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getAnimState() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getCollisions() - Method in interface com.b3dgs.lionengine.game.platform.CollisionTileCategory
Get the list of collisions to test.
getCollisionTile(M, CollisionTileCategory<C>) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
Get the first tile hit for the specified collision tile category matching the collision list.
getCollisionX(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.TilePlatform
Get the horizontal collision location between the tile and the localizable.
getCollisionY(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.TilePlatform
Get the vertical collision location between the tile and the localizable.
getDiffHorizontal() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
Get real horizontal speed (calculated on differential location x).
getDiffVertical() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
Get real vertical speed (calculated on differential location y).
getFirstTileHit(Localizable, EnumSet<C>) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
Get the first tile hit by the localizable that contains collision, applying a ray tracing from its old location to its current.
getFrame() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getFrameAnim() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getInTileX(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
Get location x relative to map referential as tile.
getInTileY(Localizable) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
Get location y relative to map referential as tile.
getLimitMapDown() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
Get map down border.
getLimitMapLeft() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
Get map left border.
getLimitMapRight() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
Get map right border.
getLimitMapUp() - Method in class com.b3dgs.lionengine.game.platform.CameraPlatform
Get map up border.
getLocationIntX() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getLocationIntY() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getLocationOldX() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getLocationOldY() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getLocationX() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getLocationY() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
getMainX() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
Get main location x.
getMainY() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
Get main location y.
getOffsetX() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
Get horizontal offset.
getOffsetY() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
Get vertical offset.
getOffsetY() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundPlatform
Get the y offset.
getRaster(int) - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElementRastered
Get raster surface from its id.
getRasterAnim(int) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatformRastered
 
getRasterIndex(double) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatformRastered
 
getRasterIndex(T) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatformRastered
Get raster index from input tile (depending of its height).
getRasterPattern(Integer, int) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatformRastered
Get a tilesheet from its pattern and raster id.
getSprite() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundElement
Get sprite reference.
getTheme() - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundPlatform
Get the background theme.
getTile(EntityPlatform, int, int) - Method in class com.b3dgs.lionengine.game.platform.map.MapTilePlatform
Get the tile at the entity location.
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