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setBlocking(boolean) - Method in class com.b3dgs.lionengine.game.pathfinding.map.TilePath
Set blocking state.
setDestination(double, double, double) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Move to specified destination only on call.
setDestination(int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Assign a specified location; will move automatically until reach it.
setDestination(double, double, double) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
setDestination(int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
setIgnoreId(Integer, boolean) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Ignore an id while searching pathfinding.
setIgnoreId(Integer, boolean) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
setLocation(int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Set specified location in tile.
setLocation(int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
setRef(int, int, Integer) - Method in interface com.b3dgs.lionengine.game.pathfinding.map.MapTilePath
Set reference id.
setSharedPathIds(Set<Integer>) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Set the id list that shares the same path (this is used in grouped movement).
setSharedPathIds(Set<Integer>) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
setSpeed(double, double) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Set move speed.
setSpeed(double, double) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
stopMoves() - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Stop any pathfinding movements.
stopMoves() - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
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