libgdx API

Package com.badlogic.gdx.graphics.g2d

Class Summary
Animation An Animation stores a list of TextureRegions representing an animated sequence, e.g.
BitmapFont Renders bitmap fonts.
BitmapFont.BitmapFontData  
BitmapFont.TextBounds  
BitmapFontCache Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
EmptyNinePatch Empty ninepatch for controls that require a ninepatch.
Gdx2DPixmap Experimental.
NinePatch  
ParticleEffect  
ParticleEffectPool  
ParticleEmitter  
ParticleEmitter.GradientColorValue  
ParticleEmitter.NumericValue  
ParticleEmitter.ParticleValue  
ParticleEmitter.RangedNumericValue  
ParticleEmitter.ScaledNumericValue  
ParticleEmitter.SpawnShapeValue  
Sprite Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch.
SpriteBatch A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
SpriteCache Draws 2D images, optimized for geometry that does not change.
TextureAtlas Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
TextureAtlas.AtlasRegion Describes the region of a packed image and provides information about the original image before it was packed.
TextureAtlas.AtlasSprite A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.
TextureAtlas.TextureAtlasData  
TextureAtlas.TextureAtlasData.Page  
TextureAtlas.TextureAtlasData.Region  
TextureRegion Defines a rectangular area of a texture.
 

Enum Summary
BitmapFont.HAlignment  
ParticleEmitter.SpawnEllipseSide  
ParticleEmitter.SpawnShape  
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)