libgdx API

Package com.badlogic.gdx.physics.box2d

Interface Summary
ContactFilter Implement this class to provide collision filtering.
ContactListener  
DestructionListener  
QueryCallback Callback class for AABB queries.
RayCastCallback Callback class for ray casts.
 

Class Summary
Body A rigid body.
BodyDef A body definition holds all the data needed to construct a rigid body.
Box2DDebugRenderer  
ChainShape  
CircleShape A circle shape.
Contact The class manages contact between two shapes.
ContactImpulse Contact impulses for reporting.
EdgeShape A line segment (edge) shape.
Filter This holds contact filtering data.
Fixture  
FixtureDef A fixture definition is used to create a fixture.
Joint  
JointDef  
JointEdge A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge.
Manifold  
MassData This holds the mass data computed for a shape.
PolygonShape  
Shape A shape is used for collision detection.
Transform Encodes a Box2D transform.
World The world class manages all physics entities, dynamic simulation, and asynchronous queries.
WorldManifold This is used to compute the current state of a contact manifold.
 

Enum Summary
BodyDef.BodyType The body type.
JointDef.JointType  
Manifold.ManifoldType  
Shape.Type Enum describing the type of a shape
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)