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R

Range - Class in com.b3dgs.lionengine.game
Standard range description, with a minimum and a maximum.
Range() - Constructor for class com.b3dgs.lionengine.game.Range
Constructor.
Range(int, int) - Constructor for class com.b3dgs.lionengine.game.Range
Constructor.
RangeTest - Class in com.b3dgs.lionengine.game
Test range class.
RangeTest() - Constructor for class com.b3dgs.lionengine.game.RangeTest
 
Rasterable - Interface in com.b3dgs.lionengine.game.purview
Represents a surface that can be rastered.
RasterableModel - Class in com.b3dgs.lionengine.game.purview.model
Default rasterable implementation.
RasterableModel(SetupSurfaceRasteredGame, int) - Constructor for class com.b3dgs.lionengine.game.purview.model.RasterableModel
Constructor.
rasterFile - Variable in class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
Raster filename.
rastersAnim - Variable in class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
List of rasters animation.
reachForce(double, Force, double, double) - Method in class com.b3dgs.lionengine.game.Force
Reach specified force at the specified speed.
remove(E) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
Add an object to the remove list.
removeAll() - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
Remove all objects from the list.
render(Graphic) - Method in class com.b3dgs.lionengine.game.Bar
Render the bar.
render(Graphic) - Method in class com.b3dgs.lionengine.game.Cursor
Render cursor on screen at its current location.
render(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
Render the effect.
render(Graphic) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
Render the objects.
render(Graphic, CameraGame) - Method in interface com.b3dgs.lionengine.game.map.MapTile
Render map from camera viewpoint, showing a specified area.
render(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
render(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Render the projectile.
render(Graphic) - Method in class com.b3dgs.lionengine.game.TextGame
 
render(Graphic) - Method in class com.b3dgs.lionengine.game.TimedMessage
Render the list of active messages.
render(Graphic) - Method in class com.b3dgs.lionengine.game.World
 
render(Graphic) - Method in class com.b3dgs.lionengine.game.WorldFail
 
render(Graphic) - Method in class com.b3dgs.lionengine.game.WorldGame
Internal world rendering.
renderCollision(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
renderCollision(Graphic, CameraGame) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
Render collision bounding box.
renderCollision(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
 
renderMiniMap(Graphic, int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Render minimap on graphic output at specified location.
reset() - Method in class com.b3dgs.lionengine.game.Alterable
Reset value to minimum.
reset() - Method in class com.b3dgs.lionengine.game.Movement
Reset the force to zero.
resetGravity() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
resetGravity() - Method in interface com.b3dgs.lionengine.game.purview.Body
Reset gravity force (usually when hit the ground).
resetGravity() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
resetInterval(Localizable) - Method in class com.b3dgs.lionengine.game.CameraGame
Reset the camera interval to 0 by adapting its position.
Resource - Class in com.b3dgs.lionengine.game
Represent a resource, such as gold, wood...
Resource() - Constructor for class com.b3dgs.lionengine.game.Resource
Constructor.
Resource(int) - Constructor for class com.b3dgs.lionengine.game.Resource
Constructor.
ResourceTest - Class in com.b3dgs.lionengine.game
Test resource class.
ResourceTest() - Constructor for class com.b3dgs.lionengine.game.ResourceTest
 
run() - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
 
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