- id - Variable in class com.b3dgs.lionengine.game.rts.PlayerRts
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Player id.
- initExtraction(int, int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractionRts
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Setup extraction.
- isActive() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Check if entity is active.
- isActive() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Get active state.
- isAlive() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Check if entity is alive.
- isAreaAvailable(int, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
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- isAttacking() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
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- isAttacking() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
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Check if currently attacking.
- isAttacking() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
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- isAttacking() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
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Check weapon is attacking.
- isBlocked(Pathfindable, int, int, boolean) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
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- isDestinationReached() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
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- isExtracting() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
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- isExtracting() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
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Check if extractor is currently working on extraction.
- isFogged(EntityRts) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
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Check if the entity is current hidden by the fog of war.
- isFogged(int, int) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
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In case of active fog of war, check if tile is hidden by fog.
- isIgnored() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Get ignorance state.
- isIgnoredId(Integer) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
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- isInside(CursorRts) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
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Check if cursor in inside camera view (outside panel).
- isLayerChanged() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Check if layer has be changed.
- isMoving() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
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- isOrder() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Check if skill is an order or a simple button.
- isOrdered() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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Check if panel is in ordered mode (waiting for a second click).
- isOver(Tiled, CameraRts) - Method in class com.b3dgs.lionengine.game.rts.CursorRts
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Check if the cursor can be over the entity, depending of the camera view.
- isOver() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Check if entity is currently over a cursor (hit by a cursor).
- isOver(CursorRts) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Check if the cursor is over the skill button.
- isOver() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Check if cursor is over the skill.
- isPathAvailable(int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
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- isProducing() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
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- isProducing() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
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Return true if currently producing.
- isSelectable() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Check if entity is selectable.
- isSelected() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Check if entity is currently selected (hit by a cursor selection).
- isSelected() - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
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Get skill selection state.
- isSelecting() - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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Check if panel is in selection mode.
- isVisible() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
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Check if entity is visible.
- isVisited(int, int) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
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In case of active fog of war, check if tile has been discovered.