libgdx API

Uses of Class
com.badlogic.gdx.utils.IntArray

Packages that use IntArray
com.badlogic.gdx.graphics.g2d.tiled   
com.badlogic.gdx.utils   
 

Uses of IntArray in com.badlogic.gdx.graphics.g2d.tiled
 

Constructors in com.badlogic.gdx.graphics.g2d.tiled with parameters of type IntArray
TileMapRenderer(int[][][] map, TileAtlas atlas, int tileWidth, int tileHeight, float unitsPerTileX, float unitsPerTileY, IntArray blendedTiles, int tilesPerBlockX, int tilesPerBlockY)
          A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(int[][][] map, TileAtlas atlas, int tileWidth, int tileHeight, float unitsPerTileX, float unitsPerTileY, IntArray blendedTiles, int tilesPerBlockX, int tilesPerBlockY, ShaderProgram shader)
          A renderer for static tile maps backed with a Sprite Cache.
 

Uses of IntArray in com.badlogic.gdx.utils
 

Methods in com.badlogic.gdx.utils that return IntArray
 IntArray IntMap.Keys.toArray()
          Returns a new array containing the remaining values.
 IntArray ObjectIntMap.Values.toArray()
          Returns a new array containing the remaining values.
 

Methods in com.badlogic.gdx.utils with parameters of type IntArray
 void IntArray.addAll(IntArray array)
           
 void IntArray.addAll(IntArray array, int offset, int length)
           
 

Constructors in com.badlogic.gdx.utils with parameters of type IntArray
IntArray(IntArray array)
          Creates a new array containing the elements in the specific array.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)