$ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
$
- $(Action, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- $(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- $(Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- $(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- $(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- $(Action...) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- $() -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- $(Action, int) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- $(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- $(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- $(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- $(Action...) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
- Gets a new
AccelerateDecelerateInterpolator
from a maintained pool of Interpolator
s.
- $() -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
- Gets a new
AccelerateDecelerateInterpolator
from a maintained pool of Interpolator
s.
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
- Gets a new
AccelerateInterpolator
from a maintained pool of Interpolator
s.
- $() -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
- Gets a new
AccelerateInterpolator
from a maintained pool of Interpolator
s.
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
- Gets a new
AnticipateInterpolator
from a maintained pool of Interpolator
s.
- $() -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
- Gets a new
AnticipateInterpolator
from a maintained pool of Interpolator
s.
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
- Gets a new
DecelerateInterpolator
from a maintained pool of Interpolator
s.
- $() -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
- Gets a new
DecelerateInterpolator
from a maintained pool of Interpolator
s.
- $() -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
- Gets a new
LinearInterpolator
from a maintained pool of Interpolator
s.
- $(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
- Gets a new
OvershootInterpolator
from a maintained pool of Interpolator
s.
- $() -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
- Gets a new
OvershootInterpolator
from a maintained pool of Interpolator
s.
A
- a -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- a -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- a -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- A -
Static variable in class com.badlogic.gdx.Input.Keys
-
- a -
Variable in class com.badlogic.gdx.math.collision.Segment
- the starting position
- absolute(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Absolute
file handle.
- ACCEL -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- AccelerateDecelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
- An interpolator where the rate of change starts out slowly, grows over time and ends slowly.
- AccelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
- An interpolator where the rate of change starts out slowly and then accelerates over time.
- acceptChar(TextField, char) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
-
- acceptChar(TextField, char) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Apply the action.
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Calls the
Actor.act(float)
method of all contained Actors.
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- Action - Class in com.badlogic.gdx.scenes.scene2d
- An Action is used with an
Actor
and modifes the Actor's attributes over time. - Action() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Action
-
- action -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- action(Action) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Adds an
Action
to the Actor.
- action -
Variable in class com.badlogic.gdx.scenes.scene2d.TemporalAction
-
- ActionResetingPool<T extends Action> - Class in com.badlogic.gdx.scenes.scene2d.actions
- A pool taking care of the
Action
life cycle and resets all its properties when obtained from this pool. - ActionResetingPool(int, int) -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ActionResetingPool
-
- actions -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- actions -
Variable in class com.badlogic.gdx.scenes.scene2d.CompositeAction
-
- active -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Does this body start out active?
- Actor - Class in com.badlogic.gdx.scenes.scene2d
-
An Actor is part of a
Stage
or a Group
within a Stage. - Actor() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
- Creates an actor without a name.
- Actor(String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
-
- add(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Adds the given color to this color.
- add(Texture, float[], int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified vertices to the cache.
- add(Texture, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, int, int, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(TextureRegion, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified region to the cache.
- add(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified sprite to the cache.
- add(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Add a decal to the batch, marking it for later rendering
- add(Vector3) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Adds a new control point
- add(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Adds the given vector to this vector
- add(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Adds the given components to this vector
- add(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Adds the given vector to this vector
- add(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Adds the given vector to this component
- add(float) -
Method in class com.badlogic.gdx.math.Vector3
- Adds the given value to all three components of the vector.
- add(Button) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(Button...) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- add() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Adds a cell with a placeholder actor.
- add(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Adds a new cell to the table with the specified actor.
- add(T) -
Method in class com.badlogic.gdx.utils.Array
-
- add(BinaryHeap.Node) -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(boolean) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- add(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- add(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- add(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- add(T) -
Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an
Actor
to this Group.
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Adds an
Actor
to this stage
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorAfter(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an
Actor
after the given Actor.
- addActorAt(int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an
Actor
at the given index in the group.
- addActorAt(int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- addActorAt(int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorAt(int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorBefore(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an
Actor
before the given Actor.
- addActorBefore(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- addActorBefore(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorBefore(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addAll(Array) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(Array, int, int) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[]) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[], int, int) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(ArrayMap) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- addAll(ArrayMap, int, int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- addAll(BooleanArray) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(BooleanArray, int, int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[]) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[], int, int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(CharArray) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(CharArray, int, int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[]) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[], int, int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(FloatArray) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(FloatArray, int, int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[]) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[], int, int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(IntArray) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray, int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[]) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[], int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(LongArray) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(LongArray, int, int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[]) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[], int, int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addChild(Actor, Actor, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- addChild(XmlReader.Element) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- addClassTag(String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- addDebugRectangle(TableLayout, int, int, int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- addParticle() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addParticles(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addProcessor(int, InputProcessor) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- addProcessor(InputProcessor) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Body
- the address of the body
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Contact
- the address
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Fixture
- the address of the fixture
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Joint
- the address of the joint
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Shape
- the address of the shape
- addRef() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- addRef() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Adds a reference to the texture.
- addRegion(String, Texture, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Adds a region to the atlas.
- addRegion(String, TextureRegion) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Adds a region to the atlas.
- addResource(String, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- addStyle(String, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- addTrace(String) -
Method in exception com.badlogic.gdx.utils.SerializationException
- Adds information to the exception message about where in the the object graph serialization failure occurred.
- addValue(float) -
Method in class com.badlogic.gdx.math.WindowedMean
- adds a new sample to this mean.
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroup() -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- afterGroup(int) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked directly after rendering of a group has completed
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroups() -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked after having rendered all groups
- afterGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- alias -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the alias for the attribute used in a
ShaderProgram
- Align - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Align() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Align
-
- align(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Alignment of the table within the actor being laid out.
- align(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Alignment of the table within the actor being laid out.
- allowCompletion() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- allowCompletion() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
- Ignores the
continuous
setting until the emitter is started again.
- allowSleep -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Set this flag to false if this body should never fall asleep.
- alpha(float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- ALT_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ALT_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Ambient -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- AndroidApplication - Class in com.badlogic.gdx.backends.android
- An implementation of the
Application
interface for Android. - AndroidApplication() -
Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
-
- AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
- Class defining the configuration of an
AndroidApplication
. - AndroidApplicationConfiguration() -
Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
- AndroidClipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
-
- AndroidClipboard() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
-
- angle() -
Method in class com.badlogic.gdx.math.Vector2
-
- angle -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The world angle of the body in radians.
- angularDamping -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Angular damping is use to reduce the angular velocity.
- angularVelocity -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The angular velocity of the body.
- Animation - Class in com.badlogic.gdx.graphics.g2d
-
An Animation stores a list of
TextureRegion
s representing an animated sequence, e.g. - Animation(float, List) -
Constructor for class com.badlogic.gdx.graphics.g2d.Animation
- Constructor, storing the frame duration and key frames.
- Animation(float, TextureRegion...) -
Constructor for class com.badlogic.gdx.graphics.g2d.Animation
- Constructor, storing the frame duration and key frames.
- Animation - Class in com.badlogic.gdx.graphics.g3d
- Abstract class for an animation.
- Animation() -
Constructor for class com.badlogic.gdx.graphics.g3d.Animation
-
- AnimationAction - Class in com.badlogic.gdx.scenes.scene2d
- An
AnimationAction
performs a transformation on its target Actor
. - AnimationAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- animationDuration -
Variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- Animator - Class in com.badlogic.gdx.graphics.g3d
- Abstract class for a single-track animation controller.
- Animator() -
Constructor for class com.badlogic.gdx.graphics.g3d.Animator
-
- Animator.WrapMode - Enum in com.badlogic.gdx.graphics.g3d
-
- AnticipateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
- An
Interpolator
where the changes start backwards and than spring forward as the time progresses. - ANY_KEY -
Static variable in class com.badlogic.gdx.Input.Keys
-
- APOSTROPHE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- app -
Static variable in class com.badlogic.gdx.Gdx
-
- Application - Interface in com.badlogic.gdx
-
An
Application
is the main entry point of your project. - Application.ApplicationType - Enum in com.badlogic.gdx
- Enumeration of possible
Application
types - ApplicationAdapter - Class in com.badlogic.gdx
- Convenience implementation of
ApplicationListener
. - ApplicationAdapter() -
Constructor for class com.badlogic.gdx.ApplicationAdapter
-
- ApplicationListener - Interface in com.badlogic.gdx
-
An
ApplicationListener
is called when the Application
is created, resumed, rendering, paused or destroyed. - apply(GL10) -
Method in class com.badlogic.gdx.graphics.Camera
- Sets the current projection and model-view matrix of this camera.
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float, float, float) -
Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Bounce
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.BounceIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.BounceOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Elastic
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Exp
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ExpIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ExpOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Pow
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.PowIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.PowOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Swing
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.SwingIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.SwingOut
-
- apply(float, float, float, float) -
Method in enum com.badlogic.gdx.utils.Scaling
- Returns the size of the source scaled to the target.
- applyAngularImpulse(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply an angular impulse.
- applyForce(Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force at a world point.
- applyForce(float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force at a world point.
- applyForceToCenter(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force to the center of mass.
- applyForceToCenter(float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force to the center of mass.
- applyLinearImpulse(Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply an impulse at a point.
- applyLinearImpulse(float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply an impulse at a point.
- applyTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a torque.
- applyTransform(SpriteBatch) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- area() -
Method in class com.badlogic.gdx.math.Polygon
-
- Array<T> - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered array of objects.
