Uses of Package
org.jbox2d.dynamics

Packages that use org.jbox2d.dynamics
org.jbox2d.collision.shapes   
org.jbox2d.dynamics This package handles non-collision aspects of simulation. 
org.jbox2d.dynamics.contacts This package performs contact handling, and is essentially internal to JBox2d. 
org.jbox2d.dynamics.joints This package deals with all things joint-related. 
org.jbox2d.p5 This package makes up the BoxWrap2d library for Processing, a simple layer on top of JBox2d to ease construction, simulation, and display of physical worlds when using Processing. 
org.jbox2d.testbed The JBox2d 2.0 testbed, implemented using Processing
org.jbox2d.testbed.tests This package containst all the testbed examples, which extend org.jbox2d.testbed.AbstractExample. 
org.jbox2d.testbed.timingTests   
org.jbox2d.util.blob   
org.jbox2d.util.nonconvex This package (currently non-functional) will handle convex decomposition of polygons. 
 

Classes in org.jbox2d.dynamics used by org.jbox2d.collision.shapes
Body
          A 2-dimensional rigid body.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics
Body
          A 2-dimensional rigid body.
BodyDef
          Defines a body.
BoundaryListener
          This is called when a body's shape passes outside of the world boundary.
ContactFilter
          Implement this class to provide collision filtering.
ContactListener
          Implement this class to get collision results.
DebugDraw
          Implement this abstract class to allow JBox2d to automatically draw your physics for debugging purposes.
DestructionListener
          Joints and shapes are destroyed when their associated body is destroyed.
Steppable
          This interface allows registration within a JBox2d World to be run immediately after the physics step.
TimeStep
          A holder for time step information.
World
          The world that physics takes place in.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.contacts
Body
          A 2-dimensional rigid body.
ContactListener
          Implement this class to get collision results.
TimeStep
          A holder for time step information.
World
          The world that physics takes place in.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.joints
Body
          A 2-dimensional rigid body.
TimeStep
          A holder for time step information.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.p5
Body
          A 2-dimensional rigid body.
BodyDef
          Defines a body.
Steppable
          This interface allows registration within a JBox2d World to be run immediately after the physics step.
World
          The world that physics takes place in.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.testbed
Body
          A 2-dimensional rigid body.
BoundaryListener
          This is called when a body's shape passes outside of the world boundary.
ContactListener
          Implement this class to get collision results.
DebugDraw
          Implement this abstract class to allow JBox2d to automatically draw your physics for debugging purposes.
DestructionListener
          Joints and shapes are destroyed when their associated body is destroyed.
World
          The world that physics takes place in.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.testbed.tests
Body
          A 2-dimensional rigid body.
BodyDef
          Defines a body.
World
          The world that physics takes place in.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.testbed.timingTests
World
          The world that physics takes place in.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.util.blob
World
          The world that physics takes place in.
 

Classes in org.jbox2d.dynamics used by org.jbox2d.util.nonconvex
Body
          A 2-dimensional rigid body.