- get(Border20[][], int, int) - Method in class com.b3dgs.lionengine.game.rts.map.Border20Map
-
Get axis value of the specified location.
- getAnimationCurrent() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get the current playing animation.
- getAnimState() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerUsedServices
-
Get the current animation state.
- getAnimState() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- getArea() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
-
Get clickable area on map (out panel).
- getAttackDamages() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getAttackDamages() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Get a random attack damages (between min and max).
- getClosestAvailableTile(Tiled, int, Tiled) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
- getClosestAvailableTile(int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
- getClosestEntity(E, Class<?>, boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
-
Get the closest entity from its type.
- getClosestTile(Tiled, Tiled, C, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
Get the closest tile location around the area.
- getCost() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
-
Get the cost.
- getCost(Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
- getDescription() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Get skill description.
- getDistance(int, int, int, int, boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get distance in tile between the area.
- getDistanceInTile(Tiled, boolean) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerUsedServices
-
Get the distance in tile between attacker and target.
- getDistanceInTile(Tiled, boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get distance in tile between the specified tiled.
- getDropOffPerSecond() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractionRts
-
Get the number of resource unit dropped off per second.
- getDropOffSpeed() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorUsedServices
-
Get the drop off speed.
- getEntityAt(Tiled) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
-
Get the entity at the specified location in tile.
- getEntityAt(int, int) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
-
Get the entity at the specified location in tile.
- getEntityToProduce(T) - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerUsedServices
-
Get entity to produce from its id.
- getExtractionCapacity() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorUsedServices
-
Get the extraction capacity in unit (the maximum number of unit extractible per extraction).
- getExtractionPerSecond() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractionRts
-
Get the amount of extracted resource unit per second.
- getExtractionSpeed() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorUsedServices
-
Get the extraction speed.
- getFov() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get field of view value (in tile).
- getFrame() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerUsedServices
-
Get the current playing frame.
- getFrame() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- getFrameAnim() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- getFreeTileAround(EntityRts, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
Search a free area from this area.
- getFreeTileAround(int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
- getGrid(int) - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get a rectangle describing a grid (placed on the cursor, depending of map tile size).
- getGridHeight() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get the grid height.
- getGridWidth() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get the grid width.
- getHeight() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getHeightInTile() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Get the height in tile.
- getHeightInTile() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
-
- getHeightInTile() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- getId() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Get the id.
- getId() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
-
Get the id.
- getLayer() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get current layer value.
- getLevel() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Get skill level.
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- getLocationInTileX() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Get horizontal location in tile (location on map).
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
-
- getLocationInTileX(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
-
Get the horizontal location in tile.
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get the horizontal tile pointed by the cursor.
- getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- getLocationInTileY() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Get vertical location in tile (location on map).
- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
-
- getLocationInTileY(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
-
Get the vertical location in tile.
- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get the vertical tile pointed by the cursor.
- getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- getLocationIntX() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getLocationIntY() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getLocationX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get cursor location x on map (sync to camera).
- getLocationY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get cursor location y on map (sync to camera).
- getMovementOrientation() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- getMovementOrientation() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverServices
-
Get the current orientation when moving.
- getMoveX() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- getMoveX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get cursor horizontal move.
- getMoveY() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- getMoveY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get cursor vertical move.
- getName() - Method in class com.b3dgs.lionengine.game.rts.PlayerRts
-
Get player name.
- getName() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Get skill name.
- getOffsetX() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get horizontal offset (used in case of rendering).
- getOffsetY() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get vertical offset (used in case of rendering).
- getOrientation() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Get the orientation.
- getOrientation() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get current orientation.
- getPlayerId() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerUsedServices
-
Get the player id.
- getPlayerId() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Get the player owner id.
- getPriority() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Set priority level.
- getProducingElement() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
-
- getProducingElement() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
-
Get name of current producing element.
- getProductionIterator() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
-
- getProductionIterator() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
-
Get production iterator.
- getProductionProgress() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
-
- getProductionProgress() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
-
Get production progress.
- getProductionProgressPercent() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
-
- getProductionProgressPercent() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
-
Get production progress percent.
- getQueueLength() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
-
- getQueueLength() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
-
Get size of production queue.
- getRef(int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
- getResourceLocation() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
-
- getResourceLocation() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
-
Get the resource location in tile.
- getResourceQuantity() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.Extractible
-
Get the current resource quantity.
- getResourceType() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.Extractible
-
Get the resource type that can be extracted.
- getResourceType() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
-
- getResourceType() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
-
Get resource type.
- getResourceType() - Method in class com.b3dgs.lionengine.game.rts.map.TileRts
-
Get the resource type.
- getScreenX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get cursor location x on screen (not sync to any camera).
- getScreenY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
-
Get cursor location y on screen (not sync to any camera).
- getSelection() - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
-
Get list of selected entries during cursor selection.
- getSkill(int, T) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
-
- getSkill(int, T) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
-
Get a skill from its id.
- getSkillPanel() - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
-
- getSkillPanel() - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
-
Get the current skill panel.
- getSkills(int) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
-
- getSkills() - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
-
- getSkills(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
-
Get all skills as collection (iterable) from a panel.
- getSkills() - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
-
Get all skills from all panels.
- getSpeedX() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- getSpeedY() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- getSteps() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProductionCostRts
-
Get required steps for this production.
- getStepsPerSecond() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerUsedServices
-
Get the number of steps done per seconds (the production speed).
- getTarget() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getTarget() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Get the target entity.
- getTile(Tiled) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
- getType() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Get the id.
- getUser() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getUser() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Get the weapon user.
- getWeapon(int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
-
- getWeapon(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
-
Get a weapon from its id.
- getWidth() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- getWidthInTile() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Get the width in tile.
- getWidthInTile() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
-
- getWidthInTile() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-