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S

save(FileWriting) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Save map to specified file as binary data.
saveToFile(Media) - Method in class com.b3dgs.lionengine.game.WorldGame
Save world to the specified file.
set(int) - Method in class com.b3dgs.lionengine.game.Alterable
Set current value.
set(int) - Method in class com.b3dgs.lionengine.game.Attribute
Set attribute value.
setAdaptative(boolean) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Set the adaptative flag.
setAlign(Align) - Method in class com.b3dgs.lionengine.game.TextGame
 
setArea(int, int, int, int) - Method in class com.b3dgs.lionengine.game.Cursor
Allows cursor to move only inside the specified area.
setBorderSize(int, int) - Method in class com.b3dgs.lionengine.game.Bar
Set the bar border size.
setCanHitTargetOnly(boolean) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Set the hit target properties.
setCanHitTargetOnly(boolean) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Set the hit target properties.
setCollision(CollisionData) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setCollision(C) - Method in class com.b3dgs.lionengine.game.map.TileGame
Set collision name.
setCollision(CollisionData) - Method in interface com.b3dgs.lionengine.game.purview.Collidable
Set the collision to use.
setCollision(CollisionData) - Method in class com.b3dgs.lionengine.game.purview.model.CollidableModel
 
setColor(ColorRgba) - Method in class com.b3dgs.lionengine.game.TextGame
 
setColorBackground(ColorRgba) - Method in class com.b3dgs.lionengine.game.Bar
Set the background color.
setColorForeground(ColorRgba) - Method in class com.b3dgs.lionengine.game.Bar
Set the foreground color.
setColorGradient(int, int, ColorRgba, int, int, ColorRgba) - Method in class com.b3dgs.lionengine.game.Bar
Set a gradient color from point 1 with color 1 to point2 with color 2.
setDelay(long) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Set projectile delay (time before being added in the handler).
setForce(Force) - Method in class com.b3dgs.lionengine.game.Force
Set force.
setForce(double, double) - Method in class com.b3dgs.lionengine.game.Force
Set forces.
setForceMaximum(Force) - Method in class com.b3dgs.lionengine.game.Force
Set the maximum reachable force.
setForceMinimum(Force) - Method in class com.b3dgs.lionengine.game.Force
Set the minimum reachable force.
setForceToReach(Force) - Method in class com.b3dgs.lionengine.game.Movement
Set the force to reach.
setForceToReach(double, double) - Method in class com.b3dgs.lionengine.game.Movement
Set the force to reach.
setGravityMax(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setGravityMax(double) - Method in interface com.b3dgs.lionengine.game.purview.Body
Set the maximum gravity value.
setGravityMax(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
setHeightPercent(int) - Method in class com.b3dgs.lionengine.game.Bar
Set the height percent.
setHorizontalReferential(boolean) - Method in class com.b3dgs.lionengine.game.Bar
Set the horizontal rendering referential.
setId(int) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Set the id.
setIntervals(int, int) - Method in class com.b3dgs.lionengine.game.CameraGame
This represents the real position, between -interval and +interval.
setLocation(int, int) - Method in class com.b3dgs.lionengine.game.Bar
Set the bar location.
setLocation(double, double) - Method in class com.b3dgs.lionengine.game.CameraGame
 
setLocation(int, int) - Method in class com.b3dgs.lionengine.game.Cursor
Set cursor location.
setLocation(double, double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
setLocation(double, double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setLocation(double, double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Set location instantly.
setLocation(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
setLocation(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
setLocation(int, int) - Method in class com.b3dgs.lionengine.game.TextGame
 
setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.CameraGame
 
setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setLocationOffset(double, double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Set location offset.
setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
setLocationOffset(double, double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
setLocationX(double) - Method in class com.b3dgs.lionengine.game.CameraGame
 
setLocationX(double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
setLocationX(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setLocationX(double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Set horizontal location.
setLocationX(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
setLocationX(double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
setLocationY(double) - Method in class com.b3dgs.lionengine.game.CameraGame
 
setLocationY(double) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
setLocationY(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setLocationY(double) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Set vertical location.
setLocationY(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
setLocationY(double) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
setLockMouse(boolean) - Method in class com.b3dgs.lionengine.game.Cursor
Set the mouse lock.
setMass(double) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setMass(double) - Method in interface com.b3dgs.lionengine.game.purview.Body
Set body mass.
setMass(double) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
setMax(int) - Method in class com.b3dgs.lionengine.game.Alterable
Set maximum reachable value.
setMax(int) - Method in class com.b3dgs.lionengine.game.Range
Set maximum value.
setMaximumSize(int, int) - Method in class com.b3dgs.lionengine.game.Bar
Set the maximum size.
setMin(int) - Method in class com.b3dgs.lionengine.game.Range
Set minimum value.
setMirrorCancel(boolean) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setMirrorCancel(boolean) - Method in interface com.b3dgs.lionengine.game.purview.Mirrorable
Set cancel state for the mirror operation.
setMirrorCancel(boolean) - Method in class com.b3dgs.lionengine.game.purview.model.MirrorableModel
 
