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G

get() - Method in class com.b3dgs.lionengine.game.Attribute
Get attribute value.
get(Integer) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
Get the object from its key.
get() - Method in class com.b3dgs.lionengine.game.Resource
Get current amount of resource.
getBottom() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get the bottom position of the tile.
getClick() - Method in class com.b3dgs.lionengine.game.Cursor
Return mouse click number.
getCollision() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get tile collision name.
getCollisionBounds() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getCollisionBounds() - Method in interface com.b3dgs.lionengine.game.purview.Collidable
Get collision representation.
getCollisionBounds() - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
 
getCollisionData() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getCollisionData() - Method in interface com.b3dgs.lionengine.game.purview.Collidable
Get the current collision used.
getCollisionData() - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
 
getCollisionFrom(String) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Get collision type from its name as string.
getCollisionRay() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getCollisionRay() - Method in interface com.b3dgs.lionengine.game.purview.Collidable
Get collision ray cast.
getCollisionRay() - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
 
getCurrent() - Method in class com.b3dgs.lionengine.game.Alterable
Get current value.
getDataAnimation(String) - Method in class com.b3dgs.lionengine.game.ObjectGame
 
getDataAnimation(String) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Get an animation data from its name.
getDataAnimation(String) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
 
getDataBoolean(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
 
getDataBoolean(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Get a boolean in the xml tree.
getDataBoolean(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
 
getDataCollision(String) - Method in class com.b3dgs.lionengine.game.ObjectGame
 
getDataCollision(String) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Get a collision data from its name.
getDataCollision(String) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
 
getDataDouble(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
 
getDataDouble(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Get a double in the xml tree.
getDataDouble(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
 
getDataInteger(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
 
getDataInteger(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Get an integer in the xml tree.
getDataInteger(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
 
getDataRoot() - Method in class com.b3dgs.lionengine.game.ObjectGame
 
getDataRoot() - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Get the data root container for raw access.
getDataRoot() - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
 
getDataString(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
 
getDataString(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Get a string in the xml tree.
getDataString(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
Get a string in the xml tree.
getDistance(EntityGame) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
Get the distance between the entity and the specified other entity.
getErrors() - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
Get the error counter (number of not found tiles).
getForce() - Method in class com.b3dgs.lionengine.game.Movement
Get the current force (active reference, not a copy).
getForceHorizontal() - Method in class com.b3dgs.lionengine.game.Force
Get horizontal force.
getForceVertical() - Method in class com.b3dgs.lionengine.game.Force
Get vertical force.
getHeight() - Method in class com.b3dgs.lionengine.game.Bar
Get the current height.
getHeight() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getHeight() - Method in class com.b3dgs.lionengine.game.CollisionData
Get the collision height.
getHeight() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getHeight() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getHeight() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get the height.
getHeight() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getHeight() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getHeight() - Method in interface com.b3dgs.lionengine.game.Surface
Get the height.
getHeight() - Method in class com.b3dgs.lionengine.game.TextGame
 
