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L

launch() - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Start shoot.
launch(E) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Start shoot.
LauncherProjectileGame<T extends java.lang.Enum<T> & ObjectType,E extends EntityGame,E2 extends Surface,P extends ProjectileGame<E,E2>> - Class in com.b3dgs.lionengine.game.projectile
Represents a projectile launcher.
LauncherProjectileGame(SetupGame, FactoryObjectGame<T, ? extends SetupSurfaceGame, P>, HandlerProjectileGame<E, P>) - Constructor for class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Constructor.
level - Variable in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Launcher level.
LevelRipConverter<T extends TileGame<?>> - Class in com.b3dgs.lionengine.utility
This class allows to convert a map image to a map level format.
LevelRipConverter() - Constructor for class com.b3dgs.lionengine.utility.LevelRipConverter
Constructor.
list() - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
Get the list reference of handled objects.
load() - Method in class com.b3dgs.lionengine.game.FactoryGame
Load setup for each type.
load(FileReading) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Load a map from a specified file as binary data.
loadCollisions(Media) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Load map collision from an external file.
loadData(Media) - Method in class com.b3dgs.lionengine.game.ObjectGame
 
loadData(Media) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
Load data from configuration media.
loadData(Media) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
 
loadFromFile(Media) - Method in class com.b3dgs.lionengine.game.WorldGame
Load world from the specified file.
loadPatterns(Media) - Method in interface com.b3dgs.lionengine.game.map.MapTile
Load map patterns (tiles surfaces) from theme name.
loadPatterns(Media) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
 
loadTile(List<XmlNode>, FileReading, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Load tile.
Localizable - Interface in com.b3dgs.lionengine.game.purview
Represents something that can be localizable, using a coordinate.
LocalizableModel - Class in com.b3dgs.lionengine.game.purview.model
Localizable implementation.
LocalizableModel() - Constructor for class com.b3dgs.lionengine.game.purview.model.LocalizableModel
Create a localizable, set to (0, 0) by default.
LocalizableModel(double, double) - Constructor for class com.b3dgs.lionengine.game.purview.model.LocalizableModel
Constructor.
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