- Array() -
Constructor for class com.badlogic.gdx.utils.Array
- Creates an ordered array with a capacity of 16.
- Array(int) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates an ordered array with the specified capacity.
- Array(boolean, int) -
Constructor for class com.badlogic.gdx.utils.Array
-
- Array(boolean, int, Class<T>) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new array with
Array.items
of the specified type.
- Array(Class<T>) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates an ordered array with
Array.items
of the specified type and a capacity of 16.
- Array(Array) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new array containing the elements in the specified array.
- Array(T[]) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new ordered array containing the elements in the specified array.
- Array(boolean, T[]) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new array containing the elements in the specified array.
- array() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- array(String) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterable(Array<T>) -
Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterator(Array<T>) -
Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayMap<K,V> - Class in com.badlogic.gdx.utils
- An ordered or unordered map of objects.
- ArrayMap() -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates an ordered map with a capacity of 16.
- ArrayMap(int) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates an ordered map with the specified capacity.
- ArrayMap(boolean, int) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(boolean, int, Class<K>, Class<V>) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates a new map with
ArrayMap.keys
and ArrayMap.values
of the specified type.
- ArrayMap(Class<K>, Class<V>) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates an ordered map with
ArrayMap.keys
and ArrayMap.values
of the specified type and a capacity of 16.
- ArrayMap(ArrayMap) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates a new map containing the elements in the specified map.
- ascent -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- AssetDescriptor<T> - Class in com.badlogic.gdx.assets
- Describes an asset to be loaded by it's filename, type and
AssetLoaderParameters
. - AssetDescriptor(String, Class<T>) -
Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) -
Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetErrorListener - Interface in com.badlogic.gdx.assets
-
- AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
- Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
- Constructor, sets the
FileHandleResolver
to use to resolve the file
associated with the asset name.
- AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
-
- AssetLoaderParameters() -
Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
-
- AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
- Callback interface that will be invoked when the
AssetManager
loaded an asset. - AssetManager - Class in com.badlogic.gdx.assets
- Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() -
Constructor for class com.badlogic.gdx.assets.AssetManager
- Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.AssetManager
- Creates a new AssetManager with all default loaders.
- assetManager -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
-
- AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
- Base class for asynchronous
AssetLoader
instances. - AsynchronousAssetLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
-
- AT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- atan2(float, float) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- AtomicQueue<T> - Class in com.badlogic.gdx.utils
- A queue that allows one thread to call
AtomicQueue.put(Object)
and another thread to call AtomicQueue.poll()
. - AtomicQueue(int) -
Constructor for class com.badlogic.gdx.utils.AtomicQueue
-
- attribute(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- attribute(String, Object) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- Audio - Interface in com.badlogic.gdx
- This interface encapsulates the creation and management of audio resources.
- audio -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- audio -
Static variable in class com.badlogic.gdx.Gdx
-
- AudioDevice - Interface in com.badlogic.gdx.audio
- Encapsulates an audio device in 44.1khz mono or stereo mode.
- AudioRecorder - Interface in com.badlogic.gdx.audio
- An AudioRecorder allows to record input from an audio device.
- awake -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Is this body initially awake or sleeping?
B
- b -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- b -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- b -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- B -
Static variable in class com.badlogic.gdx.Input.Keys
-
- b -
Variable in class com.badlogic.gdx.math.collision.Segment
- the ending position
- BACK -
Static variable in class com.badlogic.gdx.Input.Keys
-
- back -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
- Optional.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- BACKSLASH -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BACKSPACE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Base64Coder - Class in com.badlogic.gdx.utils
-
- baseSkeleton -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- batch -
Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
- a spritebatch and a font for text rendering
- batch -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- batchTransform -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- beforeGroup(Array<Decal>) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- beforeGroup(int, Array<Decal>) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked directly before rendering the contents of a group
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- beforeGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- beforeGroups() -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked before rendering any group
- beforeGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- begin() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets up the SpriteBatch for drawing.
- begin() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Prepares the OpenGL state for SpriteCache rendering.
- begin() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Makes the frame buffer current so everything gets drawn to it.
- begin(Matrix4, int) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- begin(Matrix4, int) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- begin(int) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Starts a new list of primitives.
- begin(Matrix4, int) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- begin() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
- begin(ShapeRenderer.ShapeType) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Starts a new batch of shapes.
- beginCache() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Starts the definition of a new cache, allowing the add and
SpriteCache.endCache()
methods to be called.
- beginCache(int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Starts the redefinition of an existing cache, allowing the add and
SpriteCache.endCache()
methods to be called.
- beginContact(Contact) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
- Called when two fixtures begin to touch.
- BinaryHeap<T> - Class in com.badlogic.gdx.utils
-
- BinaryHeap() -
Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap(int, boolean) -
Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap.Node<T> - Class in com.badlogic.gdx.utils
-
- BinaryHeap.Node(float) -
Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
-
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Binds this IndexArray for rendering with glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Binds this IndexBufferObject for rendering with glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Binds this IndexBufferObject for rendering with glDrawElements.
- bind() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Binds this IndexBufferObject for rendering with glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.Mesh
- Binds the underlying
VertexArray
/VertexBufferObject
and IndexBufferObject
if indices were given.
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.Mesh
- Binds the underlying
VertexBufferObject
and IndexBufferObject
if indices where given.
- bind() -
Method in class com.badlogic.gdx.graphics.Texture
- Binds this texture.
- bind(int) -
Method in class com.badlogic.gdx.graphics.Texture
- Binds the texture to the given texture unit.
- bind() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Binds the texture in OpenGL.
- BINORMAL_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for binormal attribute
- BitmapFont - Class in com.badlogic.gdx.graphics.g2d
- Renders bitmap fonts.
- BitmapFont() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(FileHandle, TextureRegion, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont with the glyphs relative to the specified region.
- BitmapFont(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont from a BMFont file.
- BitmapFont(FileHandle, FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(FileHandle, FileHandle, boolean, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Constructs a new BitmapFont from the given
BitmapFont.BitmapFontData
and TextureRegion
.
- BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.BitmapFontData() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
- Use this if you want to create BitmapFontData yourself, e.g.
- BitmapFont.BitmapFontData(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.Glyph() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- BitmapFont.HAlignment - Enum in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.TextBounds - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.TextBounds() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- BitmapFont.TextBounds(BitmapFont.TextBounds) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
- Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
- BitmapFontCache(BitmapFont) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- BitmapFontCache(BitmapFont, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Creates a new BitmapFontCache
- bitmapFontData -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- optional BitmapFontData to be used instead of loading the texture directly.
- BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for BitmapFont
instances.- BitmapFontLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
- Parameter to be passed to
AssetManager.load(String, Class, AssetLoaderParameters)
if
additional configuration is necessary for the BitmapFont
. - BitmapFontLoader.BitmapFontParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
- bitsPerPixel -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- BLACK -
Static variable in class com.badlogic.gdx.graphics.Color
-
- BlendDestFactor -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- BlendSourceFactor -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- BLUE -
Static variable in class com.badlogic.gdx.graphics.Color
-
- bodies -
Variable in class com.badlogic.gdx.physics.box2d.World
- all known bodies
- Body - Class in com.badlogic.gdx.physics.box2d
- A rigid body.
- Body(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Body
- Constructs a new body with the given address
- bodyA -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- The first attached body.
- bodyB -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- The second attached body
- BodyDef - Class in com.badlogic.gdx.physics.box2d
- A body definition holds all the data needed to construct a rigid body.
- BodyDef() -
Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
-
- BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
- The body type.
- bool(String, boolean) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- BooleanArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered boolean array.
- BooleanArray() -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates an ordered array with a capacity of 16.
- BooleanArray(int) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates an ordered array with the specified capacity.
- BooleanArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
-
- BooleanArray(BooleanArray) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates a new array containing the elements in the specific array.
- BooleanArray(boolean[]) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates a new ordered array containing the elements in the specified array.
- BooleanArray(boolean, boolean[]) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates a new array containing the elements in the specified array.
- bottom() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- BOTTOM -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
-
- bottom() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Sets the alignment of the table within the actor being laid out to
Align.BOTTOM
.
- BOTTOM_CENTER -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_LEFT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_RIGHT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- bounce -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- bounceIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- bounceOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- BoundingBox - Class in com.badlogic.gdx.math.collision
- Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
- BoundingBox() -
Constructor for class com.badlogic.gdx.math.collision.BoundingBox
- Constructs a new bounding box with the minimum and maximum vector set to zeros.
- BoundingBox(BoundingBox) -
Constructor for class com.badlogic.gdx.math.collision.BoundingBox
- Constructs a new bounding box from the given bounding box.
- BoundingBox(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.collision.BoundingBox
- Constructs the new bounding box using the given minimum and maximum vector.
- bounds -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- boundsInFrustum(BoundingBox) -
Method in class com.badlogic.gdx.math.Frustum
- Returns wheter the given
BoundingBox
is in the frustum.
- box(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a box.
- Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
-
- Box2DDebugRenderer() -
Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- Box2DDebugRenderer(boolean, boolean, boolean, boolean) -
Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- BufferUtils - Class in com.badlogic.gdx.utils
- Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
- BufferUtils() -
Constructor for class com.badlogic.gdx.utils.BufferUtils
-
- bullet -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are
prevented from tunneling through kinematic and static bodies.
