- launch() - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Start shoot.
- launch(E) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Start shoot.
- LauncherProjectileGame<T extends java.lang.Enum<T> & ObjectType,E extends EntityGame,E2 extends Surface,P extends ProjectileGame<E,E2>> - Class in com.b3dgs.lionengine.game.projectile
-
Represents a projectile launcher.
- LauncherProjectileGame(SetupGame, FactoryObjectGame<T, ? extends SetupSurfaceGame, P>, HandlerProjectileGame<E, P>) - Constructor for class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Constructor.
- level - Variable in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Launcher level.
- LevelRipConverter<T extends TileGame<?>> - Class in com.b3dgs.lionengine.utility
-
This class allows to convert a map image to a map level format.
- LevelRipConverter() - Constructor for class com.b3dgs.lionengine.utility.LevelRipConverter
-
Constructor.
- list() - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
-
Get the list reference of handled objects.
- load() - Method in class com.b3dgs.lionengine.game.FactoryGame
-
Load setup for each type.
- load(FileReading) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Load a map from a specified file as binary data.
- loadCollisions(Media) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Load map collision from an external file.
- loadData(Media) - Method in class com.b3dgs.lionengine.game.ObjectGame
-
- loadData(Media) - Method in interface com.b3dgs.lionengine.game.purview.Configurable
-
Load data from configuration media.
- loadData(Media) - Method in class com.b3dgs.lionengine.game.purview.model.ConfigurableModel
-
- loadFromFile(Media) - Method in class com.b3dgs.lionengine.game.WorldGame
-
Load world from the specified file.
- loadPatterns(Media) - Method in interface com.b3dgs.lionengine.game.map.MapTile
-
Load map patterns (tiles surfaces) from theme name.
- loadPatterns(Media) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
- loadTile(List<XmlNode>, FileReading, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Load tile.
- Localizable - Interface in com.b3dgs.lionengine.game.purview
-
Represents something that can be localizable, using a coordinate.
- LocalizableModel - Class in com.b3dgs.lionengine.game.purview.model
-
Localizable implementation.
- LocalizableModel() - Constructor for class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
Create a localizable, set to (0, 0)
by default.
- LocalizableModel(double, double) - Constructor for class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
Constructor.