getHeightInTile() - Method in interface com.b3dgs.lionengine.game.map.MapTile
Get number of vertical tiles.
getHeightInTile() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
getHeightInTile() - Method in interface com.b3dgs.lionengine.game.Tiled
Get the height in tile.
getHeightMax() - Method in class com.b3dgs.lionengine.game.Bar
Get the maximum height.
getHeightPercent() - Method in class com.b3dgs.lionengine.game.Bar
Get the current height percent.
getId() - Method in class com.b3dgs.lionengine.game.ObjectGame
Get the entity id (unique).
getLast() - Method in class com.b3dgs.lionengine.game.Damages
Get last damages.
getLeft() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get the left position of the tile.
getLocationInTileX() - Method in interface com.b3dgs.lionengine.game.Tiled
Get horizontal tile location.
getLocationInTileY() - Method in interface com.b3dgs.lionengine.game.Tiled
Get vertical tile location.
getLocationIntX() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationIntX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationIntX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationIntX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationIntX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationIntX() - Method in interface com.b3dgs.lionengine.game.Surface
Get the current rounded horizontal location.
getLocationIntY() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationIntY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationIntY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationIntY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationIntY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationIntY() - Method in interface com.b3dgs.lionengine.game.Surface
Get the current rounded vertical location.
getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationOffsetX() - Method in interface com.b3dgs.lionengine.game.Surface
Get the horizontal offset location.
getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationOffsetY() - Method in interface com.b3dgs.lionengine.game.Surface
Get the vertical offset location.
getLocationOldX() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationOldX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationOldX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationOldX() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Get the old horizontal location.
getLocationOldX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationOldX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationOldY() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationOldY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationOldY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationOldY() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Get the old vertical location.
getLocationOldY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationOldY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationRealX() - Method in class com.b3dgs.lionengine.game.CameraGame
Get real horizontal location (relative location + offset location).
getLocationRealY() - Method in class com.b3dgs.lionengine.game.CameraGame
Get real vertical location (relative location + offset location).
getLocationX() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationX() - Method in class com.b3dgs.lionengine.game.Cursor
Get horizontal location.
getLocationX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationX() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Get the current horizontal location.
getLocationX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationX() - Method in class com.b3dgs.lionengine.game.TextGame
 
getLocationY() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getLocationY() - Method in class com.b3dgs.lionengine.game.Cursor
Get vertical location.
getLocationY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getLocationY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getLocationY() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Get the current vertical location.
getLocationY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getLocationY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getLocationY() - Method in class com.b3dgs.lionengine.game.TextGame
 
getMass() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getMass() - Method in interface com.b3dgs.lionengine.game.purview.Body
Get body mass.
getMass() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getMax() - Method in class com.b3dgs.lionengine.game.Alterable
Get maximum reachable value.
getMax() - Method in class com.b3dgs.lionengine.game.Range
Get maximum value.
getMin() - Method in class com.b3dgs.lionengine.game.Range
Get minimum value.
getMiniMap() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Get minimap surface reference.
getMirror() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getMirror() - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
Get current mirror state.
getMirror() - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
 
getMirrorCancel() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getMirrorCancel() - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
Get mirror cancel state.
getMirrorCancel() - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
 
getMovementHorizontal() - Method in class com.b3dgs.lionengine.game.CameraGame
Get the horizontal movement (current position - old).
getMovementVertical() - Method in class com.b3dgs.lionengine.game.CameraGame
Get the vertical movement (current position - old).
getNeeded(int) - Method in class com.b3dgs.lionengine.game.Alterable
Get the needed value from an input to a specified value.
getNumber() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get tile index number.
getNumberPatterns() - Method in interface com.b3dgs.lionengine.game.map.MapTile
Get the number of used pattern.
getNumberPatterns() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
getNumberTiles() - Method in interface com.b3dgs.lionengine.game.map.MapTile
Get number of active tiles (which are not null).
getNumberTiles() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
getOffsetX() - Method in class com.b3dgs.lionengine.game.CollisionData
Get the horizontal collision offset.
getOffsetY() - Method in class com.b3dgs.lionengine.game.CollisionData
Get the vertical collision offset.
getOwner() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Get the owner.
getPathName() - Method in interface com.b3dgs.lionengine.game.ObjectType
Get the name as a path (which is used to point the XML data file).
getPathName(Enum<?>) - Static method in class com.b3dgs.lionengine.game.ObjectTypeUtility
Get the name as a path (lower case).
getPathName() - Method in enum com.b3dgs.lionengine.game.TypeObject
 
getPattern(Integer) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Get pattern (tilesheet) from its id.
getPattern() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get pattern number.
getPatterns() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Get list of patterns id.
getPatternsDirectory() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Get map theme.
getPercent() - Method in class com.b3dgs.lionengine.game.Alterable
Get percent value (depending of current/max).
getProjectileId() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Get the id value.
getRandom() - Method in class com.b3dgs.lionengine.game.Damages
Get random damages between min-max.
getRasterAnim(int) - Method in class com.b3dgs.lionengine.game.purview.model.RasterableModel
 
