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java.lang.Objectcom.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
public class OvershootInterpolator
An interpolator where the change overshoots the target and springs back to the target position.
The factor defines the rate of overshoot.
Method Summary | |
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static OvershootInterpolator |
$()
Gets a new OvershootInterpolator from a maintained pool of Interpolator s. |
static OvershootInterpolator |
$(float factor)
Gets a new OvershootInterpolator from a maintained pool of Interpolator s. |
Interpolator |
copy()
Creates a copy of this interpolator. |
void |
finished()
Called when the animation has finished and the Interpolator is no longer needed. |
float |
getInterpolation(float t)
Maps a point in the animation duration to a multiplier to be applied to the transformations of an animation. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public static OvershootInterpolator $(float factor)
OvershootInterpolator
from a maintained pool of Interpolator
s.
factor
- the factor controlling the rate of overshoot energy change
OvershootInterpolator
public static OvershootInterpolator $()
OvershootInterpolator
from a maintained pool of Interpolator
s.
The initial factor is set to .
OvershootInterpolator
public void finished()
Interpolator
Interpolator
is no longer needed.
finished
in interface Interpolator
public float getInterpolation(float t)
Interpolator
getInterpolation
in interface Interpolator
t
- A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0
represents the end
Interpolator
s which overshoot their targets, or
less than 0 for Interpolator
s that undershoot their targets.public Interpolator copy()
Interpolator
copy
in interface Interpolator
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