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A

add(E) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
Add an object to the handler list.
add(int) - Method in class com.b3dgs.lionengine.game.Resource
Increase resource stock with a specified amount.
addForce(Force) - Method in class com.b3dgs.lionengine.game.Force
Increase force with input value.
addForce(double, double) - Method in class com.b3dgs.lionengine.game.Force
Increase forces with input value.
addMessage(String, int, int, int) - Method in class com.b3dgs.lionengine.game.TimedMessage
Add a timed message.
Alterable - Class in com.b3dgs.lionengine.game
Represents a value which can change between 0 and a maximum.
Alterable(int) - Constructor for class com.b3dgs.lionengine.game.Alterable
Constructor.
Alterable(int, boolean) - Constructor for class com.b3dgs.lionengine.game.Alterable
Constructor.
AlterableTest - Class in com.b3dgs.lionengine.game
Test alterable class.
AlterableTest() - Constructor for class com.b3dgs.lionengine.game.AlterableTest
 
append(MapTile<C, T>, int, int) - Method in interface com.b3dgs.lionengine.game.map.MapTile
Append an existing map, starting at the specified offsets.
append(MapTile<C, T>, int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
Attribute - Class in com.b3dgs.lionengine.game
Can describe an attribute (vitality, agility...).
Attribute() - Constructor for class com.b3dgs.lionengine.game.Attribute
Constructor.
AttributeTest - Class in com.b3dgs.lionengine.game
Test attribute class.
AttributeTest() - Constructor for class com.b3dgs.lionengine.game.AttributeTest
 
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