libgdx API

Uses of Interface
com.badlogic.gdx.graphics.GL10

Packages that use GL10
com.badlogic.gdx   
com.badlogic.gdx.graphics   
 

Uses of GL10 in com.badlogic.gdx
 

Fields in com.badlogic.gdx declared as GL10
static GL10 Gdx.gl10
           
 

Methods in com.badlogic.gdx that return GL10
 GL10 Graphics.getGL10()
           
 

Uses of GL10 in com.badlogic.gdx.graphics
 

Subinterfaces of GL10 in com.badlogic.gdx.graphics
 interface GL11
          Interface wrapping all OpenGL ES 1.1 methods.
 

Methods in com.badlogic.gdx.graphics with parameters of type GL10
 void Camera.apply(GL10 gl)
          Sets the current projection and model-view matrix of this camera.
 void GLU.gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ)
           
 void GLU.gluOrtho2D(GL10 gl, float left, float right, float bottom, float top)
           
 void GLU.gluPerspective(GL10 gl, float fovy, float aspect, float zNear, float zFar)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)