com.badlogic.gdx.scenes.scene2d.actors
Class Image
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.actors.Image
public class Image
- extends Actor
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
actions, color, height, name, originX, originY, parent, rotation, scaleX, scaleY, touchable, visible, width, x, y |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
act, action, clearActions, isMarkedToRemove, keyDown, keyTyped, keyUp, markToRemove, remove, scrolled, toLocalCoordinates, toString, touchMoved |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
region
public TextureRegion region
Image
public Image(java.lang.String name)
Image
public Image(java.lang.String name,
Texture texture)
Image
public Image(java.lang.String name,
TextureRegion region)
draw
public void draw(SpriteBatch batch,
float parentAlpha)
- Description copied from class:
Actor
- Draws the Actor. The spriteBatch is configured so that the Actor can draw in its parents coordinate system. The parent's
alpha is passed to the method in order for the Actor to multiply it with its own alpha. This will allow
FadeIn
and
other Actions to have an effect even if they are only set on the parent of the Actor.
- Specified by:
draw
in class Actor
- Parameters:
batch
- the spritebatch to render withparentAlpha
- the parent's alpha value.
touchDown
public boolean touchDown(float x,
float y,
int pointer)
- Specified by:
touchDown
in class Actor
touchUp
public void touchUp(float x,
float y,
int pointer)
- Specified by:
touchUp
in class Actor
touchDragged
public void touchDragged(float x,
float y,
int pointer)
- Specified by:
touchDragged
in class Actor
hit
public Actor hit(float x,
float y)
- Specified by:
hit
in class Actor
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)