type: Animal affinity. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. Allows : Animal Affinity II The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity II (ANIMALIST2)
Expertise: Animal Affinity II Requires : The following expertise: Animal Affinity I. A skill of type: Animal affinity. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. Allows : Animal Affinity III The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity III (ANIMALIST3)
Expertise: Animal Affinity III Requires : The following expertise: Animal Affinity II. A skill of type: Animal affinity. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. Allows : Animal Affinity IV The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IV (ANIMALIST4)
Expertise: Animal Affinity IV Requires : The following expertise: Animal Affinity III. A skill of type: Animal affinity. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. Allows : Animal Affinity V The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity V (ANIMALIST5)
Expertise: Animal Affinity V Requires : The following expertise: Animal Affinity IV. A skill of type: Animal affinity. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. Allows : Animal Affinity VI The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VI (ANIMALIST6)
Expertise: Animal Affinity VI Requires : The following expertise: Animal Affinity V. A skill of type: Animal affinity. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. Allows : Animal Affinity VII The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VII (ANIMALIST7)
Expertise: Animal Affinity VII Requires : The following expertise: Animal Affinity VI. A skill of type: Animal affinity. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. Allows : Animal Affinity VIII The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VIII (ANIMALIST8)
Expertise: Animal Affinity VIII Requires : The following expertise: Animal Affinity VII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. Allows : Animal Affinity IX The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IX (ANIMALIST9)
Expertise: Animal Affinity IX Requires : The following expertise: Animal Affinity VIII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. Allows : Animal Affinity X The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity X (ANIMALIST10)
Expertise: Animal Affinity X Requires : The following expertise: Animal Affinity IX. A skill of type: Animal affinity. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Aqualist I (AQUALIST1)
Expertise: Aqualist I Requires : A skill of type: Freezing. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. Allows : Aqualist II The ability to deal more damage from magical cold and ice attacks
Aqualist II (AQUALIST2)
Expertise: Aqualist II Requires : The following expertise: Aqualist I. A skill of type: Freezing. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. Allows : Aqualist III The ability to deal more damage from magical cold and ice attacks
Aqualist III (AQUALIST3)
Expertise: Aqualist III Requires : The following expertise: Aqualist II. A skill of type: Freezing. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. Allows : Aqualist IV The ability to deal more damage from magical cold and ice attacks
Aqualist IV (AQUALIST4)
Expertise: Aqualist IV Requires : The following expertise: Aqualist III. A skill of type: Freezing. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. Allows : Aqualist V The ability to deal more damage from magical cold and ice attacks
Aqualist V (AQUALIST5)
Expertise: Aqualist V Requires : The following expertise: Aqualist IV. A skill of type: Freezing. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. Allows : Aqualist VI The ability to deal more damage from magical cold and ice attacks
Aqualist VI (AQUALIST6)
Expertise: Aqualist VI Requires : The following expertise: Aqualist V. A skill of type: Freezing. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. Allows : Aqualist VII The ability to deal more damage from magical cold and ice attacks
Aqualist VII (AQUALIST7)
Expertise: Aqualist VII Requires : The following expertise: Aqualist VI. A skill of type: Freezing. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. Allows : Aqualist VIII The ability to deal more damage from magical cold and ice attacks
Aqualist VIII (AQUALIST8)
Expertise: Aqualist VIII Requires : The following expertise: Aqualist VII. A skill of type: Freezing. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. Allows : Aqualist IX The ability to deal more damage from magical cold and ice attacks
Aqualist IX (AQUALIST9)
Expertise: Aqualist IX Requires : The following expertise: Aqualist VIII. A skill of type: Freezing. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. Allows : Aqualist X The ability to deal more damage from magical cold and ice attacks
Aqualist X (AQUALIST10)
Expertise: Aqualist X Requires : The following expertise: Aqualist IX. A skill of type: Freezing. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to deal more damage from magical cold and ice attacks
Arcane Lore I (WANDUSE1)
Expertise: Arcane Lore I Requires : A skill of type: Arcane lore. Only highest class levels greater than or equal to 21. A base charisma of at least 13. Allows : Arcane Lore II Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore II (WANDUSE2)
Expertise: Arcane Lore II Requires : The following expertise: Arcane Lore I. A skill of type: Arcane lore. Only highest class levels greater than or equal to 26. A base charisma of at least 14. Allows : Arcane Lore III Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore III (WANDUSE3)
Expertise: Arcane Lore III Requires : The following expertise: Arcane Lore II. A skill of type: Arcane lore. Only highest class levels greater than or equal to 31. A base charisma of at least 15. Allows : Arcane Lore IV Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore IV (WANDUSE4)
Expertise: Arcane Lore IV Requires : The following expertise: Arcane Lore III. A skill of type: Arcane lore. Only highest class levels greater than or equal to 36. A base charisma of at least 16. Allows : Arcane Lore V Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore V (WANDUSE5)
Expertise: Arcane Lore V Requires : The following expertise: Arcane Lore IV. A skill of type: Arcane lore. Only highest class levels greater than or equal to 41. A base charisma of at least 17. Allows : Arcane Lore VI Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VI (WANDUSE6)
Expertise: Arcane Lore VI Requires : The following expertise: Arcane Lore V. A skill of type: Arcane lore. Only highest class levels greater than or equal to 46. A base charisma of at least 18. Allows : Arcane Lore VII Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VII (WANDUSE7)
Expertise: Arcane Lore VII Requires : The following expertise: Arcane Lore VI. A skill of type: Arcane lore. Only highest class levels greater than or equal to 51. A base charisma of at least 19. Allows : Arcane Lore VIII Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VIII (WANDUSE8)
Expertise: Arcane Lore VIII Requires : The following expertise: Arcane Lore VII. A skill of type: Arcane lore. Only highest class levels greater than or equal to 56. A base charisma of at least 20. Allows : Arcane Lore IX Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore IX (WANDUSE9)
Expertise: Arcane Lore IX Requires : The following expertise: Arcane Lore VIII. A skill of type: Arcane lore. Only highest class levels greater than or equal to 61. A base charisma of at least 21. Allows : Arcane Lore X Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore X (WANDUSE10)
Expertise: Arcane Lore X Requires : The following expertise: Arcane Lore IX. A skill of type: Arcane lore. Only highest class levels greater than or equal to 66. A base charisma of at least 22. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Armor Optimizing I (ARMOROPT1)
Expertise: Armor Optimizing I Requires : One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 33. A base constitution of at least 13. Allows : Armor Optimizing II The ability to gain more protective benefits from tweaking armor.
Armor Optimizing II (ARMOROPT2)
Expertise: Armor Optimizing II Requires : The following expertise: Armor Optimizing I. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 38. A base constitution of at least 14. Allows : Armor Optimizing III The ability to gain more protective benefits from tweaking armor.
Armor Optimizing III (ARMOROPT3)
Expertise: Armor Optimizing III Requires : The following expertise: Armor Optimizing II. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 43. A base constitution of at least 15. Allows : Armor Optimizing IV The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IV (ARMOROPT4)
Expertise: Armor Optimizing IV Requires : The following expertise: Armor Optimizing III. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 48. A base constitution of at least 16. Allows : Armor Optimizing V The ability to gain more protective benefits from tweaking armor.
Armor Optimizing V (ARMOROPT5)
Expertise: Armor Optimizing V Requires : The following expertise: Armor Optimizing IV. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 53. A base constitution of at least 17. Allows : Armor Optimizing VI The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VI (ARMOROPT6)
Expertise: Armor Optimizing VI Requires : The following expertise: Armor Optimizing V. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 58. A base constitution of at least 18. Allows : Armor Optimizing VII The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VII (ARMOROPT7)
Expertise: Armor Optimizing VII Requires : The following expertise: Armor Optimizing VI. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 63. A base constitution of at least 19. Allows : Armor Optimizing VIII The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VIII (ARMOROPT8)
Expertise: Armor Optimizing VIII Requires : The following expertise: Armor Optimizing VII. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 68. A base constitution of at least 20. Allows : Armor Optimizing IX The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IX (ARMOROPT9)
Expertise: Armor Optimizing IX Requires : The following expertise: Armor Optimizing VIII. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 73. A base constitution of at least 21.
Allows : Armor Optimizing X The ability to gain more protective benefits from tweaking armor.
Armor Optimizing X (ARMOROPT10)
Expertise: Armor Optimizing X Requires : The following expertise: Armor Optimizing IX. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 78. A base constitution of at least 22. The ability to gain more protective benefits from tweaking armor.
Artsy I (TUNING1)
Expertise: Artsy I Requires : A skill of type: Artistic. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Artsy II The ability to use artistic skills to their greatest level.
Artsy II (TUNING2)
Expertise: Artsy II Requires : The following expertise: Artsy I. A skill of type: Artistic. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Artsy III The ability to use artistic skills to their greatest level.
Artsy III (TUNING3)
Expertise: Artsy III Requires : The following expertise: Artsy II. A skill of type: Artistic. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Artsy IV The ability to use artistic skills to their greatest level.
Artsy IV (TUNING4)
Expertise: Artsy IV Requires : The following expertise: Artsy III. A skill of type: Artistic. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Artsy V The ability to use artistic skills to their greatest level.
Artsy V (TUNING5)
Expertise: Artsy V Requires : The following expertise: Artsy IV. A skill of type: Artistic. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Artsy VI The ability to use artistic skills to their greatest level.
Artsy VI (TUNING6)
Expertise: Artsy VI Requires : The following expertise: Artsy V. A skill of type: Artistic. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Artsy VII The ability to use artistic skills to their greatest level.
Artsy VII (TUNING7)
Expertise: Artsy VII Requires : The following expertise: Artsy VI. A skill of type: Artistic. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Artsy VIII The ability to use artistic skills to their greatest level.
Artsy VIII (TUNING8)
Expertise: Artsy VIII Requires : The following expertise: Artsy VII. A skill of type: Artistic. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Artsy IX The ability to use artistic skills to their greatest level.
Artsy IX (TUNING9)
Expertise: Artsy IX Requires : The following expertise: Artsy VIII. A skill of type: Artistic. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Artsy X The ability to use artistic skills to their greatest level.
Artsy X (TUNING10)
Expertise: Artsy X Requires : The following expertise: Artsy IX. A skill of type: Artistic. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to use artistic skills to their greatest level.
Axe Piercing I (AXEPIERCE1)
Expertise: Axe Piercing I Requires : One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Axe Piercing II The ability to do more damage when using a piercing-type axe.
Axe Piercing II (AXEPIERCE2)
Expertise: Axe Piercing II Requires : The following expertise: Axe Piercing I. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Axe Piercing III The ability to do more damage when using a piercing-type axe.
Axe Piercing III (AXEPIERCE3)
Expertise: Axe Piercing III Requires : The following expertise: Axe Piercing II. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Axe Piercing IV The ability to do more damage when using a piercing-type axe.
Axe Piercing IV (AXEPIERCE4)
Expertise: Axe Piercing IV Requires : The following expertise: Axe Piercing III. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Axe Piercing V The ability to do more damage when using a piercing-type axe.
Axe Piercing V (AXEPIERCE5)
Expertise: Axe Piercing V Requires : The following expertise: Axe Piercing IV. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Axe Piercing VI The ability to do more damage when using a piercing-type axe.
Axe Piercing VI (AXEPIERCE6)
Expertise: Axe Piercing VI Requires : The following expertise: Axe Piercing V. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Axe Piercing VII The ability to do more damage when using a piercing-type axe.
Axe Piercing VII (AXEPIERCE7)
Expertise: Axe Piercing VII Requires : The following expertise: Axe Piercing VI. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Axe Piercing VIII The ability to do more damage when using a piercing-type axe.
Axe Piercing VIII (AXEPIERCE8)
Expertise: Axe Piercing VIII Requires : The following expertise: Axe Piercing VII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Axe Piercing IX The ability to do more damage when using a piercing-type axe.
Axe Piercing IX (AXEPIERCE9)
Expertise: Axe Piercing IX Requires : The following expertise: Axe Piercing VIII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Axe Piercing X The ability to do more damage when using a piercing-type axe.
Axe Piercing X (AXEPIERCE10)
Expertise: Axe Piercing X Requires : The following expertise: Axe Piercing IX. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type axe.
Axe Slicing I (AXESLICE1)
Expertise: Axe Slicing I Requires : One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Axe Slicing II The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing II (AXESLICE2)
Expertise: Axe Slicing II Requires : The following expertise: Axe Slicing I. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Axe Slicing III The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing III (AXESLICE3)
Expertise: Axe Slicing III Requires : The following expertise: Axe Slicing II. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Axe Slicing IV The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IV (AXESLICE4)
Expertise: Axe Slicing IV Requires : The following expertise: Axe Slicing III. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Axe Slicing V The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing V (AXESLICE5)
Expertise: Axe Slicing V Requires : The following expertise: Axe Slicing IV. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Axe Slicing VI The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VI (AXESLICE6)
Expertise: Axe Slicing VI Requires : The following expertise: Axe Slicing V. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Axe Slicing VII The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VII (AXESLICE7)
Expertise: Axe Slicing VII Requires : The following expertise: Axe Slicing VI. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Axe Slicing VIII The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VIII (AXESLICE8)
Expertise: Axe Slicing VIII Requires : The following expertise: Axe Slicing VII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Axe Slicing IX The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IX (AXESLICE9)
Expertise: Axe Slicing IX Requires : The following expertise: Axe Slicing VIII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Axe Slicing X The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing X (AXESLICE10)
Expertise: Axe Slicing X Requires : The following expertise: Axe Slicing IX. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type axe.
Axe Striking I (AXESTRIKE1)
Expertise: Axe Striking I Requires : One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Axe Striking II The ability to hit more often when using an axe.
Axe Striking II (AXESTRIKE2)
Expertise: Axe Striking II Requires : The following expertise: Axe Striking I. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Axe Striking III The ability to hit more often when using an axe.
Axe Striking III (AXESTRIKE3)
Expertise: Axe Striking III Requires : The following expertise: Axe Striking II. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Axe Striking IV The ability to hit more often when using an axe.
Axe Striking IV (AXESTRIKE4)
Expertise: Axe Striking IV Requires : The following expertise: Axe Striking III. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Axe Striking V The ability to hit more often when using an axe.
Axe Striking V (AXESTRIKE5)
Expertise: Axe Striking V Requires : The following expertise: Axe Striking IV. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Axe Striking VI The ability to hit more often when using an axe.
Axe Striking VI (AXESTRIKE6)
Expertise: Axe Striking VI Requires : The following expertise: Axe Striking V. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Axe Striking VII The ability to hit more often when using an axe.
Axe Striking VII (AXESTRIKE7)
Expertise: Axe Striking VII Requires : The following expertise: Axe Striking VI. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Axe Striking VIII The ability to hit more often when using an axe.
Axe Striking VIII (AXESTRIKE8)
Expertise: Axe Striking VIII Requires : The following expertise: Axe Striking VII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Axe Striking IX The ability to hit more often when using an axe.
Axe Striking IX (AXESTRIKE9)
Expertise: Axe Striking IX Requires : The following expertise: Axe Striking VIII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Axe Striking X The ability to hit more often when using an axe.
Axe Striking X (AXESTRIKE10)
Expertise: Axe Striking X Requires : The following expertise: Axe Striking IX. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using an axe.
Beat Dancing I (BEATDANCE1)
Expertise: Beat Dancing I Requires : A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 22. A base strength of at least 13. A base charisma of at least 13. Allows : Beat Dancing II The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing II (BEATDANCE2)
Expertise: Beat Dancing II Requires : The following expertise: Beat Dancing I. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 27. A base strength of at least 14. A base charisma of at least 14. Allows : Beat Dancing III The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing III (BEATDANCE3)
Expertise: Beat Dancing III Requires : The following expertise: Beat Dancing II. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 32. A base strength of at least 15. A base charisma of at least 15. Allows : Beat Dancing IV The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IV (BEATDANCE4)
Expertise: Beat Dancing IV Requires : The following expertise: Beat Dancing III. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 37. A base strength of at least 16. A base charisma of at least 16. Allows : Beat Dancing V The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing V (BEATDANCE5)
Expertise: Beat Dancing V Requires : The following expertise: Beat Dancing IV. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 42. A base strength of at least 17. A base charisma of at least 17. Allows : Beat Dancing VI The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VI (BEATDANCE6)
Expertise: Beat Dancing VI Requires : The following expertise: Beat Dancing V. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 47. A base strength of at least 18. A base charisma of at least 18. Allows : Beat Dancing VII The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VII (BEATDANCE7)
Expertise: Beat Dancing VII Requires : The following expertise: Beat Dancing VI. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 52. A base strength of at least 19. A base charisma of at least 19. Allows : Beat Dancing VIII The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VIII (BEATDANCE8)
Expertise: Beat Dancing VIII Requires : The following expertise: Beat Dancing VII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 57. A base strength of at least 20. A base charisma of at least 20. Allows : Beat Dancing IX The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IX (BEATDANCE9)
Expertise: Beat Dancing IX Requires : The following expertise: Beat Dancing VIII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 62. A base strength of at least 21. A base charisma of at least 21. Allows : Beat Dancing X The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing X (BEATDANCE10)
Expertise: Beat Dancing X Requires : The following expertise: Beat Dancing IX. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 67. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful beneficial aggressive affect.
Binding I (ROPEUSE1)
Expertise: Binding I Requires : A skill of type: Binding. Only highest class levels greater than or equal to 28. A base dexterity of at least 16. Allows : Binding II The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding II (ROPEUSE2)
Expertise: Binding II Requires : The following expertise: Binding I. A skill of type: Binding. Only highest class levels greater than or equal to 33. A base dexterity of at least 17. Allows : Binding III The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding III (ROPEUSE3)
Expertise: Binding III Requires : The following expertise: Binding II. A skill of type: Binding. Only highest class levels greater than or equal to 38. A base dexterity of at least 18. Allows : Binding IV The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding IV (ROPEUSE4)
Expertise: Binding IV Requires : The following expertise: Binding III. A skill of type: Binding. Only highest class levels greater than or equal to 43. A base dexterity of at least 19. Allows : Binding V The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding V (ROPEUSE5)
Expertise: Binding V Requires : The following expertise: Binding IV. A skill of type: Binding. Only highest class levels greater than or equal to 48. A base dexterity of at least 20. Allows : Binding VI The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding VI (ROPEUSE6)
Expertise: Binding VI Requires : The following expertise: Binding V. A skill of type: Binding. Only highest class levels greater than or equal to 53. A base dexterity of at least 21. Allows : Binding VII The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding VII (ROPEUSE7)
Expertise: Binding VII Requires : The following expertise: Binding VI. A skill of type: Binding. Only highest class levels greater than or equal to 58. A base dexterity of at least 22. Allows : Binding VIII The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding VIII (ROPEUSE8)
Expertise: Binding VIII Requires : The following expertise: Binding VII. A skill of type: Binding. Only highest class levels greater than or equal to 63. A base dexterity of at least 23. Allows : Binding IX The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding IX (ROPEUSE9)
Expertise: Binding IX Requires : The following expertise: Binding VIII. A skill of type: Binding. Only highest class levels greater than or equal to 68. A base dexterity of at least 24. Allows : Binding X The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding X (ROPEUSE10)
Expertise: Binding X Requires : The following expertise: Binding IX. A skill of type: Binding. Only highest class levels greater than or equal to 73. A base dexterity of at least 25. The ability to better use and deploy rope based snares, bindings, knots, and traps.
Blessing I (BLESSING1)
Expertise: Blessing I Requires : A skill of type: Blessing. Only highest class levels greater than or equal to 30. A base wisdom of at least 16. Allows : Blessing II The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing II (BLESSING2)
Expertise: Blessing II Requires : The following expertise: Blessing I. A skill of type: Blessing. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. Allows : Blessing III The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing III (BLESSING3)
Expertise: Blessing III Requires : The following expertise: Blessing II. A skill of type: Blessing. Only highest class levels greater than or equal to 40. A base wisdom of at least 18. Allows : Blessing IV The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IV (BLESSING4)
Expertise: Blessing IV Requires : The following expertise: Blessing III. A skill of type: Blessing. Only highest class levels greater than or equal to 45. A base wisdom of at least 19. Allows : Blessing V The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing V (BLESSING5)
Expertise: Blessing V Requires : The following expertise: Blessing IV. A skill of type: Blessing. Only highest class levels greater than or equal to 50. A base wisdom of at least 20. Allows : Blessing VI The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VI (BLESSING6)
Expertise: Blessing VI Requires : The following expertise: Blessing V. A skill of type: Blessing. Only highest class levels greater than or equal to 55. A base wisdom of at least 21. Allows : Blessing VII The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VII (BLESSING7)
Expertise: Blessing VII Requires : The following expertise: Blessing VI. A skill of type: Blessing. Only highest class levels greater than or equal to 60. A base wisdom of at least 22. Allows : Blessing VIII The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VIII (BLESSING8)
Expertise: Blessing VIII Requires : The following expertise: Blessing VII. A skill of type: Blessing. Only highest class levels greater than or equal to 65. A base wisdom of at least 23. Allows : Blessing IX The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IX (BLESSING9)
Expertise: Blessing IX Requires : The following expertise: Blessing VIII. A skill of type: Blessing. Only highest class levels greater than or equal to 70. A base wisdom of at least 24. Allows : Blessing X The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing X (BLESSING10)
Expertise: Blessing X Requires : The following expertise: Blessing IX. A skill of type: Blessing. Only highest class levels greater than or equal to 75. A base wisdom of at least 25. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blunt Bashing I (BLUNTBASH1)
Expertise: Blunt Bashing I Requires : One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Blunt Bashing II The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing II (BLUNTBASH2)
Expertise: Blunt Bashing II Requires : The following expertise: Blunt Bashing I. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Blunt Bashing III The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing III (BLUNTBASH3)
Expertise: Blunt Bashing III Requires : The following expertise: Blunt Bashing II. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Blunt Bashing IV The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IV (BLUNTBASH4)
Expertise: Blunt Bashing IV Requires : The following expertise: Blunt Bashing III. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Blunt Bashing V The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing V (BLUNTBASH5)
Expertise: Blunt Bashing V Requires : The following expertise: Blunt Bashing IV. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Blunt Bashing VI The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VI (BLUNTBASH6)
Expertise: Blunt Bashing VI Requires : The following expertise: Blunt Bashing V. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Blunt Bashing VII The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VII (BLUNTBASH7)
Expertise: Blunt Bashing VII Requires : The following expertise: Blunt Bashing VI. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Blunt Bashing VIII The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VIII (BLUNTBASH8)
Expertise: Blunt Bashing VIII Requires : The following expertise: Blunt Bashing VII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Blunt Bashing IX The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IX (BLUNTBASH9)
Expertise: Blunt Bashing IX Requires : The following expertise: Blunt Bashing VIII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Blunt Bashing X The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing X (BLUNTBASH10)
Expertise: Blunt Bashing X Requires : The following expertise: Blunt Bashing IX. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Piercing I (BLUNTPIERCE1)
Expertise: Blunt Piercing I Requires : One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Blunt Piercing II The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing II (BLUNTPIERCE2)
Expertise: Blunt Piercing II Requires : The following expertise: Blunt Piercing I. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Blunt Piercing III The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing III (BLUNTPIERCE3)
Expertise: Blunt Piercing III Requires : The following expertise: Blunt Piercing II. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Blunt Piercing IV The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IV (BLUNTPIERCE4)
Expertise: Blunt Piercing IV Requires : The following expertise: Blunt Piercing III. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Blunt Piercing V The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing V (BLUNTPIERCE5)
Expertise: Blunt Piercing V Requires : The following expertise: Blunt Piercing IV. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Blunt Piercing VI The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VI (BLUNTPIERCE6)
Expertise: Blunt Piercing VI Requires : The following expertise: Blunt Piercing V. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Blunt Piercing VII The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VII (BLUNTPIERCE7)
Expertise: Blunt Piercing VII Requires : The following expertise: Blunt Piercing VI. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Blunt Piercing VIII The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VIII (BLUNTPIERCE8)
Expertise: Blunt Piercing VIII Requires : The following expertise: Blunt Piercing VII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Blunt Piercing IX The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IX (BLUNTPIERCE9)
Expertise: Blunt Piercing IX Requires : The following expertise: Blunt Piercing VIII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Blunt Piercing X The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing X (BLUNTPIERCE10)
Expertise: Blunt Piercing X Requires : The following expertise: Blunt Piercing IX. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Striking I (BLUNTSTRIKE1)
Expertise: Blunt Striking I Requires : One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Blunt Striking II The ability to hit more often when using a blunt-class weapon.
Blunt Striking II (BLUNTSTRIKE2)
Expertise: Blunt Striking II Requires : The following expertise: Blunt Striking I. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Blunt Striking III The ability to hit more often when using a blunt-class weapon.
Blunt Striking III (BLUNTSTRIKE3)
Expertise: Blunt Striking III Requires : The following expertise: Blunt Striking II. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Blunt Striking IV The ability to hit more often when using a blunt-class weapon.
Blunt Striking IV (BLUNTSTRIKE4)
Expertise: Blunt Striking IV Requires : The following expertise: Blunt Striking III. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Blunt Striking V The ability to hit more often when using a blunt-class weapon.
Blunt Striking V (BLUNTSTRIKE5)
Expertise: Blunt Striking V Requires : The following expertise: Blunt Striking IV. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Blunt Striking VI The ability to hit more often when using a blunt-class weapon.
Blunt Striking VI (BLUNTSTRIKE6)
Expertise: Blunt Striking VI Requires : The following expertise: Blunt Striking V. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Blunt Striking VII The ability to hit more often when using a blunt-class weapon.
Blunt Striking VII (BLUNTSTRIKE7)
Expertise: Blunt Striking VII Requires : The following expertise: Blunt Striking VI. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Blunt Striking VIII The ability to hit more often when using a blunt-class weapon.
Blunt Striking VIII (BLUNTSTRIKE8)
Expertise: Blunt Striking VIII Requires : The following expertise: Blunt Striking VII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Blunt Striking IX The ability to hit more often when using a blunt-class weapon.
Blunt Striking IX (BLUNTSTRIKE9)
Expertise: Blunt Striking IX Requires : The following expertise: Blunt Striking VIII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Blunt Striking X The ability to hit more often when using a blunt-class weapon.
Blunt Striking X (BLUNTSTRIKE10)
Expertise: Blunt Striking X Requires : The following expertise: Blunt Striking IX. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a blunt-class weapon.
Bold Playing I (BOLDTUNE1)
Expertise: Bold Playing I Requires : A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. A base charisma of at least 13. Allows : Bold Playing II The ability to play tunes that have a more powerful beneficial affect.
Bold Playing II (BOLDTUNE2)
Expertise: Bold Playing II Requires : The following expertise: Bold Playing I. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. A base charisma of at least 14. Allows : Bold Playing III The ability to play tunes that have a more powerful beneficial affect.
Bold Playing III (BOLDTUNE3)
Expertise: Bold Playing III Requires : The following expertise: Bold Playing II. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. A base charisma of at least 15. Allows : Bold Playing IV The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IV (BOLDTUNE4)
Expertise: Bold Playing IV Requires : The following expertise: Bold Playing III. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. A base charisma of at least 16. Allows : Bold Playing V The ability to play tunes that have a more powerful beneficial affect.
Bold Playing V (BOLDTUNE5)
Expertise: Bold Playing V Requires : The following expertise: Bold Playing IV. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. A base charisma of at least 17. Allows : Bold Playing VI The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VI (BOLDTUNE6)
Expertise: Bold Playing VI Requires : The following expertise: Bold Playing V. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. A base charisma of at least 18. Allows : Bold Playing VII The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VII (BOLDTUNE7)
Expertise: Bold Playing VII Requires : The following expertise: Bold Playing VI. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. A base charisma of at least 19. Allows : Bold Playing VIII The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VIII (BOLDTUNE8)
Expertise: Bold Playing VIII Requires : The following expertise: Bold Playing VII. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. A base charisma of at least 20. Allows : Bold Playing IX The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IX (BOLDTUNE9)
Expertise: Bold Playing IX Requires : The following expertise: Bold Playing VIII. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. A base charisma of at least 21. Allows : Bold Playing X The ability to play tunes that have a more powerful beneficial affect.
Bold Playing X (BOLDTUNE10)
Expertise: Bold Playing X Requires : The following expertise: Bold Playing IX. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that have a more powerful beneficial affect.
Bone Lore I (BONELORE1)
Expertise: Bone Lore I Requires : One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 27. A base strength of at least 13. Allows : Bone Lore II The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore II (BONELORE2)
Expertise: Bone Lore II Requires : The following expertise: Bone Lore I. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 32. A base strength of at least 14. Allows : Bone Lore III The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore III (BONELORE3)
Expertise: Bone Lore III Requires : The following expertise: Bone Lore II. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 37. A base strength of at least 15. Allows : Bone Lore IV The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IV (BONELORE4)
Expertise: Bone Lore IV Requires : The following expertise: Bone Lore III. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 42. A base strength of at least 16. Allows : Bone Lore V The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore V (BONELORE5)
Expertise: Bone Lore V Requires : The following expertise: Bone Lore IV. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 47. A base strength of at least 17. Allows : Bone Lore VI The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VI (BONELORE6)
Expertise: Bone Lore VI Requires : The following expertise: Bone Lore V. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 52. A base strength of at least 18. Allows : Bone Lore VII The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VII (BONELORE7)
Expertise: Bone Lore VII Requires : The following expertise: Bone Lore VI. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 57. A base strength of at least 19. Allows : Bone Lore VIII The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VIII (BONELORE8)
Expertise: Bone Lore VIII Requires : The following expertise: Bone Lore VII. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 62. A base strength of at least 20. Allows : Bone Lore IX The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IX (BONELORE9)
Expertise: Bone Lore IX Requires : The following expertise: Bone Lore VIII. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 67. A base strength of at least 21. Allows : Bone Lore X The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore X (BONELORE10)
Expertise: Bone Lore X Requires : The following expertise: Bone Lore IX. One of the following skills: Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 72. A base strength of at least 22. The ability to magically generate higher level skeletons, zombies, and mummies.
Breeding I (BREEDER1)
Expertise: Breeding I Requires : A skill of type: Breeding. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. Allows : Breeding II The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding II (BREEDER2)
Expertise: Breeding II Requires : The following expertise: Breeding I. A skill of type: Breeding. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. Allows : Breeding III The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding III (BREEDER3)
Expertise: Breeding III Requires : The following expertise: Breeding II. A skill of type: Breeding. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. Allows : Breeding IV The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IV (BREEDER4)
Expertise: Breeding IV Requires : The following expertise: Breeding III. A skill of type: Breeding. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. Allows : Breeding V The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding V (BREEDER5)
Expertise: Breeding V Requires : The following expertise: Breeding IV. A skill of type: Breeding. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. Allows : Breeding VI The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VI (BREEDER6)
Expertise: Breeding VI Requires : The following expertise: Breeding V. A skill of type: Breeding. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. Allows : Breeding VII The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VII (BREEDER7)
Expertise: Breeding VII Requires : The following expertise: Breeding VI. A skill of type: Breeding. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. Allows : Breeding VIII The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VIII (BREEDER8)
Expertise: Breeding VIII Requires : The following expertise: Breeding VII. A skill of type: Breeding. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. Allows : Breeding IX The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IX (BREEDER9)
Expertise: Breeding IX Requires : The following expertise: Breeding VIII. A skill of type: Breeding. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. Allows : Breeding X The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding X (BREEDER10)
Expertise: Breeding X Requires : The following expertise: Breeding IX. A skill of type: Breeding. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cautiously I (CAUTIOUS1)
Expertise: Cautiously I Requires : One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Allows : Cautiously II The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously II (CAUTIOUS2)
Expertise: Cautiously II Requires : The following expertise: Cautiously I. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Allows : Cautiously III The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously III (CAUTIOUS3)
Expertise: Cautiously III Requires : The following expertise: Cautiously II. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Allows : Cautiously IV The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IV (CAUTIOUS4)
Expertise: Cautiously IV Requires : The following expertise: Cautiously III. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Allows : Cautiously V The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously V (CAUTIOUS5)
Expertise: Cautiously V Requires : The following expertise: Cautiously IV. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Allows : Cautiously VI The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VI (CAUTIOUS6)
Expertise: Cautiously VI Requires : The following expertise: Cautiously V. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Allows : Cautiously VII The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VII (CAUTIOUS7)
Expertise: Cautiously VII Requires : The following expertise: Cautiously VI. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Allows : Cautiously VIII The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VIII (CAUTIOUS8)
Expertise: Cautiously VIII Requires : The following expertise: Cautiously VII. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Allows : Cautiously IX The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IX (CAUTIOUS9)
Expertise: Cautiously IX Requires : The following expertise: Cautiously VIII. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Allows : Cautiously X The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously X (CAUTIOUS10)
Expertise: Cautiously X Requires : The following expertise: Cautiously IX. One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Combat Fluidity I (FLUIDITY1)
Expertise: Combat Fluidity I Requires : A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 4. A base dexterity of at least 13. Allows : Combat Fluidity II Reduces the cost of using combat skills.
Combat Fluidity II (FLUIDITY2)
Expertise: Combat Fluidity II Requires : The following expertise: Combat Fluidity I. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 7. A base dexterity of at least 14. Allows : Combat Fluidity III Reduces the cost of using combat skills.
Combat Fluidity III (FLUIDITY3)
Expertise: Combat Fluidity III Requires : The following expertise: Combat Fluidity II. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 10. A base dexterity of at least 15. Allows : Combat Fluidity IV Reduces the cost of using combat skills.
Combat Fluidity IV (FLUIDITY4)
Expertise: Combat Fluidity IV Requires : The following expertise: Combat Fluidity III. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 13. A base dexterity of at least 16. Allows : Combat Fluidity V Reduces the cost of using combat skills.
Combat Fluidity V (FLUIDITY5)
Expertise: Combat Fluidity V Requires : The following expertise: Combat Fluidity IV. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 16. A base dexterity of at least 17. Allows : Combat Fluidity VI Reduces the cost of using combat skills.
Combat Fluidity VI (FLUIDITY6)
Expertise: Combat Fluidity VI Requires : The following expertise: Combat Fluidity V. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 19. A base dexterity of at least 18. Allows : Combat Fluidity VII Reduces the cost of using combat skills.
Combat Fluidity VII (FLUIDITY7)
Expertise: Combat Fluidity VII Requires : The following expertise: Combat Fluidity VI. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 22. A base dexterity of at least 19. Allows : Combat Fluidity VIII Reduces the cost of using combat skills.
Combat Fluidity VIII (FLUIDITY8)
Expertise: Combat Fluidity VIII Requires : The following expertise: Combat Fluidity VII. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 25. A base dexterity of at least 20. Allows : Combat Fluidity IX Reduces the cost of using combat skills.
Combat Fluidity IX (FLUIDITY9)
Expertise: Combat Fluidity IX Requires : The following expertise: Combat Fluidity VIII. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 28. A base dexterity of at least 21. Allows : Combat Fluidity X Reduces the cost of using combat skills.
