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C

CameraGame - Class in com.b3dgs.lionengine.game
Standard camera, able to handle movement, and both vertical/horizontal real interval.
CameraGame() - Constructor for class com.b3dgs.lionengine.game.CameraGame
Constructor.
CameraGameTest - Class in com.b3dgs.lionengine.game
Test camera class.
CameraGameTest() - Constructor for class com.b3dgs.lionengine.game.CameraGameTest
 
canBeAdded() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Check if projectile can be added in the handler (related to delay).
canHitOnlyTarget() - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Get the hit target only state.
canHitOnlyTarget() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Get the hit target only state.
canSpend(int) - Method in class com.b3dgs.lionengine.game.Resource
Check if the specified amount of resource can be spent.
cleanUp() - Static method in class com.b3dgs.lionengine.game.BarTest
Terminate engine.
cleanUp() - Static method in class com.b3dgs.lionengine.game.CursorTest
Terminate engine.
cleanUp() - Static method in class com.b3dgs.lionengine.game.WorldTest
Terminate engine.
clear() - Method in interface com.b3dgs.lionengine.game.map.MapTile
Remove all tiles from map.
clear() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
Collidable - Interface in com.b3dgs.lionengine.game.purview
Purview representing something which can enter in collision with another.
CollidableModel - Class in com.b3dgs.lionengine.game.purview.model
Default collidable model implementation.
CollidableModel(Localizable) - Constructor for class com.b3dgs.lionengine.game.purview.model.CollidableModel
Create a collidable model.
collide(Collidable) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
collide(Rectangle) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
collide(Collidable) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
Check if the entity entered in collision with another one.
collide(Rectangle) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
Check if the entity entered in collision with a specified area.
collide(Collidable) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
 
collide(Rectangle) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
 
CollisionData - Class in com.b3dgs.lionengine.game
Represents the collision data, offsets and size.
CollisionData(int, int, int, int, boolean) - Constructor for class com.b3dgs.lionengine.game.CollisionData
Constructor.
CollisionDataTest - Class in com.b3dgs.lionengine.game
Test collision data class.
CollisionDataTest() - Constructor for class com.b3dgs.lionengine.game.CollisionDataTest
 
com.b3dgs.lionengine.game - package com.b3dgs.lionengine.game
 
com.b3dgs.lionengine.game.effect - package com.b3dgs.lionengine.game.effect
 
com.b3dgs.lionengine.game.entity - package com.b3dgs.lionengine.game.entity
 
com.b3dgs.lionengine.game.map - package com.b3dgs.lionengine.game.map
 
com.b3dgs.lionengine.game.projectile - package com.b3dgs.lionengine.game.projectile
 
com.b3dgs.lionengine.game.purview - package com.b3dgs.lionengine.game.purview
 
com.b3dgs.lionengine.game.purview.model - package com.b3dgs.lionengine.game.purview.model
 
com.b3dgs.lionengine.utility - package com.b3dgs.lionengine.utility
 
configFile - Variable in class com.b3dgs.lionengine.game.SetupGame
Config file name.
Configurable - Interface in com.b3dgs.lionengine.game.purview
Purview representing an object which can be externally configured.
configurable - Variable in class com.b3dgs.lionengine.game.SetupGame
Configurable reference.
ConfigurableModel - Class in com.b3dgs.lionengine.game.purview.model
Default configurable implementation.
ConfigurableModel() - Constructor for class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
Constructor.
ConfigurableModel(Configurable) - Constructor for class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
Constructor.
CoordTile - Class in com.b3dgs.lionengine.game
Represents a coordinate in tile.
CoordTile(int, int) - Constructor for class com.b3dgs.lionengine.game.CoordTile
Constructor.
CoordTileTest - Class in com.b3dgs.lionengine.game
Test coordinate tile class.
CoordTileTest() - Constructor for class com.b3dgs.lionengine.game.CoordTileTest
 
create(T) - Method in class com.b3dgs.lionengine.game.FactoryObjectGame
Create an object from its type using a generic way.
create(int, int) - Method in interface com.b3dgs.lionengine.game.map.MapTile
Create and prepare map memory area.
create(int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
createMiniMap() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Generate the minimap from the current map.
createTile(int, int, Integer, int, C) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Create a tile.
Cursor - Class in com.b3dgs.lionengine.game
Used to represent a mouse cursor, desynchronized from the window mouse pointer or not.
Cursor(Mouse, Resolution, Media...) - Constructor for class com.b3dgs.lionengine.game.Cursor
Constructor.
Cursor(Mouse, int, int, int, int, Media...) - Constructor for class com.b3dgs.lionengine.game.Cursor
Constructor.
CursorTest - Class in com.b3dgs.lionengine.game
Test the cursor class.
CursorTest() - Constructor for class com.b3dgs.lionengine.game.CursorTest
 
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