- get() - Method in class com.b3dgs.lionengine.game.Attribute
-
Get attribute value.
- get(Integer) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
-
Get the object from its key.
- get() - Method in class com.b3dgs.lionengine.game.Resource
-
Get current amount of resource.
- getBottom() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get the bottom position of the tile.
- getClick() - Method in class com.b3dgs.lionengine.game.Cursor
-
Return mouse click number.
- getCollision() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get tile collision name.
- getCollisionBounds() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getCollisionBounds() - Method in interface com.b3dgs.lionengine.game.purview.Collidable
-
Get collision representation.
- getCollisionBounds() - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
-
- getCollisionData() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getCollisionData() - Method in interface com.b3dgs.lionengine.game.purview.Collidable
-
Get the current collision used.
- getCollisionData() - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
-
- getCollisionFrom(String) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Get collision type from its name as string.
- getCollisionRay() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getCollisionRay() - Method in interface com.b3dgs.lionengine.game.purview.Collidable
-
Get collision ray cast.
- getCollisionRay() - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
-
- getCurrent() - Method in class com.b3dgs.lionengine.game.Alterable
-
Get current value.
- getDataAnimation(String) - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- getDataAnimation(String) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Get an animation data from its name.
- getDataAnimation(String) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
- getDataBoolean(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- getDataBoolean(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Get a boolean in the xml tree.
- getDataBoolean(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
- getDataCollision(String) - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- getDataCollision(String) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Get a collision data from its name.
- getDataCollision(String) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
- getDataDouble(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- getDataDouble(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Get a double in the xml tree.
- getDataDouble(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
- getDataInteger(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- getDataInteger(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Get an integer in the xml tree.
- getDataInteger(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
- getDataRoot() - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- getDataRoot() - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Get the data root container for raw access.
- getDataRoot() - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
- getDataString(String, String...) - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- getDataString(String, String...) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Get a string in the xml tree.
- getDataString(String, String...) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
Get a string in the xml tree.
- getDistance(EntityGame) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
Get the distance between the entity and the specified other entity.
- getErrors() - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
-
Get the error counter (number of not found tiles).
- getForce() - Method in class com.b3dgs.lionengine.game.Movement
-
Get the current force (active reference, not a copy).
- getForceHorizontal() - Method in class com.b3dgs.lionengine.game.Force
-
Get horizontal force.
- getForceVertical() - Method in class com.b3dgs.lionengine.game.Force
-
Get vertical force.
- getHeight() - Method in class com.b3dgs.lionengine.game.Bar
-
Get the current height.
- getHeight() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getHeight() - Method in class com.b3dgs.lionengine.game.CollisionData
-
Get the collision height.
- getHeight() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getHeight() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getHeight() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get the height.
- getHeight() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getHeight() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getHeight() - Method in interface com.b3dgs.lionengine.game.Surface
-
Get the height.
- getHeight() - Method in class com.b3dgs.lionengine.game.TextGame
-
- getHeightInTile() - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Get number of vertical tiles.
- getHeightInTile() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- getHeightInTile() - Method in interface com.b3dgs.lionengine.game.Tiled
-
Get the height in tile.
- getHeightMax() - Method in class com.b3dgs.lionengine.game.Bar
-
Get the maximum height.
- getHeightPercent() - Method in class com.b3dgs.lionengine.game.Bar
-
Get the current height percent.
- getId() - Method in class com.b3dgs.lionengine.game.ObjectGame
-
Get the entity id (unique).
- getLast() - Method in class com.b3dgs.lionengine.game.Damages
-
Get last damages.
- getLeft() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get the left position of the tile.
- getLocationInTileX() - Method in interface com.b3dgs.lionengine.game.Tiled
-
Get horizontal tile location.
- getLocationInTileY() - Method in interface com.b3dgs.lionengine.game.Tiled
-
Get vertical tile location.
- getLocationIntX() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationIntX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationIntX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationIntX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationIntX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationIntX() - Method in interface com.b3dgs.lionengine.game.Surface
-
Get the current rounded horizontal location.
- getLocationIntY() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationIntY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationIntY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationIntY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationIntY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationIntY() - Method in interface com.b3dgs.lionengine.game.Surface
-
Get the current rounded vertical location.
- getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationOffsetX() - Method in interface com.b3dgs.lionengine.game.Surface
-
Get the horizontal offset location.
- getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationOffsetY() - Method in interface com.b3dgs.lionengine.game.Surface
-
Get the vertical offset location.
- getLocationOldX() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationOldX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationOldX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationOldX() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Get the old horizontal location.
- getLocationOldX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationOldX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationOldY() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationOldY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationOldY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationOldY() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Get the old vertical location.
- getLocationOldY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationOldY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationRealX() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get real horizontal location (relative location + offset location).
- getLocationRealY() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get real vertical location (relative location + offset location).
- getLocationX() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationX() - Method in class com.b3dgs.lionengine.game.Cursor
-
Get horizontal location.
- getLocationX() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationX() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationX() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Get the current horizontal location.
- getLocationX() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationX() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationX() - Method in class com.b3dgs.lionengine.game.TextGame
-
- getLocationY() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getLocationY() - Method in class com.b3dgs.lionengine.game.Cursor
-
Get vertical location.
- getLocationY() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getLocationY() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getLocationY() - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Get the current vertical location.
- getLocationY() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getLocationY() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getLocationY() - Method in class com.b3dgs.lionengine.game.TextGame
-
- getMass() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getMass() - Method in interface com.b3dgs.lionengine.game.purview.Body
-
Get body mass.
- getMass() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getMax() - Method in class com.b3dgs.lionengine.game.Alterable
-
Get maximum reachable value.
