- save(FileWriting) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Save map to specified file as binary data.
- saveToFile(Media) - Method in class com.b3dgs.lionengine.game.WorldGame
-
Save world to the specified file.
- set(int) - Method in class com.b3dgs.lionengine.game.Alterable
-
Set current value.
- set(int) - Method in class com.b3dgs.lionengine.game.Attribute
-
Set attribute value.
- setAdaptative(boolean) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Set the adaptative flag.
- setAlign(Align) - Method in class com.b3dgs.lionengine.game.TextGame
-
- setArea(int, int, int, int) - Method in class com.b3dgs.lionengine.game.Cursor
-
Allows cursor to move only inside the specified area.
- setBorderSize(int, int) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the bar border size.
- setCanHitTargetOnly(boolean) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Set the hit target properties.
- setCanHitTargetOnly(boolean) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Set the hit target properties.
- setCollision(CollisionData) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setCollision(C) - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Set collision name.
- setCollision(CollisionData) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
-
Set the collision to use.
- setCollision(CollisionData) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
-
- setColor(ColorRgba) - Method in class com.b3dgs.lionengine.game.TextGame
-
- setColorBackground(ColorRgba) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the background color.
- setColorForeground(ColorRgba) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the foreground color.
- setColorGradient(int, int, ColorRgba, int, int, ColorRgba) - Method in class com.b3dgs.lionengine.game.Bar
-
Set a gradient color from point 1 with color 1 to point2 with color 2.
- setDelay(long) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Set projectile delay (time before being added in the handler).
- setForce(Force) - Method in class com.b3dgs.lionengine.game.Force
-
Set force.
- setForce(double, double) - Method in class com.b3dgs.lionengine.game.Force
-
Set forces.
- setForceMaximum(Force) - Method in class com.b3dgs.lionengine.game.Force
-
Set the maximum reachable force.
- setForceMinimum(Force) - Method in class com.b3dgs.lionengine.game.Force
-
Set the minimum reachable force.
- setForceToReach(Force) - Method in class com.b3dgs.lionengine.game.Movement
-
Set the force to reach.
- setForceToReach(double, double) - Method in class com.b3dgs.lionengine.game.Movement
-
Set the force to reach.
- setGravityMax(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setGravityMax(double) - Method in interface com.b3dgs.lionengine.game.purview.Body
-
Set the maximum gravity value.
- setGravityMax(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- setHeightPercent(int) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the height percent.
- setHorizontalReferential(boolean) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the horizontal rendering referential.
- setId(int) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Set the id.
- setIntervals(int, int) - Method in class com.b3dgs.lionengine.game.CameraGame
-
This represents the real position, between -interval and +interval.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the bar location.
- setLocation(double, double) - Method in class com.b3dgs.lionengine.game.CameraGame
-
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.Cursor
-
Set cursor location.
- setLocation(double, double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- setLocation(double, double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setLocation(double, double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Set location instantly.
- setLocation(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- setLocation(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.TextGame
-
- setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.CameraGame
-
- setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setLocationOffset(double, double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Set location offset.
- setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- setLocationX(double) - Method in class com.b3dgs.lionengine.game.CameraGame
-
- setLocationX(double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- setLocationX(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setLocationX(double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Set horizontal location.
- setLocationX(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- setLocationX(double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- setLocationY(double) - Method in class com.b3dgs.lionengine.game.CameraGame
-
- setLocationY(double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- setLocationY(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setLocationY(double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Set vertical location.
- setLocationY(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- setLocationY(double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- setLockMouse(boolean) - Method in class com.b3dgs.lionengine.game.Cursor
-
Set the mouse lock.
- setMass(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setMass(double) - Method in interface com.b3dgs.lionengine.game.purview.Body
-
Set body mass.
- setMass(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- setMax(int) - Method in class com.b3dgs.lionengine.game.Alterable
-
Set maximum reachable value.
- setMax(int) - Method in class com.b3dgs.lionengine.game.Range
-
Set maximum value.
- setMaximumSize(int, int) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the maximum size.
- setMin(int) - Method in class com.b3dgs.lionengine.game.Range
-
Set minimum value.
