Modifier and Type | Method and Description |
---|---|
void |
TextGame.update(CameraGame camera)
Update game text to store current location view.
|
Modifier and Type | Method and Description |
---|---|
abstract void |
EffectGame.render(com.b3dgs.lionengine.Graphic g,
CameraGame camera)
Render the effect.
|
Constructor and Description |
---|
HandlerEffectGame(CameraGame camera)
Constructor.
|
Modifier and Type | Method and Description |
---|---|
void |
EntityGame.renderCollision(com.b3dgs.lionengine.Graphic g,
CameraGame camera) |
Modifier and Type | Method and Description |
---|---|
void |
MapTileGame.render(com.b3dgs.lionengine.Graphic g,
CameraGame camera) |
void |
MapTile.render(com.b3dgs.lionengine.Graphic g,
CameraGame camera)
Render map from camera viewpoint, showing a specified area.
|
Modifier and Type | Method and Description |
---|---|
abstract void |
ProjectileGame.render(com.b3dgs.lionengine.Graphic g,
CameraGame camera)
Render the projectile.
|
Constructor and Description |
---|
HandlerProjectileGame(CameraGame camera,
HandlerEntityGame<E>... handlerEntity)
Create a new player projectile handler.
|
Modifier and Type | Method and Description |
---|---|
void |
Collidable.renderCollision(com.b3dgs.lionengine.Graphic g,
CameraGame camera)
Render collision bounding box.
|
Modifier and Type | Method and Description |
---|---|
void |
CollidableModel.renderCollision(com.b3dgs.lionengine.Graphic g,
CameraGame camera) |