libgdx API

Package com.badlogic.gdx

Interface Summary
Application An Application is the main entry point of your project.
ApplicationListener An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.
Audio This interface encapsulates the creation and management of audio resources.
Files Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
Graphics This interface encapsulates the communication with the graphics processor.
Input Interface to the input facilities.
Input.TextInputListener Callback interface for Input.getTextInput(TextInputListener, String, String)
InputProcessor An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
Preferences A Preference instance is a hash map holding different values.
Screen Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
 

Class Summary
Game An ApplicationListener that delegates to a Screen.
Gdx Environment class holding references to the Application, Graphics, Audio, Files and Input instances.
Graphics.BufferFormat Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
Graphics.DisplayMode Class describing a fullscreen display mode
Input.Buttons Mouse buttons.
Input.Keys Keys.
InputAdapter An adapter class for InputProcessor.
InputMultiplexer An InputProcessor that delegates to an ordered list of other InputProcessors.
Version The version of libgdx
 

Enum Summary
Application.ApplicationType Enumeration of possible Application types
Files.FileType Indicates how to resolve a path to a file.
Graphics.GraphicsType Enumeration describing different types of Graphics implementations.
Input.Orientation  
Input.Peripheral Enumeration of potentially available peripherals.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)