Combat Fluidity X (FLUIDITY10)
Expertise: Combat Fluidity X Requires : The following expertise: Combat Fluidity IX. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 31. A base dexterity of at least 22. Reduces the cost of using combat skills.
Combat Lore I (COMBATLORE1)
Expertise: Combat Lore I Requires : A skill of type: Combat lore. Only highest class levels greater than or equal to 16. A base intelligence of at least 13. Allows : Combat Lore II Better knowledge of combat lore and how to make the most of it.
Combat Lore II (COMBATLORE2)
Expertise: Combat Lore II Requires : The following expertise: Combat Lore I. A skill of type: Combat lore. Only highest class levels greater than or equal to 21. A base intelligence of at least 14. Allows : Combat Lore III Better knowledge of combat lore and how to make the most of it.
Combat Lore III (COMBATLORE3)
Expertise: Combat Lore III Requires : The following expertise: Combat Lore II. A skill of type: Combat lore. Only highest class levels greater than or equal to 26. A base intelligence of at least 15. Allows : Combat Lore IV Better knowledge of combat lore and how to make the most of it.
Combat Lore IV (COMBATLORE4)
Expertise: Combat Lore IV Requires : The following expertise: Combat Lore III. A skill of type: Combat lore. Only highest class levels greater than or equal to 31. A base intelligence of at least 16. Allows : Combat Lore V Better knowledge of combat lore and how to make the most of it.
Combat Lore V (COMBATLORE5)
Expertise: Combat Lore V Requires : The following expertise: Combat Lore IV. A skill of type: Combat lore. Only highest class levels greater than or equal to 36. A base intelligence of at least 17. Allows : Combat Lore VI Better knowledge of combat lore and how to make the most of it.
Combat Lore VI (COMBATLORE6)
Expertise: Combat Lore VI Requires : The following expertise: Combat Lore V. A skill of type: Combat lore. Only highest class levels greater than or equal to 41. A base intelligence of at least 18. Allows : Combat Lore VII Better knowledge of combat lore and how to make the most of it.
Combat Lore VII (COMBATLORE7)
Expertise: Combat Lore VII Requires : The following expertise: Combat Lore VI. A skill of type: Combat lore. Only highest class levels greater than or equal to 46. A base intelligence of at least 19. Allows : Combat Lore VIII Better knowledge of combat lore and how to make the most of it.
Combat Lore VIII (COMBATLORE8)
Expertise: Combat Lore VIII Requires : The following expertise: Combat Lore VII. A skill of type: Combat lore. Only highest class levels greater than or equal to 51. A base intelligence of at least 20. Allows : Combat Lore IX Better knowledge of combat lore and how to make the most of it.
Combat Lore IX (COMBATLORE9)
Expertise: Combat Lore IX Requires : The following expertise: Combat Lore VIII. A skill of type: Combat lore. Only highest class levels greater than or equal to 56. A base intelligence of at least 21. Allows : Combat Lore X Better knowledge of combat lore and how to make the most of it.
Combat Lore X (COMBATLORE10)
Expertise: Combat Lore X Requires : The following expertise: Combat Lore IX. A skill of type: Combat lore. Only highest class levels greater than or equal to 61. A base intelligence of at least 22. Better knowledge of combat lore and how to make the most of it.
Communing I (COMMUNE1)
Expertise: Communing I Requires : A skill of type: Communing. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Allows : Communing II The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing II (COMMUNE2)
Expertise: Communing II Requires : The following expertise: Communing I. A skill of type: Communing. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Allows : Communing III The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing III (COMMUNE3)
Expertise: Communing III Requires : The following expertise: Communing II. A skill of type: Communing. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Allows : Communing IV The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IV (COMMUNE4)
Expertise: Communing IV Requires : The following expertise: Communing III. A skill of type: Communing. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Allows : Communing V The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing V (COMMUNE5)
Expertise: Communing V Requires : The following expertise: Communing IV. A skill of type: Communing. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Allows : Communing VI The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VI (COMMUNE6)
Expertise: Communing VI Requires : The following expertise: Communing V. A skill of type: Communing. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Allows : Communing VII The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VII (COMMUNE7)
Expertise: Communing VII Requires : The following expertise: Communing VI. A skill of type: Communing. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Allows : Communing VIII The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VIII (COMMUNE8)
Expertise: Communing VIII Requires : The following expertise: Communing VII. A skill of type: Communing. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Allows : Communing IX The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IX (COMMUNE9)
Expertise: Communing IX Requires : The following expertise: Communing VIII. A skill of type: Communing. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Allows : Communing X The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing X (COMMUNE10)
Expertise: Communing X Requires : The following expertise: Communing IX. A skill of type: Communing. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting I (CORRUPTION1)
Expertise: Corrupting I Requires : A skill of type: Corruption. Only highest class levels greater than or equal to 32. A base strength of at least 13. Allows : Corrupting II The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting II (CORRUPTION2)
Expertise: Corrupting II Requires : The following expertise: Corrupting I. A skill of type: Corruption. Only highest class levels greater than or equal to 37. A base strength of at least 14. Allows : Corrupting III The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting III (CORRUPTION3)
Expertise: Corrupting III Requires : The following expertise: Corrupting II. A skill of type: Corruption. Only highest class levels greater than or equal to 42. A base strength of at least 15. Allows : Corrupting IV The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IV (CORRUPTION4)
Expertise: Corrupting IV Requires : The following expertise: Corrupting III. A skill of type: Corruption. Only highest class levels greater than or equal to 47. A base strength of at least 16. Allows : Corrupting V The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting V (CORRUPTION5)
Expertise: Corrupting V Requires : The following expertise: Corrupting IV. A skill of type: Corruption. Only highest class levels greater than or equal to 52. A base strength of at least 17. Allows : Corrupting VI The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VI (CORRUPTION6)
Expertise: Corrupting VI Requires : The following expertise: Corrupting V. A skill of type: Corruption. Only highest class levels greater than or equal to 57. A base strength of at least 18. Allows : Corrupting VII The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VII (CORRUPTION7)
Expertise: Corrupting VII Requires : The following expertise: Corrupting VI. A skill of type: Corruption. Only highest class levels greater than or equal to 62. A base strength of at least 19. Allows : Corrupting VIII The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VIII (CORRUPTION8)
Expertise: Corrupting VIII Requires : The following expertise: Corrupting VII. A skill of type: Corruption. Only highest class levels greater than or equal to 67. A base strength of at least 20. Allows : Corrupting IX The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IX (CORRUPTION9)
Expertise: Corrupting IX Requires : The following expertise: Corrupting VIII. A skill of type: Corruption. Only highest class levels greater than or equal to 72. A base strength of at least 21. Allows : Corrupting X The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting X (CORRUPTION10)
Expertise: Corrupting X Requires : The following expertise: Corrupting IX. A skill of type: Corruption. Only highest class levels greater than or equal to 77. A base strength of at least 22. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Counterbalance Crafting I (CNTRCRAFT1)
Expertise: Counterbalance Crafting I Requires : One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base intelligence of at least 14. Allows : Counterbalance Crafting II The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Even" are slightly better for attack, and worth a little more.
Counterbalance Crafting II (CNTRCRAFT2)
Expertise: Counterbalance Crafting II Requires : The following expertise: Counterbalance Crafting I. One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base intelligence of at least 18. Allows : Counterbalance Crafting III The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Balanced" are better for attack, and worth more.
Counterbalance Crafting III (CNTRCRAFT3)
Expertise: Counterbalance Crafting III Requires : The following expertise: Counterbalance Crafting II. One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base intelligence of at least 22. The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Counterbalanced" are much better for attack, and worth a lot more.
Creating I (CREATION1)
Expertise: Creating I Requires : A skill of type: Creation. Only highest class levels greater than or equal to 30. A base constitution of at least 13. Allows : Creating II The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating II (CREATION2)
Expertise: Creating II Requires : The following expertise: Creating I. A skill of type: Creation. Only highest class levels greater than or equal to 35. A base constitution of at least 14. Allows : Creating III The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating III (CREATION3)
Expertise: Creating III Requires : The following expertise: Creating II. A skill of type: Creation. Only highest class levels greater than or equal to 40. A base constitution of at least 15. Allows : Creating IV The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IV (CREATION4)
Expertise: Creating IV Requires : The following expertise: Creating III. A skill of type: Creation. Only highest class levels greater than or equal to 45. A base constitution of at least 16. Allows : Creating V The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating V (CREATION5)
Expertise: Creating V Requires : The following expertise: Creating IV. A skill of type: Creation. Only highest class levels greater than or equal to 50. A base constitution of at least 17. Allows : Creating VI The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VI (CREATION6)
Expertise: Creating VI Requires : The following expertise: Creating V. A skill of type: Creation. Only highest class levels greater than or equal to 55. A base constitution of at least 18. Allows : Creating VII The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VII (CREATION7)
Expertise: Creating VII Requires : The following expertise: Creating VI. A skill of type: Creation. Only highest class levels greater than or equal to 60. A base constitution of at least 19. Allows : Creating VIII The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VIII (CREATION8)
Expertise: Creating VIII Requires : The following expertise: Creating VII. A skill of type: Creation. Only highest class levels greater than or equal to 65. A base constitution of at least 20. Allows : Creating IX The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IX (CREATION9)
Expertise: Creating IX Requires : The following expertise: Creating VIII. A skill of type: Creation. Only highest class levels greater than or equal to 70. A base constitution of at least 21. Allows : Creating X The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating X (CREATION10)
Expertise: Creating X Requires : The following expertise: Creating IX. A skill of type: Creation. Only highest class levels greater than or equal to 75. A base constitution of at least 22. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Criminal Deviousness I (CRIMINAL1)
Expertise: Criminal Deviousness I Requires : A skill of type: Criminal. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Allows : Criminal Deviousness II Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness II (CRIMINAL2)
Expertise: Criminal Deviousness II Requires : The following expertise: Criminal Deviousness I. A skill of type: Criminal. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Allows : Criminal Deviousness III Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness III (CRIMINAL3)
Expertise: Criminal Deviousness III Requires : The following expertise: Criminal Deviousness II. A skill of type: Criminal. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Allows : Criminal Deviousness IV Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IV (CRIMINAL4)
Expertise: Criminal Deviousness IV Requires : The following expertise: Criminal Deviousness III. A skill of type: Criminal. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Allows : Criminal Deviousness V Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness V (CRIMINAL5)
Expertise: Criminal Deviousness V Requires : The following expertise: Criminal Deviousness IV. A skill of type: Criminal. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Allows : Criminal Deviousness VI Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VI (CRIMINAL6)
Expertise: Criminal Deviousness VI Requires : The following expertise: Criminal Deviousness V. A skill of type: Criminal. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Allows : Criminal Deviousness VII Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VII (CRIMINAL7)
Expertise: Criminal Deviousness VII Requires : The following expertise: Criminal Deviousness VI. A skill of type: Criminal. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Allows : Criminal Deviousness VIII Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VIII (CRIMINAL8)
Expertise: Criminal Deviousness VIII Requires : The following expertise: Criminal Deviousness VII. A skill of type: Criminal. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Allows : Criminal Deviousness IX Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IX (CRIMINAL9)
Expertise: Criminal Deviousness IX Requires : The following expertise: Criminal Deviousness VIII. A skill of type: Criminal. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Allows : Criminal Deviousness X Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness X (CRIMINAL10)
Expertise: Criminal Deviousness X Requires : The following expertise: Criminal Deviousness IX. A skill of type: Criminal. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. Improved devious mind for accomplishing more powerful crimes.
Cursing I (CURSING1)
Expertise: Cursing I Requires : A skill of type: Blessing. Only highest class levels greater than or equal to 30. A base strength of at least 13. Allows : Cursing II The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing II (CURSING2)
Expertise: Cursing II Requires : The following expertise: Cursing I. A skill of type: Blessing. Only highest class levels greater than or equal to 35. A base strength of at least 14. Allows : Cursing III The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing III (CURSING3)
Expertise: Cursing III Requires : The following expertise: Cursing II. A skill of type: Blessing. Only highest class levels greater than or equal to 40. A base strength of at least 15. Allows : Cursing IV The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IV (CURSING4)
Expertise: Cursing IV Requires : The following expertise: Cursing III. A skill of type: Blessing. Only highest class levels greater than or equal to 45. A base strength of at least 16. Allows : Cursing V The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing V (CURSING5)
Expertise: Cursing V Requires : The following expertise: Cursing IV. A skill of type: Blessing. Only highest class levels greater than or equal to 50. A base strength of at least 17. Allows : Cursing VI The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VI (CURSING6)
Expertise: Cursing VI Requires : The following expertise: Cursing V. A skill of type: Blessing. Only highest class levels greater than or equal to 55. A base strength of at least 18. Allows : Cursing VII The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VII (CURSING7)
Expertise: Cursing VII Requires : The following expertise: Cursing VI. A skill of type: Blessing. Only highest class levels greater than or equal to 60. A base strength of at least 19. Allows : Cursing VIII The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VIII (CURSING8)
Expertise: Cursing VIII Requires : The following expertise: Cursing VII. A skill of type: Blessing. Only highest class levels greater than or equal to 65. A base strength of at least 20. Allows : Cursing IX The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IX (CURSING9)
Expertise: Cursing IX Requires : The following expertise: Cursing VIII. A skill of type: Blessing. Only highest class levels greater than or equal to 70. A base strength of at least 21. Allows : Cursing X The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing X (CURSING10)
Expertise: Cursing X Requires : The following expertise: Cursing IX. A skill of type: Blessing. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Death Lore I (DEATHLORE1)
Expertise: Death Lore I Requires : A skill of type: Death lore. Only highest class levels greater than or equal to 22. A base constitution of at least 13. Allows : Death Lore II The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore II (DEATHLORE2)
Expertise: Death Lore II Requires : The following expertise: Death Lore I. A skill of type: Death lore. Only highest class levels greater than or equal to 27. A base constitution of at least 14. Allows : Death Lore III The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore III (DEATHLORE3)
Expertise: Death Lore III Requires : The following expertise: Death Lore II. A skill of type: Death lore. Only highest class levels greater than or equal to 32. A base constitution of at least 15. Allows : Death Lore IV The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IV (DEATHLORE4)
Expertise: Death Lore IV Requires : The following expertise: Death Lore III. A skill of type: Death lore. Only highest class levels greater than or equal to 37. A base constitution of at least 16. Allows : Death Lore V The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore V (DEATHLORE5)
Expertise: Death Lore V Requires : The following expertise: Death Lore IV. A skill of type: Death lore. Only highest class levels greater than or equal to 42. A base constitution of at least 17. Allows : Death Lore VI The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VI (DEATHLORE6)
Expertise: Death Lore VI Requires : The following expertise: Death Lore V. A skill of type: Death lore. Only highest class levels greater than or equal to 47. A base constitution of at least 18. Allows : Death Lore VII The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VII (DEATHLORE7)
Expertise: Death Lore VII Requires : The following expertise: Death Lore VI. A skill of type: Death lore. Only highest class levels greater than or equal to 52. A base constitution of at least 19. Allows : Death Lore VIII The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VIII (DEATHLORE8)
Expertise: Death Lore VIII Requires : The following expertise: Death Lore VII. A skill of type: Death lore. Only highest class levels greater than or equal to 57. A base constitution of at least 20. Allows : Death Lore IX The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IX (DEATHLORE9)
Expertise: Death Lore IX Requires : The following expertise: Death Lore VIII. A skill of type: Death lore. Only highest class levels greater than or equal to 62. A base constitution of at least 21. Allows : Death Lore X The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore X (DEATHLORE10)
Expertise: Death Lore X Requires : The following expertise: Death Lore IX. A skill of type: Death lore. Only highest class levels greater than or equal to 67. A base constitution of at least 22. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Deceptive I (DECEPTIVE1)
Expertise: Deceptive I Requires : A skill of type: Deceptive. Only highest class levels greater than or equal to 28. A base charisma of at least 13. Allows : Deceptive II The ability to handle more difficult cases of deceptiveness.
Deceptive II (DECEPTIVE2)
Expertise: Deceptive II Requires : The following expertise: Deceptive I. A skill of type: Deceptive. Only highest class levels greater than or equal to 33. A base charisma of at least 14. Allows : Deceptive III The ability to handle more difficult cases of deceptiveness.
Deceptive III (DECEPTIVE3)
Expertise: Deceptive III Requires : The following expertise: Deceptive II. A skill of type: Deceptive. Only highest class levels greater than or equal to 38. A base charisma of at least 15. Allows : Deceptive IV The ability to handle more difficult cases of deceptiveness.
Deceptive IV (DECEPTIVE4)
Expertise: Deceptive IV Requires : The following expertise: Deceptive III. A skill of type: Deceptive. Only highest class levels greater than or equal to 43. A base charisma of at least 16. Allows : Deceptive V The ability to handle more difficult cases of deceptiveness.
Deceptive V (DECEPTIVE5)
Expertise: Deceptive V Requires : The following expertise: Deceptive IV. A skill of type: Deceptive. Only highest class levels greater than or equal to 48. A base charisma of at least 17. Allows : Deceptive VI The ability to handle more difficult cases of deceptiveness.
Deceptive VI (DECEPTIVE6)
Expertise: Deceptive VI Requires : The following expertise: Deceptive V. A skill of type: Deceptive. Only highest class levels greater than or equal to 53. A base charisma of at least 18. Allows : Deceptive VII The ability to handle more difficult cases of deceptiveness.
Deceptive VII (DECEPTIVE7)
Expertise: Deceptive VII Requires : The following expertise: Deceptive VI. A skill of type: Deceptive. Only highest class levels greater than or equal to 58. A base charisma of at least 19. Allows : Deceptive VIII The ability to handle more difficult cases of deceptiveness.
Deceptive VIII (DECEPTIVE8)
Expertise: Deceptive VIII Requires : The following expertise: Deceptive VII. A skill of type: Deceptive. Only highest class levels greater than or equal to 63. A base charisma of at least 20. Allows : Deceptive IX The ability to handle more difficult cases of deceptiveness.
Deceptive IX (DECEPTIVE9)
Expertise: Deceptive IX Requires : The following expertise: Deceptive VIII. A skill of type: Deceptive. Only highest class levels greater than or equal to 68. A base charisma of at least 21. Allows : Deceptive X The ability to handle more difficult cases of deceptiveness.
Deceptive X (DECEPTIVE10)
Expertise: Deceptive X Requires : The following expertise: Deceptive IX. A skill of type: Deceptive. Only highest class levels greater than or equal to 73. A base charisma of at least 22. The ability to handle more difficult cases of deceptiveness.
Deep Lore I (DEEPER1)
Expertise: Deep Lore I Requires : A skill of type: Deep magic. Only highest class levels greater than or equal to 30. A base strength of at least 13. Allows : Deep Lore II The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore II (DEEPER2)
Expertise: Deep Lore II Requires : The following expertise: Deep Lore I. A skill of type: Deep magic. Only highest class levels greater than or equal to 35. A base strength of at least 14. Allows : Deep Lore III The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore III (DEEPER3)
Expertise: Deep Lore III Requires : The following expertise: Deep Lore II. A skill of type: Deep magic. Only highest class levels greater than or equal to 40. A base strength of at least 15. Allows : Deep Lore IV The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IV (DEEPER4)
Expertise: Deep Lore IV Requires : The following expertise: Deep Lore III. A skill of type: Deep magic. Only highest class levels greater than or equal to 45. A base strength of at least 16. Allows : Deep Lore V The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore V (DEEPER5)
Expertise: Deep Lore V Requires : The following expertise: Deep Lore IV. A skill of type: Deep magic. Only highest class levels greater than or equal to 50. A base strength of at least 17. Allows : Deep Lore VI The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VI (DEEPER6)
Expertise: Deep Lore VI Requires : The following expertise: Deep Lore V. A skill of type: Deep magic. Only highest class levels greater than or equal to 55. A base strength of at least 18. Allows : Deep Lore VII The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VII (DEEPER7)
Expertise: Deep Lore VII Requires : The following expertise: Deep Lore VI. A skill of type: Deep magic. Only highest class levels greater than or equal to 60. A base strength of at least 19. Allows : Deep Lore VIII The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VIII (DEEPER8)
Expertise: Deep Lore VIII Requires : The following expertise: Deep Lore VII. A skill of type: Deep magic. Only highest class levels greater than or equal to 65. A base strength of at least 20. Allows : Deep Lore IX The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IX (DEEPER9)
Expertise: Deep Lore IX Requires : The following expertise: Deep Lore VIII. A skill of type: Deep magic. Only highest class levels greater than or equal to 70. A base strength of at least 21. Allows : Deep Lore X The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore X (DEEPER10)
Expertise: Deep Lore X Requires : The following expertise: Deep Lore IX. A skill of type: Deep magic. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Dirty Fighting I (DIRTYFIGHT1)
Expertise: Dirty Fighting I Requires : A skill of type: Dirty fighting. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Allows : Dirty Fighting II The ability to do more damage when fighting dirty.
Dirty Fighting II (DIRTYFIGHT2)
Expertise: Dirty Fighting II Requires : The following expertise: Dirty Fighting I. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Allows : Dirty Fighting III The ability to do more damage when fighting dirty.
Dirty Fighting III (DIRTYFIGHT3)
Expertise: Dirty Fighting III Requires : The following expertise: Dirty Fighting II. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Allows : Dirty Fighting IV The ability to do more damage when fighting dirty.
Dirty Fighting IV (DIRTYFIGHT4)
Expertise: Dirty Fighting IV Requires : The following expertise: Dirty Fighting III. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Allows : Dirty Fighting V The ability to do more damage when fighting dirty.
Dirty Fighting V (DIRTYFIGHT5)
Expertise: Dirty Fighting V Requires : The following expertise: Dirty Fighting IV. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Allows : Dirty Fighting VI The ability to do more damage when fighting dirty.
Dirty Fighting VI (DIRTYFIGHT6)
Expertise: Dirty Fighting VI Requires : The following expertise: Dirty Fighting V. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Allows : Dirty Fighting VII The ability to do more damage when fighting dirty.
Dirty Fighting VII (DIRTYFIGHT7)
Expertise: Dirty Fighting VII Requires : The following expertise: Dirty Fighting VI. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Allows : Dirty Fighting VIII The ability to do more damage when fighting dirty.
Dirty Fighting VIII (DIRTYFIGHT8)
Expertise: Dirty Fighting VIII Requires : The following expertise: Dirty Fighting VII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Allows : Dirty Fighting IX The ability to do more damage when fighting dirty.
Dirty Fighting IX (DIRTYFIGHT9)
Expertise: Dirty Fighting IX Requires : The following expertise: Dirty Fighting VIII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Allows : Dirty Fighting X The ability to do more damage when fighting dirty.
Dirty Fighting X (DIRTYFIGHT10)
Expertise: Dirty Fighting X Requires : The following expertise: Dirty Fighting IX. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to do more damage when fighting dirty.
Divine Warding I (WARDING1)
Expertise: Divine Warding I Requires : A skill of type: Warding. Only highest class levels greater than or equal to 34. A base constitution of at least 13. Allows : Divine Warding II The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding II (WARDING2)
Expertise: Divine Warding II Requires : The following expertise: Divine Warding I. A skill of type: Warding. Only highest class levels greater than or equal to 39. A base constitution of at least 14. Allows : Divine Warding III The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding III (WARDING3)
Expertise: Divine Warding III Requires : The following expertise: Divine Warding II. A skill of type: Warding. Only highest class levels greater than or equal to 44. A base constitution of at least 15. Allows : Divine Warding IV The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IV (WARDING4)
Expertise: Divine Warding IV Requires : The following expertise: Divine Warding III. A skill of type: Warding. Only highest class levels greater than or equal to 49. A base constitution of at least 16. Allows : Divine Warding V The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding V (WARDING5)
Expertise: Divine Warding V Requires : The following expertise: Divine Warding IV. A skill of type: Warding. Only highest class levels greater than or equal to 54. A base constitution of at least 17. Allows : Divine Warding VI The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VI (WARDING6)
Expertise: Divine Warding VI Requires : The following expertise: Divine Warding V. A skill of type: Warding. Only highest class levels greater than or equal to 59. A base constitution of at least 18. Allows : Divine Warding VII The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VII (WARDING7)
Expertise: Divine Warding VII Requires : The following expertise: Divine Warding VI. A skill of type: Warding. Only highest class levels greater than or equal to 64. A base constitution of at least 19. Allows : Divine Warding VIII The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VIII (WARDING8)
Expertise: Divine Warding VIII Requires : The following expertise: Divine Warding VII. A skill of type: Warding. Only highest class levels greater than or equal to 69. A base constitution of at least 20. Allows : Divine Warding IX The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IX (WARDING9)
Expertise: Divine Warding IX Requires : The following expertise: Divine Warding VIII. A skill of type: Warding. Only highest class levels greater than or equal to 74. A base constitution of at least 21. Allows : Divine Warding X The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding X (WARDING10)
Expertise: Divine Warding X Requires : The following expertise: Divine Warding IX. A skill of type: Warding. Only highest class levels greater than or equal to 79. A base constitution of at least 22. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Durable Crafting I (DURACRAFT1)
Expertise: Durable Crafting I Requires : One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. A base strength of at least 14. Allows : Durable Crafting II The ability to craft armors and clothing to be more protective. Items crafted "Strong" are a little heavier, slightly more protective, and worth a little more.
Durable Crafting II (DURACRAFT2)
Expertise: Durable Crafting II Requires : The following expertise: Durable Crafting I. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. A base strength of at least 18. Allows : Durable Crafting III The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more.
Durable Crafting III (DURACRAFT3)
Expertise: Durable Crafting III Requires : The following expertise: Durable Crafting II. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more.
Echoed Singing I (ECHOSING1)
Expertise: Echoed Singing I Requires : A skill of type: Singing. Only highest class levels greater than or equal to 24. A base charisma of at least 16. Allows : Echoed Singing II The ability to sing songs that can be heard from more rooms away.
Echoed Singing II (ECHOSING2)
Expertise: Echoed Singing II Requires : The following expertise: Echoed Singing I. A skill of type: Singing. Only highest class levels greater than or equal to 29. A base charisma of at least 17. Allows : Echoed Singing III The ability to sing songs that can be heard from more rooms away.
Echoed Singing III (ECHOSING3)
Expertise: Echoed Singing III Requires : The following expertise: Echoed Singing II. A skill of type: Singing. Only highest class levels greater than or equal to 34. A base charisma of at least 18. Allows : Echoed Singing IV The ability to sing songs that can be heard from more rooms away.
Echoed Singing IV (ECHOSING4)
Expertise: Echoed Singing IV Requires : The following expertise: Echoed Singing III. A skill of type: Singing. Only highest class levels greater than or equal to 39. A base charisma of at least 19. Allows : Echoed Singing V The ability to sing songs that can be heard from more rooms away.
Echoed Singing V (ECHOSING5)
Expertise: Echoed Singing V Requires : The following expertise: Echoed Singing IV. A skill of type: Singing. Only highest class levels greater than or equal to 44. A base charisma of at least 20. Allows : Echoed Singing VI The ability to sing songs that can be heard from more rooms away.
Echoed Singing VI (ECHOSING6)
Expertise: Echoed Singing VI Requires : The following expertise: Echoed Singing V. A skill of type: Singing. Only highest class levels greater than or equal to 49. A base charisma of at least 21. Allows : Echoed Singing VII The ability to sing songs that can be heard from more rooms away.
Echoed Singing VII (ECHOSING7)
Expertise: Echoed Singing VII Requires : The following expertise: Echoed Singing VI. A skill of type: Singing. Only highest class levels greater than or equal to 54. A base charisma of at least 22. Allows : Echoed Singing VIII The ability to sing songs that can be heard from more rooms away.
Echoed Singing VIII (ECHOSING8)
Expertise: Echoed Singing VIII Requires : The following expertise: Echoed Singing VII. A skill of type: Singing. Only highest class levels greater than or equal to 59. A base charisma of at least 23. Allows : Echoed Singing IX The ability to sing songs that can be heard from more rooms away.
Echoed Singing IX (ECHOSING9)
Expertise: Echoed Singing IX Requires : The following expertise: Echoed Singing VIII. A skill of type: Singing. Only highest class levels greater than or equal to 64. A base charisma of at least 24. Allows : Echoed Singing X The ability to sing songs that can be heard from more rooms away.
Echoed Singing X (ECHOSING10)
Expertise: Echoed Singing X Requires : The following expertise: Echoed Singing IX. A skill of type: Singing. Only highest class levels greater than or equal to 69. A base charisma of at least 25. The ability to sing songs that can be heard from more rooms away.
Edged Bashing I (EDGESLICE1)
Expertise: Edged Bashing I Requires : One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Edged Bashing II The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing II (EDGESLICE2)
Expertise: Edged Bashing II Requires : The following expertise: Edged Bashing I. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Edged Bashing III The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing III (EDGESLICE3)
Expertise: Edged Bashing III Requires : The following expertise: Edged Bashing II. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Edged Bashing IV The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing IV (EDGESLICE4)
Expertise: Edged Bashing IV Requires : The following expertise: Edged Bashing III. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Edged Bashing V The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing V (EDGESLICE5)
Expertise: Edged Bashing V Requires : The following expertise: Edged Bashing IV. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Edged Bashing VI The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing VI (EDGESLICE6)
Expertise: Edged Bashing VI Requires : The following expertise: Edged Bashing V. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Edged Bashing VII The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing VII (EDGESLICE7)
Expertise: Edged Bashing VII Requires : The following expertise: Edged Bashing VI. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Edged Bashing VIII The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing VIII (EDGESLICE8)
Expertise: Edged Bashing VIII Requires : The following expertise: Edged Bashing VII. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Edged Bashing IX The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing IX (EDGESLICE9)
Expertise: Edged Bashing IX Requires : The following expertise: Edged Bashing VIII. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Edged Bashing X The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing X (EDGESLICE10)
Expertise: Edged Bashing X Requires : The following expertise: Edged Bashing IX. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Piercing I (EDGEPIERCE1)
Expertise: Edged Piercing I Requires : One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Edged Piercing II The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing II (EDGEPIERCE2)
Expertise: Edged Piercing II Requires : The following expertise: Edged Piercing I. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Edged Piercing III The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing III (EDGEPIERCE3)
Expertise: Edged Piercing III Requires : The following expertise: Edged Piercing II. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Edged Piercing IV The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IV (EDGEPIERCE4)
Expertise: Edged Piercing IV Requires : The following expertise: Edged Piercing III. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Edged Piercing V The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing V (EDGEPIERCE5)
Expertise: Edged Piercing V Requires : The following expertise: Edged Piercing IV. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Edged Piercing VI The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VI (EDGEPIERCE6)
Expertise: Edged Piercing VI Requires : The following expertise: Edged Piercing V. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Edged Piercing VII The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VII (EDGEPIERCE7)
Expertise: Edged Piercing VII Requires : The following expertise: Edged Piercing VI. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Edged Piercing VIII The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VIII (EDGEPIERCE8)
Expertise: Edged Piercing VIII Requires : The following expertise: Edged Piercing VII. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Edged Piercing IX The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IX (EDGEPIERCE9)
Expertise: Edged Piercing IX Requires : The following expertise: Edged Piercing VIII. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Edged Piercing X The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing X (EDGEPIERCE10)
Expertise: Edged Piercing X Requires : The following expertise: Edged Piercing IX. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type edged-class weapon.
Edged Striking I (EDGEDSTRIKE1)
Expertise: Edged Striking I Requires : One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Edged Striking II The ability to hit more often when using an edged-class weapon.
Edged Striking II (EDGEDSTRIKE2)
Expertise: Edged Striking II Requires : The following expertise: Edged Striking I. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Edged Striking III The ability to hit more often when using an edged-class weapon.
Edged Striking III (EDGEDSTRIKE3)
Expertise: Edged Striking III Requires : The following expertise: Edged Striking II. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Edged Striking IV The ability to hit more often when using an edged-class weapon.
Edged Striking IV (EDGEDSTRIKE4)
Expertise: Edged Striking IV Requires : The following expertise: Edged Striking III. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Edged Striking V The ability to hit more often when using an edged-class weapon.
Edged Striking V (EDGEDSTRIKE5)
Expertise: Edged Striking V Requires : The following expertise: Edged Striking IV. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Edged Striking VI The ability to hit more often when using an edged-class weapon.
Edged Striking VI (EDGEDSTRIKE6)
Expertise: Edged Striking VI Requires : The following expertise: Edged Striking V. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Edged Striking VII The ability to hit more often when using an edged-class weapon.
Edged Striking VII (EDGEDSTRIKE7)
Expertise: Edged Striking VII Requires : The following expertise: Edged Striking VI. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Edged Striking VIII The ability to hit more often when using an edged-class weapon.
Edged Striking VIII (EDGEDSTRIKE8)
Expertise: Edged Striking VIII Requires : The following expertise: Edged Striking VII. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Edged Striking IX The ability to hit more often when using an edged-class weapon.
Edged Striking IX (EDGEDSTRIKE9)
Expertise: Edged Striking IX Requires : The following expertise: Edged Striking VIII. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Edged Striking X The ability to hit more often when using an edged-class weapon.
Edged Striking X (EDGEDSTRIKE10)
Expertise: Edged Striking X Requires : The following expertise: Edged Striking IX. One of the following skills: Edged Weapon Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using an edged-class weapon.
