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libgdx API | |||||||||
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Packages that use com.badlogic.gdx.math.collision | |
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com.badlogic.gdx.graphics | |
com.badlogic.gdx.graphics.g3d.loaders.md5 | |
com.badlogic.gdx.math | |
com.badlogic.gdx.math.collision |
Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics | |
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BoundingBox
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector. |
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Ray
Encapsulates a ray having a starting position and a unit length direction. |
Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics.g3d.loaders.md5 | |
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BoundingBox
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector. |
Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.math | |
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BoundingBox
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector. |
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Ray
Encapsulates a ray having a starting position and a unit length direction. |
Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.math.collision | |
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BoundingBox
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector. |
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Ray
Encapsulates a ray having a starting position and a unit length direction. |
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Sphere
Encapsulates a 3D sphere with a center and a radius |
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libgdx API | |||||||||
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