Uses of Class
source.ucregents.playground.gui.Setter

Packages that use Setter
source.ucregents.playground.gui   
source.ucregents.playground.physics   
source.ucregents.playground.samplegame   
 

Uses of Setter in source.ucregents.playground.gui
 

Methods in source.ucregents.playground.gui with annotations of type Setter
 void EditorPanel.setGridColor(java.awt.Color gColor)
           
 void EditorPanel.setGridWidth(int gWidth)
           
 

Uses of Setter in source.ucregents.playground.physics
 

Methods in source.ucregents.playground.physics with annotations of type Setter
 void MovingEntity.moveVector(javax.vecmath.Vector2d toMove)
          Moves the entity a vector, there is no overlap checking with other entities
 void MovingEntity.setAngularVelocity(double angularVel)
          Sets the angular velocity
 void RangedForceEntity.setAttraction(double f)
          Sets the attraction force
 void BaseDisplayPanel.setBackgroundColor(java.awt.Color c)
           
 void BaseEntity.setBounciness(float bounciness)
          Mutator for the entitys current bounciness
 void BaseEntity.setCollidable(boolean collide)
          Sets whether the entity can collide with other entities
 void MovingEntity.setCurrentVelocity(javax.vecmath.Vector2d velocity)
          Mutator for the current velocity of the entity
 void BaseDisplayPanel.setDrawAxes(boolean drawAxes)
           
 void BaseEntity.setDrawType(DrawType drawType)
           
 void ScaledMassFieldForce.setForceScalar(double forceScalar)
           
 void BaseEntity.setFrictionConstant(float friction)
          Sets the friction constant
 void BaseEntity.setGradientColor(java.awt.Color c)
          Sets the entity's current gradient color
 void MovingEntity.setMass(double newMass)
          Mutator for the entity's mass
 void BaseEntity.setName(java.lang.String name)
          Sets the name of the entity
 void BaseEntity.setOrientation(double orientation)
          Mutator for the entity's orientation
 void BaseEntity.setShapeColor(java.awt.Color c)
          Sets the shape's current fill color
 void MovingEntity.setStationary(boolean stationary)
          Sets whether the entity is stationary or not
 void MovingEntity.setUnstoppableForce(boolean uf)
          Sets if the entity is an Unstoppable Force
 void BaseEntity.setVisible(boolean isVisible)
          Mutator for the entity's visibility
 void FieldForceEntity.setXComponent(double f)
          Sets the x component of the force field
 void FieldForceEntity.setYComponent(double f)
          Sets the y component of the force field
 

Uses of Setter in source.ucregents.playground.samplegame
 

Methods in source.ucregents.playground.samplegame with annotations of type Setter
 void Terrain.setAlphaTransparency(float value)
           
 void Obstacle.setCurrentHP(int value)
           
 void Bot.setCurrentHP(int value)
           
 void Bot.setEnergy(int value)
           
 void Obstacle.setMaxHP(int value)
           
 void Bot.setMaxHP(int value)
           
 void Bot.setShieldEnergy(int value)