- setMirrorCancel(boolean) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setMirrorCancel(boolean) - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
-
Set cancel state for the mirror operation.
- setMirrorCancel(boolean) - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
-
- setNumber(int) - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Set tile index inside pattern.
- setOffsetX(int) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Set global starting projectile horizontal offset.
- setOffsetY(int) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Set global starting projectile vertical offset.
- setOwner(E2) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Set the projectile owner.
- setOwner(E2) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Set the projectile owner.
- setPattern(Integer) - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Set pattern number.
- setRate(int) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
-
Set shoot rate (in millisecond).
- setRenderingOffset(int, int) - Method in class com.b3dgs.lionengine.game.Cursor
-
Set the rendering offsets value (allows to apply an offset depending of the cursor surface).
- setSensibility(double, double) - Method in class com.b3dgs.lionengine.game.Cursor
-
Set cursor sensibility (move speed).
- setSensibility(double) - Method in class com.b3dgs.lionengine.game.Movement
-
Set the sensibility value.
- setSize(int, int) - Method in class com.b3dgs.lionengine.game.CameraGame
-
- setSize(int, int) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
-
- setSize(int, int) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
-
- setSize(int, int) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
-
Set size.
- setSize(int, int) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
-
- setSize(int, int) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
-
- setSurfaceId(int) - Method in class com.b3dgs.lionengine.game.Cursor
-
- setSyncMode(boolean) - Method in class com.b3dgs.lionengine.game.Cursor
-
Set the cursor synchronization to the mouse.
- setTarget(E) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Set the projectile target.
- setText(String) - Method in class com.b3dgs.lionengine.game.TextGame
-
- setTile(int, int, T) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
-
Set a tile at specified map indexes.
- SetupGame - Class in com.b3dgs.lionengine.game
-
Define a structure used to create configurable objects.
- SetupGame(Media) - Constructor for class com.b3dgs.lionengine.game.SetupGame
-
Constructor.
- SetupGame(Configurable, Media) - Constructor for class com.b3dgs.lionengine.game.SetupGame
-
Constructor.
- SetupSurfaceGame - Class in com.b3dgs.lionengine.game
-
Define a structure used to create multiple entity, sharing the same data and ImageBuffer
.
- SetupSurfaceGame(Media) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceGame
-
Constructor.
- SetupSurfaceGame(Configurable, Media, boolean) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceGame
-
Constructor.
- SetupSurfaceRasteredGame - Class in com.b3dgs.lionengine.game
-
Define a structure used to create multiple rastered surface, sharing the same data.
- SetupSurfaceRasteredGame(Media, Media, boolean) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
-
Constructor.
- SetupSurfaceRasteredGame(Configurable, Media, boolean, Media, boolean) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
-
Constructor.
- setVelocity(double) - Method in class com.b3dgs.lionengine.game.Movement
-
Set the movement velocity.
- setVerticalReferential(boolean) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the vertical rendering referential.
- setView(int, int, int, int) - Method in class com.b3dgs.lionengine.game.CameraGame
-
Define the rendering area.
- setWidthPercent(int) - Method in class com.b3dgs.lionengine.game.Bar
-
Set the width percent.
- setX(int) - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Set tile location x.
- setY(int) - Method in class com.b3dgs.lionengine.game.map.TileGame
-
Set tile location y.
- size() - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
-
Get the number of objects handled.
- smoothRaster - Variable in class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
-
Raster smooth flag.
- spend(int) - Method in class com.b3dgs.lionengine.game.Resource
-
Decrease resource stock with a specified amount.
- start(int, int, int, int, double, double) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
-
Start projectile handling.
- start(Media, MapTileGame<?, T>, Media) - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
-
Must be called to start conversion.
- start(Media, Media, int, int, int, int) - Static method in class com.b3dgs.lionengine.utility.TileExtractor
-
Start tiles extraction.
- surface - Variable in class com.b3dgs.lionengine.game.SetupSurfaceGame
-
Surface reference.
- Surface - Interface in com.b3dgs.lionengine.game
-
Surface representation, described by a simple location and offset plus a size.
- surfaceFile - Variable in class com.b3dgs.lionengine.game.SetupSurfaceGame
-
Surface file name.