libgdx API

Uses of Class
com.badlogic.gdx.graphics.Color

Packages that use Color
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g3d   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Color in com.badlogic.gdx.graphics
 

Fields in com.badlogic.gdx.graphics declared as Color
static Color Color.BLACK
           
static Color Color.BLUE
           
static Color Color.GREEN
           
static Color Color.RED
           
static Color Color.WHITE
           
 

Methods in com.badlogic.gdx.graphics that return Color
 Color Color.add(Color color)
          Adds the given color to this color.
 Color Color.mul(Color color)
          Multiplies the this color and the given color
 Color Color.mul(float value)
          Multiplies all components of this Color with the given value.
 Color Color.set(Color color)
          Sets this color to the given color.
 Color Color.sub(Color color)
          Subtracts the given color from this color
 

Methods in com.badlogic.gdx.graphics with parameters of type Color
 Color Color.add(Color color)
          Adds the given color to this color.
 Color Color.mul(Color color)
          Multiplies the this color and the given color
 Color Color.set(Color color)
          Sets this color to the given color.
 void Pixmap.setColor(Color color)
          Sets the color for the following drawing operations.
 Color Color.sub(Color color)
          Subtracts the given color from this color
 

Constructors in com.badlogic.gdx.graphics with parameters of type Color
Color(Color color)
          Constructs a new color using the given color
 

Uses of Color in com.badlogic.gdx.graphics.g2d
 

Methods in com.badlogic.gdx.graphics.g2d that return Color
 Color BitmapFont.getColor()
          Returns the color of this font.
 Color BitmapFontCache.getColor()
           
 Color Sprite.getColor()
          Returns the color of this sprite.
 Color SpriteBatch.getColor()
           
 Color SpriteCache.getColor()
           
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type Color
 void BitmapFont.setColor(Color tint)
           
 void BitmapFontCache.setColor(Color tint)
           
 void Sprite.setColor(Color tint)
           
 void SpriteBatch.setColor(Color tint)
          Sets the color used to tint images when they are added to the SpriteBatch.
 void SpriteCache.setColor(Color tint)
          Sets the color used to tint images when they are added to the SpriteCache.
 

Uses of Color in com.badlogic.gdx.graphics.g3d
 

Fields in com.badlogic.gdx.graphics.g3d declared as Color
 Color Material.Ambient
           
 Color Material.Diffuse
           
 Color Material.Emissive
           
 Color Material.Specular
           
 

Uses of Color in com.badlogic.gdx.graphics.glutils
 

Methods in com.badlogic.gdx.graphics.glutils with parameters of type Color
 void ShapeRenderer.setColor(Color color)
          Sets the Color to be used by shapes.
 

Uses of Color in com.badlogic.gdx.scenes.scene2d
 

Fields in com.badlogic.gdx.scenes.scene2d declared as Color
 Color Actor.color
           
 

Uses of Color in com.badlogic.gdx.scenes.scene2d.ui
 

Fields in com.badlogic.gdx.scenes.scene2d.ui declared as Color
 Color ComboBox.ComboBoxStyle.fontColor
           
 Color Label.LabelStyle.fontColor
           
 Color TextField.TextFieldStyle.fontColor
           
 Color List.ListStyle.fontColorSelected
           
 Color List.ListStyle.fontColorUnselected
           
 Color Window.WindowStyle.titleFontColor
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return Color
 Color Label.getColor()
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Color
 void Label.setColor(Color tint)
           
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Color
Button.ButtonStyle(NinePatch down, NinePatch up, NinePatch checked, float pressedOffsetX, float pressedOffsetY, float unpressedOffsetX, float unpressedOffsetY, BitmapFont font, Color fontColor)
           
CheckBox.CheckBoxStyle(TextureRegion checkboxOff, TextureRegion checkboxOn, BitmapFont font, Color fontColor)
           
ComboBox.ComboBoxStyle(BitmapFont font, Color fontColor, NinePatch background, NinePatch listBackground, NinePatch listSelection)
           
Label.LabelStyle(BitmapFont font, Color fontColor)
           
List.ListStyle(BitmapFont font, Color fontColorSelected, Color fontColorUnselected, NinePatch selectedPatch)
           
TextField.TextFieldStyle(BitmapFont font, Color fontColor, NinePatch cursor, TextureRegion selection, NinePatch background)
           
Window.WindowStyle(BitmapFont titleFont, Color titleFontColor, NinePatch backgroundPatch)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)