Interface | Description |
---|---|
Game |
This interface abstracts a game domain object.
|
GameCommandInterpreter |
This interface defines a command interpreter, which will basically map the
incoming bytes to a method call on some class.
|
GameEvent<T,O,E> |
This interface has methods that need to be implemented by a game event.
|
GameRoom |
This interface represents a game room and the related operations available on
it.
|
GameStartListener |
Defines the starting point for a game instance.
|
Player |
A Player is a human or machine that is playing single or multiple games.
|
PlayerSession |
This interface model's a human player's session to jetserver.
|
Session | |
Task |
Represents a task that can be executed in the game system.
|
Enum | Description |
---|---|
Session.Status |
session status types
|
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