libgdx API
$ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

$

$(Action, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
$(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
$(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
$(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
$(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
$(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
$() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
$(Action, int) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
$(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
$(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
$(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
$(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
Gets a new AccelerateDecelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
Gets a new AccelerateDecelerateInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
Gets a new AccelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
Gets a new AccelerateInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
Gets a new AnticipateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
Gets a new AnticipateInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
Gets a new DecelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
Gets a new DecelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
Gets a new LinearInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
Gets a new OvershootInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
Gets a new OvershootInterpolator from a maintained pool of Interpolators.

A

a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
a - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
A - Static variable in class com.badlogic.gdx.Input.Keys
 
a - Variable in class com.badlogic.gdx.math.collision.Segment
the starting position
absolute(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Absolute file handle.
ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
 
AccelerateDecelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An interpolator where the rate of change starts out slowly, grows over time and ends slowly.
AccelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An interpolator where the rate of change starts out slowly and then accelerates over time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Apply the action.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls the Actor.act(float) method of all contained Actors.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
Action - Class in com.badlogic.gdx.scenes.scene2d
An Action is used with an Actor and modifes the Actor's attributes over time.
Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
 
action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
action(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds an Action to the Actor.
action - Variable in class com.badlogic.gdx.scenes.scene2d.TemporalAction
 
ActionResetingPool<T extends Action> - Class in com.badlogic.gdx.scenes.scene2d.actions
A pool taking care of the Action life cycle and resets all its properties when obtained from this pool.
ActionResetingPool(int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ActionResetingPool
 
actions - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
actions - Variable in class com.badlogic.gdx.scenes.scene2d.CompositeAction
 
active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Does this body start out active?
Actor - Class in com.badlogic.gdx.scenes.scene2d
An Actor is part of a Stage or a Group within a Stage.
Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
Creates an actor without a name.
Actor(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
 
add(Color) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color to this color.
add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified vertices to the cache.
add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified sprite to the cache.
add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Add a decal to the batch, marking it for later rendering
add(Vector3) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Adds a new control point
add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Adds the given vector to this vector
add(float, float) - Method in class com.badlogic.gdx.math.Vector2
Adds the given components to this vector
add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this vector
add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this component
add(float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given value to all three components of the vector.
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Adds a new cell to the table with the specified actor.
add(T) - Method in class com.badlogic.gdx.utils.Array
 
add(BinaryHeap.Node) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor to this Group.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an Actor to this stage
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor after the given Actor.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor at the given index in the group.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor before the given Actor.
addAll(Array) - Method in class com.badlogic.gdx.utils.Array
 
addAll(Array, int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[]) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[]) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[]) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[]) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[]) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addChild(Actor, Actor, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
 
addDebugRectangle(TableLayout, int, int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addr - Variable in class com.badlogic.gdx.physics.box2d.Body
the address of the body
addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
the address
addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
the address of the fixture
addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
the address of the joint
addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
the address of the shape
addRef() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
addRef() - Method in class com.badlogic.gdx.graphics.TextureRef
Adds a reference to the texture.
addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addResource(String, T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
addStyle(String, T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
Adds information to the exception message about where in the the object graph serialization failure occurred.
addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
adds a new sample to this mean.
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly after rendering of a group has completed
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked after having rendered all groups
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the alias for the attribute used in a ShaderProgram
Align - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Align() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Align
 
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Alignment of the table within the actor being laid out.
align(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Alignment of the table within the actor being laid out.
allocateArrays() - Method in class com.badlogic.gdx.audio.analysis.DFT
 
allocateArrays() - Method in class com.badlogic.gdx.audio.analysis.FFT
 
allocateArrays() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
allocateFloatBuffer(int, int) - Static method in class com.badlogic.gdx.audio.analysis.AudioTools
Allcoates a direct buffer for the given number of samples and channels.
allocateShortBuffer(int, int) - Static method in class com.badlogic.gdx.audio.analysis.AudioTools
Allcoates a direct buffer for the given number of samples and channels.
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Set this flag to false if this body should never fall asleep.
alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
 
ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
Ambient - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
AndroidApplication - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface for Android.
AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
 
AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
Class defining the configuration of an AndroidApplication.
AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
 
AndroidClipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
 
AndroidClipboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
 
angle() - Method in class com.badlogic.gdx.math.Vector2
 
angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The world angle of the body in radians.
angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Angular damping is use to reduce the angular velocity.
angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The angular velocity of the body.
Animation - Class in com.badlogic.gdx.graphics.g2d
An Animation stores a list of TextureRegions representing an animated sequence, e.g.
Animation(float, List) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation - Class in com.badlogic.gdx.graphics.g3d
Abstract class for an animation.
Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.Animation
 
AnimationAction - Class in com.badlogic.gdx.scenes.scene2d
An AnimationAction performs a transformation on its target Actor.
AnimationAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
Animator - Class in com.badlogic.gdx.graphics.g3d
Abstract class for a single-track animation controller.
Animator() - Constructor for class com.badlogic.gdx.graphics.g3d.Animator
 
Animator.WrapMode - Enum in com.badlogic.gdx.graphics.g3d
 
AnticipateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An Interpolator where the changes start backwards and than spring forward as the time progresses.
ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
 
APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
 
app - Static variable in class com.badlogic.gdx.Gdx
 
Application - Interface in com.badlogic.gdx
An Application is the main entry point of your project.
Application.ApplicationType - Enum in com.badlogic.gdx
Enumeration of possible Application types
ApplicationListener - Interface in com.badlogic.gdx
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.
apply(GL10) - Method in class com.badlogic.gdx.graphics.Camera
Sets the current projection and model-view matrix of this camera.
apply(float) - Method in enum com.badlogic.gdx.math.Interpolation
 
applyAngularImpulse(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an angular impulse.
applyForce(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForce(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForceToCenter(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyForceToCenter(float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyLinearImpulse(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyLinearImpulse(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a torque.
applyTransform(SpriteBatch) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
area() - Method in class com.badlogic.gdx.math.Polygon
 
Array<T> - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered array of objects.
Array() - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with a capacity of 16.
Array(int) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with the specified capacity.
Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
 
Array(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array with Array.items of the specified type.
Array(Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with Array.items of the specified type and a capacity of 16.
Array(Array) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new ordered array containing the elements in the specified array.
Array(boolean, T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
array() - Method in class com.badlogic.gdx.utils.JsonWriter
 
array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
AssetDescriptor<T> - Class in com.badlogic.gdx.assets
Describes an asset to be loaded by it's filename, type and AssetLoaderParameters.
AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetErrorListener - Interface in com.badlogic.gdx.assets
 
AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
 
AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
 
AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
 
AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
 
AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
Callback interface that will be invoked when the AssetManager loaded an asset.
AssetManager - Class in com.badlogic.gdx.assets
 
AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager.
AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
 
AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
AT - Static variable in class com.badlogic.gdx.Input.Keys
 
atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
atlas - Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
The atlas to use to find texture regions.
AtomicQueue<T> - Class in com.badlogic.gdx.utils
A queue that allows one thread to call AtomicQueue.put(Object) and another thread to call AtomicQueue.poll().
AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
 
attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
 
attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
Audio - Interface in com.badlogic.gdx
This interface encapsulates the creation and management of audio resources.
audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
audio - Static variable in class com.badlogic.gdx.Gdx
 
AudioDevice - Interface in com.badlogic.gdx.audio
Encapsulates an audio device in 44.1khz mono or stereo mode.
AudioRecorder - Interface in com.badlogic.gdx.audio
An AudioRecorder allows to record input from an audio device.
AudioTools - Class in com.badlogic.gdx.audio.analysis
Class holding various static native methods for processing audio data.
AudioTools() - Constructor for class com.badlogic.gdx.audio.analysis.AudioTools
 
averages - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
avgPerOctave - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
avgSize() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the number of averages currently being calculated.
awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this body initially awake or sleeping?

B

b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
b - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
B - Static variable in class com.badlogic.gdx.Input.Keys
 
b - Variable in class com.badlogic.gdx.math.collision.Segment
the ending position
BACK - Static variable in class com.badlogic.gdx.Input.Keys
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
bandWidth - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
Base64Coder - Class in com.badlogic.gdx.utils
 
baseSkeleton - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
batch - Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
a spritebatch and a font for text rendering
batch - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
batchTransform - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly before rendering the contents of a group
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked before rendering any group
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets up the SpriteBatch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Prepares the OpenGL state for SpriteCache rendering.
begin() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Makes the frame buffer current so everything gets drawn to it.
begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
begin(int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Starts a new list of primitives.
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Starts a new batch of shapes.
beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the definition of a new cache, allowing the add and SpriteCache.endCache() methods to be called.
beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the redefinition of an existing cache, allowing the add and SpriteCache.endCache() methods to be called.
beginContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures begin to touch.
BinaryHeap<T> - Class in com.badlogic.gdx.utils
 
BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap.Node<T> - Class in com.badlogic.gdx.utils
 
BinaryHeap.Node(float) - Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
 
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexArray/VertexBufferObject and IndexBufferObject if indices were given.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bind() - Method in class com.badlogic.gdx.graphics.Texture
Binds this texture.
bind(int) - Method in class com.badlogic.gdx.graphics.Texture
Binds the texture to the given texture unit.
bind() - Method in class com.badlogic.gdx.graphics.TextureRef
Binds the texture in OpenGL.
BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for binormal attribute
BitmapFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts.
BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
 
BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
BitmapFont.HAlignment - Enum in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFont.TextBounds(BitmapFont.TextBounds) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Creates a new BitmapFontCache
BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
 
BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
 
BitmapFontLoader.BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
 
bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
BLACK - Static variable in class com.badlogic.gdx.graphics.Color
 
BlendDestFactor - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
BlendSourceFactor - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
BLUE - Static variable in class com.badlogic.gdx.graphics.Color
 
bodies - Variable in class com.badlogic.gdx.physics.box2d.World
all known bodies
Body - Class in com.badlogic.gdx.physics.box2d
A rigid body.
Body(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Body
Constructs a new body with the given address
bodyA - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The first attached body.
bodyB - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The second attached body
BodyDef - Class in com.badlogic.gdx.physics.box2d
A body definition holds all the data needed to construct a rigid body.
BodyDef() - Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
 
BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
The body type.
bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
 
BooleanArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered boolean array.
BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with a capacity of 16.
BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with the specified capacity.
BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
 
BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specific array.
BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new ordered array containing the elements in the specified array.
BooleanArray(boolean, boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specified array.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
BOTTOM - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
 
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the alignment of the table within the actor being laid out to Align.BOTTOM.
BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
bounceDistance - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
bounces - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
bounceSpeedMax - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
bounceSpeedMin - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
BoundingBox - Class in com.badlogic.gdx.math.collision
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box with the minimum and maximum vector set to zeros.
BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box from the given bounding box.
BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs the new bounding box using the given minimum and maximum vector.
bounds - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
bounds - Variable in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
Returns wheter the given BoundingBox is in the frustum.
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a box.
Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
 
Box2DDebugRenderer() - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
Box2DDebugRenderer(boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
BufferUtils - Class in com.badlogic.gdx.utils
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
BufferUtils() - Constructor for class com.badlogic.gdx.utils.BufferUtils
 
bullet - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through kinematic and static bodies.
Button - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(String, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(String, Button.ButtonStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines a button style, see Button
Button.ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Button.ButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
 

C

C - Static variable in class com.badlogic.gdx.Input.Keys
 
C1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
cache - Variable in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
calcAvg(float, float) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Calculate the average amplitude of the frequency band bounded by lowFreq and hiFreq, inclusive.
calculate(List<Float>) - Method in class com.badlogic.gdx.audio.analysis.ThresholdFunction
Returns the threshold function for a given spectral flux function.
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateNormals(MD5Joints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
calculateNormalsBind(MD5Joints, float[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateNormalsBind(MD5Joints, float[], float[], short[], float[], int, int) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
Calculates a scissor rectangle in OpenGL ES window coordinates from a Camera, a transformation Matrix4 and an axis aligned Rectangle.
calculateVertices(float[], float[], float[], float[], int) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Jni
 
calculateVertices(MD5Joints, float[], BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVertices(MD5Joints, float[], float[], float[], int, int, BoundingBox) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVerticesJni(MD5Joints, float[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVerticesN(MD5Joints, float[], BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVerticesN(MD5Joints, float[], float[], float[], int, int, BoundingBox) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
CALL - Static variable in class com.badlogic.gdx.Input.Keys
 
callActionCompletedListener() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Calls the OnActionCompleted listener and sets it to null so it won't be called again.
Camera - Class in com.badlogic.gdx.graphics
Base class for OrthographicCamera and PerspectiveCamera.
Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
 
CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
 
camera - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
 
cancelVibrate() - Method in interface com.badlogic.gdx.Input
Stops the vibrator
cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
 
categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
The collision category bits.
CatmullRomSpline - Class in com.badlogic.gdx.math
Encapsulates a catmull rom spline with n control points, n >= 4.
CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
Returns true if any of the exceptions that caused this exception are of the specified type.
ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
center - Variable in class com.badlogic.gdx.math.collision.Sphere
the center of the sphere
center - Variable in class com.badlogic.gdx.physics.box2d.MassData
The position of the shape's centroid relative to the shape's origin.
CENTER - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
 
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the alignment of the table within the actor being laid out to Align.CENTER.
centerX - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
centerX() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
centerY - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
centerY() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
ChainShape - Class in com.badlogic.gdx.physics.box2d
 
ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
 
changed(Slider, float) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.Slider.ValueChangedListener
 
CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
 
CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, CheckBox.CheckBoxStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
 
CheckBox.CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBox.CheckBoxStyle(TextureRegion, TextureRegion, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
child(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the child with the specified name.
child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
children - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
Circle - Class in com.badlogic.gdx.math
A convenient 2D circle class.
Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
 
Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
 
CircleShape - Class in com.badlogic.gdx.physics.box2d
A circle shape.
CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
clamp() - Method in class com.badlogic.gdx.graphics.Color
 
clamp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
classpath(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Classpath file handle.
clear() - Method in class com.badlogic.gdx.assets.AssetManager
Clears and disposes all assets and the preloading queue.
clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Remove all decals from batch
CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
 
clear() - Method in class com.badlogic.gdx.InputMultiplexer
 
clear() - Method in class com.badlogic.gdx.math.WindowedMean
clears this WindowedMean.
clear() - Method in interface com.badlogic.gdx.Preferences
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Clears this Group, removing all contained Actors.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Clears this stage, removing all Actors and Groups.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Removes all actors and cells from the table.
clear() - Method in class com.badlogic.gdx.twl.TWL
Removes all widgets from the GUI's root pane.
clear() - Method in class com.badlogic.gdx.utils.Array
 
clear() - Method in class com.badlogic.gdx.utils.BooleanArray
 
clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Writes the specified number of zeros to the buffer.
clear() - Method in class com.badlogic.gdx.utils.FloatArray
 
clear() - Method in class com.badlogic.gdx.utils.IdentityMap
 
clear() - Method in class com.badlogic.gdx.utils.IntArray
 
clear() - Method in class com.badlogic.gdx.utils.IntMap
 
clear() - Method in class com.badlogic.gdx.utils.LongArray
 
clear() - Method in class com.badlogic.gdx.utils.LongMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectMap
 
clear() - Method in class com.badlogic.gdx.utils.Pool
Removes all free objects from this pool.
clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
clear() - Method in class com.badlogic.gdx.utils.SortedIntList
Clears list
clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Clears all actions of this Actor.
clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Will clear the managed mesh cache.
clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Clears all managed textures.
clearDebugRectangles(TableLayout) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Manually clear the force buffer on all bodies.
click() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
click(Actor) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.ClickListener
 
click() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
ClickListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
 
Clipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
A very simple clipboard interface for text content.
Clipboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
 
clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
 
clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
 
close() - Method in class com.badlogic.gdx.utils.JsonWriter
 
close() - Method in class com.badlogic.gdx.utils.XmlReader
 
close() - Method in class com.badlogic.gdx.utils.XmlWriter
Calls XmlWriter.pop() for each remaining open element, if any, and closes the stream.
clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to zeros
collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
Set this flag to true if the attached bodies should collide.
COLON - Static variable in class com.badlogic.gdx.Input.Keys
 
Color - Class in com.badlogic.gdx.graphics
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Color() - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new Color with all components set to 0.
Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
Constructor, sets the components of the color
Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new color using the given color
color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the color of the current vertex
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
Color - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
color - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for color attributes
ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Gets the cell values that will be used as the defaults for all cells in the specified column.
com.badlogic.gdx - package com.badlogic.gdx
 
com.badlogic.gdx.assets - package com.badlogic.gdx.assets
 
com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
 
com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
 
com.badlogic.gdx.audio - package com.badlogic.gdx.audio
 
com.badlogic.gdx.audio.analysis - package com.badlogic.gdx.audio.analysis
 
com.badlogic.gdx.audio.io - package com.badlogic.gdx.audio.io
 
com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
 
com.badlogic.gdx.backends.jogl - package com.badlogic.gdx.backends.jogl
 
com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
 
com.badlogic.gdx.files - package com.badlogic.gdx.files
 
com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
 
com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
 
com.badlogic.gdx.graphics.g2d.tiled - package com.badlogic.gdx.graphics.g2d.tiled
 
com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
 
com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
 
com.badlogic.gdx.graphics.g3d.keyframed - package com.badlogic.gdx.graphics.g3d.keyframed
 
com.badlogic.gdx.graphics.g3d.loaders - package com.badlogic.gdx.graphics.g3d.loaders
 
com.badlogic.gdx.graphics.g3d.loaders.md5 - package com.badlogic.gdx.graphics.g3d.loaders.md5
 
com.badlogic.gdx.graphics.g3d.loaders.obj - package com.badlogic.gdx.graphics.g3d.loaders.obj
 
com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
 
com.badlogic.gdx.input - package com.badlogic.gdx.input
 
com.badlogic.gdx.math - package com.badlogic.gdx.math
 
com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
 
com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
 
com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
 
com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
 
com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
 
com.badlogic.gdx.scenes.scene2d.actors - package com.badlogic.gdx.scenes.scene2d.actors
 
com.badlogic.gdx.scenes.scene2d.interpolators - package com.badlogic.gdx.scenes.scene2d.interpolators
 
com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
 
com.badlogic.gdx.scenes.scene2d.ui.tablelayout - package com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 
com.badlogic.gdx.scenes.scene2d.ui.utils - package com.badlogic.gdx.scenes.scene2d.ui.utils
 
com.badlogic.gdx.twl - package com.badlogic.gdx.twl
 
com.badlogic.gdx.utils - package com.badlogic.gdx.utils
 
combined - Variable in class com.badlogic.gdx.graphics.Camera
the combined projection and view matrix
ComboBox - Class in com.badlogic.gdx.scenes.scene2d.ui
A dropdown or combo box.
ComboBox(String[], Stage, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
ComboBox(String[], Stage, ComboBox.ComboBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
ComboBox(String[], Stage, ComboBox.ComboBoxStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
Creates a new combo box.
ComboBox.ComboBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines the style of a combo box.
ComboBox.ComboBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle
 
ComboBox.ComboBoxStyle(BitmapFont, Color, NinePatch, NinePatch, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle
 
ComboBox.ComboList - Class in com.badlogic.gdx.scenes.scene2d.ui
 
ComboBox.ComboList(String, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
ComboBox.SelectionListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface for listening to selection events.
COMMA - Static variable in class com.badlogic.gdx.Input.Keys
 
COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
 
completed(Action) - Method in interface com.badlogic.gdx.scenes.scene2d.OnActionCompleted
Called when the Action is completed.
CompositeAction - Class in com.badlogic.gdx.scenes.scene2d
A base class for composite actions which deals with multiple child Action.
CompositeAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.CompositeAction
 
compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the optional PKM header and compressed image data
computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Computes the glyph advances for the given character sequence and stores them in the provided FloatArray.
computeTriangles(List<Vector2>) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
Triangulates the given (concave) polygon to a list of triangles.
computeVisibleGlyphs(CharSequence, int, int, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the number of glyphs from the substring that can be rendered in the specified width.
computeW() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
conjugate() - Method in class com.badlogic.gdx.math.Quaternion
Conjugate the quaternion.
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumeCompressedData() - Method in interface com.badlogic.gdx.graphics.TextureData
Uploads the pixel data to the OpenGL ES texture.
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
Returns the Pixmap for upload by Texture.
Contact - Class in com.badlogic.gdx.physics.box2d
The class manages contact between two shapes.
Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
 
ContactFilter - Interface in com.badlogic.gdx.physics.box2d
Implement this class to provide collision filtering.
contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
Contact filter
contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
ContactImpulse - Class in com.badlogic.gdx.physics.box2d
Contact impulses for reporting.
ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
 
ContactListener - Interface in com.badlogic.gdx.physics.box2d
 
contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
Contact listener
contains(float, float) - Method in class com.badlogic.gdx.math.Circle
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
 
contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns wheter the given bounding box is contained in this bounding box.
contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns wheter the given vector is contained in this bounding box.
contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(String) - Method in interface com.badlogic.gdx.Preferences
 
contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
contains(int) - Method in class com.badlogic.gdx.utils.IntArray
 
contains(long) - Method in class com.badlogic.gdx.utils.LongArray
 
containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
containsCharacter(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
 
containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the specified value is in the map.
CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
convertToFloat(ShortBuffer, FloatBuffer, int) - Static method in class com.badlogic.gdx.audio.analysis.AudioTools
Converts the 16-bit signed PCM data given in source to 32-bit float PCM in the range [-1,1].
convertToMono(ShortBuffer, ShortBuffer, int) - Static method in class com.badlogic.gdx.audio.analysis.AudioTools
Converts the samples in source which are assumed to be interleaved left/right stereo samples to mono, writting the converted samples to target.
convertToMono(FloatBuffer, FloatBuffer, int) - Static method in class com.badlogic.gdx.audio.analysis.AudioTools
Converts the samples in source which are assumed to be interleaved left/right stereo samples to mono, writting the converted samples to target.
convertToShort(FloatBuffer, ShortBuffer, int) - Static method in class com.badlogic.gdx.audio.analysis.AudioTools
Converts the 32-bit float PCM data given in source to 16-bit signed PCM in the range [-1,1].
copy() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Creates a copy of this action.
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
copy() - Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
Creates a copy of this interpolator.
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
 
copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies numFloats floats from src starting at offset to dst.
copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data type of src, no matter the datatype of dst).
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Copies this file to the specified file, overwriting the file if it already exists.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
cos - Static variable in class com.badlogic.gdx.math.MathUtils
 
cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
whether coverage sampling anti-aliasing is used.
cpy() - Method in class com.badlogic.gdx.math.collision.Ray
 
cpy() - Method in class com.badlogic.gdx.math.Matrix4
 
cpy() - Method in class com.badlogic.gdx.math.Quaternion
 
cpy() - Method in class com.badlogic.gdx.math.Vector2
 
cpy() - Method in class com.badlogic.gdx.math.Vector3
 
create() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is first created.
createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a rigid body given a definition.
createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a chain with isolated end vertices.
createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture and attach it to this body.
createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture from a shape and attach it to this body.
createGLHandle() - Static method in class com.badlogic.gdx.graphics.Texture
 
createInterpolatedAlpha(float) - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a joint to constrain bodies together.
createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a loop.
createMap(FileHandle) - Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
Loads a Tiled Map from a tmx file
createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a sprite.
createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index as a sprite.
createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas as sprites.
createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name as sprites, ordered by smallest to largest index.
createVertexArray() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
createVertexArray(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
createVertexShader(boolean, boolean, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
createWakeLock(AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
currAction - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 

D

D - Static variable in class com.badlogic.gdx.Input.Keys
 
d - Variable in class com.badlogic.gdx.math.Plane
 
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension damping ratio, one indicates critical damping
dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the offset in bytes to the actual compressed data.
debug - Static variable in class com.badlogic.gdx.scenes.scene2d.Group
 
debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Turns on all debug lines.
debug(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Turns on debug lines.
debug(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Turns on debug lines.
debugTexture - Static variable in class com.badlogic.gdx.scenes.scene2d.Group
 
Decal - Class in com.badlogic.gdx.graphics.g3d.decals

Represents a sprite in 3d space.

Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
Renderer for Decal objects.
DecalBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Creates a new batch using the DefaultGroupStrategy
DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
Material used by the Decal class
DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
DecelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An interpolator where the rate of change starts out fast and then decelerates over time.
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Assigns a group to a decal
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Takes ETC1 compressed image data and converts it to a Pixmap.Format.RGB565 or Pixmap.Format.RGB888 Pixmap.
decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
Decoder - Interface in com.badlogic.gdx.audio.io
Interface for audio decoders that return successive amplitude frames.
decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a string from Base64 format.
decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
 
defaultFont - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
DefaultGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The cell values that will be used as the defaults for all cells.
degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
 
DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
Delay - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Delay() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
delete() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or empty directory and returns success.
delete() - Method in class com.badlogic.gdx.files.FileHandleStream
 
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or directory and all children, recursively.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
deltaAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
deltaAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
deltaAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
deltaRotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
deltaRotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
deltaScaleX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
deltaScaleY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
deltaX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
deltaX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
deltaY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
deltaY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The density, usually in kg/m^2.
depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits for depth and stencil buffer
DesktopClipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
Implementation of the Clipboard interface for the desktop.
DesktopClipboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
 
destroy() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
 
destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a rigid body given a definition.
destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
Destroy a fixture.
destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a joint.
DestructionListener - Interface in com.badlogic.gdx.physics.box2d
 
det() - Method in class com.badlogic.gdx.math.Matrix3
 
det() - Method in class com.badlogic.gdx.math.Matrix4
 
det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the determinante of the given matrix.
DFT - Class in com.badlogic.gdx.audio.analysis
DFT stands for Discrete Fourier Transform and is the most widely used Fourier Transform.
DFT(int, float) - Constructor for class com.badlogic.gdx.audio.analysis.DFT
Constructs a DFT that expects audio buffers of length timeSize that have been recorded with a sample rate of sampleRate.
Diffuse - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
direction - Variable in class com.badlogic.gdx.graphics.Camera
the unit length direction vector of the camera
direction - Variable in class com.badlogic.gdx.math.collision.Ray
 
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disables blending for drawing sprites.
disableDebugging() - Static method in class com.badlogic.gdx.scenes.scene2d.Group
 
disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables the vertex attribute with the given name
Disposable - Interface in com.badlogic.gdx.utils
Interface for disposable resources.
dispose() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is destroyed.
dispose() - Method in class com.badlogic.gdx.assets.AssetManager
Disposes all assets in the manager and stops all asynchronous loading.
dispose() - Method in class com.badlogic.gdx.audio.analysis.KissFFT
Releases all resources of this object
dispose() - Method in class com.badlogic.gdx.audio.analysis.NativeFFT
 
dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
Frees all resources associated with this AudioDevice.
dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
Disposes the AudioRecorder
dispose() - Method in interface com.badlogic.gdx.audio.io.Decoder
Disposes the decoder and frees all associated resources
dispose() - Method in class com.badlogic.gdx.audio.io.Mpg123Decoder
Disposes the decoder and frees all associated resources
dispose() - Method in class com.badlogic.gdx.audio.io.VorbisDecoder
Disposes the decoder and frees all associated resources
dispose() - Method in interface com.badlogic.gdx.audio.Music
Needs to be called when the Music is no longer needed.
dispose() - Method in interface com.badlogic.gdx.audio.Sound
Releases all the resources.
dispose() - Method in class com.badlogic.gdx.Game
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Disposes the texture used by this BitmapFont's region.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Disposes the underlying BitmapFont of this cache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disposes all resources associated with this SpriteBatch
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Releases all resources held by this SpriteCache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Releases all resources associated with this TextureAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Releases all resources associated with this TileAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Releases all resources held by this TiledMapRenderer.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Frees up memory by dropping the buffer and underlying resources.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Releases the native resources of the ETC1Data instance.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Releases all resources associated with the FrameBuffer.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Disposes this IndexDatat and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disposes all resources associated with this shader.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.Mesh
Frees all resources associated with this Mesh
dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
Releases all resources associated with this Pixmap.
dispose() - Method in class com.badlogic.gdx.graphics.Texture
Disposes all resources associated with the texture
dispose() - Method in class com.badlogic.gdx.graphics.TextureRef
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
Needs to be called when the shape is no longer used, e.g.
dispose() - Method in class com.badlogic.gdx.physics.box2d.World
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Disposes the stage
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Disposes the Texture and all Disposable resources of this Skin.
dispose() - Method in interface com.badlogic.gdx.Screen
Called when this screen should release all resources.
dispose() - Method in class com.badlogic.gdx.twl.TWL
 
dispose() - Method in interface com.badlogic.gdx.utils.Disposable
Releases all resources of this object.
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
 
distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
Calculates the shortest signed distance between the plane and the given point.
DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
DistanceJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
 
DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Distance joint definition.
DistanceJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
 
distanceLinePoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line segment and point.
div(float) - Method in class com.badlogic.gdx.math.Vector3
Divides all components of this vector by the given value
done - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
dot(MD5Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Dot product between this and the other quaternion.
dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the dot product between this and the given vector.
doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
doWindow(float[]) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
draw(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string at the specified position.
draw(SpriteBatch, CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a substring at the specified position.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Updates and draws the particles.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle using the given vertices.
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws all the images defined for the specified cache ID.
draw(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws a subset of images defined for the specified cache ID.
draw(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Texture
Draws the given Pixmap to the texture at position x, y.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Draws the Actor.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Image
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
draw() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Renders the stage
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
drawChild(Actor, SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
drawChildren(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
drawCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
drawDebug(Stage) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Draws the debug lines for all TableLayouts in the stage.
drawDebug(SpriteBatch) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
drawLine(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawLine(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a line between the given coordinates using the currently set color.
drawMultiLine(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position.
drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position and alignment.
drawPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the current color.
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
drawWrapped(SpriteBatch, CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
dst(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dst(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
 
dst2(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dst2(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dstBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
duration - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
duration - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
duration - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
durationTimer - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 

E

E - Static variable in class com.badlogic.gdx.Input.Keys
 
EarClippingTriangulator - Class in com.badlogic.gdx.math
A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
EarClippingTriangulator() - Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
 
EdgeShape - Class in com.badlogic.gdx.physics.box2d
A line segment (edge) shape.
EdgeShape() - Constructor for class com.badlogic.gdx.physics.box2d.EdgeShape
 
element(String) - Method in class com.badlogic.gdx.utils.XmlWriter
 
element(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
Emissive - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
EmptyNinePatch - Class in com.badlogic.gdx.graphics.g2d
Empty ninepatch for controls that require a ninepatch.
emptySpaceOnlyScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Enables blending for sprites
enableClipping(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Causes the contents to be clipped if they exceed the table bounds.
enableDebugging(String) - Static method in class com.badlogic.gdx.scenes.scene2d.Group
 
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint limit.
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable joint limits.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Enable/disable the joint motor.
enableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Enables the vertex attribute with the given name
encode(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encodeImage(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeImagePKM(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeLines(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
encodeLines(byte[], int, int, int, String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines.
encodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a string into Base64 format.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Finishes off rendering.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Completes rendering for this SpriteCache.f
end() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
end() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Renders the primitives just defined.
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables this shader.
end() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Finishes the batch of shapes and ensures they get rendered.
END - Static variable in class com.badlogic.gdx.Input.Keys
 
endCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Ends the definition of a cache, returning the cache ID to be used with SpriteCache.draw(int).
ENDCALL - Static variable in class com.badlogic.gdx.Input.Keys
 
endContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures cease to touch.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.Array
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.FloatArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IdentityMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Increases the size of the backing array to acommodate the specified number of additional items.
ENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
entity(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
entries() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the entries in the map.
ENVELOPE - Static variable in class com.badlogic.gdx.Input.Keys
 
equals(Object) - Method in class com.badlogic.gdx.graphics.Color
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
EQUALS - Static variable in class com.badlogic.gdx.Input.Keys
 
equals(Object) - Method in class com.badlogic.gdx.math.Quaternion
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector3
error(String, String) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, String, Exception) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, Class, Throwable) - Method in interface com.badlogic.gdx.assets.AssetErrorListener
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String, Exception) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
error(String, String, Exception) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String, Exception) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
error(String, String, Exception) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
ESCAPE - Static variable in class com.badlogic.gdx.Input.Keys
 
ETC1 - Class in com.badlogic.gdx.graphics.glutils
Class for encoding and decoding ETC1 compressed images.
ETC1() - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
Class for storing ETC1 compressed image data.
ETC1.ETC1Data(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1_RGB8_OES - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
 
ETC1TextureData(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(ETC1.ETC1Data, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
exists() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if the file exists.
exists() - Method in class com.badlogic.gdx.files.FileHandleStream
 
exit() - Method in interface com.badlogic.gdx.Application
Exits the application.
exit() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
exit() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
EXPLORER - Static variable in class com.badlogic.gdx.Input.Keys
 
ext(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box to incorporate the given Vector3.
ext(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends this bounding box by the given bounding box.
ext(float, float, float) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box by the given vector.
extension() - Method in class com.badlogic.gdx.files.FileHandle
 
external(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.External file handle.
ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ExternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
extractLibrary(String, String) - Static method in class com.badlogic.gdx.utils.GdxNativesLoader
 

F

F - Static variable in class com.badlogic.gdx.Input.Keys
 
F1 - Static variable in class com.badlogic.gdx.Input.Keys
 
F10 - Static variable in class com.badlogic.gdx.Input.Keys
 
F11 - Static variable in class com.badlogic.gdx.Input.Keys
 
F12 - Static variable in class com.badlogic.gdx.Input.Keys
 
F2 - Static variable in class com.badlogic.gdx.Input.Keys
 
F3 - Static variable in class com.badlogic.gdx.Input.Keys
 
F4 - Static variable in class com.badlogic.gdx.Input.Keys
 
F5 - Static variable in class com.badlogic.gdx.Input.Keys
 
F6 - Static variable in class com.badlogic.gdx.Input.Keys
 
F7 - Static variable in class com.badlogic.gdx.Input.Keys
 
F8 - Static variable in class com.badlogic.gdx.Input.Keys
 
F9 - Static variable in class com.badlogic.gdx.Input.Keys
 
FadeIn - Class in com.badlogic.gdx.scenes.scene2d.actions
 
FadeIn() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
FadeOut - Class in com.badlogic.gdx.scenes.scene2d.actions
 
FadeOut() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
FadeTo - Class in com.badlogic.gdx.scenes.scene2d.actions
 
FadeTo() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
far - Variable in class com.badlogic.gdx.graphics.Camera
the far clipping plane distance, has to be positive
FFT - Class in com.badlogic.gdx.audio.analysis
FFT stands for Fast Fourier Transform.
FFT(int, float) - Constructor for class com.badlogic.gdx.audio.analysis.FFT
Constructs an FFT that will accept sample buffers that are timeSize long and have been recorded with a sample rate of sampleRate.
fieldOfView - Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
the field of view in degrees
file - Variable in class com.badlogic.gdx.files.FileHandle
 
FileHandle - Class in com.badlogic.gdx.files
Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
FileHandle() - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(String) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the file name.
FileHandle(File) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the File.
FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
 
FileHandleStream - Class in com.badlogic.gdx.files
A FileHandle intended to be subclassed for the purpose of implementing FileHandleStream.read() and/or FileHandleStream.write(boolean).
FileHandleStream(String) - Constructor for class com.badlogic.gdx.files.FileHandleStream
 
fileName - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
files - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
Files - Interface in com.badlogic.gdx
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
files - Static variable in class com.badlogic.gdx.Gdx
 
Files.FileType - Enum in com.badlogic.gdx
Indicates how to resolve a path to a file.
FileTextureData - Class in com.badlogic.gdx.graphics.glutils
 
FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
 
fill() - Method in class com.badlogic.gdx.graphics.Pixmap
Fills the complete bitmap with the currently set color.
fillCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a circle with the center at x,y and a radius using the current color.
filledRect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a filled rectangle in the x/y plane.
fillRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
fillSpectrum() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
Filter - Class in com.badlogic.gdx.physics.box2d
This holds contact filtering data.
Filter() - Constructor for class com.badlogic.gdx.physics.box2d.Filter
 
filter - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
Contact filtering data.
findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Finds the Actor with the given name in this Group and its children.
findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Finds the Actor with the given name in the stage hierarchy.
findDirectionForIsoView(float, float, int) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
findEmitter(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Returns the emitter with the specified name, or null.
findRegion(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name.
findRegion(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index.
findRegions(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name, ordered by smallest to largest index.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Called by the owner of the action when it can release all its resources, e.g.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
finished - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
finished() - Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
Called when the animation has finished and the Interpolator is no longer needed.
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
 
finishedLoading(AssetManager, String, Class) - Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
 
finishedTimes - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
finishLoading() - Method in class com.badlogic.gdx.assets.AssetManager
 
firstgid - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
firstResume - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
fixedRotation - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Should this body be prevented from rotating? Useful for characters.
Fixture - Class in com.badlogic.gdx.physics.box2d
 
Fixture(Body, long) - Constructor for class com.badlogic.gdx.physics.box2d.Fixture
Constructs a new fixture
FixtureDef - Class in com.badlogic.gdx.physics.box2d
A fixture definition is used to create a fixture.
FixtureDef() - Constructor for class com.badlogic.gdx.physics.box2d.FixtureDef
 
fixtures - Variable in class com.badlogic.gdx.physics.box2d.World
all known fixtures
FlickScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
 
FlickScrollPane(Actor, Stage) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
FlickScrollPane(Actor, Stage, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
fling(float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
flingTime - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
flip - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
whether to flipY the font or not
flip - Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
whether to flip the texture atlas vertically
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for packing.
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
flip - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
flipRegions(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Flips all regions in the atlas on the specified axis.
FloatArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered float array.
FloatArray() - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with a capacity of 16.
FloatArray(int) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with the specified capacity.
FloatArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
 
FloatArray(FloatArray) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specific array.
FloatArray(float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new ordered array containing the elements in the specified array.
FloatArray(boolean, float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specified array.
floatsPerVertex - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
floatsPerWeight - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
floatToIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToRawIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floor(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
floorPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
flush() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Causes any pending sprites to be rendered, without ending the SpriteBatch.
flush() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flush this batch sending all contained decals to GL.
flush(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
flush() - Method in interface com.badlogic.gdx.Preferences
Makes sure the preferences are persisted.
flush() - Method in class com.badlogic.gdx.utils.JsonWriter
 
flush() - Method in class com.badlogic.gdx.utils.XmlWriter
 
FOCUS - Static variable in class com.badlogic.gdx.Input.Keys
 
focus(Actor, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Sets the focus to the given child Actor.
focusedActor - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColorSelected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontColorUnselected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
forceScrollX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
forceScrollY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
forceVBO - Static variable in class com.badlogic.gdx.graphics.Mesh
used for benchmarking
Forever - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Forever() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
format - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
the format of the final Texture.
format - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
formatHeader(ByteBuffer, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Writes a PKM header to the ByteBuffer.
forward(float[]) - Method in class com.badlogic.gdx.audio.analysis.DFT
 
forward(float[]) - Method in class com.badlogic.gdx.audio.analysis.FFT
 
forward(float[], float[]) - Method in class com.badlogic.gdx.audio.analysis.FFT
Performs a forward transform on the passed buffers.
forward(float[]) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Performs a forward transform on buffer.
forward(float[], int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Performs a forward transform on values in buffer.
FORWARD_DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
FourierTransform - Class in com.badlogic.gdx.audio.analysis
A Fourier Transform is an algorithm that transforms a signal in the time domain, such as a sample buffer, into a signal in the frequency domain, often called the spectrum.
FPSLogger - Class in com.badlogic.gdx.graphics
A simple helper class to log the frames per seconds achieved.
FPSLogger() - Constructor for class com.badlogic.gdx.graphics.FPSLogger
 
FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
Encapsulates OpenGL ES 2.0 frame buffer objects.
FrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
frameDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
 
frameRate - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
frames - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
free() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
 
free(T) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified object in the pool, making it eligible to be returned by Pool.obtain().
free(Array<T>) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified objects in the pool.
freeBodies - Variable in class com.badlogic.gdx.physics.box2d.World
pool for bodies
freeFixtures - Variable in class com.badlogic.gdx.physics.box2d.World
pool for fixtures
freeMemory(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Frees the memory allocated for the ByteBuffer.
freqToIndex(float) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the index of the frequency band that contains the requested frequency.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The mass-spring-damper frequency in Hertz.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The response speed.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension frequency, zero indicates no suspension
friction - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The friction coefficient, usually in the range [0,1].
FrictionJoint - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint.
FrictionJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
 
FrictionJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint definition.
FrictionJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
 
fromJson(Class<T>, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, String) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, String) - Method in class com.badlogic.gdx.utils.Json
 
frustum - Variable in class com.badlogic.gdx.graphics.Camera
the frustum
Frustum - Class in com.badlogic.gdx.math
 
Frustum() - Constructor for class com.badlogic.gdx.math.Frustum
 

G

g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
g - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
G - Static variable in class com.badlogic.gdx.Input.Keys
 
Game - Class in com.badlogic.gdx
An ApplicationListener that delegates to a Screen.
Game() - Constructor for class com.badlogic.gdx.Game
 
Gdx - Class in com.badlogic.gdx
Environment class holding references to the Application, Graphics, Audio, Files and Input instances.
Gdx() - Constructor for class com.badlogic.gdx.Gdx
 
GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
Experimental.
Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GdxNativesLoader - Class in com.badlogic.gdx.utils
 
GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
 
GdxRuntimeException - Exception in com.badlogic.gdx.utils
Typed runtime exception used throughout libgdx
GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
A gear joint is used to connect two joints together.
GearJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
 
GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Gear joint definition.
GearJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
 
generateMipMap(Pixmap, int, int, boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
Sets the image data of the Texture based on the Pixmap.
Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
whether to generate mipmaps
GestureDetector - Class in com.badlogic.gdx.input
 
GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector(int, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
 
get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
 
get() - Method in class com.badlogic.gdx.graphics.TextureRef
Gets the wrapped texture.
get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
get() - Method in interface com.badlogic.gdx.Preferences
 
get(int) - Method in class com.badlogic.gdx.utils.Array
 
get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
get(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
get(int) - Method in class com.badlogic.gdx.utils.IntArray
 
get(int) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int) - Method in class com.badlogic.gdx.utils.LongArray
 
get(long) - Method in class com.badlogic.gdx.utils.LongMap
 
get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
Retrieves an element at a given index
get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getAccelerometerX() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerY() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.TemporalAction
Gets the Action that is controlled by this TemporalAction.
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.CompositeAction
Gets all target Actions which are affected by the composite action.
getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getAllCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all cells, anywhere in the table hierarchy.
getAllCells(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all cells with the specified name prefix, anywhere in the table hierarchy.
getAnchorA() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAnchorB() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getAngle() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angle in radians.
getAngularDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular damping of the body.
getAngularVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular velocity.
getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Gets the specified KeyframeAnimation from the animation map.
getAnimator() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Gets the KeyframeAnimator for this model.
getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAtlas() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAudio() - Method in interface com.badlogic.gdx.Application
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getAudio() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getAutoClearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Get the flag that controls automatic clearing of forces after each time step.
getAverageCenterFrequency(int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the center frequency of the ith average band.
getAvg(int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Gets the value of the ith average.
getAzimuth() - Method in interface com.badlogic.gdx.Input
The azimuth is the angle of the device's orientation around the z-axis.
getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
 
getBand(int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the amplitude of the requested frequency band.
getBandWidth() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the width of each frequency band in the spectrum (in Hz).
getBBox() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
 
getBodies() - Method in class com.badlogic.gdx.physics.box2d.World
 
getBody() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the parent body of this fixture.
getBodyA() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the first body attached to this joint.
getBodyB() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the second body attached to this joint.
getBodyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of bodies.
getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
 
getBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string.
getBounds(CharSequence, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified substring.
getBounds() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the size of the cached string.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Returns the underlying ShortBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the underlying FloatBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Returns the underlying FloatBuffer.
getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
 
getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the VBO handle
getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getCanvas() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
getCell(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the cell for the specified actor, anywhere in the table hierarchy.
getCell(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the cell with the specified name, anywhere in the table hierarchy.
getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the cells for this table.
getCenter() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildCount() - Method in class com.badlogic.gdx.physics.box2d.Shape
Get the number of child primitives.
getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildIndexA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture A.
getChildIndexB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture B.
getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getCol(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Computes the Tiled Map column given an X coordinate in units
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the color of this font.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getCompletionListener() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
 
getContactCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of contacts (each may have 0 or more contact points).
getContactList() - Method in class com.badlogic.gdx.physics.box2d.World
Returns the list of Contact instances produced by the last call to World.step(float, int, int).
getContents() - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
 
getContents() - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
gets the current content of the clipboard if it contains text
getContents() - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
 
getControlPoints() - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
getCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCount() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getCurrentAnimation() - Method in class com.badlogic.gdx.graphics.g3d.Animator
Gets the currently playing Animation.
getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
 
getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
 
getCurrentFrame() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
getCurrentWrapMode() - Method in class com.badlogic.gdx.graphics.g3d.Animator
Gets the current animation Animator.WrapMode.
getD() - Method in class com.badlogic.gdx.math.Plane
 
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get damping ratio.
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the damping ratio (dimensionless).
getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getDefaultClipboard() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
 
getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
 
getDeltaX() - Method in interface com.badlogic.gdx.Input
 
getDeltaX(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY() - Method in interface com.badlogic.gdx.Input
 
getDeltaY(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDensity() - Method in interface com.badlogic.gdx.Graphics
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
getDensity() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the density of this fixture.
getDependencies(String, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
 
getDependencies(String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
getDependencies(String, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
getDependencies(String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
getDependencies(String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
getDependencies(String, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
getDependencies(String, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
getDependencies(String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
getDependencies(String, TileAtlasLoader.TileAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
getDependencies(String, TileMapRendererLoader.TileMapParameter) - Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
 
getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
getDesktopDisplayMode() - Method in interface com.badlogic.gdx.Graphics
 
getDiagonistics() - Method in class com.badlogic.gdx.assets.AssetManager
 
getDimensions() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
 
getDrawCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
getEndPoint(float) - Method in class com.badlogic.gdx.math.collision.Ray
Returns and endpoint given the distance.
getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the external storage path directory.
getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
Returns a handle representing a file or directory.
getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFiles() - Method in interface com.badlogic.gdx.Application
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getFiles() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getFilterData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
getFixtureA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the first fixture in this contact.
getFixtureB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the second fixture in this contact.
getFixtureList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all fixtures attached to this body.
getFloat(String) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getFont(String) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length equal to the specified width * height * 4.
getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a TextureRegion with a width and height equal to the current screen size.
getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height as a TextureRegion with the same dimensions.
getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
 
getFreq(float) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Gets the amplitude of the requested frequency in the spectrum.
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get frequency in Hz.
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the frequency in Hertz.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the friction.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the coefficient of friction.
getGL10() - Method in interface com.badlogic.gdx.Graphics
 
getGL11() - Method in interface com.badlogic.gdx.Graphics
 
getGL20() - Method in interface com.badlogic.gdx.Graphics
 
getGLCanvas() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getGLCommon() - Method in interface com.badlogic.gdx.Graphics
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES type of this Pixmap.
getGLU() - Method in interface com.badlogic.gdx.Graphics
 
getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getGraphics() - Method in interface com.badlogic.gdx.Application
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getGraphics() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getGravity() - Method in class com.badlogic.gdx.physics.box2d.World
 
getGravityScale() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getGroundAnchorA() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroundAnchorB() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroups() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
getGroups() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Returns the shader to be used for the group.
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
getGUI() - Method in class com.badlogic.gdx.twl.TWL
Returns the GUI instance, which is the root of the TWL UI hierachy and manages timing, inputs, etc.
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getHeight() - Method in interface com.badlogic.gdx.Graphics
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.Texture
 
getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getHeight() - Method in class com.badlogic.gdx.math.Rectangle
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getImaginaryPart() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
getImagPart(ShortBuffer) - Method in class com.badlogic.gdx.audio.analysis.KissFFT
 
getIndices() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
getIndices(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
 
getInertia() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the rotational inertia of the body about the local origin.
getInitialCol() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the initial drawn block column, for debugging purposes.
getInitialRow() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the initial drawn block row, for debugging purposes.
getInput() - Method in interface com.badlogic.gdx.Application
 
