- getAnimState() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getCollisions() - Method in interface com.b3dgs.lionengine.game.platform.CollisionTileCategory
-
Get the list of collisions to test.
- getCollisionTile(M, CollisionTileCategory<C>) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
Get the first tile hit for the specified collision tile category matching the collision list.
- getCollisionX(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.TilePlatform
-
Get the horizontal collision location between the tile and the localizable.
- getCollisionY(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.TilePlatform
-
Get the vertical collision location between the tile and the localizable.
- getDiffHorizontal() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
Get real horizontal speed (calculated on differential location x).
- getDiffVertical() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
Get real vertical speed (calculated on differential location y).
- getFirstTileHit(Localizable, EnumSet<C>) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
-
Get the first tile hit by the localizable that contains collision, applying a ray tracing from its old location
to its current.
- getFrame() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getFrameAnim() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getInTileX(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
-
Get location x relative to map referential as tile.
- getInTileY(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
-
Get location y relative to map referential as tile.
- getLimitMapDown() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
-
Get map down border.
- getLimitMapLeft() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
-
Get map left border.
- getLimitMapRight() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
-
Get map right border.
- getLimitMapUp() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
-
Get map up border.
- getLocationIntX() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getLocationIntY() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getLocationOldX() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getLocationOldY() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getLocationX() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getLocationY() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
-
- getMainX() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
-
Get main location x.
- getMainY() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
-
Get main location y.
- getOffsetX() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
-
Get horizontal offset.
- getOffsetY() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
-
Get vertical offset.
- getOffsetY() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundPlatform
-
Get the y offset.
- getRaster(int) - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElementRastered
-
Get raster surface from its id.
- getRasterAnim(int) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatformRastered
-
- getRasterIndex(double) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatformRastered
-
- getRasterIndex(T) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatformRastered
-
Get raster index from input tile (depending of its height).
- getRasterPattern(Integer, int) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatformRastered
-
Get a tilesheet from its pattern and raster id.
- getSprite() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
-
Get sprite reference.
- getTheme() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundPlatform
-
Get the background theme.
- getTile(EntityPlatform, int, int) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
-
Get the tile at the entity location.