- Button - Class in com.badlogic.gdx.scenes.scene2d.ui
- A button is a
Table
with a checked state and additional style
fields for pressed, unpressed, and
checked. - Button(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Button.ButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Button.ButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Button.ButtonStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(TextureRegion, TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(TextureRegion, TextureRegion, TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(NinePatch, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(NinePatch, NinePatch, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a button, see
Button
. - Button.ButtonStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- Button.ButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- BUTTON_A -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_B -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_C -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_CIRCLE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_MODE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_SELECT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_START -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBR -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_X -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Y -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Z -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ButtonGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
- Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
- ButtonGroup() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- ButtonGroup(Button...) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
C
- C -
Static variable in class com.badlogic.gdx.Input.Keys
-
- C1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- calculateBoundingBox() -
Method in class com.badlogic.gdx.graphics.Mesh
- Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.Mesh
- Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateNormals(MD5Joints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- calculateNormalsBind(MD5Joints, float[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- calculateNormalsBind(MD5Joints, float[], float[], short[], float[], int, int) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- calculateScissors(Camera, Matrix4, Rectangle, Rectangle) -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
- Calculates a scissor rectangle in OpenGL ES window coordinates from a
Camera
, a transformation Matrix4
and
an axis aligned Rectangle
.
- calculateVertices(float[], float[], float[], float[], int, int, int) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Jni
-
- calculateVertices(MD5Joints, float[], BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- calculateVertices(MD5Joints, float[], float[], float[], int, int, BoundingBox) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- calculateVerticesJni(MD5Joints, float[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- calculateVerticesN(MD5Joints, float[], BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- calculateVerticesN(MD5Joints, float[], float[], float[], int, int, BoundingBox) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- CALL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- callActionCompletedListener() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Calls the
OnActionCompleted
listener and sets it to null so it won't be called again.
- Camera - Class in com.badlogic.gdx.graphics
- Base class for
OrthographicCamera
and PerspectiveCamera
. - Camera() -
Constructor for class com.badlogic.gdx.graphics.Camera
-
- CAMERA -
Static variable in class com.badlogic.gdx.Input.Keys
-
- camera -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- canceled() -
Method in interface com.badlogic.gdx.Input.TextInputListener
-
- cancelVibrate() -
Method in interface com.badlogic.gdx.Input
- Stops the vibrator
- cancelVibrate() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- canCheck(Button, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Called when a button is checked or unchecked.
- capChars -
Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- capHeight -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- categoryBits -
Variable in class com.badlogic.gdx.physics.box2d.Filter
- The collision category bits.
- CatmullRomSpline - Class in com.badlogic.gdx.math
- Encapsulates a catmull rom spline with n control points, n >= 4.
- CatmullRomSpline() -
Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- causedBy(Class) -
Method in exception com.badlogic.gdx.utils.SerializationException
- Returns true if any of the exceptions that caused this exception are of the specified type.
- ceil(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the smallest integer greater than or equal to the specified float.
- CENTER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- center -
Variable in class com.badlogic.gdx.math.collision.Sphere
- the center of the sphere
- center -
Variable in class com.badlogic.gdx.physics.box2d.MassData
- The position of the shape's centroid relative to the shape's origin.
- CENTER -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
-
- center() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Sets the alignment of the table within the actor being laid out to
Align.CENTER
.
- centerX -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- centerX() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- centerY -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- centerY() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- ChainShape - Class in com.badlogic.gdx.physics.box2d
-
- ChainShape() -
Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
-
- changed(Slider, float) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.Slider.ValueChangedListener
-
- CharArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered char array.
- CharArray() -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates an ordered array with a capacity of 16.
- CharArray(int) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates an ordered array with the specified capacity.
- CharArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.CharArray
-
- CharArray(CharArray) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates a new array containing the elements in the specific array.
- CharArray(char[]) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates a new ordered array containing the elements in the specified array.
- CharArray(boolean, char[]) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates a new array containing the elements in the specified array.
- CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
- A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a select box, see
CheckBox
. - CheckBox.CheckBoxStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(TextureRegion, TextureRegion, BitmapFont, Color) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOff -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOn -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checked -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- checkedFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- child(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a handle to the child with the specified name.
- child(String) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- children -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- childrenChanged() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Called when actors are added to or removed from the group.
- childrenChanged() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- choose(ResolutionFileResolver.Resolution...) -
Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- circle(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Calls
ShapeRenderer.circle(float, float, float, int)
by estimating the number of segments needed for a smooth circle.
- circle(float, float, float, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Circle - Class in com.badlogic.gdx.math
- A convenient 2D circle class.
- Circle(float, float, float) -
Constructor for class com.badlogic.gdx.math.Circle
-
- Circle(Vector2, float) -
Constructor for class com.badlogic.gdx.math.Circle
-
- circle -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleShape - Class in com.badlogic.gdx.physics.box2d
- A circle shape.
- CircleShape() -
Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- CircleShape(long) -
Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- clamp() -
Method in class com.badlogic.gdx.graphics.Color
-
- clamp(int, int, int) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(short, short, short) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float, float) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- classpath(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Classpath
file handle.
- clear() -
Method in class com.badlogic.gdx.assets.AssetManager
- Clears and disposes all assets and the preloading queue.
- CLEAR -
Static variable in class com.badlogic.gdx.graphics.Color
-
- clear(int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- clear() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Remove all decals from batch
- CLEAR -
Static variable in class com.badlogic.gdx.Input.Keys
-
- clear() -
Method in class com.badlogic.gdx.InputMultiplexer
-
- clear() -
Method in class com.badlogic.gdx.math.WindowedMean
- clears this WindowedMean.
- clear() -
Method in interface com.badlogic.gdx.Preferences
-
- clear() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Clears this Group, removing all contained
Actor
s.
- clear() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Clears this stage, removing all
Actor
s and Group
s.
- clear() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Removes all actors and cells from the table.
- clear() -
Method in class com.badlogic.gdx.utils.Array
-
- clear() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- clear() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- clear(ByteBuffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Writes the specified number of zeros to the buffer.
- clear() -
Method in class com.badlogic.gdx.utils.CharArray
-
- clear() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- clear() -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- clear() -
Method in class com.badlogic.gdx.utils.IntArray
-
- clear() -
Method in class com.badlogic.gdx.utils.IntMap
-
- clear() -
Method in class com.badlogic.gdx.utils.LongArray
-
- clear() -
Method in class com.badlogic.gdx.utils.LongMap
-
- clear() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- clear() -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- clear() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() -
Method in class com.badlogic.gdx.utils.Pool
- Removes all free objects from this pool.
- clear() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- clear() -
Method in class com.badlogic.gdx.utils.SortedIntList
- Clears list
- clearActions() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Clears all actions of this Actor.
- clearAllFrameBuffers(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- clearAllMeshes(Application) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Will clear the managed mesh cache.
- clearAllShaderPrograms(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- clearAllTextures(Application) -
Static method in class com.badlogic.gdx.graphics.Texture
- Clears all managed textures.
- clearDebugRectangles(TableLayout) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- clearForces() -
Method in class com.badlogic.gdx.physics.box2d.World
- Manually clear the force buffer on all bodies.
- clearSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- click(Actor, float, float) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.ClickListener
-
- click(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- ClickListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
- A callback for when an actor is clicked.
- clip -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- Clipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
- A very simple clipboard interface for text content.
- Clipboard() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
-
- clipSpacePlanePoints -
Static variable in class com.badlogic.gdx.math.Frustum
-
- clipSpacePlanePointsArray -
Static variable in class com.badlogic.gdx.math.Frustum
-
- close() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- close() -
Method in class com.badlogic.gdx.utils.XmlReader
-
- close() -
Method in class com.badlogic.gdx.utils.XmlWriter
- Calls
XmlWriter.pop()
for each remaining open element, if any, and closes the stream.
- clr() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the minimum and maximum vector to zeros
- collideConnected -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- Set this flag to true if the attached bodies should collide.
- COLON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Color - Class in com.badlogic.gdx.graphics
- A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() -
Constructor for class com.badlogic.gdx.graphics.Color
- Constructs a new Color with all components set to 0.
- Color(float, float, float, float) -
Constructor for class com.badlogic.gdx.graphics.Color
- Constructor, sets the components of the color
- Color(Color) -
Constructor for class com.badlogic.gdx.graphics.Color
- Constructs a new color using the given color
- color(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the color of the current vertex
- color(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- Color() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Color -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- color -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- color -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedNinePatch
-
- COLOR_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for color attributes
- ColorPacked -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- ColorUnpacked() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- columnDefaults(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Gets the cell values that will be used as the defaults for all cells in the specified column.
