libgdx API

Uses of Class
com.badlogic.gdx.scenes.scene2d.ui.Container.CellProperties

Packages that use Container.CellProperties
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Container.CellProperties in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return Container.CellProperties
 Container.CellProperties Container.add(Actor actor)
          Adds a new Actor to this Container.
 Container.CellProperties Container.CellProperties.align(int align)
          Sets the alignment of the Actor within the cell.
 Container.CellProperties Container.CellProperties.colspan(int span)
          Sets how many columns this cell should span in the layout.
 Container.CellProperties Container.CellProperties.expand(boolean x, boolean y)
          Sets whether the cell should take up the remaining space on the x- and y-axis.
 Container.CellProperties Container.CellProperties.expand(int x, int y)
          Lets the cell take up all remaining space, specifying the weighting of the cell for expansion, relative to the weights of the other cells in the layout.
 Container.CellProperties Container.CellProperties.fill(boolean x, boolean y)
          Sets whether to let the contained Actor fill the entire cell on the x- and y-axis.
 Container.CellProperties Container.CellProperties.fill(float x, float y)
          Sets the percentage of space taken up by the contained Actor within the cell.
 Container.CellProperties Container.CellProperties.maxSize(int width, int height)
          Sets the maximum size of the cell.
 Container.CellProperties Container.CellProperties.minSize(int width, int height)
          Sets the minimum size of the cell.
 Container.CellProperties Container.CellProperties.pad(int top, int left, int bottom, int right)
          Sets the padding on the top, left, bottom and right edge.
 Container.CellProperties Container.CellProperties.padBottom(int bottom)
           
 Container.CellProperties Container.CellProperties.padLeft(int left)
           
 Container.CellProperties Container.CellProperties.padRight(int right)
           
 Container.CellProperties Container.CellProperties.padTop(int top)
           
 Container.CellProperties Container.row()
          Adds a new row to the table layout of this Container.
 Container.CellProperties Container.CellProperties.spacing(int top, int left, int bottom, int right)
          Sets the spacing for the top, left, bottom and right edge of this cell.
 Container.CellProperties Container.CellProperties.spacingBottom(int bottom)
           
 Container.CellProperties Container.CellProperties.spacingLeft(int left)
           
 Container.CellProperties Container.CellProperties.spacingRight(int right)
           
 Container.CellProperties Container.CellProperties.spacingTop(int top)
           
 Container.CellProperties Container.CellProperties.uniform(boolean x, boolean y)
          Cells marked as uniform on an axis will be the same size on that axis.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)