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I

id - Variable in class com.b3dgs.lionengine.game.rts.PlayerRts
Player id.
initExtraction(int, int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractionRts
Setup extraction.
isActive() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Check if entity is active.
isActive() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Get active state.
isAlive() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Check if entity is alive.
isAreaAvailable(int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
isAttacking() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
 
isAttacking() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
Check if currently attacking.
isAttacking() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
 
isAttacking() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
Check weapon is attacking.
isBlocked(Pathfindable, int, int, boolean) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
 
isDestinationReached() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
isExtracting() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
 
isExtracting() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
Check if extractor is currently working on extraction.
isFogged(EntityRts) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
Check if the entity is current hidden by the fog of war.
isFogged(int, int) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
In case of active fog of war, check if tile is hidden by fog.
isIgnored() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Get ignorance state.
isIgnoredId(Integer) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
isInside(CursorRts) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
Check if cursor in inside camera view (outside panel).
isLayerChanged() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Check if layer has be changed.
isMoving() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
isOrder() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Check if skill is an order or a simple button.
isOrdered() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
Check if panel is in ordered mode (waiting for a second click).
isOver(Tiled, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.CursorRts
Check if the cursor can be over the entity, depending of the camera view.
isOver() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Check if entity is currently over a cursor (hit by a cursor).
isOver(CursorRts) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Check if the cursor is over the skill button.
isOver() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Check if cursor is over the skill.
isPathAvailable(int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
 
isProducing() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
 
isProducing() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
Return true if currently producing.
isSelectable() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Check if entity is selectable.
isSelected() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Check if entity is currently selected (hit by a cursor selection).
isSelected() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
Get skill selection state.
isSelecting() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
Check if panel is in selection mode.
isVisible() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
Check if entity is visible.
isVisited(int, int) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
In case of active fog of war, check if tile has been discovered.
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