- com.badlogic.gdx - package com.badlogic.gdx
-
- com.badlogic.gdx.assets - package com.badlogic.gdx.assets
-
- com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
-
- com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
-
- com.badlogic.gdx.audio - package com.badlogic.gdx.audio
-
- com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
-
- com.badlogic.gdx.backends.jogl - package com.badlogic.gdx.backends.jogl
-
- com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
-
- com.badlogic.gdx.files - package com.badlogic.gdx.files
-
- com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
-
- com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
-
- com.badlogic.gdx.graphics.g2d.tiled - package com.badlogic.gdx.graphics.g2d.tiled
-
- com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
-
- com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
-
- com.badlogic.gdx.graphics.g3d.keyframed - package com.badlogic.gdx.graphics.g3d.keyframed
-
- com.badlogic.gdx.graphics.g3d.loaders - package com.badlogic.gdx.graphics.g3d.loaders
-
- com.badlogic.gdx.graphics.g3d.loaders.md5 - package com.badlogic.gdx.graphics.g3d.loaders.md5
-
- com.badlogic.gdx.graphics.g3d.loaders.obj - package com.badlogic.gdx.graphics.g3d.loaders.obj
-
- com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
-
- com.badlogic.gdx.input - package com.badlogic.gdx.input
-
- com.badlogic.gdx.math - package com.badlogic.gdx.math
-
- com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
-
- com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
-
- com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
-
- com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
-
- com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
-
- com.badlogic.gdx.scenes.scene2d.interpolators - package com.badlogic.gdx.scenes.scene2d.interpolators
-
- com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
-
- com.badlogic.gdx.scenes.scene2d.ui.tablelayout - package com.badlogic.gdx.scenes.scene2d.ui.tablelayout
-
- com.badlogic.gdx.scenes.scene2d.ui.utils - package com.badlogic.gdx.scenes.scene2d.ui.utils
-
- com.badlogic.gdx.utils - package com.badlogic.gdx.utils
-
- combined -
Variable in class com.badlogic.gdx.graphics.Camera
- the combined projection and view matrix
- COMMA -
Static variable in class com.badlogic.gdx.Input.Keys
-
- COMPASS -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- completed(Action) -
Method in interface com.badlogic.gdx.scenes.scene2d.OnActionCompleted
- Called when the
Action
is completed.
- CompositeAction - Class in com.badlogic.gdx.scenes.scene2d
- A base class for composite actions which deals with multiple child
Action
. - CompositeAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.CompositeAction
-
- compressedData -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the optional PKM header and compressed image data
- computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Computes the glyph advances for the given character sequence and stores them in the provided
FloatArray
.
- computeTriangles(List<Vector2>) -
Method in class com.badlogic.gdx.math.EarClippingTriangulator
- Triangulates the given (concave) polygon to a list of triangles.
- computeVisibleGlyphs(CharSequence, int, int, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the number of glyphs from the substring that can be rendered in the specified width.
- computeW() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- conjugate() -
Method in class com.badlogic.gdx.math.Quaternion
- Conjugate the quaternion.
- consumeCompressedData() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumeCompressedData() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumeCompressedData() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumeCompressedData() -
Method in interface com.badlogic.gdx.graphics.TextureData
- Uploads the pixel data to the OpenGL ES texture.
- consumePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumePixmap() -
Method in interface com.badlogic.gdx.graphics.TextureData
- Returns the
Pixmap
for upload by Texture.
- Contact - Class in com.badlogic.gdx.physics.box2d
- The class manages contact between two shapes.
- Contact(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Contact
-
- ContactFilter - Interface in com.badlogic.gdx.physics.box2d
- Implement this class to provide collision filtering.
- contactFilter -
Variable in class com.badlogic.gdx.physics.box2d.World
- Contact filter
- contactID -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- ContactImpulse - Class in com.badlogic.gdx.physics.box2d
- Contact impulses for reporting.
- ContactImpulse(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- ContactListener - Interface in com.badlogic.gdx.physics.box2d
-
- contactListener -
Variable in class com.badlogic.gdx.physics.box2d.World
- Contact listener
- contains(float, float) -
Method in class com.badlogic.gdx.math.Circle
-
- contains(Vector2) -
Method in class com.badlogic.gdx.math.Circle
-
- contains(BoundingBox) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Returns wheter the given bounding box is contained in this bounding box.
- contains(Vector3) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Returns wheter the given vector is contained in this bounding box.
- contains(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- contains(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
-
- contains(float, float) -
Method in class com.badlogic.gdx.math.Rectangle
-
- contains(String) -
Method in interface com.badlogic.gdx.Preferences
-
- contains(T, boolean) -
Method in class com.badlogic.gdx.utils.Array
-
- contains(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- contains(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- contains(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- contains(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- containsAsset(T) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- containsCharacter(char) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- containsKey(K, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsKey(K) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- containsKey(int) -
Method in class com.badlogic.gdx.utils.IntMap
-
- containsKey(long) -
Method in class com.badlogic.gdx.utils.LongMap
-
- containsKey(K) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- containsKey(K) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- containsValue(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns true if the specified value is in the map.
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.IntMap
- Returns true if the specified value is in the map.
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.LongMap
- Returns true if the specified value is in the map.
- containsValue(int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns true if the specified value is in the map.
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns true if the specified value is in the map.
- CONTROL_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- CONTROL_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- convertType(TableLayout, Object, Class, String, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Creates a copy of this action.
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- copy() -
Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
- Creates a copy of this interpolator.
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
-
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
-
- copy(float[], Buffer, int, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies numFloats floats from src starting at offset to dst.
- copy(byte[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Buffer, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).
- copyTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandle
- Copies this file or directory to the specified file or directory.
- copyTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- copyToPOT -
Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- cos -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- cos(float) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- COS -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- cosDeg(float) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- coverageSampling -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- whether coverage sampling anti-aliasing is used.
- cpy() -
Method in class com.badlogic.gdx.math.collision.Ray
-
- cpy() -
Method in class com.badlogic.gdx.math.Matrix4
-
- cpy() -
Method in class com.badlogic.gdx.math.Quaternion
-
- cpy() -
Method in class com.badlogic.gdx.math.Vector2
-
- cpy() -
Method in class com.badlogic.gdx.math.Vector3
-
- create() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- create() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is first created.
- createBody(BodyDef) -
Method in class com.badlogic.gdx.physics.box2d.World
- Create a rigid body given a definition.
- createChain(Vector2[]) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Create a chain with isolated end vertices.
- createDefaultShader() -
Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader(boolean, boolean, int) -
Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
- Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createFixture(FixtureDef) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Creates a fixture and attach it to this body.
- createFixture(Shape, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Creates a fixture from a shape and attach it to this body.
- createGLHandle() -
Static method in class com.badlogic.gdx.graphics.Texture
-
- createInterpolatedAlpha(float) -
Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- createJoint(JointDef) -
Method in class com.badlogic.gdx.physics.box2d.World
- Create a joint to constrain bodies together.
- createLayoutParams() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createLoop(Vector2[]) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Create a loop.
- createMap(String) -
Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
- Loads a
TiledMap
from a String
.
- createMap(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
- Loads a Tiled Map from a tmx file
- createSprite(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name as a sprite.
- createSprite(String, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name and index as a sprite.
- createSprites() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions in the atlas as sprites.
- createSprites(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions with the specified name as sprites, ordered by smallest to largest
index
.
- createVertexArray() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- createVertexArray(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- createWakeLock(AndroidApplicationConfiguration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- crs(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Calculates the 2D cross product between this and the given vector.
- crs(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Calculates the 2D cross product between this and the given vector.
- crs(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Sets this vector to the cross product between it and the other vector.
- crs(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Sets this vector to the cross product between it and the other vector.
- Cullable - Interface in com.badlogic.gdx.scenes.scene2d
- Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- cullingArea -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- currAction -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- cursor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- CYAN -
Static variable in class com.badlogic.gdx.graphics.Color
-
D
- D -
Static variable in class com.badlogic.gdx.Input.Keys
-
- d -
Variable in class com.badlogic.gdx.math.Plane
-
- dampingRatio -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The damping ratio.
- dampingRatio -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The damping ratio.
- dampingRatio -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- Suspension damping ratio, one indicates critical damping
- DARK_GRAY -
Static variable in class com.badlogic.gdx.graphics.Color
-
- dataOffset -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the offset in bytes to the actual compressed data.
- debug(String, String) -
Method in interface com.badlogic.gdx.Application
- Logs a debug message to the console or logcat
- debug(String, String, Throwable) -
Method in interface com.badlogic.gdx.Application
- Logs a debug message to the console or logcat
- debug(String, String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- debug(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- debug(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug -
Static variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- debug() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Turns on all debug lines.
- debug(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Turns on debug lines.
- debug(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Turns on debug lines.
- DEBUG -
Static variable in class com.badlogic.gdx.utils.Logger
-
- debug(String) -
Method in class com.badlogic.gdx.utils.Logger
-
- debug(String, Exception) -
Method in class com.badlogic.gdx.utils.Logger
-
- debugTexture -
Static variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- Decal - Class in com.badlogic.gdx.graphics.g3d.decals
-
Represents a sprite in 3d space.
- Decal() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
-
Renderer for
Decal
objects. - DecalBatch() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Creates a new batch using the
DefaultGroupStrategy
- DecalBatch(GroupStrategy) -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalBatch(int, GroupStrategy) -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
- Material used by the
Decal
class - DecalMaterial() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- DecelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
- An interpolator where the rate of change starts out fast and then decelerates over time.
- decideGroup(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- decideGroup(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- decideGroup(Decal) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Assigns a group to a decal
- decideGroup(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- decode(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format.
- decode(char[]) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format.
- decode(char[], int, int) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format.
- decodeImage(ETC1.ETC1Data, Pixmap.Format) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Takes ETC1 compressed image data and converts it to a
Pixmap.Format.RGB565
or Pixmap.Format.RGB888
Pixmap
.
- decodeLines(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
- decodeString(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a string from Base64 format.
- decRefCount() -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- DEFAULT_PORT -
Static variable in class com.badlogic.gdx.input.RemoteInput
-
- DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- DefaultGroupStrategy() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- defaults() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- The cell values that will be used as the defaults for all cells.
