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G

get(Border20[][], int, int) - Method in class com.b3dgs.lionengine.game.rts.map.Border20Map
Get axis value of the specified location.
getAnimationCurrent() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get the current playing animation.
getAnimState() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerUsedServices
Get the current animation state.
getAnimState() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
getArea() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
Get clickable area on map (out panel).
getAttackDamages() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getAttackDamages() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
Get a random attack damages (between min and max).
getClosestAvailableTile(Tiled, int, Tiled) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
getClosestAvailableTile(int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
getClosestEntity(E, Class<?>, boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
Get the closest entity from its type.
getClosestTile(Tiled, Tiled, C, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
Get the closest tile location around the area.
getCost() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
Get the cost.
getCost(Pathfindable, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
getDescription() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Get skill description.
getDistance(int, int, int, int, boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get distance in tile between the area.
getDistanceInTile(Tiled, boolean) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerUsedServices
Get the distance in tile between attacker and target.
getDistanceInTile(Tiled, boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get distance in tile between the specified tiled.
getDropOffPerSecond() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractionRts
Get the number of resource unit dropped off per second.
getDropOffSpeed() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorUsedServices
Get the drop off speed.
getEntityAt(Tiled) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
Get the entity at the specified location in tile.
getEntityAt(int, int) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
Get the entity at the specified location in tile.
getEntityToProduce(T) - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerUsedServices
Get entity to produce from its id.
getExtractionCapacity() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorUsedServices
Get the extraction capacity in unit (the maximum number of unit extractible per extraction).
getExtractionPerSecond() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractionRts
Get the amount of extracted resource unit per second.
getExtractionSpeed() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorUsedServices
Get the extraction speed.
getFov() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get field of view value (in tile).
getFrame() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerUsedServices
Get the current playing frame.
getFrame() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
getFrameAnim() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
getFreeTileAround(EntityRts, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
Search a free area from this area.
getFreeTileAround(int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
getGrid(int) - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get a rectangle describing a grid (placed on the cursor, depending of map tile size).
getGridHeight() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get the grid height.
getGridWidth() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get the grid width.
getHeight() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getHeightInTile() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
Get the height in tile.
getHeightInTile() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
 
getHeightInTile() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
getId() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
Get the id.
getId() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
Get the id.
getLayer() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get current layer value.
getLevel() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Get skill level.
getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
getLocationInTileX() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
Get horizontal location in tile (location on map).
getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
 
getLocationInTileX(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
Get the horizontal location in tile.
getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get the horizontal tile pointed by the cursor.
getLocationInTileX() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
getLocationInTileY() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
Get vertical location in tile (location on map).
getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
 
getLocationInTileY(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
Get the vertical location in tile.
getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get the vertical tile pointed by the cursor.
getLocationInTileY() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
getLocationIntX() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getLocationIntY() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getLocationOffsetX() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getLocationOffsetY() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getLocationX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get cursor location x on map (sync to camera).
getLocationY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get cursor location y on map (sync to camera).
getMovementOrientation() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
getMovementOrientation() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverServices
Get the current orientation when moving.
getMoveX() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
getMoveX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get cursor horizontal move.
getMoveY() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
getMoveY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get cursor vertical move.
getName() - Method in class com.b3dgs.lionengine.game.rts.PlayerRts
Get player name.
getName() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Get skill name.
getOffsetX() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get horizontal offset (used in case of rendering).
getOffsetY() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get vertical offset (used in case of rendering).
getOrientation() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
Get the orientation.
getOrientation() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get current orientation.
getPlayerId() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerUsedServices
Get the player id.
getPlayerId() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Get the player owner id.
getPriority() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Set priority level.
getProducingElement() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
 
getProducingElement() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
Get name of current producing element.
getProductionIterator() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
 
getProductionIterator() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
Get production iterator.
getProductionProgress() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
 
getProductionProgress() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
Get production progress.
getProductionProgressPercent() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
 
getProductionProgressPercent() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
Get production progress percent.
getQueueLength() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
 
getQueueLength() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
Get size of production queue.
getRef(int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
getResourceLocation() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
 
getResourceLocation() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
Get the resource location in tile.
getResourceQuantity() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.Extractible
Get the current resource quantity.
getResourceType() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.Extractible
Get the resource type that can be extracted.
getResourceType() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
 
getResourceType() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
Get resource type.
getResourceType() - Method in class com.b3dgs.lionengine.game.rts.map.TileRts
Get the resource type.
getScreenX() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get cursor location x on screen (not sync to any camera).
getScreenY() - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Get cursor location y on screen (not sync to any camera).
getSelection() - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
Get list of selected entries during cursor selection.
getSkill(int, T) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
 
getSkill(int, T) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
Get a skill from its id.
getSkillPanel() - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
 
getSkillPanel() - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
Get the current skill panel.
getSkills(int) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
 
getSkills() - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
 
getSkills(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
Get all skills as collection (iterable) from a panel.
getSkills() - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
Get all skills from all panels.
getSpeedX() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
getSpeedY() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
getSteps() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProductionCostRts
Get required steps for this production.
getStepsPerSecond() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerUsedServices
Get the number of steps done per seconds (the production speed).
getTarget() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getTarget() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
Get the target entity.
getTile(Tiled) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
getType() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Get the id.
getUser() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getUser() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
Get the weapon user.
getWeapon(int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
 
getWeapon(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
Get a weapon from its id.
getWidth() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
getWidthInTile() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
Get the width in tile.
getWidthInTile() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
 
getWidthInTile() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
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