- Damages - Class in com.b3dgs.lionengine.game
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Represents a container designed to return a random value between a range.
- Damages() - Constructor for class com.b3dgs.lionengine.game.Damages
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Create new damage handler.
- Damages(int, int) - Constructor for class com.b3dgs.lionengine.game.Damages
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Constructor.
- damages - Variable in class com.b3dgs.lionengine.game.projectile.ProjectileGame
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Damages.
- DamagesTest - Class in com.b3dgs.lionengine.game
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Test damages class.
- DamagesTest() - Constructor for class com.b3dgs.lionengine.game.DamagesTest
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- decrease(int) - Method in class com.b3dgs.lionengine.game.Alterable
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Decrease current value.
- destroy() - Method in class com.b3dgs.lionengine.game.ObjectGame
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Remove object from handler, and free memory.
- draw(Graphic, Localizable, int, int, Align, String) - Method in class com.b3dgs.lionengine.game.TextGame
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Renders text on graphic output, to the specified location using the specified localizable referential.
- draw(Graphic, int, int, Align, String) - Method in class com.b3dgs.lionengine.game.TextGame
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- draw(Graphic, int, int, String) - Method in class com.b3dgs.lionengine.game.TextGame
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- drawRect(Graphic, ColorRgba, int, int, int, int) - Method in class com.b3dgs.lionengine.game.TextGame
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Renders text on graphic output, to the specified location using the specified localizable referential.