- increase(int) - Method in class com.b3dgs.lionengine.game.Alterable
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Increase current value.
- increase(int) - Method in class com.b3dgs.lionengine.game.Attribute
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Increase attribute with the specified step.
- invertAxisY(boolean) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- invertAxisY(boolean) - Method in interface com.b3dgs.lionengine.game.purview.Body
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True to invert Y axis.
- invertAxisY(boolean) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- isDecreasingHorizontal() - Method in class com.b3dgs.lionengine.game.Movement
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Check if movement is horizontally decreasing.
- isDestroyed() - Method in class com.b3dgs.lionengine.game.ObjectGame
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Check if entity is going to be removed.
- isEmpty() - Method in class com.b3dgs.lionengine.game.Alterable
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Check if current value is equal to zero (current = 0).
- isEnough(int) - Method in class com.b3dgs.lionengine.game.Alterable
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Check if current value less the specified value is still positive.
- isFull() - Method in class com.b3dgs.lionengine.game.Alterable
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Check if current value equal max or not (current == max).
- isIncreasingHorizontal() - Method in class com.b3dgs.lionengine.game.Movement
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Check if movement is horizontally decreasing.
- isRastered() - Method in class com.b3dgs.lionengine.game.purview.model.RasterableModel
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- isRastered() - Method in interface com.b3dgs.lionengine.game.purview.Rasterable
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Check if raster if activated.
- isSynchronized() - Method in class com.b3dgs.lionengine.game.Cursor
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Check if the cursor is synchronized to the system mouse or not.
- isVisible(Localizable) - Method in class com.b3dgs.lionengine.game.CameraGame
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Check if the localizable is inside the camera view.
- isVisible(Localizable, int, int) - Method in class com.b3dgs.lionengine.game.CameraGame
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Check if the localizable is inside the camera view.