com.badlogic.gdx.physics.box2d.joints
Class MouseJointDef
java.lang.Object
com.badlogic.gdx.physics.box2d.JointDef
com.badlogic.gdx.physics.box2d.joints.MouseJointDef
public class MouseJointDef
- extends JointDef
Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
Field Summary |
float |
dampingRatio
The damping ratio. |
float |
frequencyHz
The response speed. |
float |
maxForce
The maximum constraint force that can be exerted to move the candidate body. |
Vector2 |
target
The initial world target point. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
target
public final Vector2 target
- The initial world target point. This is assumed to coincide with the body anchor initially.
maxForce
public float maxForce
- The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of
the weight (multiplier * mass * gravity).
frequencyHz
public float frequencyHz
- The response speed.
dampingRatio
public float dampingRatio
- The damping ratio. 0 = no damping, 1 = critical damping.
MouseJointDef
public MouseJointDef()
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)