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R

removeListener(L) - Method in class com.b3dgs.lionengine.game.rts.ability.AbilityModel
Remove the listener.
removeListener(ControlPanelListener) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
Add a control panel listener.
removeSkill(int, T) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
 
removeSkill(int, T) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
Remove a skill.
removeWeapon(int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
 
removeWeapon(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
Remove a weapon.
render(Graphic, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Render entity on screen depending of the camera.
render(Graphic) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
 
render(Graphic, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
Render fog map from camera viewpoint, showing a specified area.
renderCursorSelection(Graphic, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
Render cursor selection routine.
renderOnMap(Graphic, CursorRts, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Rendering routine on map.
renderOnPanel(Graphic) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Rendering routine on panel.
resetOrder() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
Reset order state (order failed).
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