Interface | Description |
---|---|
ObjectType |
Represents the list of object types that can be instantiated by a
FactoryObjectGame . |
Surface |
Surface representation, described by a simple location and offset plus a size.
|
Tiled |
Represents something that can have a tile representation (in location and in size).
|
Class | Description |
---|---|
Alterable |
Represents a value which can change between 0 and a maximum.
|
AlterableTest |
Test alterable class.
|
Attribute |
Can describe an attribute (vitality, agility...).
|
AttributeTest |
Test attribute class.
|
Bar |
Surface representing a bar designed to display a kind of progress bar (life...).
|
BarTest |
Test the bar class.
|
CameraGame |
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
CameraGameTest |
Test camera class.
|
CollisionData |
Represents the collision data, offsets and size.
|
CollisionDataTest |
Test collision data class.
|
CoordTile |
Represents a coordinate in tile.
|
CoordTileTest |
Test coordinate tile class.
|
Cursor |
Used to represent a mouse cursor, desynchronized from the window mouse pointer or not.
|
CursorTest |
Test the cursor class.
|
Damages |
Represents a container designed to return a random value between a range.
|
DamagesTest |
Test damages class.
|
FactoryGame<T extends java.lang.Enum<T>,S extends SetupGame> |
It performs a list of
SetupGame considering an input enumeration. |
FactoryGameTest |
Test the factory game.
|
FactoryObjectGame<T extends java.lang.Enum<T> & ObjectType,S extends SetupGame,O extends ObjectGame> |
It performs a list of
SetupGame considering an input enumeration. |
FactoryObjectGameTest |
Test the factory object game.
|
Force |
Represents a 2D vector force, using double precision.
|
ForceTest |
Test force class.
|
HandlerObjectGame<E extends ObjectGame> |
Designed to handle objects.
|
HandlerObjectGameTest |
Test the handler object game.
|
Movement |
Represents a movement based on a current force and a force to reach.
|
MovementTest |
Test movement class.
|
ObjectGame |
Game object minimal representation.
|
ObjectGameTest |
Test the object game class.
|
ObjectTypeUtility |
Object type utility implementation.
|
ObjectTypeUtilityTest |
Test object type utility class.
|
OrientationTest |
Test orientation class.
|
Range |
Standard range description, with a minimum and a maximum.
|
RangeTest |
Test range class.
|
Resource |
Represent a resource, such as gold, wood...
|
ResourceTest |
Test resource class.
|
SetupGame |
Define a structure used to create configurable objects.
|
SetupSurfaceGame |
Define a structure used to create multiple entity, sharing the same data and
ImageBuffer . |
SetupSurfaceRasteredGame |
Define a structure used to create multiple rastered surface, sharing the same data.
|
TestObject |
Object game test.
|
TestObjectConstructor |
Object game test.
|
TextGame |
Game text implementation.
|
TimedMessage |
Class representing a timed message handler.
|
TimedMessageTest |
Test timed message class.
|
World |
Test world game class.
|
WorldFail |
Test world game fail class.
|
WorldGame |
Default world model, designed to contain game elements (
MapTile , HandlerEntityGame ,
FactoryObjectGame ...). |
WorldTest |
Test the world class.
|
Enum | Description |
---|---|
Orientation |
List of available orientations.
|
Type |
Enumeration type for factory test.
|
TypeObject |
Object type.
|