Enduring I (ENDURING1)
Expertise: Enduring I Requires : A skill of type: Enduring. Only highest class levels greater than or equal to 27. A base constitution of at least 16. Allows : Enduring II The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring II (ENDURING2)
Expertise: Enduring II Requires : The following expertise: Enduring I. A skill of type: Enduring. Only highest class levels greater than or equal to 32. A base constitution of at least 17. Allows : Enduring III The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring III (ENDURING3)
Expertise: Enduring III Requires : The following expertise: Enduring II. A skill of type: Enduring. Only highest class levels greater than or equal to 37. A base constitution of at least 18. Allows : Enduring IV The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IV (ENDURING4)
Expertise: Enduring IV Requires : The following expertise: Enduring III. A skill of type: Enduring. Only highest class levels greater than or equal to 42. A base constitution of at least 19. Allows : Enduring V The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring V (ENDURING5)
Expertise: Enduring V Requires : The following expertise: Enduring IV. A skill of type: Enduring. Only highest class levels greater than or equal to 47. A base constitution of at least 20. Allows : Enduring VI The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VI (ENDURING6)
Expertise: Enduring VI Requires : The following expertise: Enduring V. A skill of type: Enduring. Only highest class levels greater than or equal to 52. A base constitution of at least 21. Allows : Enduring VII The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VII (ENDURING7)
Expertise: Enduring VII Requires : The following expertise: Enduring VI. A skill of type: Enduring. Only highest class levels greater than or equal to 57. A base constitution of at least 22. Allows : Enduring VIII The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VIII (ENDURING8)
Expertise: Enduring VIII Requires : The following expertise: Enduring VII. A skill of type: Enduring. Only highest class levels greater than or equal to 62. A base constitution of at least 23. Allows : Enduring IX The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IX (ENDURING9)
Expertise: Enduring IX Requires : The following expertise: Enduring VIII. A skill of type: Enduring. Only highest class levels greater than or equal to 67. A base constitution of at least 24. Allows : Enduring X The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring X (ENDURING10)
Expertise: Enduring X Requires : The following expertise: Enduring IX. A skill of type: Enduring. Only highest class levels greater than or equal to 72. A base constitution of at least 25. The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising I (EVANGELIST1)
Expertise: Evangelising I Requires : A skill of type: Evangelism. Only highest class levels greater than or equal to 22. A base dexterity of at least 13. Allows : Evangelising II The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising II (EVANGELIST2)
Expertise: Evangelising II Requires : The following expertise: Evangelising I. A skill of type: Evangelism. Only highest class levels greater than or equal to 27. A base dexterity of at least 14. Allows : Evangelising III The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising III (EVANGELIST3)
Expertise: Evangelising III Requires : The following expertise: Evangelising II. A skill of type: Evangelism. Only highest class levels greater than or equal to 32. A base dexterity of at least 15. Allows : Evangelising IV The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising IV (EVANGELIST4)
Expertise: Evangelising IV Requires : The following expertise: Evangelising III. A skill of type: Evangelism. Only highest class levels greater than or equal to 37. A base dexterity of at least 16. Allows : Evangelising V The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising V (EVANGELIST5)
Expertise: Evangelising V Requires : The following expertise: Evangelising IV. A skill of type: Evangelism. Only highest class levels greater than or equal to 42. A base dexterity of at least 17. Allows : Evangelising VI The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VI (EVANGELIST6)
Expertise: Evangelising VI Requires : The following expertise: Evangelising V. A skill of type: Evangelism. Only highest class levels greater than or equal to 47. A base dexterity of at least 18. Allows : Evangelising VII The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VII (EVANGELIST7)
Expertise: Evangelising VII Requires : The following expertise: Evangelising VI. A skill of type: Evangelism. Only highest class levels greater than or equal to 52. A base dexterity of at least 19. Allows : Evangelising VIII The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VIII (EVANGELIST8)
Expertise: Evangelising VIII Requires : The following expertise: Evangelising VII. A skill of type: Evangelism. Only highest class levels greater than or equal to 57. A base dexterity of at least 20. Allows : Evangelising IX The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising IX (EVANGELIST9)
Expertise: Evangelising IX Requires : The following expertise: Evangelising VIII. A skill of type: Evangelism. Only highest class levels greater than or equal to 62. A base dexterity of at least 21. Allows : Evangelising X The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising X (EVANGELIST10)
Expertise: Evangelising X Requires : The following expertise: Evangelising IX. A skill of type: Evangelism. Only highest class levels greater than or equal to 67. A base dexterity of at least 22. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evasively I (EVASIVE1)
Expertise: Evasively I Requires : A skill of type: Evasive. Only highest class levels greater than or equal to 33. A base dexterity of at least 13. Allows : Evasively II Improved knowledge and skill with evasive maneuvers.
Evasively II (EVASIVE2)
Expertise: Evasively II Requires : The following expertise: Evasively I. A skill of type: Evasive. Only highest class levels greater than or equal to 38. A base dexterity of at least 14. Allows : Evasively III Improved knowledge and skill with evasive maneuvers.
Evasively III (EVASIVE3)
Expertise: Evasively III Requires : The following expertise: Evasively II. A skill of type: Evasive. Only highest class levels greater than or equal to 43. A base dexterity of at least 15. Allows : Evasively IV Improved knowledge and skill with evasive maneuvers.
Evasively IV (EVASIVE4)
Expertise: Evasively IV Requires : The following expertise: Evasively III. A skill of type: Evasive. Only highest class levels greater than or equal to 48. A base dexterity of at least 16. Allows : Evasively V Improved knowledge and skill with evasive maneuvers.
Evasively V (EVASIVE5)
Expertise: Evasively V Requires : The following expertise: Evasively IV. A skill of type: Evasive. Only highest class levels greater than or equal to 53. A base dexterity of at least 17. Allows : Evasively VI Improved knowledge and skill with evasive maneuvers.
Evasively VI (EVASIVE6)
Expertise: Evasively VI Requires : The following expertise: Evasively V. A skill of type: Evasive. Only highest class levels greater than or equal to 58. A base dexterity of at least 18. Allows : Evasively VII Improved knowledge and skill with evasive maneuvers.
Evasively VII (EVASIVE7)
Expertise: Evasively VII Requires : The following expertise: Evasively VI. A skill of type: Evasive. Only highest class levels greater than or equal to 63. A base dexterity of at least 19. Allows : Evasively VIII Improved knowledge and skill with evasive maneuvers.
Evasively VIII (EVASIVE8)
Expertise: Evasively VIII Requires : The following expertise: Evasively VII. A skill of type: Evasive. Only highest class levels greater than or equal to 68. A base dexterity of at least 20. Allows : Evasively IX Improved knowledge and skill with evasive maneuvers.
Evasively IX (EVASIVE9)
Expertise: Evasively IX Requires : The following expertise: Evasively VIII. A skill of type: Evasive. Only highest class levels greater than or equal to 73. A base dexterity of at least 21. Allows : Evasively X Improved knowledge and skill with evasive maneuvers.
Evasively X (EVASIVE10)
Expertise: Evasively X Requires : The following expertise: Evasively IX. A skill of type: Evasive. Only highest class levels greater than or equal to 78. A base dexterity of at least 22. Improved knowledge and skill with evasive maneuvers.
Extended Abjuring I (EXTENDEDABJURATION1)
Expertise: Extended Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Abjuring II The ability to cast abjuration spells that last even longer.
Extended Abjuring II (EXTENDEDABJURATION2)
Expertise: Extended Abjuring II Requires : The following expertise: Extended Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Abjuring III The ability to cast abjuration spells that last even longer.
Extended Abjuring III (EXTENDEDABJURATION3)
Expertise: Extended Abjuring III Requires : The following expertise: Extended Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Abjuring IV The ability to cast abjuration spells that last even longer.
Extended Abjuring IV (EXTENDEDABJURATION4)
Expertise: Extended Abjuring IV Requires : The following expertise: Extended Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Abjuring V The ability to cast abjuration spells that last even longer.
Extended Abjuring V (EXTENDEDABJURATION5)
Expertise: Extended Abjuring V Requires : The following expertise: Extended Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Abjuring VI The ability to cast abjuration spells that last even longer.
Extended Abjuring VI (EXTENDEDABJURATION6)
Expertise: Extended Abjuring VI Requires : The following expertise: Extended Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Abjuring VII The ability to cast abjuration spells that last even longer.
Extended Abjuring VII (EXTENDEDABJURATION7)
Expertise: Extended Abjuring VII Requires : The following expertise: Extended Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Abjuring VIII The ability to cast abjuration spells that last even longer.
Extended Abjuring VIII (EXTENDEDABJURATION8)
Expertise: Extended Abjuring VIII Requires : The following expertise: Extended Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Abjuring IX The ability to cast abjuration spells that last even longer.
Extended Abjuring IX (EXTENDEDABJURATION9)
Expertise: Extended Abjuring IX Requires : The following expertise: Extended Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Abjuring X The ability to cast abjuration spells that last even longer.
Extended Abjuring X (EXTENDEDABJURATION10)
Expertise: Extended Abjuring X Requires : The following expertise: Extended Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast abjuration spells that last even longer.
Extended Altering I (EXTENDEDALTERATION1)
Expertise: Extended Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Altering II The ability to cast alteration spells that last even longer.
Extended Altering II (EXTENDEDALTERATION2)
Expertise: Extended Altering II Requires : The following expertise: Extended Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Altering III The ability to cast alteration spells that last even longer.
Extended Altering III (EXTENDEDALTERATION3)
Expertise: Extended Altering III Requires : The following expertise: Extended Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Altering IV The ability to cast alteration spells that last even longer.
Extended Altering IV (EXTENDEDALTERATION4)
Expertise: Extended Altering IV Requires : The following expertise: Extended Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Altering V The ability to cast alteration spells that last even longer.
Extended Altering V (EXTENDEDALTERATION5)
Expertise: Extended Altering V Requires : The following expertise: Extended Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Altering VI The ability to cast alteration spells that last even longer.
Extended Altering VI (EXTENDEDALTERATION6)
Expertise: Extended Altering VI Requires : The following expertise: Extended Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Altering VII The ability to cast alteration spells that last even longer.
Extended Altering VII (EXTENDEDALTERATION7)
Expertise: Extended Altering VII Requires : The following expertise: Extended Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Altering VIII The ability to cast alteration spells that last even longer.
Extended Altering VIII (EXTENDEDALTERATION8)
Expertise: Extended Altering VIII Requires : The following expertise: Extended Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Altering IX The ability to cast alteration spells that last even longer.
Extended Altering IX (EXTENDEDALTERATION9)
Expertise: Extended Altering IX Requires : The following expertise: Extended Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Altering X The ability to cast alteration spells that last even longer.
Extended Altering X (EXTENDEDALTERATION10)
Expertise: Extended Altering X Requires : The following expertise: Extended Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast alteration spells that last even longer.
Extended Conjuring I (EXTENDEDCONJURATION1)
Expertise: Extended Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Conjuring II The ability to cast conjuration spells that last even longer.
Extended Conjuring II (EXTENDEDCONJURATION2)
Expertise: Extended Conjuring II Requires : The following expertise: Extended Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Conjuring III The ability to cast conjuration spells that last even longer.
Extended Conjuring III (EXTENDEDCONJURATION3)
Expertise: Extended Conjuring III Requires : The following expertise: Extended Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Conjuring IV The ability to cast conjuration spells that last even longer.
Extended Conjuring IV (EXTENDEDCONJURATION4)
Expertise: Extended Conjuring IV Requires : The following expertise: Extended Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Conjuring V The ability to cast conjuration spells that last even longer.
Extended Conjuring V (EXTENDEDCONJURATION5)
Expertise: Extended Conjuring V Requires : The following expertise: Extended Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Conjuring VI The ability to cast conjuration spells that last even longer.
Extended Conjuring VI (EXTENDEDCONJURATION6)
Expertise: Extended Conjuring VI Requires : The following expertise: Extended Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Conjuring VII The ability to cast conjuration spells that last even longer.
Extended Conjuring VII (EXTENDEDCONJURATION7)
Expertise: Extended Conjuring VII Requires : The following expertise: Extended Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Conjuring VIII The ability to cast conjuration spells that last even longer.
Extended Conjuring VIII (EXTENDEDCONJURATION8)
Expertise: Extended Conjuring VIII Requires : The following expertise: Extended Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Conjuring IX The ability to cast conjuration spells that last even longer.
Extended Conjuring IX (EXTENDEDCONJURATION9)
Expertise: Extended Conjuring IX Requires : The following expertise: Extended Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Conjuring X The ability to cast conjuration spells that last even longer.
Extended Conjuring X (EXTENDEDCONJURATION10)
Expertise: Extended Conjuring X Requires : The following expertise: Extended Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast conjuration spells that last even longer.
Extended Divining I (EXTENDEDDIVINATION1)
Expertise: Extended Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Divining II The ability to cast divination spells that last even longer.
Extended Divining II (EXTENDEDDIVINATION2)
Expertise: Extended Divining II Requires : The following expertise: Extended Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Divining III The ability to cast divination spells that last even longer.
Extended Divining III (EXTENDEDDIVINATION3)
Expertise: Extended Divining III Requires : The following expertise: Extended Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Divining IV The ability to cast divination spells that last even longer.
Extended Divining IV (EXTENDEDDIVINATION4)
Expertise: Extended Divining IV Requires : The following expertise: Extended Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Divining V The ability to cast divination spells that last even longer.
Extended Divining V (EXTENDEDDIVINATION5)
Expertise: Extended Divining V Requires : The following expertise: Extended Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Divining VI The ability to cast divination spells that last even longer.
Extended Divining VI (EXTENDEDDIVINATION6)
Expertise: Extended Divining VI Requires : The following expertise: Extended Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Divining VII The ability to cast divination spells that last even longer.
Extended Divining VII (EXTENDEDDIVINATION7)
Expertise: Extended Divining VII Requires : The following expertise: Extended Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Divining VIII The ability to cast divination spells that last even longer.
Extended Divining VIII (EXTENDEDDIVINATION8)
Expertise: Extended Divining VIII Requires : The following expertise: Extended Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Divining IX The ability to cast divination spells that last even longer.
Extended Divining IX (EXTENDEDDIVINATION9)
Expertise: Extended Divining IX Requires : The following expertise: Extended Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Divining X The ability to cast divination spells that last even longer.
Extended Divining X (EXTENDEDDIVINATION10)
Expertise: Extended Divining X Requires : The following expertise: Extended Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast divination spells that last even longer.
Extended Enchanting I (EXTENDEDENCHANTMENT1)
Expertise: Extended Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Enchanting II The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting II (EXTENDEDENCHANTMENT2)
Expertise: Extended Enchanting II Requires : The following expertise: Extended Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Enchanting III The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting III (EXTENDEDENCHANTMENT3)
Expertise: Extended Enchanting III Requires : The following expertise: Extended Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Enchanting IV The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IV (EXTENDEDENCHANTMENT4)
Expertise: Extended Enchanting IV Requires : The following expertise: Extended Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Enchanting V The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting V (EXTENDEDENCHANTMENT5)
Expertise: Extended Enchanting V Requires : The following expertise: Extended Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Enchanting VI The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VI (EXTENDEDENCHANTMENT6)
Expertise: Extended Enchanting VI Requires : The following expertise: Extended Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Enchanting VII The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VII (EXTENDEDENCHANTMENT7)
Expertise: Extended Enchanting VII Requires : The following expertise: Extended Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Enchanting VIII The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VIII (EXTENDEDENCHANTMENT8)
Expertise: Extended Enchanting VIII Requires : The following expertise: Extended Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Enchanting IX The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IX (EXTENDEDENCHANTMENT9)
Expertise: Extended Enchanting IX Requires : The following expertise: Extended Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Enchanting X The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting X (EXTENDEDENCHANTMENT10)
Expertise: Extended Enchanting X Requires : The following expertise: Extended Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast enchantment/charm spells that last even longer.
Extended Illusing I (EXTENDEDILLUSION1)
Expertise: Extended Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Illusing II The ability to cast illusion spells that last even longer.
Extended Illusing II (EXTENDEDILLUSION2)
Expertise: Extended Illusing II Requires : The following expertise: Extended Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Illusing III The ability to cast illusion spells that last even longer.
Extended Illusing III (EXTENDEDILLUSION3)
Expertise: Extended Illusing III Requires : The following expertise: Extended Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Illusing IV The ability to cast illusion spells that last even longer.
Extended Illusing IV (EXTENDEDILLUSION4)
Expertise: Extended Illusing IV Requires : The following expertise: Extended Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Illusing V The ability to cast illusion spells that last even longer.
Extended Illusing V (EXTENDEDILLUSION5)
Expertise: Extended Illusing V Requires : The following expertise: Extended Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Illusing VI The ability to cast illusion spells that last even longer.
Extended Illusing VI (EXTENDEDILLUSION6)
Expertise: Extended Illusing VI Requires : The following expertise: Extended Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Illusing VII The ability to cast illusion spells that last even longer.
Extended Illusing VII (EXTENDEDILLUSION7)
Expertise: Extended Illusing VII Requires : The following expertise: Extended Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Illusing VIII The ability to cast illusion spells that last even longer.
Extended Illusing VIII (EXTENDEDILLUSION8)
Expertise: Extended Illusing VIII Requires : The following expertise: Extended Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Illusing IX The ability to cast illusion spells that last even longer.
Extended Illusing IX (EXTENDEDILLUSION9)
Expertise: Extended Illusing IX Requires : The following expertise: Extended Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Illusing X The ability to cast illusion spells that last even longer.
Extended Illusing X (EXTENDEDILLUSION10)
Expertise: Extended Illusing X Requires : The following expertise: Extended Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast illusion spells that last even longer.
Extended In/Evoking I (EXTENDEDINVOCATION1)
Expertise: Extended In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended In/Evoking II The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking II (EXTENDEDINVOCATION2)
Expertise: Extended In/Evoking II Requires : The following expertise: Extended In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended In/Evoking III The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking III (EXTENDEDINVOCATION3)
Expertise: Extended In/Evoking III Requires : The following expertise: Extended In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended In/Evoking IV The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IV (EXTENDEDINVOCATION4)
Expertise: Extended In/Evoking IV Requires : The following expertise: Extended In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended In/Evoking V The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking V (EXTENDEDINVOCATION5)
Expertise: Extended In/Evoking V Requires : The following expertise: Extended In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended In/Evoking VI The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VI (EXTENDEDINVOCATION6)
Expertise: Extended In/Evoking VI Requires : The following expertise: Extended In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended In/Evoking VII The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VII (EXTENDEDINVOCATION7)
Expertise: Extended In/Evoking VII Requires : The following expertise: Extended In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended In/Evoking VIII The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VIII (EXTENDEDINVOCATION8)
Expertise: Extended In/Evoking VIII Requires : The following expertise: Extended In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended In/Evoking IX The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IX (EXTENDEDINVOCATION9)
Expertise: Extended In/Evoking IX Requires : The following expertise: Extended In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended In/Evoking X The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking X (EXTENDEDINVOCATION10)
Expertise: Extended In/Evoking X Requires : The following expertise: Extended In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast invocation/evocation spells that last even longer.
Extended Transmuting I (EXTENDEDTRANSMUTATION1)
Expertise: Extended Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Transmuting II The ability to cast transmutation spells that last even longer.
Extended Transmuting II (EXTENDEDTRANSMUTATION2)
Expertise: Extended Transmuting II Requires : The following expertise: Extended Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Transmuting III The ability to cast transmutation spells that last even longer.
Extended Transmuting III (EXTENDEDTRANSMUTATION3)
Expertise: Extended Transmuting III Requires : The following expertise: Extended Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Transmuting IV The ability to cast transmutation spells that last even longer.
Extended Transmuting IV (EXTENDEDTRANSMUTATION4)
Expertise: Extended Transmuting IV Requires : The following expertise: Extended Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Transmuting V The ability to cast transmutation spells that last even longer.
Extended Transmuting V (EXTENDEDTRANSMUTATION5)
Expertise: Extended Transmuting V Requires : The following expertise: Extended Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Transmuting VI The ability to cast transmutation spells that last even longer.
Extended Transmuting VI (EXTENDEDTRANSMUTATION6)
Expertise: Extended Transmuting VI Requires : The following expertise: Extended Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Transmuting VII The ability to cast transmutation spells that last even longer.
Extended Transmuting VII (EXTENDEDTRANSMUTATION7)
Expertise: Extended Transmuting VII Requires : The following expertise: Extended Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Transmuting VIII The ability to cast transmutation spells that last even longer.
Extended Transmuting VIII (EXTENDEDTRANSMUTATION8)
Expertise: Extended Transmuting VIII Requires : The following expertise: Extended Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Transmuting IX The ability to cast transmutation spells that last even longer.
Extended Transmuting IX (EXTENDEDTRANSMUTATION9)
Expertise: Extended Transmuting IX Requires : The following expertise: Extended Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Transmuting X The ability to cast transmutation spells that last even longer.
Extended Transmuting X (EXTENDEDTRANSMUTATION10)
Expertise: Extended Transmuting X Requires : The following expertise: Extended Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast transmutation spells that last even longer.
Fast Dancing I (FASTDANCE1)
Expertise: Fast Dancing I Requires : A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 20. A base strength of at least 13. A base charisma of at least 13. Allows : Fast Dancing II The ability to perform dances that have a more powerful malicious affect.
Fast Dancing II (FASTDANCE2)
Expertise: Fast Dancing II Requires : The following expertise: Fast Dancing I. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 25. A base strength of at least 14. A base charisma of at least 14. Allows : Fast Dancing III The ability to perform dances that have a more powerful malicious affect.
Fast Dancing III (FASTDANCE3)
Expertise: Fast Dancing III Requires : The following expertise: Fast Dancing II. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 30. A base strength of at least 15. A base charisma of at least 15. Allows : Fast Dancing IV The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IV (FASTDANCE4)
Expertise: Fast Dancing IV Requires : The following expertise: Fast Dancing III. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 35. A base strength of at least 16. A base charisma of at least 16. Allows : Fast Dancing V The ability to perform dances that have a more powerful malicious affect.
Fast Dancing V (FASTDANCE5)
Expertise: Fast Dancing V Requires : The following expertise: Fast Dancing IV. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 40. A base strength of at least 17. A base charisma of at least 17. Allows : Fast Dancing VI The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VI (FASTDANCE6)
Expertise: Fast Dancing VI Requires : The following expertise: Fast Dancing V. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 45. A base strength of at least 18. A base charisma of at least 18. Allows : Fast Dancing VII The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VII (FASTDANCE7)
Expertise: Fast Dancing VII Requires : The following expertise: Fast Dancing VI. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 50. A base strength of at least 19. A base charisma of at least 19. Allows : Fast Dancing VIII The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VIII (FASTDANCE8)
Expertise: Fast Dancing VIII Requires : The following expertise: Fast Dancing VII. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 55. A base strength of at least 20. A base charisma of at least 20. Allows : Fast Dancing IX The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IX (FASTDANCE9)
Expertise: Fast Dancing IX Requires : The following expertise: Fast Dancing VIII. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 60. A base strength of at least 21. A base charisma of at least 21. Allows : Fast Dancing X The ability to perform dances that have a more powerful malicious affect.
Fast Dancing X (FASTDANCE10)
Expertise: Fast Dancing X Requires : The following expertise: Fast Dancing IX. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 65. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful malicious affect.
Fatiguing I (FATIGUER1)
Expertise: Fatiguing I Requires : One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 24. A base constitution of at least 13. Allows : Fatiguing II The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing II (FATIGUER2)
Expertise: Fatiguing II Requires : The following expertise: Fatiguing I. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 29. A base constitution of at least 14. Allows : Fatiguing III The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing III (FATIGUER3)
Expertise: Fatiguing III Requires : The following expertise: Fatiguing II. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 34. A base constitution of at least 15. Allows : Fatiguing IV The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IV (FATIGUER4)
Expertise: Fatiguing IV Requires : The following expertise: Fatiguing III. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 39. A base constitution of at least 16. Allows : Fatiguing V The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing V (FATIGUER5)
Expertise: Fatiguing V Requires : The following expertise: Fatiguing IV. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 44. A base constitution of at least 17. Allows : Fatiguing VI The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VI (FATIGUER6)
Expertise: Fatiguing VI Requires : The following expertise: Fatiguing V. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 49. A base constitution of at least 18. Allows : Fatiguing VII The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VII (FATIGUER7)
Expertise: Fatiguing VII Requires : The following expertise: Fatiguing VI. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 54. A base constitution of at least 19. Allows : Fatiguing VIII The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VIII (FATIGUER8)
Expertise: Fatiguing VIII Requires : The following expertise: Fatiguing VII. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 59. A base constitution of at least 20. Allows : Fatiguing IX The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IX (FATIGUER9)
Expertise: Fatiguing IX Requires : The following expertise: Fatiguing VIII. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 64. A base constitution of at least 21. Allows : Fatiguing X The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing X (FATIGUER10)
Expertise: Fatiguing X Requires : The following expertise: Fatiguing IX. One of the following skills: Disabling Caltrops. Only highest class levels greater than or equal to 69. A base constitution of at least 22. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fine Calligraphy I (CALIGRAPHY1)
Expertise: Fine Calligraphy I Requires : A skill of type: Calligraphy. Only highest class levels greater than or equal to 28. A base intelligence of at least 13. Allows : Fine Calligraphy II The ability to handle more difficult calligraphy chores.
Fine Calligraphy II (CALIGRAPHY2)
Expertise: Fine Calligraphy II Requires : The following expertise: Fine Calligraphy I. A skill of type: Calligraphy. Only highest class levels greater than or equal to 33. A base intelligence of at least 14. Allows : Fine Calligraphy III The ability to handle more difficult calligraphy chores.
Fine Calligraphy III (CALIGRAPHY3)
Expertise: Fine Calligraphy III Requires : The following expertise: Fine Calligraphy II. A skill of type: Calligraphy. Only highest class levels greater than or equal to 38. A base intelligence of at least 15. Allows : Fine Calligraphy IV The ability to handle more difficult calligraphy chores.
Fine Calligraphy IV (CALIGRAPHY4)
Expertise: Fine Calligraphy IV Requires : The following expertise: Fine Calligraphy III. A skill of type: Calligraphy. Only highest class levels greater than or equal to 43. A base intelligence of at least 16. Allows : Fine Calligraphy V The ability to handle more difficult calligraphy chores.
Fine Calligraphy V (CALIGRAPHY5)
Expertise: Fine Calligraphy V Requires : The following expertise: Fine Calligraphy IV. A skill of type: Calligraphy. Only highest class levels greater than or equal to 48. A base intelligence of at least 17. Allows : Fine Calligraphy VI The ability to handle more difficult calligraphy chores.
Fine Calligraphy VI (CALIGRAPHY6)
Expertise: Fine Calligraphy VI Requires : The following expertise: Fine Calligraphy V. A skill of type: Calligraphy. Only highest class levels greater than or equal to 53. A base intelligence of at least 18. Allows : Fine Calligraphy VII The ability to handle more difficult calligraphy chores.
Fine Calligraphy VII (CALIGRAPHY7)
Expertise: Fine Calligraphy VII Requires : The following expertise: Fine Calligraphy VI. A skill of type: Calligraphy. Only highest class levels greater than or equal to 58. A base intelligence of at least 19. Allows : Fine Calligraphy VIII The ability to handle more difficult calligraphy chores.
Fine Calligraphy VIII (CALIGRAPHY8)
Expertise: Fine Calligraphy VIII Requires : The following expertise: Fine Calligraphy VII. A skill of type: Calligraphy. Only highest class levels greater than or equal to 63. A base intelligence of at least 20. Allows : Fine Calligraphy IX The ability to handle more difficult calligraphy chores.
Fine Calligraphy IX (CALIGRAPHY9)
Expertise: Fine Calligraphy IX Requires : The following expertise: Fine Calligraphy VIII. A skill of type: Calligraphy. Only highest class levels greater than or equal to 68. A base intelligence of at least 21. Allows : Fine Calligraphy X The ability to handle more difficult calligraphy chores.
Fine Calligraphy X (CALIGRAPHY10)
Expertise: Fine Calligraphy X Requires : The following expertise: Fine Calligraphy IX. A skill of type: Calligraphy. Only highest class levels greater than or equal to 73. A base intelligence of at least 22. The ability to handle more difficult calligraphy chores.
Fitness I (FITNESS1)
Expertise: Fitness I Requires : A skill of type: Fitness. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Allows : Fitness II Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness II (FITNESS2)
Expertise: Fitness II Requires : The following expertise: Fitness I. A skill of type: Fitness. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Allows : Fitness III Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness III (FITNESS3)
Expertise: Fitness III Requires : The following expertise: Fitness II. A skill of type: Fitness. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Allows : Fitness IV Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness IV (FITNESS4)
Expertise: Fitness IV Requires : The following expertise: Fitness III. A skill of type: Fitness. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Allows : Fitness V Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness V (FITNESS5)
Expertise: Fitness V Requires : The following expertise: Fitness IV. A skill of type: Fitness. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Allows : Fitness VI Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VI (FITNESS6)
Expertise: Fitness VI Requires : The following expertise: Fitness V. A skill of type: Fitness. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Allows : Fitness VII Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VII (FITNESS7)
Expertise: Fitness VII Requires : The following expertise: Fitness VI. A skill of type: Fitness. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Allows : Fitness VIII Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VIII (FITNESS8)
Expertise: Fitness VIII Requires : The following expertise: Fitness VII. A skill of type: Fitness. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Allows : Fitness IX Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness IX (FITNESS9)
Expertise: Fitness IX Requires : The following expertise: Fitness VIII. A skill of type: Fitness. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Allows : Fitness X Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness X (FITNESS10)
Expertise: Fitness X Requires : The following expertise: Fitness IX. A skill of type: Fitness. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Flailed Bashing I (FLAILEDBASH1)
Expertise: Flailed Bashing I Requires : One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Flailed Bashing II The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing II (FLAILEDBASH2)
Expertise: Flailed Bashing II Requires : The following expertise: Flailed Bashing I. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Flailed Bashing III The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing III (FLAILEDBASH3)
Expertise: Flailed Bashing III Requires : The following expertise: Flailed Bashing II. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Flailed Bashing IV The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IV (FLAILEDBASH4)
Expertise: Flailed Bashing IV Requires : The following expertise: Flailed Bashing III. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Flailed Bashing V The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing V (FLAILEDBASH5)
Expertise: Flailed Bashing V Requires : The following expertise: Flailed Bashing IV. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Flailed Bashing VI The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VI (FLAILEDBASH6)
Expertise: Flailed Bashing VI Requires : The following expertise: Flailed Bashing V. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Flailed Bashing VII The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VII (FLAILEDBASH7)
Expertise: Flailed Bashing VII Requires : The following expertise: Flailed Bashing VI. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Flailed Bashing VIII The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VIII (FLAILEDBASH8)
Expertise: Flailed Bashing VIII Requires : The following expertise: Flailed Bashing VII. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Flailed Bashing IX The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IX (FLAILEDBASH9)
Expertise: Flailed Bashing IX Requires : The following expertise: Flailed Bashing VIII. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Flailed Bashing X The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing X (FLAILEDBASH10)
Expertise: Flailed Bashing X Requires : The following expertise: Flailed Bashing IX. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Slicing I (FLAILEDSLASH1)
Expertise: Flailed Slicing I Requires : One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Flailed Slicing II The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing II (FLAILEDSLASH2)
Expertise: Flailed Slicing II Requires : The following expertise: Flailed Slicing I. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Flailed Slicing III The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing III (FLAILEDSLASH3)
Expertise: Flailed Slicing III Requires : The following expertise: Flailed Slicing II. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Flailed Slicing IV The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing IV (FLAILEDSLASH4)
Expertise: Flailed Slicing IV Requires : The following expertise: Flailed Slicing III. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Flailed Slicing V The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing V (FLAILEDSLASH5)
Expertise: Flailed Slicing V Requires : The following expertise: Flailed Slicing IV. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Flailed Slicing VI The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing VI (FLAILEDSLASH6)
Expertise: Flailed Slicing VI Requires : The following expertise: Flailed Slicing V. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Flailed Slicing VII The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing VII (FLAILEDSLASH7)
Expertise: Flailed Slicing VII Requires : The following expertise: Flailed Slicing VI. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Flailed Slicing VIII The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing VIII (FLAILEDSLASH8)
Expertise: Flailed Slicing VIII Requires : The following expertise: Flailed Slicing VII. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Flailed Slicing IX The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing IX (FLAILEDSLASH9)
Expertise: Flailed Slicing IX Requires : The following expertise: Flailed Slicing VIII. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Flailed Slicing X The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing X (FLAILEDSLASH10)
Expertise: Flailed Slicing X Requires : The following expertise: Flailed Slicing IX. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Striking I (FLAILEDSTRIKE1)
Expertise: Flailed Striking I Requires : One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Flailed Striking II The ability to hit more often when using a flail-class weapon.
Flailed Striking II (FLAILEDSTRIKE2)
Expertise: Flailed Striking II Requires : The following expertise: Flailed Striking I. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Flailed Striking III The ability to hit more often when using a flail-class weapon.
Flailed Striking III (FLAILEDSTRIKE3)
Expertise: Flailed Striking III Requires : The following expertise: Flailed Striking II. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Flailed Striking IV The ability to hit more often when using a flail-class weapon.
Flailed Striking IV (FLAILEDSTRIKE4)
Expertise: Flailed Striking IV Requires : The following expertise: Flailed Striking III. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Flailed Striking V The ability to hit more often when using a flail-class weapon.
Flailed Striking V (FLAILEDSTRIKE5)
Expertise: Flailed Striking V Requires : The following expertise: Flailed Striking IV. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Flailed Striking VI The ability to hit more often when using a flail-class weapon.
Flailed Striking VI (FLAILEDSTRIKE6)
Expertise: Flailed Striking VI Requires : The following expertise: Flailed Striking V. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Flailed Striking VII The ability to hit more often when using a flail-class weapon.
Flailed Striking VII (FLAILEDSTRIKE7)
Expertise: Flailed Striking VII Requires : The following expertise: Flailed Striking VI. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Flailed Striking VIII The ability to hit more often when using a flail-class weapon.
Flailed Striking VIII (FLAILEDSTRIKE8)
Expertise: Flailed Striking VIII Requires : The following expertise: Flailed Striking VII. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Flailed Striking IX The ability to hit more often when using a flail-class weapon.
Flailed Striking IX (FLAILEDSTRIKE9)
Expertise: Flailed Striking IX Requires : The following expertise: Flailed Striking VIII. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Flailed Striking X The ability to hit more often when using a flail-class weapon.
Flailed Striking X (FLAILEDSTRIKE10)
Expertise: Flailed Striking X Requires : The following expertise: Flailed Striking IX. One of the following skills: Flailing Weapon Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a flail-class weapon.
Foolmaking I (FOOLISH1)
Expertise: Foolmaking I Requires : A skill of type: Foolishness. Only highest class levels greater than or equal to 27. A base charisma of at least 13. Allows : Foolmaking II The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking II (FOOLISH2)
Expertise: Foolmaking II Requires : The following expertise: Foolmaking I. A skill of type: Foolishness. Only highest class levels greater than or equal to 32. A base charisma of at least 14. Allows : Foolmaking III The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking III (FOOLISH3)
Expertise: Foolmaking III Requires : The following expertise: Foolmaking II. A skill of type: Foolishness. Only highest class levels greater than or equal to 37. A base charisma of at least 15. Allows : Foolmaking IV The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IV (FOOLISH4)
Expertise: Foolmaking IV Requires : The following expertise: Foolmaking III. A skill of type: Foolishness. Only highest class levels greater than or equal to 42. A base charisma of at least 16. Allows : Foolmaking V The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking V (FOOLISH5)
Expertise: Foolmaking V Requires : The following expertise: Foolmaking IV. A skill of type: Foolishness. Only highest class levels greater than or equal to 47. A base charisma of at least 17. Allows : Foolmaking VI The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VI (FOOLISH6)
Expertise: Foolmaking VI Requires : The following expertise: Foolmaking V. A skill of type: Foolishness. Only highest class levels greater than or equal to 52. A base charisma of at least 18. Allows : Foolmaking VII The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VII (FOOLISH7)
Expertise: Foolmaking VII Requires : The following expertise: Foolmaking VI. A skill of type: Foolishness. Only highest class levels greater than or equal to 57. A base charisma of at least 19. Allows : Foolmaking VIII The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VIII (FOOLISH8)
Expertise: Foolmaking VIII Requires : The following expertise: Foolmaking VII. A skill of type: Foolishness. Only highest class levels greater than or equal to 62. A base charisma of at least 20. Allows : Foolmaking IX The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IX (FOOLISH9)
Expertise: Foolmaking IX Requires : The following expertise: Foolmaking VIII. A skill of type: Foolishness. Only highest class levels greater than or equal to 67. A base charisma of at least 21. Allows : Foolmaking X The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking X (FOOLISH10)
Expertise: Foolmaking X Requires : The following expertise: Foolmaking IX. A skill of type: Foolishness. Only highest class levels greater than or equal to 72. A base charisma of at least 22. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Ghoul Lore I (GHOULLORE1)
Expertise: Ghoul Lore I Requires : One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. Allows : Ghoul Lore II The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore II (GHOULLORE2)
Expertise: Ghoul Lore II Requires : The following expertise: Ghoul Lore I. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. Allows : Ghoul Lore III The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore III (GHOULLORE3)
Expertise: Ghoul Lore III Requires : The following expertise: Ghoul Lore II. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. Allows : Ghoul Lore IV The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IV (GHOULLORE4)
Expertise: Ghoul Lore IV Requires : The following expertise: Ghoul Lore III. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. Allows : Ghoul Lore V The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore V (GHOULLORE5)
Expertise: Ghoul Lore V Requires : The following expertise: Ghoul Lore IV. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. Allows : Ghoul Lore VI The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VI (GHOULLORE6)
Expertise: Ghoul Lore VI Requires : The following expertise: Ghoul Lore V. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. Allows : Ghoul Lore VII The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VII (GHOULLORE7)
Expertise: Ghoul Lore VII Requires : The following expertise: Ghoul Lore VI. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. Allows : Ghoul Lore VIII The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VIII (GHOULLORE8)
Expertise: Ghoul Lore VIII Requires : The following expertise: Ghoul Lore VII. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. Allows : Ghoul Lore IX The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IX (GHOULLORE9)
Expertise: Ghoul Lore IX Requires : The following expertise: Ghoul Lore VIII. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. Allows : Ghoul Lore X The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore X (GHOULLORE10)
Expertise: Ghoul Lore X Requires : The following expertise: Ghoul Lore IX. One of the following skills: Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. The ability to magically generate higher level ghouls and ghasts.
