libgdx API

Uses of Class
com.badlogic.gdx.graphics.g2d.BitmapFont

Packages that use BitmapFont
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.scenes.scene2d.actors   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.ui.tablelayout   
 

Uses of BitmapFont in com.badlogic.gdx.assets.loaders
 

Methods in com.badlogic.gdx.assets.loaders that return BitmapFont
 BitmapFont BitmapFontLoader.loadSync(AssetManager manager, java.lang.String fileName, BitmapFontLoader.BitmapFontParameter parameter)
           
 

Uses of BitmapFont in com.badlogic.gdx.graphics.g2d
 

Methods in com.badlogic.gdx.graphics.g2d that return BitmapFont
 BitmapFont BitmapFontCache.getFont()
           
 

Constructors in com.badlogic.gdx.graphics.g2d with parameters of type BitmapFont
BitmapFontCache(BitmapFont font)
           
BitmapFontCache(BitmapFont font, boolean integer)
          Creates a new BitmapFontCache
 

Uses of BitmapFont in com.badlogic.gdx.scenes.scene2d.actors
 

Methods in com.badlogic.gdx.scenes.scene2d.actors with parameters of type BitmapFont
 void Label.setFont(BitmapFont font)
           
 

Constructors in com.badlogic.gdx.scenes.scene2d.actors with parameters of type BitmapFont
Label(java.lang.String name, BitmapFont font)
           
Label(java.lang.String name, BitmapFont font, java.lang.String text)
           
 

Uses of BitmapFont in com.badlogic.gdx.scenes.scene2d.ui
 

Fields in com.badlogic.gdx.scenes.scene2d.ui declared as BitmapFont
 BitmapFont ComboBox.ComboBoxStyle.font
           
 BitmapFont Label.LabelStyle.font
           
 BitmapFont List.ListStyle.font
           
 BitmapFont TextField.TextFieldStyle.font
           
 BitmapFont Window.WindowStyle.titleFont
           
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type BitmapFont
Button.ButtonStyle(NinePatch down, NinePatch up, NinePatch checked, float pressedOffsetX, float pressedOffsetY, float unpressedOffsetX, float unpressedOffsetY, BitmapFont font, Color fontColor)
           
CheckBox.CheckBoxStyle(TextureRegion checkboxOff, TextureRegion checkboxOn, BitmapFont font, Color fontColor)
           
ComboBox.ComboBoxStyle(BitmapFont font, Color fontColor, NinePatch background, NinePatch listBackground, NinePatch listSelection)
           
Label.LabelStyle(BitmapFont font, Color fontColor)
           
List.ListStyle(BitmapFont font, Color fontColorSelected, Color fontColorUnselected, NinePatch selectedPatch)
           
TextField.TextFieldStyle(BitmapFont font, Color fontColor, NinePatch cursor, TextureRegion selection, NinePatch background)
           
Window.WindowStyle(BitmapFont titleFont, Color titleFontColor, NinePatch backgroundPatch)
           
 

Uses of BitmapFont in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 

Fields in com.badlogic.gdx.scenes.scene2d.ui.tablelayout declared as BitmapFont
static BitmapFont LibgdxToolkit.defaultFont
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui.tablelayout that return BitmapFont
static BitmapFont LibgdxToolkit.getFont(java.lang.String name)
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui.tablelayout with parameters of type BitmapFont
static void LibgdxToolkit.registerFont(java.lang.String name, BitmapFont font)
          Sets the name of a font.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)