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HandlerEffectGame<E extends EffectGame> - Class in com.b3dgs.lionengine.game.effect
Handle effects.
HandlerEffectGame(CameraGame) - Constructor for class com.b3dgs.lionengine.game.effect.HandlerEffectGame
Constructor.
HandlerEntityGame<E extends EntityGame> - Class in com.b3dgs.lionengine.game.entity
Designed to handle a type, by updating and rendering it.
HandlerEntityGame() - Constructor for class com.b3dgs.lionengine.game.entity.HandlerEntityGame
Constructor.
HandlerObjectGame<E extends ObjectGame> - Class in com.b3dgs.lionengine.game
Designed to handle objects.
HandlerObjectGame() - Constructor for class com.b3dgs.lionengine.game.HandlerObjectGame
Constructor.
HandlerObjectGameTest - Class in com.b3dgs.lionengine.game
Test the handler object game.
HandlerObjectGameTest() - Constructor for class com.b3dgs.lionengine.game.HandlerObjectGameTest
 
HandlerProjectileGame<E extends EntityGame,P extends ProjectileGame<E,?>> - Class in com.b3dgs.lionengine.game.projectile
Handle all ship projectiles (the ship represents the main player).
HandlerProjectileGame(CameraGame, HandlerEntityGame<E>...) - Constructor for class com.b3dgs.lionengine.game.projectile.HandlerProjectileGame
Create a new player projectile handler.
hasMessage() - Method in class com.b3dgs.lionengine.game.TimedMessage
Check if there are existing message.
hasMirror() - Method in class com.b3dgs.lionengine.game.CollisionData
Get the mirror flag.
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