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getInput() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getInputProcessor() - Method in interface com.badlogic.gdx.Input
 
getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
 
getInstance() - Static method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
 
getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getInteger(String) - Method in interface com.badlogic.gdx.Preferences
 
getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
getInterpolatedKeyframe() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
Get the current Keyframe.
getInterpolation() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
getInterpolation(float) - Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
Maps a point in the animation duration to a multiplier to be applied to the transformations of an animation.
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
 
getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
 
getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getJavaHeap() - Method in interface com.badlogic.gdx.Application
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getJFrame() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getJointAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle in radians.
getJointCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of joints.
getJointData(int, Vector3, Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
 
getJointList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all joints attached to this body.
getJoints() - Method in class com.badlogic.gdx.physics.box2d.World
 
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation speed, usually in meters per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle speed in radians per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation speed, usually in meters per second.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation, usually in meters.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation, usually in meters.
getJsonLoader(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a TextureRegion based on the so called state time.
getLastCol() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the final drawn block column, for debugging purposes.
getLastRow() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the final drawn block row, for debugging purposes.
getLastTouchedChild() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getLayout(Table) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getLength() - Method in interface com.badlogic.gdx.audio.io.Decoder
 
getLength() - Method in class com.badlogic.gdx.audio.io.Mpg123Decoder
getLength() - Method in class com.badlogic.gdx.audio.io.VorbisDecoder
getLength() - Method in class com.badlogic.gdx.graphics.g3d.Animation
 
getLength() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
getLength() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
getLength() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get the natural length.
getLength1() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body1.
getLength2() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body2.
getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the linear damping of the body.
getLinearVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getLinearVelocityFromLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world velocity of a local point.
getLinearVelocityFromWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world linear velocity of a world point attached to this body.
getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the line height, which is the distance from one line of text to the next.
getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLocalCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getLocalNormal() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local point relative to the body's origin given a world point.
getLocalPoint() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local vector given a world vector.
getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLong(String) - Method in interface com.badlogic.gdx.Preferences
 
getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the lower joint limit, usually in meters.
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the lower joint limit in radians.
getLowestPositiveRoot(float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getMagFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
 
getMap() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMapHeightUnits() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMapWidthUnits() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMass() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the total mass of the body.
getMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the mass data of the body.
getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getMax() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction force in N.
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the maximum force in Newtons.
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxLength() - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
Get the maximum length of the rope.
getMaxMotorTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMaxTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction torque in N*m.
getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMean() - Method in class com.badlogic.gdx.math.WindowedMean
returns the mean of the samples added to this instance.
getMesh() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
 
getMin() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMinFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current motor force given the inverse time step, usually in N.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the motor speed, usually in meters per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the motor speed in radians per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the motor speed, usually in radians per second.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current motor torque, usually in N-m.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current motor torque given the inverse time step, usually in N-m.
getMultiLineBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string, which may contain newlines.
getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getNativeHeap() - Method in interface com.badlogic.gdx.Application
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getNativeOrientation() - Method in interface com.badlogic.gdx.Input
 
getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getNextFrame() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
getNormal() - Method in class com.badlogic.gdx.math.Plane
 
getNormal() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the normal of this manifold
getNormalImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getNumberOfContactPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
 
getNumChannels() - Method in interface com.badlogic.gdx.audio.io.Decoder
 
getNumChannels() - Method in class com.badlogic.gdx.audio.io.Mpg123Decoder
getNumChannels() - Method in class com.badlogic.gdx.audio.io.VorbisDecoder
getNumFrames() - Method in class com.badlogic.gdx.graphics.g3d.Animation
 
getNumFrames() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
getNumFrames() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumTriangles() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Returns the currently used TextField.OnscreenKeyboard.
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginX() - Method in class com.badlogic.gdx.math.Polygon
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginY() - Method in class com.badlogic.gdx.math.Polygon
 
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getPatches() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getPath(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
getPath(Vector3[], int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPitch() - Method in interface com.badlogic.gdx.Input
The pitch is the angle of the device's orientation around the x-axis.
getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the 32-bit RGBA8888 value of the pixel at x, y.
getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the direct ByteBuffer holding the pixel data.
getPointCount() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPoints() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the contact points of this manifold.
getPosition() - Method in interface com.badlogic.gdx.audio.Music
Returns the playback position in milliseconds.
getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the position of this decal.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world body origin position.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
 
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Transform
 
getPpcX() - Method in interface com.badlogic.gdx.Graphics
 
getPpcY() - Method in interface com.badlogic.gdx.Graphics
 
getPpiX() - Method in interface com.badlogic.gdx.Graphics
 
getPpiY() - Method in interface com.badlogic.gdx.Graphics
 
getPreferences(String) - Method in interface com.badlogic.gdx.Application
Returns the Preferences instance of this Application.
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns the current projection matrix.
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getProxyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of broad-phase proxies.
getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getRadius() - Method in class com.badlogic.gdx.physics.box2d.Shape
Returns the radius of this shape
getRate() - Method in interface com.badlogic.gdx.audio.io.Decoder
 
getRate() - Method in class com.badlogic.gdx.audio.io.Mpg123Decoder
getRate() - Method in class com.badlogic.gdx.audio.io.VorbisDecoder
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
Set/Get the gear ratio.
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the pulley ratio.
getReactionForce(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getReactionTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the reaction torque on body2 in N*m.
getRealPart() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
getRealPart(ShortBuffer) - Method in class com.badlogic.gdx.audio.analysis.KissFFT
 
getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the reference count of an asset.
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getRegion() - Static method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
 
getRegion(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Gets an TextureRegion for a tile id
getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's height.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's width.
getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getResource(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the restitution.
getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the coefficient of restitution.
getRightWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getRoll() - Method in interface com.badlogic.gdx.Input
The roll is the angle of the device's orientation around the y-axis.
getRoll() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRoot() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getRotation() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the rotation.
getRotation() - Method in interface com.badlogic.gdx.Input
 
getRotation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRotation(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
 
getRotation() - Method in class com.badlogic.gdx.math.Polygon
 
getRotation() - Method in class com.badlogic.gdx.physics.box2d.Transform
 
getRow(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Computes the Tiled Map row given a Y coordinate in units
getScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getScale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleX() - Method in class com.badlogic.gdx.math.Polygon
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleY() - Method in class com.badlogic.gdx.math.Polygon
 
getScaling() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScreen() - Method in class com.badlogic.gdx.Game
 
getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelectionIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
getShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getShape() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Returns the shape of this fixture
getSide() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getSize() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
getSkeleton() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
Get the current skeleton.
getSpaceWidth() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the width of the space character.
getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpectrum() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
getSplit() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getSpringDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getSpringFrequencyHz() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getSprite() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpriteBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getSrcBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getString(String) - Method in interface com.badlogic.gdx.Preferences
 
getString(String, String) - Method in interface com.badlogic.gdx.Preferences
 
getStyle(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getStyle(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getTableLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getTangentImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getTangentNormals(int, Vector3) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns the tangent's normals using the tangent and provided up vector doing a cross product.
getTangentNormals(int, List<Vector3>) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
getTangentNormals2D(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns all tangent's normals in 2D space for the points in a path.
getTangents(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns all tangents for the points in a path.
getTarget() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getText() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
System dependent method to input a string of text.
getTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
 
getTexture() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getTexture() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getTextureData() - Method in class com.badlogic.gdx.graphics.Texture
 
getTextureObjectHandle() - Method in class com.badlogic.gdx.graphics.Texture
 
getTextureRegion() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getThemeURL(String, Files.FileType) - Static method in class com.badlogic.gdx.twl.TWL
Returns a URL to a theme file, which can be used with ThemeManager to create a theme for GUI#applyTheme(ThemeManager).
getTileProperty(int, String) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
Gets a tile's property.
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getTint() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getTitle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getTopHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTotalHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTotalWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTransform() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns the current transform matrix.
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
getTransparency() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getTwlKeyCode(int) - Static method in class com.badlogic.gdx.twl.TWL
 
getType() - Method in interface com.badlogic.gdx.Application
 
getType() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getType() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getType() - Method in interface com.badlogic.gdx.Graphics
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getType() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getType() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the type of this body.
getType() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
 
getType() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
Get the type of this shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getType() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the type of the child shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the type of the concrete joint.
getType() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getType() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Get the type of this shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.Shape
Get the type of this shape.
getU() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getU2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getUniformLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniforms() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniformType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUnitsPerTileX() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getUnitsPerTileY() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the upper joint limit, usually in meters.
getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the upper joint limit in radians.
getUserData() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the user data
getUserData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
getUWrap() - Method in class com.badlogic.gdx.graphics.Texture
 
getV() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getV2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
getValue() - Method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
 
getValue() - Method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
 
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getValues() - Method in class com.badlogic.gdx.math.Matrix3
 
getValues() - Method in class com.badlogic.gdx.math.Matrix4
 
getVelocity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getVelocityThreshold() - Static method in class com.badlogic.gdx.physics.box2d.World
 
getVelocityX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getVelocityY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getVersion() - Method in interface com.badlogic.gdx.Application
 
getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getVersion() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Returns the vertex at the given position.
getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Returns the vertex at the given position.
getVertex1(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getVertex2(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.Mesh
Returns the first VertexAttribute having the given VertexAttributes.Usage.
getVertexAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
 
getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
 
getVertexSize() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the packed vertices, colors, and texture coordinates for this sprite.
getVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
getVertices(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the vertices from the Mesh to the float array.
getVertices() - Method in class com.badlogic.gdx.math.Polygon
 
getVerticesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
 
getViewport() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
 
getVWrap() - Method in class com.badlogic.gdx.graphics.Texture
 
getWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getWidget(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the widget with the specified name, anywhere in the table hierarchy.
getWidget(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
getWidgets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all named widgets, anywhere in the table hierarchy.
getWidgets(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
getWidth() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getWidth() - Method in interface com.badlogic.gdx.Graphics
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.Texture
 
getWidth() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getWidth() - Method in class com.badlogic.gdx.math.Rectangle
 
getWind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getWorld() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the parent world of this body.
getWorldCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getWorldManifold() - Method in class com.badlogic.gdx.physics.box2d.Contact
 
getWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world coordinates of a point given the local coordinates.
getWorldVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world coordinates of a vector given the local coordinates.
getWrappedBounds(CharSequence, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string, which may contain newlines and is wrapped to keep it within a rectangle of the specified width.
getX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the x position of the cached string, relative to the position when the string was cached.
getX() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getX() - Method in interface com.badlogic.gdx.Input
 
getX(int) - Method in interface com.badlogic.gdx.Input
Returns the x coordinate in screen coordinates of the given pointer.
getX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getX() - Method in class com.badlogic.gdx.math.Polygon
 
getX() - Method in class com.badlogic.gdx.math.Rectangle
 
getXHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
getXOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the y position of the cached string, relative to the position when the string was cached.
getY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getY() - Method in interface com.badlogic.gdx.Input
 
getY(int) - Method in interface com.badlogic.gdx.Input
Returns the y coordinate in screen coordinates of the given pointer.
getY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getY() - Method in class com.badlogic.gdx.math.Polygon
 
getY() - Method in class com.badlogic.gdx.math.Rectangle
 
getYOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getZ() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
gid - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
gl - Static variable in class com.badlogic.gdx.Gdx
 
gl10 - Static variable in class com.badlogic.gdx.Gdx
 
GL10 - Interface in com.badlogic.gdx.graphics
Interface wrapping all standard OpenGL ES 1.0 methods.
gl11 - Static variable in class com.badlogic.gdx.Gdx
 
GL11 - Interface in com.badlogic.gdx.graphics
Interface wrapping all OpenGL ES 1.1 methods.
gl20 - Static variable in class com.badlogic.gdx.Gdx
 
GL20 - Interface in com.badlogic.gdx.graphics
Interface wrapping all the methods of OpenGL ES 2.0
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_ATTRIBUTES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ADD - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ADD_SIGNED - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALPHA_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA_TEST_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALPHA_TEST_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AMBIENT_AND_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ATTACHED_SHADERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BLEND_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BLEND_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CLEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CLIENT_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE2 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE3 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE4 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE5 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ATTACHMENT0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_LOGIC_OP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_MATERIAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMBINE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMBINE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMBINE_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMPILE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONSTANT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONSTANT_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COORD_REPLACE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COPY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COPY_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_TEXTURE_COORDS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_VERTEX_ATTRIB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DECAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DECR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DELETE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DOT3_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DOT3_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EMISSION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EQUIV - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ES_VERSION_2_0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EXP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXP2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FIXED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FOG - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_DENSITY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_END - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_START - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_ADD - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GLCommon
 
GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HIGH_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HIGH_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INCR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INFO_LOG_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INTERPOLATE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LIGHT0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT3 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT6 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT7 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT_MODEL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT_MODEL_TWO_SIDE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHTING - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINK_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOGIC_OP_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_LOW_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOW_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MATRIX_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_CLIP_PLANES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_LIGHTS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_RENDERBUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_VARYING_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MIRRORED_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MODELVIEW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MODELVIEW_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MODULATE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NAND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NORMAL_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NORMAL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMALIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OES_compressed_paletted_texture - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_point_size_array - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OES_point_sprite - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OES_read_format - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OPERAND0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OR_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OR_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PALETTE4_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PERSPECTIVE_CORRECTION_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_DISTANCE_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_FADE_THRESHOLD_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_POINTER_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_STRIDE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_MAX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_MIN - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_SPRITE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POSITION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PREVIOUS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PRIMARY_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PROJECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PROJECTION_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_QUADRATIC_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RESCALE_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB565 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB5_A1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGBA4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_ALPHA_TO_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SET - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHADE_MODEL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_SOURCE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHININESS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SMOOTH_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SMOOTH_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPECULAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_CUTOFF - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_DIRECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_EXPONENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STACK_OVERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STACK_UNDERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STREAM_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_COORD_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_ENV - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_ENV_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_ENV_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VALIDATE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERSION_ES_CL_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CL_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CM_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CM_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VERTEX_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_XOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL20
 
glActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glAlphaFunc(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glAttachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindAttribLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindFramebuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindRenderbuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindTexture(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glBlendColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquation(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquationSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendFunc(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glBlendFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCheckFramebufferStatus(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glClear(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearDepthf(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearStencil(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClientActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glColor4f(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glColor4ub(byte, byte, byte, byte) - Method in interface com.badlogic.gdx.graphics.GL11
 
glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glColorPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glColorPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
GLCommon - Interface in com.badlogic.gdx.graphics
This interface defines methods common to GL10, GL11 and GL20.
glCompileShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCreateProgram() - Method in interface com.badlogic.gdx.graphics.GL20
 
glCreateShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCullFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDeleteBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glDeleteTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthFunc(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthMask(boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthRangef(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDetachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDisable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDisableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glDisableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawArrays(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawElements(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glEnable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glEnableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glEnableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFinish() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFlush() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFogf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFogfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFogfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFramebufferRenderbuffer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFramebufferTexture2D(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFrontFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFrustumf(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGenBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenerateMipmap(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGenTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttribLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBooleanv(int, boolean[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBooleanv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBooleanv(int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBufferParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetError() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetFloatv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetIntegerv(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGetIntegerv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetPointerv(int, Buffer[]) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetProgramInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetProgramiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderSource(int, int, Buffer, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetString(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribPointerv(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glHint(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLightf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLineWidth(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glLinkProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLoadIdentity() - Method in interface com.badlogic.gdx.graphics.GL10
 
glLoadMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLoadMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLogicOp(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMatrixMode(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultiTexCoord4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormal3f(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormalPointer(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormalPointer(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glOrthof(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPixelStorei(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glPointParameterf(int, float) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointParameterfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointParameterfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointSize(float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPointSizePointerOES(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPolygonMode(int, int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPolygonOffset(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glPopMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
 
glPushMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
 
glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glReleaseShaderCompiler() - Method in interface com.badlogic.gdx.graphics.GL20
 
glRenderbufferStorage(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glRotatef(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL10
 
glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
 
glScalef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glScissor(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glShadeModel(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glShaderSource(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilFunc(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilMask(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilMaskSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilOp(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilOpSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexCoordPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexCoordPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnvf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvi(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTexParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTranslatef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glu - Static variable in class com.badlogic.gdx.Gdx
 
GLU - Interface in com.badlogic.gdx.graphics
OpenGL utility class.
gluLookAt(GL10, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
glUniform1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1i(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
gluOrtho2D(GL10, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
gluPerspective(GL10, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int) - Method in interface com.badlogic.gdx.graphics.GLU
 
glUseProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int) - Method in interface com.badlogic.gdx.graphics.GLU
 
glValidateProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glVertexPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glViewport(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
graphics - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
graphics - Static variable in class com.badlogic.gdx.Gdx
 
Graphics - Interface in com.badlogic.gdx
This interface encapsulates the communication with the graphics processor.
Graphics.BufferFormat - Class in com.badlogic.gdx
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
Graphics.BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
 
Graphics.DisplayMode - Class in com.badlogic.gdx
Class describing a fullscreen display mode
Graphics.DisplayMode(int, int, int, int) - Constructor for class com.badlogic.gdx.Graphics.DisplayMode
 
Graphics.GraphicsType - Enum in com.badlogic.gdx
Enumeration describing different types of Graphics implementations.
graphToString() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
GRAVE - Static variable in class com.badlogic.gdx.Input.Keys
 
gravityScale - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Scale the gravity applied to this body.
GREEN - Static variable in class com.badlogic.gdx.graphics.Color
 
groundAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The first ground anchor in world coordinates.
groundAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The second ground anchor in world coordinates.
Group - Class in com.badlogic.gdx.scenes.scene2d
A group is an Actor that contains other Actors (also other Groups which are Actors).
Group() - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
 
Group(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
Creates a new Group with the given name.
groupIndex - Variable in class com.badlogic.gdx.physics.box2d.Filter
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
Handles a single group's pre and post render arrangements.
groups - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
This class provides hooks which are invoked by DecalBatch to evaluate the group a sprite falls into, as well as to adjust settings before and after rendering a group.

H

H - Static variable in class com.badlogic.gdx.Input.Keys
 
HAMMING - Static variable in class com.badlogic.gdx.audio.analysis.FourierTransform
A constant indicating a Hamming window should be used on sample buffers.
hamming(float[]) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
handle - Variable in class com.badlogic.gdx.audio.io.Mpg123Decoder
 
handle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
handler - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
hasAnimation() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
Whether the controller is currently playing an animation.
hasAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
hasEnoughData() - Method in class com.badlogic.gdx.math.WindowedMean
 
hashCode() - Method in class com.badlogic.gdx.graphics.Color
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
hashCode() - Method in class com.badlogic.gdx.math.Vector3
hasNext() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
hasPKMHeader() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
hasUniform(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
HEADSETHOOK - Static variable in class com.badlogic.gdx.Input.Keys
 
height - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
height - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
height - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
height - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the height in pixels
height - Variable in class com.badlogic.gdx.math.Rectangle
 
height - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
height - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
height() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
height(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed height of the table, or null.
height(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed height of the table.
hide() - Method in interface com.badlogic.gdx.Screen
Called when this screen is no longer the current screen for a Game.
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Image
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the Actor intersecting with the point (x,y) in stage coordinates.
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
HOME - Static variable in class com.badlogic.gdx.Input.Keys
 
hScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
hScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 

I

I - Static variable in class com.badlogic.gdx.Input.Keys
 
I - Variable in class com.badlogic.gdx.physics.box2d.MassData
The rotational inertia of the shape about the local origin.
identity() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the transformation matrix to identity.
IdentityMap<K,V> - Class in com.badlogic.gdx.utils
An unordered map that uses identity comparison.
IdentityMap() - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
IdentityMap(int) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with a load factor of 0.8.
IdentityMap(int, float) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with the specified initial capacity and load factor.
IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Entries(IdentityMap<K, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entries
 
IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Entry() - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entry
 
IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
 
IdentityMap.Keys(IdentityMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Keys
 
IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Values(IdentityMap<?, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
 
idt() - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to the identity matrix
idt() - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to an identity matrix
idt() - Static method in class com.badlogic.gdx.math.Quaternion
Returns the identity quaternion x,y,z = 0 and w=1
idt(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
imag - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
Image - Class in com.badlogic.gdx.scenes.scene2d.actors
 
Image(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.actors.Image
 
Image(String, Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.actors.Image
 
Image(String, TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.actors.Image
 
Image - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Image(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(TextureRegion, Image.Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(TextureRegion, Image.Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(TextureRegion, Image.Scaling, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(TextureRegion, Image.Scaling, int, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(NinePatch, Image.Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(NinePatch, Image.Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(NinePatch, Image.Scaling, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(NinePatch, Image.Scaling, int, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image.Scaling - Enum in com.badlogic.gdx.scenes.scene2d.ui
 
imageDirectory - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
the directory the images (pack files) are stored in
imageName - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
 
ImmediateModeRenderer10 - Class in com.badlogic.gdx.graphics.glutils
An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL environment.
ImmediateModeRenderer10() - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Constructs a new ImmediateModeRenderer
ImmediateModeRenderer10(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Constructs a new ImmediateModeRenderer
ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
Immediate mode rendering class for GLES 2.0.
ImmediateModeRenderer20(boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
ImmediateModeRenderer20(int, boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
immutableChildren - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
immutableGroups - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
incRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
indent - Variable in class com.badlogic.gdx.utils.XmlWriter
 
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The number at the end of the original image file name, or -1 if none.

