public class LedSkin extends com.sun.javafx.scene.control.skin.BehaviorSkinBase<Led,LedBehavior>
Modifier and Type | Field and Description |
---|---|
static long |
BLINK_INTERVAL |
Modifier and Type | Method and Description |
---|---|
protected double |
computeMaxHeight(double WIDTH,
double TOP_INSET,
double RIGHT_INSET,
double BOTTOM_INSET,
double LEFT_INSET) |
protected double |
computeMaxWidth(double HEIGHT,
double TOP_INSET,
double RIGHT_INSET,
double BOTTOM_INSET,
double LEFT_INSET) |
protected double |
computeMinHeight(double WIDTH,
double TOP_INSET,
double RIGHT_INSET,
double BOTTOM_INSET,
double LEFT_INSET) |
protected double |
computeMinWidth(double HEIGHT,
double TOP_INSET,
double RIGHT_INSET,
double BOTTOM_INSET,
double LEFT_INSET) |
protected double |
computePrefHeight(double WIDTH,
double TOP_INSET,
double RIGHT_INSET,
double BOTTOM_INSET,
double LEFT_INSET) |
protected double |
computePrefWidth(double HEIGHT,
double TOP_INSET,
double RIGHT_INSET,
double BOTTOM_INSET,
double LEFT_INSET) |
void |
dispose() |
void |
drawLed() |
Led |
getControl() |
protected void |
handleControlPropertyChanged(java.lang.String PROPERTY) |
void |
layoutChildren(double x,
double y,
double w,
double h) |
void |
repaint() |
getBehavior, registerChangeListener
computeBaselineOffset, consumeMouseEvents, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapSize, snapSpace
public static final long BLINK_INTERVAL
public LedSkin(Led CONTROL)
protected void handleControlPropertyChanged(java.lang.String PROPERTY)
handleControlPropertyChanged
in class com.sun.javafx.scene.control.skin.BehaviorSkinBase<Led,LedBehavior>
public final void repaint()
public void layoutChildren(double x, double y, double w, double h)
layoutChildren
in class javafx.scene.control.SkinBase<Led>
public final Led getControl()
public final void dispose()
dispose
in interface javafx.scene.control.Skin<Led>
dispose
in class com.sun.javafx.scene.control.skin.BehaviorSkinBase<Led,LedBehavior>
protected double computeMinWidth(double HEIGHT, double TOP_INSET, double RIGHT_INSET, double BOTTOM_INSET, double LEFT_INSET)
computeMinWidth
in class javafx.scene.control.SkinBase<Led>
protected double computeMinHeight(double WIDTH, double TOP_INSET, double RIGHT_INSET, double BOTTOM_INSET, double LEFT_INSET)
computeMinHeight
in class javafx.scene.control.SkinBase<Led>
protected double computeMaxWidth(double HEIGHT, double TOP_INSET, double RIGHT_INSET, double BOTTOM_INSET, double LEFT_INSET)
computeMaxWidth
in class javafx.scene.control.SkinBase<Led>
protected double computeMaxHeight(double WIDTH, double TOP_INSET, double RIGHT_INSET, double BOTTOM_INSET, double LEFT_INSET)
computeMaxHeight
in class javafx.scene.control.SkinBase<Led>
protected double computePrefWidth(double HEIGHT, double TOP_INSET, double RIGHT_INSET, double BOTTOM_INSET, double LEFT_INSET)
computePrefWidth
in class javafx.scene.control.SkinBase<Led>
protected double computePrefHeight(double WIDTH, double TOP_INSET, double RIGHT_INSET, double BOTTOM_INSET, double LEFT_INSET)
computePrefHeight
in class javafx.scene.control.SkinBase<Led>
public final void drawLed()