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D

Damages - Class in com.b3dgs.lionengine.game
Represents a container designed to return a random value between a range.
Damages() - Constructor for class com.b3dgs.lionengine.game.Damages
Create new damage handler.
Damages(int, int) - Constructor for class com.b3dgs.lionengine.game.Damages
Constructor.
damages - Variable in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Damages.
DamagesTest - Class in com.b3dgs.lionengine.game
Test damages class.
DamagesTest() - Constructor for class com.b3dgs.lionengine.game.DamagesTest
 
decrease(int) - Method in class com.b3dgs.lionengine.game.Alterable
Decrease current value.
destroy() - Method in class com.b3dgs.lionengine.game.ObjectGame
Remove object from handler, and free memory.
draw(Graphic, Localizable, int, int, Align, String) - Method in class com.b3dgs.lionengine.game.TextGame
Renders text on graphic output, to the specified location using the specified localizable referential.
draw(Graphic, int, int, Align, String) - Method in class com.b3dgs.lionengine.game.TextGame
 
draw(Graphic, int, int, String) - Method in class com.b3dgs.lionengine.game.TextGame
 
drawRect(Graphic, ColorRgba, int, int, int, int) - Method in class com.b3dgs.lionengine.game.TextGame
Renders text on graphic output, to the specified location using the specified localizable referential.
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