- degreesToRadians -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- DEL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Delay - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- Delay() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- delete() -
Method in class com.badlogic.gdx.files.FileHandle
- Deletes this file or empty directory and returns success.
- delete() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- deleteDirectory() -
Method in class com.badlogic.gdx.files.FileHandle
- Deletes this file or directory and all children, recursively.
- deleteDirectory() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- deltaAlpha -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- deltaAlpha -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- deltaAlpha -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- deltaRotation -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- deltaRotation -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- deltaScaleX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- deltaScaleY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- deltaX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- deltaX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- deltaY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- deltaY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- density -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The density, usually in kg/m^2.
- depth -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits for depth and stencil buffer
- depth -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits for depth and stencil buffer
- descent -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- DesktopClipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
- Implementation of the
Clipboard
interface for the desktop. - DesktopClipboard() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
-
- destroy() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
-
- destroyBody(Body) -
Method in class com.badlogic.gdx.physics.box2d.World
- Destroy a rigid body given a definition.
- destroyFixture(Fixture) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Destroy a fixture.
- destroyJoint(Joint) -
Method in class com.badlogic.gdx.physics.box2d.World
- Destroy a joint.
- DestructionListener - Interface in com.badlogic.gdx.physics.box2d
-
- det() -
Method in class com.badlogic.gdx.math.Matrix3
-
- det() -
Method in class com.badlogic.gdx.math.Matrix4
-
- det(float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Computes the determinante of the given matrix.
- Diffuse -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- dimensions -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- direction -
Variable in class com.badlogic.gdx.graphics.Camera
- the unit length direction vector of the camera
- direction -
Variable in class com.badlogic.gdx.math.collision.Ray
-
- disableBlending() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Disables blending for drawing sprites.
- disableDebugging() -
Static method in class com.badlogic.gdx.scenes.scene2d.Group
-
- disableNativesLoading -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- disableVertexAttribute(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Disables the vertex attribute with the given name
- Disposable - Interface in com.badlogic.gdx.utils
- Interface for disposable resources.
- dispose() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- dispose() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is destroyed.
- dispose() -
Method in class com.badlogic.gdx.assets.AssetManager
- Disposes all assets in the manager and stops all asynchronous loading.
- dispose() -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Frees all resources associated with this AudioDevice.
- dispose() -
Method in interface com.badlogic.gdx.audio.AudioRecorder
- Disposes the AudioRecorder
- dispose() -
Method in interface com.badlogic.gdx.audio.Music
- Needs to be called when the Music is no longer needed.
- dispose() -
Method in interface com.badlogic.gdx.audio.Sound
- Releases all the resources.
- dispose() -
Method in class com.badlogic.gdx.Game
-
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Disposes the underlying BitmapFont of this cache.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
- Disposes the texture for each sprite for each ParticleEmitter.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
- Disposes all resources, including Pixmap instances for the pages
created so far.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Disposes all resources associated with this SpriteBatch
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Releases all resources held by this SpriteCache.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Releases all resources associated with this TextureAtlas instance.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Releases all resources associated with this TileAtlas instance.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Releases all resources held by this TiledMapRenderer.
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Frees up memory by dropping the buffer and underlying resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
-
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- Releases the native resources of the ETC1Data instance.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Releases all resources associated with the FrameBuffer.
- dispose() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Disposes this IndexArray and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Disposes this IndexDatat and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Disposes all resources associated with this shader.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- Disposes this VertexData and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Disposes of all resources this VertexBufferObject uses.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Disposes of all resources this VertexBufferObject uses.
- dispose() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Disposes this VertexData and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.Mesh
- Frees all resources associated with this Mesh
- dispose() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Releases all resources associated with this Pixmap.
- dispose() -
Method in class com.badlogic.gdx.graphics.Texture
- Disposes all resources associated with the texture
- dispose() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated.
- dispose() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- dispose() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Needs to be called when the shape is no longer used, e.g.
- dispose() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- dispose() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Disposes the stage
- dispose() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Disposes the
Texture
and all Disposable
resources of this Skin.
- dispose() -
Method in interface com.badlogic.gdx.Screen
- Called when this screen should release all resources.
- dispose() -
Method in interface com.badlogic.gdx.utils.Disposable
- Releases all resources of this object.
- disposePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- disposePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- disposePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- disposePixmap() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- disposeUnsafeByteBuffer(ByteBuffer) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- distance(Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Calculates the shortest signed distance between the plane and the given point.
- DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
- DistanceJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
- DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Distance joint definition.
- DistanceJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
- distanceLinePoint(Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns the distance between the given line segment and point.
- distanceLinePoint(float, float, float, float, float, float) -
Static method in class com.badlogic.gdx.math.Intersector
-
- div(float) -
Method in class com.badlogic.gdx.math.Vector3
- Divides all components of this vector by the given value
- done -
Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- dot(MD5Quaternion) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- dot(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Dot product between this and the other quaternion.
- dot(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
-
- dot(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
-
- dot(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Returns the dot product between this and the given vector.
- doubleToLongBits(double) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- down -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- down -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- downFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- DPAD_CENTER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- draw(SpriteBatch, CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string at the specified position.
- draw(SpriteBatch, CharSequence, float, float, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a substring at the specified position.
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
-
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
- Updates and draws the particles.
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
- draw(Texture, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(Texture, float[], int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle using the given vertices.
- draw(TextureRegion, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
- draw(TextureRegion, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Draws all the images defined for the specified cache ID.
- draw(int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Draws a subset of images defined for the specified cache ID.
- draw(Pixmap, int, int) -
Method in class com.badlogic.gdx.graphics.Texture
- Draws the given
Pixmap
to the texture at position x, y.
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Draws the Actor.
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- draw() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Renders the stage
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
- If this method is overridden, the super method or
Widget.validate()
should be called to ensure the widget is laid out.
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
- If this method is overridden, the super method or
WidgetGroup.validate()
should be called to ensure the widget group is laid
out.
- drawBackground(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Called to draw the background, before clipping is applied (if enabled).
- drawBackground(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- drawChild(Actor, SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- drawChildren(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- drawCircle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawCircle(int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
- drawDebug(Stage) -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Draws the debug lines for all TableLayouts in the stage.
- drawDebug(SpriteBatch) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
-
- drawLine(int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawLine(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a line between the given coordinates using the currently set color.
- drawMultiLine(SpriteBatch, CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), at the specified position.
- drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), at the specified position and alignment.
- drawPixel(int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a pixel at the given location with the current color.
- drawPixel(int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a pixel at the given location with the given color.
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Pixmap, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws an area form another Pixmap to this Pixmap.
- drawRect(int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawRectangle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
using the current color.
- drawWrapped(SpriteBatch, CharSequence, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), with the specified position.
- drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), with the specified position.
- dst(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst(float, float) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
-
- dst(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
-
- dst2(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst2(float, float) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst2(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Returns the squared distance between this point and the given point
- dst2(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Returns the squared distance between this point and the given point
- dstBlendFactor -
Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- duplicateBoarder() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- duration -
Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- duration -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- duration -
Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- durationTimer -
Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
E
- E -
Static variable in class com.badlogic.gdx.Input.Keys
-
- EarClippingTriangulator - Class in com.badlogic.gdx.math
- A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
- EarClippingTriangulator() -
Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
-
- EdgeShape - Class in com.badlogic.gdx.physics.box2d
- A line segment (edge) shape.
- EdgeShape() -
Constructor for class com.badlogic.gdx.physics.box2d.EdgeShape
-
- elastic -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- elasticIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- elasticOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- element(String) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- element(String, Object) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- Emissive -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- EmptyNinePatch - Class in com.badlogic.gdx.graphics.g2d
- Empty ninepatch for controls that require a ninepatch.
- enableBlending() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Enables blending for sprites
- enableDebugging(String) -
Static method in class com.badlogic.gdx.scenes.scene2d.Group
-
- enableLimit(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Enable/disable the joint limit.
- enableLimit -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- Enable/disable the joint limit.
- enableLimit(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Enable/disable the joint limit.
- enableLimit -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- A flag to enable joint limits.
- enableMotor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Enable/disable the joint motor.
- enableMotor -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- Enable/disable the joint motor.
- enableMotor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Enable/disable the joint motor.
- enableMotor -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- A flag to enable the joint motor.
- enableMotor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Enable/disable the joint motor.
- enableMotor -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- Enable/disable the joint motor.
- enableVertexAttribute(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Enables the vertex attribute with the given name
- encode(byte[]) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base64 format.
- encode(byte[], int) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base64 format.
- encode(byte[], int, int) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base64 format.
- encodeImage(Pixmap) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Encodes the image via the ETC1 compression scheme.
- encodeImagePKM(Pixmap) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Encodes the image via the ETC1 compression scheme.
- encodeLines(byte[]) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
- encodeLines(byte[], int, int, int, String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base 64 format and breaks the output into lines.
- encodeString(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a string into Base64 format.
- end() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Finishes off rendering.
- end() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Completes rendering for this SpriteCache.f
- end() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
- end() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Renders the primitives just defined.
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Disables this shader.
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Finishes the batch of shapes and ensures they get rendered.
- END -
Static variable in class com.badlogic.gdx.Input.Keys
-
- endCache() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Ends the definition of a cache, returning the cache ID to be used with
SpriteCache.draw(int)
.
