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isAreaAvailable(int, int, int, int, int)
- Method in interface com.b3dgs.lionengine.game.pathfinding.map.
MapTilePath
Check if area if unused.
isBlocked(Pathfindable, int, int, boolean)
- Method in interface com.b3dgs.lionengine.game.pathfinding.map.
MapTilePath
Check if current location is blocking or not.
isBlocking()
- Method in class com.b3dgs.lionengine.game.pathfinding.map.
TilePath
Check if current tile is blocking or not.
isDestinationReached()
- Method in interface com.b3dgs.lionengine.game.pathfinding.
Pathfindable
Check if has reached destination.
isDestinationReached()
- Method in class com.b3dgs.lionengine.game.pathfinding.
PathfindableModel
isIgnoredId(Integer)
- Method in interface com.b3dgs.lionengine.game.pathfinding.
Pathfindable
Check if id is ignored.
isIgnoredId(Integer)
- Method in class com.b3dgs.lionengine.game.pathfinding.
PathfindableModel
isMoving()
- Method in interface com.b3dgs.lionengine.game.pathfinding.
Pathfindable
Check is its moving.
isMoving()
- Method in class com.b3dgs.lionengine.game.pathfinding.
PathfindableModel
isPathAvailable(int, int)
- Method in interface com.b3dgs.lionengine.game.pathfinding.
Pathfindable
Check if a path exists between entity and destination.
isPathAvailable(int, int)
- Method in class com.b3dgs.lionengine.game.pathfinding.
PathfindableModel
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Overview
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Deprecated
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