Class and Description |
---|
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
CollisionData
Represents the collision data, offsets and size.
|
FactoryGame
It performs a list of
SetupGame considering an input enumeration. |
Force
Represents a 2D vector force, using double precision.
|
ObjectGame
Game object minimal representation.
|
ObjectType
Represents the list of object types that can be instantiated by a
FactoryObjectGame . |
Orientation
List of available orientations.
|
Range
Standard range description, with a minimum and a maximum.
|
SetupGame
Define a structure used to create configurable objects.
|
SetupSurfaceGame
Define a structure used to create multiple entity, sharing the same data and
ImageBuffer . |
Surface
Surface representation, described by a simple location and offset plus a size.
|
Type
Enumeration type for factory test.
|
TypeObject
Object type.
|
WorldGame
Default world model, designed to contain game elements (
MapTile , HandlerEntityGame ,
FactoryObjectGame ...). |
Class and Description |
---|
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
Force
Represents a 2D vector force, using double precision.
|
HandlerObjectGame
Designed to handle objects.
|
ObjectGame
Game object minimal representation.
|
SetupGame
Define a structure used to create configurable objects.
|
Surface
Surface representation, described by a simple location and offset plus a size.
|
Class and Description |
---|
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
CollisionData
Represents the collision data, offsets and size.
|
Force
Represents a 2D vector force, using double precision.
|
HandlerObjectGame
Designed to handle objects.
|
ObjectGame
Game object minimal representation.
|
SetupGame
Define a structure used to create configurable objects.
|
Surface
Surface representation, described by a simple location and offset plus a size.
|
Class and Description |
---|
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
Class and Description |
---|
Alterable
Represents a value which can change between 0 and a maximum.
|
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
Damages
Represents a container designed to return a random value between a range.
|
FactoryObjectGame
It performs a list of
SetupGame considering an input enumeration. |
HandlerObjectGame
Designed to handle objects.
|
ObjectGame
Game object minimal representation.
|
ObjectType
Represents the list of object types that can be instantiated by a
FactoryObjectGame . |
SetupGame
Define a structure used to create configurable objects.
|
SetupSurfaceGame
Define a structure used to create multiple entity, sharing the same data and
ImageBuffer . |
Surface
Surface representation, described by a simple location and offset plus a size.
|
Class and Description |
---|
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
CollisionData
Represents the collision data, offsets and size.
|
Force
Represents a 2D vector force, using double precision.
|
Surface
Surface representation, described by a simple location and offset plus a size.
|
Class and Description |
---|
CameraGame
Standard camera, able to handle movement, and both vertical/horizontal real interval.
|
CollisionData
Represents the collision data, offsets and size.
|
Force
Represents a 2D vector force, using double precision.
|
SetupSurfaceRasteredGame
Define a structure used to create multiple rastered surface, sharing the same data.
|
Surface
Surface representation, described by a simple location and offset plus a size.
|