Hammer Bashing I (HAMMERBASH1)
Expertise: Hammer Bashing I Requires : One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Hammer Bashing II The ability to do more damage when using a bashing-type hammer.
Hammer Bashing II (HAMMERBASH2)
Expertise: Hammer Bashing II Requires : The following expertise: Hammer Bashing I. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Hammer Bashing III The ability to do more damage when using a bashing-type hammer.
Hammer Bashing III (HAMMERBASH3)
Expertise: Hammer Bashing III Requires : The following expertise: Hammer Bashing II. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Hammer Bashing IV The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IV (HAMMERBASH4)
Expertise: Hammer Bashing IV Requires : The following expertise: Hammer Bashing III. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Hammer Bashing V The ability to do more damage when using a bashing-type hammer.
Hammer Bashing V (HAMMERBASH5)
Expertise: Hammer Bashing V Requires : The following expertise: Hammer Bashing IV. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Hammer Bashing VI The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VI (HAMMERBASH6)
Expertise: Hammer Bashing VI Requires : The following expertise: Hammer Bashing V. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Hammer Bashing VII The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VII (HAMMERBASH7)
Expertise: Hammer Bashing VII Requires : The following expertise: Hammer Bashing VI. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Hammer Bashing VIII The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VIII (HAMMERBASH8)
Expertise: Hammer Bashing VIII Requires : The following expertise: Hammer Bashing VII. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Hammer Bashing IX The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IX (HAMMERBASH9)
Expertise: Hammer Bashing IX Requires : The following expertise: Hammer Bashing VIII. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Hammer Bashing X The ability to do more damage when using a bashing-type hammer.
Hammer Bashing X (HAMMERBASH10)
Expertise: Hammer Bashing X Requires : The following expertise: Hammer Bashing IX. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type hammer.
Hammer Striking I (HAMMERSTRIKE1)
Expertise: Hammer Striking I Requires : One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Hammer Striking II The ability to hit more often when using a hammer.
Hammer Striking II (HAMMERSTRIKE2)
Expertise: Hammer Striking II Requires : The following expertise: Hammer Striking I. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Hammer Striking III The ability to hit more often when using a hammer.
Hammer Striking III (HAMMERSTRIKE3)
Expertise: Hammer Striking III Requires : The following expertise: Hammer Striking II. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Hammer Striking IV The ability to hit more often when using a hammer.
Hammer Striking IV (HAMMERSTRIKE4)
Expertise: Hammer Striking IV Requires : The following expertise: Hammer Striking III. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Hammer Striking V The ability to hit more often when using a hammer.
Hammer Striking V (HAMMERSTRIKE5)
Expertise: Hammer Striking V Requires : The following expertise: Hammer Striking IV. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Hammer Striking VI The ability to hit more often when using a hammer.
Hammer Striking VI (HAMMERSTRIKE6)
Expertise: Hammer Striking VI Requires : The following expertise: Hammer Striking V. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Hammer Striking VII The ability to hit more often when using a hammer.
Hammer Striking VII (HAMMERSTRIKE7)
Expertise: Hammer Striking VII Requires : The following expertise: Hammer Striking VI. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Hammer Striking VIII The ability to hit more often when using a hammer.
Hammer Striking VIII (HAMMERSTRIKE8)
Expertise: Hammer Striking VIII Requires : The following expertise: Hammer Striking VII. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Hammer Striking IX The ability to hit more often when using a hammer.
Hammer Striking IX (HAMMERSTRIKE9)
Expertise: Hammer Striking IX Requires : The following expertise: Hammer Striking VIII. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Hammer Striking X The ability to hit more often when using a hammer.
Hammer Striking X (HAMMERSTRIKE10)
Expertise: Hammer Striking X Requires : The following expertise: Hammer Striking IX. One of the following skills: Hammer Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a hammer.
Hardy Planting I (HARDYPLANT1)
Expertise: Hardy Planting I Requires : A skill of type: Plant growth. Only highest class levels greater than or equal to 31. A base constitution of at least 13. Allows : Hardy Planting II The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting II (HARDYPLANT2)
Expertise: Hardy Planting II Requires : The following expertise: Hardy Planting I. A skill of type: Plant growth. Only highest class levels greater than or equal to 36. A base constitution of at least 14. Allows : Hardy Planting III The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting III (HARDYPLANT3)
Expertise: Hardy Planting III Requires : The following expertise: Hardy Planting II. A skill of type: Plant growth. Only highest class levels greater than or equal to 41. A base constitution of at least 15. Allows : Hardy Planting IV The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting IV (HARDYPLANT4)
Expertise: Hardy Planting IV Requires : The following expertise: Hardy Planting III. A skill of type: Plant growth. Only highest class levels greater than or equal to 46. A base constitution of at least 16. Allows : Hardy Planting V The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting V (HARDYPLANT5)
Expertise: Hardy Planting V Requires : The following expertise: Hardy Planting IV. A skill of type: Plant growth. Only highest class levels greater than or equal to 51. A base constitution of at least 17. Allows : Hardy Planting VI The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VI (HARDYPLANT6)
Expertise: Hardy Planting VI Requires : The following expertise: Hardy Planting V. A skill of type: Plant growth. Only highest class levels greater than or equal to 56. A base constitution of at least 18. Allows : Hardy Planting VII The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VII (HARDYPLANT7)
Expertise: Hardy Planting VII Requires : The following expertise: Hardy Planting VI. A skill of type: Plant growth. Only highest class levels greater than or equal to 61. A base constitution of at least 19. Allows : Hardy Planting VIII The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VIII (HARDYPLANT8)
Expertise: Hardy Planting VIII Requires : The following expertise: Hardy Planting VII. A skill of type: Plant growth. Only highest class levels greater than or equal to 66. A base constitution of at least 20. Allows : Hardy Planting IX The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting IX (HARDYPLANT9)
Expertise: Hardy Planting IX Requires : The following expertise: Hardy Planting VIII. A skill of type: Plant growth. Only highest class levels greater than or equal to 71. A base constitution of at least 21. Allows : Hardy Planting X The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting X (HARDYPLANT10)
Expertise: Hardy Planting X Requires : The following expertise: Hardy Planting IX. A skill of type: Plant growth. Only highest class levels greater than or equal to 76. A base constitution of at least 22. The ability to cast plant growing chants that produce more hardy plants than usual.
Healing I (HEALING1)
Expertise: Healing I Requires : A skill of type: Healing. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Healing II The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing II (HEALING2)
Expertise: Healing II Requires : The following expertise: Healing I. A skill of type: Healing. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Healing III The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing III (HEALING3)
Expertise: Healing III Requires : The following expertise: Healing II. A skill of type: Healing. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Healing IV The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IV (HEALING4)
Expertise: Healing IV Requires : The following expertise: Healing III. A skill of type: Healing. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Healing V The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing V (HEALING5)
Expertise: Healing V Requires : The following expertise: Healing IV. A skill of type: Healing. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Healing VI The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VI (HEALING6)
Expertise: Healing VI Requires : The following expertise: Healing V. A skill of type: Healing. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Healing VII The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VII (HEALING7)
Expertise: Healing VII Requires : The following expertise: Healing VI. A skill of type: Healing. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Healing VIII The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VIII (HEALING8)
Expertise: Healing VIII Requires : The following expertise: Healing VII. A skill of type: Healing. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Healing IX The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IX (HEALING9)
Expertise: Healing IX Requires : The following expertise: Healing VIII. A skill of type: Healing. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Healing X The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing X (HEALING10)
Expertise: Healing X Requires : The following expertise: Healing IX. A skill of type: Healing. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Home Cooking I (HOMECOOKING1)
Expertise: Home Cooking I Requires : One of the following skills: Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class levels greater than or equal to 15. A base wisdom of at least 13. Allows : Home Cooking II The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Home Cooking II (HOMECOOKING2)
Expertise: Home Cooking II Requires : The following expertise: Home Cooking I. One of the following skills: Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class levels greater than or equal to 20. A base wisdom of at least 14. Allows : Home Cooking III The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Home Cooking III (HOMECOOKING3)
Expertise: Home Cooking III Requires : The following expertise: Home Cooking II. One of the following skills: Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class levels greater than or equal to 25. A base wisdom of at least 15. The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Ignalist I (IGNALIST1)
Expertise: Ignalist I Requires : A skill of type: Burning. Only highest class levels greater than or equal to 31. A base strength of at least 13. Allows : Ignalist II The ability to deal more damage from magical fire attacks
Ignalist II (IGNALIST2)
Expertise: Ignalist II Requires : The following expertise: Ignalist I. A skill of type: Burning. Only highest class levels greater than or equal to 36. A base strength of at least 14. Allows : Ignalist III The ability to deal more damage from magical fire attacks
Ignalist III (IGNALIST3)
Expertise: Ignalist III Requires : The following expertise: Ignalist II. A skill of type: Burning. Only highest class levels greater than or equal to 41. A base strength of at least 15. Allows : Ignalist IV The ability to deal more damage from magical fire attacks
Ignalist IV (IGNALIST4)
Expertise: Ignalist IV Requires : The following expertise: Ignalist III. A skill of type: Burning. Only highest class levels greater than or equal to 46. A base strength of at least 16. Allows : Ignalist V The ability to deal more damage from magical fire attacks
Ignalist V (IGNALIST5)
Expertise: Ignalist V Requires : The following expertise: Ignalist IV. A skill of type: Burning. Only highest class levels greater than or equal to 51. A base strength of at least 17. Allows : Ignalist VI The ability to deal more damage from magical fire attacks
Ignalist VI (IGNALIST6)
Expertise: Ignalist VI Requires : The following expertise: Ignalist V. A skill of type: Burning. Only highest class levels greater than or equal to 56. A base strength of at least 18. Allows : Ignalist VII The ability to deal more damage from magical fire attacks
Ignalist VII (IGNALIST7)
Expertise: Ignalist VII Requires : The following expertise: Ignalist VI. A skill of type: Burning. Only highest class levels greater than or equal to 61. A base strength of at least 19. Allows : Ignalist VIII The ability to deal more damage from magical fire attacks
Ignalist VIII (IGNALIST8)
Expertise: Ignalist VIII Requires : The following expertise: Ignalist VII. A skill of type: Burning. Only highest class levels greater than or equal to 66. A base strength of at least 20. Allows : Ignalist IX The ability to deal more damage from magical fire attacks
Ignalist IX (IGNALIST9)
Expertise: Ignalist IX Requires : The following expertise: Ignalist VIII. A skill of type: Burning. Only highest class levels greater than or equal to 71. A base strength of at least 21. Allows : Ignalist X The ability to deal more damage from magical fire attacks
Ignalist X (IGNALIST10)
Expertise: Ignalist X Requires : The following expertise: Ignalist IX. A skill of type: Burning. Only highest class levels greater than or equal to 76. A base strength of at least 22. The ability to deal more damage from magical fire attacks
Influencing I (INFLUENCE1)
Expertise: Influencing I Requires : A skill of type: Influential. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Influencing II The ability to be more influential when imposing ones will on others.
Influencing II (INFLUENCE2)
Expertise: Influencing II Requires : The following expertise: Influencing I. A skill of type: Influential. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Influencing III The ability to be more influential when imposing ones will on others.
Influencing III (INFLUENCE3)
Expertise: Influencing III Requires : The following expertise: Influencing II. A skill of type: Influential. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Influencing IV The ability to be more influential when imposing ones will on others.
Influencing IV (INFLUENCE4)
Expertise: Influencing IV Requires : The following expertise: Influencing III. A skill of type: Influential. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Influencing V The ability to be more influential when imposing ones will on others.
Influencing V (INFLUENCE5)
Expertise: Influencing V Requires : The following expertise: Influencing IV. A skill of type: Influential. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Influencing VI The ability to be more influential when imposing ones will on others.
Influencing VI (INFLUENCE6)
Expertise: Influencing VI Requires : The following expertise: Influencing V. A skill of type: Influential. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Influencing VII The ability to be more influential when imposing ones will on others.
Influencing VII (INFLUENCE7)
Expertise: Influencing VII Requires : The following expertise: Influencing VI. A skill of type: Influential. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Influencing VIII The ability to be more influential when imposing ones will on others.
Influencing VIII (INFLUENCE8)
Expertise: Influencing VIII Requires : The following expertise: Influencing VII. A skill of type: Influential. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Influencing IX The ability to be more influential when imposing ones will on others.
Influencing IX (INFLUENCE9)
Expertise: Influencing IX Requires : The following expertise: Influencing VIII. A skill of type: Influential. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Influencing X The ability to be more influential when imposing ones will on others.
Influencing X (INFLUENCE10)
Expertise: Influencing X Requires : The following expertise: Influencing IX. A skill of type: Influential. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to be more influential when imposing ones will on others.
Ingenious Engineering I (SMARTENGINEERING1)
Expertise: Ingenious Engineering I Requires : One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 26. A base intelligence of at least 13. A base wisdom of at least 13. Allows : Ingenious Engineering II The ability to engineer using fewer materials.
Ingenious Engineering II (SMARTENGINEERING2)
Expertise: Ingenious Engineering II Requires : The following expertise: Ingenious Engineering I. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 31. A base intelligence of at least 14. A base wisdom of at least 14. Allows : Ingenious Engineering III The ability to engineer using fewer materials.
Ingenious Engineering III (SMARTENGINEERING3)
Expertise: Ingenious Engineering III Requires : The following expertise: Ingenious Engineering II. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 36. A base intelligence of at least 15. A base wisdom of at least 15. Allows : Ingenious Engineering IV The ability to engineer using fewer materials.
Ingenious Engineering IV (SMARTENGINEERING4)
Expertise: Ingenious Engineering IV Requires : The following expertise: Ingenious Engineering III. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 41. A base intelligence of at least 16. A base wisdom of at least 16. Allows : Ingenious Engineering V The ability to engineer using fewer materials.
Ingenious Engineering V (SMARTENGINEERING5)
Expertise: Ingenious Engineering V Requires : The following expertise: Ingenious Engineering IV. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 46. A base intelligence of at least 17. A base wisdom of at least 17. Allows : Ingenious Engineering VI The ability to engineer using fewer materials.
Ingenious Engineering VI (SMARTENGINEERING6)
Expertise: Ingenious Engineering VI Requires : The following expertise: Ingenious Engineering V. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 51. A base intelligence of at least 18. A base wisdom of at least 18. Allows : Ingenious Engineering VII The ability to engineer using fewer materials.
Ingenious Engineering VII (SMARTENGINEERING7)
Expertise: Ingenious Engineering VII Requires : The following expertise: Ingenious Engineering VI. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 56. A base intelligence of at least 19. A base wisdom of at least 19. Allows : Ingenious Engineering VIII The ability to engineer using fewer materials.
Ingenious Engineering VIII (SMARTENGINEERING8)
Expertise: Ingenious Engineering VIII Requires : The following expertise: Ingenious Engineering VII. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 61. A base intelligence of at least 20. A base wisdom of at least 20. Allows : Ingenious Engineering IX The ability to engineer using fewer materials.
Ingenious Engineering IX (SMARTENGINEERING9)
Expertise: Ingenious Engineering IX Requires : The following expertise: Ingenious Engineering VIII. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 66. A base intelligence of at least 21. A base wisdom of at least 21. Allows : Ingenious Engineering X The ability to engineer using fewer materials.
Ingenious Engineering X (SMARTENGINEERING10)
Expertise: Ingenious Engineering X Requires : The following expertise: Ingenious Engineering IX. One of the following skills: Construction, Masonry. Only highest class levels greater than or equal to 71. A base intelligence of at least 22. A base wisdom of at least 22. The ability to engineer using fewer materials.
Iron Kicking I (IRONKICK1)
Expertise: Iron Kicking I Requires : A skill of type: Kicking. Only highest class levels greater than or equal to 27. A base constitution of at least 13. Allows : Iron Kicking II The ability to make more ferocious kicks.
Iron Kicking II (IRONKICK2)
Expertise: Iron Kicking II Requires : The following expertise: Iron Kicking I. A skill of type: Kicking. Only highest class levels greater than or equal to 32. A base constitution of at least 14. Allows : Iron Kicking III The ability to make more ferocious kicks.
Iron Kicking III (IRONKICK3)
Expertise: Iron Kicking III Requires : The following expertise: Iron Kicking II. A skill of type: Kicking. Only highest class levels greater than or equal to 37. A base constitution of at least 15. Allows : Iron Kicking IV The ability to make more ferocious kicks.
Iron Kicking IV (IRONKICK4)
Expertise: Iron Kicking IV Requires : The following expertise: Iron Kicking III. A skill of type: Kicking. Only highest class levels greater than or equal to 42. A base constitution of at least 16. Allows : Iron Kicking V The ability to make more ferocious kicks.
Iron Kicking V (IRONKICK5)
Expertise: Iron Kicking V Requires : The following expertise: Iron Kicking IV. A skill of type: Kicking. Only highest class levels greater than or equal to 47. A base constitution of at least 17. Allows : Iron Kicking VI The ability to make more ferocious kicks.
Iron Kicking VI (IRONKICK6)
Expertise: Iron Kicking VI Requires : The following expertise: Iron Kicking V. A skill of type: Kicking. Only highest class levels greater than or equal to 52. A base constitution of at least 18. Allows : Iron Kicking VII The ability to make more ferocious kicks.
Iron Kicking VII (IRONKICK7)
Expertise: Iron Kicking VII Requires : The following expertise: Iron Kicking VI. A skill of type: Kicking. Only highest class levels greater than or equal to 57. A base constitution of at least 19. Allows : Iron Kicking VIII The ability to make more ferocious kicks.
Iron Kicking VIII (IRONKICK8)
Expertise: Iron Kicking VIII Requires : The following expertise: Iron Kicking VII. A skill of type: Kicking. Only highest class levels greater than or equal to 62. A base constitution of at least 20. Allows : Iron Kicking IX The ability to make more ferocious kicks.
Iron Kicking IX (IRONKICK9)
Expertise: Iron Kicking IX Requires : The following expertise: Iron Kicking VIII. A skill of type: Kicking. Only highest class levels greater than or equal to 67. A base constitution of at least 21. Allows : Iron Kicking X The ability to make more ferocious kicks.
Iron Kicking X (IRONKICK10)
Expertise: Iron Kicking X Requires : The following expertise: Iron Kicking IX. A skill of type: Kicking. Only highest class levels greater than or equal to 72. A base constitution of at least 22. The ability to make more ferocious kicks.
Iron Punching I (IRONPUNCH1)
Expertise: Iron Punching I Requires : A skill of type: Punching. Only highest class levels greater than or equal to 27. A base strength of at least 13. Allows : Iron Punching II The ability to make more ferocious punches.
Iron Punching II (IRONPUNCH2)
Expertise: Iron Punching II Requires : The following expertise: Iron Punching I. A skill of type: Punching. Only highest class levels greater than or equal to 32. A base strength of at least 14. Allows : Iron Punching III The ability to make more ferocious punches.
Iron Punching III (IRONPUNCH3)
Expertise: Iron Punching III Requires : The following expertise: Iron Punching II. A skill of type: Punching. Only highest class levels greater than or equal to 37. A base strength of at least 15. Allows : Iron Punching IV The ability to make more ferocious punches.
Iron Punching IV (IRONPUNCH4)
Expertise: Iron Punching IV Requires : The following expertise: Iron Punching III. A skill of type: Punching. Only highest class levels greater than or equal to 42. A base strength of at least 16. Allows : Iron Punching V The ability to make more ferocious punches.
Iron Punching V (IRONPUNCH5)
Expertise: Iron Punching V Requires : The following expertise: Iron Punching IV. A skill of type: Punching. Only highest class levels greater than or equal to 47. A base strength of at least 17. Allows : Iron Punching VI The ability to make more ferocious punches.
Iron Punching VI (IRONPUNCH6)
Expertise: Iron Punching VI Requires : The following expertise: Iron Punching V. A skill of type: Punching. Only highest class levels greater than or equal to 52. A base strength of at least 18. Allows : Iron Punching VII The ability to make more ferocious punches.
Iron Punching VII (IRONPUNCH7)
Expertise: Iron Punching VII Requires : The following expertise: Iron Punching VI. A skill of type: Punching. Only highest class levels greater than or equal to 57. A base strength of at least 19. Allows : Iron Punching VIII The ability to make more ferocious punches.
Iron Punching VIII (IRONPUNCH8)
Expertise: Iron Punching VIII Requires : The following expertise: Iron Punching VII. A skill of type: Punching. Only highest class levels greater than or equal to 62. A base strength of at least 20. Allows : Iron Punching IX The ability to make more ferocious punches.
Iron Punching IX (IRONPUNCH9)
Expertise: Iron Punching IX Requires : The following expertise: Iron Punching VIII. A skill of type: Punching. Only highest class levels greater than or equal to 67. A base strength of at least 21. Allows : Iron Punching X The ability to make more ferocious punches.
Iron Punching X (IRONPUNCH10)
Expertise: Iron Punching X Requires : The following expertise: Iron Punching IX. A skill of type: Punching. Only highest class levels greater than or equal to 72. A base strength of at least 22. The ability to make more ferocious punches.
Lethal Crafting I (LTHLCRAFT1)
Expertise: Lethal Crafting I Requires : One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base constitution of at least 14. Allows : Lethal Crafting II The ability to craft weapons that are more deadly than usual. Items crafted "Damaging" are slightly more damaging, and worth slightly more.
Lethal Crafting II (LTHLCRAFT2)
Expertise: Lethal Crafting II Requires : The following expertise: Lethal Crafting I. One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base constitution of at least 18. Allows : Lethal Crafting III The ability to craft weapons that are more deadly than usual. Items crafted "Brutal" are a little more damaging, and worth more.
Lethal Crafting III (LTHLCRAFT3)
Expertise: Lethal Crafting III Requires : The following expertise: Lethal Crafting II. One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base constitution of at least 22. The ability to craft weapons that are more deadly than usual. Items crafted "Lethal" are more damaging, and worth much more.
Light Crafting I (LITECRAFT1)
Expertise: Light Crafting I Requires : One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base dexterity of at least 14. Allows : Light Crafting II The ability to craft items using less material without sacrificing quality. Items crafted "Light" are little lighter, and worth a little more in value.
Light Crafting II (LITECRAFT2)
Expertise: Light Crafting II Requires : The following expertise: Light Crafting I. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base dexterity of at least 18. Allows : Light Crafting III The ability to craft items using less material without sacrificing quality. Items crafted "Supple" are lighter, and worth more in value.
Light Crafting III (LITECRAFT3)
Expertise: Light Crafting III Requires : The following expertise: Light Crafting II. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base dexterity of at least 22. The ability to craft items using less material without sacrificing quality. Items crafted "Agile" are much lighter, and worth much more in value.
Long Dancing I (LONGDANCE1)
Expertise: Long Dancing I Requires : A skill of type: Dancing. Only highest class levels greater than or equal to 23. A base strength of at least 13. A base charisma of at least 13.
Allows : Long Dancing II The ability to perform dances that garner audiences from more rooms away.
Long Dancing II (LONGDANCE2)
Expertise: Long Dancing II Requires : The following expertise: Long Dancing I. A skill of type: Dancing. Only highest class levels greater than or equal to 28. A base strength of at least 14. A base charisma of at least 14. Allows : Long Dancing III The ability to perform dances that garner audiences from more rooms away.
Long Dancing III (LONGDANCE3)
Expertise: Long Dancing III Requires : The following expertise: Long Dancing II. A skill of type: Dancing. Only highest class levels greater than or equal to 33. A base strength of at least 15. A base charisma of at least 15. Allows : Long Dancing IV The ability to perform dances that garner audiences from more rooms away.
Long Dancing IV (LONGDANCE4)
Expertise: Long Dancing IV Requires : The following expertise: Long Dancing III. A skill of type: Dancing. Only highest class levels greater than or equal to 38. A base strength of at least 16. A base charisma of at least 16. Allows : Long Dancing V The ability to perform dances that garner audiences from more rooms away.
Long Dancing V (LONGDANCE5)
Expertise: Long Dancing V Requires : The following expertise: Long Dancing IV. A skill of type: Dancing. Only highest class levels greater than or equal to 43. A base strength of at least 17. A base charisma of at least 17. Allows : Long Dancing VI The ability to perform dances that garner audiences from more rooms away.
Long Dancing VI (LONGDANCE6)
Expertise: Long Dancing VI Requires : The following expertise: Long Dancing V. A skill of type: Dancing. Only highest class levels greater than or equal to 48. A base strength of at least 18. A base charisma of at least 18. Allows : Long Dancing VII The ability to perform dances that garner audiences from more rooms away.
Long Dancing VII (LONGDANCE7)
Expertise: Long Dancing VII Requires : The following expertise: Long Dancing VI. A skill of type: Dancing. Only highest class levels greater than or equal to 53. A base strength of at least 19. A base charisma of at least 19. Allows : Long Dancing VIII The ability to perform dances that garner audiences from more rooms away.
Long Dancing VIII (LONGDANCE8)
Expertise: Long Dancing VIII Requires : The following expertise: Long Dancing VII. A skill of type: Dancing. Only highest class levels greater than or equal to 58. A base strength of at least 20. A base charisma of at least 20. Allows : Long Dancing IX The ability to perform dances that garner audiences from more rooms away.
Long Dancing IX (LONGDANCE9)
Expertise: Long Dancing IX Requires : The following expertise: Long Dancing VIII. A skill of type: Dancing. Only highest class levels greater than or equal to 63. A base strength of at least 21. A base charisma of at least 21. Allows : Long Dancing X The ability to perform dances that garner audiences from more rooms away.
Long Dancing X (LONGDANCE10)
Expertise: Long Dancing X Requires : The following expertise: Long Dancing IX. A skill of type: Dancing. Only highest class levels greater than or equal to 68. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that garner audiences from more rooms away.
Mana Sapping I (MAGEKILLER1)
Expertise: Mana Sapping I Requires : One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Allows : Mana Sapping II The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping II (MAGEKILLER2)
Expertise: Mana Sapping II Requires : The following expertise: Mana Sapping I. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Allows : Mana Sapping III The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping III (MAGEKILLER3)
Expertise: Mana Sapping III Requires : The following expertise: Mana Sapping II. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Allows : Mana Sapping IV The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping IV (MAGEKILLER4)
Expertise: Mana Sapping IV Requires : The following expertise: Mana Sapping III. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Allows : Mana Sapping V The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping V (MAGEKILLER5)
Expertise: Mana Sapping V Requires : The following expertise: Mana Sapping IV. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Allows : Mana Sapping VI The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VI (MAGEKILLER6)
Expertise: Mana Sapping VI Requires : The following expertise: Mana Sapping V. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Allows : Mana Sapping VII The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VII (MAGEKILLER7)
Expertise: Mana Sapping VII Requires : The following expertise: Mana Sapping VI. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Allows : Mana Sapping VIII The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VIII (MAGEKILLER8)
Expertise: Mana Sapping VIII Requires : The following expertise: Mana Sapping VII. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Allows : Mana Sapping IX The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping IX (MAGEKILLER9)
Expertise: Mana Sapping IX Requires : The following expertise: Mana Sapping VIII. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Allows : Mana Sapping X The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping X (MAGEKILLER10)
Expertise: Mana Sapping X Requires : The following expertise: Mana Sapping IX. One of the following skills: Dazzling Caltrops. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Martial Lore I (MARTIAL1)
Expertise: Martial Lore I Requires : A skill of type: Martial lore. Only highest class levels greater than or equal to 34. A base strength of at least 13. Allows : Martial Lore II Improved combat abilities through martial training and discipline.
Martial Lore II (MARTIAL2)
Expertise: Martial Lore II Requires : The following expertise: Martial Lore I. A skill of type: Martial lore. Only highest class levels greater than or equal to 39. A base strength of at least 14. Allows : Martial Lore III Improved combat abilities through martial training and discipline.
Martial Lore III (MARTIAL3)
Expertise: Martial Lore III Requires : The following expertise: Martial Lore II. A skill of type: Martial lore. Only highest class levels greater than or equal to 44. A base strength of at least 15. Allows : Martial Lore IV Improved combat abilities through martial training and discipline.
Martial Lore IV (MARTIAL4)
Expertise: Martial Lore IV Requires : The following expertise: Martial Lore III. A skill of type: Martial lore. Only highest class levels greater than or equal to 49. A base strength of at least 16. Allows : Martial Lore V Improved combat abilities through martial training and discipline.
Martial Lore V (MARTIAL5)
Expertise: Martial Lore V Requires : The following expertise: Martial Lore IV. A skill of type: Martial lore. Only highest class levels greater than or equal to 54. A base strength of at least 17. Allows : Martial Lore VI Improved combat abilities through martial training and discipline.
Martial Lore VI (MARTIAL6)
Expertise: Martial Lore VI Requires : The following expertise: Martial Lore V. A skill of type: Martial lore. Only highest class levels greater than or equal to 59. A base strength of at least 18. Allows : Martial Lore VII Improved combat abilities through martial training and discipline.
Martial Lore VII (MARTIAL7)
Expertise: Martial Lore VII Requires : The following expertise: Martial Lore VI. A skill of type: Martial lore. Only highest class levels greater than or equal to 64. A base strength of at least 19. Allows : Martial Lore VIII Improved combat abilities through martial training and discipline.
Martial Lore VIII (MARTIAL8)
Expertise: Martial Lore VIII Requires : The following expertise: Martial Lore VII. A skill of type: Martial lore. Only highest class levels greater than or equal to 69. A base strength of at least 20. Allows : Martial Lore IX Improved combat abilities through martial training and discipline.
Martial Lore IX (MARTIAL9)
Expertise: Martial Lore IX Requires : The following expertise: Martial Lore VIII. A skill of type: Martial lore. Only highest class levels greater than or equal to 74. A base strength of at least 21. Allows : Martial Lore X Improved combat abilities through martial training and discipline.
Martial Lore X (MARTIAL10)
Expertise: Martial Lore X Requires : The following expertise: Martial Lore IX. A skill of type: Martial lore. Only highest class levels greater than or equal to 79. A base strength of at least 22. Improved combat abilities through martial training and discipline.