When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as part of the sprite's name.
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
index - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Index value in list
IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObject(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new IndexBufferObject.
IndexBufferObject(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new IndexBufferObject to be used with vertex arrays.
IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObjectSubData(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject.
IndexBufferObjectSubData(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject to be used with vertex arrays.
IndexData - Interface in com.badlogic.gdx.graphics.glutils
An IndexData instance holds index data.
indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
indexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
indexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
 
indexOf(long) - Method in class com.badlogic.gdx.utils.LongArray
 
indexToFreq(int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the middle frequency of the ith band.
indices - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
indices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
idx 1, idx 2, idx 3
indicesSent - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
indicesSet - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
inf() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to positive and negative infinity.
initialize(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
Initialize the bodies, anchors, and length using the world anchors.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
Initialize the bodies, anchors, and reference angle using a world anchor point.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
initializeForView(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
initialY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
input - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
input - Static variable in class com.badlogic.gdx.Gdx
 
Input - Interface in com.badlogic.gdx
Interface to the input facilities.
input(String) - Method in interface com.badlogic.gdx.Input.TextInputListener
 
Input.Buttons - Class in com.badlogic.gdx
Mouse buttons.
Input.Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
 
Input.Keys - Class in com.badlogic.gdx
Keys.
Input.Keys() - Constructor for class com.badlogic.gdx.Input.Keys
 
Input.Orientation - Enum in com.badlogic.gdx
 
Input.Peripheral - Enum in com.badlogic.gdx
Enumeration of potentially available peripherals.
Input.TextInputListener - Interface in com.badlogic.gdx
Callback interface for Input.getTextInput(TextInputListener, String, String)
InputAdapter - Class in com.badlogic.gdx
An adapter class for InputProcessor.
InputAdapter() - Constructor for class com.badlogic.gdx.InputAdapter
 
inputDirectory - Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
the directory containing all the images
InputMultiplexer - Class in com.badlogic.gdx
An InputProcessor that delegates to an ordered list of other InputProcessors.
InputMultiplexer() - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputMultiplexer(InputProcessor...) - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputProcessor - Interface in com.badlogic.gdx
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
INSERT - Static variable in class com.badlogic.gdx.Input.Keys
 
insert(int, T) - Method in class com.badlogic.gdx.utils.Array
 
insert(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
insert(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
insert(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
insert(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
insert(int, E) - Method in class com.badlogic.gdx.utils.SortedIntList
Inserts an element into the list at the given index
instance - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
instance() - Static method in class com.badlogic.gdx.utils.Sort
Returns a Sort instance for convenience.
IntArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered int array.
IntArray() - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with a capacity of 16.
IntArray(int) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with the specified capacity.
IntArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.IntArray
 
IntArray(IntArray) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specific array.
IntArray(int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new ordered array containing the elements in the specified array.
IntArray(boolean, int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specified array.
intBitsToFloat(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
internal(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Internal file handle.
InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
InternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
 
interpolate() - Method in class com.badlogic.gdx.graphics.g3d.Animator
Implementations should interpolate between the 'current' and 'next' frames of animation.
interpolate() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
 
interpolate(MD5Joints, MD5Joints, MD5Joints, float) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
interpolate() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
Interpolation - Enum in com.badlogic.gdx.math
 
interpolator - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
Interpolator - Interface in com.badlogic.gdx.scenes.scene2d
An interpolator defines the rate of change of an animation.
intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two lines and returns the intersection point in intersection.
Intersector - Class in com.badlogic.gdx.math
Class offering various static methods for intersection testing between different geometric objects.
Intersector() - Constructor for class com.badlogic.gdx.math.Intersector
 
intersectRayBoundsFast(Ray, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
Quick check wheter the given Ray and BoundingBox intersect.
intersectRayPlane(Ray, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a Ray and a Plane.
intersectRaySphere(Ray, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a Ray and a sphere, returning the intersection point in intersection.
intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersect a Ray and a triangle, returning the intersection point in intersection.
intersectRayTriangles(Ray, float[], Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRayTriangles(Ray, float[], short[], int, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRayTriangles(Ray, List<Vector3>, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRectangles(Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
Returns wheter the two rectangles intersect
intersectSegmentCircle(Vector2, Vector2, Vector2, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns wheter the given line segment intersects the given circle.
intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Checks wheter the line segment and the circle intersect and returns by how much and in what direction the line has to move away from the circle to not intersect.
intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
 
intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two line segments and returns the intersection point in intersection.
IntMap<V> - Class in com.badlogic.gdx.utils
An unordered map that uses int keys.
IntMap() - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
IntMap(int) - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with a load factor of 0.8.
IntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with the specified initial capacity and load factor.
IntMap.Entries<V> - Class in com.badlogic.gdx.utils
 
IntMap.Entries(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Entries
 
IntMap.Entry<V> - Class in com.badlogic.gdx.utils
 
IntMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntMap.Entry
 
IntMap.Keys - Class in com.badlogic.gdx.utils
 
IntMap.Keys(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Keys
 
IntMap.Values<V> - Class in com.badlogic.gdx.utils
 
IntMap.Values(IntMap<V>) - Constructor for class com.badlogic.gdx.utils.IntMap.Values
 
inv() - Method in class com.badlogic.gdx.math.Matrix3
Inverts this matrix given that the determinant is != 0
inv() - Method in class com.badlogic.gdx.math.Matrix4
Inverts the matrix.
inv(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the inverse of the given matrix.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
invalidate() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
Invalidates the layout, forcing the next call to Layout.layout() to relayout.
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
Invalidates the layout, forcing the next call to TableLayout.layout() to relayout.
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
Invalidates this widget, causing it to relayout itself at the next oportunity.
invalidateAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Invalidates all frame buffers.
invalidateAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Invalidates all meshes so the next time they are rendered new VBO handles are generated.
invalidateAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Invalidates all shaders so the next time they are used new handles are generated
invalidateAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Invalidate all managed textures.
invalidated - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Invalides the layout of this actor and every parent actor to the root of the hierarchy.
invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
Invalides the layout of this widget and every parent widget to the root of the hierarchy.
invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
Invalidates this widget and all its parents, causing all involved widgets to relayout themselves at the next oportunity.
invDuration - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
inverse(float[]) - Method in class com.badlogic.gdx.audio.analysis.DFT
 
inverse(float[]) - Method in class com.badlogic.gdx.audio.analysis.FFT
 
inverse(float[]) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Performs an inverse transform of the frequency spectrum and places the result in buffer.
inverse(float[], float[], float[]) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Performs an inverse transform of the frequency spectrum represented by freqReal and freqImag and places the result in buffer.
invert() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
invProjectionView - Variable in class com.badlogic.gdx.graphics.Camera
the inverse combined projection and view matrix
ips - Variable in class com.badlogic.gdx.input.RemoteInput
 
is64Bit - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
isActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
isActive() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the active state of the body.
isActive() - Method in class com.badlogic.gdx.physics.box2d.Joint
Short-cut function to determine if either body is inactive.
isAdditive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAligned() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAlwaysActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
isAttached() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAwake() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the sleeping state of this body.
isBehind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
isBullet() - Method in class com.badlogic.gdx.physics.box2d.Body
Is this body treated like a bullet for continuous collision detection?
isButtonPressed(int) - Method in interface com.badlogic.gdx.Input
Whether a given button is pressed or not.
isButtonPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isCompiled() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isConnected() - Method in class com.badlogic.gdx.input.RemoteSender
 
isContinuous() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isCursorCatched() - Method in interface com.badlogic.gdx.Input
 
isCursorCatched() - Method in class com.badlogic.gdx.input.RemoteInput
 
isDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if this file is a directory.
isDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
isDone() - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
isEdges() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
isEnabled() - Method in class com.badlogic.gdx.physics.box2d.Contact
Has this contact been disabled?
isExternalStorageAvailable() - Method in interface com.badlogic.gdx.Files
Returns true if the external storage is ready for file IO.
isFixedRotation() - Method in class com.badlogic.gdx.physics.box2d.Body
Does this body have fixed rotation?
isFlipped() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
isFrontFacing(Vector3) - Method in class com.badlogic.gdx.math.Plane
Returns whether the plane is facing the direction vector.
isGL11Available() - Method in interface com.badlogic.gdx.Graphics
Returns whether OpenGL ES 1.1 is available.
isGL20Available() - Method in interface com.badlogic.gdx.Graphics
Returns whether OpenGL ES 2.0 is available.
isJniUsed() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
isKeyPressed(int) - Method in interface com.badlogic.gdx.Input
Returns whether the key is pressed.
isKeyPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isLimitEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Is the joint limit enabled?
isLimitEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Is the joint limit enabled?
isLinux - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
isLoaded(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
isLocked() - Method in class com.badlogic.gdx.physics.box2d.World
Is the world locked (in the middle of a time step).
isLooping() - Method in interface com.badlogic.gdx.audio.Music
 
isMac - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.Texture
 
isManaged() - Method in interface com.badlogic.gdx.graphics.TextureData
 
isMarkedToRemove() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
States if this actor is to be removed by its parent.
isMipMap() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
isModal() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
isMono() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
isMotorEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Is the joint motor enabled?
isMotorEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Is the joint motor enabled?
isMovable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
isOpaque() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
isPanning() - Method in class com.badlogic.gdx.input.GestureDetector
 
isPanning() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
isPaused() - Method in class com.badlogic.gdx.utils.PauseableThread
 
isPeripheralAvailable(Input.Peripheral) - Method in interface com.badlogic.gdx.Input
Queries whether a Input.Peripheral is currently available.
isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.input.RemoteInput
 
isPlaying() - Method in interface com.badlogic.gdx.audio.Music
 
isPointInPolygon(List<Vector2>, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Checks wheter the given point is in the polygon.
isPointInTriangle(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given point is inside the triangle.
isPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureData
 
isPressed - Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
isRelative() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
isSensor() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Is this fixture a sensor (non-solid)?
isSensor - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
A sensor shape collects contact information but never generates a collision response.
isSleepingAllowed() - Method in class com.badlogic.gdx.physics.box2d.Body
Is this body allowed to sleep
isStretched() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
isTouched() - Method in interface com.badlogic.gdx.Input
 
isTouched(int) - Method in interface com.badlogic.gdx.Input
Whether the screen is currently touched by the pointer with the given index.
isTouched() - Method in class com.badlogic.gdx.input.RemoteInput
 
isTouched(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isTouching() - Method in class com.badlogic.gdx.physics.box2d.Contact
 
isUnit() - Method in class com.badlogic.gdx.math.Vector3
 
isValid() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns wheter this bounding box is valid.
isWindows - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
isZero() - Method in class com.badlogic.gdx.math.Vector3
 
items - Variable in class com.badlogic.gdx.utils.Array
Provides direct access to the underlying array.
items - Variable in class com.badlogic.gdx.utils.BooleanArray
 
items - Variable in class com.badlogic.gdx.utils.FloatArray
 
items - Variable in class com.badlogic.gdx.utils.IntArray
 
items - Variable in class com.badlogic.gdx.utils.LongArray
 
iter() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Starts iterating over the lists items
iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterable
 
iterator() - Method in class com.badlogic.gdx.utils.Array
Returns an iterator for the items in the array.
iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.IntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.LongMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.SortedIntList
Returns an iterator to traverse the list.
Only one iterator can be active per list at any given time.

J

J - Static variable in class com.badlogic.gdx.Input.Keys
 
jniGetType(long) - Static method in class com.badlogic.gdx.physics.box2d.Shape
 
JoglApplication - Class in com.badlogic.gdx.backends.jogl
An implemenation of the Application interface based on Jogl for Windows, Linux and Mac.
JoglApplication(ApplicationListener, String, int, int, boolean) - Constructor for class com.badlogic.gdx.backends.jogl.JoglApplication
Creates a new JoglApplication with the given title and dimensions.
JoglApplication(ApplicationListener, JoglApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.jogl.JoglApplication
 
Joint - Class in com.badlogic.gdx.physics.box2d
 
Joint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Joint
Constructs a new joint
joint - Variable in class com.badlogic.gdx.physics.box2d.JointEdge
 
joint1 - Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
The first revolute/prismatic joint attached to the gear joint.
joint2 - Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
The second revolute/prismatic joint attached to the gear joint.
JointDef - Class in com.badlogic.gdx.physics.box2d
 
JointDef() - Constructor for class com.badlogic.gdx.physics.box2d.JointDef
 
JointDef.JointType - Enum in com.badlogic.gdx.physics.box2d
 
JointEdge - Class in com.badlogic.gdx.physics.box2d
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge.
JointEdge(Body, Joint) - Constructor for class com.badlogic.gdx.physics.box2d.JointEdge
 
jointEdgeA - Variable in class com.badlogic.gdx.physics.box2d.Joint
joint edge a
jointEdgeB - Variable in class com.badlogic.gdx.physics.box2d.Joint
joint edge b
joints - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
 
joints - Variable in class com.badlogic.gdx.physics.box2d.Body
Joints of this body
joints - Variable in class com.badlogic.gdx.physics.box2d.World
all known joints
Json - Class in com.badlogic.gdx.utils
Reads/writes Java objects to/from JSON, automatically.
Json() - Constructor for class com.badlogic.gdx.utils.Json
 
Json(JsonWriter.OutputType) - Constructor for class com.badlogic.gdx.utils.Json
 
Json.Serializable - Interface in com.badlogic.gdx.utils
 
Json.Serializer<T> - Interface in com.badlogic.gdx.utils
 
JsonReader - Class in com.badlogic.gdx.utils
Lightweight JSON parser.

The default behavior is to parse the JSON into a DOM made up of ObjectMap, Array, String, Float, and Boolean objects.
JsonReader() - Constructor for class com.badlogic.gdx.utils.JsonReader
 
JsonWriter - Class in com.badlogic.gdx.utils
Builder style API for emitting JSON.
JsonWriter(Writer) - Constructor for class com.badlogic.gdx.utils.JsonWriter
 
JsonWriter.OutputType - Enum in com.badlogic.gdx.utils
 
justTouched() - Method in interface com.badlogic.gdx.Input
 
justTouched() - Method in class com.badlogic.gdx.input.RemoteInput
 

K

K - Static variable in class com.badlogic.gdx.Input.Keys
 
key - Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.IntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.LongMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
 
KEY_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
 
KEY_TYPED - Static variable in class com.badlogic.gdx.input.RemoteSender
 
KEY_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
 
keyboardFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Sets the keyboard focus to the given child Actor.
keyboardFocusedActor - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
keyDown(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyDown(int) - Method in class com.badlogic.gdx.InputAdapter
 
keyDown(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyDown(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was pressed
keyDown(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
keyDown(int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
keyDown(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Called when a key was pressed
keyDown(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
keyDown(int) - Method in class com.badlogic.gdx.twl.TWL
 
Keyframe - Class in com.badlogic.gdx.graphics.g3d.keyframed
Container for the geometry of a single animation keyframe.
Keyframe() - Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
KeyframeAnimation - Class in com.badlogic.gdx.graphics.g3d.keyframed
 
KeyframeAnimation(String, int, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
KeyframeAnimator - Class in com.badlogic.gdx.graphics.g3d.keyframed
An animation controller for keyframed animations.
KeyframeAnimator(int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
Constructs a new KeyframeAnimator.
KeyframedModel - Class in com.badlogic.gdx.graphics.g3d.keyframed
An animated model with KeyframeAnimations.
KeyframedModel() - Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
 
keyframes - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
keys() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the keys in the map.
keyTyped(char) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyTyped(char) - Method in class com.badlogic.gdx.InputAdapter
 
keyTyped(char) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyTyped(char) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was typed
keyTyped(char) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
keyTyped(char) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
keyTyped(char) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Called when a key was typed
keyTyped(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
keyTyped(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener
 
keyTyped(char) - Method in class com.badlogic.gdx.twl.TWL
 
keyUp(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyUp(int) - Method in class com.badlogic.gdx.InputAdapter
 
keyUp(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyUp(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was released
keyUp(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
keyUp(int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
keyUp(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Called when a key was released
keyUp(int) - Method in class com.badlogic.gdx.twl.TWL
 
KissFFT - Class in com.badlogic.gdx.audio.analysis
A class for spectral analysis using native KissFFT
KissFFT(int) - Constructor for class com.badlogic.gdx.audio.analysis.KissFFT
Creates a new fft instance that can analyse numSamples samples.

L

L - Static variable in class com.badlogic.gdx.Input.Keys
 
Label - Class in com.badlogic.gdx.scenes.scene2d.actors
 
Label(String, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.actors.Label
 
Label(String, BitmapFont, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.actors.Label
 
Label - Class in com.badlogic.gdx.scenes.scene2d.ui
A label.
Label(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label(String, Label.LabelStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label(String, Label.LabelStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label.LabelStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines a label's style, see Label
Label.LabelStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
Label.LabelStyle(BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
Label.VAlignment - Enum in com.badlogic.gdx.scenes.scene2d.actors
 
lastTouchedChild - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
layers - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
Layout - Interface in com.badlogic.gdx.scenes.scene2d
 
layout() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
Positions and sizes each child of this actor.
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Positions and sizes children of the actor being laid out using the cell associated with each child.
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
left - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
LEFT - Static variable in class com.badlogic.gdx.Input.Buttons
 
LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
left() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
LEFT - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
 
left() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the alignment of the table within the actor being laid out to Align.LEFT.
LEFT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
 
len() - Method in class com.badlogic.gdx.math.Quaternion
 
len() - Method in class com.badlogic.gdx.math.Vector2
 
len() - Method in class com.badlogic.gdx.math.Vector3
 
len2() - Method in class com.badlogic.gdx.math.Quaternion
 
len2() - Method in class com.badlogic.gdx.math.Vector2
 
len2() - Method in class com.badlogic.gdx.math.Vector3
 
length() - Method in class com.badlogic.gdx.files.FileHandle
Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be determined.
length() - Method in class com.badlogic.gdx.files.FileHandleStream
 
length - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
length - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The natural length between the anchor points.
lengthA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The a reference length for the segment attached to bodyA.
lengthB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The a reference length for the segment attached to bodyB.
lerp(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
Linearly interpolates between this matrix and the given matrix mixing by alpha
lerp(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
lerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
LibgdxToolkit - Class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 
LibgdxToolkit() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
linAverages(int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Sets the number of averages used when computing the spectrum and spaces the averages in a linear manner.
LINAVG - Static variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
line(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a line.
line(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a line in the x/y plane.
linearDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Linear damping is use to reduce the linear velocity.
LinearInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
A very simple Interpolator which provides a linear progression by just returning the current input.
linearVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The linear velocity of the body's origin in world co-ordinates.
linVelLoc - Variable in class com.badlogic.gdx.physics.box2d.Body
 
linVelWorld - Variable in class com.badlogic.gdx.physics.box2d.Body
 
list() - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory.
list(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory with the specified suffix.
list() - Method in class com.badlogic.gdx.files.FileHandleStream
 
List - Class in com.badlogic.gdx.scenes.scene2d.ui
A list of string items.
List(String[], Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List(String[], List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List(String[], List.ListStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
Creates a new List.
List.ListStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines a list style, see List
List.ListStyle(BitmapFont, Color, Color, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
List.SelectionListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface for listening to selection changes.
listBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle
 
listener - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
listener - Variable in class com.badlogic.gdx.scenes.scene2d.Action
 
listSelection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle
 
LittleEndianInputStream - Class in com.badlogic.gdx.utils
Taken from http://www.javafaq.nu/java-example-code-1079.html
LittleEndianInputStream(InputStream) - Constructor for class com.badlogic.gdx.utils.LittleEndianInputStream
 
load(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(String, Class<T>, AssetLoaderParameters<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(AssetDescriptor) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(AssetManager, String, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
load(AssetManager, String, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
load(AssetManager, String, P) - Method in class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
 
load(AssetManager, String, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
load(AssetManager, String, TileMapRendererLoader.TileMapParameter) - Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
 
load(FileHandle, FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
load(FileHandle, TextureAtlas) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
load(ParticleEmitter.GradientColorValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
load(ParticleEmitter.NumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
load(ParticleEmitter.ParticleValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
load(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
load(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
load(ParticleEmitter.SpawnShapeValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
load(TextureData) - Method in class com.badlogic.gdx.graphics.Texture
 
load() - Static method in class com.badlogic.gdx.utils.GdxNativesLoader
Loads the libgdx native libraries.
loadAnimation(InputStream) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Loader
 
loadAsync(AssetManager, String, P) - Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
loadAsync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
loadAsync(AssetManager, String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
loadAsync(AssetManager, String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
loadAsync(AssetManager, String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
loadAsync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
loadedCallback - Variable in class com.badlogic.gdx.assets.AssetLoaderParameters
 
loadEmitterImages(TextureAtlas) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadEmitterImages(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadEmitters(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadLibrary(String, String) - Static method in class com.badlogic.gdx.utils.GdxNativesLoader
 
loadModel(InputStream, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Loader
 
loadObj(InputStream) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderOld
Loads a Wavefront OBJ file from the given InputStream.
loadObj(InputStream) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
Loads a Wavefront OBJ file from the given input stream.
loadObj(InputStream, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
Loads a Wavefront OBJ file from the given input stream.
loadObjFromString(String) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
Loads a mesh from the given string in Wavefront OBJ format
loadObjFromString(String, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
Loads a mesh from the given string in Wavefront OBJ format
loadSync(AssetManager, String, P) - Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
loadSync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
loadSync(AssetManager, String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
loadSync(AssetManager, String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
loadSync(AssetManager, String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
loadSync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
loadTexture(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadTexture(String) - Static method in class com.badlogic.gdx.graphics.TextureDict
Loads a new texture into the dictionary as a reference counted TextureRef.
loadTexture(String, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Static method in class com.badlogic.gdx.graphics.TextureDict
Loads a new texture into the dictionary as a reference counted TextureRef.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The local anchor point relative to body1's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The local anchor point relative to bodyA's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The local anchor point relative to body1's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The local anchor point relative to bodyA's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The local anchor point relative to body1's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
The local anchor point relative to bodyA's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The local anchor point relative to body1's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The local anchor point relative to body2's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The local anchor point relative to bodyB's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The local anchor point relative to body2's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The local anchor point relative to bodyB's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The local anchor point relative to body2's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
The local anchor point relative to bodyB's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The local anchor point relative to body2's origin.
localAxisA - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The local translation axis in body1.
localAxisA - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The local translation axis in body1.
localPoint - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
localPoint2 - Variable in class com.badlogic.gdx.physics.box2d.Body
 
localTransform - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
localVector - Variable in class com.badlogic.gdx.physics.box2d.Body
 
log(String, String) - Method in interface com.badlogic.gdx.Application
Logs a message to the console or logcat
log(String, String, Exception) - Method in interface com.badlogic.gdx.Application
Logs a message to the console or logcat
log(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
log(String, String, Exception) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
log(String, String) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
log(String, String, Exception) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
log(String, String, Exception) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
log(String, String, Exception) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
log() - Method in class com.badlogic.gdx.graphics.FPSLogger
Logs the current frames per second to the console.
log(String) - Method in class com.badlogic.gdx.utils.Logger
 
LOG_ERROR - Static variable in interface com.badlogic.gdx.Application
 
LOG_INFO - Static variable in interface com.badlogic.gdx.Application
 
LOG_NONE - Static variable in interface com.badlogic.gdx.Application
 
logAverages(int, int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Sets the number of averages used when computing the spectrum based on the minimum bandwidth for an octave and the number of bands per octave.
LOGAVG - Static variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
Logger - Class in com.badlogic.gdx.utils
Simple logger that uses the Application logging facilities to output messages.
Logger(String) - Constructor for class com.badlogic.gdx.utils.Logger
 
logLevel - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
LongArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered long array.
LongArray() - Constructor for class com.badlogic.gdx.utils.LongArray
Creates an ordered array with a capacity of 16.
LongArray(int) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates an ordered array with the specified capacity.
LongArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.LongArray
 
LongArray(LongArray) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new array containing the elements in the specific array.
LongArray(long[]) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new ordered array containing the elements in the specified array.
LongArray(boolean, long[]) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new array containing the elements in the specified array.
longBitsToDouble(long) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
LongMap<V> - Class in com.badlogic.gdx.utils
An unordered map that uses long keys.
LongMap() - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
LongMap(int) - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with a load factor of 0.8.
LongMap(int, float) - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with the specified initial capacity and load factor.
LongMap.Entries<V> - Class in com.badlogic.gdx.utils
 
LongMap.Entries(LongMap) - Constructor for class com.badlogic.gdx.utils.LongMap.Entries
 
LongMap.Entry<V> - Class in com.badlogic.gdx.utils
 
LongMap.Entry() - Constructor for class com.badlogic.gdx.utils.LongMap.Entry
 
LongMap.Keys - Class in com.badlogic.gdx.utils
 
LongMap.Keys(LongMap) - Constructor for class com.badlogic.gdx.utils.LongMap.Keys
 
LongMap.Values<V> - Class in com.badlogic.gdx.utils
 
LongMap.Values(LongMap<V>) - Constructor for class com.badlogic.gdx.utils.LongMap.Values
 
longPress(int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
lookAt(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the direction of the camera to look at the point (x, y, z).
lookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of the Decal to face the given point.
lostOwnership(Clipboard, Transferable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
 
lowerAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The lower angle for the joint limit (radians).
lowerTranslation - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The lower translation limit, usually in meters.
luminanceAlpha(float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
LwjglApplet - Class in com.badlogic.gdx.backends.lwjgl
An OpenGL surface in an applet.
LwjglApplet(ApplicationListener, boolean) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplet
 
LwjglApplication - Class in com.badlogic.gdx.backends.lwjgl
An OpenGL surface fullscreen or in a lightweight window.
LwjglApplication(ApplicationListener, String, int, int, boolean) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglApplication(ApplicationListener, LwjglApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglApplication(ApplicationListener, boolean, Canvas) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglCanvas - Class in com.badlogic.gdx.backends.lwjgl
An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application.
LwjglCanvas(ApplicationListener, boolean) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 

M

M - Static variable in class com.badlogic.gdx.Input.Keys
 
M00 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M01 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M02 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M03 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M10 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M11 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M12 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M13 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M20 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M21 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M22 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M23 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M30 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M31 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M32 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M33 - Static variable in class com.badlogic.gdx.math.Matrix4
 
magFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
Manifold - Class in com.badlogic.gdx.physics.box2d
 
Manifold(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Manifold
 
Manifold.ManifoldPoint - Class in com.badlogic.gdx.physics.box2d
 
Manifold.ManifoldPoint() - Constructor for class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
Manifold.ManifoldType - Enum in com.badlogic.gdx.physics.box2d
 
mAnimLen - Variable in class com.badlogic.gdx.graphics.g3d.Animator
 
mAnimPos - Variable in class com.badlogic.gdx.graphics.g3d.Animator
 
margin - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
markToRemove(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Marks the Actor to be removed by its parent.
maskBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
The collision mask bits.
mass - Variable in class com.badlogic.gdx.physics.box2d.MassData
The mass of the shape, usually in kilograms.
MassData - Class in com.badlogic.gdx.physics.box2d
This holds the mass data computed for a shape.
MassData() - Constructor for class com.badlogic.gdx.physics.box2d.MassData
 
material - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Material - Class in com.badlogic.gdx.graphics.g3d
Holds material data.
Material(String) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Constructs a new material.
MathUtils - Class in com.badlogic.gdx.math
Utility and fast math functions.

