Package | Description |
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com.b3dgs.lionengine.game | |
com.b3dgs.lionengine.game.projectile |
Modifier and Type | Class and Description |
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class |
SetupSurfaceRasteredGame
Define a structure used to create multiple rastered surface, sharing the same data.
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Constructor and Description |
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ProjectileGame(SetupSurfaceGame setup)
Create a new projectile.
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Constructor and Description |
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LauncherProjectileGame(SetupGame setup,
FactoryObjectGame<T,? extends SetupSurfaceGame,P> factory,
HandlerProjectileGame<E,P> handler)
Constructor.
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