libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class FadeTo

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.AnimationAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.FadeTo

public class FadeTo
extends AnimationAction


Field Summary
protected  float deltaAlpha
           
protected  float startAlpha
           
protected  float toAlpha
           
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.AnimationAction
done, duration, interpolator, invDuration, taken, target
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
listener
 
Constructor Summary
FadeTo()
           
 
Method Summary
static FadeTo $(float alpha, float duration)
           
 void act(float delta)
          Apply the action.
 Action copy()
          Creates a copy of this action.
 void finish()
          Called by the owner of the action when it can release all its resources, e.g.
 void setTarget(Actor actor)
          Sets the Actor of this action.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.AnimationAction
createInterpolatedAlpha, getTarget, isDone, reset, setInterpolator
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
callActionCompletedListener, getCompletionListener, setCompletionListener
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

toAlpha

protected float toAlpha

startAlpha

protected float startAlpha

deltaAlpha

protected float deltaAlpha
Constructor Detail

FadeTo

public FadeTo()
Method Detail

$

public static FadeTo $(float alpha,
                       float duration)

setTarget

public void setTarget(Actor actor)
Description copied from class: Action
Sets the Actor of this action. Will be called when the Action is added to an Actor via Actor.action(Action) before any other call to this interface.

Specified by:
setTarget in class Action
Parameters:
actor - the actor.

act

public void act(float delta)
Description copied from class: Action
Apply the action.

Specified by:
act in class Action
Parameters:
delta - delta time in seconds

finish

public void finish()
Description copied from class: Action
Called by the owner of the action when it can release all its resources, e.g. put itself back into a pool.

Overrides:
finish in class AnimationAction

copy

public Action copy()
Description copied from class: Action
Creates a copy of this action. The action must be in a state independent of the original and one must be able to call Action.setTarget(Actor) on it without any side effects.

Specified by:
copy in class Action

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)