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isAreaAvailable(int, int, int, int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.map.MapTilePath
Check if area if unused.
isBlocked(Pathfindable, int, int, boolean) - Method in interface com.b3dgs.lionengine.game.pathfinding.map.MapTilePath
Check if current location is blocking or not.
isBlocking() - Method in class com.b3dgs.lionengine.game.pathfinding.map.TilePath
Check if current tile is blocking or not.
isDestinationReached() - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Check if has reached destination.
isDestinationReached() - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
isIgnoredId(Integer) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Check if id is ignored.
isIgnoredId(Integer) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
isMoving() - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Check is its moving.
isMoving() - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
isPathAvailable(int, int) - Method in interface com.b3dgs.lionengine.game.pathfinding.Pathfindable
Check if a path exists between entity and destination.
isPathAvailable(int, int) - Method in class com.b3dgs.lionengine.game.pathfinding.PathfindableModel
 
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