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libgdx API | |||||||||
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Packages that use Mesh | |
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com.badlogic.gdx.graphics.g3d.loaders | |
com.badlogic.gdx.graphics.g3d.loaders.md5 | |
com.badlogic.gdx.graphics.g3d.loaders.obj |
Uses of Mesh in com.badlogic.gdx.graphics.g3d.loaders |
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Methods in com.badlogic.gdx.graphics.g3d.loaders that return Mesh | |
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static Mesh |
ModelLoaderOld.loadObj(java.io.InputStream in)
Loads a Wavefront OBJ file from the given InputStream. |
Uses of Mesh in com.badlogic.gdx.graphics.g3d.loaders.md5 |
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Methods in com.badlogic.gdx.graphics.g3d.loaders.md5 that return Mesh | |
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Mesh |
MD5Renderer.getMesh()
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Uses of Mesh in com.badlogic.gdx.graphics.g3d.loaders.obj |
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Methods in com.badlogic.gdx.graphics.g3d.loaders.obj that return Mesh | |
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static Mesh |
ObjLoader.loadObj(java.io.InputStream in)
Loads a Wavefront OBJ file from the given input stream. |
static Mesh |
ObjLoader.loadObj(java.io.InputStream in,
boolean flipV)
Loads a Wavefront OBJ file from the given input stream. |
static Mesh |
ObjLoader.loadObj(java.io.InputStream in,
boolean flipV,
boolean useIndices)
Loads a Wavefront OBJ file from the given input stream. |
static Mesh |
ObjLoader.loadObjFromString(java.lang.String obj)
Loads a mesh from the given string in Wavefront OBJ format |
static Mesh |
ObjLoader.loadObjFromString(java.lang.String obj,
boolean flipV)
Loads a mesh from the given string in Wavefront OBJ format |
static Mesh |
ObjLoader.loadObjFromString(java.lang.String obj,
boolean flipV,
boolean useIndices)
Loads a mesh from the given string in Wavefront OBJ format |
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libgdx API | |||||||||
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