org.lwjgl.opengles
Class ContextCapabilities

java.lang.Object
  extended by org.lwjgl.opengles.ContextCapabilities

public class ContextCapabilities
extends java.lang.Object


Field Summary
 boolean GL_AMD_compressed_3DC_texture
           
 boolean GL_AMD_compressed_ATC_texture
           
 boolean GL_AMD_performance_monitor
           
 boolean GL_AMD_program_binary_Z400
           
 boolean GL_ANGLE_framebuffer_blit
           
 boolean GL_ANGLE_framebuffer_multisample
           
 boolean GL_APPLE_framebuffer_multisample
           
 boolean GL_APPLE_rgb_422
           
 boolean GL_APPLE_texture_format_BGRA8888
           
 boolean GL_APPLE_texture_max_level
           
 boolean GL_ARB_draw_buffers
           
 boolean GL_ARB_half_float_pixel
           
 boolean GL_ARB_texture_rectangle
           
 boolean GL_ARM_mali_shader_binary
           
 boolean GL_ARM_rgba8
           
 boolean GL_DMP_shader_binary
           
 boolean GL_EXT_bgra
           
 boolean GL_EXT_blend_minmax
           
 boolean GL_EXT_Cg_shader
           
 boolean GL_EXT_discard_framebuffer
           
 boolean GL_EXT_frag_depth
           
 boolean GL_EXT_multi_draw_arrays
           
 boolean GL_EXT_packed_float
           
 boolean GL_EXT_read_format_bgra
           
 boolean GL_EXT_shader_texture_lod
           
 boolean GL_EXT_texture_array
           
 boolean GL_EXT_texture_compression_dxt1
           
 boolean GL_EXT_texture_compression_latc
           
 boolean GL_EXT_texture_compression_s3tc
           
 boolean GL_EXT_texture_filter_anisotropic
           
 boolean GL_EXT_texture_format_BGRA8888
           
 boolean GL_EXT_texture_lod_bias
           
 boolean GL_EXT_texture_type_2_10_10_10_REV
           
 boolean GL_EXT_unpack_subimage
           
 boolean GL_IMG_multisampled_render_to_texture
           
 boolean GL_IMG_program_binary
           
 boolean GL_IMG_read_format
           
 boolean GL_IMG_shader_binary
           
 boolean GL_IMG_texture_compression_pvrtc
           
 boolean GL_NV_coverage_sample
           
 boolean GL_NV_depth_nonlinear
           
 boolean GL_NV_draw_buffers
           
 boolean GL_NV_draw_path
           
 boolean GL_NV_fbo_color_attachments
           
 boolean GL_NV_fence
           
 boolean GL_NV_framebuffer_vertex_attrib_array
           
 boolean GL_NV_get_tex_image
           
 boolean GL_NV_platform_binary
           
 boolean GL_NV_read_buffer
           
 boolean GL_NV_read_depth_stencil
           
 boolean GL_NV_shader_framebuffer_fetch
           
 boolean GL_NV_system_time
           
 boolean GL_NV_texture_compression_s3tc_update
           
 boolean GL_NV_texture_npot_2D_mipmap
           
 boolean GL_OES_blend_equation_separate
           
 boolean GL_OES_blend_func_separate
           
 boolean GL_OES_blend_subtract
           
 boolean GL_OES_compressed_ETC1_RGB8_texture
           
 boolean GL_OES_compressed_paletted_texture
           
 boolean GL_OES_depth_texture
           
 boolean GL_OES_depth24
           
 boolean GL_OES_depth32
           
 boolean GL_OES_EGL_image
           
 boolean GL_OES_EGL_image_external
           
 boolean GL_OES_EGL_sync
           
 boolean GL_OES_element_index_uint
           
 boolean GL_OES_fbo_render_mipmap
           
 boolean GL_OES_framebuffer_object
           
 boolean GL_OES_get_program_binary
           
 boolean GL_OES_mapbuffer
           
 boolean GL_OES_packed_depth_stencil
           
 boolean GL_OES_rgb8_rgba8
           
 boolean GL_OES_standard_derivatives
           
 boolean GL_OES_stencil1
           
 boolean GL_OES_stencil4
           
 boolean GL_OES_stencil8
           
 boolean GL_OES_texture_3D
           
 boolean GL_OES_texture_float
           
