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libgdx API | |||||||||
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Uses of Disposable in com.badlogic.gdx.assets |
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Classes in com.badlogic.gdx.assets that implement Disposable | |
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class |
AssetManager
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Uses of Disposable in com.badlogic.gdx.audio |
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Subinterfaces of Disposable in com.badlogic.gdx.audio | |
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interface |
AudioDevice
Encapsulates an audio device in 44.1khz mono or stereo mode. |
interface |
AudioRecorder
An AudioRecorder allows to record input from an audio device. |
interface |
Music
A Music instance represents a streamed audio file. |
interface |
Sound
A Sound is a short audio clip that can be played numerous times in parallel. |
Uses of Disposable in com.badlogic.gdx.audio.analysis |
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Classes in com.badlogic.gdx.audio.analysis that implement Disposable | |
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class |
KissFFT
A class for spectral analysis using native KissFFT |
class |
NativeFFT
A native implementation of the Fast Fourier Transform, directly ported from the FFT class. |
Uses of Disposable in com.badlogic.gdx.audio.io |
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Subinterfaces of Disposable in com.badlogic.gdx.audio.io | |
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interface |
Decoder
Interface for audio decoders that return successive amplitude frames. |
Classes in com.badlogic.gdx.audio.io that implement Disposable | |
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class |
Mpg123Decoder
A Decoder implementation that decodes MP3 files via libmpg123 natively. |
class |
VorbisDecoder
A Decoder implementation that decodes OGG Vorbis files using tremor |
Uses of Disposable in com.badlogic.gdx.graphics |
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Classes in com.badlogic.gdx.graphics that implement Disposable | |
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class |
Mesh
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
class |
Pixmap
A Pixmap represents an image in memory. |
class |
Texture
A Texture wraps a standard OpenGL ES texture. |
Uses of Disposable in com.badlogic.gdx.graphics.g2d |
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Classes in com.badlogic.gdx.graphics.g2d that implement Disposable | |
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class |
BitmapFont
Renders bitmap fonts. |
class |
BitmapFontCache
Caches glyph geometry for a BitmapFont, providing a fast way to render static text. |
class |
Gdx2DPixmap
Experimental. |
class |
ParticleEffect
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class |
ParticleEffectPool.PooledEffect
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class |
SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
class |
SpriteCache
Draws 2D images, optimized for geometry that does not change. |
class |
TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Uses of Disposable in com.badlogic.gdx.graphics.g2d.tiled |
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Classes in com.badlogic.gdx.graphics.g2d.tiled that implement Disposable | |
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class |
SimpleTileAtlas
Contains an atlas of tiles by tile id for use with TileMapRenderer It does not need to be loaded with packed files. |
class |
TileAtlas
Contains an atlas of tiles by tile id for use with TileMapRenderer |
class |
TileMapRenderer
A renderer for Tiled maps backed with a Sprite Cache. |
Uses of Disposable in com.badlogic.gdx.graphics.g3d.decals |
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Classes in com.badlogic.gdx.graphics.g3d.decals that implement Disposable | |
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class |
DecalBatch
Renderer for Decal objects. |
Uses of Disposable in com.badlogic.gdx.graphics.g3d.loaders.md5 |
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Classes in com.badlogic.gdx.graphics.g3d.loaders.md5 that implement Disposable | |
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class |
MD5Renderer
The MD5Renderer draws the current frame of an animated MD5 model. |
Uses of Disposable in com.badlogic.gdx.graphics.glutils |
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Subinterfaces of Disposable in com.badlogic.gdx.graphics.glutils | |
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interface |
IndexData
An IndexData instance holds index data. |
interface |
VertexData
A VertexData instance holds vertices for rendering with OpenGL. |
Classes in com.badlogic.gdx.graphics.glutils that implement Disposable | |
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static class |
ETC1.ETC1Data
Class for storing ETC1 compressed image data. |
class |
FrameBuffer
Encapsulates OpenGL ES 2.0 frame buffer objects. |
class |
IndexBufferObject
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
class |
IndexBufferObjectSubData
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
class |
ShaderProgram
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0. |
class |
VertexArray
Convenience class for working with OpenGL vertex arrays. |
class |
VertexBufferObject
A VertexData implementation based on OpenGL vertex buffer objects. |
class |
VertexBufferObjectSubData
A VertexData implementation based on OpenGL vertex buffer objects. |
Uses of Disposable in com.badlogic.gdx.physics.box2d |
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Classes in com.badlogic.gdx.physics.box2d that implement Disposable | |
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class |
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
Uses of Disposable in com.badlogic.gdx.scenes.scene2d |
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Classes in com.badlogic.gdx.scenes.scene2d that implement Disposable | |
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class |
Stage
A Stage is a container for Actor s and handles distributing touch events, animating Actors and asking them to render
themselves. |
Uses of Disposable in com.badlogic.gdx.scenes.scene2d.ui |
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Classes in com.badlogic.gdx.scenes.scene2d.ui that implement Disposable | |
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class |
Skin
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libgdx API | |||||||||
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