- teleport(double, double) - Method in class com.b3dgs.lionengine.game.CameraGame
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- teleport(double, double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
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- teleport(double, double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- teleport(double, double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
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Teleport to a new location.
- teleport(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- teleport(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
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- teleportX(double) - Method in class com.b3dgs.lionengine.game.CameraGame
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- teleportX(double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
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- teleportX(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- teleportX(double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
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Teleport to a new horizontal location.
- teleportX(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- teleportX(double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
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- teleportY(double) - Method in class com.b3dgs.lionengine.game.CameraGame
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- teleportY(double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
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- teleportY(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- teleportY(double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
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Teleport to a new vertical location.
- teleportY(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- teleportY(double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
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- testAlterable() - Method in class com.b3dgs.lionengine.game.AlterableTest
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Test alterable functions.
- testAttribute() - Method in class com.b3dgs.lionengine.game.AttributeTest
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Test attributes functions.
- testBar() - Method in class com.b3dgs.lionengine.game.BarTest
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Test the bar class.
- testCamera() - Method in class com.b3dgs.lionengine.game.CameraGameTest
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Test camera functions.
- testCollisionData() - Method in class com.b3dgs.lionengine.game.CollisionDataTest
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Test collision data functions.
- testCoordTile() - Method in class com.b3dgs.lionengine.game.CoordTileTest
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Test coordinate tile functions.
- testCoordTile() - Method in class com.b3dgs.lionengine.game.OrientationTest
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Test orientation functions.
- testCursor() - Method in class com.b3dgs.lionengine.game.CursorTest
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Test the cursor class.
- testDamages() - Method in class com.b3dgs.lionengine.game.DamagesTest
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Test coordinate tile functions.
- testFactoryGame() - Method in class com.b3dgs.lionengine.game.FactoryGameTest
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Test the game factory.
- testFactoryObjectGame() - Method in class com.b3dgs.lionengine.game.FactoryObjectGameTest
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Test the game factory.
- testForce() - Method in class com.b3dgs.lionengine.game.ForceTest
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Test force functions.
- testHandlerObjectGame() - Method in class com.b3dgs.lionengine.game.HandlerObjectGameTest
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Test the handler object game.
- testMovement() - Method in class com.b3dgs.lionengine.game.MovementTest
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Test force functions.
- TestObject - Class in com.b3dgs.lionengine.game
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Object game test.
- TestObject(SetupGame) - Constructor for class com.b3dgs.lionengine.game.TestObject
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Constructor.
- TestObjectConstructor - Class in com.b3dgs.lionengine.game
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Object game test.
- TestObjectConstructor(SetupGame) - Constructor for class com.b3dgs.lionengine.game.TestObjectConstructor
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Constructor.
- testObjectGame() - Method in class com.b3dgs.lionengine.game.ObjectGameTest
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Test the object game.
- testObjectTypeUtility() - Method in class com.b3dgs.lionengine.game.ObjectTypeUtilityTest
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Test object type utility functions.
- testObjectTypeUtilityClass() - Method in class com.b3dgs.lionengine.game.ObjectTypeUtilityTest
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Test object type utility class.
- testRange() - Method in class com.b3dgs.lionengine.game.RangeTest
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Test range functions.
- testResource() - Method in class com.b3dgs.lionengine.game.ResourceTest
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Test resource functions.
- testTimedMessage() - Method in class com.b3dgs.lionengine.game.TimedMessageTest
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Test timed message functions.
- testWorld() - Method in class com.b3dgs.lionengine.game.WorldTest
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Test the world.
- testWorldFail() - Method in class com.b3dgs.lionengine.game.WorldTest
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Test the world.
- TextGame - Class in com.b3dgs.lionengine.game
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Game text implementation.
- TextGame(String, int, TextStyle) - Constructor for class com.b3dgs.lionengine.game.TextGame
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Constructor.
- Tiled - Interface in com.b3dgs.lionengine.game
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Represents something that can have a tile representation (in location and in size).
- TileExtractor - Class in com.b3dgs.lionengine.utility
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This class allows to extract unique tiles from a level rip.
- TileGame<C extends java.lang.Enum<C>> - Class in com.b3dgs.lionengine.game.map
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Default class tile; containing following data:
pattern
: tilesheet number
number
: tile number inside current tilesheet
x & y
: real location
collision
: collision type
- TileGame(int, int, Integer, int, C) - Constructor for class com.b3dgs.lionengine.game.map.TileGame
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Constructor.
- TimedMessage - Class in com.b3dgs.lionengine.game
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Class representing a timed message handler.
- TimedMessage(Text) - Constructor for class com.b3dgs.lionengine.game.TimedMessage
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Constructor.
- TimedMessageTest - Class in com.b3dgs.lionengine.game
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Test timed message class.
- TimedMessageTest() - Constructor for class com.b3dgs.lionengine.game.TimedMessageTest
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- toString(Enum<?>) - Static method in class com.b3dgs.lionengine.game.ObjectTypeUtility
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Get the title name (first letter as upper).
- Type - Enum in com.b3dgs.lionengine.game
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Enumeration type for factory test.
- TypeObject - Enum in com.b3dgs.lionengine.game
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Object type.