Moon Enchanting I (MOONLORE1)
Expertise: Moon Enchanting I Requires : A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. Allows : Moon Enchanting II The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting II (MOONLORE2)
Expertise: Moon Enchanting II Requires : The following expertise: Moon Enchanting I. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. Allows : Moon Enchanting III The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting III (MOONLORE3)
Expertise: Moon Enchanting III Requires : The following expertise: Moon Enchanting II. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. Allows : Moon Enchanting IV The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting IV (MOONLORE4)
Expertise: Moon Enchanting IV Requires : The following expertise: Moon Enchanting III. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. Allows : Moon Enchanting V The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting V (MOONLORE5)
Expertise: Moon Enchanting V Requires : The following expertise: Moon Enchanting IV. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. Allows : Moon Enchanting VI The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VI (MOONLORE6)
Expertise: Moon Enchanting VI Requires : The following expertise: Moon Enchanting V. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. Allows : Moon Enchanting VII The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VII (MOONLORE7)
Expertise: Moon Enchanting VII Requires : The following expertise: Moon Enchanting VI. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. Allows : Moon Enchanting VIII The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VIII (MOONLORE8)
Expertise: Moon Enchanting VIII Requires : The following expertise: Moon Enchanting VII. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. Allows : Moon Enchanting IX The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting IX (MOONLORE9)
Expertise: Moon Enchanting IX Requires : The following expertise: Moon Enchanting VIII. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. Allows : Moon Enchanting X The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting X (MOONLORE10)
Expertise: Moon Enchanting X Requires : The following expertise: Moon Enchanting IX. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Nature Lore I (NATURELORE1)
Expertise: Nature Lore I Requires : A skill of type: Nature lore. Only highest class levels greater than or equal to 21. A base wisdom of at least 13. Allows : Nature Lore II Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore II (NATURELORE2)
Expertise: Nature Lore II Requires : The following expertise: Nature Lore I. A skill of type: Nature lore. Only highest class levels greater than or equal to 26. A base wisdom of at least 14. Allows : Nature Lore III Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore III (NATURELORE3)
Expertise: Nature Lore III Requires : The following expertise: Nature Lore II. A skill of type: Nature lore. Only highest class levels greater than or equal to 31. A base wisdom of at least 15. Allows : Nature Lore IV Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore IV (NATURELORE4)
Expertise: Nature Lore IV Requires : The following expertise: Nature Lore III. A skill of type: Nature lore. Only highest class levels greater than or equal to 36. A base wisdom of at least 16. Allows : Nature Lore V Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore V (NATURELORE5)
Expertise: Nature Lore V Requires : The following expertise: Nature Lore IV. A skill of type: Nature lore. Only highest class levels greater than or equal to 41. A base wisdom of at least 17. Allows : Nature Lore VI Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VI (NATURELORE6)
Expertise: Nature Lore VI Requires : The following expertise: Nature Lore V. A skill of type: Nature lore. Only highest class levels greater than or equal to 46. A base wisdom of at least 18. Allows : Nature Lore VII Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VII (NATURELORE7)
Expertise: Nature Lore VII Requires : The following expertise: Nature Lore VI. A skill of type: Nature lore. Only highest class levels greater than or equal to 51. A base wisdom of at least 19. Allows : Nature Lore VIII Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VIII (NATURELORE8)
Expertise: Nature Lore VIII Requires : The following expertise: Nature Lore VII. A skill of type: Nature lore. Only highest class levels greater than or equal to 56. A base wisdom of at least 20. Allows : Nature Lore IX Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore IX (NATURELORE9)
Expertise: Nature Lore IX Requires : The following expertise: Nature Lore VIII. A skill of type: Nature lore. Only highest class levels greater than or equal to 61. A base wisdom of at least 21. Allows : Nature Lore X Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore X (NATURELORE10)
Expertise: Nature Lore X Requires : The following expertise: Nature Lore IX. A skill of type: Nature lore. Only highest class levels greater than or equal to 66. A base wisdom of at least 22. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Neutralizing I (NEUTRALIZING1)
Expertise: Neutralizing I Requires : A skill of type: Neutralization. Only highest class levels greater than or equal to 30. A base wisdom of at least 16. Allows : Neutralizing II The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing II (NEUTRALIZING2)
Expertise: Neutralizing II Requires : The following expertise: Neutralizing I. A skill of type: Neutralization. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. Allows : Neutralizing III The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing III (NEUTRALIZING3)
Expertise: Neutralizing III Requires : The following expertise: Neutralizing II. A skill of type: Neutralization. Only highest class levels greater than or equal to 40. A base wisdom of at least 18. Allows : Neutralizing IV The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing IV (NEUTRALIZING4)
Expertise: Neutralizing IV Requires : The following expertise: Neutralizing III. A skill of type: Neutralization. Only highest class levels greater than or equal to 45. A base wisdom of at least 19. Allows : Neutralizing V The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing V (NEUTRALIZING5)
Expertise: Neutralizing V Requires : The following expertise: Neutralizing IV. A skill of type: Neutralization. Only highest class levels greater than or equal to 50. A base wisdom of at least 20. Allows : Neutralizing VI The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VI (NEUTRALIZING6)
Expertise: Neutralizing VI Requires : The following expertise: Neutralizing V. A skill of type: Neutralization. Only highest class levels greater than or equal to 55. A base wisdom of at least 21. Allows : Neutralizing VII The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VII (NEUTRALIZING7)
Expertise: Neutralizing VII Requires : The following expertise: Neutralizing VI. A skill of type: Neutralization. Only highest class levels greater than or equal to 60. A base wisdom of at least 22. Allows : Neutralizing VIII The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VIII (NEUTRALIZING8)
Expertise: Neutralizing VIII Requires : The following expertise: Neutralizing VII. A skill of type: Neutralization. Only highest class levels greater than or equal to 65. A base wisdom of at least 23. Allows : Neutralizing IX The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing IX (NEUTRALIZING9)
Expertise: Neutralizing IX Requires : The following expertise: Neutralizing VIII. A skill of type: Neutralization. Only highest class levels greater than or equal to 70. A base wisdom of at least 24. Allows : Neutralizing X The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing X (NEUTRALIZING10)
Expertise: Neutralizing X Requires : The following expertise: Neutralizing IX. A skill of type: Neutralization. Only highest class levels greater than or equal to 75. A base wisdom of at least 25. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing I (PLANTGROWER1)
Expertise: Plant Growing I Requires : A skill of type: Plant growth. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. Allows : Plant Growing II The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing II (PLANTGROWER2)
Expertise: Plant Growing II Requires : The following expertise: Plant Growing I. A skill of type: Plant growth. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. Allows : Plant Growing III The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing III (PLANTGROWER3)
Expertise: Plant Growing III Requires : The following expertise: Plant Growing II. A skill of type: Plant growth. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. Allows : Plant Growing IV The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IV (PLANTGROWER4)
Expertise: Plant Growing IV Requires : The following expertise: Plant Growing III. A skill of type: Plant growth. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. Allows : Plant Growing V The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing V (PLANTGROWER5)
Expertise: Plant Growing V Requires : The following expertise: Plant Growing IV. A skill of type: Plant growth. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. Allows : Plant Growing VI The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VI (PLANTGROWER6)
Expertise: Plant Growing VI Requires : The following expertise: Plant Growing V. A skill of type: Plant growth. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. Allows : Plant Growing VII The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VII (PLANTGROWER7)
Expertise: Plant Growing VII Requires : The following expertise: Plant Growing VI. A skill of type: Plant growth. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. Allows : Plant Growing VIII The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VIII (PLANTGROWER8)
Expertise: Plant Growing VIII Requires : The following expertise: Plant Growing VII. A skill of type: Plant growth. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. Allows : Plant Growing IX The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IX (PLANTGROWER9)
Expertise: Plant Growing IX Requires : The following expertise: Plant Growing VIII. A skill of type: Plant growth. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. Allows : Plant Growing X The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing X (PLANTGROWER10)
Expertise: Plant Growing X Requires : The following expertise: Plant Growing IX. A skill of type: Plant growth. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering I (PLANTMASTER1)
Expertise: Plant Mastering I Requires : A skill of type: Plant control. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. Allows : Plant Mastering II The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering II (PLANTMASTER2)
Expertise: Plant Mastering II Requires : The following expertise: Plant Mastering I. A skill of type: Plant control. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. Allows : Plant Mastering III The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering III (PLANTMASTER3)
Expertise: Plant Mastering III Requires : The following expertise: Plant Mastering II. A skill of type: Plant control. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. Allows : Plant Mastering IV The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IV (PLANTMASTER4)
Expertise: Plant Mastering IV Requires : The following expertise: Plant Mastering III. A skill of type: Plant control. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. Allows : Plant Mastering V The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering V (PLANTMASTER5)
Expertise: Plant Mastering V Requires : The following expertise: Plant Mastering IV. A skill of type: Plant control. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. Allows : Plant Mastering VI The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VI (PLANTMASTER6)
Expertise: Plant Mastering VI Requires : The following expertise: Plant Mastering V. A skill of type: Plant control. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. Allows : Plant Mastering VII The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VII (PLANTMASTER7)
Expertise: Plant Mastering VII Requires : The following expertise: Plant Mastering VI. A skill of type: Plant control. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. Allows : Plant Mastering VIII The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VIII (PLANTMASTER8)
Expertise: Plant Mastering VIII Requires : The following expertise: Plant Mastering VII. A skill of type: Plant control. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. Allows : Plant Mastering IX The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IX (PLANTMASTER9)
Expertise: Plant Mastering IX Requires : The following expertise: Plant Mastering VIII. A skill of type: Plant control. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. Allows : Plant Mastering X The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering X (PLANTMASTER10)
Expertise: Plant Mastering X Requires : The following expertise: Plant Mastering IX. A skill of type: Plant control. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Poisoning I (POISONING1)
Expertise: Poisoning I Requires : One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 15. A base intelligence of at least 13. Allows : Poisoning II The ability to make and handle more powerful poisons.
Poisoning II (POISONING2)
Expertise: Poisoning II Requires : The following expertise: Poisoning I. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 20. A base intelligence of at least 14. Allows : Poisoning III The ability to make and handle more powerful poisons.
Poisoning III (POISONING3)
Expertise: Poisoning III Requires : The following expertise: Poisoning II. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 25. A base intelligence of at least 15. Allows : Poisoning IV The ability to make and handle more powerful poisons.
Poisoning IV (POISONING4)
Expertise: Poisoning IV Requires : The following expertise: Poisoning III. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 30. A base intelligence of at least 16. Allows : Poisoning V The ability to make and handle more powerful poisons.
Poisoning V (POISONING5)
Expertise: Poisoning V Requires : The following expertise: Poisoning IV. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 35. A base intelligence of at least 17. Allows : Poisoning VI The ability to make and handle more powerful poisons.
Poisoning VI (POISONING6)
Expertise: Poisoning VI Requires : The following expertise: Poisoning V. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 40. A base intelligence of at least 18. Allows : Poisoning VII The ability to make and handle more powerful poisons.
Poisoning VII (POISONING7)
Expertise: Poisoning VII Requires : The following expertise: Poisoning VI. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 45. A base intelligence of at least 19. Allows : Poisoning VIII The ability to make and handle more powerful poisons.
Poisoning VIII (POISONING8)
Expertise: Poisoning VIII Requires : The following expertise: Poisoning VII. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 50. A base intelligence of at least 20. Allows : Poisoning IX The ability to make and handle more powerful poisons.
Poisoning IX (POISONING9)
Expertise: Poisoning IX Requires : The following expertise: Poisoning VIII. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 55. A base intelligence of at least 21. Allows : Poisoning X The ability to make and handle more powerful poisons.
Poisoning X (POISONING10)
Expertise: Poisoning X Requires : The following expertise: Poisoning IX. One of the following skills: Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 60. A base intelligence of at least 22. The ability to make and handle more powerful poisons.
Polearm Piercing I (POLEPIERCE1)
Expertise: Polearm Piercing I Requires : One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Polearm Piercing II The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing II (POLEPIERCE2)
Expertise: Polearm Piercing II Requires : The following expertise: Polearm Piercing I. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Polearm Piercing III The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing III (POLEPIERCE3)
Expertise: Polearm Piercing III Requires : The following expertise: Polearm Piercing II. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Polearm Piercing IV The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IV (POLEPIERCE4)
Expertise: Polearm Piercing IV Requires : The following expertise: Polearm Piercing III. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Polearm Piercing V The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing V (POLEPIERCE5)
Expertise: Polearm Piercing V Requires : The following expertise: Polearm Piercing IV. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Polearm Piercing VI The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VI (POLEPIERCE6)
Expertise: Polearm Piercing VI Requires : The following expertise: Polearm Piercing V. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Polearm Piercing VII The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VII (POLEPIERCE7)
Expertise: Polearm Piercing VII Requires : The following expertise: Polearm Piercing VI. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Polearm Piercing VIII The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VIII (POLEPIERCE8)
Expertise: Polearm Piercing VIII Requires : The following expertise: Polearm Piercing VII. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Polearm Piercing IX The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IX (POLEPIERCE9)
Expertise: Polearm Piercing IX Requires : The following expertise: Polearm Piercing VIII. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Polearm Piercing X The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing X (POLEPIERCE10)
Expertise: Polearm Piercing X Requires : The following expertise: Polearm Piercing IX. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Slicing I (POLESLICE1)
Expertise: Polearm Slicing I Requires : One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Polearm Slicing II The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing II (POLESLICE2)
Expertise: Polearm Slicing II Requires : The following expertise: Polearm Slicing I. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Polearm Slicing III The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing III (POLESLICE3)
Expertise: Polearm Slicing III Requires : The following expertise: Polearm Slicing II. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Polearm Slicing IV The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing IV (POLESLICE4)
Expertise: Polearm Slicing IV Requires : The following expertise: Polearm Slicing III. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Polearm Slicing V The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing V (POLESLICE5)
Expertise: Polearm Slicing V Requires : The following expertise: Polearm Slicing IV. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Polearm Slicing VI The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VI (POLESLICE6)
Expertise: Polearm Slicing VI Requires : The following expertise: Polearm Slicing V. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Polearm Slicing VII The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VII (POLESLICE7)
Expertise: Polearm Slicing VII Requires : The following expertise: Polearm Slicing VI. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Polearm Slicing VIII The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VIII (POLESLICE8)
Expertise: Polearm Slicing VIII Requires : The following expertise: Polearm Slicing VII. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Polearm Slicing IX The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing IX (POLESLICE9)
Expertise: Polearm Slicing IX Requires : The following expertise: Polearm Slicing VIII. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Polearm Slicing X The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing X (POLESLICE10)
Expertise: Polearm Slicing X Requires : The following expertise: Polearm Slicing IX. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Striking I (POLESTRIKE1)
Expertise: Polearm Striking I Requires : One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Polearm Striking II The ability to hit more often when using a polearm-class weapon.
Polearm Striking II (POLESTRIKE2)
Expertise: Polearm Striking II Requires : The following expertise: Polearm Striking I. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Polearm Striking III The ability to hit more often when using a polearm-class weapon.
Polearm Striking III (POLESTRIKE3)
Expertise: Polearm Striking III Requires : The following expertise: Polearm Striking II. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Polearm Striking IV The ability to hit more often when using a polearm-class weapon.
Polearm Striking IV (POLESTRIKE4)
Expertise: Polearm Striking IV Requires : The following expertise: Polearm Striking III. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Polearm Striking V The ability to hit more often when using a polearm-class weapon.
Polearm Striking V (POLESTRIKE5)
Expertise: Polearm Striking V Requires : The following expertise: Polearm Striking IV. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Polearm Striking VI The ability to hit more often when using a polearm-class weapon.
Polearm Striking VI (POLESTRIKE6)
Expertise: Polearm Striking VI Requires : The following expertise: Polearm Striking V. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Polearm Striking VII The ability to hit more often when using a polearm-class weapon.
Polearm Striking VII (POLESTRIKE7)
Expertise: Polearm Striking VII Requires : The following expertise: Polearm Striking VI. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Polearm Striking VIII The ability to hit more often when using a polearm-class weapon.
Polearm Striking VIII (POLESTRIKE8)
Expertise: Polearm Striking VIII Requires : The following expertise: Polearm Striking VII. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Polearm Striking IX The ability to hit more often when using a polearm-class weapon.
Polearm Striking IX (POLESTRIKE9)
Expertise: Polearm Striking IX Requires : The following expertise: Polearm Striking VIII. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Polearm Striking X The ability to hit more often when using a polearm-class weapon.
Polearm Striking X (POLESTRIKE10)
Expertise: Polearm Striking X Requires : The following expertise: Polearm Striking IX. One of the following skills: Polearm Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a polearm-class weapon.
Power Abjuring I (POWERABJURATION1)
Expertise: Power Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Abjuring II The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring II (POWERABJURATION2)
Expertise: Power Abjuring II Requires : The following expertise: Power Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Abjuring III The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring III (POWERABJURATION3)
Expertise: Power Abjuring III Requires : The following expertise: Power Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Abjuring IV The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring IV (POWERABJURATION4)
Expertise: Power Abjuring IV Requires : The following expertise: Power Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Abjuring V The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring V (POWERABJURATION5)
Expertise: Power Abjuring V Requires : The following expertise: Power Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Abjuring VI The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VI (POWERABJURATION6)
Expertise: Power Abjuring VI Requires : The following expertise: Power Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Abjuring VII The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VII (POWERABJURATION7)
Expertise: Power Abjuring VII Requires : The following expertise: Power Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Abjuring VIII The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VIII (POWERABJURATION8)
Expertise: Power Abjuring VIII Requires : The following expertise: Power Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Abjuring IX The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring IX (POWERABJURATION9)
Expertise: Power Abjuring IX Requires : The following expertise: Power Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Abjuring X The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring X (POWERABJURATION10)
Expertise: Power Abjuring X Requires : The following expertise: Power Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering I (POWERALTERATION1)
Expertise: Power Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Altering II The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering II (POWERALTERATION2)
Expertise: Power Altering II Requires : The following expertise: Power Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Altering III The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering III (POWERALTERATION3)
Expertise: Power Altering III Requires : The following expertise: Power Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Altering IV The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering IV (POWERALTERATION4)
Expertise: Power Altering IV Requires : The following expertise: Power Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Altering V The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering V (POWERALTERATION5)
Expertise: Power Altering V Requires : The following expertise: Power Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Altering VI The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VI (POWERALTERATION6)
Expertise: Power Altering VI Requires : The following expertise: Power Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Altering VII The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VII (POWERALTERATION7)
Expertise: Power Altering VII Requires : The following expertise: Power Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Altering VIII The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VIII (POWERALTERATION8)
Expertise: Power Altering VIII Requires : The following expertise: Power Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Altering IX The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering IX (POWERALTERATION9)
Expertise: Power Altering IX Requires : The following expertise: Power Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Altering X The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering X (POWERALTERATION10)
Expertise: Power Altering X Requires : The following expertise: Power Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring I (POWERCONJURATION1)
Expertise: Power Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Conjuring II The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring II (POWERCONJURATION2)
Expertise: Power Conjuring II Requires : The following expertise: Power Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Conjuring III The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring III (POWERCONJURATION3)
Expertise: Power Conjuring III Requires : The following expertise: Power Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Conjuring IV The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring IV (POWERCONJURATION4)
Expertise: Power Conjuring IV Requires : The following expertise: Power Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Conjuring V The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring V (POWERCONJURATION5)
Expertise: Power Conjuring V Requires : The following expertise: Power Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Conjuring VI The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VI (POWERCONJURATION6)
Expertise: Power Conjuring VI Requires : The following expertise: Power Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Conjuring VII The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VII (POWERCONJURATION7)
Expertise: Power Conjuring VII Requires : The following expertise: Power Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Conjuring VIII The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VIII (POWERCONJURATION8)
Expertise: Power Conjuring VIII Requires : The following expertise: Power Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Conjuring IX The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring IX (POWERCONJURATION9)
Expertise: Power Conjuring IX Requires : The following expertise: Power Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Conjuring X The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring X (POWERCONJURATION10)
Expertise: Power Conjuring X Requires : The following expertise: Power Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining I (POWERDIVINATION1)
Expertise: Power Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 4. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Divining II The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining II (POWERDIVINATION2)
Expertise: Power Divining II Requires : The following expertise: Power Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 7. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Divining III The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining III (POWERDIVINATION3)
Expertise: Power Divining III Requires : The following expertise: Power Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 10. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Divining IV The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining IV (POWERDIVINATION4)
Expertise: Power Divining IV Requires : The following expertise: Power Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 13. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Divining V The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining V (POWERDIVINATION5)
Expertise: Power Divining V Requires : The following expertise: Power Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 16. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Divining VI The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VI (POWERDIVINATION6)
Expertise: Power Divining VI Requires : The following expertise: Power Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 19. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Divining VII The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VII (POWERDIVINATION7)
Expertise: Power Divining VII Requires : The following expertise: Power Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 22. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Divining VIII The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VIII (POWERDIVINATION8)
Expertise: Power Divining VIII Requires : The following expertise: Power Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 25. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Divining IX The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining IX (POWERDIVINATION9)
Expertise: Power Divining IX Requires : The following expertise: Power Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 28. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Divining X The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining X (POWERDIVINATION10)
Expertise: Power Divining X Requires : The following expertise: Power Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 31. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting I (POWERENCHANTMENT1)
Expertise: Power Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Enchanting II The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting II (POWERENCHANTMENT2)
Expertise: Power Enchanting II Requires : The following expertise: Power Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Enchanting III The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting III (POWERENCHANTMENT3)
Expertise: Power Enchanting III Requires : The following expertise: Power Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Enchanting IV The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting IV (POWERENCHANTMENT4)
Expertise: Power Enchanting IV Requires : The following expertise: Power Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Enchanting V The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting V (POWERENCHANTMENT5)
Expertise: Power Enchanting V Requires : The following expertise: Power Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Enchanting VI The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VI (POWERENCHANTMENT6)
Expertise: Power Enchanting VI Requires : The following expertise: Power Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Enchanting VII The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VII (POWERENCHANTMENT7)
Expertise: Power Enchanting VII Requires : The following expertise: Power Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Enchanting VIII The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VIII (POWERENCHANTMENT8)
Expertise: Power Enchanting VIII Requires : The following expertise: Power Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Enchanting IX The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting IX (POWERENCHANTMENT9)
Expertise: Power Enchanting IX Requires : The following expertise: Power Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Enchanting X The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting X (POWERENCHANTMENT10)
Expertise: Power Enchanting X Requires : The following expertise: Power Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing I (POWERILLUSION1)
Expertise: Power Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Illusing II The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing II (POWERILLUSION2)
Expertise: Power Illusing II Requires : The following expertise: Power Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Illusing III The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing III (POWERILLUSION3)
Expertise: Power Illusing III Requires : The following expertise: Power Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Illusing IV The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing IV (POWERILLUSION4)
Expertise: Power Illusing IV Requires : The following expertise: Power Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Illusing V The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing V (POWERILLUSION5)
Expertise: Power Illusing V Requires : The following expertise: Power Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Illusing VI The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VI (POWERILLUSION6)
Expertise: Power Illusing VI Requires : The following expertise: Power Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Illusing VII The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VII (POWERILLUSION7)
Expertise: Power Illusing VII Requires : The following expertise: Power Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Illusing VIII The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VIII (POWERILLUSION8)
Expertise: Power Illusing VIII Requires : The following expertise: Power Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Illusing IX The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing IX (POWERILLUSION9)
Expertise: Power Illusing IX Requires : The following expertise: Power Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Illusing X The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing X (POWERILLUSION10)
Expertise: Power Illusing X Requires : The following expertise: Power Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking I (POWERINVOCATION1)
Expertise: Power In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power In/Evoking II The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking II (POWERINVOCATION2)
Expertise: Power In/Evoking II Requires : The following expertise: Power In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power In/Evoking III The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking III (POWERINVOCATION3)
Expertise: Power In/Evoking III Requires : The following expertise: Power In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power In/Evoking IV The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking IV (POWERINVOCATION4)
Expertise: Power In/Evoking IV Requires : The following expertise: Power In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power In/Evoking V The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking V (POWERINVOCATION5)
Expertise: Power In/Evoking V Requires : The following expertise: Power In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power In/Evoking VI The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VI (POWERINVOCATION6)
Expertise: Power In/Evoking VI Requires : The following expertise: Power In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power In/Evoking VII The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VII (POWERINVOCATION7)
Expertise: Power In/Evoking VII Requires : The following expertise: Power In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power In/Evoking VIII The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VIII (POWERINVOCATION8)
Expertise: Power In/Evoking VIII Requires : The following expertise: Power In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power In/Evoking IX The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking IX (POWERINVOCATION9)
Expertise: Power In/Evoking IX Requires : The following expertise: Power In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power In/Evoking X The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking X (POWERINVOCATION10)
Expertise: Power In/Evoking X Requires : The following expertise: Power In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting I (POWERTRANSMUTATION1)
Expertise: Power Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Transmuting II The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting II (POWERTRANSMUTATION2)
Expertise: Power Transmuting II Requires : The following expertise: Power Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Transmuting III The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting III (POWERTRANSMUTATION3)
Expertise: Power Transmuting III Requires : The following expertise: Power Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Transmuting IV The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting IV (POWERTRANSMUTATION4)
Expertise: Power Transmuting IV Requires : The following expertise: Power Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Transmuting V The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting V (POWERTRANSMUTATION5)
Expertise: Power Transmuting V Requires : The following expertise: Power Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Transmuting VI The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VI (POWERTRANSMUTATION6)
Expertise: Power Transmuting VI Requires : The following expertise: Power Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Transmuting VII The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VII (POWERTRANSMUTATION7)
Expertise: Power Transmuting VII Requires : The following expertise: Power Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Transmuting VIII The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VIII (POWERTRANSMUTATION8)
Expertise: Power Transmuting VIII Requires : The following expertise: Power Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Transmuting IX The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting IX (POWERTRANSMUTATION9)
Expertise: Power Transmuting IX Requires : The following expertise: Power Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Transmuting X The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting X (POWERTRANSMUTATION10)
Expertise: Power Transmuting X Requires : The following expertise: Power Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Preserving I (PRESERVING1)
Expertise: Preserving I Requires : A skill of type: Preserving. Only highest class levels greater than or equal to 29. A base constitution of at least 13. Allows : Preserving II The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving II (PRESERVING2)
Expertise: Preserving II Requires : The following expertise: Preserving I. A skill of type: Preserving. Only highest class levels greater than or equal to 34. A base constitution of at least 14. Allows : Preserving III The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving III (PRESERVING3)
Expertise: Preserving III Requires : The following expertise: Preserving II. A skill of type: Preserving. Only highest class levels greater than or equal to 39. A base constitution of at least 15. Allows : Preserving IV The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IV (PRESERVING4)
Expertise: Preserving IV Requires : The following expertise: Preserving III. A skill of type: Preserving. Only highest class levels greater than or equal to 44. A base constitution of at least 16. Allows : Preserving V The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving V (PRESERVING5)
Expertise: Preserving V Requires : The following expertise: Preserving IV. A skill of type: Preserving. Only highest class levels greater than or equal to 49. A base constitution of at least 17. Allows : Preserving VI The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VI (PRESERVING6)
Expertise: Preserving VI Requires : The following expertise: Preserving V. A skill of type: Preserving. Only highest class levels greater than or equal to 54. A base constitution of at least 18. Allows : Preserving VII The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VII (PRESERVING7)
Expertise: Preserving VII Requires : The following expertise: Preserving VI. A skill of type: Preserving. Only highest class levels greater than or equal to 59. A base constitution of at least 19. Allows : Preserving VIII The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VIII (PRESERVING8)
Expertise: Preserving VIII Requires : The following expertise: Preserving VII. A skill of type: Preserving. Only highest class levels greater than or equal to 64. A base constitution of at least 20. Allows : Preserving IX The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IX (PRESERVING9)
Expertise: Preserving IX Requires : The following expertise: Preserving VIII. A skill of type: Preserving. Only highest class levels greater than or equal to 69. A base constitution of at least 21. Allows : Preserving X The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving X (PRESERVING10)
Expertise: Preserving X Requires : The following expertise: Preserving IX. A skill of type: Preserving. Only highest class levels greater than or equal to 74. A base constitution of at least 22. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting I (HOLYPROT1)
Expertise: Protecting I Requires : A skill of type: Holy protection. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Protecting II The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting II (HOLYPROT2)
Expertise: Protecting II Requires : The following expertise: Protecting I. A skill of type: Holy protection. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Protecting III The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting III (HOLYPROT3)
Expertise: Protecting III Requires : The following expertise: Protecting II. A skill of type: Holy protection. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Protecting IV The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting IV (HOLYPROT4)
Expertise: Protecting IV Requires : The following expertise: Protecting III. A skill of type: Holy protection. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Protecting V The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting V (HOLYPROT5)
Expertise: Protecting V Requires : The following expertise: Protecting IV. A skill of type: Holy protection. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Protecting VI The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VI (HOLYPROT6)
Expertise: Protecting VI Requires : The following expertise: Protecting V. A skill of type: Holy protection. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Protecting VII The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VII (HOLYPROT7)
Expertise: Protecting VII Requires : The following expertise: Protecting VI. A skill of type: Holy protection. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Protecting VIII The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VIII (HOLYPROT8)
Expertise: Protecting VIII Requires : The following expertise: Protecting VII. A skill of type: Holy protection. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Protecting IX The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting IX (HOLYPROT9)
Expertise: Protecting IX Requires : The following expertise: Protecting VIII. A skill of type: Holy protection. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Protecting X The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting X (HOLYPROT10)
Expertise: Protecting X Requires : The following expertise: Protecting IX. A skill of type: Holy protection. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Quality Crafting I (QUALCRAFT1)
Expertise: Quality Crafting I Requires : One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of at least 14. Allows : Quality Crafting II The ability to craft items of the highest quality. Items crafted "Fine" are worth more.
Quality Crafting II (QUALCRAFT2)
Expertise: Quality Crafting II Requires : The following expertise: Quality Crafting I. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of at least 18. Allows : Quality Crafting III The ability to craft items of the highest quality. Items crafted "Beautiful" are worth more.
Quality Crafting III (QUALCRAFT3)
Expertise: Quality Crafting III Requires : The following expertise: Quality Crafting II. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of at least 22. The ability to craft items of the highest quality. Items crafted "Exquisite" are worth much more and grant extra charisma from being well dressed.
Quick Worker I (QUICKCRAFT1)
Expertise: Quick Worker I Requires : A skill of type: Common skill. A base wisdom of at least 11. Allows : Quick Worker II The ability to craft items more quickly and efficiently.
Quick Worker II (QUICKCRAFT2)
Expertise: Quick Worker II Requires : The following expertise: Quick Worker I. A skill of type: Common skill. A base wisdom of at least 12. Allows : Quick Worker III The ability to craft items more quickly and efficiently.
Quick Worker III (QUICKCRAFT3)
Expertise: Quick Worker III Requires : The following expertise: Quick Worker II. A skill of type: Common skill. A base wisdom of at least 13. Allows : Quick Worker IV The ability to craft items more quickly and efficiently.
Quick Worker IV (QUICKCRAFT4)
Expertise: Quick Worker IV Requires : The following expertise: Quick Worker III. A skill of type: Common skill. A base wisdom of at least 14. Allows : Quick Worker V The ability to craft items more quickly and efficiently.
Quick Worker V (QUICKCRAFT5)
Expertise: Quick Worker V Requires : The following expertise: Quick Worker IV. A skill of type: Common skill. A base wisdom of at least 15. Allows : Quick Worker VI The ability to craft items more quickly and efficiently.
Quick Worker VI (QUICKCRAFT6)
Expertise: Quick Worker VI Requires : The following expertise: Quick Worker V. A skill of type: Common skill. A base wisdom of at least 16. Allows : Quick Worker VII The ability to craft items more quickly and efficiently.
Quick Worker VII (QUICKCRAFT7)
Expertise: Quick Worker VII Requires : The following expertise: Quick Worker VI. A skill of type: Common skill. A base wisdom of at least 17. Allows : Quick Worker VIII The ability to craft items more quickly and efficiently.
Quick Worker VIII (QUICKCRAFT8)
Expertise: Quick Worker VIII Requires : The following expertise: Quick Worker VII. A skill of type: Common skill. A base wisdom of at least 18. Allows : Quick Worker IX The ability to craft items more quickly and efficiently.
Quick Worker IX (QUICKCRAFT9)
Expertise: Quick Worker IX Requires : The following expertise: Quick Worker VIII. A skill of type: Common skill. A base wisdom of at least 19. Allows : Quick Worker X The ability to craft items more quickly and efficiently.
Quick Worker X (QUICKCRAFT10)
Expertise: Quick Worker X Requires : The following expertise: Quick Worker IX. A skill of type: Common skill. A base wisdom of at least 20. The ability to craft items more quickly and efficiently.
Ranged Abjuring I (RANGEDABJURATION1)
Expertise: Ranged Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Abjuring II The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring II (RANGEDABJURATION2)
Expertise: Ranged Abjuring II Requires : The following expertise: Ranged Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Abjuring III The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring III (RANGEDABJURATION3)
Expertise: Ranged Abjuring III Requires : The following expertise: Ranged Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Abjuring IV The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IV (RANGEDABJURATION4)
Expertise: Ranged Abjuring IV Requires : The following expertise: Ranged Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Abjuring V The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring V (RANGEDABJURATION5)
Expertise: Ranged Abjuring V Requires : The following expertise: Ranged Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Abjuring VI The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VI (RANGEDABJURATION6)
Expertise: Ranged Abjuring VI Requires : The following expertise: Ranged Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Abjuring VII The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VII (RANGEDABJURATION7)
Expertise: Ranged Abjuring VII Requires : The following expertise: Ranged Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Abjuring VIII The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VIII (RANGEDABJURATION8)
Expertise: Ranged Abjuring VIII Requires : The following expertise: Ranged Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Abjuring IX The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IX (RANGEDABJURATION9)
Expertise: Ranged Abjuring IX Requires : The following expertise: Ranged Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Abjuring X The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring X (RANGEDABJURATION10)
Expertise: Ranged Abjuring X Requires : The following expertise: Ranged Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project abjuration magic at longer ranges from the target.
Ranged Altering I (RANGEDALTERATION1)
Expertise: Ranged Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Altering II The ability to project alteration magic at longer ranges from the target.
Ranged Altering II (RANGEDALTERATION2)
Expertise: Ranged Altering II Requires : The following expertise: Ranged Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Altering III The ability to project alteration magic at longer ranges from the target.
Ranged Altering III (RANGEDALTERATION3)
Expertise: Ranged Altering III Requires : The following expertise: Ranged Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Altering IV The ability to project alteration magic at longer ranges from the target.
Ranged Altering IV (RANGEDALTERATION4)
Expertise: Ranged Altering IV Requires : The following expertise: Ranged Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Altering V The ability to project alteration magic at longer ranges from the target.
Ranged Altering V (RANGEDALTERATION5)
Expertise: Ranged Altering V Requires : The following expertise: Ranged Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Altering VI The ability to project alteration magic at longer ranges from the target.
Ranged Altering VI (RANGEDALTERATION6)
Expertise: Ranged Altering VI Requires : The following expertise: Ranged Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Altering VII The ability to project alteration magic at longer ranges from the target.
Ranged Altering VII (RANGEDALTERATION7)
Expertise: Ranged Altering VII Requires : The following expertise: Ranged Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Altering VIII The ability to project alteration magic at longer ranges from the target.
Ranged Altering VIII (RANGEDALTERATION8)
Expertise: Ranged Altering VIII Requires : The following expertise: Ranged Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Altering IX The ability to project alteration magic at longer ranges from the target.
Ranged Altering IX (RANGEDALTERATION9)
Expertise: Ranged Altering IX Requires : The following expertise: Ranged Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Altering X The ability to project alteration magic at longer ranges from the target.
Ranged Altering X (RANGEDALTERATION10)
Expertise: Ranged Altering X Requires : The following expertise: Ranged Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project alteration magic at longer ranges from the target.
Ranged Bashing I (RANGEDBASH1)
Expertise: Ranged Bashing I Requires : One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 32. A base intelligence of at least 16. Allows : Ranged Bashing II The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing II (RANGEDBASH2)
Expertise: Ranged Bashing II Requires : The following expertise: Ranged Bashing I. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 37. A base intelligence of at least 17. Allows : Ranged Bashing III The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing III (RANGEDBASH3)
Expertise: Ranged Bashing III Requires : The following expertise: Ranged Bashing II. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 42. A base intelligence of at least 18. Allows : Ranged Bashing IV The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing IV (RANGEDBASH4)
Expertise: Ranged Bashing IV Requires : The following expertise: Ranged Bashing III. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 47. A base intelligence of at least 19. Allows : Ranged Bashing V The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing V (RANGEDBASH5)
Expertise: Ranged Bashing V Requires : The following expertise: Ranged Bashing IV. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 52. A base intelligence of at least 20. Allows : Ranged Bashing VI The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing VI (RANGEDBASH6)
Expertise: Ranged Bashing VI Requires : The following expertise: Ranged Bashing V. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 57. A base intelligence of at least 21. Allows : Ranged Bashing VII The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing VII (RANGEDBASH7)
Expertise: Ranged Bashing VII Requires : The following expertise: Ranged Bashing VI. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 62. A base intelligence of at least 22. Allows : Ranged Bashing VIII The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing VIII (RANGEDBASH8)
Expertise: Ranged Bashing VIII Requires : The following expertise: Ranged Bashing VII. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 67. A base intelligence of at least 23. Allows : Ranged Bashing IX The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing IX (RANGEDBASH9)
Expertise: Ranged Bashing IX Requires : The following expertise: Ranged Bashing VIII. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 72. A base intelligence of at least 24. Allows : Ranged Bashing X The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Bashing X (RANGEDBASH10)
Expertise: Ranged Bashing X Requires : The following expertise: Ranged Bashing IX. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 77. A base intelligence of at least 25. The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon.
