com.badlogic.gdx.scenes.scene2d.actions
Class ScaleTo
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Action
com.badlogic.gdx.scenes.scene2d.AnimationAction
com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
public class ScaleTo
- extends AnimationAction
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action |
listener |
Method Summary |
static ScaleTo |
$(float scaleX,
float scaleY,
float duration)
|
void |
act(float delta)
Apply the action. |
Action |
copy()
Creates a copy of this action. |
void |
finish()
Called by the owner of the action when it can release all its resources, e.g. |
void |
setTarget(Actor actor)
Sets the Actor of this action. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
scaleX
protected float scaleX
scaleY
protected float scaleY
startScaleX
protected float startScaleX
startScaleY
protected float startScaleY
deltaScaleX
protected float deltaScaleX
deltaScaleY
protected float deltaScaleY
ScaleTo
public ScaleTo()
$
public static ScaleTo $(float scaleX,
float scaleY,
float duration)
setTarget
public void setTarget(Actor actor)
- Description copied from class:
Action
- Sets the
Actor
of this action. Will be called when the Action is added to an Actor via Actor.action(Action)
before any other call to this interface.
- Specified by:
setTarget
in class Action
- Parameters:
actor
- the actor.
act
public void act(float delta)
- Description copied from class:
Action
- Apply the action.
- Specified by:
act
in class Action
- Parameters:
delta
- delta time in seconds
finish
public void finish()
- Description copied from class:
Action
- Called by the owner of the action when it can release all its resources, e.g. put itself back into a pool.
- Overrides:
finish
in class AnimationAction
copy
public Action copy()
- Description copied from class:
Action
- Creates a copy of this action. The action must be in a state independent of the original and one must be able to call
Action.setTarget(Actor)
on it without any side effects.
- Specified by:
copy
in class Action
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)