- removeListener(L) - Method in class com.b3dgs.lionengine.game.rts.ability.AbilityModel
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Remove the listener.
- removeListener(ControlPanelListener) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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Add a control panel listener.
- removeSkill(int, T) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
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- removeSkill(int, T) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
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Remove a skill.
- removeWeapon(int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
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- removeWeapon(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
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Remove a weapon.
- render(Graphic, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Render entity on screen depending of the camera.
- render(Graphic) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
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- render(Graphic, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
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Render fog map from camera viewpoint, showing a specified area.
- renderCursorSelection(Graphic, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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Render cursor selection routine.
- renderOnMap(Graphic, CursorRts, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Rendering routine on map.
- renderOnPanel(Graphic) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Rendering routine on panel.
- resetOrder() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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Reset order state (order failed).