Ranged Conjuring I (RANGEDCONJURATION1)
Expertise: Ranged Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Conjuring II The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring II (RANGEDCONJURATION2)
Expertise: Ranged Conjuring II Requires : The following expertise: Ranged Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Conjuring III The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring III (RANGEDCONJURATION3)
Expertise: Ranged Conjuring III Requires : The following expertise: Ranged Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Conjuring IV The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring IV (RANGEDCONJURATION4)
Expertise: Ranged Conjuring IV Requires : The following expertise: Ranged Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Conjuring V The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring V (RANGEDCONJURATION5)
Expertise: Ranged Conjuring V Requires : The following expertise: Ranged Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Conjuring VI The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VI (RANGEDCONJURATION6)
Expertise: Ranged Conjuring VI Requires : The following expertise: Ranged Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Conjuring VII The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VII (RANGEDCONJURATION7)
Expertise: Ranged Conjuring VII Requires : The following expertise: Ranged Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Conjuring VIII The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring VIII (RANGEDCONJURATION8)
Expertise: Ranged Conjuring VIII Requires : The following expertise: Ranged Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Conjuring IX The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring IX (RANGEDCONJURATION9)
Expertise: Ranged Conjuring IX Requires : The following expertise: Ranged Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Conjuring X The ability to project conjuration magic at longer ranges from the target.
Ranged Conjuring X (RANGEDCONJURATION10)
Expertise: Ranged Conjuring X Requires : The following expertise: Ranged Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project conjuration magic at longer ranges from the target.
Ranged Divining I (RANGEDDIVINATION1)
Expertise: Ranged Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Divining II The ability to project divination magic at longer ranges from the target.
Ranged Divining II (RANGEDDIVINATION2)
Expertise: Ranged Divining II Requires : The following expertise: Ranged Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Divining III The ability to project divination magic at longer ranges from the target.
Ranged Divining III (RANGEDDIVINATION3)
Expertise: Ranged Divining III Requires : The following expertise: Ranged Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Divining IV The ability to project divination magic at longer ranges from the target.
Ranged Divining IV (RANGEDDIVINATION4)
Expertise: Ranged Divining IV Requires : The following expertise: Ranged Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Divining V The ability to project divination magic at longer ranges from the target.
Ranged Divining V (RANGEDDIVINATION5)
Expertise: Ranged Divining V Requires : The following expertise: Ranged Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Divining VI The ability to project divination magic at longer ranges from the target.
Ranged Divining VI (RANGEDDIVINATION6)
Expertise: Ranged Divining VI Requires : The following expertise: Ranged Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Divining VII The ability to project divination magic at longer ranges from the target.
Ranged Divining VII (RANGEDDIVINATION7)
Expertise: Ranged Divining VII Requires : The following expertise: Ranged Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Divining VIII The ability to project divination magic at longer ranges from the target.
Ranged Divining VIII (RANGEDDIVINATION8)
Expertise: Ranged Divining VIII Requires : The following expertise: Ranged Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Divining IX The ability to project divination magic at longer ranges from the target.
Ranged Divining IX (RANGEDDIVINATION9)
Expertise: Ranged Divining IX Requires : The following expertise: Ranged Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Divining X The ability to project divination magic at longer ranges from the target.
Ranged Divining X (RANGEDDIVINATION10)
Expertise: Ranged Divining X Requires : The following expertise: Ranged Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project divination magic at longer ranges from the target.
Ranged Enchanting I (RANGEDENCHANTMENT1)
Expertise: Ranged Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Enchanting II The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting II (RANGEDENCHANTMENT2)
Expertise: Ranged Enchanting II Requires : The following expertise: Ranged Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Enchanting III The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting III (RANGEDENCHANTMENT3)
Expertise: Ranged Enchanting III Requires : The following expertise: Ranged Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Enchanting IV The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting IV (RANGEDENCHANTMENT4)
Expertise: Ranged Enchanting IV Requires : The following expertise: Ranged Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Enchanting V The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting V (RANGEDENCHANTMENT5)
Expertise: Ranged Enchanting V Requires : The following expertise: Ranged Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Enchanting VI The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting VI (RANGEDENCHANTMENT6)
Expertise: Ranged Enchanting VI Requires : The following expertise: Ranged Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Enchanting VII The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting VII (RANGEDENCHANTMENT7)
Expertise: Ranged Enchanting VII Requires : The following expertise: Ranged Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Enchanting VIII The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting VIII (RANGEDENCHANTMENT8)
Expertise: Ranged Enchanting VIII Requires : The following expertise: Ranged Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Enchanting IX The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting IX (RANGEDENCHANTMENT9)
Expertise: Ranged Enchanting IX Requires : The following expertise: Ranged Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Enchanting X The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Enchanting X (RANGEDENCHANTMENT10)
Expertise: Ranged Enchanting X Requires : The following expertise: Ranged Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project enchantment/charm magic at longer ranges from the target.
Ranged Illusing I (RANGEDILLUSION1)
Expertise: Ranged Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Illusing II The ability to project illusion magic at longer ranges from the target.
Ranged Illusing II (RANGEDILLUSION2)
Expertise: Ranged Illusing II Requires : The following expertise: Ranged Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Illusing III The ability to project illusion magic at longer ranges from the target.
Ranged Illusing III (RANGEDILLUSION3)
Expertise: Ranged Illusing III Requires : The following expertise: Ranged Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Illusing IV The ability to project illusion magic at longer ranges from the target.
Ranged Illusing IV (RANGEDILLUSION4)
Expertise: Ranged Illusing IV Requires : The following expertise: Ranged Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Illusing V The ability to project illusion magic at longer ranges from the target.
Ranged Illusing V (RANGEDILLUSION5)
Expertise: Ranged Illusing V Requires : The following expertise: Ranged Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Illusing VI The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VI (RANGEDILLUSION6)
Expertise: Ranged Illusing VI Requires : The following expertise: Ranged Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Illusing VII The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VII (RANGEDILLUSION7)
Expertise: Ranged Illusing VII Requires : The following expertise: Ranged Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Illusing VIII The ability to project illusion magic at longer ranges from the target.
Ranged Illusing VIII (RANGEDILLUSION8)
Expertise: Ranged Illusing VIII Requires : The following expertise: Ranged Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Illusing IX The ability to project illusion magic at longer ranges from the target.
Ranged Illusing IX (RANGEDILLUSION9)
Expertise: Ranged Illusing IX Requires : The following expertise: Ranged Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Illusing X The ability to project illusion magic at longer ranges from the target.
Ranged Illusing X (RANGEDILLUSION10)
Expertise: Ranged Illusing X Requires : The following expertise: Ranged Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project illusion magic at longer ranges from the target.
Ranged In/Evoking I (RANGEDINVOCATION1)
Expertise: Ranged In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged In/Evoking II The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking II (RANGEDINVOCATION2)
Expertise: Ranged In/Evoking II Requires : The following expertise: Ranged In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged In/Evoking III The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking III (RANGEDINVOCATION3)
Expertise: Ranged In/Evoking III Requires : The following expertise: Ranged In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged In/Evoking IV The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking IV (RANGEDINVOCATION4)
Expertise: Ranged In/Evoking IV Requires : The following expertise: Ranged In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged In/Evoking V The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking V (RANGEDINVOCATION5)
Expertise: Ranged In/Evoking V Requires : The following expertise: Ranged In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged In/Evoking VI The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking VI (RANGEDINVOCATION6)
Expertise: Ranged In/Evoking VI Requires : The following expertise: Ranged In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged In/Evoking VII The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking VII (RANGEDINVOCATION7)
Expertise: Ranged In/Evoking VII Requires : The following expertise: Ranged In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged In/Evoking VIII The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking VIII (RANGEDINVOCATION8)
Expertise: Ranged In/Evoking VIII Requires : The following expertise: Ranged In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged In/Evoking IX The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking IX (RANGEDINVOCATION9)
Expertise: Ranged In/Evoking IX Requires : The following expertise: Ranged In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged In/Evoking X The ability to project invocation/evocation magic at longer ranges from the target.
Ranged In/Evoking X (RANGEDINVOCATION10)
Expertise: Ranged In/Evoking X Requires : The following expertise: Ranged In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project invocation/evocation magic at longer ranges from the target.
Ranged Piercing I (RANGEDPIERCE1)
Expertise: Ranged Piercing I Requires : One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 32. A base intelligence of at least 16. Allows : Ranged Piercing II The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing II (RANGEDPIERCE2)
Expertise: Ranged Piercing II Requires : The following expertise: Ranged Piercing I. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 37. A base intelligence of at least 17. Allows : Ranged Piercing III The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing III (RANGEDPIERCE3)
Expertise: Ranged Piercing III Requires : The following expertise: Ranged Piercing II. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 42. A base intelligence of at least 18. Allows : Ranged Piercing IV The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing IV (RANGEDPIERCE4)
Expertise: Ranged Piercing IV Requires : The following expertise: Ranged Piercing III. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 47. A base intelligence of at least 19. Allows : Ranged Piercing V The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing V (RANGEDPIERCE5)
Expertise: Ranged Piercing V Requires : The following expertise: Ranged Piercing IV. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 52. A base intelligence of at least 20. Allows : Ranged Piercing VI The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing VI (RANGEDPIERCE6)
Expertise: Ranged Piercing VI Requires : The following expertise: Ranged Piercing V. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 57. A base intelligence of at least 21. Allows : Ranged Piercing VII The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing VII (RANGEDPIERCE7)
Expertise: Ranged Piercing VII Requires : The following expertise: Ranged Piercing VI. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 62. A base intelligence of at least 22. Allows : Ranged Piercing VIII The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing VIII (RANGEDPIERCE8)
Expertise: Ranged Piercing VIII Requires : The following expertise: Ranged Piercing VII. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 67. A base intelligence of at least 23. Allows : Ranged Piercing IX The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing IX (RANGEDPIERCE9)
Expertise: Ranged Piercing IX Requires : The following expertise: Ranged Piercing VIII. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 72. A base intelligence of at least 24. Allows : Ranged Piercing X The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Piercing X (RANGEDPIERCE10)
Expertise: Ranged Piercing X Requires : The following expertise: Ranged Piercing IX. One of the following skills: Ranged Weapon Specialization. Only highest class levels greater than or equal to 77. A base intelligence of at least 25. The ability to do more damage when using a piercing-type ranged or thrown weapon.
Ranged Striking I (RANGEDSTRIKE1)
Expertise: Ranged Striking I Requires : One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Ranged Striking II The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking II (RANGEDSTRIKE2)
Expertise: Ranged Striking II Requires : The following expertise: Ranged Striking I. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Ranged Striking III The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking III (RANGEDSTRIKE3)
Expertise: Ranged Striking III Requires : The following expertise: Ranged Striking II. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Ranged Striking IV The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking IV (RANGEDSTRIKE4)
Expertise: Ranged Striking IV Requires : The following expertise: Ranged Striking III. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Ranged Striking V The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking V (RANGEDSTRIKE5)
Expertise: Ranged Striking V Requires : The following expertise: Ranged Striking IV. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Ranged Striking VI The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VI (RANGEDSTRIKE6)
Expertise: Ranged Striking VI Requires : The following expertise: Ranged Striking V. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Ranged Striking VII The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VII (RANGEDSTRIKE7)
Expertise: Ranged Striking VII Requires : The following expertise: Ranged Striking VI. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Ranged Striking VIII The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking VIII (RANGEDSTRIKE8)
Expertise: Ranged Striking VIII Requires : The following expertise: Ranged Striking VII. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Ranged Striking IX The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking IX (RANGEDSTRIKE9)
Expertise: Ranged Striking IX Requires : The following expertise: Ranged Striking VIII. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Ranged Striking X The ability to hit more often when using a ranged or thrown weapon.
Ranged Striking X (RANGEDSTRIKE10)
Expertise: Ranged Striking X Requires : The following expertise: Ranged Striking IX. One of the following skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a ranged or thrown weapon.
Ranged Transmuting I (RANGEDTRANSMUTATION1)
Expertise: Ranged Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Transmuting II The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting II (RANGEDTRANSMUTATION2)
Expertise: Ranged Transmuting II Requires : The following expertise: Ranged Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Transmuting III The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting III (RANGEDTRANSMUTATION3)
Expertise: Ranged Transmuting III Requires : The following expertise: Ranged Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Transmuting IV The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting IV (RANGEDTRANSMUTATION4)
Expertise: Ranged Transmuting IV Requires : The following expertise: Ranged Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Transmuting V The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting V (RANGEDTRANSMUTATION5)
Expertise: Ranged Transmuting V Requires : The following expertise: Ranged Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Transmuting VI The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VI (RANGEDTRANSMUTATION6)
Expertise: Ranged Transmuting VI Requires : The following expertise: Ranged Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Transmuting VII The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VII (RANGEDTRANSMUTATION7)
Expertise: Ranged Transmuting VII Requires : The following expertise: Ranged Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Transmuting VIII The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting VIII (RANGEDTRANSMUTATION8)
Expertise: Ranged Transmuting VIII Requires : The following expertise: Ranged Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Transmuting IX The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting IX (RANGEDTRANSMUTATION9)
Expertise: Ranged Transmuting IX Requires : The following expertise: Ranged Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Transmuting X The ability to project transmutation magic at longer ranges from the target.
Ranged Transmuting X (RANGEDTRANSMUTATION10)
Expertise: Ranged Transmuting X Requires : The following expertise: Ranged Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project transmutation magic at longer ranges from the target.
Reduced Abjuring I (REDUCEDABJURATION1)
Expertise: Reduced Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10.
Allows : Reduced Abjuring II The ability to cast abjuration spells using less mana.
Reduced Abjuring II (REDUCEDABJURATION2)
Expertise: Reduced Abjuring II Requires : The following expertise: Reduced Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced Abjuring III The ability to cast abjuration spells using less mana.
Reduced Abjuring III (REDUCEDABJURATION3)
Expertise: Reduced Abjuring III Requires : The following expertise: Reduced Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced Abjuring IV The ability to cast abjuration spells using less mana.
Reduced Abjuring IV (REDUCEDABJURATION4)
Expertise: Reduced Abjuring IV Requires : The following expertise: Reduced Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced Abjuring V The ability to cast abjuration spells using less mana.
Reduced Abjuring V (REDUCEDABJURATION5)
Expertise: Reduced Abjuring V Requires : The following expertise: Reduced Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced Abjuring VI The ability to cast abjuration spells using less mana.
Reduced Abjuring VI (REDUCEDABJURATION6)
Expertise: Reduced Abjuring VI Requires : The following expertise: Reduced Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced Abjuring VII The ability to cast abjuration spells using less mana.
Reduced Abjuring VII (REDUCEDABJURATION7)
Expertise: Reduced Abjuring VII Requires : The following expertise: Reduced Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced Abjuring VIII The ability to cast abjuration spells using less mana.
Reduced Abjuring VIII (REDUCEDABJURATION8)
Expertise: Reduced Abjuring VIII Requires : The following expertise: Reduced Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced Abjuring IX The ability to cast abjuration spells using less mana.
Reduced Abjuring IX (REDUCEDABJURATION9)
Expertise: Reduced Abjuring IX Requires : The following expertise: Reduced Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced Abjuring X The ability to cast abjuration spells using less mana.
Reduced Abjuring X (REDUCEDABJURATION10)
Expertise: Reduced Abjuring X Requires : The following expertise: Reduced Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast abjuration spells using less mana.
Reduced Altering I (REDUCEDALTERATION1)
Expertise: Reduced Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10.
Allows : Reduced Altering II The ability to cast alteration spells using less mana.
Reduced Altering II (REDUCEDALTERATION2)
Expertise: Reduced Altering II Requires : The following expertise: Reduced Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced Altering III The ability to cast alteration spells using less mana.
Reduced Altering III (REDUCEDALTERATION3)
Expertise: Reduced Altering III Requires : The following expertise: Reduced Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced Altering IV The ability to cast alteration spells using less mana.
Reduced Altering IV (REDUCEDALTERATION4)
Expertise: Reduced Altering IV Requires : The following expertise: Reduced Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced Altering V The ability to cast alteration spells using less mana.
Reduced Altering V (REDUCEDALTERATION5)
Expertise: Reduced Altering V Requires : The following expertise: Reduced Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced Altering VI The ability to cast alteration spells using less mana.
Reduced Altering VI (REDUCEDALTERATION6)
Expertise: Reduced Altering VI Requires : The following expertise: Reduced Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced Altering VII The ability to cast alteration spells using less mana.
Reduced Altering VII (REDUCEDALTERATION7)
Expertise: Reduced Altering VII Requires : The following expertise: Reduced Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced Altering VIII The ability to cast alteration spells using less mana.
Reduced Altering VIII (REDUCEDALTERATION8)
Expertise: Reduced Altering VIII Requires : The following expertise: Reduced Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced Altering IX The ability to cast alteration spells using less mana.
Reduced Altering IX (REDUCEDALTERATION9)
Expertise: Reduced Altering IX Requires : The following expertise: Reduced Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced Altering X The ability to cast alteration spells using less mana.
Reduced Altering X (REDUCEDALTERATION10)
Expertise: Reduced Altering X Requires : The following expertise: Reduced Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast alteration spells using less mana.
Reduced Conjuring I (REDUCEDCONJURATION1)
Expertise: Reduced Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. Allows : Reduced Conjuring II The ability to cast conjuration spells using less mana.
Reduced Conjuring II (REDUCEDCONJURATION2)
Expertise: Reduced Conjuring II Requires : The following expertise: Reduced Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced Conjuring III The ability to cast conjuration spells using less mana.
Reduced Conjuring III (REDUCEDCONJURATION3)
Expertise: Reduced Conjuring III Requires : The following expertise: Reduced Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced Conjuring IV The ability to cast conjuration spells using less mana.
Reduced Conjuring IV (REDUCEDCONJURATION4)
Expertise: Reduced Conjuring IV Requires : The following expertise: Reduced Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced Conjuring V The ability to cast conjuration spells using less mana.
Reduced Conjuring V (REDUCEDCONJURATION5)
Expertise: Reduced Conjuring V Requires : The following expertise: Reduced Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced Conjuring VI The ability to cast conjuration spells using less mana.
Reduced Conjuring VI (REDUCEDCONJURATION6)
Expertise: Reduced Conjuring VI Requires : The following expertise: Reduced Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced Conjuring VII The ability to cast conjuration spells using less mana.
Reduced Conjuring VII (REDUCEDCONJURATION7)
Expertise: Reduced Conjuring VII Requires : The following expertise: Reduced Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced Conjuring VIII The ability to cast conjuration spells using less mana.
Reduced Conjuring VIII (REDUCEDCONJURATION8)
Expertise: Reduced Conjuring VIII Requires : The following expertise: Reduced Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced Conjuring IX The ability to cast conjuration spells using less mana.
Reduced Conjuring IX (REDUCEDCONJURATION9)
Expertise: Reduced Conjuring IX Requires : The following expertise: Reduced Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced Conjuring X The ability to cast conjuration spells using less mana.
Reduced Conjuring X (REDUCEDCONJURATION10)
Expertise: Reduced Conjuring X Requires : The following expertise: Reduced Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast conjuration spells using less mana.
Reduced Divining I (REDUCEDDIVINATION1)
Expertise: Reduced Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10.
Allows : Reduced Divining II The ability to cast divination spells using less mana.
Reduced Divining II (REDUCEDDIVINATION2)
Expertise: Reduced Divining II Requires : The following expertise: Reduced Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced Divining III The ability to cast divination spells using less mana.
Reduced Divining III (REDUCEDDIVINATION3)
Expertise: Reduced Divining III Requires : The following expertise: Reduced Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced Divining IV The ability to cast divination spells using less mana.
Reduced Divining IV (REDUCEDDIVINATION4)
Expertise: Reduced Divining IV Requires : The following expertise: Reduced Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced Divining V The ability to cast divination spells using less mana.
Reduced Divining V (REDUCEDDIVINATION5)
Expertise: Reduced Divining V Requires : The following expertise: Reduced Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced Divining VI The ability to cast divination spells using less mana.
Reduced Divining VI (REDUCEDDIVINATION6)
Expertise: Reduced Divining VI Requires : The following expertise: Reduced Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced Divining VII The ability to cast divination spells using less mana.
Reduced Divining VII (REDUCEDDIVINATION7)
Expertise: Reduced Divining VII Requires : The following expertise: Reduced Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced Divining VIII The ability to cast divination spells using less mana.
Reduced Divining VIII (REDUCEDDIVINATION8)
Expertise: Reduced Divining VIII Requires : The following expertise: Reduced Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced Divining IX The ability to cast divination spells using less mana.
Reduced Divining IX (REDUCEDDIVINATION9)
Expertise: Reduced Divining IX Requires : The following expertise: Reduced Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced Divining X The ability to cast divination spells using less mana.
Reduced Divining X (REDUCEDDIVINATION10)
Expertise: Reduced Divining X Requires : The following expertise: Reduced Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast divination spells using less mana.
Reduced Enchanting I (REDUCEDENCHANTMENT1)
Expertise: Reduced Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. Allows : Reduced Enchanting II The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting II (REDUCEDENCHANTMENT2)
Expertise: Reduced Enchanting II Requires : The following expertise: Reduced Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced Enchanting III The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting III (REDUCEDENCHANTMENT3)
Expertise: Reduced Enchanting III Requires : The following expertise: Reduced Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced Enchanting IV The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IV (REDUCEDENCHANTMENT4)
Expertise: Reduced Enchanting IV Requires : The following expertise: Reduced Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced Enchanting V The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting V (REDUCEDENCHANTMENT5)
Expertise: Reduced Enchanting V Requires : The following expertise: Reduced Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced Enchanting VI The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VI (REDUCEDENCHANTMENT6)
Expertise: Reduced Enchanting VI Requires : The following expertise: Reduced Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced Enchanting VII The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VII (REDUCEDENCHANTMENT7)
Expertise: Reduced Enchanting VII Requires : The following expertise: Reduced Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced Enchanting VIII The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting VIII (REDUCEDENCHANTMENT8)
Expertise: Reduced Enchanting VIII Requires : The following expertise: Reduced Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced Enchanting IX The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting IX (REDUCEDENCHANTMENT9)
Expertise: Reduced Enchanting IX Requires : The following expertise: Reduced Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced Enchanting X The ability to cast enchantment/charm spells using less mana.
Reduced Enchanting X (REDUCEDENCHANTMENT10)
Expertise: Reduced Enchanting X Requires : The following expertise: Reduced Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast enchantment/charm spells using less mana.
Reduced Illusing I (REDUCEDILLUSION1)
Expertise: Reduced Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10.
Allows : Reduced Illusing II The ability to cast illusion spells using less mana.
Reduced Illusing II (REDUCEDILLUSION2)
Expertise: Reduced Illusing II Requires : The following expertise: Reduced Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced Illusing III The ability to cast illusion spells using less mana.
Reduced Illusing III (REDUCEDILLUSION3)
Expertise: Reduced Illusing III Requires : The following expertise: Reduced Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced Illusing IV The ability to cast illusion spells using less mana.
Reduced Illusing IV (REDUCEDILLUSION4)
Expertise: Reduced Illusing IV Requires : The following expertise: Reduced Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced Illusing V The ability to cast illusion spells using less mana.
Reduced Illusing V (REDUCEDILLUSION5)
Expertise: Reduced Illusing V Requires : The following expertise: Reduced Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced Illusing VI The ability to cast illusion spells using less mana.
Reduced Illusing VI (REDUCEDILLUSION6)
Expertise: Reduced Illusing VI Requires : The following expertise: Reduced Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced Illusing VII The ability to cast illusion spells using less mana.
Reduced Illusing VII (REDUCEDILLUSION7)
Expertise: Reduced Illusing VII Requires : The following expertise: Reduced Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced Illusing VIII The ability to cast illusion spells using less mana.
Reduced Illusing VIII (REDUCEDILLUSION8)
Expertise: Reduced Illusing VIII Requires : The following expertise: Reduced Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced Illusing IX The ability to cast illusion spells using less mana.
Reduced Illusing IX (REDUCEDILLUSION9)
Expertise: Reduced Illusing IX Requires : The following expertise: Reduced Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced Illusing X The ability to cast illusion spells using less mana.
Reduced Illusing X (REDUCEDILLUSION10)
Expertise: Reduced Illusing X Requires : The following expertise: Reduced Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast illusion spells using less mana.
Reduced In/Evoking I (REDUCEDINVOCATION1)
Expertise: Reduced In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10.
Allows : Reduced In/Evoking II The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking II (REDUCEDINVOCATION2)
Expertise: Reduced In/Evoking II Requires : The following expertise: Reduced In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced In/Evoking III The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking III (REDUCEDINVOCATION3)
Expertise: Reduced In/Evoking III Requires : The following expertise: Reduced In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced In/Evoking IV The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IV (REDUCEDINVOCATION4)
Expertise: Reduced In/Evoking IV Requires : The following expertise: Reduced In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced In/Evoking V The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking V (REDUCEDINVOCATION5)
Expertise: Reduced In/Evoking V Requires : The following expertise: Reduced In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced In/Evoking VI The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VI (REDUCEDINVOCATION6)
Expertise: Reduced In/Evoking VI Requires : The following expertise: Reduced In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced In/Evoking VII The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VII (REDUCEDINVOCATION7)
Expertise: Reduced In/Evoking VII Requires : The following expertise: Reduced In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced In/Evoking VIII The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking VIII (REDUCEDINVOCATION8)
Expertise: Reduced In/Evoking VIII Requires : The following expertise: Reduced In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced In/Evoking IX The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking IX (REDUCEDINVOCATION9)
Expertise: Reduced In/Evoking IX Requires : The following expertise: Reduced In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced In/Evoking X The ability to cast invocation/evocation spells using less mana.
Reduced In/Evoking X (REDUCEDINVOCATION10)
Expertise: Reduced In/Evoking X Requires : The following expertise: Reduced In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast invocation/evocation spells using less mana.
Reduced Transmuting I (REDUCEDTRANSMUTATION1)
Expertise: Reduced Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 4. A base wisdom of at least 10. A base strength of at least 10. Allows : Reduced Transmuting II The ability to cast transmutation spells using less mana.
Reduced Transmuting II (REDUCEDTRANSMUTATION2)
Expertise: Reduced Transmuting II Requires : The following expertise: Reduced Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 7. A base wisdom of at least 11. A base strength of at least 11. Allows : Reduced Transmuting III The ability to cast transmutation spells using less mana.
Reduced Transmuting III (REDUCEDTRANSMUTATION3)
Expertise: Reduced Transmuting III Requires : The following expertise: Reduced Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 10. A base wisdom of at least 12. A base strength of at least 12. Allows : Reduced Transmuting IV The ability to cast transmutation spells using less mana.
Reduced Transmuting IV (REDUCEDTRANSMUTATION4)
Expertise: Reduced Transmuting IV Requires : The following expertise: Reduced Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 13. A base wisdom of at least 13. A base strength of at least 13. Allows : Reduced Transmuting V The ability to cast transmutation spells using less mana.
Reduced Transmuting V (REDUCEDTRANSMUTATION5)
Expertise: Reduced Transmuting V Requires : The following expertise: Reduced Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 16. A base wisdom of at least 14. A base strength of at least 14. Allows : Reduced Transmuting VI The ability to cast transmutation spells using less mana.
Reduced Transmuting VI (REDUCEDTRANSMUTATION6)
Expertise: Reduced Transmuting VI Requires : The following expertise: Reduced Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 19. A base wisdom of at least 15. A base strength of at least 15. Allows : Reduced Transmuting VII The ability to cast transmutation spells using less mana.
Reduced Transmuting VII (REDUCEDTRANSMUTATION7)
Expertise: Reduced Transmuting VII Requires : The following expertise: Reduced Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 22. A base wisdom of at least 16. A base strength of at least 16. Allows : Reduced Transmuting VIII The ability to cast transmutation spells using less mana.
Reduced Transmuting VIII (REDUCEDTRANSMUTATION8)
Expertise: Reduced Transmuting VIII Requires : The following expertise: Reduced Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 25. A base wisdom of at least 17. A base strength of at least 17. Allows : Reduced Transmuting IX The ability to cast transmutation spells using less mana.
Reduced Transmuting IX (REDUCEDTRANSMUTATION9)
Expertise: Reduced Transmuting IX Requires : The following expertise: Reduced Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 28. A base wisdom of at least 18. A base strength of at least 18. Allows : Reduced Transmuting X The ability to cast transmutation spells using less mana.
Reduced Transmuting X (REDUCEDTRANSMUTATION10)
Expertise: Reduced Transmuting X Requires : The following expertise: Reduced Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 31. A base wisdom of at least 19. A base strength of at least 19. The ability to cast transmutation spells using less mana.
Rejoicing Singing I (REJOICESING1)
Expertise: Rejoicing Singing I Requires : A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 21. A base charisma of at least 16. Allows : Rejoicing Singing II The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing II (REJOICESING2)
Expertise: Rejoicing Singing II Requires : The following expertise: Rejoicing Singing I. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 26. A base charisma of at least 17. Allows : Rejoicing Singing III The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing III (REJOICESING3)
Expertise: Rejoicing Singing III Requires : The following expertise: Rejoicing Singing II. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 31. A base charisma of at least 18. Allows : Rejoicing Singing IV The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IV (REJOICESING4)
Expertise: Rejoicing Singing IV Requires : The following expertise: Rejoicing Singing III. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 36. A base charisma of at least 19. Allows : Rejoicing Singing V The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing V (REJOICESING5)
Expertise: Rejoicing Singing V Requires : The following expertise: Rejoicing Singing IV. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 41. A base charisma of at least 20. Allows : Rejoicing Singing VI The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VI (REJOICESING6)
Expertise: Rejoicing Singing VI Requires : The following expertise: Rejoicing Singing V. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 46. A base charisma of at least 21. Allows : Rejoicing Singing VII The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VII (REJOICESING7)
Expertise: Rejoicing Singing VII Requires : The following expertise: Rejoicing Singing VI. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 51. A base charisma of at least 22. Allows : Rejoicing Singing VIII The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing VIII (REJOICESING8)
Expertise: Rejoicing Singing VIII Requires : The following expertise: Rejoicing Singing VII. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 56. A base charisma of at least 23. Allows : Rejoicing Singing IX The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing IX (REJOICESING9)
Expertise: Rejoicing Singing IX Requires : The following expertise: Rejoicing Singing VIII. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 61. A base charisma of at least 24. Allows : Rejoicing Singing X The ability to sing songs that have a more powerful beneficial affect.
Rejoicing Singing X (REJOICESING10)
Expertise: Rejoicing Singing X Requires : The following expertise: Rejoicing Singing IX. A skill of type: Singing and not Malicious, Singing and Ok, Singing and Indifferent. Only highest class levels greater than or equal to 66. A base charisma of at least 25. The ability to sing songs that have a more powerful beneficial affect.
Resounding Playing I (RESOUNDINGTUNE1)
Expertise: Resounding Playing I Requires : A skill of type: Playing. Only highest class levels greater than or equal to 23. A base intelligence of at least 13. A base charisma of at least 13. Allows : Resounding Playing II The ability to play tunes that can be heard from more rooms away.
Resounding Playing II (RESOUNDINGTUNE2)
Expertise: Resounding Playing II Requires : The following expertise: Resounding Playing I. A skill of type: Playing. Only highest class levels greater than or equal to 28. A base intelligence of at least 14. A base charisma of at least 14. Allows : Resounding Playing III The ability to play tunes that can be heard from more rooms away.
Resounding Playing III (RESOUNDINGTUNE3)
Expertise: Resounding Playing III Requires : The following expertise: Resounding Playing II. A skill of type: Playing. Only highest class levels greater than or equal to 33. A base intelligence of at least 15. A base charisma of at least 15. Allows : Resounding Playing IV The ability to play tunes that can be heard from more rooms away.
Resounding Playing IV (RESOUNDINGTUNE4)
Expertise: Resounding Playing IV Requires : The following expertise: Resounding Playing III. A skill of type: Playing. Only highest class levels greater than or equal to 38. A base intelligence of at least 16. A base charisma of at least 16. Allows : Resounding Playing V The ability to play tunes that can be heard from more rooms away.
Resounding Playing V (RESOUNDINGTUNE5)
Expertise: Resounding Playing V Requires : The following expertise: Resounding Playing IV. A skill of type: Playing. Only highest class levels greater than or equal to 43. A base intelligence of at least 17. A base charisma of at least 17. Allows : Resounding Playing VI The ability to play tunes that can be heard from more rooms away.
Resounding Playing VI (RESOUNDINGTUNE6)
Expertise: Resounding Playing VI Requires : The following expertise: Resounding Playing V. A skill of type: Playing. Only highest class levels greater than or equal to 48. A base intelligence of at least 18. A base charisma of at least 18. Allows : Resounding Playing VII The ability to play tunes that can be heard from more rooms away.
Resounding Playing VII (RESOUNDINGTUNE7)
Expertise: Resounding Playing VII Requires : The following expertise: Resounding Playing VI. A skill of type: Playing. Only highest class levels greater than or equal to 53. A base intelligence of at least 19. A base charisma of at least 19. Allows : Resounding Playing VIII The ability to play tunes that can be heard from more rooms away.
Resounding Playing VIII (RESOUNDINGTUNE8)
Expertise: Resounding Playing VIII Requires : The following expertise: Resounding Playing VII. A skill of type: Playing. Only highest class levels greater than or equal to 58. A base intelligence of at least 20. A base charisma of at least 20. Allows : Resounding Playing IX The ability to play tunes that can be heard from more rooms away.
Resounding Playing IX (RESOUNDINGTUNE9)
Expertise: Resounding Playing IX Requires : The following expertise: Resounding Playing VIII. A skill of type: Playing. Only highest class levels greater than or equal to 63. A base intelligence of at least 21. A base charisma of at least 21. Allows : Resounding Playing X The ability to play tunes that can be heard from more rooms away.
Resounding Playing X (RESOUNDINGTUNE10)
Expertise: Resounding Playing X Requires : The following expertise: Resounding Playing IX. A skill of type: Playing. Only highest class levels greater than or equal to 68. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that can be heard from more rooms away.
Resounding Singing I (RESOUNDSING1)
Expertise: Resounding Singing I Requires : A skill of type: Singing. Only highest class levels greater than or equal to 23. A base charisma of at least 16. Allows : Resounding Singing II The ability to sing songs that can be heard from more rooms away.
Resounding Singing II (RESOUNDSING2)
Expertise: Resounding Singing II Requires : The following expertise: Resounding Singing I. A skill of type: Singing. Only highest class levels greater than or equal to 28. A base charisma of at least 17. Allows : Resounding Singing III The ability to sing songs that can be heard from more rooms away.
Resounding Singing III (RESOUNDSING3)
Expertise: Resounding Singing III Requires : The following expertise: Resounding Singing II. A skill of type: Singing. Only highest class levels greater than or equal to 33. A base charisma of at least 18. Allows : Resounding Singing IV The ability to sing songs that can be heard from more rooms away.
Resounding Singing IV (RESOUNDSING4)
Expertise: Resounding Singing IV Requires : The following expertise: Resounding Singing III. A skill of type: Singing. Only highest class levels greater than or equal to 38. A base charisma of at least 19. Allows : Resounding Singing V The ability to sing songs that can be heard from more rooms away.
Resounding Singing V (RESOUNDSING5)
Expertise: Resounding Singing V Requires : The following expertise: Resounding Singing IV. A skill of type: Singing. Only highest class levels greater than or equal to 43. A base charisma of at least 20. Allows : Resounding Singing VI The ability to sing songs that can be heard from more rooms away.
Resounding Singing VI (RESOUNDSING6)
Expertise: Resounding Singing VI Requires : The following expertise: Resounding Singing V. A skill of type: Singing. Only highest class levels greater than or equal to 48. A base charisma of at least 21. Allows : Resounding Singing VII The ability to sing songs that can be heard from more rooms away.
