com.badlogic.gdx.scenes.scene2d.actors
Class FastImage
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.actors.FastImage
public class FastImage
- extends Actor
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
actions, color, height, name, originX, originY, parent, rotation, scaleX, scaleY, touchable, width, x, y |
Method Summary |
protected void |
draw(SpriteBatch batch,
float parentAlpha)
Draws the Actor. |
Actor |
hit(float x,
float y)
|
protected boolean |
touchDown(float x,
float y,
int pointer)
|
protected boolean |
touchDragged(float x,
float y,
int pointer)
|
protected boolean |
touchUp(float x,
float y,
int pointer)
|
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
act, action, clearActions, isMarkedToRemove, keyDown, keyTyped, keyUp, markToRemove, remove, scrolled, toLocalCoordinates, toString, touchMoved |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
region
public final TextureRegion region
FastImage
public FastImage(java.lang.String name)
FastImage
public FastImage(java.lang.String name,
Texture texture)
FastImage
public FastImage(java.lang.String name,
TextureRegion region)
draw
protected void draw(SpriteBatch batch,
float parentAlpha)
- Description copied from class:
Actor
- Draws the Actor. The spriteBatch is configured so that the Actor can draw in its parents coordinate system. The parent's
alpha is passed to the method in order for the Actor to multiply it with its own alpha. This will allow
FadeIn
and
other Actions to have an effect even if they are only set on the parent of the Actor.
- Specified by:
draw
in class Actor
- Parameters:
batch
- the spritebatch to render withparentAlpha
- the parent's alpha value.
touchDown
protected boolean touchDown(float x,
float y,
int pointer)
- Specified by:
touchDown
in class Actor
touchUp
protected boolean touchUp(float x,
float y,
int pointer)
- Specified by:
touchUp
in class Actor
touchDragged
protected boolean touchDragged(float x,
float y,
int pointer)
- Specified by:
touchDragged
in class Actor
hit
public Actor hit(float x,
float y)
- Specified by:
hit
in class Actor
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)