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libgdx API | |||||||||
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Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.assets.loaders | |
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BitmapFont
Renders bitmap fonts. |
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TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics | |
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Gdx2DPixmap
Experimental. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g2d.tiled | |
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TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g3d.decals | |
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TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.physics.box2d | |
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SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d | |
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SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.actors | |
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BitmapFont
Renders bitmap fonts. |
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BitmapFont.HAlignment
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BitmapFont.TextBounds
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BitmapFontCache
Caches glyph geometry for a BitmapFont, providing a fast way to render static text. |
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SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
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TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.ui | |
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BitmapFont
Renders bitmap fonts. |
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NinePatch
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SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
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TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.ui.tablelayout | |
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BitmapFont
Renders bitmap fonts. |
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NinePatch
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SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
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TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.twl | |
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SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.utils | |
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TextureRegion
Defines a rectangular area of a texture. |
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libgdx API | |||||||||
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