Resounding Singing VII (RESOUNDSING7)
Expertise: Resounding Singing VII Requires : The following expertise: Resounding Singing VI. A skill of type: Singing. Only highest class levels greater than or equal to 53. A base charisma of at least 22. Allows : Resounding Singing VIII The ability to sing songs that can be heard from more rooms away.
Resounding Singing VIII (RESOUNDSING8)
Expertise: Resounding Singing VIII Requires : The following expertise: Resounding Singing VII. A skill of type: Singing. Only highest class levels greater than or equal to 58. A base charisma of at least 23. Allows : Resounding Singing IX The ability to sing songs that can be heard from more rooms away.
Resounding Singing IX (RESOUNDSING9)
Expertise: Resounding Singing IX Requires : The following expertise: Resounding Singing VIII. A skill of type: Singing. Only highest class levels greater than or equal to 63. A base charisma of at least 24. Allows : Resounding Singing X The ability to sing songs that can be heard from more rooms away.
Resounding Singing X (RESOUNDSING10)
Expertise: Resounding Singing X Requires : The following expertise: Resounding Singing IX. A skill of type: Singing. Only highest class levels greater than or equal to 68. A base charisma of at least 25. The ability to sing songs that can be heard from more rooms away.
Restoring I (RESTORE1)
Expertise: Restoring I Requires : A skill of type: Restoration. Only highest class levels greater than or equal to 33. A base charisma of at least 13. Allows : Restoring II The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring II (RESTORE2)
Expertise: Restoring II Requires : The following expertise: Restoring I. A skill of type: Restoration. Only highest class levels greater than or equal to 38. A base charisma of at least 14. Allows : Restoring III The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring III (RESTORE3)
Expertise: Restoring III Requires : The following expertise: Restoring II. A skill of type: Restoration. Only highest class levels greater than or equal to 43. A base charisma of at least 15. Allows : Restoring IV The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring IV (RESTORE4)
Expertise: Restoring IV Requires : The following expertise: Restoring III. A skill of type: Restoration. Only highest class levels greater than or equal to 48. A base charisma of at least 16. Allows : Restoring V The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring V (RESTORE5)
Expertise: Restoring V Requires : The following expertise: Restoring IV. A skill of type: Restoration. Only highest class levels greater than or equal to 53. A base charisma of at least 17. Allows : Restoring VI The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring VI (RESTORE6)
Expertise: Restoring VI Requires : The following expertise: Restoring V. A skill of type: Restoration. Only highest class levels greater than or equal to 58. A base charisma of at least 18. Allows : Restoring VII The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring VII (RESTORE7)
Expertise: Restoring VII Requires : The following expertise: Restoring VI. A skill of type: Restoration. Only highest class levels greater than or equal to 63. A base charisma of at least 19. Allows : Restoring VIII The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring VIII (RESTORE8)
Expertise: Restoring VIII Requires : The following expertise: Restoring VII. A skill of type: Restoration. Only highest class levels greater than or equal to 68. A base charisma of at least 20. Allows : Restoring IX The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring IX (RESTORE9)
Expertise: Restoring IX Requires : The following expertise: Restoring VIII. A skill of type: Restoration. Only highest class levels greater than or equal to 73. A base charisma of at least 21. Allows : Restoring X The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Restoring X (RESTORE10)
Expertise: Restoring X Requires : The following expertise: Restoring IX. A skill of type: Restoration. Only highest class levels greater than or equal to 78. A base charisma of at least 22. The ability to cast restoration-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rhythmic Playing I (RYTHMICTUNE1)
Expertise: Rhythmic Playing I Requires : A skill of type: Playing. Only highest class levels greater than or equal to 24. A base intelligence of at least 13. A base charisma of at least 13. Allows : Rhythmic Playing II The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing II (RYTHMICTUNE2)
Expertise: Rhythmic Playing II Requires : The following expertise: Rhythmic Playing I. A skill of type: Playing. Only highest class levels greater than or equal to 29. A base intelligence of at least 14. A base charisma of at least 14. Allows : Rhythmic Playing III The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing III (RYTHMICTUNE3)
Expertise: Rhythmic Playing III Requires : The following expertise: Rhythmic Playing II. A skill of type: Playing. Only highest class levels greater than or equal to 34. A base intelligence of at least 15. A base charisma of at least 15. Allows : Rhythmic Playing IV The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing IV (RYTHMICTUNE4)
Expertise: Rhythmic Playing IV Requires : The following expertise: Rhythmic Playing III. A skill of type: Playing. Only highest class levels greater than or equal to 39. A base intelligence of at least 16. A base charisma of at least 16. Allows : Rhythmic Playing V The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing V (RYTHMICTUNE5)
Expertise: Rhythmic Playing V Requires : The following expertise: Rhythmic Playing IV. A skill of type: Playing. Only highest class levels greater than or equal to 44. A base intelligence of at least 17. A base charisma of at least 17. Allows : Rhythmic Playing VI The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing VI (RYTHMICTUNE6)
Expertise: Rhythmic Playing VI Requires : The following expertise: Rhythmic Playing V. A skill of type: Playing. Only highest class levels greater than or equal to 49. A base intelligence of at least 18. A base charisma of at least 18. Allows : Rhythmic Playing VII The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing VII (RYTHMICTUNE7)
Expertise: Rhythmic Playing VII Requires : The following expertise: Rhythmic Playing VI. A skill of type: Playing. Only highest class levels greater than or equal to 54. A base intelligence of at least 19. A base charisma of at least 19. Allows : Rhythmic Playing VIII The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing VIII (RYTHMICTUNE8)
Expertise: Rhythmic Playing VIII Requires : The following expertise: Rhythmic Playing VII. A skill of type: Playing. Only highest class levels greater than or equal to 59. A base intelligence of at least 20. A base charisma of at least 20. Allows : Rhythmic Playing IX The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing IX (RYTHMICTUNE9)
Expertise: Rhythmic Playing IX Requires : The following expertise: Rhythmic Playing VIII. A skill of type: Playing. Only highest class levels greater than or equal to 64. A base intelligence of at least 21. A base charisma of at least 21. Allows : Rhythmic Playing X The ability to play tunes that linger a little longer after they are played.
Rhythmic Playing X (RYTHMICTUNE10)
Expertise: Rhythmic Playing X Requires : The following expertise: Rhythmic Playing IX. A skill of type: Playing. Only highest class levels greater than or equal to 69. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that linger a little longer after they are played.
Rock Controlling I (ROCKCNTRL1)
Expertise: Rock Controlling I Requires : A skill of type: Rock control. Only highest class levels greater than or equal to 30. A base strength of at least 13. Allows : Rock Controlling II The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling II (ROCKCNTRL2)
Expertise: Rock Controlling II Requires : The following expertise: Rock Controlling I. A skill of type: Rock control. Only highest class levels greater than or equal to 35. A base strength of at least 14. Allows : Rock Controlling III The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling III (ROCKCNTRL3)
Expertise: Rock Controlling III Requires : The following expertise: Rock Controlling II. A skill of type: Rock control. Only highest class levels greater than or equal to 40. A base strength of at least 15. Allows : Rock Controlling IV The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IV (ROCKCNTRL4)
Expertise: Rock Controlling IV Requires : The following expertise: Rock Controlling III. A skill of type: Rock control. Only highest class levels greater than or equal to 45. A base strength of at least 16. Allows : Rock Controlling V The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling V (ROCKCNTRL5)
Expertise: Rock Controlling V Requires : The following expertise: Rock Controlling IV. A skill of type: Rock control. Only highest class levels greater than or equal to 50. A base strength of at least 17. Allows : Rock Controlling VI The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VI (ROCKCNTRL6)
Expertise: Rock Controlling VI Requires : The following expertise: Rock Controlling V. A skill of type: Rock control. Only highest class levels greater than or equal to 55. A base strength of at least 18. Allows : Rock Controlling VII The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VII (ROCKCNTRL7)
Expertise: Rock Controlling VII Requires : The following expertise: Rock Controlling VI. A skill of type: Rock control. Only highest class levels greater than or equal to 60. A base strength of at least 19. Allows : Rock Controlling VIII The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling VIII (ROCKCNTRL8)
Expertise: Rock Controlling VIII Requires : The following expertise: Rock Controlling VII. A skill of type: Rock control. Only highest class levels greater than or equal to 65. A base strength of at least 20. Allows : Rock Controlling IX The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling IX (ROCKCNTRL9)
Expertise: Rock Controlling IX Requires : The following expertise: Rock Controlling VIII. A skill of type: Rock control. Only highest class levels greater than or equal to 70. A base strength of at least 21. Allows : Rock Controlling X The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Rock Controlling X (ROCKCNTRL10)
Expertise: Rock Controlling X Requires : The following expertise: Rock Controlling IX. A skill of type: Rock control. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast rock control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting I (SHAPING1)
Expertise: Shapeshifting I Requires : A skill of type: Shape shifting. Only highest class levels greater than or equal to 28. A base constitution of at least 13. Allows : Shapeshifting II The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting II (SHAPING2)
Expertise: Shapeshifting II Requires : The following expertise: Shapeshifting I. A skill of type: Shape shifting. Only highest class levels greater than or equal to 33. A base constitution of at least 14. Allows : Shapeshifting III The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting III (SHAPING3)
Expertise: Shapeshifting III Requires : The following expertise: Shapeshifting II. A skill of type: Shape shifting. Only highest class levels greater than or equal to 38. A base constitution of at least 15. Allows : Shapeshifting IV The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting IV (SHAPING4)
Expertise: Shapeshifting IV Requires : The following expertise: Shapeshifting III. A skill of type: Shape shifting. Only highest class levels greater than or equal to 43. A base constitution of at least 16. Allows : Shapeshifting V The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting V (SHAPING5)
Expertise: Shapeshifting V Requires : The following expertise: Shapeshifting IV. A skill of type: Shape shifting. Only highest class levels greater than or equal to 48. A base constitution of at least 17. Allows : Shapeshifting VI The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting VI (SHAPING6)
Expertise: Shapeshifting VI Requires : The following expertise: Shapeshifting V. A skill of type: Shape shifting. Only highest class levels greater than or equal to 53. A base constitution of at least 18. Allows : Shapeshifting VII The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting VII (SHAPING7)
Expertise: Shapeshifting VII Requires : The following expertise: Shapeshifting VI. A skill of type: Shape shifting. Only highest class levels greater than or equal to 58. A base constitution of at least 19. Allows : Shapeshifting VIII The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting VIII (SHAPING8)
Expertise: Shapeshifting VIII Requires : The following expertise: Shapeshifting VII. A skill of type: Shape shifting. Only highest class levels greater than or equal to 63. A base constitution of at least 20. Allows : Shapeshifting IX The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting IX (SHAPING9)
Expertise: Shapeshifting IX Requires : The following expertise: Shapeshifting VIII. A skill of type: Shape shifting. Only highest class levels greater than or equal to 68. A base constitution of at least 21. Allows : Shapeshifting X The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Shapeshifting X (SHAPING10)
Expertise: Shapeshifting X Requires : The following expertise: Shapeshifting IX. A skill of type: Shape shifting. Only highest class levels greater than or equal to 73. A base constitution of at least 22. The ability to use shape shifting skills and chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Sharp Playing I (SHARPTUNE1)
Expertise: Sharp Playing I Requires : A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 20. A base intelligence of at least 13. A base charisma of at least 13. Allows : Sharp Playing II The ability to play tunes that have a more powerful malicious affect.
Sharp Playing II (SHARPTUNE2)
Expertise: Sharp Playing II Requires : The following expertise: Sharp Playing I. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 25. A base intelligence of at least 14. A base charisma of at least 14. Allows : Sharp Playing III The ability to play tunes that have a more powerful malicious affect.
Sharp Playing III (SHARPTUNE3)
Expertise: Sharp Playing III Requires : The following expertise: Sharp Playing II. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 30. A base intelligence of at least 15. A base charisma of at least 15. Allows : Sharp Playing IV The ability to play tunes that have a more powerful malicious affect.
Sharp Playing IV (SHARPTUNE4)
Expertise: Sharp Playing IV Requires : The following expertise: Sharp Playing III. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 35. A base intelligence of at least 16. A base charisma of at least 16. Allows : Sharp Playing V The ability to play tunes that have a more powerful malicious affect.
Sharp Playing V (SHARPTUNE5)
Expertise: Sharp Playing V Requires : The following expertise: Sharp Playing IV. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 40. A base intelligence of at least 17. A base charisma of at least 17. Allows : Sharp Playing VI The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VI (SHARPTUNE6)
Expertise: Sharp Playing VI Requires : The following expertise: Sharp Playing V. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 45. A base intelligence of at least 18. A base charisma of at least 18. Allows : Sharp Playing VII The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VII (SHARPTUNE7)
Expertise: Sharp Playing VII Requires : The following expertise: Sharp Playing VI. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 50. A base intelligence of at least 19. A base charisma of at least 19. Allows : Sharp Playing VIII The ability to play tunes that have a more powerful malicious affect.
Sharp Playing VIII (SHARPTUNE8)
Expertise: Sharp Playing VIII Requires : The following expertise: Sharp Playing VII. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 55. A base intelligence of at least 20. A base charisma of at least 20. Allows : Sharp Playing IX The ability to play tunes that have a more powerful malicious affect.
Sharp Playing IX (SHARPTUNE9)
Expertise: Sharp Playing IX Requires : The following expertise: Sharp Playing VIII. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 60. A base intelligence of at least 21. A base charisma of at least 21. Allows : Sharp Playing X The ability to play tunes that have a more powerful malicious affect.
Sharp Playing X (SHARPTUNE10)
Expertise: Sharp Playing X Requires : The following expertise: Sharp Playing IX. A skill of type: Playing and Malicious. Only highest class levels greater than or equal to 65. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that have a more powerful malicious affect.
Sharp Singing I (SHARPSING1)
Expertise: Sharp Singing I Requires : A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 20. A base charisma of at least 16. Allows : Sharp Singing II The ability to sing songs that have a more powerful malicious affect.
Sharp Singing II (SHARPSING2)
Expertise: Sharp Singing II Requires : The following expertise: Sharp Singing I. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 25. A base charisma of at least 17. Allows : Sharp Singing III The ability to sing songs that have a more powerful malicious affect.
Sharp Singing III (SHARPSING3)
Expertise: Sharp Singing III Requires : The following expertise: Sharp Singing II. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 30. A base charisma of at least 18. Allows : Sharp Singing IV The ability to sing songs that have a more powerful malicious affect.
Sharp Singing IV (SHARPSING4)
Expertise: Sharp Singing IV Requires : The following expertise: Sharp Singing III. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 35. A base charisma of at least 19. Allows : Sharp Singing V The ability to sing songs that have a more powerful malicious affect.
Sharp Singing V (SHARPSING5)
Expertise: Sharp Singing V Requires : The following expertise: Sharp Singing IV. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 40. A base charisma of at least 20. Allows : Sharp Singing VI The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VI (SHARPSING6)
Expertise: Sharp Singing VI Requires : The following expertise: Sharp Singing V. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 45. A base charisma of at least 21. Allows : Sharp Singing VII The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VII (SHARPSING7)
Expertise: Sharp Singing VII Requires : The following expertise: Sharp Singing VI. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 50. A base charisma of at least 22. Allows : Sharp Singing VIII The ability to sing songs that have a more powerful malicious affect.
Sharp Singing VIII (SHARPSING8)
Expertise: Sharp Singing VIII Requires : The following expertise: Sharp Singing VII. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 55. A base charisma of at least 23. Allows : Sharp Singing IX The ability to sing songs that have a more powerful malicious affect.
Sharp Singing IX (SHARPSING9)
Expertise: Sharp Singing IX Requires : The following expertise: Sharp Singing VIII. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 60. A base charisma of at least 24. Allows : Sharp Singing X The ability to sing songs that have a more powerful malicious affect.
Sharp Singing X (SHARPSING10)
Expertise: Sharp Singing X Requires : The following expertise: Sharp Singing IX. A skill of type: Singing and Malicious. Only highest class levels greater than or equal to 65. A base charisma of at least 25. The ability to sing songs that have a more powerful malicious affect.
Shield Using I (SHIELDUSE1)
Expertise: Shield Using I Requires : A skill of type: Shield use. Only highest class levels greater than or equal to 31. A base strength of at least 13. Allows : Shield Using II The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using II (SHIELDUSE2)
Expertise: Shield Using II Requires : The following expertise: Shield Using I. A skill of type: Shield use. Only highest class levels greater than or equal to 36. A base strength of at least 14. Allows : Shield Using III The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using III (SHIELDUSE3)
Expertise: Shield Using III Requires : The following expertise: Shield Using II. A skill of type: Shield use. Only highest class levels greater than or equal to 41. A base strength of at least 15. Allows : Shield Using IV The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using IV (SHIELDUSE4)
Expertise: Shield Using IV Requires : The following expertise: Shield Using III. A skill of type: Shield use. Only highest class levels greater than or equal to 46. A base strength of at least 16. Allows : Shield Using V The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using V (SHIELDUSE5)
Expertise: Shield Using V Requires : The following expertise: Shield Using IV. A skill of type: Shield use. Only highest class levels greater than or equal to 51. A base strength of at least 17. Allows : Shield Using VI The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using VI (SHIELDUSE6)
Expertise: Shield Using VI Requires : The following expertise: Shield Using V. A skill of type: Shield use. Only highest class levels greater than or equal to 56. A base strength of at least 18. Allows : Shield Using VII The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using VII (SHIELDUSE7)
Expertise: Shield Using VII Requires : The following expertise: Shield Using VI. A skill of type: Shield use. Only highest class levels greater than or equal to 61. A base strength of at least 19. Allows : Shield Using VIII The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using VIII (SHIELDUSE8)
Expertise: Shield Using VIII Requires : The following expertise: Shield Using VII. A skill of type: Shield use. Only highest class levels greater than or equal to 66. A base strength of at least 20. Allows : Shield Using IX The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using IX (SHIELDUSE9)
Expertise: Shield Using IX Requires : The following expertise: Shield Using VIII. A skill of type: Shield use. Only highest class levels greater than or equal to 71. A base strength of at least 21. Allows : Shield Using X The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Shield Using X (SHIELDUSE10)
Expertise: Shield Using X Requires : The following expertise: Shield Using IX. A skill of type: Shield use. Only highest class levels greater than or equal to 76. A base strength of at least 22. The ability to better understand shield blocking and usage, and get better armor benefit from shields.
Slow Dancing I (SLOWDANCE1)
Expertise: Slow Dancing I Requires : A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 21. A base strength of at least 13. A base charisma of at least 13. Allows : Slow Dancing II The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing II (SLOWDANCE2)
Expertise: Slow Dancing II Requires : The following expertise: Slow Dancing I. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 26. A base strength of at least 14. A base charisma of at least 14. Allows : Slow Dancing III The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing III (SLOWDANCE3)
Expertise: Slow Dancing III Requires : The following expertise: Slow Dancing II. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 31. A base strength of at least 15. A base charisma of at least 15. Allows : Slow Dancing IV The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing IV (SLOWDANCE4)
Expertise: Slow Dancing IV Requires : The following expertise: Slow Dancing III. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 36. A base strength of at least 16. A base charisma of at least 16. Allows : Slow Dancing V The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing V (SLOWDANCE5)
Expertise: Slow Dancing V Requires : The following expertise: Slow Dancing IV. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 41. A base strength of at least 17. A base charisma of at least 17. Allows : Slow Dancing VI The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing VI (SLOWDANCE6)
Expertise: Slow Dancing VI Requires : The following expertise: Slow Dancing V. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 46. A base strength of at least 18. A base charisma of at least 18. Allows : Slow Dancing VII The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing VII (SLOWDANCE7)
Expertise: Slow Dancing VII Requires : The following expertise: Slow Dancing VI. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 51. A base strength of at least 19. A base charisma of at least 19. Allows : Slow Dancing VIII The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing VIII (SLOWDANCE8)
Expertise: Slow Dancing VIII Requires : The following expertise: Slow Dancing VII. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 56. A base strength of at least 20. A base charisma of at least 20. Allows : Slow Dancing IX The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing IX (SLOWDANCE9)
Expertise: Slow Dancing IX Requires : The following expertise: Slow Dancing VIII. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 61. A base strength of at least 21. A base charisma of at least 21. Allows : Slow Dancing X The ability to perform dances that have a more powerful beneficial passive affect.
Slow Dancing X (SLOWDANCE10)
Expertise: Slow Dancing X Requires : The following expertise: Slow Dancing IX. A skill of type: Dancing and Beneficial self. Only highest class levels greater than or equal to 66. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful beneficial passive affect.
Spirit Lore I (SPIRITLORE1)
Expertise: Spirit Lore I Requires : One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 28. A base dexterity of at least 13. Allows : Spirit Lore II The ability to magically generate higher level spectres and ghosts.
Spirit Lore II (SPIRITLORE2)
Expertise: Spirit Lore II Requires : The following expertise: Spirit Lore I. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 33. A base dexterity of at least 14. Allows : Spirit Lore III The ability to magically generate higher level spectres and ghosts.
Spirit Lore III (SPIRITLORE3)
Expertise: Spirit Lore III Requires : The following expertise: Spirit Lore II. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 38. A base dexterity of at least 15. Allows : Spirit Lore IV The ability to magically generate higher level spectres and ghosts.
Spirit Lore IV (SPIRITLORE4)
Expertise: Spirit Lore IV Requires : The following expertise: Spirit Lore III. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 43. A base dexterity of at least 16. Allows : Spirit Lore V The ability to magically generate higher level spectres and ghosts.
Spirit Lore V (SPIRITLORE5)
Expertise: Spirit Lore V Requires : The following expertise: Spirit Lore IV. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 48. A base dexterity of at least 17. Allows : Spirit Lore VI The ability to magically generate higher level spectres and ghosts.
Spirit Lore VI (SPIRITLORE6)
Expertise: Spirit Lore VI Requires : The following expertise: Spirit Lore V. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 53. A base dexterity of at least 18. Allows : Spirit Lore VII The ability to magically generate higher level spectres and ghosts.
Spirit Lore VII (SPIRITLORE7)
Expertise: Spirit Lore VII Requires : The following expertise: Spirit Lore VI. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 58. A base dexterity of at least 19. Allows : Spirit Lore VIII The ability to magically generate higher level spectres and ghosts.
Spirit Lore VIII (SPIRITLORE8)
Expertise: Spirit Lore VIII Requires : The following expertise: Spirit Lore VII. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 63. A base dexterity of at least 20. Allows : Spirit Lore IX The ability to magically generate higher level spectres and ghosts.
Spirit Lore IX (SPIRITLORE9)
Expertise: Spirit Lore IX Requires : The following expertise: Spirit Lore VIII. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 68. A base dexterity of at least 21. Allows : Spirit Lore X The ability to magically generate higher level spectres and ghosts.
Spirit Lore X (SPIRITLORE10)
Expertise: Spirit Lore X Requires : The following expertise: Spirit Lore IX. One of the following skills: Animate Spectre, Animate Ghost. Only highest class levels greater than or equal to 73. A base dexterity of at least 22. The ability to magically generate higher level spectres and ghosts.
Steady Dancing I (STEADYDANCE1)
Expertise: Steady Dancing I Requires : A skill of type: Dancing. Only highest class levels greater than or equal to 24. A base strength of at least 13. A base charisma of at least 13.
Allows : Steady Dancing II The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing II (STEADYDANCE2)
Expertise: Steady Dancing II Requires : The following expertise: Steady Dancing I. A skill of type: Dancing. Only highest class levels greater than or equal to 29. A base strength of at least 14. A base charisma of at least 14. Allows : Steady Dancing III The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing III (STEADYDANCE3)
Expertise: Steady Dancing III Requires : The following expertise: Steady Dancing II. A skill of type: Dancing. Only highest class levels greater than or equal to 34. A base strength of at least 15. A base charisma of at least 15. Allows : Steady Dancing IV The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing IV (STEADYDANCE4)
Expertise: Steady Dancing IV Requires : The following expertise: Steady Dancing III. A skill of type: Dancing. Only highest class levels greater than or equal to 39. A base strength of at least 16. A base charisma of at least 16. Allows : Steady Dancing V The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing V (STEADYDANCE5)
Expertise: Steady Dancing V Requires : The following expertise: Steady Dancing IV. A skill of type: Dancing. Only highest class levels greater than or equal to 44. A base strength of at least 17. A base charisma of at least 17. Allows : Steady Dancing VI The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing VI (STEADYDANCE6)
Expertise: Steady Dancing VI Requires : The following expertise: Steady Dancing V. A skill of type: Dancing. Only highest class levels greater than or equal to 49. A base strength of at least 18. A base charisma of at least 18. Allows : Steady Dancing VII The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing VII (STEADYDANCE7)
Expertise: Steady Dancing VII Requires : The following expertise: Steady Dancing VI. A skill of type: Dancing. Only highest class levels greater than or equal to 54. A base strength of at least 19. A base charisma of at least 19. Allows : Steady Dancing VIII The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing VIII (STEADYDANCE8)
Expertise: Steady Dancing VIII Requires : The following expertise: Steady Dancing VII. A skill of type: Dancing. Only highest class levels greater than or equal to 59. A base strength of at least 20. A base charisma of at least 20. Allows : Steady Dancing IX The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing IX (STEADYDANCE9)
Expertise: Steady Dancing IX Requires : The following expertise: Steady Dancing VIII. A skill of type: Dancing. Only highest class levels greater than or equal to 64. A base strength of at least 21. A base charisma of at least 21. Allows : Steady Dancing X The ability to perform dances whose affects linger after the dance is completed.
Steady Dancing X (STEADYDANCE10)
Expertise: Steady Dancing X Requires : The following expertise: Steady Dancing IX. A skill of type: Dancing. Only highest class levels greater than or equal to 69. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances whose affects linger after the dance is completed.
Stealthy I (STEALTH1)
Expertise: Stealthy I Requires : A skill of type: Stealthy. Only highest class levels greater than or equal to 15. A base dexterity of at least 13. Allows : Stealthy II The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy II (STEALTH2)
Expertise: Stealthy II Requires : The following expertise: Stealthy I. A skill of type: Stealthy. Only highest class levels greater than or equal to 20. A base dexterity of at least 14. Allows : Stealthy III The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy III (STEALTH3)
Expertise: Stealthy III Requires : The following expertise: Stealthy II. A skill of type: Stealthy. Only highest class levels greater than or equal to 25. A base dexterity of at least 15. Allows : Stealthy IV The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy IV (STEALTH4)
Expertise: Stealthy IV Requires : The following expertise: Stealthy III. A skill of type: Stealthy. Only highest class levels greater than or equal to 30. A base dexterity of at least 16. Allows : Stealthy V The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy V (STEALTH5)
Expertise: Stealthy V Requires : The following expertise: Stealthy IV. A skill of type: Stealthy. Only highest class levels greater than or equal to 35. A base dexterity of at least 17. Allows : Stealthy VI The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy VI (STEALTH6)
Expertise: Stealthy VI Requires : The following expertise: Stealthy V. A skill of type: Stealthy. Only highest class levels greater than or equal to 40. A base dexterity of at least 18. Allows : Stealthy VII The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy VII (STEALTH7)
Expertise: Stealthy VII Requires : The following expertise: Stealthy VI. A skill of type: Stealthy. Only highest class levels greater than or equal to 45. A base dexterity of at least 19. Allows : Stealthy VIII The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy VIII (STEALTH8)
Expertise: Stealthy VIII Requires : The following expertise: Stealthy VII. A skill of type: Stealthy. Only highest class levels greater than or equal to 50. A base dexterity of at least 20. Allows : Stealthy IX The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy IX (STEALTH9)
Expertise: Stealthy IX Requires : The following expertise: Stealthy VIII. A skill of type: Stealthy. Only highest class levels greater than or equal to 55. A base dexterity of at least 21. Allows : Stealthy X The ability to hide, sneak around, and conceal oneself in more difficult situations.
Stealthy X (STEALTH10)
Expertise: Stealthy X Requires : The following expertise: Stealthy IX. A skill of type: Stealthy. Only highest class levels greater than or equal to 60. A base dexterity of at least 22. The ability to hide, sneak around, and conceal oneself in more difficult situations.
Street Lore I (STREETLORE1)
Expertise: Street Lore I Requires : A skill of type: Street smarts. Only highest class levels greater than or equal to 33. A base charisma of at least 13. Allows : Street Lore II Better knowledge of the streets and how to get the most from it.
Street Lore II (STREETLORE2)
Expertise: Street Lore II Requires : The following expertise: Street Lore I. A skill of type: Street smarts. Only highest class levels greater than or equal to 38. A base charisma of at least 14. Allows : Street Lore III Better knowledge of the streets and how to get the most from it.
Street Lore III (STREETLORE3)
Expertise: Street Lore III Requires : The following expertise: Street Lore II. A skill of type: Street smarts. Only highest class levels greater than or equal to 43. A base charisma of at least 15. Allows : Street Lore IV Better knowledge of the streets and how to get the most from it.
Street Lore IV (STREETLORE4)
Expertise: Street Lore IV Requires : The following expertise: Street Lore III. A skill of type: Street smarts. Only highest class levels greater than or equal to 48. A base charisma of at least 16. Allows : Street Lore V Better knowledge of the streets and how to get the most from it.
Street Lore V (STREETLORE5)
Expertise: Street Lore V Requires : The following expertise: Street Lore IV. A skill of type: Street smarts. Only highest class levels greater than or equal to 53. A base charisma of at least 17. Allows : Street Lore VI Better knowledge of the streets and how to get the most from it.
Street Lore VI (STREETLORE6)
Expertise: Street Lore VI Requires : The following expertise: Street Lore V. A skill of type: Street smarts. Only highest class levels greater than or equal to 58. A base charisma of at least 18. Allows : Street Lore VII Better knowledge of the streets and how to get the most from it.
Street Lore VII (STREETLORE7)
Expertise: Street Lore VII Requires : The following expertise: Street Lore VI. A skill of type: Street smarts. Only highest class levels greater than or equal to 63. A base charisma of at least 19. Allows : Street Lore VIII Better knowledge of the streets and how to get the most from it.
Street Lore VIII (STREETLORE8)
Expertise: Street Lore VIII Requires : The following expertise: Street Lore VII. A skill of type: Street smarts. Only highest class levels greater than or equal to 68. A base charisma of at least 20. Allows : Street Lore IX Better knowledge of the streets and how to get the most from it.
Street Lore IX (STREETLORE9)
Expertise: Street Lore IX Requires : The following expertise: Street Lore VIII. A skill of type: Street smarts. Only highest class levels greater than or equal to 73. A base charisma of at least 21. Allows : Street Lore X Better knowledge of the streets and how to get the most from it.
Street Lore X (STREETLORE10)
Expertise: Street Lore X Requires : The following expertise: Street Lore IX. A skill of type: Street smarts. Only highest class levels greater than or equal to 78. A base charisma of at least 22. Better knowledge of the streets and how to get the most from it.
Summoning Mastery I (SUMMON1)
Expertise: Summoning Mastery I Requires : A skill of type: Summoning. Only highest class levels greater than or equal to 20. A base charisma of at least 13. Allows : Summoning Mastery II The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery II (SUMMON2)
Expertise: Summoning Mastery II Requires : The following expertise: Summoning Mastery I. A skill of type: Summoning. Only highest class levels greater than or equal to 25. A base charisma of at least 14. Allows : Summoning Mastery III The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery III (SUMMON3)
Expertise: Summoning Mastery III Requires : The following expertise: Summoning Mastery II. A skill of type: Summoning. Only highest class levels greater than or equal to 30. A base charisma of at least 15. Allows : Summoning Mastery IV The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery IV (SUMMON4)
Expertise: Summoning Mastery IV Requires : The following expertise: Summoning Mastery III. A skill of type: Summoning. Only highest class levels greater than or equal to 35. A base charisma of at least 16. Allows : Summoning Mastery V The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery V (SUMMON5)
Expertise: Summoning Mastery V Requires : The following expertise: Summoning Mastery IV. A skill of type: Summoning. Only highest class levels greater than or equal to 40. A base charisma of at least 17. Allows : Summoning Mastery VI The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery VI (SUMMON6)
Expertise: Summoning Mastery VI Requires : The following expertise: Summoning Mastery V. A skill of type: Summoning. Only highest class levels greater than or equal to 45. A base charisma of at least 18. Allows : Summoning Mastery VII The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery VII (SUMMON7)
Expertise: Summoning Mastery VII Requires : The following expertise: Summoning Mastery VI. A skill of type: Summoning. Only highest class levels greater than or equal to 50. A base charisma of at least 19. Allows : Summoning Mastery VIII The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery VIII (SUMMON8)
Expertise: Summoning Mastery VIII Requires : The following expertise: Summoning Mastery VII. A skill of type: Summoning. Only highest class levels greater than or equal to 55. A base charisma of at least 20. Allows : Summoning Mastery IX The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery IX (SUMMON9)
Expertise: Summoning Mastery IX Requires : The following expertise: Summoning Mastery VIII. A skill of type: Summoning. Only highest class levels greater than or equal to 60. A base charisma of at least 21. Allows : Summoning Mastery X The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Summoning Mastery X (SUMMON10)
Expertise: Summoning Mastery X Requires : The following expertise: Summoning Mastery IX. A skill of type: Summoning. Only highest class levels greater than or equal to 65. A base charisma of at least 22. The ability to cast summoning-type magic at a higher power level, allowing higher level creatures to be summoned.
Sword Piercing I (SWORDPIERCE1)
Expertise: Sword Piercing I Requires : One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Sword Piercing II The ability to do more damage when using a piercing-type sword.
Sword Piercing II (SWORDPIERCE2)
Expertise: Sword Piercing II Requires : The following expertise: Sword Piercing I. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Sword Piercing III The ability to do more damage when using a piercing-type sword.
Sword Piercing III (SWORDPIERCE3)
Expertise: Sword Piercing III Requires : The following expertise: Sword Piercing II. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Sword Piercing IV The ability to do more damage when using a piercing-type sword.
Sword Piercing IV (SWORDPIERCE4)
Expertise: Sword Piercing IV Requires : The following expertise: Sword Piercing III. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Sword Piercing V The ability to do more damage when using a piercing-type sword.
Sword Piercing V (SWORDPIERCE5)
Expertise: Sword Piercing V Requires : The following expertise: Sword Piercing IV. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Sword Piercing VI The ability to do more damage when using a piercing-type sword.
Sword Piercing VI (SWORDPIERCE6)
Expertise: Sword Piercing VI Requires : The following expertise: Sword Piercing V. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Sword Piercing VII The ability to do more damage when using a piercing-type sword.
Sword Piercing VII (SWORDPIERCE7)
Expertise: Sword Piercing VII Requires : The following expertise: Sword Piercing VI. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Sword Piercing VIII The ability to do more damage when using a piercing-type sword.
