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paintComponent(Graphics)
- Method in class source.ucregents.playground.physics.
BaseDisplayPanel
Pair
<
E
> - Class in
source.ucregents.playground.physics
Pair can contain any two objects.
Pair(E, E)
- Constructor for class source.ucregents.playground.physics.
Pair
The basic pair consructor
PanelDrawAfter(Graphics2D)
- Method in class source.ucregents.playground.gui.
EditorPanel
PanelDrawAfter(Graphics2D)
- Method in class source.ucregents.playground.physics.
BaseDisplayPanel
PanelDrawBefore(Graphics2D)
- Method in class source.ucregents.playground.gui.
EditorPanel
PanelDrawBefore(Graphics2D)
- Method in class source.ucregents.playground.physics.
BaseDisplayPanel
Parallelogram
- Class in
source.ucregents.playground.samplegame
Parallelogram()
- Constructor for class source.ucregents.playground.samplegame.
Parallelogram
parsePoint2D_Double(String)
- Static method in class source.ucregents.playground.
Utility
Parses a Point2D.Double from a string
pause()
- Method in class source.ucregents.playground.physics.
Arena
Pauses the movement of all of the entities
Planet1
- Class in
source.ucregents.playground.samplegame.planets
A Planet1 is a MovingEntity with a Planet1 image and with a mass of 50000kg, and friction coefficients of 1
Planet1()
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet1
Planet1(Point2D.Double, Vector2d)
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet1
Planet1(double, double, double, double)
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet1
Planet2
- Class in
source.ucregents.playground.samplegame.planets
A Planet1 is a MovingEntity with a Planet2 image and with a mass of 80000kg, and friction coefficients of 1
Planet2()
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet2
Planet2(Point2D.Double, Vector2d)
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet2
Planet2(double, double, double, double)
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet2
Planet3
- Class in
source.ucregents.playground.samplegame.planets
A Planet1 is a MovingEntity with a Planet3 image and with a mass of 50000kg, and friction coefficients of 1
Planet3()
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet3
Planet3(Point2D.Double, Vector2d)
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet3
Planet3(double, double, double, double)
- Constructor for class source.ucregents.playground.samplegame.planets.
Planet3
PlaySound(String)
- Static method in class source.ucregents.playground.
Utility
Plays a sound in a new thread.
Polygon2D
- Class in
source.ucregents.playground.physics
A polygon shape.
Polygon2D()
- Constructor for class source.ucregents.playground.physics.
Polygon2D
Polygon2D.Double
- Class in
source.ucregents.playground.physics
The concrete Polygon class that stores coordinates internally as doubles.
Polygon2D.Double(int)
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Double
Create a new polygon with space for the given number of vertices.
Polygon2D.Double(double[])
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Double
Create a new polygon with the given vertices, in the format [x0, y0, x1, y1, ...
Polygon2D.Double(double[], double[], int)
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Double
Create a new polygon from the specified parameters
Polygon2D.Double()
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Double
Create a new polygon with no coordinates
Polygon2D.Double(double, double)
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Double
Create a new polygon with a single start point
Polygon2D.Float
- Class in
source.ucregents.playground.physics
The concrete Polygon class that stores coordinates internally as floats.
Polygon2D.Float(int)
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Float
Create a new polygon with space for the given number of vertices.
Polygon2D.Float(float[])
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Float
Create a new polygon with space for the given number of vertices.
Polygon2D.Float(float[], float[], int)
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Float
Polygon2D.Float()
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Float
Create a new polygon with no vertices.
Polygon2D.Float(float, float)
- Constructor for class source.ucregents.playground.physics.
Polygon2D.Float
Create a new polygon with a single start point
PolygonOrCircle
- Class in
source.ucregents.playground.physics
PolygonOrCircle()
- Constructor for class source.ucregents.playground.physics.
PolygonOrCircle
PolygonOrCircle(double, double, double)
- Constructor for class source.ucregents.playground.physics.
PolygonOrCircle
PolygonOrCircle(Point2D, double)
- Constructor for class source.ucregents.playground.physics.
PolygonOrCircle
PolygonOrCircle(double[], double[], int)
- Constructor for class source.ucregents.playground.physics.
PolygonOrCircle
PolygonOrCircle(double[])
- Constructor for class source.ucregents.playground.physics.
PolygonOrCircle
PolygonOrCircle(Vector<? extends Point2D>)
- Constructor for class source.ucregents.playground.physics.
PolygonOrCircle
PolygonOrCircle(double, double, double, double)
- Constructor for class source.ucregents.playground.physics.
PolygonOrCircle
Populate()
- Method in class source.ucregents.playground.gui.
EditorPanel
Adds initial items to the Panel, called first and mostly for testing
Populate()
- Method in class source.ucregents.playground.physics.
Arena
Populate()
- Method in class source.ucregents.playground.physics.
BaseDisplayPanel
populateActionList(UserEvent)
- Method in class source.ucregents.playground.gui.
EventManagerFrame
Populate the action list based on the Vector of events Also serves as a refresh.
populateEventList(Vector<UserEvent>)
- Method in class source.ucregents.playground.gui.
EventManagerFrame
Populate the event list with information corresponding to the vector of User Events.
processDOM()
- Method in class source.ucregents.playground.serialization.
Loader
Going to be used to parse out the XML in the Load process.
ProcessQueues()
- Method in class source.ucregents.playground.physics.
BaseDisplayPanel
processWithDOM(String)
- Method in class source.ucregents.playground.serialization.
Saver
Going to be used to parse out the XML in the Load process.
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