Package | Description |
---|---|
com.b3dgs.lionengine.game.rts | |
com.b3dgs.lionengine.game.rts.entity | |
com.b3dgs.lionengine.game.rts.map | |
com.b3dgs.lionengine.game.rts.skill |
Modifier and Type | Method and Description |
---|---|
boolean |
CursorRts.isOver(com.b3dgs.lionengine.game.Tiled tiled,
CameraRts camera)
Check if the cursor can be over the entity, depending of the camera view.
|
void |
ControlPanelModel.renderCursorSelection(com.b3dgs.lionengine.Graphic g,
CameraRts camera)
Render cursor selection routine.
|
void |
ControlPanelModel.update(double extrp,
CameraRts camera,
CursorRts cursor,
com.b3dgs.lionengine.Keyboard keyboard)
Update panel routine.
|
Constructor and Description |
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CursorRts(com.b3dgs.lionengine.Mouse mouse,
CameraRts camera,
com.b3dgs.lionengine.Resolution source,
int tileWidth,
int tileHeight,
com.b3dgs.lionengine.core.Media... cursor)
Constructor.
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CursorRts(com.b3dgs.lionengine.Mouse mouse,
CameraRts camera,
com.b3dgs.lionengine.Resolution source,
com.b3dgs.lionengine.game.map.MapTile<?,?> map,
com.b3dgs.lionengine.core.Media... cursor)
Constructor.
|
Modifier and Type | Method and Description |
---|---|
void |
EntityRts.render(com.b3dgs.lionengine.Graphic g,
CameraRts camera)
Render entity on screen depending of the camera.
|
Constructor and Description |
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HandlerEntityRts(CameraRts camera,
CursorRts cursor,
C panel,
MapTileRts<?,R,T> map)
Create a new entity handler.
|
Modifier and Type | Method and Description |
---|---|
void |
FogOfWarRts.render(com.b3dgs.lionengine.Graphic g,
CameraRts camera)
Render fog map from camera viewpoint, showing a specified area.
|
Modifier and Type | Method and Description |
---|---|
abstract void |
SkillRts.renderOnMap(com.b3dgs.lionengine.Graphic g,
CursorRts cursor,
CameraRts camera)
Rendering routine on map.
|
abstract void |
SkillRts.updateOnMap(double extrp,
CameraRts camera,
CursorRts cursor)
Update routine on map.
|