Interface | Description |
---|---|
LoginProtocol |
Applies a protocol to the incoming pipeline which will handle login.
|
Class | Description |
---|---|
AMF3ToEventSourceDecoder |
If the incoming event is of type
Event then it will only
de-serialize the source of the event rather than the whole event object. |
AMF3ToJavaObjectDecoder |
This class takes a
ChannelBuffer containing AMF3 object as input and
creates a java object from it using the AMFDeSerializer class. |
ByteArrayDecoder |
This is a very basic decoder which will decode the
ChannelBuffer to
a byte array and send it onwards. |
ByteArrayStreamDecoder | |
ByteArrayToChannelBufferEncoder |
Converts a byte array object to a
ChannelBuffer . |
DefaultToServerHandler |
This class will handle on the
GameEvent s by forwarding message
events to the associated session instance. |
EventDecoder | |
EventEncoder |
A simple event encoder will receive an incoming event, and convert it to a
ChannelBuffer . |
EventSourceToAMF3Encoder | |
FlashPolicyServerDecoder | |
FlashPolicyServerHandler | |
IdleStateCheckHandler | |
JavaObjectToAMF3Encoder |
This class will convert the incoming java object to Flex AMF3 byte format and
put them in a Netty
ChannelBuffer . |
LoginHandler | |
LoginProtocol.CompositeProtocol | |
LoginProtocol.DefaultJetProtocol |
This is the default protocol of jetserver.
|
LoginProtocol.HTTPProtocol |
Searches the incoming bytes of a client connection to determine if its an
HTTP connection, in which case Websocket or HTTP related handlers will be
applied on the piepline.
|
MessageBufferEventDecoder |
This decoder will convert a Netty
ChannelBuffer to a
NettyMessageBuffer . |
MessageBufferEventEncoder | |
NulEncoder | |
ProtocolMultiplexerDecoder |
This class can be used to switch login-protocol based on the incoming bytes
sent by a client.
|
TextWebsocketDecoder |
This class will convert an incoming
TextWebSocketFrame to an
Event . |
TextWebsocketEncoder |
This encoder will convert an incoming object (mostly expected to be an
Event object) to a TextWebSocketFrame object. |
UDPUpstreamHandler | |
WebSocketLoginHandler |
This login handler will parse incoming login events to get the
Credentials and lookup Player and GameRoom objects. |
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