Modifier and Type | Class and Description |
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class |
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
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Modifier and Type | Class and Description |
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class |
EffectGame
Represents an effect.
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Modifier and Type | Class and Description |
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class |
EntityGame
Main object that can be used by any higher level object for a game.
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Modifier and Type | Class and Description |
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class |
LauncherProjectileGame<T extends java.lang.Enum<T> & ObjectType,E extends EntityGame,E2 extends Surface,P extends ProjectileGame<E,E2>>
Represents a projectile launcher.
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class |
ProjectileGame<E extends EntityGame,E2 extends Surface>
Standard projectile implementation, including collision and moves handling.
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Modifier and Type | Class and Description |
---|---|
class |
ProjectileGame<E extends EntityGame,E2 extends Surface>
Standard projectile implementation, including collision and moves handling.
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Modifier and Type | Interface and Description |
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interface |
Body
Represents something designed to receive a gravitational force.
|
interface |
Localizable
Represents something that can be localizable, using a coordinate.
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Modifier and Type | Class and Description |
---|---|
class |
BodyModel
Default body implementation.
|
class |
LocalizableModel
Localizable implementation.
|