- ENDCALL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- endContact(Contact) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
- Called when two fixtures cease to touch.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.Array
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Increases the size of the backing arrays to acommodate the specified number of additional entries.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.CharArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.FloatArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IdentityMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IntArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IntMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.LongArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.LongMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ENTER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- entity(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- entries() -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.IntMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.LongMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- ENVELOPE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- epsilonEquals(Vector2, float) -
Method in class com.badlogic.gdx.math.Vector2
- Compares this vector with the other vector, using the supplied
epsilon for fuzzy equality testing.
- epsilonEquals(Vector3, float) -
Method in class com.badlogic.gdx.math.Vector3
- Compares this vector with the other vector, using the supplied
epsilon for fuzzy equality testing.
- epsilonEquals(float, float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Compares this vector with the other vector, using the supplied
epsilon for fuzzy equality testing.
- equals(Object) -
Method in class com.badlogic.gdx.graphics.Color
-
- equals(Object) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- EQUALS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- equals(Object) -
Method in class com.badlogic.gdx.math.Quaternion
-
- equals(Object) -
Method in class com.badlogic.gdx.math.Vector2
-
- equals(Object) -
Method in class com.badlogic.gdx.math.Vector3
-
- error(String, String) -
Method in interface com.badlogic.gdx.Application
- Logs an error message to the console or logcat
- error(String, String, Throwable) -
Method in interface com.badlogic.gdx.Application
- Logs an error message to the console or logcat
- error(String, Class, Throwable) -
Method in interface com.badlogic.gdx.assets.AssetErrorListener
-
- error(String, String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- error(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- error(String, String) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- error(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- error(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- error(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- error(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- error(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- ERROR -
Static variable in class com.badlogic.gdx.utils.Logger
-
- error(String) -
Method in class com.badlogic.gdx.utils.Logger
-
- error(String, Throwable) -
Method in class com.badlogic.gdx.utils.Logger
-
- ESCAPE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ETC1 - Class in com.badlogic.gdx.graphics.glutils
- Class for encoding and decoding ETC1 compressed images.
- ETC1() -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
-
- ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
- Class for storing ETC1 compressed image data.
- ETC1.ETC1Data(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- ETC1_RGB8_OES -
Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
-
- ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
-
- ETC1TextureData(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- ETC1TextureData(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- ETC1TextureData(ETC1.ETC1Data, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- executedRunnables -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- exists() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns true if the file exists.
- exists() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- exit() -
Method in interface com.badlogic.gdx.Application
- Exits the application.
- exit() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- exit() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- exit() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- exit() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- exp10 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp10In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp10Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- EXPLORER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ext(Vector3) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Extends the bounding box to incorporate the given
Vector3
.
- ext(BoundingBox) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Extends this bounding box by the given bounding box.
- ext(float, float, float) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Extends the bounding box by the given vector.
- extension() -
Method in class com.badlogic.gdx.files.FileHandle
-
- external(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.External
file handle.
- ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ExternalFileHandleResolver() -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- extractLibrary(String, String) -
Static method in class com.badlogic.gdx.utils.GdxNativesLoader
-
F
- F -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F10 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F11 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F12 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F3 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F4 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F5 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F6 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F7 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F8 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F9 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- fade -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- FadeIn - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- FadeIn() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- FadeOut - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- FadeOut() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- FadeTo - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- FadeTo() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- far -
Variable in class com.badlogic.gdx.graphics.Camera
- the far clipping plane distance, has to be positive
- fieldOfView -
Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
- the field of view in degrees
- file -
Variable in class com.badlogic.gdx.files.FileHandle
-
- file() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a java.io.File that represents this file handle.
- FileHandle - Class in com.badlogic.gdx.files
- Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
- FileHandle() -
Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandle(String) -
Constructor for class com.badlogic.gdx.files.FileHandle
- Creates a new absolute FileHandle for the file name.
- FileHandle(File) -
Constructor for class com.badlogic.gdx.files.FileHandle
- Creates a new absolute FileHandle for the
File
.
- FileHandle(String, Files.FileType) -
Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandle(File, Files.FileType) -
Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
- Interface for classes the can map a file name to a
FileHandle
. - FileHandleStream - Class in com.badlogic.gdx.files
- A FileHandle intended to be subclassed for the purpose of implementing
FileHandleStream.read()
and/or FileHandleStream.write(boolean)
. - FileHandleStream(String) -
Constructor for class com.badlogic.gdx.files.FileHandleStream
-
- fileName -
Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- files -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- Files - Interface in com.badlogic.gdx
- Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
- files -
Static variable in class com.badlogic.gdx.Gdx
-
- Files.FileType - Enum in com.badlogic.gdx
- Indicates how to resolve a path to a file.
- FileTextureData - Class in com.badlogic.gdx.graphics.glutils
-
- FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- fill() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Fills the complete bitmap with the currently set color.
- fillCircle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- fillCircle(int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Fills a circle with the center at x,y and a radius using the current color.
- filledCircle(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Calls
ShapeRenderer.filledCircle(float, float, float, int)
by estimating the number of segments needed for a smooth circle.
- filledCircle(float, float, float, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- filledRect(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a filled rectangle in the x/y plane.
- filledRect(float, float, float, float, Color, Color, Color, Color) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a filled rectangle in the x/y plane.
- filledTriangle(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- fillRect(int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- fillRectangle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using
the current color.
- Filter - Class in com.badlogic.gdx.physics.box2d
- This holds contact filtering data.
- Filter() -
Constructor for class com.badlogic.gdx.physics.box2d.Filter
-
- filter -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- Contact filtering data.
- findActor(String) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Finds the
Actor
with the given name in this Group and its children.
- findActor(String) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Finds the
Actor
with the given name in the stage hierarchy.
- findDirectionForIsoView(float, float, int) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
- findEmitter(String) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
- Returns the emitter with the specified name, or null.
- findKey(Object, boolean) -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean, int) -
Method in class com.badlogic.gdx.utils.IntMap
- Returns the key for the specified value, or notFound if it is not in the map.
- findKey(Object, boolean, long) -
Method in class com.badlogic.gdx.utils.LongMap
- Returns the key for the specified value, or notFound if it is not in the map.
- findKey(int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns the key for the specified value, or null if it is not in the map.
- findRegion(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name.
- findRegion(String, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name and index.
- findRegions(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions with the specified name, ordered by smallest to largest
index
.
- findStyleName(Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns the name of the specified style object, or null if it is not in the skin.
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Called by the owner of the action when it can release all its resources, e.g.
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- finished -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- finished() -
Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
- Called when the animation has finished and the
Interpolator
is no longer needed.
- finished() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
-
- finished() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
-
- finished() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
-
- finished() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
-
- finished() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
-
- finished() -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
-
- finishedLoading(AssetManager, String, Class) -
Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
-
- finishedTimes -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- finishLoading() -
Method in class com.badlogic.gdx.assets.AssetManager
- blocks until all assets are loaded.
- firstgid -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- firstResume -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- fixedRotation -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Should this body be prevented from rotating? Useful for characters.
- Fixture - Class in com.badlogic.gdx.physics.box2d
-
- Fixture(Body, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Fixture
- Constructs a new fixture
- FixtureDef - Class in com.badlogic.gdx.physics.box2d
- A fixture definition is used to create a fixture.
- FixtureDef() -
Constructor for class com.badlogic.gdx.physics.box2d.FixtureDef
-
- fixtures -
Variable in class com.badlogic.gdx.physics.box2d.World
- all known fixtures
- FlickScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
- A group that scrolls a child widget by pressing and dragging.
- FlickScrollPane() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- FlickScrollPane(Actor) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- FlickScrollPane(Actor, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- fling(float, float) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- fling(float, float) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- flip -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- whether to flipY the font or not
- flip -
Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
- whether to flip the texture atlas vertically
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for
packing.
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- flip -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- flipped -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- flipRegions(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Flips all regions in the atlas on the specified axis.
- FloatArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered float array.
- FloatArray() -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates an ordered array with a capacity of 16.
- FloatArray(int) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates an ordered array with the specified capacity.
- FloatArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.FloatArray
-
- FloatArray(FloatArray) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates a new array containing the elements in the specific array.
- FloatArray(float[]) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates a new ordered array containing the elements in the specified array.
- FloatArray(boolean, float[]) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates a new array containing the elements in the specified array.
- floatsPerVertex -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- floatsPerWeight -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- floatToIntBits(float) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floatToIntColor(float) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floatToRawIntBits(float) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floor(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the largest integer less than or equal to the specified float.
- floorPositive(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the largest integer less than or equal to the specified float.
- flush() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Causes any pending sprites to be rendered, without ending the SpriteBatch.
- flush() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Flush this batch sending all contained decals to GL.
- flush(ShaderProgram, int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
- flush() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- flush() -
Method in interface com.badlogic.gdx.Preferences
- Makes sure the preferences are persisted.
- flush() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- flush() -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- FOCUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
- Optional.
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- fontColorSelected -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- fontColorUnselected -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- fontFile -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- forceVBO -
Static variable in class com.badlogic.gdx.graphics.Mesh
- used for benchmarking
- Forever - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- Forever() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- format -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- the format of the final Texture.
- format -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- formatHeader(ByteBuffer, int, int, int) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Writes a PKM header to the
ByteBuffer
.
- FORWARD_DEL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- FPSLogger - Class in com.badlogic.gdx.graphics
- A simple helper class to log the frames per seconds achieved.
