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See:
Description
Class Summary | |
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ConstantVolumeJoint | |
ConstantVolumeJointDef | Definition for a ConstantVolumeJoint , which connects a group a bodies together
so they maintain a constant volume within them. |
DistanceJoint | |
DistanceJointDef | Definition for a distance joint. |
GearJoint | A gear joint is used to connect two joints together. |
GearJointDef | Gear joint definition. |
Jacobian | |
Joint | Base class for all Joints |
JointDef | Base class for all joint definitions |
JointEdge | |
MouseJoint | |
MouseJointDef | This joint is used to add force to an object to accelerate to a position, normally used with the mouse. |
PrismaticJoint | A prismatic joint. |
PrismaticJointDef | A prismatic joint definition. |
PulleyJoint | |
PulleyJointDef | The pulley joint is connected to two bodies and two fixed ground points. |
RevoluteJoint | |
RevoluteJointDef | Revolute joint definition. |
Enum Summary | |
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JointType | |
LimitState |
This package deals with all things joint-related. The user-facing classes are mostly the *JointDef classes, though in some cases you may use the *Joint objects to inspect or alter the behavior of active joints during the simulation.
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