Thanks to Riven on JavaGaming.org for sin/cos/atan2/floor/ceil.
MathUtils() - Constructor for class com.badlogic.gdx.math.MathUtils
 
Matrix3 - Class in com.badlogic.gdx.math
A 3x3 column major matrix for 2D transforms.
Matrix3() - Constructor for class com.badlogic.gdx.math.Matrix3
 
Matrix4 - Class in com.badlogic.gdx.math
Encapsulates a column major 4 by 4 matrix.
Matrix4() - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs an identity matrix
Matrix4(Matrix4) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a matrix from the given matrix
Matrix4(float[]) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a matrix from the given float array.
Matrix4(Quaternion) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a rotation matrix from the given Quaternion
max - Variable in class com.badlogic.gdx.math.collision.BoundingBox
 
max - Variable in class com.badlogic.gdx.utils.Pool
 
maxFilter - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
the maximum filter to be used for the backing texture
maxForce - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The maximum friction force in N.
maxForce - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The maximum constraint force that can be exerted to move the candidate body.
maxLength - Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
The maximum length of the rope.
maxMotorForce - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The maximum motor torque, usually in N-m.
maxMotorTorque - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The maximum motor torque used to achieve the desired motor speed.
maxMotorTorque - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The maximum motor torque, usually in N-m.
maxSpritesInBatch - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
the maximum number of sprites rendered in one batch so far
maxTorque - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The maximum friction torque in N-m.
mCurrentAnim - Variable in class com.badlogic.gdx.graphics.g3d.Animator
 
mCurrentFrame - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
mCurrentFrameIdx - Variable in class com.badlogic.gdx.graphics.g3d.Animator
 
MD5Animation - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
Represents an MD5 (Doom 3) skeletal animation.
MD5Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
MD5AnimationInfo - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
 
MD5AnimationInfo(int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
MD5Animator - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
An animation controller for MD5 (Doom 3) animations.
MD5Animator() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
MD5Jni - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
 
MD5Jni() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Jni
 
MD5Joints - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
 
MD5Joints() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
 
MD5Loader - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
Loads an MD5Model MD5 (Doom 3) model.
MD5Loader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Loader
 
MD5Mesh - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
Represents an MD5 (Doom 3) mesh, with or without normal data.
MD5Mesh() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
MD5Model - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
Represents an MD5 (Doom 3) skinned model.
MD5Model() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
MD5Quaternion - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
 
MD5Quaternion() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
MD5Quaternion(float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
MD5Quaternion(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
MD5Renderer - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
The MD5Renderer draws the current frame of an animated MD5 model.
MD5Renderer(MD5Model, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
Constructs an MD5Renderer.
MEDIA_FAST_FORWARD - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_NEXT - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_PLAY_PAUSE - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_PREVIOUS - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_REWIND - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_STOP - Static variable in class com.badlogic.gdx.Input.Keys
 
MENU - Static variable in class com.badlogic.gdx.Input.Keys
 
merge(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Merges this rectangle with the other rectangle.
Mesh - Class in com.badlogic.gdx.graphics
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
Mesh(boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(boolean, int, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh.VertexDataType - Enum in com.badlogic.gdx.graphics
 
meshes - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
META_ALT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_ALT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_ALT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SYM_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
mFrameDelta - Variable in class com.badlogic.gdx.graphics.g3d.Animator
 
MIDDLE - Static variable in class com.badlogic.gdx.Input.Buttons
 
MIDDLE_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
MIDDLE_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
MIDDLE_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
min - Variable in class com.badlogic.gdx.math.collision.BoundingBox
 
minFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
minFitler - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
the minimum filter to be used for the backing texture
MINUS - Static variable in class com.badlogic.gdx.Input.Keys
 
MipMapGenerator - Class in com.badlogic.gdx.graphics.glutils
 
MipMapGenerator() - Constructor for class com.badlogic.gdx.graphics.glutils.MipMapGenerator
 
mkdirs() - Method in class com.badlogic.gdx.files.FileHandle
 
mkdirs() - Method in class com.badlogic.gdx.files.FileHandleStream
 
mNextFrame - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
mNextFrameIdx - Variable in class com.badlogic.gdx.graphics.g3d.Animator
 
ModelLoaderOld - Class in com.badlogic.gdx.graphics.g3d.loaders
A class for loading various model formats such as Wavefront OBJ.
ModelLoaderOld() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderOld
 
motorSpeed - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The desired motor speed in radians per second.
motorSpeed - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The desired motor speed.
motorSpeed - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The desired motor speed in radians per second.
MouseJoint - Class in com.badlogic.gdx.physics.box2d.joints
A mouse joint is used to make a point on a body track a specified world point.
MouseJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJoint
 
MouseJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Mouse joint definition.
MouseJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
 
MoveBy - Class in com.badlogic.gdx.scenes.scene2d.actions
 
MoveBy() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Moves this file to the specified file, overwriting the file if it already exists.
moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
MoveTo - Class in com.badlogic.gdx.scenes.scene2d.actions
 
MoveTo() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
Mpg123Decoder - Class in com.badlogic.gdx.audio.io
A Decoder implementation that decodes MP3 files via libmpg123 natively.
Mpg123Decoder(String) - Constructor for class com.badlogic.gdx.audio.io.Mpg123Decoder
Opens the given file for mp3 decoding.
mSkeleton - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
mul(Color) - Method in class com.badlogic.gdx.graphics.Color
Multiplies the this color and the given color
mul(float) - Method in class com.badlogic.gdx.graphics.Color
Multiplies all components of this Color with the given value.
mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Multiplies the bounding box by the given matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.Ray
Multiplies the ray by the given matrix.
mul(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
Multiplies this matrix with the other matrix in the order this * m.
mul(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Multiplies this matrix with the given matrix, storing the result in this matrix.
mul(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the matrix mata with matrix matb, storing the result in mata.
mul(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one
mul(float) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies the components of this quaternion with the given scalar.
mul(float) - Method in class com.badlogic.gdx.math.Vector2
Multiplies this vector by a scalar
mul(Matrix3) - Method in class com.badlogic.gdx.math.Vector2
Multiplies this vector by the given matrix
mul(float) - Method in class com.badlogic.gdx.math.Vector3
Multiplies all components of this vector by the given value
mul(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies the vector by the given matrix.
mul(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Transform
Transforms the given vector by this transform
mulLeft(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one in the form of q * this
multiply(MD5Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
multiply(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
mulVec(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the given matrix.
mulVec(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the given matrix.
Music - Interface in com.badlogic.gdx.audio
A Music instance represents a streamed audio file.
MusicLoader - Class in com.badlogic.gdx.assets.loaders
 
MusicLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader
 
MusicLoader.MusicParameter - Class in com.badlogic.gdx.assets.loaders
 
MusicLoader.MusicParameter() - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter
 
MUTE - Static variable in class com.badlogic.gdx.Input.Keys
 
mWrapMode - Variable in class com.badlogic.gdx.graphics.g3d.Animator
 

N

N - Static variable in class com.badlogic.gdx.Input.Keys
 
n - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Node next to this
name() - Method in class com.badlogic.gdx.files.FileHandle
 
name - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The name of the original image file, up to the first underscore.
name - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
name - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
name - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
Name - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
Name - Variable in class com.badlogic.gdx.graphics.TextureRef
 
name - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
name(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
names - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
 
namesToActors - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
nameWithoutExtension() - Method in class com.badlogic.gdx.files.FileHandle
 
NativeFFT - Class in com.badlogic.gdx.audio.analysis
A native implementation of the Fast Fourier Transform, directly ported from the FFT class.
NativeFFT(int, int) - Constructor for class com.badlogic.gdx.audio.analysis.NativeFFT
 
nativesDir - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
near - Variable in class com.badlogic.gdx.graphics.Camera
the near clipping plane distance, has to be positive
needsLayout - Variable in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
newAudioDevice(int, boolean) - Method in interface com.badlogic.gdx.Audio
Creates a new AudioDevice either in mono or stereo mode.
newAudioRecoder(int, boolean) - Method in interface com.badlogic.gdx.Audio
Creates a new AudioRecorder.
newByteBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newCharBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newDecal(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal assuming the dimensions of the texture region
newDecal(TextureRegion, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal assuming the dimensions of the texture region and adding transparency
newDecal(float, float, TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing
newDecal(float, float, TextureRegion, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing
newDecal(float, float, TextureRegion, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing and the specified blending parameters for blending
newDisposableByteBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newDoubleBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newFloatBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newHighValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
newIntBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newLongBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newLowValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
newMusic(FileHandle) - Method in interface com.badlogic.gdx.Audio
Creates a new Music instance which is used to play back a music stream from a file.
newObject() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
newObject() - Method in class com.badlogic.gdx.utils.Pool
 
newPixmap(InputStream, int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
newPixmap(int, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
newShortBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newSound(FileHandle) - Method in interface com.badlogic.gdx.Audio
Creates a new Sound which is used to play back audio effects such as gun shots or explosions.
newStack() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
newWidget(TableLayout, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
next() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
next() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.LongMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.LongMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
next() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Gets the next item in the list
nextPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
 
NinePatch - Class in com.badlogic.gdx.graphics.g2d
 
NinePatch(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NO_BLEND - Static variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
noAverages() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Sets the object to not compute averages.
NOAVG - Static variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
NONE - Static variable in class com.badlogic.gdx.audio.analysis.FourierTransform
A constant indicating no window should be used on sample buffers.
nor() - Method in class com.badlogic.gdx.math.Quaternion
Normalizes this quaternion to unit length
nor() - Method in class com.badlogic.gdx.math.Vector2
Normalizes this vector
nor() - Method in class com.badlogic.gdx.math.Vector3
Normalizes this vector to unit length
normal(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
normal(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the normal of the current vertex
normal(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
Normal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
normal - Variable in class com.badlogic.gdx.math.Plane
 
normal - Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
 
NORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for normal attribtues
normalImpulse - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
normalize() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
normalizeUp() - Method in class com.badlogic.gdx.graphics.Camera
 
NOTIFICATION - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_0 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_1 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_2 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_3 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_4 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_5 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_6 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_7 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_8 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_9 - Static variable in class com.badlogic.gdx.Input.Keys
 
number(String, float) - Method in class com.badlogic.gdx.utils.JsonReader
 
NumberUtils - Class in com.badlogic.gdx.utils
 
NumberUtils() - Constructor for class com.badlogic.gdx.utils.NumberUtils
 
numComponents - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the number of components this attribute has
numContactPoints - Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
 
numJoints - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
 
numJoints - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
numSamples - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of samples for CSAA/MSAA, 2 is a good value
numTriangles - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
numVertices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
numWeights - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 

O

O - Static variable in class com.badlogic.gdx.Input.Keys
 
object() - Method in class com.badlogic.gdx.utils.JsonWriter
 
object(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
objectGroups - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
ObjectIntMap<K> - Class in com.badlogic.gdx.utils
An unordered map where the values are ints.
ObjectIntMap() - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
ObjectIntMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with a load factor of 0.8.
ObjectIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with the specified initial capacity and load factor.
ObjectIntMap.Entries<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Entries(ObjectIntMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
ObjectIntMap.Entry<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Entry() - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
ObjectIntMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Keys(ObjectIntMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
ObjectIntMap.Values - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Values(ObjectIntMap<?>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Values
 
ObjectMap<K,V> - Class in com.badlogic.gdx.utils
An unordered map.
ObjectMap() - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
ObjectMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with a load factor of 0.8.
ObjectMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with the specified initial capacity and load factor.
ObjectMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Entries(ObjectMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Entries
 
ObjectMap.Entry<K,V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Entry() - Constructor for class com.badlogic.gdx.utils.ObjectMap.Entry
 
ObjectMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectMap.Keys(ObjectMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Keys
 
ObjectMap.Values<V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Values(ObjectMap<?, V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Values
 
objects - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
ObjLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.obj
Loads Wavefront OBJ files, ignores material files.
ObjLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
 
obtain() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
obtain() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ActionResetingPool
 
obtain() - Method in class com.badlogic.gdx.utils.Pool
Returns an object from this pool.
octaves - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
offset - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the offset of this attribute in bytes, don't change this!
offsetX - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
offsetX - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
offsetY - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for packing.
offsetY - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
oldBatchTransform - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
OnActionCompleted - Interface in com.badlogic.gdx.scenes.scene2d
Listener interface called by an Action when it was completed.
onConfigurationChanged(Configuration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onDestroy() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onPause() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onPause() - Method in class com.badlogic.gdx.utils.PauseableThread
Pauses the thread.
onResume() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onResume() - Method in class com.badlogic.gdx.utils.PauseableThread
Resumes the thread.
open(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
ordered - Variable in class com.badlogic.gdx.utils.Array
 
ordered - Variable in class com.badlogic.gdx.utils.BooleanArray
 
ordered - Variable in class com.badlogic.gdx.utils.FloatArray
 
ordered - Variable in class com.badlogic.gdx.utils.IntArray
 
ordered - Variable in class com.badlogic.gdx.utils.LongArray
 
orientation - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
origin - Variable in class com.badlogic.gdx.math.collision.Ray
 
originalHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The height of the image, before whitespace was removed for packing.
originalHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
originalWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The width of the image, before whitespace was removed for packing.
originalWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
originX - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
originY - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
OrthographicCamera - Class in com.badlogic.gdx.graphics
A camera with orthographic projection.
OrthographicCamera() - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
 
OrthographicCamera(float, float) - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
Constructs a new OrthographicCamera, using the given viewport width and height.
OrthographicCamera(float, float, float) - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
Constructs a new OrthographicCamera, using the given viewport width and height.
other - Variable in class com.badlogic.gdx.physics.box2d.JointEdge
 
overdrawX - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Sets the amount of overdraw in the X direction (in units).
overdrawY - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Sets the amount of overdraw in the Y direction (in units).
overlapCircleRectangle(Circle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlapCircles(Circle, Circle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlapRectangles(Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlaps(Sphere) - Method in class com.badlogic.gdx.math.collision.Sphere
 
overlaps(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
OvershootInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An interpolator where the change overshoots the target and springs back to the target position.

P

P - Static variable in class com.badlogic.gdx.Input.Keys
 
p - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Node previous to this
packedHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The height of the image, after whitespace was removed for packing.
packedWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The width of the image, after whitespace was removed for packing.
pad(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding around the table.
pad(String, String, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding around the table.
pad(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding around the table.
pad(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding around the table.
padBottom(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the bottom of the table.
padBottom(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the bottom of the table.
padLeft(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the left of the table.
padLeft(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the left of the table.
padRight(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the right of the table.
padRight(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the right of the table.
padTop(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the top of the table.
padTop(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Padding at the top of the table.
page - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
PAGE_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
PAGE_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
pan(int, int, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
Parallel - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Parallel() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
params - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
parent() - Method in class com.badlogic.gdx.files.FileHandle
 
parent() - Method in class com.badlogic.gdx.files.FileHandleStream
 
parent - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
parse(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
parse(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Parses a table description and adds the actors and cells to the table.
parse(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(Reader) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(InputStream) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(FileHandle) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(char[], int, int) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(Reader) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(InputStream) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(FileHandle) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(char[], int, int) - Method in class com.badlogic.gdx.utils.XmlReader
 
ParticleEffect - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEffect() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
ParticleEffectPool - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEffectPool(ParticleEffect, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter(BufferedReader) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter(ParticleEmitter) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.GradientColorValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
ParticleEmitter.NumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.NumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
ParticleEmitter.ParticleValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.ParticleValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.RangedNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.ScaledNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
ParticleEmitter.SpawnEllipseSide - Enum in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShape - Enum in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
path() - Method in class com.badlogic.gdx.files.FileHandle
 
path - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
pause() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is paused.
pause() - Method in interface com.badlogic.gdx.audio.Music
Pauses the play back.
pause() - Method in class com.badlogic.gdx.Game
 
pause() - Method in interface com.badlogic.gdx.Screen
 
PauseableThread - Class in com.badlogic.gdx.utils
A pausable thread.
PauseableThread(Runnable) - Constructor for class com.badlogic.gdx.utils.PauseableThread
Constructs a new thread setting the runnable which will be called repeatadly in a loop.
pedantic - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
flag indicating whether attributes & uniforms must be present at all times
peek() - Method in class com.badlogic.gdx.utils.Array
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.FloatArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.IntArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.LongArray
Returns the last item.
PERIOD - Static variable in class com.badlogic.gdx.Input.Keys
 
PerspectiveCamera - Class in com.badlogic.gdx.graphics
A Camera with perspective projection.
PerspectiveCamera() - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
 
PerspectiveCamera(float, float, float) - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
Constructs a new PerspectiveCamera with the given field of view and viewport size.
PI - Static variable in class com.badlogic.gdx.math.MathUtils
 
PICTSYMBOLS - Static variable in class com.badlogic.gdx.Input.Keys
 
Pixmap - Class in com.badlogic.gdx.graphics
A Pixmap represents an image in memory.
Pixmap(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance with the given width, height and format.
Pixmap(byte[], int, int) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given encoded image data.
Pixmap(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given file.
Pixmap(Gdx2DPixmap) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Constructs a new Pixmap from a Gdx2DPixmap.
Pixmap.Blending - Enum in com.badlogic.gdx.graphics
Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending).
Pixmap.Filter - Enum in com.badlogic.gdx.graphics
Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
Pixmap.Format - Enum in com.badlogic.gdx.graphics
Different pixel formats.
PixmapLoader - Class in com.badlogic.gdx.assets.loaders
 
PixmapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader
 
PixmapLoader.PixmapParameter - Class in com.badlogic.gdx.assets.loaders
 
PixmapLoader.PixmapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter
 
PixmapTextureData - Class in com.badlogic.gdx.graphics.glutils
 
PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
PKM_HEADER_SIZE - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
The PKM header size in bytes
Plane - Class in com.badlogic.gdx.math
A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
Plane(Vector3, float) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane based on the normal and distance to the origin.
Plane(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane based on the normal and a point on the plane.
Plane(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane out of the three given points that are considered to be on the plane.
Plane.PlaneSide - Enum in com.badlogic.gdx.math
Enum specifying on which side a point lies respective to the plane and it's normal.
planePoints - Variable in class com.badlogic.gdx.math.Frustum
eight points making up the near and far clipping "rectangles".
planePointsArray - Variable in class com.badlogic.gdx.math.Frustum
 
planes - Variable in class com.badlogic.gdx.math.Frustum
the six clipping planes, near, far, left, right, top, bottm
play() - Method in interface com.badlogic.gdx.audio.Music
Starts the play back of the music stream.
play() - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
play(float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
PluggableGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
This class in combination with the GroupPlugs allows you to build a modular GroupStrategy out of routines you already implemented.
PluggableGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
plugIn(GroupPlug, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
Set the plug used for a specific group.
PLUS - Static variable in class com.badlogic.gdx.Input.Keys
 
point(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a point.
point - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
pointInFrustum(Vector3) - Method in class com.badlogic.gdx.math.Frustum
Returns wheter the point is in the frustum.
points - Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
 
poll() - Method in class com.badlogic.gdx.utils.AtomicQueue
 
Polygon - Class in com.badlogic.gdx.math
 
Polygon(float[]) - Constructor for class com.badlogic.gdx.math.Polygon
 
PolygonShape - Class in com.badlogic.gdx.physics.box2d
 
PolygonShape() - Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
Constructs a new polygon
PolygonShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
 
Pool<T> - Class in com.badlogic.gdx.utils
A pool of objects that can be resused to avoid allocation.
Pool() - Constructor for class com.badlogic.gdx.utils.Pool
Creates a pool with an initial capacity of 16 and no maximum.
Pool(int) - Constructor for class com.badlogic.gdx.utils.Pool
Creates a pool with the specified initial capacity and no maximum.
Pool(int, int) - Constructor for class com.badlogic.gdx.utils.Pool
 