- FPSLogger() -
Constructor for class com.badlogic.gdx.graphics.FPSLogger
-
- FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
-
Encapsulates OpenGL ES 2.0 frame buffer objects.
- FrameBuffer(Pixmap.Format, int, int, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
- frameDuration -
Variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- frameRate -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- frames -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- free() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
-
- free(T) -
Method in class com.badlogic.gdx.utils.Pool
- Puts the specified object in the pool, making it eligible to be returned by
Pool.obtain()
.
- free(Array<T>) -
Method in class com.badlogic.gdx.utils.Pool
- Puts the specified objects in the pool.
- freeBodies -
Variable in class com.badlogic.gdx.physics.box2d.World
- pool for bodies
- freeFixtures -
Variable in class com.badlogic.gdx.physics.box2d.World
- pool for fixtures
- frequencyHz -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The mass-spring-damper frequency in Hertz.
- frequencyHz -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The response speed.
- frequencyHz -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- Suspension frequency, zero indicates no suspension
- friction -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The friction coefficient, usually in the range [0,1].
- FrictionJoint - Class in com.badlogic.gdx.physics.box2d.joints
- Friction joint.
- FrictionJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
- FrictionJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Friction joint definition.
- FrictionJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
-
- fromGdx2DPixmapFormat(int) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- fromJson(Class<T>, Reader) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, Reader) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, InputStream) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, InputStream) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, char[], int, int) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, char[], int, int) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, String) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, String) -
Method in class com.badlogic.gdx.utils.Json
-
- front -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- frustum -
Variable in class com.badlogic.gdx.graphics.Camera
- the frustum
- Frustum - Class in com.badlogic.gdx.math
-
- Frustum() -
Constructor for class com.badlogic.gdx.math.Frustum
-
G
- g -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- g -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- g -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- G -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Game - Class in com.badlogic.gdx
-
An
ApplicationListener
that delegates to a Screen
. - Game() -
Constructor for class com.badlogic.gdx.Game
-
- Gdx - Class in com.badlogic.gdx
-
Environment class holding references to the
Application
, Graphics
, Audio
, Files
and
Input
instances. - Gdx() -
Constructor for class com.badlogic.gdx.Gdx
-
- GDX2D_BLEND_NONE -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_BLEND_SRC_OVER -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_ALPHA -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_LUMINANCE_ALPHA -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB565 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB888 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA4444 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA8888 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_LINEAR -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_NEAREST -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
-
- Gdx2DPixmap(byte[], int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(InputStream, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(ByteBuffer, long[]) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GdxBuild - Class in com.badlogic.gdx.utils
- Builds the JNI wrappers via gdx-jnigen.
- GdxBuild() -
Constructor for class com.badlogic.gdx.utils.GdxBuild
-
- GdxNativesLoader - Class in com.badlogic.gdx.utils
-
- GdxNativesLoader() -
Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
-
- GdxRuntimeException - Exception in com.badlogic.gdx.utils
- Typed runtime exception used throughout libgdx
- GdxRuntimeException(String) -
Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(Throwable) -
Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(String, Throwable) -
Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A gear joint is used to connect two joints together.
- GearJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
-
- GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Gear joint definition.
- GearJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
-
- generateMipMap(Pixmap, int, int, boolean) -
Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
- Sets the image data of the
Texture
based on the Pixmap
.
- generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
- Generates a new
TextureAtlas
from the Pixmap
instances inserted so far.
- Generic -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- genMipMaps -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- whether to generate mipmaps
- GestureDetector - Class in com.badlogic.gdx.input
-
- GestureDetector(GestureDetector.GestureListener) -
Constructor for class com.badlogic.gdx.input.GestureDetector
-
- GestureDetector(int, float, float, float, GestureDetector.GestureListener) -
Constructor for class com.badlogic.gdx.input.GestureDetector
-
- GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
-
- GestureDetector.GestureAdapter() -
Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
-
- get(String, Class<T>) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- get() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Gets the wrapped texture.
- get(int) -
Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- get() -
Method in interface com.badlogic.gdx.Preferences
-
- get(int) -
Method in class com.badlogic.gdx.utils.Array
-
- get(K) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the value for the specified key.
- get(K, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the value for the specified key.
- get(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- get(int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- get(int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- get(K) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(K, V) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- get(int) -
Method in class com.badlogic.gdx.utils.IntMap
-
- get(int, V) -
Method in class com.badlogic.gdx.utils.IntMap
-
- get(int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- get(long) -
Method in class com.badlogic.gdx.utils.LongMap
-
- get(long, V) -
Method in class com.badlogic.gdx.utils.LongMap
-
- get(K, int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- get(K) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- get(int) -
Method in class com.badlogic.gdx.utils.SortedIntList
- Retrieves an element at a given index
- get(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- get(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getAccelerometerX() -
Method in interface com.badlogic.gdx.Input
-
- getAccelerometerX() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerY() -
Method in interface com.badlogic.gdx.Input
-
- getAccelerometerY() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerZ() -
Method in interface com.badlogic.gdx.Input
-
- getAccelerometerZ() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getAction() -
Method in class com.badlogic.gdx.scenes.scene2d.TemporalAction
- Gets the
Action
that is controlled by this TemporalAction
.
- getActions() -
Method in class com.badlogic.gdx.scenes.scene2d.CompositeAction
- Gets all target
Action
s which are affected by the composite action.
- getActiveCount() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getActors() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- getActors() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getAlign() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getAllCells() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns all cells, anywhere in the table hierarchy.
- getAllCells(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns all cells with the specified name prefix, anywhere in the table hierarchy.
- getAllChecked() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getAllocatedBytesUnsafe() -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- getAnchorA() -
Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAnchorB() -
Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAngle() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getAngle() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the angle in radians.
- getAngularDamping() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the angular damping of the body.
- getAngularVelocity() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the angular velocity.
- getAnimation(String) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Gets the specified
KeyframeAnimation
from the animation map.
- getAnimator() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Gets the
KeyframeAnimator
for this model.
- getAscent() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
- getAssetFileName(T) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getAtlas() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getAtlasRegion() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttribute(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeLocation(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getAttributes() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getAttributes() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeType(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAudio() -
Method in interface com.badlogic.gdx.Application
-
- getAudio() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getAudio() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getAudio() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getAudio() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getAutoClearForces() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the flag that controls automatic clearing of forces after each time step.
- getAxis() -
Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- getAzimuth() -
Method in interface com.badlogic.gdx.Input
- The azimuth is the angle of the device's orientation around the z-axis.
- getAzimuth() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getBackgroundPatch() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getBBox() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- getBlending() -
Static method in class com.badlogic.gdx.graphics.Pixmap
-
- getBodies() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- getBody() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the parent body of this fixture.
- getBodyA() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the first body attached to this joint.
- getBodyB() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the second body attached to this joint.
- getBodyCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of bodies.
- getBoolean(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) -
Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBoolean(String, boolean) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBooleanAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBooleanAttribute(String, boolean) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBottomHeight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getBoundingRectangle() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() -
Method in class com.badlogic.gdx.math.Polygon
-
- getBounds(CharSequence) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the size of the specified string.
- getBounds(CharSequence, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the size of the specified substring.
- getBounds() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Returns the size of the cached string.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Returns the underlying FloatBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Returns the underlying FloatBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the underlying FloatBuffer.
- getBuffer() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Returns the underlying FloatBuffer.
- getBufferFormat() -
Method in interface com.badlogic.gdx.Graphics
-
- getBufferHandle() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Returns the VBO handle
- getButtons() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getCamera() -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getCamera() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getCanvas() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getCapHeight() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
- getCell(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns the cell for the specified actor, anywhere in the table hierarchy.
- getCell(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns the cell with the specified name, anywhere in the table hierarchy.
- getCells() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns the cells for this table.
- getCenter() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getChecked() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getChild(int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByName(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByNameRecursive(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildCount() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Get the number of child primitives.
- getChildCount() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildIndexA() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the child primitive index for fixture A.
- getChildIndexB() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the child primitive index for fixture B.
- getChildrenByName(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildrenByNameRecursively(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getClass(String) -
Method in class com.badlogic.gdx.utils.Json
-
- getClickListener() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getCol(int) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Computes the Tiled Map column given an X coordinate in units
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the color of this font.
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Returns the color of this sprite.
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getColor() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getColor(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getColorBufferTexture() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getColors() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getCompletionListener() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getCompressedDataSize(int, int) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- getContactCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of contacts (each may have 0 or more contact points).
- getContactList() -
Method in class com.badlogic.gdx.physics.box2d.World
- Returns the list of
Contact
instances produced by the last call to World.step(float, int, int)
.
- getContents() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
-
- getContents() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
- gets the current content of the clipboard if it contains text
- getContents() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
-
- getControlPoints() -
Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- getCorners() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCount() -
Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getCurrentAnimation() -
Method in class com.badlogic.gdx.graphics.g3d.Animator
- Gets the currently playing
Animation
.
- getCurrentEventTime() -
Method in interface com.badlogic.gdx.Input
-
- getCurrentEventTime() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getCurrentFrame() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
-
- getCurrentWrapMode() -
Method in class com.badlogic.gdx.graphics.g3d.Animator
- Gets the current animation
Animator.WrapMode
.
- getCursorPosition() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getD() -
Method in class com.badlogic.gdx.math.Plane
-
- getDampingRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get damping ratio.
- getDampingRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the damping ratio (dimensionless).
