- add(E) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
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Add an object to the handler list.
- add(int) - Method in class com.b3dgs.lionengine.game.Resource
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Increase resource stock with a specified amount.
- addForce(Force) - Method in class com.b3dgs.lionengine.game.Force
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Increase force with input value.
- addForce(double, double) - Method in class com.b3dgs.lionengine.game.Force
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Increase forces with input value.
- addMessage(String, int, int, int) - Method in class com.b3dgs.lionengine.game.TimedMessage
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Add a timed message.
- Alterable - Class in com.b3dgs.lionengine.game
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Represents a value which can change between 0 and a maximum.
- Alterable(int) - Constructor for class com.b3dgs.lionengine.game.Alterable
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Constructor.
- Alterable(int, boolean) - Constructor for class com.b3dgs.lionengine.game.Alterable
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Constructor.
- AlterableTest - Class in com.b3dgs.lionengine.game
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Test alterable class.
- AlterableTest() - Constructor for class com.b3dgs.lionengine.game.AlterableTest
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- append(MapTile<C, T>, int, int) - Method in interface com.b3dgs.lionengine.game.map.MapTile
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Append an existing map, starting at the specified offsets.
- append(MapTile<C, T>, int, int) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
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- Attribute - Class in com.b3dgs.lionengine.game
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Can describe an attribute (vitality, agility...).
- Attribute() - Constructor for class com.b3dgs.lionengine.game.Attribute
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Constructor.
- AttributeTest - Class in com.b3dgs.lionengine.game
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Test attribute class.
- AttributeTest() - Constructor for class com.b3dgs.lionengine.game.AttributeTest
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