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java.lang.Objectcom.badlogic.gdx.graphics.g2d.TextureRegion
com.badlogic.gdx.graphics.g2d.Sprite
com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
public static class TextureAtlas.AtlasSprite
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.
Constructor Summary | |
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TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion region)
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Method Summary | |
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void |
flip(boolean x,
boolean y)
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TextureAtlas.AtlasRegion |
getAtlasRegion()
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float |
getHeight()
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float |
getOriginX()
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float |
getOriginY()
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float |
getWidth()
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float |
getX()
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float |
getY()
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void |
setBounds(float x,
float y,
float width,
float height)
Sets the position and size of the sprite when drawn, before scaling and rotation are applied. |
void |
setOrigin(float originX,
float originY)
Sets the origin in relation to the sprite's position for scaling and rotation. |
void |
setPosition(float x,
float y)
Sets the position where the sprite will be drawn. |
void |
setSize(float width,
float height)
Sets the size of the sprite when drawn, before scaling and rotation are applied. |
Methods inherited from class com.badlogic.gdx.graphics.g2d.Sprite |
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draw, draw, getBoundingRectangle, getColor, getRotation, getScaleX, getScaleY, getVertices, rotate, rotate90, scale, scroll, set, setColor, setColor, setRegion, setRotation, setScale, setScale, setU, setU2, setV, setV2, translate |
Methods inherited from class com.badlogic.gdx.graphics.g2d.TextureRegion |
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getRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, split |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion region)
Method Detail |
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public void setPosition(float x, float y)
Sprite
Sprite.setBounds(float, float, float, float)
.
setPosition
in class Sprite
public void setBounds(float x, float y, float width, float height)
Sprite
setBounds
in class Sprite
public void setSize(float width, float height)
Sprite
Sprite.setBounds(float, float, float, float)
.
setSize
in class Sprite
public void setOrigin(float originX, float originY)
Sprite
setOrigin
in class Sprite
public void flip(boolean x, boolean y)
flip
in class Sprite
public float getX()
getX
in class Sprite
public float getY()
getY
in class Sprite
public float getOriginX()
getOriginX
in class Sprite
public float getOriginY()
getOriginY
in class Sprite
public float getWidth()
getWidth
in class Sprite
public float getHeight()
getHeight
in class Sprite
public TextureAtlas.AtlasRegion getAtlasRegion()
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