A B C D E F G H I K L M O P Q R S T U V W _

R

RandomBoolean() - Static method in class source.ucregents.playground.Utility
Gets a Random Boolean value
RandomDouble() - Static method in class source.ucregents.playground.Utility
 
RandomDouble(double, double) - Static method in class source.ucregents.playground.Utility
 
RandomInt(int) - Static method in class source.ucregents.playground.Utility
 
RandomInt(int, int) - Static method in class source.ucregents.playground.Utility
 
RangedForceEntity - Class in source.ucregents.playground.physics
Ranged Force Entity is a force entity that has a force that pulls toward a point in space.
RangedForceEntity(double, double, double, double, double) - Constructor for class source.ucregents.playground.physics.RangedForceEntity
The ranged force entity is a moving entity with the additional attribute of attraction strength
RangedForceEntity(double, double, double, double, float, Vector2d, int, double) - Constructor for class source.ucregents.playground.physics.RangedForceEntity
The ranged force entity is a moving entity with the additional attribute of attraction strength
RangedForceEntity(PolygonOrCircle, double) - Constructor for class source.ucregents.playground.physics.RangedForceEntity
Constructs a new ranged force entity
RangedForceEntity(PolygonOrCircle, PolygonOrCircle, double) - Constructor for class source.ucregents.playground.physics.RangedForceEntity
Constructs a new ranged force entity
RangedForceEntity() - Constructor for class source.ucregents.playground.physics.RangedForceEntity
 
ReadBoolean(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadChar(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadClass(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadColor(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadDouble(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadEnum(Class<T>, String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadFloat(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadInteger(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadLong(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadPoint2D(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadPolygonOrCircle(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadString(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
ReadVector2d(String) - Method in class source.ucregents.playground.serialization.CustomXMLReader
 
RecreateNodes() - Method in class source.ucregents.playground.gui.CreationFrame
Refresh node tree (e.g.
RegisterEntities(Vector<BaseEntity>) - Method in class source.ucregents.playground.physics.BaseDisplayPanel
 
RegisterEntity(BaseEntity) - Method in class source.ucregents.playground.physics.BaseDisplayPanel
Registers an entity with the Panel, the entity will be added after every other entity has been moved and drawn.
RegisterEvent(int, int, Method, Object[]) - Method in class source.ucregents.playground.physics.BaseEntity
 
RegisterEvent(UserEvent) - Method in class source.ucregents.playground.physics.BaseEntity
 
RegisterEvents(Vector<UserEvent>) - Method in class source.ucregents.playground.physics.BaseEntity
 
RemoveEvent(UserEvent) - Method in class source.ucregents.playground.physics.BaseEntity
 
RemoveEvents(Vector<UserEvent>) - Method in class source.ucregents.playground.physics.BaseEntity
 
removeMethod(int) - Method in class source.ucregents.playground.gui.UserEvent
 
repopulate() - Method in class source.ucregents.playground.physics.BaseDisplayPanel
 
reset() - Method in class source.ucregents.playground.physics.Polygon2D
Reset the polygon back to empty.
resetFrameColor() - Method in class source.ucregents.playground.physics.BaseEntity
Resets the frame color to black
ResourcePath - Static variable in class source.ucregents.playground.Utility
 
Rotate(double) - Method in class source.ucregents.playground.physics.PolygonOrCircle
 
RotateRadians(double) - Method in class source.ucregents.playground.physics.PolygonOrCircle
 
run() - Method in class source.ucregents.playground.Core
 
run() - Method in class source.ucregents.playground.physics.Arena
This handles the movement of all the entities, calls the painting and changes the period based upon the time of the last period

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