- Range - Class in com.b3dgs.lionengine.game
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Standard range description, with a minimum and a maximum.
- Range() - Constructor for class com.b3dgs.lionengine.game.Range
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Constructor.
- Range(int, int) - Constructor for class com.b3dgs.lionengine.game.Range
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Constructor.
- RangeTest - Class in com.b3dgs.lionengine.game
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Test range class.
- RangeTest() - Constructor for class com.b3dgs.lionengine.game.RangeTest
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- Rasterable - Interface in com.b3dgs.lionengine.game.purview
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Represents a surface that can be rastered.
- RasterableModel - Class in com.b3dgs.lionengine.game.purview.model
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Default rasterable implementation.
- RasterableModel(SetupSurfaceRasteredGame, int) - Constructor for class com.b3dgs.lionengine.game.purview.model.RasterableModel
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Constructor.
- rasterFile - Variable in class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
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Raster filename.
- rastersAnim - Variable in class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
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List of rasters animation.
- reachForce(double, Force, double, double) - Method in class com.b3dgs.lionengine.game.Force
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Reach specified force at the specified speed.
- remove(E) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
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Add an object to the remove list.
- removeAll() - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
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Remove all objects from the list.
- render(Graphic) - Method in class com.b3dgs.lionengine.game.Bar
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Render the bar.
- render(Graphic) - Method in class com.b3dgs.lionengine.game.Cursor
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Render cursor on screen at its current location.
- render(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
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Render the effect.
- render(Graphic) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
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Render the objects.
- render(Graphic, CameraGame) - Method in interface com.b3dgs.lionengine.game.map.MapTile
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Render map from camera viewpoint, showing a specified area.
- render(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
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- render(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
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Render the projectile.
- render(Graphic) - Method in class com.b3dgs.lionengine.game.TextGame
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- render(Graphic) - Method in class com.b3dgs.lionengine.game.TimedMessage
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Render the list of active messages.
- render(Graphic) - Method in class com.b3dgs.lionengine.game.World
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- render(Graphic) - Method in class com.b3dgs.lionengine.game.WorldFail
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- render(Graphic) - Method in class com.b3dgs.lionengine.game.WorldGame
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Internal world rendering.
- renderCollision(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- renderCollision(Graphic, CameraGame) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
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Render collision bounding box.
- renderCollision(Graphic, CameraGame) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
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- renderMiniMap(Graphic, int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
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Render minimap on graphic output at specified location.
- reset() - Method in class com.b3dgs.lionengine.game.Alterable
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Reset value to minimum.
- reset() - Method in class com.b3dgs.lionengine.game.Movement
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Reset the force to zero.
- resetGravity() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- resetGravity() - Method in interface com.b3dgs.lionengine.game.purview.Body
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Reset gravity force (usually when hit the ground).
- resetGravity() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- resetInterval(Localizable) - Method in class com.b3dgs.lionengine.game.CameraGame
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Reset the camera interval to 0 by adapting its position.
- Resource - Class in com.b3dgs.lionengine.game
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Represent a resource, such as gold, wood...
- Resource() - Constructor for class com.b3dgs.lionengine.game.Resource
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Constructor.
- Resource(int) - Constructor for class com.b3dgs.lionengine.game.Resource
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Constructor.
- ResourceTest - Class in com.b3dgs.lionengine.game
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Test resource class.
- ResourceTest() - Constructor for class com.b3dgs.lionengine.game.ResourceTest
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- run() - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
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