libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class MoveTo

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.AnimationAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.MoveTo

public class MoveTo
extends AnimationAction


Field Summary
protected  float deltaX
           
protected  float deltaY
           
protected  float startX
           
protected  float startY
           
protected  float x
           
protected  float y
           
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.AnimationAction
done, duration, interpolator, invDuration, taken, target
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
listener
 
Constructor Summary
MoveTo()
           
 
Method Summary
static MoveTo $(float x, float y, float duration)
           
 void act(float delta)
          Apply the action.
 Action copy()
          Creates a copy of this action.
 void finish()
          Called by the owner of the action when it can release all its resources, e.g.
 void setTarget(Actor actor)
          Sets the Actor of this action.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.AnimationAction
createInterpolatedAlpha, getTarget, isDone, reset, setInterpolator
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
callActionCompletedListener, getCompletionListener, setCompletionListener
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

x

protected float x

y

protected float y

startX

protected float startX

startY

protected float startY

deltaX

protected float deltaX

deltaY

protected float deltaY
Constructor Detail

MoveTo

public MoveTo()
Method Detail

$

public static MoveTo $(float x,
                       float y,
                       float duration)

setTarget

public void setTarget(Actor actor)
Description copied from class: Action
Sets the Actor of this action. Will be called when the Action is added to an Actor via Actor.action(Action) before any other call to this interface.

Specified by:
setTarget in class Action
Parameters:
actor - the actor.

act

public void act(float delta)
Description copied from class: Action
Apply the action.

Specified by:
act in class Action
Parameters:
delta - delta time in seconds

finish

public void finish()
Description copied from class: Action
Called by the owner of the action when it can release all its resources, e.g. put itself back into a pool.

Overrides:
finish in class AnimationAction

copy

public Action copy()
Description copied from class: Action
Creates a copy of this action. The action must be in a state independent of the original and one must be able to call Action.setTarget(Actor) on it without any side effects.

Specified by:
copy in class Action

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)