public class RemoteHandler
extends java.lang.Object
Constructor and Description |
---|
RemoteHandler() |
Modifier and Type | Method and Description |
---|---|
boolean |
attachPlayer(Player player) |
java.lang.String |
connectToServer(int port,
java.lang.String host,
java.lang.String username,
java.lang.String x,
java.lang.String y) |
int |
getActiveConnections() |
java.lang.String[][] |
getConnectedPlayers() |
int |
getMaximumConnections()
Returns the maximum connections that the server has told us it can handle
as an integer.
|
java.lang.String |
getRemoteHost()
Returns the remote host we're trying to connect to as a string.
|
int |
getRemotePort()
Returns the port we're using to connect to a server as an integer.
|
boolean |
isConnected() |
java.lang.String |
listPlayerNames() |
void |
postMessageToServer(java.lang.String message) |
java.lang.String |
processInputMessage(java.lang.String message) |
void |
updatePlayerPosition(int x,
int y) |
public boolean attachPlayer(Player player)
public int getRemotePort()
public int getMaximumConnections()
public java.lang.String getRemoteHost()
public boolean isConnected()
public java.lang.String processInputMessage(java.lang.String message)
public java.lang.String connectToServer(int port, java.lang.String host, java.lang.String username, java.lang.String x, java.lang.String y)
public int getActiveConnections()
public java.lang.String[][] getConnectedPlayers()
public java.lang.String listPlayerNames()
public void updatePlayerPosition(int x, int y)
public void postMessageToServer(java.lang.String message)