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update(double) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
 
update(double) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
Main routine, has to be called in a game loop.
update(Keyboard) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
Update camera by handling its movements.
update(double, CameraRts, CursorRts, Keyboard) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
Update panel routine.
update(double) - Method in class com.b3dgs.lionengine.game.rts.CursorRts
 
update(double) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
 
update(double) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
 
update(Collection<E>) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
Update entities field of view (fog of war).
updateAnimation(double) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Deprecated.
already called in main loop. Has to be called only on specific cases.
updateAttack(double) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
 
updateAttack(double) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
Update attack routine.
updateAttack(double) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
updateAttack(double) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
Update attack routine.
updateExclude(Border20[][], int, int) - Method in class com.b3dgs.lionengine.game.rts.map.Border20Map
Special update routine for the outer area.
updateExtraction(double) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
 
updateExtraction(double) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
Update extraction (extract and go back).
updateInclude(Border20[][], int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.Border20Map
Special update routine for the inner area.
updateMoves(double) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
updateOnMap(double, CameraRts, CursorRts) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Update routine on map.
updateOnPanel(CursorRts, ControlPanelModel<?>) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Update routine on panel.
updateProduction(double) - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
 
updateProduction(double) - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
Update production routine.
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