com.badlogic.gdx.scenes.scene2d.ui
Class Stack
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.Stack
- All Implemented Interfaces:
- Layout
public class Stack
- extends Group
- implements Layout
- Author:
- Nathan Sweet
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Group |
batchTransform, children, debug, debugTexture, focusedActor, groups, immutableChildren, immutableGroups, keyboardFocusedActor, lastTouchedChild, localTransform, namesToActors, oldBatchTransform, point, scrollFocusedActor, transform, worldTransform |
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
actions, color, height, name, originX, originY, parent, rotation, scaleX, scaleY, touchable, visible, width, x, y |
Constructor Summary |
Stack()
|
Stack(java.lang.String name)
|
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group |
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, clear, disableDebugging, drawChild, drawChildren, enableDebugging, findActor, focus, getActors, getGroups, hit, keyboardFocus, keyDown, keyTyped, keyUp, removeActor, removeActorRecursive, resetTransform, scrolled, scrollFocus, sortChildren, swapActor, swapActor, toChildCoordinates, touchDown, touchDragged, touchMoved, touchUp, unfocusAll, unfocusAll, updateTransform |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Stack
public Stack()
Stack
public Stack(java.lang.String name)
layout
public void layout()
- Description copied from interface:
Layout
- Positions and sizes each child of this actor. Subsequent calls will not have any affect unless
Layout.invalidate()
is
called.
- Specified by:
layout
in interface Layout
draw
public void draw(SpriteBatch batch,
float parentAlpha)
- Description copied from class:
Actor
- Draws the Actor. The spriteBatch is configured so that the Actor can draw in its parents coordinate system. The parent's
alpha is passed to the method in order for the Actor to multiply it with its own alpha. This will allow
FadeIn
and
other Actions to have an effect even if they are only set on the parent of the Actor.
- Overrides:
draw
in class Group
- Parameters:
batch
- the spritebatch to render withparentAlpha
- the parent's alpha value.
invalidate
public void invalidate()
- Description copied from interface:
Layout
- Invalidates the layout, forcing the next call to
Layout.layout()
to relayout. If an actor is resized or otherwise changed
in a way that affects its layout, Layout.invalidate()
should be called.
- Specified by:
invalidate
in interface Layout
getPrefWidth
public float getPrefWidth()
- Specified by:
getPrefWidth
in interface Layout
getPrefHeight
public float getPrefHeight()
- Specified by:
getPrefHeight
in interface Layout
getMaxWidth
public float getMaxWidth()
- Specified by:
getMaxWidth
in interface Layout
getMaxHeight
public float getMaxHeight()
- Specified by:
getMaxHeight
in interface Layout
getMinWidth
public float getMinWidth()
- Specified by:
getMinWidth
in interface Layout
getMinHeight
public float getMinHeight()
- Specified by:
getMinHeight
in interface Layout
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)