Modifier and Type | Class and Description |
---|---|
class |
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
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Modifier and Type | Method and Description |
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void |
TextGame.draw(com.b3dgs.lionengine.Graphic g,
Localizable localizable,
int offsetX,
int offsetY,
com.b3dgs.lionengine.Align align,
java.lang.String text)
Renders text on graphic output, to the specified location using the specified localizable referential.
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void |
CameraGame.follow(Localizable localizable)
Follow automatically the specified localizable.
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boolean |
CameraGame.isVisible(Localizable localizable)
Check if the localizable is inside the camera view.
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boolean |
CameraGame.isVisible(Localizable localizable,
int radiusX,
int radiusY)
Check if the localizable is inside the camera view.
|
void |
CameraGame.resetInterval(Localizable localizable)
Reset the camera interval to 0 by adapting its position.
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Modifier and Type | Class and Description |
---|---|
class |
EffectGame
Represents an effect.
|
Modifier and Type | Class and Description |
---|---|
class |
EntityGame
Main object that can be used by any higher level object for a game.
|
Modifier and Type | Class and Description |
---|---|
class |
ProjectileGame<E extends EntityGame,E2 extends Surface>
Standard projectile implementation, including collision and moves handling.
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Modifier and Type | Interface and Description |
---|---|
interface |
Body
Represents something designed to receive a gravitational force.
|
Modifier and Type | Class and Description |
---|---|
class |
BodyModel
Default body implementation.
|
class |
LocalizableModel
Localizable implementation.
|
Constructor and Description |
---|
CollidableModel(Localizable entity)
Create a collidable model.
|