- CameraGame - Class in com.b3dgs.lionengine.game
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Standard camera, able to handle movement, and both vertical/horizontal real interval.
- CameraGame() - Constructor for class com.b3dgs.lionengine.game.CameraGame
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Constructor.
- CameraGameTest - Class in com.b3dgs.lionengine.game
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Test camera class.
- CameraGameTest() - Constructor for class com.b3dgs.lionengine.game.CameraGameTest
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- canBeAdded() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
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Check if projectile can be added in the handler (related to delay).
- canHitOnlyTarget() - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
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Get the hit target only state.
- canHitOnlyTarget() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
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Get the hit target only state.
- canSpend(int) - Method in class com.b3dgs.lionengine.game.Resource
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Check if the specified amount of resource can be spent.
- cleanUp() - Static method in class com.b3dgs.lionengine.game.BarTest
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Terminate engine.
- cleanUp() - Static method in class com.b3dgs.lionengine.game.CursorTest
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Terminate engine.
- cleanUp() - Static method in class com.b3dgs.lionengine.game.WorldTest
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Terminate engine.
- clear() - Method in interface com.b3dgs.lionengine.game.map.MapTile
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Remove all tiles from map.
- clear() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
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- Collidable - Interface in com.b3dgs.lionengine.game.purview
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Purview representing something which can enter in collision with another.
- CollidableModel - Class in com.b3dgs.lionengine.game.purview.model
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Default collidable model implementation.
- CollidableModel(Localizable) - Constructor for class com.b3dgs.lionengine.game.purview.model.CollidableModel
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Create a collidable model.
- collide(Collidable) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- collide(Rectangle) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- collide(Collidable) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
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Check if the entity entered in collision with another one.
- collide(Rectangle) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
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Check if the entity entered in collision with a specified area.
- collide(Collidable) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
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- collide(Rectangle) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
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- CollisionData - Class in com.b3dgs.lionengine.game
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Represents the collision data, offsets and size.
- CollisionData(int, int, int, int, boolean) - Constructor for class com.b3dgs.lionengine.game.CollisionData
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Constructor.
- CollisionDataTest - Class in com.b3dgs.lionengine.game
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Test collision data class.
- CollisionDataTest() - Constructor for class com.b3dgs.lionengine.game.CollisionDataTest
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- com.b3dgs.lionengine.game - package com.b3dgs.lionengine.game
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- com.b3dgs.lionengine.game.effect - package com.b3dgs.lionengine.game.effect
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- com.b3dgs.lionengine.game.entity - package com.b3dgs.lionengine.game.entity
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- com.b3dgs.lionengine.game.map - package com.b3dgs.lionengine.game.map
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- com.b3dgs.lionengine.game.projectile - package com.b3dgs.lionengine.game.projectile
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- com.b3dgs.lionengine.game.purview - package com.b3dgs.lionengine.game.purview
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- com.b3dgs.lionengine.game.purview.model - package com.b3dgs.lionengine.game.purview.model
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- com.b3dgs.lionengine.utility - package com.b3dgs.lionengine.utility
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- configFile - Variable in class com.b3dgs.lionengine.game.SetupGame
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Config file name.
- Configurable - Interface in com.b3dgs.lionengine.game.purview
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Purview representing an object which can be externally configured.
- configurable - Variable in class com.b3dgs.lionengine.game.SetupGame
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Configurable reference.
- ConfigurableModel - Class in com.b3dgs.lionengine.game.purview.model
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Default configurable implementation.
- ConfigurableModel() - Constructor for class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
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Constructor.
- ConfigurableModel(Configurable) - Constructor for class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
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Constructor.
- CoordTile - Class in com.b3dgs.lionengine.game
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Represents a coordinate in tile.
- CoordTile(int, int) - Constructor for class com.b3dgs.lionengine.game.CoordTile
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Constructor.
- CoordTileTest - Class in com.b3dgs.lionengine.game
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Test coordinate tile class.
- CoordTileTest() - Constructor for class com.b3dgs.lionengine.game.CoordTileTest
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- create(T) - Method in class com.b3dgs.lionengine.game.FactoryObjectGame
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Create an object from its type using a generic way.
- create(int, int) - Method in interface com.b3dgs.lionengine.game.map.MapTile
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Create and prepare map memory area.
- create(int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
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- createMiniMap() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
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Generate the minimap from the current map.
- createTile(int, int, Integer, int, C) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
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Create a tile.
- Cursor - Class in com.b3dgs.lionengine.game
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Used to represent a mouse cursor, desynchronized from the window mouse pointer or not.
- Cursor(Mouse, Resolution, Media...) - Constructor for class com.b3dgs.lionengine.game.Cursor
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Constructor.
- Cursor(Mouse, int, int, int, int, Media...) - Constructor for class com.b3dgs.lionengine.game.Cursor
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Constructor.
- CursorTest - Class in com.b3dgs.lionengine.game
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Test the cursor class.
- CursorTest() - Constructor for class com.b3dgs.lionengine.game.CursorTest
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