- set(Border20[][], int, int, Border20) - Method in class com.b3dgs.lionengine.game.rts.map.Border20Map
-
Set an axis value.
- setActive(boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set active state (false to disable mouse over and selection).
- setActive(boolean) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Set active state (true when using).
- setAlive(boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set alive state.
- setAnimSpeed(double) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- setAttackDamages(int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- setAttackDamages(int, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Set attack damages between entity and target.
- setAttackDistance(int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- setAttackDistance(int, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Set attack distance between entity and target.
- setAttackFrame(int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- setAttackFrame(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Represents the frame number (inside animation) which design the attack action.
- setAttackTimer(int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- setAttackTimer(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Set attack pause time between two attacks.
- setBorders(MapTile<?, ?>) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
-
Set up camera limits depending of the map.
- setClickableArea(Rectangle) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
-
Set clickable area on map (not on panel).
- setClickableArea(CameraGame) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
-
Set clickable area on map (not on panel), depending of the camera view.
- setClickAssignment(int) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
-
Set the mouse click assignment.
- setClickSelection(int) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
-
Set the mouse click selection value.
- setDestination(Tiled) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- setDestination(double, double, double) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- setDestination(int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- setDestination(Tiled) - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverServices
-
Assign a specified location; will move automatically until reach it.
- setFogOfWar(boolean, boolean) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
-
Set fog of war state.
- setFogTiles(SpriteTiled, SpriteTiled) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
-
Set fog tilesheet reference.
- setFov(int) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set field of view value (in tile).
- setFrame(int) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- setIgnore(boolean) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Set ignorance state (it can be used to hide a certain part of skills).
- setIgnoreId(Integer, boolean) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- setKeys(Integer, Integer, Integer, Integer) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
-
Set specific camera keyboard controls.
- setLayer(int) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Define a layer number, used for rendering priority.
- setLevel(int) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Set skill level.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- setLocation(int, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Set the location in tile.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.producer.Producible
-
Set the production location.
- setLocation(MapTile<?, ?>, int, int) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
-
Set the camera location at the specified tile location.
- setLocation(int, int) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set location in tile.
- setName(String) - Method in class com.b3dgs.lionengine.game.rts.PlayerRts
-
Set player name.
- setOrder(boolean) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Set order state (an order will require a left click on map to assign it).
- setOrientation(Orientation) - Method in interface com.b3dgs.lionengine.game.rts.ability.mover.MoverUsedServices
-
Set the orientation.
- setOrientation(Orientation) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set specific orientation.
- setOver(boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set over state (used with cursor selection, to apply cursor over effect).
- setPlayer(PlayerRts) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
-
Set player (player owning this panel).
- setPlayerId(int) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set the player owner id.
- setPlayerId(int) - Method in class com.b3dgs.lionengine.game.rts.entity.HandlerEntityRts
-
Set player id (player id owning this panel).
- setPlayerId(int) - Method in class com.b3dgs.lionengine.game.rts.map.FogOfWarRts
-
Set player id, to know which player has to be fogged.
- setPriority(int) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Set the priority.
- setRef(int, int, Integer) - Method in class com.b3dgs.lionengine.game.rts.map.MapTileRts
-
- setResource(Extractible<R>) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
-
- setResource(R, int, int, int, int) - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
-
- setResource(Extractible<R>) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
-
Set the resources location in tile.
- setResource(R, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
-
Set the resources location in tile.
- setResourceType(R) - Method in class com.b3dgs.lionengine.game.rts.map.TileRts
-
Set the resource type.
- setSelectable(boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set the selectable state.
- setSelected(boolean) - Method in class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Set skill selection state.
- setSelection(boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set selection state (used with cursor selection, to give an order).
- setSelectionColor(ColorRgba) - Method in class com.b3dgs.lionengine.game.rts.ControlPanelModel
-
Set the selection color.
- setSensibility(int, int) - Method in class com.b3dgs.lionengine.game.rts.CameraRts
-
Set camera sensibility (the lower it is, the faster is the camera movement).
- setSharedPathIds(Set<Integer>) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- setSkillPanel(int) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
-
- setSkillPanel(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
-
Set the current skill panel.
- setSkillPanelNext(int) - Method in class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
-
- setSkillPanelNext(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.skilled.SkilledServices
-
- setSpeed(double, double) - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- SetupSkillRts - Class in com.b3dgs.lionengine.game.rts.skill
-
Minimum skill requirement definition, used to create skills.
- SetupSkillRts(Media) - Constructor for class com.b3dgs.lionengine.game.rts.skill.SetupSkillRts
-
Constructor.
- setUser(A) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- setUser(A) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Set the weapon user.
- setVisible(boolean) - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Set visibility state.
- setWeapon(int) - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
-
- setWeapon(int) - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
-
Set the current weapon to use.
- SkilledModel<T extends java.lang.Enum<T> & com.b3dgs.lionengine.game.ObjectType,S extends SkillRts<T>> - Class in com.b3dgs.lionengine.game.rts.ability.skilled
-
Skilled model implementation.
- SkilledModel() - Constructor for class com.b3dgs.lionengine.game.rts.ability.skilled.SkilledModel
-
Constructor.
- SkilledServices<T extends java.lang.Enum<T> & com.b3dgs.lionengine.game.ObjectType,S extends SkillRts<T>> - Interface in com.b3dgs.lionengine.game.rts.ability.skilled
-
Define something that can used skills.
- SkillRts<T extends java.lang.Enum<T> & com.b3dgs.lionengine.game.ObjectType> - Class in com.b3dgs.lionengine.game.rts.skill
-
Abstract structure of a skill, used by any kind of entity.
- SkillRts(SetupGame) - Constructor for class com.b3dgs.lionengine.game.rts.skill.SkillRts
-
Constructor.
- skipProduction() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
-
- skipProduction() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
-
Skip current production.
- startExtraction() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
-
- startExtraction() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
-
Start extraction.
- stop() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
Stop any action.
- stopAnimation() - Method in class com.b3dgs.lionengine.game.rts.entity.EntityRts
-
- stopAttack() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.AttackerModel
-
- stopAttack() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.AttackerServices
-
Stop current weapon attack.
- stopAttack() - Method in class com.b3dgs.lionengine.game.rts.ability.attacker.WeaponModel
-
- stopAttack() - Method in interface com.b3dgs.lionengine.game.rts.ability.attacker.WeaponServices
-
Stop the current attack.
- stopExtraction() - Method in class com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorModel
-
- stopExtraction() - Method in interface com.b3dgs.lionengine.game.rts.ability.extractor.ExtractorServices
-
Stop any action related to extraction.
- stopMoves() - Method in class com.b3dgs.lionengine.game.rts.ability.mover.MoverModel
-
- stopProduction() - Method in class com.b3dgs.lionengine.game.rts.ability.producer.ProducerModel
-
- stopProduction() - Method in interface com.b3dgs.lionengine.game.rts.ability.producer.ProducerServices
-
Stop any production.