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M

MapTile<C extends java.lang.Enum<C>,T extends TileGame<C>> - Interface in com.b3dgs.lionengine.game.map
Describe a map using tile for its representation.
MapTileGame<C extends java.lang.Enum<C>,T extends TileGame<C>> - Class in com.b3dgs.lionengine.game.map
Abstract representation of a standard tile based map.
MapTileGame(int, int) - Constructor for class com.b3dgs.lionengine.game.map.MapTileGame
Constructor.
MAX_RASTERS - Static variable in interface com.b3dgs.lionengine.game.purview.Rasterable
Maximum rasters.
MAX_RASTERS_M - Static variable in interface com.b3dgs.lionengine.game.purview.Rasterable
Maximum rasters M.
MAX_RASTERS_R - Static variable in interface com.b3dgs.lionengine.game.purview.Rasterable
Maximum rasters R.
mirror(boolean) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
mirror(boolean) - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
Set the next mirror state and apply it on next turn.
mirror(boolean) - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
 
Mirrorable - Interface in com.b3dgs.lionengine.game.purview
Purview representing an object with the ability of being mirrored.
MirrorableModel - Class in com.b3dgs.lionengine.game.purview.model
Default mirrorable implementation.
MirrorableModel() - Constructor for class com.b3dgs.lionengine.game.purview.model.MirrorableModel
Constructor.
moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.CameraGame
 
moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.CameraGame
 
moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
moveLocation(double, Force, Force...) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Move location using different forces.
moveLocation(double, double, double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Move location using a simple force.
moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
Movement - Class in com.b3dgs.lionengine.game
Represents a movement based on a current force and a force to reach.
Movement() - Constructor for class com.b3dgs.lionengine.game.Movement
Constructor.
MovementTest - Class in com.b3dgs.lionengine.game
Test movement class.
MovementTest() - Constructor for class com.b3dgs.lionengine.game.MovementTest
 
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