- setBlocking(boolean) - Method in class com.b3dgs.lionengine.game.pathfinding.map.TilePath
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Set blocking state.
- setDestination(double, double, double) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
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Move to specified destination only on call.
- setDestination(int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
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Assign a specified location; will move automatically until reach it.
- setDestination(double, double, double) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
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- setDestination(int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
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- setIgnoreId(Integer, boolean) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
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Ignore an id while searching pathfinding.
- setIgnoreId(Integer, boolean) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
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- setLocation(int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
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Set specified location in tile.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
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- setRef(int, int, Integer) - Method in interface com.b3dgs.lionengine.game.pathfinding.map.MapTilePath
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Set reference id.
- setSharedPathIds(Set<Integer>) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
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Set the id list that shares the same path (this is used in grouped movement).
- setSharedPathIds(Set<Integer>) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
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- setSpeed(double, double) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
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Set move speed.
- setSpeed(double, double) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
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- stopMoves() - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
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Stop any pathfinding movements.
- stopMoves() - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
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