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N

Neck - Variable in class org.jbox2d.testbed.tests.Biped
 
NeckDef - Variable in class org.jbox2d.testbed.tests.BipedDef
 
NeckPoly - Variable in class org.jbox2d.testbed.tests.BipedDef
 
needsReset - Variable in class org.jbox2d.testbed.AbstractExample
True if we should reset the demo for the next frame.
negate() - Method in class org.jbox2d.common.Vec2
Return the negation of this vector; does not alter this vector.
negate() - Method in class org.jbox2d.common.Vec3
 
negateLocal() - Method in class org.jbox2d.common.Vec2
Flip the vector and return it - alters this vector.
negateLocal() - Method in class org.jbox2d.common.Vec3
 
negateToOut(Vec2, Vec2) - Static method in class org.jbox2d.common.Vec2
 
newBodyDef() - Static method in class org.jbox2d.p5.PhysicsUtils
In case you want to do something to a body during each creation (such as add an Actor object), you can override the PhysicsUtils class and override this method.
newKeyDown - Variable in class org.jbox2d.testbed.AbstractExample
Same as keyDown, but true only if the key was newly pressed this frame.
next - Variable in class org.jbox2d.collision.Pair
 
next - Variable in class org.jbox2d.dynamics.contacts.ContactEdge
The next contact edge in the body's contact list.
next - Variable in class org.jbox2d.dynamics.joints.JointEdge
 
nextPowerOfTwo(int) - Static method in class org.jbox2d.common.MathUtils
Next Largest Power of 2: Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm that recursively "folds" the upper bits into the lower bits.
normal - Variable in class org.jbox2d.collision.Manifold
The shared unit normal vector.
normal - Variable in class org.jbox2d.dynamics.contacts.ContactConstraint
 
normal - Variable in class org.jbox2d.dynamics.contacts.ContactPoint
Points from shape1 to shape2
normal - Variable in class org.jbox2d.dynamics.contacts.ContactResult
Points from shape1 to shape2
normal - Variable in class org.jbox2d.testbed.ExampleContactPoint
 
normalImpulse - Variable in class org.jbox2d.collision.ManifoldPoint
The non-penetration force
normalImpulse - Variable in class org.jbox2d.dynamics.contacts.ContactConstraintPoint
 
normalImpulse - Variable in class org.jbox2d.dynamics.contacts.ContactResult
The normal impulse applied to body2
normalize() - Method in class org.jbox2d.common.Vec2
Normalize this vector and return the length before normalization.
normalMass - Variable in class org.jbox2d.dynamics.contacts.ContactConstraintPoint
 
nu - Variable in class org.jbox2d.util.sph.Parameter
 
NULL_EDGE - Static variable in class org.jbox2d.collision.BroadPhase
 
NULL_FEATURE - Static variable in class org.jbox2d.collision.Collision
 
NULL_PAIR - Static variable in class org.jbox2d.collision.PairManager
 
NULL_PROXY - Static variable in class org.jbox2d.collision.PairManager
 
NullContact - Class in org.jbox2d.dynamics.contacts
 
NullContact() - Constructor for class org.jbox2d.dynamics.contacts.NullContact
 
numNeighbors - Variable in class org.jbox2d.util.sph.SmoothParticle
 
numPts - Variable in class org.jbox2d.util.sph.Parameter
 
numSteps - Variable in class org.jbox2d.util.sph.Parameter
 
nVertices - Variable in class org.jbox2d.util.nonconvex.Polygon
 

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