E
- The entity type used.P
- The projectile type used.public class HandlerProjectileGame<E extends EntityGame,P extends ProjectileGame<E,?>> extends HandlerEntityGame<P>
Constructor and Description |
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HandlerProjectileGame(CameraGame camera,
HandlerEntityGame<E>... handlerEntity)
Create a new player projectile handler.
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@SafeVarargs public HandlerProjectileGame(CameraGame camera, HandlerEntityGame<E>... handlerEntity)
camera
- The camera reference.handlerEntity
- The entity handlers reference.