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update(double, double, double) - Method in interface com.b3dgs.lionengine.game.platform.background.Background
Background updates.
update(double, int, int, double) - Method in interface com.b3dgs.lionengine.game.platform.background.BackgroundComponent
Update component.
update(double, double, double) - Method in class com.b3dgs.lionengine.game.platform.background.BackgroundPlatform
 
update(double, int, int, double) - Method in class com.b3dgs.lionengine.game.platform.background.CloudsPlatform
 
update(double, int, int, double) - Method in class com.b3dgs.lionengine.game.platform.background.Parallax
 
update(double) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
Main update routine.
updateAnimation(double) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
updateAnimation(double) - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatformRastered
 
updateMirror() - Method in class com.b3dgs.lionengine.game.platform.entity.EntityPlatform
 
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