- MapTile<C extends java.lang.Enum<C>,T extends TileGame<C>> - Interface in com.b3dgs.lionengine.game.map
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Describe a map using tile for its representation.
- MapTileGame<C extends java.lang.Enum<C>,T extends TileGame<C>> - Class in com.b3dgs.lionengine.game.map
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Abstract representation of a standard tile based map.
- MapTileGame(int, int) - Constructor for class com.b3dgs.lionengine.game.map.MapTileGame
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Constructor.
- MAX_RASTERS - Static variable in interface com.b3dgs.lionengine.game.purview.Rasterable
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Maximum rasters.
- MAX_RASTERS_M - Static variable in interface com.b3dgs.lionengine.game.purview.Rasterable
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Maximum rasters M.
- MAX_RASTERS_R - Static variable in interface com.b3dgs.lionengine.game.purview.Rasterable
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Maximum rasters R.
- mirror(boolean) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- mirror(boolean) - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
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Set the next mirror state and apply it on next turn.
- mirror(boolean) - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
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- Mirrorable - Interface in com.b3dgs.lionengine.game.purview
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Purview representing an object with the ability of being mirrored.
- MirrorableModel - Class in com.b3dgs.lionengine.game.purview.model
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Default mirrorable implementation.
- MirrorableModel() - Constructor for class com.b3dgs.lionengine.game.purview.model.MirrorableModel
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Constructor.
- moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.CameraGame
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- moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.CameraGame
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- moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
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- moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
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- moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- moveLocation(double, Force, Force...) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
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Move location using different forces.
- moveLocation(double, double, double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
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Move location using a simple force.
- moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- moveLocation(double, Force, Force...) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
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- moveLocation(double, double, double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
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- Movement - Class in com.b3dgs.lionengine.game
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Represents a movement based on a current force and a force to reach.
- Movement() - Constructor for class com.b3dgs.lionengine.game.Movement
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Constructor.
- MovementTest - Class in com.b3dgs.lionengine.game
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Test movement class.
- MovementTest() - Constructor for class com.b3dgs.lionengine.game.MovementTest
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