- update(double) - Method in class com.b3dgs.lionengine.game.Cursor
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Update cursor position depending of mouse movement.
- update(double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
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Update the effect.
- update(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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Update the entity.
- update(double) - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
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Update the objects.
- update(double) - Method in class com.b3dgs.lionengine.game.Movement
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Update the movement by updating the force calculation.
- update(double) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
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- update(CameraGame) - Method in class com.b3dgs.lionengine.game.TextGame
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Update game text to store current location view.
- update() - Method in class com.b3dgs.lionengine.game.TimedMessage
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Update the message list.
- update(double) - Method in class com.b3dgs.lionengine.game.World
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- update(double) - Method in class com.b3dgs.lionengine.game.WorldFail
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- update(double) - Method in class com.b3dgs.lionengine.game.WorldGame
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Internal world updates.
- updateCollision() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- updateCollision() - Method in interface com.b3dgs.lionengine.game.purview.Collidable
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Update collision with specified area.
- updateCollision() - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
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- updateGravity(double, int, Force...) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- updateGravity(double, int, Force...) - Method in interface com.b3dgs.lionengine.game.purview.Body
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Update gravity calculation.
- updateGravity(double, int, Force...) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
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- updateMirror() - Method in class com.b3dgs.lionengine.game.entity.EntityGame
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- updateMirror() - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
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Update mirror and apply it if necessary.
- updateMirror() - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
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