- setAnimSpeed(double) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
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- setFrame(int) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
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- setFrameOffsets(int, int) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
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Set frame offsets (offsets on rendering).
- setLimits(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
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Define the map borders.
- setLocation(double, double) - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
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- setLocationX(double) - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
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- setLocationY(double) - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
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- setMainX(int) - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
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Set the main horizontal location.
- setMainY(int) - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
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Set the main vertical location.
- setOffsetX(double) - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
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Set horizontal offset value.
- setOffsetY(double) - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
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Set vertical offset value.
- setRaster(Media, boolean, boolean) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatformRastered
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Set raster file and smoothed flag.
- setScreenSize(int, int) - Method in class com.b3dgs.lionengine.game.platform.background.Parallax
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Set the screen size.
- setScreenSize(int, int) - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
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Set the screen size.
- setScreenWidth(int) - Method in class com.b3dgs.lionengine.game.platform.background.CloudsPlatform
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Set the screen width.
- setSpeed(int, double) - Method in class com.b3dgs.lionengine.game.platform.background.CloudsPlatform
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Set cloud line speed (usually, line 0 is faster than last line).
- setY(int, int) - Method in class com.b3dgs.lionengine.game.platform.background.CloudsPlatform
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Set cloud line height (usually, line 0 is higher than last line).
- stopAnimation() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
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