- getMax() - Method in class com.b3dgs.lionengine.game.Range
-
Get maximum value.
- getMin() - Method in class com.b3dgs.lionengine.game.Range
-
Get minimum value.
- getMiniMap() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Get minimap surface reference.
- getMirror() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getMirror() - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
-
Get current mirror state.
- getMirror() - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
-
- getMirrorCancel() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getMirrorCancel() - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
-
Get mirror cancel state.
- getMirrorCancel() - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
-
- getMovementHorizontal() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get the horizontal movement (current position - old).
- getMovementVertical() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get the vertical movement (current position - old).
- getNeeded(int) - Method in class com.b3dgs.lionengine.game.Alterable
-
Get the needed value from an input to a specified value.
- getNumber() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get tile index number.
- getNumberPatterns() - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Get the number of used pattern.
- getNumberPatterns() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- getNumberTiles() - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Get number of active tiles (which are not null
).
- getNumberTiles() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- getOffsetX() - Method in class com.b3dgs.lionengine.game.CollisionData
-
Get the horizontal collision offset.
- getOffsetY() - Method in class com.b3dgs.lionengine.game.CollisionData
-
Get the vertical collision offset.
- getOwner() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Get the owner.
- getPathName() - Method in interface com.b3dgs.lionengine.game.ObjectType
-
Get the name as a path (which is used to point the XML data file).
- getPathName(Enum<?>) - Static method in class com.b3dgs.lionengine.game.ObjectTypeUtility
-
Get the name as a path (lower case).
- getPathName() - Method in enum com.b3dgs.lionengine.game.TypeObject
-
- getPattern(Integer) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Get pattern (tilesheet) from its id.
- getPattern() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get pattern number.
- getPatterns() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Get list of patterns id.
- getPatternsDirectory() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Get map theme.
- getPercent() - Method in class com.b3dgs.lionengine.game.Alterable
-
Get percent value (depending of current/max).
- getProjectileId() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Get the id value.
- getRandom() - Method in class com.b3dgs.lionengine.game.Damages
-
Get random damages between min-max.
- getRasterAnim(int) - Method in class com.b3dgs.lionengine.game.purview.model.RasterableModel
-
- getRasterAnim(int) - Method in interface com.b3dgs.lionengine.game.purview.Rasterable
-
Get raster animation from raster index.
- getRasterIndex(double) - Method in class com.b3dgs.lionengine.game.purview.model.RasterableModel
-
- getRasterIndex(double) - Method in interface com.b3dgs.lionengine.game.purview.Rasterable
-
Get raster index from location.
- getRatePercent() - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Get rate shoot percent.
- getRight() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get the right position of the tile.
- getSensibilityHorizontal() - Method in class com.b3dgs.lionengine.game.Cursor
-
Get horizontal sensibility.
- getSensibilityVertical() - Method in class com.b3dgs.lionengine.game.Cursor
-
Get vertical sensibility.
- getSetup(T) - Method in class com.b3dgs.lionengine.game.FactoryGame
-
Get a setup reference from its type.
- getSize() - Method in class com.b3dgs.lionengine.game.TextGame
-
- getStringHeight(Graphic, String) - Method in class com.b3dgs.lionengine.game.TextGame
-
- getStringWidth(Graphic, String) - Method in class com.b3dgs.lionengine.game.TextGame
-
- getSurfaceId() - Method in class com.b3dgs.lionengine.game.Cursor
-
Get the current surface id used for rendering.
- getTarget() - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Get the target.
- getTargetClass() - Method in interface com.b3dgs.lionengine.game.ObjectType
-
- getTargetClass() - Method in enum com.b3dgs.lionengine.game.TypeObject
-
- getTile(int, int) - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Get tile from specified map location (in tile index).
- getTile(int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- getTileHeight() - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Get height of a tile.
- getTileHeight() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- getTileWidth() - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Get width of a tile.
- getTileWidth() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- getTop() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get the top position of the tile.
- getTypes() - Method in class com.b3dgs.lionengine.game.FactoryGame
-
Get the types list.
- getViewHeight() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get view height.
- getViewpointX(int) - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get the horizontal viewpoint from the object location.
- getViewpointY(int) - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get the vertical viewpoint from the object location.
- getViewWidth() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get view width.
- getViewX() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get horizontal view offset.
- getViewY() - Method in class com.b3dgs.lionengine.game.CameraGame
-
Get vertical view offset.
- getWeight() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getWeight() - Method in interface com.b3dgs.lionengine.game.purview.Body
-
Get body weight.
- getWeight() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getWidth() - Method in class com.b3dgs.lionengine.game.Bar
-
Get the current width.
- getWidth() - Method in class com.b3dgs.lionengine.game.CameraGame
-
- getWidth() - Method in class com.b3dgs.lionengine.game.CollisionData
-
Get the collision width.
- getWidth() - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- getWidth() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- getWidth() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get the width.
- getWidth() - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- getWidth() - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- getWidth() - Method in interface com.b3dgs.lionengine.game.Surface
-
Get the width.
- getWidth() - Method in class com.b3dgs.lionengine.game.TextGame
-
- getWidthInTile() - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Get number of horizontal tiles.
- getWidthInTile() - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- getWidthInTile() - Method in interface com.b3dgs.lionengine.game.Tiled
-
Get the width in tile.
- getWidthMax() - Method in class com.b3dgs.lionengine.game.Bar
-
Get the maximum width.
- getWidthPercent() - Method in class com.b3dgs.lionengine.game.Bar
-
Get the current width percent.
- getX() - Method in class com.b3dgs.lionengine.game.CoordTile
-
Get the horizontal tile location.
- getX() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get tile location x.
- getY() - Method in class com.b3dgs.lionengine.game.CoordTile
-
Get the vertical tile location.
- getY() - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Get tile location y.