Interface | Description |
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ControlPanelListener |
List of events linked to the control panel.
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Class | Description |
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CameraRts |
This camera should be used for a strategy oriented game.
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ControlPanelModel<E extends EntityRts> |
This class represents the control panel (HUD), which will contain selected entities, actions, and many other
informations.
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CursorRts |
This class can be used to handle easily a strategy cursor, designed to select and give order to any kind of entity.
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PlayerRts |
This class represents the player, with its data, using a unique ID.
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