PooledLinkedList<T> - Class in com.badlogic.gdx.utils
A simple linked list that pools its nodes.
PooledLinkedList(int) - Constructor for class com.badlogic.gdx.utils.PooledLinkedList
 
pop() - Method in class com.badlogic.gdx.utils.Array
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
pop() - Method in class com.badlogic.gdx.utils.BooleanArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.FloatArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.IntArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.JsonReader
 
pop() - Method in class com.badlogic.gdx.utils.JsonWriter
 
pop() - Method in class com.badlogic.gdx.utils.LongArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.XmlWriter
 
popScissors() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
Pops the current scissor rectangle from the stack and sets the new scissor area to the new TOS rectangle.
POS_X - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
POS_Y - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
position - Variable in class com.badlogic.gdx.graphics.Camera
the position of the camera
position - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Position - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
position - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The world position of the body.
POSITION_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for position attributes
postRunnable(Runnable) - Method in interface com.badlogic.gdx.Application
Posts a Runnable on the main loop thread.
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
postSolve(Contact, ContactImpulse) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
 
POUND - Static variable in class com.badlogic.gdx.Input.Keys
 
POWER - Static variable in class com.badlogic.gdx.Input.Keys
 
Preferences - Interface in com.badlogic.gdx
A Preference instance is a hash map holding different values.
prepare() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
prepare() - Method in interface com.badlogic.gdx.graphics.TextureData
Prepares the TextureData for a call to TextureData.consumePixmap() or TextureData.consumeCompressedData().
preSolve(Contact, Manifold) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
 
pressedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
pressedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
prettyPrint(Object) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(String) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(Object, boolean) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(String, boolean) - Method in class com.badlogic.gdx.utils.Json
 
PrismaticJoint - Class in com.badlogic.gdx.physics.box2d.joints
A prismatic joint.
PrismaticJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
 
PrismaticJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Prismatic joint definition.
PrismaticJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
 
prj(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the given matrix, performing a division by w.
prj(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the given matrix, , performing a division by w.
prj(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies this vector by the given matrix dividing by w.
project(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Projects the Vector3 given in object/world space to window coordinates.
project(Vector3, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Projects the Vector3 given in object/world space to window coordinates.
projection - Variable in class com.badlogic.gdx.graphics.Camera
the projection matrix
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
Contains the layer properties with a key of the property name.
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
Stores the map properties with a key of the property name.
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
Contains the object properties with a key of the property name.
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
Contains the object group properties with a key of the property name.
PulleyJoint - Class in com.badlogic.gdx.physics.box2d.joints
The pulley joint is connected to two bodies and two fixed ground points.
PulleyJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
PulleyJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Pulley joint definition.
PulleyJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
 
pushScissors(Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
Pushes a new scissor Rectangle onto the stack, merging it with the current top of the stack.
put(Map<String, ?>) - Method in interface com.badlogic.gdx.Preferences
 
put(T) - Method in class com.badlogic.gdx.utils.AtomicQueue
 
put(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
 
put(int, V) - Method in class com.badlogic.gdx.utils.IntMap
 
put(long, V) - Method in class com.badlogic.gdx.utils.LongMap
 
put(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
put(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the old value associated with the specified key, or null.
putAll(IntMap<V>) - Method in class com.badlogic.gdx.utils.IntMap
 
putAll(LongMap<V>) - Method in class com.badlogic.gdx.utils.LongMap
 
putAll(ObjectIntMap<K>) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
putAll(ObjectMap<K, V>) - Method in class com.badlogic.gdx.utils.ObjectMap
 
putBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
putFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
putInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
putLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
putString(String, String) - Method in interface com.badlogic.gdx.Preferences
 

Q

Q - Static variable in class com.badlogic.gdx.Input.Keys
 
Quaternion - Class in com.badlogic.gdx.math
A simple quaternion class.
Quaternion(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the four components of the quaternion.
Quaternion(Quaternion) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the quaternion components from the given quaternion.
Quaternion(Vector3, float) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
QueryAABB(QueryCallback, float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.World
Query the world for all fixtures that potentially overlap the provided AABB.
QueryCallback - Interface in com.badlogic.gdx.physics.box2d
Callback class for AABB queries.
quoteName(String) - Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
 
quoteValue(String) - Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
 

R

r - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
r - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
r - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
R - Static variable in class com.badlogic.gdx.Input.Keys
 
radiansToDegrees - Static variable in class com.badlogic.gdx.math.MathUtils
 
radius - Variable in class com.badlogic.gdx.math.Circle
 
radius - Variable in class com.badlogic.gdx.math.collision.Sphere
the radius of the sphere
random - Static variable in class com.badlogic.gdx.math.MathUtils
 
random(int) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between 0 (inclusive) and the specified value (inclusive).
random(int, int) - Static method in class com.badlogic.gdx.math.MathUtils
 
random() - Static method in class com.badlogic.gdx.math.MathUtils
 
random(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
random(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
randomBoolean() - Static method in class com.badlogic.gdx.math.MathUtils
 
ratio - Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
The gear ratio.
ratio - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The pulley ratio, used to simulate a block-and-tackle.
Ray - Class in com.badlogic.gdx.math.collision
Encapsulates a ray having a starting position and a unit length direction.
Ray(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Ray
Constructor, sets the starting position of the ray and the direction.
rayCast(RayCastCallback, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.World
Ray-cast the world for all fixtures in the path of the ray.
RayCastCallback - Interface in com.badlogic.gdx.physics.box2d
Callback class for ray casts.
read(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioRecorder
Reads in numSamples samples into the array samples starting at offset.
read() - Method in class com.badlogic.gdx.files.FileHandle
Returns a stream for reading this file.
read() - Method in class com.badlogic.gdx.files.FileHandleStream
 
read(DataInputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
read(DataInputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
 
read(DataInputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
read(DataInputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
read(DataInputStream) - Method in class com.badlogic.gdx.graphics.g3d.Material
Serialization.
read(Json, ObjectMap<String, Object>) - Method in interface com.badlogic.gdx.utils.Json.Serializable
 
read(Json, Object, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
 
readBoolean() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readBytes() - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a byte array.
readChar() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readDouble() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readField(Object, String, Object) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, String, Object) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, String, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
readFields(Object, Object) - Method in class com.badlogic.gdx.utils.Json
 
readFloat() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readFully(byte[]) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readFully(byte[], int, int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readInt() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readLine() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readLong() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readSamples(ShortBuffer) - Method in interface com.badlogic.gdx.audio.io.Decoder
Reads in samples.capacity() samples in 16-bit signed PCM format from the decoder.
readSamples(ShortBuffer) - Method in class com.badlogic.gdx.audio.io.Mpg123Decoder
Reads in samples.capacity() samples in 16-bit signed PCM format from the decoder.
readSamples(ShortBuffer) - Method in class com.badlogic.gdx.audio.io.VorbisDecoder
Reads in samples.capacity() samples in 16-bit signed PCM format from the decoder.
readShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readString() - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a string using the platform's default charset.
readString(String) - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a string using the specified charset.
readUnsignedByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readUnsignedShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readUTF() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readValue(String, Class<T>, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, T, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, Class, T, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Class, T, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
real - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
rect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a rectangle in the x/y plane.
Rectangle - Class in com.badlogic.gdx.math
Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).
Rectangle() - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a new rectangle with all values set to zero
Rectangle(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a new rectangle with the given corner point in the bottom left and dimensions.
Rectangle(Rectangle) - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a rectangle based on the given rectangle
RED - Static variable in class com.badlogic.gdx.graphics.Color
 
RefCountedContainer - Class in com.badlogic.gdx.assets
 
RefCountedContainer(Object) - Constructor for class com.badlogic.gdx.assets.RefCountedContainer
 
referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The constrained angle between the bodies: body2_angle - body1_angle.
referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The body2 angle minus body1 angle in the reference state (radians).
referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
refilter() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
refreshRate - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
refs - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
region - Variable in class com.badlogic.gdx.scenes.scene2d.actors.Image
 
regionsMap - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
 
register(String, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
register(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
Calls #register(String, Actor) with the name of the actor.
registerFont(String, BitmapFont) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
Sets the name of a font.
registerImage(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
Finds the texture region in the TableLayout.atlas, creates an Image and registers it with the specified name.
RemoteInput - Class in com.badlogic.gdx.input
An Input implementation that receives touch, key, accelerometer and compass events from a remote Android device.
RemoteInput() - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteInput(int) - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteSender - Class in com.badlogic.gdx.input
Sends all inputs from touch, key, accelerometer and compass to a RemoteInput at the given ip/port.
RemoteSender(String, int) - Constructor for class com.badlogic.gdx.input.RemoteSender
 
Remove - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Remove() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
remove() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes this actor from the Stage
remove() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
remove(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
remove(int) - Method in class com.badlogic.gdx.utils.IntMap
 
remove(long) - Method in class com.badlogic.gdx.utils.LongMap
 
remove(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
remove(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
remove() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Removs the current list item based on the iterator position.
remove() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes an Actor from this Group.
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the given Actor from the stage by trying to find it recursively in the scenegraph.
removeActorRecursive(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes an Actor from this Group recursively by checking if the Actor is in this group or one of its child-groups.
removeChild(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
removeChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removeChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removed - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
removeIndex(int) - Method in class com.badlogic.gdx.utils.Array
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.FloatArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.IntArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.LongArray
Removes and returns the item at the specified index.
removeProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
removeRef() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
removeTexture(String) - Static method in class com.badlogic.gdx.graphics.TextureDict
Removes a texture from the dictionary.
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
removeValue(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
removeValue(int) - Method in class com.badlogic.gdx.utils.IntArray
 
removeValue(long) - Method in class com.badlogic.gdx.utils.LongArray
 
render() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application should render itself.
render() - Method in class com.badlogic.gdx.Game
 
render() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders the entire map.
render(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders all layers between the given bounding box in map units.
render(OrthographicCamera) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders specific layers in the given a camera
render(OrthographicCamera, int[]) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders specific layers in the given a camera.
render(float, float, float, float, int[]) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders specific layers between the given bounding box in map units.
render() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Renders all decals to the buffer and flushes the buffer to the GL when full/done
render() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Draws the model using the current interpolated animation frame and the material list set by KeyframedModel.setMaterials(com.badlogic.gdx.graphics.g3d.Material[]).
render() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
render(Material[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
render(int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(ShaderProgram, int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(World, Matrix4) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
This assumes that the projection matrix has already been set.
render(float) - Method in interface com.badlogic.gdx.Screen
Called when the screen should render itself.
render() - Method in class com.badlogic.gdx.twl.TWL
Draws the TWL UI.
renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
number of render calls
renderer - Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
the immediate mode renderer to output our debug drawings
Repeat - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Repeat() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
reportFixture(Fixture) - Method in interface com.badlogic.gdx.physics.box2d.QueryCallback
Called for each fixture found in the query AABB.
reportRayFixture(Fixture, Vector2, Vector2, float) - Method in interface com.badlogic.gdx.physics.box2d.RayCastCallback
Called for each fixture found in the query.
reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
reset() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
reset(int, float) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
reset(long) - Method in class com.badlogic.gdx.physics.box2d.Body
Resets this body after fetching it from the World.freeBodies Pool.
reset(Body, long) - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the Action back to a vanilla state.
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Removes all actors and cells from the table (same as Table.clear()) and additionally resets all table properties and cell, column, and row defaults.
reset() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
resetFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
Reset the friction mixture to the default value.
resetMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
This resets the mass properties to the sum of the mass properties of the fixtures.
ResetRestitution() - Method in class com.badlogic.gdx.physics.box2d.Contact
Reset the restitution to the default value.
resetTransform(SpriteBatch) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
resetVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Resets the position components of the vertices array based ont he dimensions (preparation for transformation)
resize(int, int) - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is resized.
resize(int, int) - Method in class com.badlogic.gdx.Game
 
resize(int, int) - Method in interface com.badlogic.gdx.Screen
 
resize(int) - Method in class com.badlogic.gdx.utils.Array
 
resize(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
resize(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
resize(int) - Method in class com.badlogic.gdx.utils.IntArray
 
resize(int) - Method in class com.badlogic.gdx.utils.LongArray
 
ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ResolutionFileResolver.Resolution(int, int, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
 
resolutionStrategy - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
the ResolutionStrategy.
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
 
resolve(String) - Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
resources - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.SkinData
 
restitution - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The restitution (elasticity) usually in the range [0,1].
resume() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is resumed from a paused state.
resume() - Method in class com.badlogic.gdx.Game
 
resume() - Method in interface com.badlogic.gdx.Screen
 
reverse() - Method in class com.badlogic.gdx.utils.Array
 
reverse() - Method in class com.badlogic.gdx.utils.BooleanArray
 
reverse() - Method in class com.badlogic.gdx.utils.FloatArray
 
reverse() - Method in class com.badlogic.gdx.utils.IntArray
 
reverse() - Method in class com.badlogic.gdx.utils.LongArray
 
RevoluteJoint - Class in com.badlogic.gdx.physics.box2d.joints
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.
RevoluteJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
 
RevoluteJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Revolute joint definition.
RevoluteJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
 
rgb565(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgb888(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba4444(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
RIGHT - Static variable in class com.badlogic.gdx.Input.Buttons
 
RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
right() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
RIGHT - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
 
right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the alignment of the table within the actor being laid out to Align.RIGHT.
RIGHT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
 
root - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
root - Variable in class com.badlogic.gdx.twl.TWL
 
RopeJoint - Class in com.badlogic.gdx.physics.box2d.joints
A rope joint enforces a maximum distance between two points on two bodies.
RopeJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJoint
 
RopeJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Rope joint definition.
RopeJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
 
rot(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
rot(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
rot(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given angle around the given axis.
rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's rotation relative to the current rotation.
rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
If true, the region has been rotated 90 degrees counter clockwise.
rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
rotate(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a rotation matrix.
rotate(float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(float) - Method in class com.badlogic.gdx.math.Polygon
 
rotate(float) - Method in class com.badlogic.gdx.math.Vector2
Rotates the Vector2 by the given angle, counter-clockwise.
rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
RotateBy - Class in com.badlogic.gdx.scenes.scene2d.actions
 
RotateBy() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
RotateTo - Class in com.badlogic.gdx.scenes.scene2d.actions
 
RotateTo() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
rotateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local X axis by the specified angle
rotateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local Y axis by the specified angle
rotateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local Z axis by the specified angle
rotation - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
rotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
rotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
rotation - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
rotator - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
round(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the closest integer to the specified float.
roundPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the closest integer to the specified float.
row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults for all cells in the new row.
run() - Method in class com.badlogic.gdx.input.RemoteInput
 
run() - Method in class com.badlogic.gdx.utils.PauseableThread
 
runnables - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 

S

S - Static variable in class com.badlogic.gdx.Input.Keys
 
sampleAnimationFromMD5(MD5Model, MD5Renderer, MD5Animator, MD5Animation, float, String, String) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Loads a single KeyframeAnimation from an MD5Animation, then stores it in the animation dictionary for runtime playback.
sampleRate - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
sampleRate - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
samples - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of samples for MSAA
save(File) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
save(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Sets the font's scale relative to the current scale.
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's scale relative to the current scale.
scale - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a scale matrix.
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
Method to scale the positions in the mesh.
scale(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a scale matrix.
scale(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a scale matrix.
scale(float) - Method in class com.badlogic.gdx.math.Polygon
 
scale(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Scales the vector components by the given scalars.
scaleBand(int, float) - Method in class com.badlogic.gdx.audio.analysis.DFT
Not currently implemented.
scaleBand(int, float) - Method in class com.badlogic.gdx.audio.analysis.FFT
 
scaleBand(int, float) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Scales the amplitude of the ith frequency band by s.
scaleFreq(float, float) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Scales the amplitude of the requested frequency by a.
ScaleTo - Class in com.badlogic.gdx.scenes.scene2d.actions
 
ScaleTo() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
scaleX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
scaleX - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
scaleY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
scaleY - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
A scissor stack is a stack of Rectangle to be used for clipping via GLCommon.glScissor(int, int, int, int).
ScissorStack() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
 
scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
Screen - Interface in com.badlogic.gdx
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
ScreenUtils - Class in com.badlogic.gdx.utils
Class with static helper methods that provide access to the default OpenGL FrameBuffer.
ScreenUtils() - Constructor for class com.badlogic.gdx.utils.ScreenUtils
 
scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Offsets the region relative to the current region.
scrolled(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
scrolled(int) - Method in class com.badlogic.gdx.InputAdapter
 
scrolled(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
scrolled(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the mouse wheel was scrolled.
scrolled(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
scrolled(int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
scrolled(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Call this to distribute a mouse scroll event to the stage.
scrolled(int) - Method in class com.badlogic.gdx.twl.TWL
 
scrollFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Sets the scroll focus to the given child Actor.
scrollFocusedActor - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
A special container that allows scrolling over its children.
ScrollPane(Actor, Stage, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, Stage, ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, Stage, ScrollPane.ScrollPaneStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines a scroll pane's style, see ScrollPane.
ScrollPane.ScrollPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
ScrollPane.ScrollPaneStyle(NinePatch, NinePatch, NinePatch, NinePatch, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
SEARCH - Static variable in class com.badlogic.gdx.Input.Keys
 
secondsPerFrame - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
Segment - Class in com.badlogic.gdx.math.collision
A Segment is a line in 3-space having a staring and an ending position.
Segment(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Segment
Constructs a new Segment from the two points given.
Segment(float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.math.collision.Segment
Constructs a new Segment from the two points given.
selected(ComboBox, int, String) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.ComboBox.SelectionListener
 
selected(List, int, String) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.List.SelectionListener
 
selectedPatch - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
SEMICOLON - Static variable in class com.badlogic.gdx.Input.Keys
 
sendUpdate() - Method in class com.badlogic.gdx.input.RemoteSender
 
Sequence - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Sequence() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
SerializationException - Exception in com.badlogic.gdx.utils
Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
SerializationException() - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(String) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
set(Color) - Method in class com.badlogic.gdx.graphics.Color
Sets this color to the given color.
set(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
 
set(BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
set(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
set() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
set(MD5Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
set(int) - Method in class com.badlogic.gdx.graphics.g3d.Material
Sends the material properties to the OpenGL state.
set(float, float, float) - Method in class com.badlogic.gdx.math.Circle
 
set(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the given bounding box.
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the given minimum and maximum vector.
set(Vector3[]) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the bounding box minimum and maximum vector from the given points.
set(List<Vector3>) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the bounding box minimum and maximum vector from the given points.
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.Ray
Sets the starting position and the direction of this ray.
set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.collision.Ray
Sets this ray from the given starting position and direction.
set(Ray) - Method in class com.badlogic.gdx.math.collision.Ray
Sets the starting position and direction from the given ray
set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
 
set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to the given matrix.
set(float[]) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to the given matrix as a float array.
set(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix representing the quaternion.
set(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as well as the 4th column representing the translation of any point that is multiplied by this matrix.
set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to the given 3x3 matrix.
set(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
Sets the plane normal and distance
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
Sets the plane to the given point and normal.
set(Plane) - Method in class com.badlogic.gdx.math.Plane
Sets this plane from the given plane
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the components of the quaternion
set(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given quaternion.
set(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
set(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Sets the values of the given rectangle to this rectangle.
set(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Sets this vector from the given vector
set(float, float) - Method in class com.badlogic.gdx.math.Vector2
Sets the components of this vector
set(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets the vector to the given components
set(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets the components of the given vector
set(float[]) - Method in class com.badlogic.gdx.math.Vector3
Sets the components from the array.
set(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
Set this as an isolated edge.
set(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
Set this as an isolated edge.
set(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Copy vertices.
set(int, T) - Method in class com.badlogic.gdx.utils.Array
 
set(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
set(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
set(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
set(String, Object) - Method in class com.badlogic.gdx.utils.JsonWriter
 
set(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
setActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
setActive(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the active state of the body.
setActor(String, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the actor in the cell with the specified name.
setAdditive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setAligned(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setAlwaysActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
setAngularDamping(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the angular damping of the body.
setAngularVelocity(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the angular velocity.
setAnimation(Animation, Animator.WrapMode) - Method in class com.badlogic.gdx.graphics.g3d.Animator
Sets the currently playing Animation.
setAnimation(String, Animator.WrapMode) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Set the current playing animation.
setAnimation(Animation, Animator.WrapMode) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
setAsBox(float, float) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Build vertices to represent an axis-aligned box.
setAsBox(float, float, Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Build vertices to represent an oriented box.
setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Texture
Sets the AssetManager.
setAttached(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
setAttributef(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the given attribute
setAutoBind(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Sets whether to bind the underlying VertexArray or VertexBufferObject automatically on a call to one of the Mesh.render(int) methods or not.
setAutoClearForces(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
Set flag to control automatic clearing of forces after each time step.
setAwake(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the sleep state of the body.
setBackground(NinePatch) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
setBand(int, float) - Method in class com.badlogic.gdx.audio.analysis.DFT
Not currently implemented.
setBand(int, float) - Method in class com.badlogic.gdx.audio.analysis.FFT
 
setBand(int, float) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Sets the amplitude of the ith frequency band to a.
setBehind(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setBlend(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the blending function to be used when rendering sprites.
setBlending(int, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the blending parameters for this decal
setBlending(Pixmap.Blending) - Static method in class com.badlogic.gdx.graphics.Pixmap
Sets the type of Pixmap.Blending to be used for all operations.
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setBullet(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Should this body be treated like a bullet for continuous collision detection?
setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
setCamera(Camera) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the Camera this stage uses.
setCatchBackKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCatchBackKey(boolean) - Method in interface com.badlogic.gdx.Input
Sets whether the BACK button on Android should be caught.
setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCatchMenuKey(boolean) - Method in interface com.badlogic.gdx.Input
Sets whether the MENU button on Android should be caught.
setClickListener(ClickListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
setClickListener(ClickListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
setClipboard(Clipboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the Clipboard implementation this TextField uses.
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the color used to tint images when they are added to the SpriteBatch.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Sets the color used to tint images when they are added to the SpriteCache.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the color of all four vertices to the specified color
setColor(Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the Color to be used by shapes.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the Color to be used by shapes.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations.
setColor(Color) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations.
setColor(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setColors(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
setCompletionListener(OnActionCompleted) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the listener to be invoked when the action is finished.
setComplex(float[], float[]) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
 
setContactFilter(ContactFilter) - Method in class com.badlogic.gdx.physics.box2d.World
Register a contact filter to provide specific control over collision.
setContactListener(ContactListener) - Method in class com.badlogic.gdx.physics.box2d.World
Register a contact event listener.
setContents(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
 
setContents(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
Sets the content of the system clipboard.
setContents(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
 
setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setContinuousPhysics(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
Enable/disable continuous physics.
setCursorCatched(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCursorCatched(boolean) - Method in interface com.badlogic.gdx.Input
Only viable on the desktop.
setCursorPosition(int, int) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCursorPosition(int, int) - Method in interface com.badlogic.gdx.Input
Only viable on the desktop.
setDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get damping ratio.
setDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the damping ratio (dimensionless).
setDensity(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the density of this fixture.
setDestructionListener(DestructionListener) - Method in class com.badlogic.gdx.physics.box2d.World
Register a destruction listener.
setDimensions(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the width and height in world units
setDisplayMode(Graphics.DisplayMode) - Method in interface com.badlogic.gdx.Graphics
Sets the current Graphics.DisplayMode.
setDisplayMode(int, int, boolean) - Method in interface com.badlogic.gdx.Graphics
Tries to set the display mode width the given width and height in pixels.
setDuration(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setElementType(Class, String, Class) - Method in class com.badlogic.gdx.utils.Json
 
setEnabled(boolean) - Method in class com.badlogic.gdx.physics.box2d.Contact
Enable/disable this contact.
setEnabled(boolean) - Method in class com.badlogic.gdx.utils.Logger
 
setEnforcePotImages(boolean) - Static method in class com.badlogic.gdx.graphics.Texture
 
