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libgdx API | |||||||||
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Classes in com.badlogic.gdx used by com.badlogic.gdx | |
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Application
An Application is the main entry point of your project. |
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Application.ApplicationType
Enumeration of possible Application types |
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ApplicationListener
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed. |
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Audio
This interface encapsulates the creation and management of audio resources. |
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Files
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory. |
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Files.FileType
Indicates how to resolve a path to a file. |
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Graphics
This interface encapsulates the communication with the graphics processor. |
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Graphics.BufferFormat
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples. |
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Graphics.DisplayMode
Class describing a fullscreen display mode |
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Graphics.GraphicsType
Enumeration describing different types of Graphics implementations. |
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Input
Interface to the input facilities. |
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Input.Orientation
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Input.Peripheral
Enumeration of potentially available peripherals. |
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Input.TextInputListener
Callback interface for Input.getTextInput(TextInputListener, String, String) |
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InputProcessor
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). |
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Preferences
A Preference instance is a hash map holding different values. |
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Screen
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on. |
Classes in com.badlogic.gdx used by com.badlogic.gdx.backends.android | |
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Application
An Application is the main entry point of your project. |
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Application.ApplicationType
Enumeration of possible Application types |
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ApplicationListener
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed. |
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Audio
This interface encapsulates the creation and management of audio resources. |
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Files
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory. |
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Graphics
This interface encapsulates the communication with the graphics processor. |
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Input
Interface to the input facilities. |
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Preferences
A Preference instance is a hash map holding different values. |
Classes in com.badlogic.gdx used by com.badlogic.gdx.backends.jogl | |
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Application
An Application is the main entry point of your project. |
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Application.ApplicationType
Enumeration of possible Application types |
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ApplicationListener
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed. |
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Audio
This interface encapsulates the creation and management of audio resources. |
|
Files
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory. |
|
Graphics
This interface encapsulates the communication with the graphics processor. |
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Input
Interface to the input facilities. |
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Preferences
A Preference instance is a hash map holding different values. |
Classes in com.badlogic.gdx used by com.badlogic.gdx.backends.lwjgl | |
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Application
An Application is the main entry point of your project. |
|
Application.ApplicationType
Enumeration of possible Application types |
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ApplicationListener
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed. |
|
Audio
This interface encapsulates the creation and management of audio resources. |
|
Files
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory. |
|
Graphics
This interface encapsulates the communication with the graphics processor. |
|
Input
Interface to the input facilities. |
|
Preferences
A Preference instance is a hash map holding different values. |
Classes in com.badlogic.gdx used by com.badlogic.gdx.files | |
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Files.FileType
Indicates how to resolve a path to a file. |
Classes in com.badlogic.gdx used by com.badlogic.gdx.graphics | |
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Application
An Application is the main entry point of your project. |
Classes in com.badlogic.gdx used by com.badlogic.gdx.graphics.glutils | |
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Application
An Application is the main entry point of your project. |
Classes in com.badlogic.gdx used by com.badlogic.gdx.input | |
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Input
Interface to the input facilities. |
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Input.Orientation
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Input.Peripheral
Enumeration of potentially available peripherals. |
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Input.TextInputListener
Callback interface for Input.getTextInput(TextInputListener, String, String) |
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InputAdapter
An adapter class for InputProcessor . |
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InputProcessor
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). |
Classes in com.badlogic.gdx used by com.badlogic.gdx.scenes.scene2d | |
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InputAdapter
An adapter class for InputProcessor . |
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InputProcessor
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). |
Classes in com.badlogic.gdx used by com.badlogic.gdx.twl | |
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Files.FileType
Indicates how to resolve a path to a file. |
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InputProcessor
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). |
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libgdx API | |||||||||
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