libgdx API

Uses of Interface
com.badlogic.gdx.utils.Disposable

Packages that use Disposable
com.badlogic.gdx.assets   
com.badlogic.gdx.audio   
com.badlogic.gdx.audio.analysis   
com.badlogic.gdx.audio.io   
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g2d.tiled   
com.badlogic.gdx.graphics.g3d.decals   
com.badlogic.gdx.graphics.g3d.loaders.md5   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.physics.box2d   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Disposable in com.badlogic.gdx.assets
 

Classes in com.badlogic.gdx.assets that implement Disposable
 class AssetManager
           
 

Uses of Disposable in com.badlogic.gdx.audio
 

Subinterfaces of Disposable in com.badlogic.gdx.audio
 interface AudioDevice
          Encapsulates an audio device in 44.1khz mono or stereo mode.
 interface AudioRecorder
          An AudioRecorder allows to record input from an audio device.
 interface Music
           A Music instance represents a streamed audio file.
 interface Sound
           A Sound is a short audio clip that can be played numerous times in parallel.
 

Uses of Disposable in com.badlogic.gdx.audio.analysis
 

Classes in com.badlogic.gdx.audio.analysis that implement Disposable
 class KissFFT
          A class for spectral analysis using native KissFFT
 class NativeFFT
          A native implementation of the Fast Fourier Transform, directly ported from the FFT class.
 

Uses of Disposable in com.badlogic.gdx.audio.io
 

Subinterfaces of Disposable in com.badlogic.gdx.audio.io
 interface Decoder
          Interface for audio decoders that return successive amplitude frames.
 

Classes in com.badlogic.gdx.audio.io that implement Disposable
 class Mpg123Decoder
          A Decoder implementation that decodes MP3 files via libmpg123 natively.
 class VorbisDecoder
          A Decoder implementation that decodes OGG Vorbis files using tremor
 

Uses of Disposable in com.badlogic.gdx.graphics
 

Classes in com.badlogic.gdx.graphics that implement Disposable
 class Mesh
           A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
 class Pixmap
           A Pixmap represents an image in memory.
 class Texture
           A Texture wraps a standard OpenGL ES texture.
 

Uses of Disposable in com.badlogic.gdx.graphics.g2d
 

Classes in com.badlogic.gdx.graphics.g2d that implement Disposable
 class BitmapFont
          Renders bitmap fonts.
 class BitmapFontCache
          Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
 class Gdx2DPixmap
          Experimental.
 class ParticleEffect
           
 class ParticleEffectPool.PooledEffect
           
 class SpriteBatch
           A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
 class SpriteCache
          Draws 2D images, optimized for geometry that does not change.
 class TextureAtlas
          Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
 

Uses of Disposable in com.badlogic.gdx.graphics.g2d.tiled
 

Classes in com.badlogic.gdx.graphics.g2d.tiled that implement Disposable
 class SimpleTileAtlas
          Contains an atlas of tiles by tile id for use with TileMapRenderer It does not need to be loaded with packed files.
 class TileAtlas
          Contains an atlas of tiles by tile id for use with TileMapRenderer
 class TileMapRenderer
          A renderer for Tiled maps backed with a Sprite Cache.
 

Uses of Disposable in com.badlogic.gdx.graphics.g3d.decals
 

Classes in com.badlogic.gdx.graphics.g3d.decals that implement Disposable
 class DecalBatch
           Renderer for Decal objects.
 

Uses of Disposable in com.badlogic.gdx.graphics.g3d.loaders.md5
 

Classes in com.badlogic.gdx.graphics.g3d.loaders.md5 that implement Disposable
 class MD5Renderer
          The MD5Renderer draws the current frame of an animated MD5 model.
 

Uses of Disposable in com.badlogic.gdx.graphics.glutils
 

Subinterfaces of Disposable in com.badlogic.gdx.graphics.glutils
 interface IndexData
          An IndexData instance holds index data.
 interface VertexData
          A VertexData instance holds vertices for rendering with OpenGL.
 

Classes in com.badlogic.gdx.graphics.glutils that implement Disposable
static class ETC1.ETC1Data
          Class for storing ETC1 compressed image data.
 class FrameBuffer
           Encapsulates OpenGL ES 2.0 frame buffer objects.
 class IndexBufferObject
           In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
 class IndexBufferObjectSubData
           In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
 class ShaderProgram
           A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
 class VertexArray
           Convenience class for working with OpenGL vertex arrays.
 class VertexBufferObject
           A VertexData implementation based on OpenGL vertex buffer objects.
 class VertexBufferObjectSubData
           A VertexData implementation based on OpenGL vertex buffer objects.
 

Uses of Disposable in com.badlogic.gdx.physics.box2d
 

Classes in com.badlogic.gdx.physics.box2d that implement Disposable
 class World
          The world class manages all physics entities, dynamic simulation, and asynchronous queries.
 

Uses of Disposable in com.badlogic.gdx.scenes.scene2d
 

Classes in com.badlogic.gdx.scenes.scene2d that implement Disposable
 class Stage
           A Stage is a container for Actors and handles distributing touch events, animating Actors and asking them to render themselves.
 

Uses of Disposable in com.badlogic.gdx.scenes.scene2d.ui
 

Classes in com.badlogic.gdx.scenes.scene2d.ui that implement Disposable
 class Skin
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)