libgdx API

com.badlogic.gdx.scenes.scene2d.ui.tablelayout
Class LibgdxToolkit

java.lang.Object
  extended by 
      extended by com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit

public class LibgdxToolkit
extends

Author:
Nathan Sweet

Field Summary
static BitmapFont defaultFont
           
static LibgdxToolkit instance
           
 
Constructor Summary
LibgdxToolkit()
           
 
Method Summary
 void addChild(Actor parent, Actor child, java.lang.String layoutString)
           
 void addDebugRectangle(TableLayout layout, int type, int x, int y, int w, int h)
           
 void clearDebugRectangles(TableLayout layout)
           
static BitmapFont getFont(java.lang.String name)
           
 TableLayout getLayout(Table table)
           
 int getMaxHeight(Actor actor)
           
 int getMaxWidth(Actor actor)
           
 int getMinHeight(Actor actor)
           
 int getMinWidth(Actor actor)
           
 int getPrefHeight(Actor actor)
           
 int getPrefWidth(Actor actor)
           
 Actor newStack()
           
 Actor newWidget(TableLayout layout, java.lang.String className)
           
static void registerFont(java.lang.String name, BitmapFont font)
          Sets the name of a font.
 void removeChild(Actor parent, Actor child)
           
 void setProperty(TableLayout layout, Actor object, java.lang.String name, java.util.List<java.lang.String> values)
           
 Actor wrap(java.lang.Object object)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

instance

public static LibgdxToolkit instance

defaultFont

public static BitmapFont defaultFont
Constructor Detail

LibgdxToolkit

public LibgdxToolkit()
Method Detail

wrap

public Actor wrap(java.lang.Object object)

newWidget

public Actor newWidget(TableLayout layout,
                       java.lang.String className)

getLayout

public TableLayout getLayout(Table table)

newStack

public Actor newStack()

setProperty

public void setProperty(TableLayout layout,
                        Actor object,
                        java.lang.String name,
                        java.util.List<java.lang.String> values)

addChild

public void addChild(Actor parent,
                     Actor child,
                     java.lang.String layoutString)

removeChild

public void removeChild(Actor parent,
                        Actor child)

getMinWidth

public int getMinWidth(Actor actor)

getMinHeight

public int getMinHeight(Actor actor)

getPrefWidth

public int getPrefWidth(Actor actor)

getPrefHeight

public int getPrefHeight(Actor actor)

getMaxWidth

public int getMaxWidth(Actor actor)

getMaxHeight

public int getMaxHeight(Actor actor)

clearDebugRectangles

public void clearDebugRectangles(TableLayout layout)

addDebugRectangle

public void addDebugRectangle(TableLayout layout,
                              int type,
                              int x,
                              int y,
                              int w,
                              int h)

registerFont

public static void registerFont(java.lang.String name,
                                BitmapFont font)
Sets the name of a font.


getFont

public static BitmapFont getFont(java.lang.String name)

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)