getRasterAnim(int) - Method in interface com.b3dgs.lionengine.game.purview.Rasterable
Get raster animation from raster index.
getRasterIndex(double) - Method in class com.b3dgs.lionengine.game.purview.model.RasterableModel
 
getRasterIndex(double) - Method in interface com.b3dgs.lionengine.game.purview.Rasterable
Get raster index from location.
getRatePercent() - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Get rate shoot percent.
getRight() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get the right position of the tile.
getSensibilityHorizontal() - Method in class com.b3dgs.lionengine.game.Cursor
Get horizontal sensibility.
getSensibilityVertical() - Method in class com.b3dgs.lionengine.game.Cursor
Get vertical sensibility.
getSetup(T) - Method in class com.b3dgs.lionengine.game.FactoryGame
Get a setup reference from its type.
getSize() - Method in class com.b3dgs.lionengine.game.TextGame
 
getStringHeight(Graphic, String) - Method in class com.b3dgs.lionengine.game.TextGame
 
getStringWidth(Graphic, String) - Method in class com.b3dgs.lionengine.game.TextGame
 
getSurfaceId() - Method in class com.b3dgs.lionengine.game.Cursor
Get the current surface id used for rendering.
getTarget() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Get the target.
getTargetClass() - Method in interface com.b3dgs.lionengine.game.ObjectType
Get the target class (which can be instantiated by a FactoryObjectGame).
getTargetClass() - Method in enum com.b3dgs.lionengine.game.TypeObject
 
getTile(int, int) - Method in interface com.b3dgs.lionengine.game.map.MapTile
Get tile from specified map location (in tile index).
getTile(int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
getTileHeight() - Method in interface com.b3dgs.lionengine.game.map.MapTile
Get height of a tile.
getTileHeight() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
getTileWidth() - Method in interface com.b3dgs.lionengine.game.map.MapTile
Get width of a tile.
getTileWidth() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
getTop() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get the top position of the tile.
getTypes() - Method in class com.b3dgs.lionengine.game.FactoryGame
Get the types list.
getViewHeight() - Method in class com.b3dgs.lionengine.game.CameraGame
Get view height.
getViewpointX(int) - Method in class com.b3dgs.lionengine.game.CameraGame
Get the horizontal viewpoint from the object location.
getViewpointY(int) - Method in class com.b3dgs.lionengine.game.CameraGame
Get the vertical viewpoint from the object location.
getViewWidth() - Method in class com.b3dgs.lionengine.game.CameraGame
Get view width.
getViewX() - Method in class com.b3dgs.lionengine.game.CameraGame
Get horizontal view offset.
getViewY() - Method in class com.b3dgs.lionengine.game.CameraGame
Get vertical view offset.
getWeight() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getWeight() - Method in interface com.b3dgs.lionengine.game.purview.Body
Get body weight.
getWeight() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getWidth() - Method in class com.b3dgs.lionengine.game.Bar
Get the current width.
getWidth() - Method in class com.b3dgs.lionengine.game.CameraGame
 
getWidth() - Method in class com.b3dgs.lionengine.game.CollisionData
Get the collision width.
getWidth() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
getWidth() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
getWidth() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get the width.
getWidth() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
getWidth() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
getWidth() - Method in interface com.b3dgs.lionengine.game.Surface
Get the width.
getWidth() - Method in class com.b3dgs.lionengine.game.TextGame
 
getWidthInTile() - Method in interface com.b3dgs.lionengine.game.map.MapTile
Get number of horizontal tiles.
getWidthInTile() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
getWidthInTile() - Method in interface com.b3dgs.lionengine.game.Tiled
Get the width in tile.
getWidthMax() - Method in class com.b3dgs.lionengine.game.Bar
Get the maximum width.
getWidthPercent() - Method in class com.b3dgs.lionengine.game.Bar
Get the current width percent.
getX() - Method in class com.b3dgs.lionengine.game.CoordTile
Get the horizontal tile location.
getX() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get tile location x.
getY() - Method in class com.b3dgs.lionengine.game.CoordTile
Get the vertical tile location.
getY() - Method in class com.b3dgs.lionengine.game.map.TileGame
Get tile location y.
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