 boolean GL_OES_texture_float_linear
           
 boolean GL_OES_texture_half_float
           
 boolean GL_OES_texture_half_float_linear
           
 boolean GL_OES_texture_npot
           
 boolean GL_OES_vertex_array_object
           
 boolean GL_OES_vertex_half_float
           
 boolean GL_OES_vertex_type_10_10_10_2
           
 boolean GL_QCOM_driver_control
           
 boolean GL_QCOM_extended_get
           
 boolean GL_QCOM_extended_get2
           
 boolean GL_QCOM_performance_monitor_global_mode
           
 boolean GL_QCOM_tiled_rendering
           
 boolean GL_QCOM_writeonly_rendering
           
 boolean GL_VIV_shader_binary
           
 boolean OpenGLES20
           
 
Method Summary
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

GL_AMD_compressed_3DC_texture

public final boolean GL_AMD_compressed_3DC_texture

GL_AMD_compressed_ATC_texture

public final boolean GL_AMD_compressed_ATC_texture

GL_AMD_performance_monitor

public final boolean GL_AMD_performance_monitor

GL_AMD_program_binary_Z400

public final boolean GL_AMD_program_binary_Z400

GL_ANGLE_framebuffer_blit

public final boolean GL_ANGLE_framebuffer_blit

GL_ANGLE_framebuffer_multisample

public final boolean GL_ANGLE_framebuffer_multisample

GL_APPLE_framebuffer_multisample

public final boolean GL_APPLE_framebuffer_multisample

GL_APPLE_rgb_422

public final boolean GL_APPLE_rgb_422

GL_APPLE_texture_format_BGRA8888

public final boolean GL_APPLE_texture_format_BGRA8888

GL_APPLE_texture_max_level

public final boolean GL_APPLE_texture_max_level

GL_ARB_draw_buffers

public final boolean GL_ARB_draw_buffers

GL_ARB_half_float_pixel

public final boolean GL_ARB_half_float_pixel

GL_ARB_texture_rectangle

public final boolean GL_ARB_texture_rectangle

GL_ARM_mali_shader_binary

public final boolean GL_ARM_mali_shader_binary

GL_ARM_rgba8

public final boolean GL_ARM_rgba8

GL_DMP_shader_binary

public final boolean GL_DMP_shader_binary

GL_EXT_Cg_shader

public final boolean GL_EXT_Cg_shader

GL_EXT_bgra

public final boolean GL_EXT_bgra

GL_EXT_blend_minmax

public final boolean GL_EXT_blend_minmax

GL_EXT_discard_framebuffer

public final boolean GL_EXT_discard_framebuffer

GL_EXT_frag_depth

public final boolean GL_EXT_frag_depth

GL_EXT_multi_draw_arrays

public final boolean GL_EXT_multi_draw_arrays

GL_EXT_packed_float

public final boolean GL_EXT_packed_float

GL_EXT_read_format_bgra

public final boolean GL_EXT_read_format_bgra

GL_EXT_shader_texture_lod

public final boolean GL_EXT_shader_texture_lod

GL_EXT_texture_array

public final boolean GL_EXT_texture_array

GL_EXT_texture_compression_dxt1

public final boolean GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_latc

public final boolean GL_EXT_texture_compression_latc

GL_EXT_texture_compression_s3tc

public final boolean GL_EXT_texture_compression_s3tc

GL_EXT_texture_filter_anisotropic

public final boolean GL_EXT_texture_filter_anisotropic

GL_EXT_texture_format_BGRA8888

public final boolean GL_EXT_texture_format_BGRA8888

GL_EXT_texture_lod_bias

public final boolean GL_EXT_texture_lod_bias

GL_EXT_texture_type_2_10_10_10_REV

public final boolean GL_EXT_texture_type_2_10_10_10_REV

GL_EXT_unpack_subimage

public final boolean GL_EXT_unpack_subimage

OpenGLES20

public final boolean OpenGLES20

GL_IMG_multisampled_render_to_texture

public final boolean GL_IMG_multisampled_render_to_texture

GL_IMG_program_binary

public final boolean GL_IMG_program_binary

GL_IMG_read_format

public final boolean GL_IMG_read_format

GL_IMG_shader_binary

public final boolean GL_IMG_shader_binary

GL_IMG_texture_compression_pvrtc

public final boolean GL_IMG_texture_compression_pvrtc

GL_NV_coverage_sample

public final boolean GL_NV_coverage_sample

