com.badlogic.gdx.physics.box2d
Class ContactImpulse
java.lang.Object
com.badlogic.gdx.physics.box2d.ContactImpulse
public class ContactImpulse
- extends java.lang.Object
Contact impulses for reporting. Impulses are used instead of forces because
sub-step forces may approach infinity for rigid body collisions. These
match up one-to-one with the contact points in b2Manifold.
- Author:
- mzechner
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ContactImpulse
protected ContactImpulse(World world,
long addr)
getNormalImpulses
public float[] getNormalImpulses()
getTangentImpulses
public float[] getTangentImpulses()
getCount
public int getCount()
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)