- name - Variable in class com.b3dgs.lionengine.game.rts.skill.SetupSkillRts
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Displayed name.
- notifyArrived() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverListener
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Notify listener when mover has arrived.
- notifyArrived() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
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- notifyAttackAnimEnded() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerListener
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Notify when attacker has played his attack completely.
- notifyAttackAnimEnded() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
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- notifyAttackEnded(int, E) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerListener
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Notify when attacker has done his attack.
- notifyAttackEnded(int, E) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
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- notifyAttackStarted(E) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerListener
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Notify when attacker is going to attack.
- notifyAttackStarted(E) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
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- notifyCanNotProduce(P) - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerListener
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Notify listener that current element can not be produced.
- notifyCanNotProduce(P) - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
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- notifyDroppedOff(R, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorListener
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Notify listener when extractor has dropped resources to warehouse.
- notifyDroppedOff(R, int) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
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- notifyExtracted(R, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorListener
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Notify listener when extractor extracted one unit (called once when one quantity is extracted).
- notifyExtracted(R, int) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
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- notifyMoving() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverListener
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Notify listener while mover is moving.
- notifyMoving() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
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- notifyPreparingAttack() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerListener
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Notify while attacker is waiting for next attack.
- notifyPreparingAttack() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
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- notifyProduced(P, E) - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerListener
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Notify listener that this element has been produced.
- notifyProduced(P, E) - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
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- notifyProducing(P, E) - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerListener
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Notify listener that this element is currently under production.
- notifyProducing(P, E) - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
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- notifyReachingTarget(E) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerListener
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Notify while attacker is reaching target.
- notifyReachingTarget(E) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
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- notifySelectionDone(Rectangle) - Method in interface com.b3dgs.lionengine.game.rts.ControlPanelListener
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Notify when selection is done.
- notifySelectionDone(Rectangle) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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- notifySelectionDone(Rectangle) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
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- notifySelectionStarted(Rectangle) - Method in interface com.b3dgs.lionengine.game.rts.ControlPanelListener
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Notify when selection started.
- notifySelectionStarted(Rectangle) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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- notifySelectionStarted(Rectangle) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
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- notifyStartCarry(R, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorListener
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Notify listener when extractor is going to start carry (called once).
- notifyStartCarry(R, int) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
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- notifyStartDropOff(R, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorListener
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Notify listener when extractor carried and will start to drop off resources (called once).
- notifyStartDropOff(R, int) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
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- notifyStartExtraction(R, Tiled) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorListener
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Notify listener when extractor is going to start extraction (called once).
- notifyStartExtraction(R, Tiled) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
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- notifyStartGoToRessources(R, Tiled) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorListener
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Notify listener when extractor will start to move to resources (called once).
- notifyStartGoToRessources(R, Tiled) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
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- notifyStartMove() - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverListener
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Notify listener when mover starting to move.
- notifyStartMove() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
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- notifyStartProduction(P, E) - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerListener
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Notify listener that production is starting for this element.
- notifyStartProduction(P, E) - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
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- notifyTargetLost(E) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerListener
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Notify when attacker lost its target.
- notifyTargetLost(E) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
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- notifyUpdatedSelection(Set<E>) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
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Called when the selection has been updated by the handler.