libgdx API

Package com.badlogic.gdx.scenes.scene2d.ui

Interface Summary
ClickListener A callback for when an actor is clicked.
SelectionListener Callback for when a value in an actor is selected.
Slider.ValueChangedListener Interface to listen for changes to the value of the slider.
TextField.OnscreenKeyboard An interface for onscreen keyboards.
TextField.TextFieldFilter Interface for filtering characters entered into the text field.
TextField.TextFieldListener Interface for listening to typed characters.
 

Class Summary
Align  
Button A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button.ButtonStyle The style for a button, see Button.
ButtonGroup Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
CheckBox A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox.CheckBoxStyle The style for a select box, see CheckBox.
FlickScrollPane A group that scrolls a child widget by pressing and dragging.
Image Displays a TextureRegion or NinePatch, scaled various way within the widgets bounds.
ImageButton A button with a child Image to display an image.
ImageButton.ImageButtonStyle The style for an image button, see ImageButton.
Label A text label, with optional word wrapping.
Label.LabelStyle The style for a label, see Label.
List A list (aka list box) displays textual items and highlights the currently selected item.
List.ListStyle The style for a list, see List.
ScrollPane A group that scrolls a child widget using scroll bars.
ScrollPane.ScrollPaneStyle The style for a scroll pane, see ScrollPane.
SelectBox A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
SelectBox.SelectBoxStyle The style for a select box, see SelectBox.
Skin A skin holds styles for widgets and the resources (texture regions, ninepatches, bitmap fonts, etc) for those styles.
Skin.TintedNinePatch  
Slider A slider is a horizontal indicator that allows a user to set a value.
Slider.SliderStyle The style for a slider, see Slider.
SplitPane A container that divides two widgets either horizontally or vertically and allows the user to resize them.
SplitPane.SplitPaneStyle The style for a splitpane, see SplitPane.
Stack A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
TextButton A button with a child Label to display text.
TextButton.TextButtonStyle The style for a text button, see TextButton.
TextField A single-line text input field.
TextField.DefaultOnscreenKeyboard The default TextField.OnscreenKeyboard used by all TextField instances.
TextField.TextFieldFilter.DigitsOnlyFilter  
TextField.TextFieldStyle The style for a text field, see TextField.
Widget An Actor that participates in layout and provides a minimum, preferred, and maximum size.
WidgetGroup A Group that participates in layout and provides a minimum, preferred, and maximum size.
Window A table that can be dragged and act as a modal window.
Window.WindowStyle  
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)