GL_NV_depth_nonlinear

public final boolean GL_NV_depth_nonlinear

GL_NV_draw_buffers

public final boolean GL_NV_draw_buffers

GL_NV_draw_path

public final boolean GL_NV_draw_path

GL_NV_fbo_color_attachments

public final boolean GL_NV_fbo_color_attachments

GL_NV_fence

public final boolean GL_NV_fence

GL_NV_framebuffer_vertex_attrib_array

public final boolean GL_NV_framebuffer_vertex_attrib_array

GL_NV_get_tex_image

public final boolean GL_NV_get_tex_image

GL_NV_platform_binary

public final boolean GL_NV_platform_binary

GL_NV_read_buffer

public final boolean GL_NV_read_buffer

GL_NV_read_depth_stencil

public final boolean GL_NV_read_depth_stencil

GL_NV_shader_framebuffer_fetch

public final boolean GL_NV_shader_framebuffer_fetch

GL_NV_system_time

public final boolean GL_NV_system_time

GL_NV_texture_compression_s3tc_update

public final boolean GL_NV_texture_compression_s3tc_update

GL_NV_texture_npot_2D_mipmap

public final boolean GL_NV_texture_npot_2D_mipmap

GL_OES_EGL_image

public final boolean GL_OES_EGL_image

GL_OES_EGL_image_external

public final boolean GL_OES_EGL_image_external

GL_OES_EGL_sync

public final boolean GL_OES_EGL_sync

GL_OES_blend_equation_separate

public final boolean GL_OES_blend_equation_separate

GL_OES_blend_func_separate

public final boolean GL_OES_blend_func_separate

GL_OES_blend_subtract

public final boolean GL_OES_blend_subtract

GL_OES_compressed_ETC1_RGB8_texture

public final boolean GL_OES_compressed_ETC1_RGB8_texture

GL_OES_compressed_paletted_texture

public final boolean GL_OES_compressed_paletted_texture

GL_OES_depth24

public final boolean GL_OES_depth24

GL_OES_depth32

public final boolean GL_OES_depth32

GL_OES_depth_texture

public final boolean GL_OES_depth_texture

GL_OES_element_index_uint

public final boolean GL_OES_element_index_uint

GL_OES_fbo_render_mipmap

public final boolean GL_OES_fbo_render_mipmap

GL_OES_framebuffer_object

public final boolean GL_OES_framebuffer_object

GL_OES_get_program_binary

public final boolean GL_OES_get_program_binary

GL_OES_mapbuffer

public final boolean GL_OES_mapbuffer

GL_OES_packed_depth_stencil

public final boolean GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

public final boolean GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

public final boolean GL_OES_standard_derivatives

GL_OES_stencil1

public final boolean GL_OES_stencil1

GL_OES_stencil4

public final boolean GL_OES_stencil4

GL_OES_stencil8

public final boolean GL_OES_stencil8

GL_OES_texture_3D

public final boolean GL_OES_texture_3D

GL_OES_texture_float

public final boolean GL_OES_texture_float

GL_OES_texture_float_linear

public final boolean GL_OES_texture_float_linear

GL_OES_texture_half_float

public final boolean GL_OES_texture_half_float

GL_OES_texture_half_float_linear

public final boolean GL_OES_texture_half_float_linear

GL_OES_texture_npot

public final boolean GL_OES_texture_npot

GL_OES_vertex_array_object

public final boolean GL_OES_vertex_array_object

GL_OES_vertex_half_float

public final boolean GL_OES_vertex_half_float

GL_OES_vertex_type_10_10_10_2

public final boolean GL_OES_vertex_type_10_10_10_2

GL_QCOM_driver_control

public final boolean GL_QCOM_driver_control

GL_QCOM_extended_get

public final boolean GL_QCOM_extended_get

GL_QCOM_extended_get2

public final boolean GL_QCOM_extended_get2

GL_QCOM_performance_monitor_global_mode

public final boolean GL_QCOM_performance_monitor_global_mode

GL_QCOM_tiled_rendering

public final boolean GL_QCOM_tiled_rendering

GL_QCOM_writeonly_rendering

public final boolean GL_QCOM_writeonly_rendering

GL_VIV_shader_binary

public final boolean GL_VIV_shader_binary


Copyright © 2002-2009 lwjgl.org. All Rights Reserved.