Class Summary |
Arrow |
Draws an arrow |
CompilerFrame |
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ContextMenu_Axes |
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ContextMenu_Entity |
The popup menu that appears when right-clicking an entity. |
CreationFrame |
The creation frame gives access to all types of entities available to you. |
Desktop |
This is the main Desktop Application. |
DesktopArena |
The Arena Class contains all of the entity data, and paints itself |
DesktopOPF |
The OPF is the Object Properties Frame. |
EditorFrame |
The Editor Frame is where the user constructs the game environment. |
EditorPanel |
The Editor Panel contains all of the entity data. |
EventManagerFrame |
The Event Manager Frame is an interface for constructing a User Event object. |
EventParameterFrame |
The MainFrame Class contains the menu and children panels display sidebar and arena. |
OutputFrame |
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UserEvent |
The UserEvent object stores all the components necessary to invoke any number
of methods using reflection. |