libgdx API

Uses of Package
com.badlogic.gdx.graphics

Packages that use com.badlogic.gdx.graphics
com.badlogic.gdx   
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g2d.tiled   
com.badlogic.gdx.graphics.g3d   
com.badlogic.gdx.graphics.g3d.decals   
com.badlogic.gdx.graphics.g3d.loaders   
com.badlogic.gdx.graphics.g3d.loaders.md5   
com.badlogic.gdx.graphics.g3d.loaders.obj   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.actors   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.ui.utils   
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx
GL10
          Interface wrapping all standard OpenGL ES 1.0 methods.
GL11
          Interface wrapping all OpenGL ES 1.1 methods.
GL20
          Interface wrapping all the methods of OpenGL ES 2.0
GLCommon
          This interface defines methods common to GL10, GL11 and GL20.
GLU
          OpenGL utility class.
Pixmap
           A Pixmap represents an image in memory.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.assets.loaders
Pixmap
           A Pixmap represents an image in memory.
Pixmap.Format
          Different pixel formats.
Texture
           A Texture wraps a standard OpenGL ES texture.
Texture.TextureFilter
           
TextureData
          Used by a Texture to load the pixel data.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics
Camera
          Base class for OrthographicCamera and PerspectiveCamera.
Color
          A color class, holding the r, g, b and alpha component as floats in the range [0,1].
GL10
          Interface wrapping all standard OpenGL ES 1.0 methods.
GLCommon
          This interface defines methods common to GL10, GL11 and GL20.
Mesh.VertexDataType
           
Pixmap
           A Pixmap represents an image in memory.
Pixmap.Blending
          Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending).
Pixmap.Filter
          Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
Pixmap.Format
          Different pixel formats.
Texture
           A Texture wraps a standard OpenGL ES texture.
Texture.TextureFilter
           
Texture.TextureWrap
           
TextureData
          Used by a Texture to load the pixel data.
TextureData.TextureDataType
          The type of this TextureData.
TextureRef
           A reference counted wrapper for a Texture.
VertexAttribute
          A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias.
VertexAttributes
          Instances of this class specify the vertex attributes of a mesh.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g2d
Color
          A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Pixmap.Format
          Different pixel formats.
Texture
           A Texture wraps a standard OpenGL ES texture.
Texture.TextureFilter
           
Texture.TextureWrap
           
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g2d.tiled
OrthographicCamera
          A camera with orthographic projection.
Texture
           A Texture wraps a standard OpenGL ES texture.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d
Color
          A color class, holding the r, g, b and alpha component as floats in the range [0,1].
TextureRef
           A reference counted wrapper for a Texture.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.decals
Camera
          Base class for OrthographicCamera and PerspectiveCamera.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.loaders
Mesh
           A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.loaders.md5
Mesh
           A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.loaders.obj
Mesh
           A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.glutils
Color
          A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Pixmap
           A Pixmap represents an image in memory.
Pixmap.Format
          Different pixel formats.
Texture
           A Texture wraps a standard OpenGL ES texture.
TextureData
          Used by a Texture to load the pixel data.
TextureData.TextureDataType
          The type of this TextureData.
VertexAttribute
          A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias.
VertexAttributes
          Instances of this class specify the vertex attributes of a mesh.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d
Camera
          Base class for OrthographicCamera and PerspectiveCamera.
Color
          A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Texture
           A Texture wraps a standard OpenGL ES texture.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.actors
Texture
           A Texture wraps a standard OpenGL ES texture.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.ui
Color
          A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Texture
           A Texture wraps a standard OpenGL ES texture.
 

Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.ui.utils
Camera
          Base class for OrthographicCamera and PerspectiveCamera.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)