Sword Piercing VIII (SWORDPIERCE8)
Expertise: Sword Piercing VIII Requires : The following expertise: Sword Piercing VII. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Sword Piercing IX The ability to do more damage when using a piercing-type sword.
Sword Piercing IX (SWORDPIERCE9)
Expertise: Sword Piercing IX Requires : The following expertise: Sword Piercing VIII. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Sword Piercing X The ability to do more damage when using a piercing-type sword.
Sword Piercing X (SWORDPIERCE10)
Expertise: Sword Piercing X Requires : The following expertise: Sword Piercing IX. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type sword.
Sword Slicing I (SWORDSLICE1)
Expertise: Sword Slicing I Requires : One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Sword Slicing II The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing II (SWORDSLICE2)
Expertise: Sword Slicing II Requires : The following expertise: Sword Slicing I. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Sword Slicing III The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing III (SWORDSLICE3)
Expertise: Sword Slicing III Requires : The following expertise: Sword Slicing II. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Sword Slicing IV The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing IV (SWORDSLICE4)
Expertise: Sword Slicing IV Requires : The following expertise: Sword Slicing III. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Sword Slicing V The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing V (SWORDSLICE5)
Expertise: Sword Slicing V Requires : The following expertise: Sword Slicing IV. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Sword Slicing VI The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VI (SWORDSLICE6)
Expertise: Sword Slicing VI Requires : The following expertise: Sword Slicing V. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Sword Slicing VII The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VII (SWORDSLICE7)
Expertise: Sword Slicing VII Requires : The following expertise: Sword Slicing VI. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Sword Slicing VIII The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing VIII (SWORDSLICE8)
Expertise: Sword Slicing VIII Requires : The following expertise: Sword Slicing VII. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Sword Slicing IX The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing IX (SWORDSLICE9)
Expertise: Sword Slicing IX Requires : The following expertise: Sword Slicing VIII. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Sword Slicing X The ability to do more damage when using a slashing/slicing-type sword.
Sword Slicing X (SWORDSLICE10)
Expertise: Sword Slicing X Requires : The following expertise: Sword Slicing IX. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type sword.
Sword Striking I (SWORDSTRIKE1)
Expertise: Sword Striking I Requires : One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Sword Striking II The ability to hit more often when using a sword.
Sword Striking II (SWORDSTRIKE2)
Expertise: Sword Striking II Requires : The following expertise: Sword Striking I. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Sword Striking III The ability to hit more often when using a sword.
Sword Striking III (SWORDSTRIKE3)
Expertise: Sword Striking III Requires : The following expertise: Sword Striking II. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Sword Striking IV The ability to hit more often when using a sword.
Sword Striking IV (SWORDSTRIKE4)
Expertise: Sword Striking IV Requires : The following expertise: Sword Striking III. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Sword Striking V The ability to hit more often when using a sword.
Sword Striking V (SWORDSTRIKE5)
Expertise: Sword Striking V Requires : The following expertise: Sword Striking IV. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Sword Striking VI The ability to hit more often when using a sword.
Sword Striking VI (SWORDSTRIKE6)
Expertise: Sword Striking VI Requires : The following expertise: Sword Striking V. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Sword Striking VII The ability to hit more often when using a sword.
Sword Striking VII (SWORDSTRIKE7)
Expertise: Sword Striking VII Requires : The following expertise: Sword Striking VI. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Sword Striking VIII The ability to hit more often when using a sword.
Sword Striking VIII (SWORDSTRIKE8)
Expertise: Sword Striking VIII Requires : The following expertise: Sword Striking VII. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Sword Striking IX The ability to hit more often when using a sword.
Sword Striking IX (SWORDSTRIKE9)
Expertise: Sword Striking IX Requires : The following expertise: Sword Striking VIII. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Sword Striking X The ability to hit more often when using a sword.
Sword Striking X (SWORDSTRIKE10)
Expertise: Sword Striking X Requires : The following expertise: Sword Striking IX. One of the following skills: Sword Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a sword.
Terranalist I (TERRALIST1)
Expertise: Terranalist I Requires : A skill of type: Acidizing. Only highest class levels greater than or equal to 31. A base constitution of at least 13. Allows : Terranalist II The ability to deal more damage from magical acid attacks
Terranalist II (TERRALIST2)
Expertise: Terranalist II Requires : The following expertise: Terranalist I. A skill of type: Acidizing. Only highest class levels greater than or equal to 36. A base constitution of at least 14. Allows : Terranalist III The ability to deal more damage from magical acid attacks
Terranalist III (TERRALIST3)
Expertise: Terranalist III Requires : The following expertise: Terranalist II. A skill of type: Acidizing. Only highest class levels greater than or equal to 41. A base constitution of at least 15. Allows : Terranalist IV The ability to deal more damage from magical acid attacks
Terranalist IV (TERRALIST4)
Expertise: Terranalist IV Requires : The following expertise: Terranalist III. A skill of type: Acidizing. Only highest class levels greater than or equal to 46. A base constitution of at least 16. Allows : Terranalist V The ability to deal more damage from magical acid attacks
Terranalist V (TERRALIST5)
Expertise: Terranalist V Requires : The following expertise: Terranalist IV. A skill of type: Acidizing. Only highest class levels greater than or equal to 51. A base constitution of at least 17. Allows : Terranalist VI The ability to deal more damage from magical acid attacks
Terranalist VI (TERRALIST6)
Expertise: Terranalist VI Requires : The following expertise: Terranalist V. A skill of type: Acidizing. Only highest class levels greater than or equal to 56. A base constitution of at least 18. Allows : Terranalist VII The ability to deal more damage from magical acid attacks
Terranalist VII (TERRALIST7)
Expertise: Terranalist VII Requires : The following expertise: Terranalist VI. A skill of type: Acidizing. Only highest class levels greater than or equal to 61. A base constitution of at least 19. Allows : Terranalist VIII The ability to deal more damage from magical acid attacks
Terranalist VIII (TERRALIST8)
Expertise: Terranalist VIII Requires : The following expertise: Terranalist VII. A skill of type: Acidizing. Only highest class levels greater than or equal to 66. A base constitution of at least 20. Allows : Terranalist IX The ability to deal more damage from magical acid attacks
Terranalist IX (TERRALIST9)
Expertise: Terranalist IX Requires : The following expertise: Terranalist VIII. A skill of type: Acidizing. Only highest class levels greater than or equal to 71. A base constitution of at least 21. Allows : Terranalist X The ability to deal more damage from magical acid attacks
Terranalist X (TERRALIST10)
Expertise: Terranalist X Requires : The following expertise: Terranalist IX. A skill of type: Acidizing. Only highest class levels greater than or equal to 76. A base constitution of at least 22. The ability to deal more damage from magical acid attacks
Theft Mastery I (STEALING1)
Expertise: Theft Mastery I Requires : A skill of type: Stealing. Only highest class levels greater than or equal to 15. A base dexterity of at least 13. Allows : Theft Mastery II The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery II (STEALING2)
Expertise: Theft Mastery II Requires : The following expertise: Theft Mastery I. A skill of type: Stealing. Only highest class levels greater than or equal to 20. A base dexterity of at least 14. Allows : Theft Mastery III The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery III (STEALING3)
Expertise: Theft Mastery III Requires : The following expertise: Theft Mastery II. A skill of type: Stealing. Only highest class levels greater than or equal to 25. A base dexterity of at least 15. Allows : Theft Mastery IV The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery IV (STEALING4)
Expertise: Theft Mastery IV Requires : The following expertise: Theft Mastery III. A skill of type: Stealing. Only highest class levels greater than or equal to 30. A base dexterity of at least 16. Allows : Theft Mastery V The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery V (STEALING5)
Expertise: Theft Mastery V Requires : The following expertise: Theft Mastery IV. A skill of type: Stealing. Only highest class levels greater than or equal to 35. A base dexterity of at least 17. Allows : Theft Mastery VI The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery VI (STEALING6)
Expertise: Theft Mastery VI Requires : The following expertise: Theft Mastery V. A skill of type: Stealing. Only highest class levels greater than or equal to 40. A base dexterity of at least 18. Allows : Theft Mastery VII The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery VII (STEALING7)
Expertise: Theft Mastery VII Requires : The following expertise: Theft Mastery VI. A skill of type: Stealing. Only highest class levels greater than or equal to 45. A base dexterity of at least 19. Allows : Theft Mastery VIII The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery VIII (STEALING8)
Expertise: Theft Mastery VIII Requires : The following expertise: Theft Mastery VII. A skill of type: Stealing. Only highest class levels greater than or equal to 50. A base dexterity of at least 20. Allows : Theft Mastery IX The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery IX (STEALING9)
Expertise: Theft Mastery IX Requires : The following expertise: Theft Mastery VIII. A skill of type: Stealing. Only highest class levels greater than or equal to 55. A base dexterity of at least 21. Allows : Theft Mastery X The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Theft Mastery X (STEALING10)
Expertise: Theft Mastery X Requires : The following expertise: Theft Mastery IX. A skill of type: Stealing. Only highest class levels greater than or equal to 60. A base dexterity of at least 22. The ability to steal, swipe, and do unseemly slight of hand with more advanced foes.
Trap Disabling I (DETRAP1)
Expertise: Trap Disabling I Requires : A skill of type: Find/remove traps. Only highest class levels greater than or equal to 17. A base dexterity of at least 13. Allows : Trap Disabling II The ability to better avoid, identify, handle, and disable traps.
Trap Disabling II (DETRAP2)
Expertise: Trap Disabling II Requires : The following expertise: Trap Disabling I. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 22. A base dexterity of at least 14. Allows : Trap Disabling III The ability to better avoid, identify, handle, and disable traps.
Trap Disabling III (DETRAP3)
Expertise: Trap Disabling III Requires : The following expertise: Trap Disabling II. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 27. A base dexterity of at least 15. Allows : Trap Disabling IV The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IV (DETRAP4)
Expertise: Trap Disabling IV Requires : The following expertise: Trap Disabling III. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 32. A base dexterity of at least 16. Allows : Trap Disabling V The ability to better avoid, identify, handle, and disable traps.
Trap Disabling V (DETRAP5)
Expertise: Trap Disabling V Requires : The following expertise: Trap Disabling IV. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 37. A base dexterity of at least 17. Allows : Trap Disabling VI The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VI (DETRAP6)
Expertise: Trap Disabling VI Requires : The following expertise: Trap Disabling V. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 42. A base dexterity of at least 18. Allows : Trap Disabling VII The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VII (DETRAP7)
Expertise: Trap Disabling VII Requires : The following expertise: Trap Disabling VI. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 47. A base dexterity of at least 19. Allows : Trap Disabling VIII The ability to better avoid, identify, handle, and disable traps.
Trap Disabling VIII (DETRAP8)
Expertise: Trap Disabling VIII Requires : The following expertise: Trap Disabling VII. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 52. A base dexterity of at least 20. Allows : Trap Disabling IX The ability to better avoid, identify, handle, and disable traps.
Trap Disabling IX (DETRAP9)
Expertise: Trap Disabling IX Requires : The following expertise: Trap Disabling VIII. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 57. A base dexterity of at least 21. Allows : Trap Disabling X The ability to better avoid, identify, handle, and disable traps.
Trap Disabling X (DETRAP10)
Expertise: Trap Disabling X Requires : The following expertise: Trap Disabling IX. A skill of type: Find/remove traps. Only highest class levels greater than or equal to 62. A base dexterity of at least 22. The ability to better avoid, identify, handle, and disable traps.
Trapping I (TRAPPING1)
Expertise: Trapping I Requires : A skill of type: Trapping. Only highest class levels greater than or equal to 21. A base dexterity of at least 13. Allows : Trapping II The ability to build and deploy traps that are better made, and more lethal.
Trapping II (TRAPPING2)
Expertise: Trapping II Requires : The following expertise: Trapping I. A skill of type: Trapping. Only highest class levels greater than or equal to 26. A base dexterity of at least 14. Allows : Trapping III The ability to build and deploy traps that are better made, and more lethal.
Trapping III (TRAPPING3)
Expertise: Trapping III Requires : The following expertise: Trapping II. A skill of type: Trapping. Only highest class levels greater than or equal to 31. A base dexterity of at least 15. Allows : Trapping IV The ability to build and deploy traps that are better made, and more lethal.
Trapping IV (TRAPPING4)
Expertise: Trapping IV Requires : The following expertise: Trapping III. A skill of type: Trapping. Only highest class levels greater than or equal to 36. A base dexterity of at least 16. Allows : Trapping V The ability to build and deploy traps that are better made, and more lethal.
Trapping V (TRAPPING5)
Expertise: Trapping V Requires : The following expertise: Trapping IV. A skill of type: Trapping. Only highest class levels greater than or equal to 41. A base dexterity of at least 17. Allows : Trapping VI The ability to build and deploy traps that are better made, and more lethal.
Trapping VI (TRAPPING6)
Expertise: Trapping VI Requires : The following expertise: Trapping V. A skill of type: Trapping. Only highest class levels greater than or equal to 46. A base dexterity of at least 18. Allows : Trapping VII The ability to build and deploy traps that are better made, and more lethal.
Trapping VII (TRAPPING7)
Expertise: Trapping VII Requires : The following expertise: Trapping VI. A skill of type: Trapping. Only highest class levels greater than or equal to 51. A base dexterity of at least 19. Allows : Trapping VIII The ability to build and deploy traps that are better made, and more lethal.
Trapping VIII (TRAPPING8)
Expertise: Trapping VIII Requires : The following expertise: Trapping VII. A skill of type: Trapping. Only highest class levels greater than or equal to 56. A base dexterity of at least 20. Allows : Trapping IX The ability to build and deploy traps that are better made, and more lethal.
Trapping IX (TRAPPING9)
Expertise: Trapping IX Requires : The following expertise: Trapping VIII. A skill of type: Trapping. Only highest class levels greater than or equal to 61. A base dexterity of at least 21. Allows : Trapping X The ability to build and deploy traps that are better made, and more lethal.
Trapping X (TRAPPING10)
Expertise: Trapping X Requires : The following expertise: Trapping IX. A skill of type: Trapping. Only highest class levels greater than or equal to 66. A base dexterity of at least 22. The ability to build and deploy traps that are better made, and more lethal.
Unarmed Bashing I (UNARMEDBASH1)
Expertise: Unarmed Bashing I Requires : One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Unarmed Bashing II The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing II (UNARMEDBASH2)
Expertise: Unarmed Bashing II Requires : The following expertise: Unarmed Bashing I. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Unarmed Bashing III The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing III (UNARMEDBASH3)
Expertise: Unarmed Bashing III Requires : The following expertise: Unarmed Bashing II. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Unarmed Bashing IV The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IV (UNARMEDBASH4)
Expertise: Unarmed Bashing IV Requires : The following expertise: Unarmed Bashing III. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Unarmed Bashing V The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing V (UNARMEDBASH5)
Expertise: Unarmed Bashing V Requires : The following expertise: Unarmed Bashing IV. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Unarmed Bashing VI The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VI (UNARMEDBASH6)
Expertise: Unarmed Bashing VI Requires : The following expertise: Unarmed Bashing V. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Unarmed Bashing VII The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VII (UNARMEDBASH7)
Expertise: Unarmed Bashing VII Requires : The following expertise: Unarmed Bashing VI. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Unarmed Bashing VIII The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing VIII (UNARMEDBASH8)
Expertise: Unarmed Bashing VIII Requires : The following expertise: Unarmed Bashing VII. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Unarmed Bashing IX The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing IX (UNARMEDBASH9)
Expertise: Unarmed Bashing IX Requires : The following expertise: Unarmed Bashing VIII. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Unarmed Bashing X The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Bashing X (UNARMEDBASH10)
Expertise: Unarmed Bashing X Requires : The following expertise: Unarmed Bashing IX. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type unarmed attack.
Unarmed Piercing I (UNARMEDPIERCE1)
Expertise: Unarmed Piercing I Requires : One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Unarmed Piercing II The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing II (UNARMEDPIERCE2)
Expertise: Unarmed Piercing II Requires : The following expertise: Unarmed Piercing I. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Unarmed Piercing III The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing III (UNARMEDPIERCE3)
Expertise: Unarmed Piercing III Requires : The following expertise: Unarmed Piercing II. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Unarmed Piercing IV The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing IV (UNARMEDPIERCE4)
Expertise: Unarmed Piercing IV Requires : The following expertise: Unarmed Piercing III. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Unarmed Piercing V The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing V (UNARMEDPIERCE5)
Expertise: Unarmed Piercing V Requires : The following expertise: Unarmed Piercing IV. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Unarmed Piercing VI The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VI (UNARMEDPIERCE6)
Expertise: Unarmed Piercing VI Requires : The following expertise: Unarmed Piercing V. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Unarmed Piercing VII The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VII (UNARMEDPIERCE7)
Expertise: Unarmed Piercing VII Requires : The following expertise: Unarmed Piercing VI. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Unarmed Piercing VIII The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing VIII (UNARMEDPIERCE8)
Expertise: Unarmed Piercing VIII Requires : The following expertise: Unarmed Piercing VII. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Unarmed Piercing IX The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing IX (UNARMEDPIERCE9)
Expertise: Unarmed Piercing IX Requires : The following expertise: Unarmed Piercing VIII. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Unarmed Piercing X The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Piercing X (UNARMEDPIERCE10)
Expertise: Unarmed Piercing X Requires : The following expertise: Unarmed Piercing IX. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type unarmed attack.
Unarmed Slicing I (UNARMEDSLICE1)
Expertise: Unarmed Slicing I Requires : One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Unarmed Slicing II The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing II (UNARMEDSLICE2)
Expertise: Unarmed Slicing II Requires : The following expertise: Unarmed Slicing I. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Unarmed Slicing III The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing III (UNARMEDSLICE3)
Expertise: Unarmed Slicing III Requires : The following expertise: Unarmed Slicing II. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Unarmed Slicing IV The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing IV (UNARMEDSLICE4)
Expertise: Unarmed Slicing IV Requires : The following expertise: Unarmed Slicing III. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Unarmed Slicing V The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing V (UNARMEDSLICE5)
Expertise: Unarmed Slicing V Requires : The following expertise: Unarmed Slicing IV. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Unarmed Slicing VI The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing VI (UNARMEDSLICE6)
Expertise: Unarmed Slicing VI Requires : The following expertise: Unarmed Slicing V. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Unarmed Slicing VII The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing VII (UNARMEDSLICE7)
Expertise: Unarmed Slicing VII Requires : The following expertise: Unarmed Slicing VI. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Unarmed Slicing VIII The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing VIII (UNARMEDSLICE8)
Expertise: Unarmed Slicing VIII Requires : The following expertise: Unarmed Slicing VII. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Unarmed Slicing IX The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing IX (UNARMEDSLICE9)
Expertise: Unarmed Slicing IX Requires : The following expertise: Unarmed Slicing VIII. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Unarmed Slicing X The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Slicing X (UNARMEDSLICE10)
Expertise: Unarmed Slicing X Requires : The following expertise: Unarmed Slicing IX. One of the following skills: Hand to hand combat. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type unarmed attack.
Unarmed Striking I (UNARMEDSTRIKE1)
Expertise: Unarmed Striking I Requires : One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Unarmed Striking II The ability to hit more often when unarmed.
Unarmed Striking II (UNARMEDSTRIKE2)
Expertise: Unarmed Striking II Requires : The following expertise: Unarmed Striking I. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Unarmed Striking III The ability to hit more often when unarmed.
Unarmed Striking III (UNARMEDSTRIKE3)
Expertise: Unarmed Striking III Requires : The following expertise: Unarmed Striking II. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Unarmed Striking IV The ability to hit more often when unarmed.
Unarmed Striking IV (UNARMEDSTRIKE4)
Expertise: Unarmed Striking IV Requires : The following expertise: Unarmed Striking III. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Unarmed Striking V The ability to hit more often when unarmed.
Unarmed Striking V (UNARMEDSTRIKE5)
Expertise: Unarmed Striking V Requires : The following expertise: Unarmed Striking IV. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Unarmed Striking VI The ability to hit more often when unarmed.
Unarmed Striking VI (UNARMEDSTRIKE6)
Expertise: Unarmed Striking VI Requires : The following expertise: Unarmed Striking V. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Unarmed Striking VII The ability to hit more often when unarmed.
Unarmed Striking VII (UNARMEDSTRIKE7)
Expertise: Unarmed Striking VII Requires : The following expertise: Unarmed Striking VI. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Unarmed Striking VIII The ability to hit more often when unarmed.
Unarmed Striking VIII (UNARMEDSTRIKE8)
Expertise: Unarmed Striking VIII Requires : The following expertise: Unarmed Striking VII. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Unarmed Striking IX The ability to hit more often when unarmed.
Unarmed Striking IX (UNARMEDSTRIKE9)
Expertise: Unarmed Striking IX Requires : The following expertise: Unarmed Striking VIII. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Unarmed Striking X The ability to hit more often when unarmed.
Unarmed Striking X (UNARMEDSTRIKE10)
Expertise: Unarmed Striking X Requires : The following expertise: Unarmed Striking IX. One of the following skills: Hand to hand combat, Bite, Rend. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when unarmed.
Vampire Lore I (VAMPIRELORE1)
Expertise: Vampire Lore I Requires : One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 34. A base dexterity of at least 13. Allows : Vampire Lore II The ability to magically generate higher level vampires.
Vampire Lore II (VAMPIRELORE2)
Expertise: Vampire Lore II Requires : The following expertise: Vampire Lore I. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 39. A base dexterity of at least 14. Allows : Vampire Lore III The ability to magically generate higher level vampires.
Vampire Lore III (VAMPIRELORE3)
Expertise: Vampire Lore III Requires : The following expertise: Vampire Lore II. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 44. A base dexterity of at least 15. Allows : Vampire Lore IV The ability to magically generate higher level vampires.
Vampire Lore IV (VAMPIRELORE4)
Expertise: Vampire Lore IV Requires : The following expertise: Vampire Lore III. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 49. A base dexterity of at least 16. Allows : Vampire Lore V The ability to magically generate higher level vampires.
Vampire Lore V (VAMPIRELORE5)
Expertise: Vampire Lore V Requires : The following expertise: Vampire Lore IV. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 54. A base dexterity of at least 17. Allows : Vampire Lore VI The ability to magically generate higher level vampires.
Vampire Lore VI (VAMPIRELORE6)
Expertise: Vampire Lore VI Requires : The following expertise: Vampire Lore V. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 59. A base dexterity of at least 18. Allows : Vampire Lore VII The ability to magically generate higher level vampires.
Vampire Lore VII (VAMPIRELORE7)
Expertise: Vampire Lore VII Requires : The following expertise: Vampire Lore VI. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 64. A base dexterity of at least 19. Allows : Vampire Lore VIII The ability to magically generate higher level vampires.
Vampire Lore VIII (VAMPIRELORE8)
Expertise: Vampire Lore VIII Requires : The following expertise: Vampire Lore VII. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 69. A base dexterity of at least 20. Allows : Vampire Lore IX The ability to magically generate higher level vampires.
Vampire Lore IX (VAMPIRELORE9)
Expertise: Vampire Lore IX Requires : The following expertise: Vampire Lore VIII. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 74. A base dexterity of at least 21. Allows : Vampire Lore X The ability to magically generate higher level vampires.
Vampire Lore X (VAMPIRELORE10)
Expertise: Vampire Lore X Requires : The following expertise: Vampire Lore IX. One of the following skills: Animate Vampire. Only highest class levels greater than or equal to 79. A base dexterity of at least 22. The ability to magically generate higher level vampires.
Vexing I (VEXING1)
Expertise: Vexing I Requires : A skill of type: Vexing. Only highest class levels greater than or equal to 32. A base wisdom of at least 16. Allows : Vexing II The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing II (VEXING2)
Expertise: Vexing II Requires : The following expertise: Vexing I. A skill of type: Vexing. Only highest class levels greater than or equal to 37. A base wisdom of at least 17. Allows : Vexing III The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing III (VEXING3)
Expertise: Vexing III Requires : The following expertise: Vexing II. A skill of type: Vexing. Only highest class levels greater than or equal to 42. A base wisdom of at least 18. Allows : Vexing IV The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IV (VEXING4)
Expertise: Vexing IV Requires : The following expertise: Vexing III. A skill of type: Vexing. Only highest class levels greater than or equal to 47. A base wisdom of at least 19. Allows : Vexing V The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing V (VEXING5)
Expertise: Vexing V Requires : The following expertise: Vexing IV. A skill of type: Vexing. Only highest class levels greater than or equal to 52. A base wisdom of at least 20. Allows : Vexing VI The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VI (VEXING6)
Expertise: Vexing VI Requires : The following expertise: Vexing V. A skill of type: Vexing. Only highest class levels greater than or equal to 57. A base wisdom of at least 21. Allows : Vexing VII The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VII (VEXING7)
Expertise: Vexing VII Requires : The following expertise: Vexing VI. A skill of type: Vexing. Only highest class levels greater than or equal to 62. A base wisdom of at least 22. Allows : Vexing VIII The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing VIII (VEXING8)
Expertise: Vexing VIII Requires : The following expertise: Vexing VII. A skill of type: Vexing. Only highest class levels greater than or equal to 67. A base wisdom of at least 23. Allows : Vexing IX The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing IX (VEXING9)
Expertise: Vexing IX Requires : The following expertise: Vexing VIII. A skill of type: Vexing. Only highest class levels greater than or equal to 72. A base wisdom of at least 24. Allows : Vexing X The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vexing X (VEXING10)
Expertise: Vexing X Requires : The following expertise: Vexing IX. A skill of type: Vexing. Only highest class levels greater than or equal to 77. A base wisdom of at least 25. The ability to cast vexing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Vice-Gripping I (VICEGRIP1)
Expertise: Vice-Gripping I Requires : A skill of type: Grappling. Only highest class levels greater than or equal to 29. A base dexterity of at least 13. Allows : Vice-Gripping II The ability to grapple with greater power and ability.
Vice-Gripping II (VICEGRIP2)
Expertise: Vice-Gripping II Requires : The following expertise: Vice-Gripping I. A skill of type: Grappling. Only highest class levels greater than or equal to 34. A base dexterity of at least 14. Allows : Vice-Gripping III The ability to grapple with greater power and ability.
Vice-Gripping III (VICEGRIP3)
Expertise: Vice-Gripping III Requires : The following expertise: Vice-Gripping II. A skill of type: Grappling. Only highest class levels greater than or equal to 39. A base dexterity of at least 15. Allows : Vice-Gripping IV The ability to grapple with greater power and ability.
Vice-Gripping IV (VICEGRIP4)
Expertise: Vice-Gripping IV Requires : The following expertise: Vice-Gripping III. A skill of type: Grappling. Only highest class levels greater than or equal to 44. A base dexterity of at least 16. Allows : Vice-Gripping V The ability to grapple with greater power and ability.
Vice-Gripping V (VICEGRIP5)
Expertise: Vice-Gripping V Requires : The following expertise: Vice-Gripping IV. A skill of type: Grappling. Only highest class levels greater than or equal to 49. A base dexterity of at least 17. Allows : Vice-Gripping VI The ability to grapple with greater power and ability.
Vice-Gripping VI (VICEGRIP6)
Expertise: Vice-Gripping VI Requires : The following expertise: Vice-Gripping V. A skill of type: Grappling. Only highest class levels greater than or equal to 54. A base dexterity of at least 18. Allows : Vice-Gripping VII The ability to grapple with greater power and ability.
Vice-Gripping VII (VICEGRIP7)
Expertise: Vice-Gripping VII Requires : The following expertise: Vice-Gripping VI. A skill of type: Grappling. Only highest class levels greater than or equal to 59. A base dexterity of at least 19. Allows : Vice-Gripping VIII The ability to grapple with greater power and ability.
Vice-Gripping VIII (VICEGRIP8)
Expertise: Vice-Gripping VIII Requires : The following expertise: Vice-Gripping VII. A skill of type: Grappling. Only highest class levels greater than or equal to 64. A base dexterity of at least 20. Allows : Vice-Gripping IX The ability to grapple with greater power and ability.
Vice-Gripping IX (VICEGRIP9)
Expertise: Vice-Gripping IX Requires : The following expertise: Vice-Gripping VIII. A skill of type: Grappling. Only highest class levels greater than or equal to 69. A base dexterity of at least 21. Allows : Vice-Gripping X The ability to grapple with greater power and ability.
Vice-Gripping X (VICEGRIP10)
Expertise: Vice-Gripping X Requires : The following expertise: Vice-Gripping IX. A skill of type: Grappling. Only highest class levels greater than or equal to 74. A base dexterity of at least 22. The ability to grapple with greater power and ability.
Vigilantly I (ALERT1)
Expertise: Vigilantly I Requires : A skill of type: Alert. Only highest class levels greater than or equal to 20. A base wisdom of at least 13. Allows : Vigilantly II The ability to handle more difficult cases of thiefly detection.
Vigilantly II (ALERT2)
Expertise: Vigilantly II Requires : The following expertise: Vigilantly I. A skill of type: Alert. Only highest class levels greater than or equal to 25. A base wisdom of at least 14. Allows : Vigilantly III The ability to handle more difficult cases of thiefly detection.
Vigilantly III (ALERT3)
Expertise: Vigilantly III Requires : The following expertise: Vigilantly II. A skill of type: Alert. Only highest class levels greater than or equal to 30. A base wisdom of at least 15. Allows : Vigilantly IV The ability to handle more difficult cases of thiefly detection.
Vigilantly IV (ALERT4)
Expertise: Vigilantly IV Requires : The following expertise: Vigilantly III. A skill of type: Alert. Only highest class levels greater than or equal to 35. A base wisdom of at least 16. Allows : Vigilantly V The ability to handle more difficult cases of thiefly detection.
Vigilantly V (ALERT5)
Expertise: Vigilantly V Requires : The following expertise: Vigilantly IV. A skill of type: Alert. Only highest class levels greater than or equal to 40. A base wisdom of at least 17. Allows : Vigilantly VI The ability to handle more difficult cases of thiefly detection.
Vigilantly VI (ALERT6)
Expertise: Vigilantly VI Requires : The following expertise: Vigilantly V. A skill of type: Alert. Only highest class levels greater than or equal to 45. A base wisdom of at least 18. Allows : Vigilantly VII The ability to handle more difficult cases of thiefly detection.
Vigilantly VII (ALERT7)
Expertise: Vigilantly VII Requires : The following expertise: Vigilantly VI. A skill of type: Alert. Only highest class levels greater than or equal to 50. A base wisdom of at least 19. Allows : Vigilantly VIII The ability to handle more difficult cases of thiefly detection.
Vigilantly VIII (ALERT8)
Expertise: Vigilantly VIII Requires : The following expertise: Vigilantly VII. A skill of type: Alert. Only highest class levels greater than or equal to 55. A base wisdom of at least 20. Allows : Vigilantly IX The ability to handle more difficult cases of thiefly detection.
Vigilantly IX (ALERT9)
Expertise: Vigilantly IX Requires : The following expertise: Vigilantly VIII. A skill of type: Alert. Only highest class levels greater than or equal to 60. A base wisdom of at least 21. Allows : Vigilantly X The ability to handle more difficult cases of thiefly detection.
Vigilantly X (ALERT10)
Expertise: Vigilantly X Requires : The following expertise: Vigilantly IX. A skill of type: Alert. Only highest class levels greater than or equal to 65. A base wisdom of at least 22. The ability to handle more difficult cases of thiefly detection.
Weather Mastering I (WEATHER1)
Expertise: Weather Mastering I Requires : A skill of type: Weather mastery. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Allows : Weather Mastering II The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering II (WEATHER2)
Expertise: Weather Mastering II Requires : The following expertise: Weather Mastering I. A skill of type: Weather mastery. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Allows : Weather Mastering III The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering III (WEATHER3)
Expertise: Weather Mastering III Requires : The following expertise: Weather Mastering II. A skill of type: Weather mastery. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Allows : Weather Mastering IV The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IV (WEATHER4)
Expertise: Weather Mastering IV Requires : The following expertise: Weather Mastering III. A skill of type: Weather mastery. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Allows : Weather Mastering V The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering V (WEATHER5)
Expertise: Weather Mastering V Requires : The following expertise: Weather Mastering IV. A skill of type: Weather mastery. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Allows : Weather Mastering VI The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VI (WEATHER6)
Expertise: Weather Mastering VI Requires : The following expertise: Weather Mastering V. A skill of type: Weather mastery. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Allows : Weather Mastering VII The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VII (WEATHER7)
Expertise: Weather Mastering VII Requires : The following expertise: Weather Mastering VI. A skill of type: Weather mastery. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Allows : Weather Mastering VIII The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering VIII (WEATHER8)
Expertise: Weather Mastering VIII Requires : The following expertise: Weather Mastering VII. A skill of type: Weather mastery. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Allows : Weather Mastering IX The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering IX (WEATHER9)
Expertise: Weather Mastering IX Requires : The following expertise: Weather Mastering VIII. A skill of type: Weather mastery. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Allows : Weather Mastering X The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Weather Mastering X (WEATHER10)
Expertise: Weather Mastering X Requires : The following expertise: Weather Mastering IX. A skill of type: Weather mastery. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to cast weather altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Wise Crafting I (EXPCRAFT1)
Expertise: Wise Crafting I Requires : One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 31. A base charisma of at least 13. Allows : Wise Crafting II The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting II (EXPCRAFT2)
Expertise: Wise Crafting II Requires : The following expertise: Wise Crafting I. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 36. A base charisma of at least 14. Allows : Wise Crafting III The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting III (EXPCRAFT3)
Expertise: Wise Crafting III Requires : The following expertise: Wise Crafting II. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 41. A base charisma of at least 15. Allows : Wise Crafting IV The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting IV (EXPCRAFT4)
Expertise: Wise Crafting IV Requires : The following expertise: Wise Crafting III. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 46. A base charisma of at least 16. Allows : Wise Crafting V The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting V (EXPCRAFT5)
Expertise: Wise Crafting V Requires : The following expertise: Wise Crafting IV. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 51. A base charisma of at least 17. Allows : Wise Crafting VI The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting VI (EXPCRAFT6)
Expertise: Wise Crafting VI Requires : The following expertise: Wise Crafting V. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 56. A base charisma of at least 18. Allows : Wise Crafting VII The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting VII (EXPCRAFT7)
Expertise: Wise Crafting VII Requires : The following expertise: Wise Crafting VI. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 61. A base charisma of at least 19. Allows : Wise Crafting VIII The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting VIII (EXPCRAFT8)
Expertise: Wise Crafting VIII Requires : The following expertise: Wise Crafting VII. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 66. A base charisma of at least 20. Allows : Wise Crafting IX The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting IX (EXPCRAFT9)
Expertise: Wise Crafting IX Requires : The following expertise: Wise Crafting VIII. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 71. A base charisma of at least 21. Allows : Wise Crafting X The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
Wise Crafting X (EXPCRAFT10)
Expertise: Wise Crafting X Requires : The following expertise: Wise Crafting IX. One of the following skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item, Scribe, Wish. Only highest class levels greater than or equal to 76. A base charisma of at least 22. The ability to ameliorate the experience cost of casting powerful spells, especially concerning items.
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