Class | Description |
---|---|
GameStateManager | |
ReconnectSessionRegistry |
A session registry that will do auto cleanup of the
Session after
waiting for a specified amount of time for reconnection from remote client. |
ReconnectSessionRegistry.ClearSessionTask | |
SessionRegistry<T> | |
SimpleGameAdminService | |
SimpleLookupService |
The lookup service abstracts away the implementation detail on getting the
game objects from the reference key provided by the client.
|
SimpleTaskManagerService |
A thin wrapper on a ScheduledThreadPoolExecutor class.
|
SimpleUniqueIdGenerator |
Uses an atomic long to increment and provide a unique id.
|
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