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libgdx API | |||||||||
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Packages that use com.badlogic.gdx.physics.box2d | |
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com.badlogic.gdx.physics.box2d | |
com.badlogic.gdx.physics.box2d.joints |
Classes in com.badlogic.gdx.physics.box2d used by com.badlogic.gdx.physics.box2d | |
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Body
A rigid body. |
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BodyDef
A body definition holds all the data needed to construct a rigid body. |
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BodyDef.BodyType
The body type. |
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Contact
The class manages contact between two shapes. |
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ContactFilter
Implement this class to provide collision filtering. |
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ContactImpulse
Contact impulses for reporting. |
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ContactListener
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DestructionListener
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Filter
This holds contact filtering data. |
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Fixture
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FixtureDef
A fixture definition is used to create a fixture. |
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Joint
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JointDef
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JointDef.JointType
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JointEdge
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. |
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Manifold
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Manifold.ManifoldPoint
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Manifold.ManifoldType
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MassData
This holds the mass data computed for a shape. |
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QueryCallback
Callback class for AABB queries. |
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RayCastCallback
Callback class for ray casts. |
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Shape
A shape is used for collision detection. |
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Shape.Type
Enum describing the type of a shape |
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Transform
Encodes a Box2D transform. |
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World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
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WorldManifold
This is used to compute the current state of a contact manifold. |
Classes in com.badlogic.gdx.physics.box2d used by com.badlogic.gdx.physics.box2d.joints | |
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Body
A rigid body. |
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Joint
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JointDef
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World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
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libgdx API | |||||||||
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