setErrorListener(AssetErrorListener) - Method in class com.badlogic.gdx.assets.AssetManager
Sets an AssetErrorListener to be invoked in case loading an asset failed.
setEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion to the given euler angles.
setFilter(Pixmap.Filter) - Static method in class com.badlogic.gdx.graphics.Pixmap
Sets the type of interpolation Pixmap.Filter to be used in conjunction with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
setFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.graphics.Texture
 
setFilterData(Filter) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the contact filtering data.
setFixedRotation(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Set this body to have fixed rotation.
setFixedWidthGlyphs(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Makes the specified glyphs fixed width.
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setFont(BitmapFont) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
setFreq(float, float) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Sets the amplitude of the requested frequency in the spectrum to a.
setFrequency(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get frequency in Hz.
setFrequency(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the frequency in Hertz.
setFriction(float) - Method in class com.badlogic.gdx.physics.box2d.Contact
Override the default friction mixture.
setFriction(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the coefficient of friction.
setFromAxes(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
setFromAxis(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromAxis(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a rotation matrix from the given euler angles.
setFromMatrix(Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
 
setGravity(Vector2) - Method in class com.badlogic.gdx.physics.box2d.World
Change the global gravity vector.
setGravityScale(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Sets the gravity scale of the body
setGroupStrategy(GroupStrategy) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Sets the GroupStrategy used
setHeight(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the height in world units
setHeight(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the height of this rectangle
setHigh(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHighMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHighMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHScrollAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setIcon(Pixmap[]) - Method in interface com.badlogic.gdx.Graphics
Sets one or more icons for the Desktop.
setIgnoreUnknownFields(boolean) - Method in class com.badlogic.gdx.utils.Json
 
setImagePath(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the indices of this Mesh
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the indices of this Mesh.
setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.input.RemoteInput
 
setInputProcessor(InputProcessor) - Method in interface com.badlogic.gdx.Input
Sets the InputProcessor that will receive all touch and key input events.
setInterpolationFrames() - Method in class com.badlogic.gdx.graphics.g3d.Animator
Implementations should set the 'current' and 'next' frames of animation that will be interpolated.
setInterpolationFrames() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
 
setInterpolationFrames() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
setInterpolator(Interpolator) - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
Sets an Interpolator to modify the progression of the animations.
setItems(String[]) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
setItems(String[]) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Sets the items of this list.
setKeyframeDimensions(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
Set the result (interpolated) keyframe internal array dimensions.
setLength(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get the natural length.
setLimits(float, float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Set the joint limits, usually in meters.
setLimits(float, float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Set the joint limits in radians.
setLinearDamping(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the linear damping of the body.
setLinearVelocity(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the linear velocity of the center of mass.
setLinearVelocity(float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the linear velocity of the center of mass.
setLoader(Class<T>, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
Sets a new AssetLoader for the given type.
setLogLevel(int) - Method in interface com.badlogic.gdx.Application
Sets the log level.
setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
setLooping(boolean) - Method in interface com.badlogic.gdx.audio.Music
Sets whether the music stream is looping.
setLow(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLow(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLowMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLowMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setMassData(MassData) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the mass properties to override the mass properties of the fixtures.
setMaterials(Material[]) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Sets the Material list for this model, one for each mesh, in mesh order.
setMaxForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Set the maximum friction force in N.
setMaxForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the maximum force in Newtons.
setMaxMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Set the maximum motor force, usually in N.
setMaxMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Set the maximum motor torque, usually in N-m.
setMaxMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set/Get the maximum motor force, usually in N-m.
setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setMaxSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Sets the maximum split amount
setMaxTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Set the maximum friction torque in N*m.
setMeshVisible(int, boolean) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Sets the specified mesh's visibility (MD5 models typically consist of a number of meshes).
setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setMinSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Sets the minimum split amount
setModal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
Sets whether this Window is modal or not.
setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Set the motor speed, usually in meters per second.
setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Set the motor speed in radians per second.
setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set the motor speed, usually in radians per second.
setMovable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
Sets whether this Window is movable by touch or not.
setMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Caches a string, which may contain newlines (\n), with the specified position.
setMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Caches a string, which may contain newlines (\n), with the specified position and alignment.
setMultiLineText(String) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
setName(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setNextVertex(Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that follows the last vertex.
setNextVertex(float, float) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that follows the last vertex.
setNumTaggedJoints(int) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
Set the number of tagged joints for allocation
setObject(Object) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
setOnscreenKeyboard(TextField.OnscreenKeyboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the TextField.OnscreenKeyboard to be used by this textfield
setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setOnscreenKeyboardVisible(boolean) - Method in interface com.badlogic.gdx.Input
Sets the on-screen keyboard visible if available.
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the origin in relation to the sprite's position for scaling and rotation.
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.Json
 
setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonWriter
 
setPatch(NinePatch) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the position of the text, relative to the position when the cached text was created.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position where the sprite will be drawn.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position to the given world coordinates
setPosition(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
setPosition(Vector2) - Method in class com.badlogic.gdx.physics.box2d.CircleShape
Sets the position of the shape
setPosition(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Transform
Sets the position of this transform
setPrevVertex(Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that precedes the first vertex.
setPrevVertex(float, float) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that precedes the first vertex.
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the projection matrix to be used by this SpriteBatch.
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the projection matrix to be used for rendering.
setProperty(TableLayout, Actor, String, List<String>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
setRadius(float) - Method in class com.badlogic.gdx.physics.box2d.Shape
Sets the radius of this shape
setRange(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the range of this slider.
setRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
Set/Get the gear ratio.
setRefCount(int) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
setReferenceCount(String, int) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the reference count of an asset.
setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setRegion(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture and sets the coordinates to the size of the specified texture.
setRegion(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture and coordinates to the specified region.
setRegion(TextureRegion, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
setRegion(TextureRegion) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setRegionHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionX(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionY(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.box2d.Contact
Override the default restitution mixture.
setRestitution(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the coefficient of restitution.
setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of this decal based on the (normalized) direction and up vector.
setRotation(float) - Method in class com.badlogic.gdx.math.Polygon
 
setRotation(float) - Method in class com.badlogic.gdx.physics.box2d.Transform
Sets the rotation of this transform
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Scales the font by the specified amount in both directions.

Note that smoother scaling can be achieved if the texture backing the BitmapFont is using Texture.TextureFilter.Linear.
setScale(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along both the x and y axis
setScale(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along both the x and y axis
setScale(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
setScaleX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along the x axis
setScaleY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along the y axis
setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setScreen(Screen) - Method in class com.badlogic.gdx.Game
Sets the current screen.
setScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
setScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setSelection(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
Sets the selected item via it's index
setSelection(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setSelection(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setSelectionListener(ComboBox.SelectionListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
Sets the ComboBox.SelectionListener.
setSelectionListener(List.SelectionListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Sets the List.SelectionListener of this list.
setSensor(boolean) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set if this fixture is a sensor.
setSerializer(Class<T>, Json.Serializer<T>) - Method in class com.badlogic.gdx.utils.Json
 
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the shader to be used in a GLES 2.0 environment.
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Sets the shader to be used in a GLES 2.0 environment.
setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the size of the sprite when drawn, before scaling and rotation are applied.
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setSkeleton(MD5Joints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
Set the current skeleton.
setSkeleton(MD5Joints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
setSleepingAllowed(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
You can disable sleeping on this body.
setSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Sets the split amount
setSpringDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set/Get the spring damping ratio
setSpringFrequencyHz(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set/Get the spring frequency in hertz.
setSprite(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
setStyle(ComboBox.ComboBoxStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
Sets the style of this widget.
setStyle(Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setStyle(List.ListStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Sets the style of this widget.
setStyle(Slider.SliderStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the style of this widget.
setStyle(SplitPane.SplitPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Sets the style of this widget.
setStyle(TextField.TextFieldStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the style of this widget.
setStyle(Window.WindowStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
Sets the style of this widget.
setTaggedJoints(ArrayList<String>) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Sets the tagged joints for this model's animations.
setTarget(Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Use this to update the target point.
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the Actor of this action.
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
setText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Caches a string with the specified position.
setText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Caches a substring with the specified position.
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the text of this text field.
setText(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
setTextFieldListener(TextField.TextFieldListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the TextField.TextFieldListener
setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setTexture(Texture) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the texture region
setTileProperty(int, String, String) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
Sets a tile's property.
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setTitle(String) - Method in interface com.badlogic.gdx.Graphics
Sets the title of the window.
setTitle(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
Sets the title of the Window
setToLookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a look at matrix with a direction and an up vector.
setToLookAt(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a look at matrix with the given position, target and up vector.
setToOrtho(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
setToOrtho(boolean, float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up or down.
setToOrtho(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following the OpenGL equivalent
setToOrtho2D(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
setToOrtho2D(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near and far plane.
setToProjection(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
setToRotation(float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a rotation matrix that will rotate any vector in counter clockwise order around the z-axis.
setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToRotation(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToScaling(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a scaling matrix
setToScaling(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a scaling matrix
setToScaling(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a scaling matrix
setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a translation matrix.
setToTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
setToTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
setToTranslationAndScaling(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
setToTranslationAndScaling(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
setToWorld(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
setTransform(Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the position of the body's origin and rotation.
setTransform(float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the position of the body's origin and rotation.
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the transform matrix to be used by this SpriteBatch.
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
setType(BodyDef.BodyType) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the type of this body.
setTypeName(String) - Method in class com.badlogic.gdx.utils.Json
Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during deserialization.
setU(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setU(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setUniform1fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform2fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform3fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(String, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(String, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(String, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(String, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformMatrix(String, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUseHardwareMipMap(boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
 
setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Specifies whether to use integer positions or not.
setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Specifies whether to use integer positions or not.
setUseJni(boolean) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
setUsePrototypes(boolean) - Method in class com.badlogic.gdx.utils.Json
 
setUserData(Object) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the user data
setUserData(Object) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Sets custom user data.
setV(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setV(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setValue(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the value of this slider
setValue(BinaryHeap.Node, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
setValueChangedListener(Slider.ValueChangedListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the Slider.ValueChangedListener of this slider.
setVelocityThreshold(float) - Static method in class com.badlogic.gdx.physics.box2d.World
Sets the box2d velocity threshold globally, for all World instances.
setVertexAttribute(String, int, int, boolean, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the vertex attribute with the given name.
setVertexAttribute(String, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the vertex attribute with the given name.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the vertices of this Mesh.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the vertices of this Mesh.
setViewport(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the viewport dimensions in device independent pixels.
setVolume(float) - Method in interface com.badlogic.gdx.audio.Music
Sets the volume of this music stream.
setVScrollAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setVSync(boolean) - Method in interface com.badlogic.gdx.Graphics
Enable/Disable vsynching.
setWarmStarting(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
Enable/disable warm starting.
setWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
Sets the Actor embedded in this scroll pane.
setWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the Actor embedded in this scroll pane.
setWidget(Widget) - Method in class com.badlogic.gdx.twl.TWL
Sets the widget in the GUI's root pane.
setWidgets(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Sets the Actor instances embedded in this scroll pane.
setWidth(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the width in world units
setWidth(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the width of this rectangle
setWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.Texture
Sets the Texture.TextureWrap for this texture on the u and v axis.
setWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Caches a string, which may contain newlines (\n), with the specified position.
setWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Caches a string, which may contain newlines (\n), with the specified position.
setWrappedText(String, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
setX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the x axis
setX(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the x-coordinate of the bottom left corner
setY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the y axis
setY(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the y-coordinate of the bottom left corner
setZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the z axis
shader - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
Shader - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
ShaderProgram(String, String) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
Construcs a new JOglShaderProgram and immediatly compiles it.
shape - Variable in class com.badlogic.gdx.physics.box2d.Fixture
the shape, initialized lazy
shape - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The shape, this must be set.
Shape - Class in com.badlogic.gdx.physics.box2d
A shape is used for collision detection.
Shape() - Constructor for class com.badlogic.gdx.physics.box2d.Shape
 
Shape.Type - Enum in com.badlogic.gdx.physics.box2d
Enum describing the type of a shape
ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
Renders points, lines, rectangles, filled rectangles and boxes.
ShapeRenderer() - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
Shape types to be used with ShapeRenderer.begin(ShapeType).
SHIFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
SHIFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
shouldCollide(Fixture, Fixture) - Method in interface com.badlogic.gdx.physics.box2d.ContactFilter
 
show(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
 
show(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
 
show() - Method in interface com.badlogic.gdx.Screen
Called when this screen becomes the current screen for a Game.
shrink() - Method in class com.badlogic.gdx.utils.Array
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.BooleanArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.FloatArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.IntArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.LongArray
Reduces the size of the backing array to the size of the actual items.
shuffle() - Method in class com.badlogic.gdx.utils.Array
 
shuffle() - Method in class com.badlogic.gdx.utils.BooleanArray
 
shuffle() - Method in class com.badlogic.gdx.utils.FloatArray
 
shuffle() - Method in class com.badlogic.gdx.utils.IntArray
 
shuffle() - Method in class com.badlogic.gdx.utils.LongArray
 
SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
SimpleOrthoGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
SimpleTileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains an atlas of tiles by tile id for use with TileMapRenderer It does not need to be loaded with packed files.
SimpleTileAtlas(TiledMap, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.SimpleTileAtlas
Creates a TileAtlas for use with TileMapRenderer.
sin - Static variable in class com.badlogic.gdx.math.MathUtils
 
sin(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
SIN - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
sinDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
Size of the decal in floats.
size() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
SIZE - Static variable in class com.badlogic.gdx.input.RemoteSender
 
size(String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed size of the table.
size(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed size of the table.
size - Variable in class com.badlogic.gdx.utils.Array
 
size - Variable in class com.badlogic.gdx.utils.BinaryHeap
 
size - Variable in class com.badlogic.gdx.utils.BooleanArray
 
size - Variable in class com.badlogic.gdx.utils.FloatArray
 
size - Variable in class com.badlogic.gdx.utils.IdentityMap
 
size - Variable in class com.badlogic.gdx.utils.IntArray
 
size - Variable in class com.badlogic.gdx.utils.IntMap
 
size - Variable in class com.badlogic.gdx.utils.LongArray
 
size - Variable in class com.badlogic.gdx.utils.LongMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectIntMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectMap
 
size() - Method in class com.badlogic.gdx.utils.SortedIntList
 
Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Skin() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
Skin(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
Skin(FileHandle, Skin.SkinData) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
Skin.SkinData - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Skin.SkinData() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.SkinData
 
SkinLoader - Class in com.badlogic.gdx.assets.loaders
 
SkinLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
 
SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
 
SkinLoader.SkinParameter(String) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
skipBytes(int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
skipSamples(int) - Method in interface com.badlogic.gdx.audio.io.Decoder
Skips numSamples samples.
skipSamples(int) - Method in class com.badlogic.gdx.audio.io.Mpg123Decoder
Skips numSamples samples.
skipSamples(int) - Method in class com.badlogic.gdx.audio.io.VorbisDecoder
Skips numSamples samples.
SLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
slerp(MD5Quaternion, float) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
slerp(Quaternion, float) - Method in class com.badlogic.gdx.math.Quaternion
Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range [0,1].
slerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
A value slider.
Slider(float, float, float, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Slider(float, float, float, Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Slider(float, float, float, Slider.SliderStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
Creates a new slider.
Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines the style of a slider, see Slider.
Slider.SliderStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
Slider.SliderStyle(NinePatch, TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
Slider.ValueChangedListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface to listen for changes of the value of the slider.
SOFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
SOFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
sort() - Method in class com.badlogic.gdx.utils.Array
Sorts this array.
sort(Comparator<T>) - Method in class com.badlogic.gdx.utils.Array
Sorts the array.
sort() - Method in class com.badlogic.gdx.utils.FloatArray
 
sort() - Method in class com.badlogic.gdx.utils.IntArray
 
sort() - Method in class com.badlogic.gdx.utils.LongArray
 
Sort - Class in com.badlogic.gdx.utils
Provides methods to sort arrays of objects.
Sort() - Constructor for class com.badlogic.gdx.utils.Sort
 
sort(Array<T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[]) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[], int, int) - Method in class com.badlogic.gdx.utils.Sort
 
sort(Array<T>, Comparator<T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[], Comparator<T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Sort
 
sortChildren(Comparator<Actor>) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Sorts the children via the given Comparator.
SortedIntList<E> - Class in com.badlogic.gdx.utils
A sorted double linked list which uses ints for indexing
SortedIntList() - Constructor for class com.badlogic.gdx.utils.SortedIntList
Creates an ascending list
SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
 
SortedIntList.Node() - Constructor for class com.badlogic.gdx.utils.SortedIntList.Node
 
Sound - Interface in com.badlogic.gdx.audio
A Sound is a short audio clip that can be played numerous times in parallel.
SoundLoader - Class in com.badlogic.gdx.assets.loaders
 
SoundLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
 
SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
 
SoundLoader.SoundParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
 
SPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
spacing - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
specSize() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the size of the spectrum created by this transform.
spectralFlux(FloatBuffer, FloatBuffer, int) - Static method in class com.badlogic.gdx.audio.analysis.AudioTools
Calculates the spectral flux between the two given spectra.
spectrum - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
spectrum(ShortBuffer, FloatBuffer) - Method in class com.badlogic.gdx.audio.analysis.KissFFT
Calculates the frequency spectrum of the given samples.
spectrum(FloatBuffer, FloatBuffer, int) - Method in class com.badlogic.gdx.audio.analysis.NativeFFT
 
Specular - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
Sphere - Class in com.badlogic.gdx.math.collision
Encapsulates a 3D sphere with a center and a radius
Sphere(Vector3, float) - Constructor for class com.badlogic.gdx.math.collision.Sphere
Constructs a sphere with the given center and radius
sphereInFrustum(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
Returns wheter the given sphere is in the frustum.
sphereInFrustumWithoutNearFar(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
Returns wheter the given sphere is in the frustum not checking wheter it is behind the near and far clipping plane.
split(int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at the bottom right corner.
split(Texture, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Helper function to create tiles out of the given Texture starting from the top left corner going to the left and ending at the bottom right corner.
SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
A special container holding two children and allowing to define the space used by each.
SplitPane(Actor, Actor, boolean, Stage, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane(Actor, Actor, boolean, Stage, SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane(Actor, Actor, boolean, Stage, SplitPane.SplitPaneStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Creates a new SplitPane.
SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines the style of a split pane, see SplitPane
SplitPane.SplitPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
SplitPane.SplitPaneStyle(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
Sprite - Class in com.badlogic.gdx.graphics.g2d
Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch.
Sprite() - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates an uninitialized sprite.
Sprite(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the size of the texture.
Sprite(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size.
Sprite(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size.
Sprite(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
 
Sprite(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture region.
Sprite(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite that is a copy in every way of the specified sprite.
SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
SpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch.
SpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch.
SpriteBatch(int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch.
SpriteCache - Class in com.badlogic.gdx.graphics.g2d
Draws 2D images, optimized for geometry that does not change.
SpriteCache() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache that uses indexed geometry and can contain up to 1000 images.
SpriteCache(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
SpriteCache(int, ShaderProgram, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache with the specified size and OpenGL ES 2.0 shader.
srcBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
sStride - Static variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
 
Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Stack() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
Stack(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
stack(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Adds a new cell to the table with the specified actors in a Stack.
Stage - Class in com.badlogic.gdx.scenes.scene2d
A Stage is a container for Actors and handles distributing touch events, animating Actors and asking them to render themselves.
Stage(float, float, boolean) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
Constructs a new Stage object with the given dimensions.
standardDeviation() - Method in class com.badlogic.gdx.math.WindowedMean
 
STAR - Static variable in class com.badlogic.gdx.Input.Keys
 
start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
startAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
startAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
startAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
startArray(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
startObject(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
startRotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
startRotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
startScaleX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
startScaleY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
startX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
startX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
startY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
startY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
stencil - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
stencil - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits for depth and stencil buffer
step(float, int, int) - Method in class com.badlogic.gdx.physics.box2d.World
Take a time step.
stop() - Method in interface com.badlogic.gdx.audio.Music
Stops a playing or paused Music instance.
stop() - Method in interface com.badlogic.gdx.audio.Sound
Stops playing all instances of this sound.
stop() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
stopThread() - Method in class com.badlogic.gdx.utils.PauseableThread
Stops this thread
stretch - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
string(String, String) - Method in class com.badlogic.gdx.utils.JsonReader
 
style - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
sub(Color) - Method in class com.badlogic.gdx.graphics.Color
Subtracts the given color from this color
sub(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Substracts the given vector from this vector.
sub(float, float) - Method in class com.badlogic.gdx.math.Vector2
Substracts the other vector from this vector.
sub(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the given vector from this vector
sub(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the other vector from this vector.
sub(float) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the given value from all components of this vector
supportsDisplayModeChange() - Method in interface com.badlogic.gdx.Graphics
Whether the given backend supports a display mode change via calling Graphics.setDisplayMode(DisplayMode)
supportsExtension(String) - Method in interface com.badlogic.gdx.Graphics
 
swapActor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Swap two actors' sort order by index.
swapActor(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Swap two actors' sort order by reference.
SWITCH_CHARSET - Static variable in class com.badlogic.gdx.Input.Keys
 
SYM - Static variable in class com.badlogic.gdx.Input.Keys
 
SynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
 
SynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
 

T

T - Static variable in class com.badlogic.gdx.Input.Keys
 
TAB - Static variable in class com.badlogic.gdx.Input.Keys
 
Table - Class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 
Table() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
Table(TableLayout) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
Table(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
Table(TableLayout, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
TableLayout - Class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 
TableLayout() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
TableLayout(LibgdxToolkit) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
taggedJoint - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
taggedJointPos - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
taken - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
taken - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
TANGENT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for tangent attribute
tangentImpulse - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
tap(int, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
target - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The initial world target point.
target - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
target - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
target - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
target - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
target - Variable in class com.badlogic.gdx.scenes.scene2d.TemporalAction
 
TemporalAction - Class in com.badlogic.gdx.scenes.scene2d
A TemporalAction controls an Action by repeating, delaying etc.
TemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.TemporalAction
 
testPoint(Vector3) - Method in class com.badlogic.gdx.math.Plane
Returns on which side the given point lies relative to the plane and its normal.
testPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Test a point for containment in this fixture.
testPoint(float, float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Test a point for containment in this fixture.
texCoord(float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the texture coordinates of the current vertex
texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
TEXCOORD_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for texcoords attributes, append texture unit number
text - Variable in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
text(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
text(Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
A single-line text field.
TextField(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(String, TextField.TextFieldStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
Creates a new Textfield.
TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
The default TextField.OnscreenKeyboard used by all TextField instances.
TextField.DefaultOnscreenKeyboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
 
TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
An interface for onscreen keyboards.
TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface for listening to typed characters.
TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines a text field's style, see TextField
TextField.TextFieldStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
TextField.TextFieldStyle(BitmapFont, Color, NinePatch, TextureRegion, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
texture - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
The texture to put the TextureData in, optional.
texture - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
Texture - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
Texture - Class in com.badlogic.gdx.graphics
A Texture wraps a standard OpenGL ES texture.
Texture(String) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(TextureData) - Constructor for class com.badlogic.gdx.graphics.Texture
 
texture - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.SkinData
 
Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
 
Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
 
TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
TextureAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Creates an empty atlas to which regions can be added.
TextureAtlas(String) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Loads the specified pack file using Files.FileType.Internal, using the parent directory of the pack file to find the page images.
TextureAtlas(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Loads the specified pack file, using the parent directory of the pack file to find the page images.
TextureAtlas(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(TextureAtlas.TextureAtlasData) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
Describes the region of a packed image and provides information about the original image before it was packed.
TextureAtlas.AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
TextureAtlas.AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.
TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData.Page(FileHandle, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData.Region() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
 
TextureAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
 
TextureAtlasLoader.TextureAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
 
TextureCoordinates - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
textureData - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
TextureData for textures created on the fly, optional.
TextureData - Interface in com.badlogic.gdx.graphics
Used by a Texture to load the pixel data.
TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
The type of this TextureData.
TextureDict - Class in com.badlogic.gdx.graphics
A texture dictionary is used to track the usage of your textures and supply a single point of access for texture resources.
TextureDict() - Constructor for class com.badlogic.gdx.graphics.TextureDict
 
textureFile - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
TextureLoader - Class in com.badlogic.gdx.assets.loaders
 
TextureLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
 
TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
 
TextureLoader.TextureParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
texturePath - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
TexturePath - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
TextureRef - Class in com.badlogic.gdx.graphics
A reference counted wrapper for a Texture.
TextureRef(String, Texture) - Constructor for class com.badlogic.gdx.graphics.TextureRef
Create a new TextureRef with the given name and texture.
TextureRegion - Class in com.badlogic.gdx.graphics.g2d
Defines a rectangular area of a texture.
TextureRegion() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with no texture and no coordinates defined.
TextureRegion(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region the size of the specified texture.
TextureRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegion(Texture, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with the same texture and coordinates of the specified region.
TextureRegion(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
textureRegion - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
textures - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
 
ThresholdFunction - Class in com.badlogic.gdx.audio.analysis
Calculates a threshold function based on the spectral flux.
ThresholdFunction(int, float) - Constructor for class com.badlogic.gdx.audio.analysis.ThresholdFunction
Consturctor, sets the history size in number of spectra to take into account to calculate the average spectral flux at a specific position.
TileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains an atlas of tiles by tile id for use with TileMapRenderer
TileAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Protected constructor to allow different implementations
TileAtlas(TiledMap, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Creates a TileAtlas for use with TileMapRenderer.
TileAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for TileAtlas instances.
TileAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
TileAtlasLoader.TileAtlasParameter - Class in com.badlogic.gdx.assets.loaders
Mandatory AssetLoaderParameters for loading a TileAtlas
TileAtlasLoader.TileAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
 
TiledLayer - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains Tiled map layer information
TiledLoader - Class in com.badlogic.gdx.graphics.g2d.tiled
Loads a Tiled Map from a tmx file
TiledLoader() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
 
TiledMap - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains information from a Tiled Map.
TiledMap() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
TiledObject - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains a Tiled map object
TiledObject() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
TiledObjectGroup - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains a Tiled map object group/layer
TiledObjectGroup() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
tileHeight - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
tileHeight - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
tileMapFile - Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
the filename of the TiledMap
TileMapRenderer - Class in com.badlogic.gdx.graphics.g2d.tiled
A renderer for Tiled maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int, float, float, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRendererLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for TiledMap instances.
TileMapRendererLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
 
TileMapRendererLoader.TileMapParameter - Class in com.badlogic.gdx.assets.loaders
Parameter for TileMapRendererLoader.
TileMapRendererLoader.TileMapParameter(String, int, int) - Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
TileMapRendererLoader.TileMapParameter(String, int, int, float, float) - Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
tiles - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
Contains the tile ids, addressed as [row][column].
TileSet - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains a Tiled Map tile set
TileSet() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
Contains a Tiled Map tile set
TileSet(TileSet) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
Copy constructor
tileSets - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
tilesPerBlockX - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
tilesPerBlockY - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
tileWidth - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
tileWidth - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
times - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
timeSize - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
timeSize() - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Returns the length of the time domain signal expected by this transform.
titleFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
titleFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
tmp - Variable in class com.badlogic.gdx.math.Matrix4
 
tmp() - Method in class com.badlogic.gdx.math.Vector2
 
tmp() - Method in class com.badlogic.gdx.math.Vector3
NEVER EVER SAVE THIS REFERENCE!
tmp2() - Method in class com.badlogic.gdx.math.Vector3
NEVER EVER SAVE THIS REFERENCE!
tmxFile - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
toAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
toArray() - Method in class com.badlogic.gdx.utils.Array
 
toArray(Class<V>) - Method in class com.badlogic.gdx.utils.Array
 
toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.IntMap.Keys
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.IntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.LongMap.Keys
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.LongMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
Returns a new array containing the remaining values.
toChildCoordinates(Actor, float, float, Vector2) - Static method in class com.badlogic.gdx.scenes.scene2d.Group
Transforms the coordinates given in the child's parent coordinate system to the child Actor's coordinate system.
toFloatBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
Packs the four color components which should be in the range 0-255 into a 32-bit integer and then converts it to a float.
toFloatBits() - Method in class com.badlogic.gdx.graphics.Color
Packs the 4 components of this color into a 32-bit int and returns it as a float.
toFloatBits(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
Packs the 4 components of this color into a 32-bit int and returns it as a float.
toIntBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
Packs the four color components which should be in the range 0-255 into a 32-bit.
toIntBits() - Method in class com.badlogic.gdx.graphics.Color
Packs the 4 components of this color into a 32-bit int.
toJson(Object) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the given point in stage coordinates to the Actor's local coordinate system.
toLocalCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
toMatrix(float[]) - Method in class com.badlogic.gdx.math.Quaternion
Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
toNormalMatrix() - Method in class com.badlogic.gdx.math.Matrix4
removes the translational part and transposes the matrix.
top - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
top() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
TOP - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
 
top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the alignment of the table within the actor being laid out to Align.TOP.
TOP_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
TOP_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
TOP_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
toStageCoordinates(int, int, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Transforms the given screen coordinates to stage coordinates
toString() - Method in class com.badlogic.gdx.assets.AssetDescriptor
 
toString() - Method in class com.badlogic.gdx.files.FileHandle
 
toString() - Method in class com.badlogic.gdx.Graphics.BufferFormat
 
toString() - Method in class com.badlogic.gdx.graphics.Color
 
toString() - Method in class com.badlogic.gdx.Graphics.DisplayMode
 
toString() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
toString() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
toString() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
toString() - Method in class com.badlogic.gdx.math.collision.Ray
toString() - Method in class com.badlogic.gdx.math.Matrix3
 
toString() - Method in class com.badlogic.gdx.math.Matrix4
toString() - Method in class com.badlogic.gdx.math.Plane
 
toString() - Method in class com.badlogic.gdx.math.Quaternion
toString() - Method in class com.badlogic.gdx.math.Rectangle
 
toString() - Method in class com.badlogic.gdx.math.Vector2
 
toString() - Method in class com.badlogic.gdx.math.Vector3
toString() - Method in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
toString() - Method in class com.badlogic.gdx.utils.Array
 
toString() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
toString() - Method in class com.badlogic.gdx.utils.BooleanArray
 
toString() - Method in class com.badlogic.gdx.utils.FloatArray
 
toString() - Method in class com.badlogic.gdx.utils.IdentityMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IdentityMap
 
toString() - Method in class com.badlogic.gdx.utils.IntArray
 
toString() - Method in class com.badlogic.gdx.utils.IntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IntMap
 
toString() - Method in class com.badlogic.gdx.utils.LongArray
 
toString() - Method in class com.badlogic.gdx.utils.LongMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.LongMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectMap
 
toString() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
toString(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
TOUCH_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
 
TOUCH_DRAGGED - Static variable in class com.badlogic.gdx.input.RemoteSender
 
TOUCH_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
 
touchable - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
touchDown(int, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchDown(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the screen was touched or a mouse button was pressed.
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Image
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Call this to distribute a touch down event to the stage.
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
touchDown(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.twl.TWL
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchDragged(int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a finger or the mouse was dragged.
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Image
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Call this to distribute a touch dragged event to the stage.
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.twl.TWL
 
touchMoved(int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchMoved(int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchMoved(int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchMoved(int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the mouse was moved without any buttons being pressed.
touchMoved(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
touchMoved(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
touchMoved(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Call this to distribute a touch moved event to the stage.
touchMoved(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
touchMoved(int, int) - Method in class com.badlogic.gdx.twl.TWL
 
touchSleepTime - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on pre Android 2.0 devices.
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchUp(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a finger was lifted or a mouse button was released.
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Image
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Call this to distribute a touch Up event to the stage.
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboList
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ComboBox
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
touchUp(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.twl.TWL
 
toWindowCoordinates(Camera, Matrix4, Vector2) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top left and the the y-axis is pointing downwards
tra() - Method in class com.badlogic.gdx.math.Matrix4
Transposes the matrix
transform(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Transforms the given vector using this quaternion
Transform - Class in com.badlogic.gdx.physics.box2d
Encodes a Box2D transform.
Transform() - Constructor for class com.badlogic.gdx.physics.box2d.Transform
 
Transform(Vector2, float) - Constructor for class com.badlogic.gdx.physics.box2d.Transform
Constructs a new Transform instance with the given position and angle
transform - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
transformationOffset - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
The transformation offset can be used to change the pivot point for rotation and scaling.
transformVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Transforms the position component of the vertices using properties such as position, scale, etc.
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Moves the camera by the given amount on each axis.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the position of the text, relative to its current position.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position relative to the current position where the sprite will be drawn.
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Translates by the specified amount of units
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a translation matrix.
translate(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix by a translation matrix.
translate(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix by a translation matrix.
translate(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
translateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the x axis
translateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the y axis
translateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the z axis
trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Adds a translational component to the matrix in the 4th column.
trn(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Adds a translational component to the matrix in the 4th column.
TWL - Class in com.badlogic.gdx.twl
Convenience class for using TWL.
TWL(SpriteBatch, String, Files.FileType, Widget) - Constructor for class com.badlogic.gdx.twl.TWL
Creates a new TWL instance with the specified theme file.
TWL(SpriteBatch, String, Files.FileType) - Constructor for class com.badlogic.gdx.twl.TWL
Creates a new TWL instance with the specified theme file.
TWO_PI - Static variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
type - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
type - Variable in class com.badlogic.gdx.files.FileHandle
 
type() - Method in class com.badlogic.gdx.files.FileHandle
 
type - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
type - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The body type: static, kinematic, or dynamic.
type - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The joint type is set automatically for concrete joint types.

U

U - Static variable in class com.badlogic.gdx.Input.Keys
 
U1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
U2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
U3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
U4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Unbinds this IndexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Unbinds this IndexBufferObject.
unbind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Unbinds this IndexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
unbind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Unbinds this VertexData.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Unbinds this VertexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Unbinds this VertexData.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Unbinds this VertexBufferObject.
unbind() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Unbinds this VertexData.
unbind() - Method in class com.badlogic.gdx.graphics.Mesh
Unbinds the underlying VertexArray/VertexBufferObject and IndexBufferObject is indices were given.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Unbinds the underlying VertexBufferObject and IndexBufferObject is indices were given.
unfocusAll() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Unfocuses all Actor instance currently focused for touch and keyboard events.
unfocusAll(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Unfocuses this Actor from the touch, keyboard and scroll focus from this group and all groups above it.
unfocusAll() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Unfocues all Actor instance currently focused.
unitsPerTileX - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
unitsPerTileY - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
UNKNOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
unload(String) - Method in class com.badlogic.gdx.assets.AssetManager
Removes the asset and all its dependencies if they are not used by other assets.
unload() - Method in class com.badlogic.gdx.graphics.TextureRef
Removes a reference to the texture.
unloadAll() - Static method in class com.badlogic.gdx.graphics.TextureDict
Unloads all of the currently managed textures.
unPlug(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
Remove a plug from the strategy
unpressedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
unpressedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
unproject(Vector3, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Function to translate a point given in window (or window) coordinates to world space.
unproject(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Function to translate a point given in window (or window) coordinates to world space.
up - Variable in class com.badlogic.gdx.graphics.Camera
the unit length up vector of the camera
UP - Static variable in class com.badlogic.gdx.Input.Keys
 
up - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
update() - Method in class com.badlogic.gdx.assets.AssetManager
Updates the AssetManager, keeping it loading any assets in the preload queue.
update() - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the projection and view matrix of this camera and the Frustum planes.
update(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
update(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
update(float) - Method in class com.badlogic.gdx.graphics.g3d.Animator
Updates the controller.
update() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Recalculates vertices array if it grew out of sync with the properties (position, ..)
update(float) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Updates the model, causing the model's KeyframeAnimator to interpolate the animation and update the render geometry.
update(float) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
update() - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
update() - Method in class com.badlogic.gdx.graphics.PerspectiveCamera
 
update(Matrix4) - Method in class com.badlogic.gdx.math.Frustum
Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.
updateCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
updated - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
updateTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
updateUVs() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Re-applies the uv coordinates from the material's texture region to the uv components of the vertices array
upperAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The upper angle for the joint limit (radians).
upperTranslation - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The upper translation limit, usually in meters.
usage - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the attribute VertexAttributes.Usage
useAccelerometer - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use the accelerometer.
useCompass - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use the compass.
useGL20 - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use OpenGL ES 2.0 or not.
useMipMaps - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
useMipMaps() - Method in interface com.badlogic.gdx.graphics.TextureData
 
userData - Variable in class com.badlogic.gdx.physics.box2d.Fixture
user specified data
usesIntegerPositions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
usesIntegerPositions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
useWakelock - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use a WakeLock or not.
uWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 

V

V - Static variable in class com.badlogic.gdx.Input.Keys
 
V1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
V2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
V3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
V4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
val - Variable in class com.badlogic.gdx.math.Matrix4
 
valign - Variable in class com.badlogic.gdx.scenes.scene2d.actors.Label
 
vals - Variable in class com.badlogic.gdx.math.Matrix3
 
vals - Variable in class com.badlogic.gdx.physics.box2d.Transform
 
value - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
Set a multipurpose value which can be queried and used for things like group identification.
value - Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.IntMap.Entry
 
value(Object) - Method in class com.badlogic.gdx.utils.JsonWriter
 
value - Variable in class com.badlogic.gdx.utils.LongMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Value held
valueOf(String) - Static method in enum com.badlogic.gdx.Application.ApplicationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Files.FileType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.Animator.WrapMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Input.Orientation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Input.Peripheral
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.math.Interpolation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.actors.Label.VAlignment
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
Returns the enum constant of this type with the specified name.
values() - Static method in enum com.badlogic.gdx.Application.ApplicationType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Files.FileType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g3d.Animator.WrapMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.Orientation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.Peripheral
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.math.Interpolation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.actors.Label.VAlignment
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the values in the map.
values() - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the values in the map.
valueTypes - Static variable in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
 
Vector2 - Class in com.badlogic.gdx.math
Encapsulates a 2D vector.
Vector2() - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a new vector at (0,0)
Vector2(float, float) - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a vector with the given components
Vector2(Vector2) - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a vector from the given vector
Vector3 - Class in com.badlogic.gdx.math
Encapsulates a 3D vector.
Vector3() - Constructor for class com.badlogic.gdx.math.Vector3
Constructs a vector at (0,0,0)
Vector3(float, float, float) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector with the given components
Vector3(Vector3) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector from the given vector
Vector3(float[]) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector from the given array.
Version - Class in com.badlogic.gdx
The version of libgdx
Version() - Constructor for class com.badlogic.gdx.Version
 
VERSION - Static variable in class com.badlogic.gdx.Version
the current version of libgdx in the major.minor format
vertex(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the position of the current vertex and finalizes it.
vertex(Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
VertexArray - Class in com.badlogic.gdx.graphics.glutils
Convenience class for working with OpenGL vertex arrays.
VertexArray(int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
Constructs a new interleaved VertexArray
VertexArray(int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
Constructs a new interleaved VertexArray
VertexAttribute - Class in com.badlogic.gdx.graphics
A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias.
VertexAttribute(int, int, String) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
Constructs a new VertexAttribute.
VertexAttributes - Class in com.badlogic.gdx.graphics
Instances of this class specify the vertex attributes of a mesh.
VertexAttributes(VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.VertexAttributes
Constructor, sets the vertex attributes in a specific order
VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
The usage of a vertex attribute.
VertexAttributes.Usage() - Constructor for class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
A VertexData implementation based on OpenGL vertex buffer objects.
VertexBufferObject(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Constructs a new interleaved VertexBufferObject.
VertexBufferObject(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Constructs a new interleaved VertexBufferObject.
VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
A VertexData implementation based on OpenGL vertex buffer objects.
VertexBufferObjectSubData(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Constructs a new interleaved VertexBufferObject.
VertexData - Interface in com.badlogic.gdx.graphics.glutils
A VertexData instance holds vertices for rendering with OpenGL.
vertexSize - Variable in class com.badlogic.gdx.graphics.VertexAttributes
the size of a single vertex in bytes
vertices - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
s, t, start, count
vibrate(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(long[], int) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(int) - Method in interface com.badlogic.gdx.Input
Vibrates for the given amount of time.
vibrate(long[], int) - Method in interface com.badlogic.gdx.Input
Vibrate with a given pattern.
view - Variable in class com.badlogic.gdx.graphics.Camera
the view matrix
viewportHeight - Variable in class com.badlogic.gdx.graphics.Camera
the viewport height
viewportWidth - Variable in class com.badlogic.gdx.graphics.Camera
the viewport width
visible - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
VOLUME_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
VOLUME_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
VorbisDecoder - Class in com.badlogic.gdx.audio.io
A Decoder implementation that decodes OGG Vorbis files using tremor
VorbisDecoder(String) - Constructor for class com.badlogic.gdx.audio.io.VorbisDecoder
Opens the given file for ogg decoding.
vScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
vScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
vWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 

W

w - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
W - Static variable in class com.badlogic.gdx.Input.Keys
 
w - Variable in class com.badlogic.gdx.math.Quaternion
 
wakeLock - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
weights - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
joint, bias, pos.x, pos.y, pos.z
WeldJoint - Class in com.badlogic.gdx.physics.box2d.joints
A weld joint essentially glues two bodies together.
WeldJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJoint
 
WeldJointDef - Class in com.badlogic.gdx.physics.box2d.joints
 
WeldJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
WheelJoint - Class in com.badlogic.gdx.physics.box2d.joints
A wheel joint.
WheelJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
WheelJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Wheel joint definition.
WheelJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
 
whichAverage - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
whichWindow - Variable in class com.badlogic.gdx.audio.analysis.FourierTransform
 
WHITE - Static variable in class com.badlogic.gdx.graphics.Color
 
Widget - Class in com.badlogic.gdx.scenes.scene2d.ui
Base class for all UI widgets.
Widget() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Widget
Creates a new widget without a name or preferred size.
Widget(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Widget
Creates a new widget with the preferred width and height
width - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
width - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
width - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
width - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
width - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
width - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
width - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the width in pixels
width - Variable in class com.badlogic.gdx.math.Rectangle
 
width - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
width - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
width() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
8
width(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed width of the table, or null.
width(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed width of the table.
window(int) - Method in class com.badlogic.gdx.audio.analysis.FourierTransform
Sets the window to use on the samples before taking the forward transform.
Window - Class in com.badlogic.gdx.scenes.scene2d.ui
A container acting as a dialog or window.
Window(String, Stage, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window(String, Stage, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window(String, String, Stage, Window.WindowStyle, int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
Creates a new Window.
Window.WindowStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
Defines the style of a window, see Window
Window.WindowStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
Window.WindowStyle(BitmapFont, Color, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
WindowedMean - Class in com.badlogic.gdx.math
A simple class keeping track of the mean of a stream of values within a certain window.
WindowedMean(int) - Constructor for class com.badlogic.gdx.math.WindowedMean
constructor, window_size specifies the number of samples we will continuously get the mean and variance from.
world - Variable in class com.badlogic.gdx.physics.box2d.Contact
the world
World - Class in com.badlogic.gdx.physics.box2d
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
World(Vector2, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.World
Construct a world object.
worldManifold - Variable in class com.badlogic.gdx.physics.box2d.Contact
the world manifold
WorldManifold - Class in com.badlogic.gdx.physics.box2d
This is used to compute the current state of a contact manifold.
WorldManifold() - Constructor for class com.badlogic.gdx.physics.box2d.WorldManifold
 
worldTransform - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
wrap(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
write(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Returns a stream for writing to this file.
write(boolean) - Method in class com.badlogic.gdx.files.FileHandleStream
 
write(DataOutputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
write(DataOutputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
 
write(DataOutputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
write(DataOutputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
write(DataOutputStream) - Method in class com.badlogic.gdx.graphics.g3d.Material
Serialization.
write(FileHandle) - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Writes the ETC1Data with a PKM header to the given file.
write(Json) - Method in interface com.badlogic.gdx.utils.Json.Serializable
 
write(Json, T, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
 
write(char[], int, int) - Method in class com.badlogic.gdx.utils.JsonWriter
 
write(char[], int, int) - Method in class com.badlogic.gdx.utils.XmlWriter
 
writeArrayEnd() - Method in class com.badlogic.gdx.utils.Json
 
writeArrayStart(String) - Method in class com.badlogic.gdx.utils.Json
 
writeArrayStart() - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, String) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, String, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeFields(Object) - Method in class com.badlogic.gdx.utils.Json
 
writeObjectEnd() - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(String) - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(String, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart() - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
writer(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Returns a writer for writing to this file.
writeSamples(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioDevice
Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.
writeSamples(float[], int, int) - Method in interface com.badlogic.gdx.audio.AudioDevice
Writes the array of float PCM samples to the audio device and blocks until they have been processed.
writeType(Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(String, Object) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(String, Object, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(String, Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(Object) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(Object, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 

X

x - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
x - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
X - Static variable in class com.badlogic.gdx.Input.Keys
 
x - Variable in class com.badlogic.gdx.math.Circle
 
x - Variable in class com.badlogic.gdx.math.Quaternion
 
x - Variable in class com.badlogic.gdx.math.Rectangle
 
x - Variable in class com.badlogic.gdx.math.Vector2
the x-component of this vector
x - Variable in class com.badlogic.gdx.math.Vector3
the x-component of this vector
X - Static variable in class com.badlogic.gdx.math.Vector3
 
x - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
x - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
x - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
X1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X_AXIS - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
XmlReader - Class in com.badlogic.gdx.utils
Lightweight XML parser.
XmlReader() - Constructor for class com.badlogic.gdx.utils.XmlReader
 
XmlReader.Element - Class in com.badlogic.gdx.utils
 
XmlReader.Element(String, XmlReader.Element) - Constructor for class com.badlogic.gdx.utils.XmlReader.Element
 
XmlWriter - Class in com.badlogic.gdx.utils
Builder style API for emitting XML.
XmlWriter(Writer) - Constructor for class com.badlogic.gdx.utils.XmlWriter
 

Y

y - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
y - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
Y - Static variable in class com.badlogic.gdx.Input.Keys
 
y - Variable in class com.badlogic.gdx.math.Circle
 
y - Variable in class com.badlogic.gdx.math.Quaternion
 
y - Variable in class com.badlogic.gdx.math.Rectangle
 
y - Variable in class com.badlogic.gdx.math.Vector2
the y-component of this vector
y - Variable in class com.badlogic.gdx.math.Vector3
the x-component of this vector
Y - Static variable in class com.badlogic.gdx.math.Vector3
 
y - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
y - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
y - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
Y1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y_AXIS - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 

Z

z - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
Z - Static variable in class com.badlogic.gdx.Input.Keys
 
z - Variable in class com.badlogic.gdx.math.Quaternion
 
z - Variable in class com.badlogic.gdx.math.Vector3
the x-component of this vector
Z - Static variable in class com.badlogic.gdx.math.Vector3
 
Z1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z_AXIS - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
zoom - Variable in class com.badlogic.gdx.graphics.OrthographicCamera
the zoom of the camera
zoom(float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 

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libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)