setNumber(int) - Method in class com.b3dgs.lionengine.game.map.TileGame
Set tile index inside pattern.
setOffsetX(int) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Set global starting projectile horizontal offset.
setOffsetY(int) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Set global starting projectile vertical offset.
setOwner(E2) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Set the projectile owner.
setOwner(E2) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Set the projectile owner.
setPattern(Integer) - Method in class com.b3dgs.lionengine.game.map.TileGame
Set pattern number.
setRate(int) - Method in class com.b3dgs.lionengine.game.projectile.LauncherProjectileGame
Set shoot rate (in millisecond).
setRenderingOffset(int, int) - Method in class com.b3dgs.lionengine.game.Cursor
Set the rendering offsets value (allows to apply an offset depending of the cursor surface).
setSensibility(double, double) - Method in class com.b3dgs.lionengine.game.Cursor
Set cursor sensibility (move speed).
setSensibility(double) - Method in class com.b3dgs.lionengine.game.Movement
Set the sensibility value.
setSize(int, int) - Method in class com.b3dgs.lionengine.game.CameraGame
 
setSize(int, int) - Method in class com.b3dgs.lionengine.game.effect.EffectGame
 
setSize(int, int) - Method in class com.b3dgs.lionengine.game.entity.EntityGame
 
setSize(int, int) - Method in interface com.b3dgs.lionengine.game.purview.Localizable
Set size.
setSize(int, int) - Method in class com.b3dgs.lionengine.game.purview.model.BodyModel
 
setSize(int, int) - Method in class com.b3dgs.lionengine.game.purview.model.LocalizableModel
 
setSurfaceId(int) - Method in class com.b3dgs.lionengine.game.Cursor
Set the surface id to render with Cursor.render(Graphic).
setSyncMode(boolean) - Method in class com.b3dgs.lionengine.game.Cursor
Set the cursor synchronization to the mouse.
setTarget(E) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Set the projectile target.
setText(String) - Method in class com.b3dgs.lionengine.game.TextGame
 
setTile(int, int, T) - Method in class com.b3dgs.lionengine.game.map.MapTileGame
Set a tile at specified map indexes.
SetupGame - Class in com.b3dgs.lionengine.game
Define a structure used to create configurable objects.
SetupGame(Media) - Constructor for class com.b3dgs.lionengine.game.SetupGame
Constructor.
SetupGame(Configurable, Media) - Constructor for class com.b3dgs.lionengine.game.SetupGame
Constructor.
SetupSurfaceGame - Class in com.b3dgs.lionengine.game
Define a structure used to create multiple entity, sharing the same data and ImageBuffer.
SetupSurfaceGame(Media) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceGame
Constructor.
SetupSurfaceGame(Configurable, Media, boolean) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceGame
Constructor.
SetupSurfaceRasteredGame - Class in com.b3dgs.lionengine.game
Define a structure used to create multiple rastered surface, sharing the same data.
SetupSurfaceRasteredGame(Media, Media, boolean) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
Constructor.
SetupSurfaceRasteredGame(Configurable, Media, boolean, Media, boolean) - Constructor for class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
Constructor.
setVelocity(double) - Method in class com.b3dgs.lionengine.game.Movement
Set the movement velocity.
setVerticalReferential(boolean) - Method in class com.b3dgs.lionengine.game.Bar
Set the vertical rendering referential.
setView(int, int, int, int) - Method in class com.b3dgs.lionengine.game.CameraGame
Define the rendering area.
setWidthPercent(int) - Method in class com.b3dgs.lionengine.game.Bar
Set the width percent.
setX(int) - Method in class com.b3dgs.lionengine.game.map.TileGame
Set tile location x.
setY(int) - Method in class com.b3dgs.lionengine.game.map.TileGame
Set tile location y.
size() - Method in class com.b3dgs.lionengine.game.HandlerObjectGame
Get the number of objects handled.
smoothRaster - Variable in class com.b3dgs.lionengine.game.SetupSurfaceRasteredGame
Raster smooth flag.
spend(int) - Method in class com.b3dgs.lionengine.game.Resource
Decrease resource stock with a specified amount.
start(int, int, int, int, double, double) - Method in class com.b3dgs.lionengine.game.projectile.ProjectileGame
Start projectile handling.
start(Media, MapTileGame<?, T>, Media) - Method in class com.b3dgs.lionengine.utility.LevelRipConverter
Must be called to start conversion.
start(Media, Media, int, int, int, int) - Static method in class com.b3dgs.lionengine.utility.TileExtractor
Start tiles extraction.
surface - Variable in class com.b3dgs.lionengine.game.SetupSurfaceGame
Surface reference.
Surface - Interface in com.b3dgs.lionengine.game
Surface representation, described by a simple location and offset plus a size.
surfaceFile - Variable in class com.b3dgs.lionengine.game.SetupSurfaceGame
Surface file name.
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