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libgdx API | |||||||||
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Packages that use Decal | |
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com.badlogic.gdx.graphics.g3d.decals |
Uses of Decal in com.badlogic.gdx.graphics.g3d.decals |
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Methods in com.badlogic.gdx.graphics.g3d.decals that return Decal | |
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static Decal |
Decal.newDecal(float width,
float height,
TextureRegion textureRegion)
Creates a decal using the region for texturing |
static Decal |
Decal.newDecal(float width,
float height,
TextureRegion textureRegion,
boolean hasTransparency)
Creates a decal using the region for texturing |
static Decal |
Decal.newDecal(float width,
float height,
TextureRegion textureRegion,
int srcBlendFactor,
int dstBlendFactor)
Creates a decal using the region for texturing and the specified blending parameters for blending |
static Decal |
Decal.newDecal(TextureRegion textureRegion)
Creates a decal assuming the dimensions of the texture region |
static Decal |
Decal.newDecal(TextureRegion textureRegion,
boolean hasTransparency)
Creates a decal assuming the dimensions of the texture region and adding transparency |
Methods in com.badlogic.gdx.graphics.g3d.decals with parameters of type Decal | |
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void |
DecalBatch.add(Decal decal)
Add a decal to the batch, marking it for later rendering |
int |
CameraGroupStrategy.decideGroup(Decal decal)
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int |
DefaultGroupStrategy.decideGroup(Decal decal)
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int |
GroupStrategy.decideGroup(Decal decal)
Assigns a group to a decal |
int |
SimpleOrthoGroupStrategy.decideGroup(Decal decal)
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Method parameters in com.badlogic.gdx.graphics.g3d.decals with type arguments of type Decal | |
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void |
GroupPlug.beforeGroup(Array<Decal> contents)
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void |
CameraGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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void |
DefaultGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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void |
GroupStrategy.beforeGroup(int group,
Array<Decal> contents)
Invoked directly before rendering the contents of a group |
void |
PluggableGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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void |
SimpleOrthoGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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libgdx API | |||||||||
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