Default Player Race Reference

CoffeeMud 5.8

Drow

DescriptionDrow are the dark cousins to elves. Their existence living underground had
radiated their bodies with dark magic and give them advantages in the cold,
dark world. However, they hurt plenty when exposed to light. They have the
ability to see in the dark, and can prove to be fiercesome fighters. All
Drow start off with the ability to cast darkness and faerie fire.
Stat Adjustmentsintelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3
Bonus Abilitiesdarkvision, infravision, Darkness(25%), Faerie Fire(25%)
Bonus LanguagesDrowish(75%), Undercommon(25%)
Life expectancy430 years
Starting Equipmenta delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

Duergar

DescriptionDuergar are shorter than humans, but much stockier, and sport long black
beards and bald heads.They receive one bonus Constitution point, but lose
four Charisma points. They also have Darkvision, or the ability to see other
creatures in the dark, and have a talent for Invisibility and Growth.
Duergar, like their cousins the Dwarfs, are natural Miners, though their
class choices will be even more limited.
Stat Adjustmentsconstitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4
Bonus Abilitiesdarkvision, Mining(50%), Invisibility(25%), Grow(25%)
Bonus LanguagesDwarven(100%), Undercommon(25%)
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper

Dwarf

DescriptionDwarves are shorter than humans, but much stockier, and enjoy sporting beards
(including the women). They receive one bonus Constitution point, but lose
one Charisma point. They also have Infravision, or the ability to see other
creatures in the dark. Dwarves are natural Miners, though their class
choices will be limited.
Stat Adjustmentsconstitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1
Bonus Abilitiesinfravision, Mining(50%)
Bonus LanguagesDwarven(100%)
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper

Elf

DescriptionElves are slightly shorter and more slender than humans, but are quick and
agile. They receive one bonus Dexterity point, but lose one Constitution
point. Elves have Infravision, are skilled at Foraging. Though their class
choices are more limited than humans, they have the broadest choices of all
demi-humans.
Stat Adjustmentsdexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1
Bonus Abilitiesinfravision, Foraging(50%)
Bonus LanguagesElvish(75%)
Life expectancy430 years
Starting Equipmenta delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

Gnome

DescriptionGnomes are curious and quick-witted folk, resembling small dwarves. They
receive one bonus Intelligence point, but lose one Wisdom point due to their
carelessness. They also have Infravision, are skilled at Gem Digging, though
their class choices will be limited.
Stat Adjustmentsintelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10
Bonus Abilitiesinfravision, Gem Digging(50%)
Bonus LanguagesGnomish(100%)
Life expectancy260 years
Starting Equipmenta small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Delver Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Jester Mage Minstrel Missionary Necromancer Shaman Templar Thief Transmuter Trapper

Goblin

DescriptionGoblins are small twisted creatures, quick on their feet, and natural
tinkerers with all manner of wicked traps and devices Their class choices
are limited, but they excel at thieving, and make great miners and delvers.
Stat Adjustmentsstrength-1, intelligence+1, dexterity+2, charisma-1, wisdom-1, max strength adj.-1, max intelligence adj.+1, max dexterity adj.+2, max charisma adj.-1, max wisdom adj.-1
Bonus Abilitiesinfravision, Mining(75%)
Bonus LanguagesGoblinese(100%), Orcish(50%)
Life expectancy63 years
Starting Equipmenta small ratty tunic, a cotton loincloth, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Doomsayer Druid Fighter Gaoler Minstrel Missionary Monk Necromancer Shaman Templar Thief Trapper

Half Elf

DescriptionHalf Elves are a mixture of humans and elves, possing human drive and elven
grace. They have Infravision, are skilled Fishermen, and have almost as many
class choices as normal Humans.
Stat Adjustmentsjustice save+5, save vs magic+5
Bonus Abilitiesinfravision, Fishing(50%)
Bonus LanguagesElvish(50%)
Life expectancy137 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

Halfling

DescriptionHalflings are a very short fur-footed folk. They receive one bonus Dexterity
point, but lose one point of Strength. They have Infravision, make excellent
Cooks, though their class choices will be limited.
Stat Adjustmentsstrength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10
Bonus Abilitiesinfravision, Cooking(75%)
Bonus LanguagesElvish(25%)
Life expectancy120 years
Starting Equipmenta small tunic, some small pants, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Bard Burglar Cleric Delver Doomsayer Fighter Gaian Gaoler Jester Minstrel Missionary Necromancer Dancer Shaman Templar Thief Trapper

Human

DescriptionJust like you and me! Humans are versatile and successful adventurers. They
receive 2 bonus training points at first level, make powerful lumberjacks.
Humans also have the broadest class choices.
Stat Adjustmentsjustice save+10, trains+2
Bonus AbilitiesWood Chopping(50%)
Bonus Languages
Life expectancy78 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Illusionist Jester Mage Minstrel Missionary Monk Necromancer Paladin Dancer Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

Ogre

DescriptionOgres are the less enlightened kin to the giants, possessing great strength
and ferociousness at the expense of their intellect and dexterity . As they
are naturals at ripping things apart, they make excellent butchers. Their
class choices are limited, but any kind of Fighter or Barbarian would suit an
ogre very well.
Stat Adjustmentsstrength+4, intelligence-1, dexterity-2, charisma-1, save vs mind-10, save vs poison+10, max strength adj.+4, max intelligence adj.-1, max dexterity adj.-2, max charisma adj.-1
Bonus AbilitiesButchering(75%)
Bonus LanguagesGigantic(100%), Orcish(50%)
Life expectancy148 years
Starting Equipmenta large patchy tunic, some torn leggings, a knitted weapon belt
Qualifying Classes Apprentice Arcanist Artisan Assassin Barbarian Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Shaman SkyWatcher Templar Thief Trapper