- HandlerEffectGame<E extends EffectGame> - Class in com.b3dgs.lionengine.game.effect
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Handle effects.
- HandlerEffectGame(CameraGame) - Constructor for class com.b3dgs.lionengine.game.effect.HandlerEffectGame
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Constructor.
- HandlerEntityGame<E extends EntityGame> - Class in com.b3dgs.lionengine.game.entity
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Designed to handle a type, by updating and rendering it.
- HandlerEntityGame() - Constructor for class com.b3dgs.lionengine.game.entity.HandlerEntityGame
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Constructor.
- HandlerObjectGame<E extends ObjectGame> - Class in com.b3dgs.lionengine.game
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Designed to handle objects.
- HandlerObjectGame() - Constructor for class com.b3dgs.lionengine.game.HandlerObjectGame
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Constructor.
- HandlerObjectGameTest - Class in com.b3dgs.lionengine.game
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Test the handler object game.
- HandlerObjectGameTest() - Constructor for class com.b3dgs.lionengine.game.HandlerObjectGameTest
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- HandlerProjectileGame<E extends EntityGame,P extends ProjectileGame<E,?>> - Class in com.b3dgs.lionengine.game.projectile
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Handle all ship projectiles (the ship represents the main player).
- HandlerProjectileGame(CameraGame, HandlerEntityGame<E>...) - Constructor for class com.b3dgs.lionengine.game.projectile.HandlerProjectileGame
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Create a new player projectile handler.
- hasMessage() - Method in class com.b3dgs.lionengine.game.TimedMessage
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Check if there are existing message.
- hasMirror() - Method in class com.b3dgs.lionengine.game.CollisionData
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Get the mirror flag.