- getData() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getDebug() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getDefaultClipboard() -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
-
- getDelay() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDeltaTime() -
Method in interface com.badlogic.gdx.Graphics
-
- getDeltaX() -
Method in interface com.badlogic.gdx.Input
-
- getDeltaX(int) -
Method in interface com.badlogic.gdx.Input
-
- getDeltaX() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY() -
Method in interface com.badlogic.gdx.Input
-
- getDeltaY(int) -
Method in interface com.badlogic.gdx.Input
-
- getDeltaY() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDensity() -
Method in interface com.badlogic.gdx.Graphics
- This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
- getDensity() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the density of this fixture.
- getDependencies(String, P) -
Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- getDependencies(String, BitmapFontLoader.BitmapFontParameter) -
Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- getDependencies(String, MusicLoader.MusicParameter) -
Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- getDependencies(String, PixmapLoader.PixmapParameter) -
Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- getDependencies(String, SkinLoader.SkinParameter) -
Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- getDependencies(String, SoundLoader.SoundParameter) -
Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- getDependencies(String, TextureAtlasLoader.TextureAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- getDependencies(String, TextureLoader.TextureParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- getDependencies(String, TileAtlasLoader.TileAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- getDependencies(String, TileMapRendererLoader.TileMapParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
-
- getDescent() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
- getDesktopDisplayMode() -
Method in interface com.badlogic.gdx.Graphics
-
- getDiagnostics() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getDimensions() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getDisplayModes() -
Method in interface com.badlogic.gdx.Graphics
-
- getDstBlendFactor() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getDuration() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getEmission() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getEmitters() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- getEndPoint(float) -
Method in class com.badlogic.gdx.math.collision.Ray
- Returns and endpoint given the distance.
- getExternalStoragePath() -
Method in interface com.badlogic.gdx.Files
- Returns the external storage path directory.
- getFileHandle(String, Files.FileType) -
Method in interface com.badlogic.gdx.Files
- Returns a handle representing a file or directory.
- getFileHandle() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFiles() -
Method in interface com.badlogic.gdx.Application
-
- getFiles() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getFiles() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getFiles() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getFiles() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getFilterData() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- getFirstGlyph() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFixtureA() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the first fixture in this contact.
- getFixtureB() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the second fixture in this contact.
- getFixtureList() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the list of all fixtures attached to this body.
- getFloat(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) -
Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloat(String, float) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloatAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFloatAttribute(String, float) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFont() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getFont(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getFontFile() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.Pixmap
-
- getFormat() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getFormatString() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFrameBufferPixels(boolean) -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
- getFrameBufferPixels(int, int, int, int, boolean) -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
equal to the specified width * height * 4.
- getFrameBufferTexture() -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns the default framebuffer contents as a
TextureRegion
with a width and height equal to the current screen
size.
- getFrameBufferTexture(int, int, int, int) -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns a portion of the default framebuffer contents specified by x, y, width and height as a
TextureRegion
with
the same dimensions.
- getFramesPerSecond() -
Method in interface com.badlogic.gdx.Graphics
-
- getFrequency() -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get frequency in Hz.
- getFrequency() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the frequency in Hertz.
- getFriction() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the friction.
- getFriction() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the coefficient of friction.
- getGL10() -
Method in interface com.badlogic.gdx.Graphics
-
- getGL11() -
Method in interface com.badlogic.gdx.Graphics
-
- getGL20() -
Method in interface com.badlogic.gdx.Graphics
-
- getGLCanvas() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getGLCommon() -
Method in interface com.badlogic.gdx.Graphics
-
- getGLEnum() -
Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- getGLEnum() -
Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
- getGLFormat() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLFormat() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the OpenGL ES format of this Pixmap.
- getGLInternalFormat() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLInternalFormat() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the OpenGL ES format of this Pixmap.
- getGLType() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGlType() -
Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
- getGLType() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the OpenGL ES type of this Pixmap.
- getGLU() -
Method in interface com.badlogic.gdx.Graphics
-
- getGlyph(char) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getGraphics() -
Method in interface com.badlogic.gdx.Application
-
- getGraphics() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getGraphics() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getGraphics() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getGraphics() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getGravity() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getGravity() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- getGravityScale() -
Method in class com.badlogic.gdx.physics.box2d.Body
-
- getGroundAnchorA() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroundAnchorB() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroups() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- getGroups() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getGroupShader(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getGroupShader(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- getGroupShader(int) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Returns the shader to be used for the group.
- getGroupShader(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getHeight() -
Method in interface com.badlogic.gdx.Graphics
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.Pixmap
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getHeight() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getHeight() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getHighMax() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getHighMin() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getImage() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImage() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImageCell() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImageHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImagePath() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getImagePath() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getImageWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getIndices() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- getIndices(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- getIndices(short[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the indices from the Mesh to the short array.
- getIndicesBuffer() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getInertia() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the rotational inertia of the body about the local origin.
- getInitialCol() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the initial drawn block column, for debugging purposes.
- getInitialRow() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the initial drawn block row, for debugging purposes.
- getInput() -
Method in interface com.badlogic.gdx.Application
-
- getInput() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getInput() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getInput() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getInput() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getInputProcessor() -
Method in interface com.badlogic.gdx.Input
-
- getInputProcessor() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getInstance() -
Static method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
-
- getInt(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getInt(String, int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getIntAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getIntAttribute(String, int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getInteger(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getInteger(String, int) -
Method in interface com.badlogic.gdx.Preferences
-
- getInterpolatedKeyframe() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
- Get the current
Keyframe
.
- getInterpolation() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
-
- getInterpolation(float) -
Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
- Maps a point in the animation duration to a multiplier to be applied to the transformations of an animation.
- getInterpolation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
-
- getInterpolation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
-
- getInterpolation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
-
- getInterpolation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
-
- getInterpolation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
-
- getInterpolation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
-
- getIPs() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getItems() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getJavaHeap() -
Method in interface com.badlogic.gdx.Application
-
- getJavaHeap() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getJavaHeap() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getJavaHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getJavaHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getJFrame() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getJointAngle() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the current joint angle in radians.
- getJointCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of joints.
- getJointData(int, Vector3, Quaternion) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
-
- getJointList() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the list of all joints attached to this body.
- getJoints() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- getJointSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the current joint translation speed, usually in meters per second.
- getJointSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the current joint angle speed in radians per second.
- getJointSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the current joint translation speed, usually in meters per second.
- getJointTranslation() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the current joint translation, usually in meters.
- getJointTranslation() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the current joint translation, usually in meters.
- getJsonLoader(FileHandle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getKerning(char) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- getKey(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the key for the specified value.
- getKeyAt(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- getKeyboardFocus() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getKeyFrame(float, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.Animation
- Returns a
TextureRegion
based on the so called state time.
- getLabel() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLabelCell() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLastCol() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the final drawn block column, for debugging purposes.
- getLastRow() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the final drawn block row, for debugging purposes.
- getLastTouchedChild() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getLatency() -
Method in interface com.badlogic.gdx.audio.AudioDevice
-
- getLatest() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- getLayout(Table) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- getLeftWidth() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getLength() -
Method in class com.badlogic.gdx.graphics.g3d.Animation
-
- getLength() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- getLength() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- getLength() -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get the natural length.
- getLength1() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
- Get the current length of the segment attached to body1.
- getLength2() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
- Get the current length of the segment attached to body2.
- getLevel() -
Method in class com.badlogic.gdx.utils.Logger
-
- getLife() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLifeOffset() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLinearDamping() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the linear damping of the body.
- getLinearVelocity() -
Method in class com.badlogic.gdx.physics.box2d.Body
-
- getLinearVelocityFromLocalPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world velocity of a local point.
- getLinearVelocityFromWorldPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world linear velocity of a world point attached to this body.
- getLineHeight() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the line height, which is the distance from one line of text to the next.
- getLoadedAssets() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getLocalCenter() -
Method in class com.badlogic.gdx.physics.box2d.Body
-
- getLocalNormal() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Gets a local point relative to the body's origin given a world point.
- getLocalPoint() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalStoragePath() -
Method in interface com.badlogic.gdx.Files
- Returns the local storage path directory.
- getLocalVector(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Gets a local vector given a world vector.
- getLog() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getLogger() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getLong(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) -
Method in interface com.badlogic.gdx.Preferences
-
- getLowerLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the lower joint limit, usually in meters.
- getLowerLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the lower joint limit in radians.
- getLowestPositiveRoot(float, float, float) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
- getLowMax() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getLowMin() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getMagFilter() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.Mesh
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.Texture
-
- getMap() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getMapHeightUnits() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getMapWidthUnits() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getMass() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the total mass of the body.
- getMassData() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the mass data of the body.
- getMaterial() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getMax() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMaxForce() -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Get the maximum friction force in N.
- getMaxForce() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the maximum force in Newtons.
- getMaxHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
-
- getMaxHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxHeight(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- getMaxHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxIndices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxLength() -
Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
- Get the maximum length of the rope.
- getMaxMotorTorque() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getMaxParticleCount() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMaxTorque() -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Get the maximum friction torque in N*m.
- getMaxVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getMaxVertices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
-
- getMaxWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxWidth(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- getMaxWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Returns the maximum scroll value in the x direction.
- getMaxX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the maximum scroll value in the x direction.
- getMaxY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Returns the maximum scroll value in the y direction.
- getMaxY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the maximum scroll value in the y direction.
- getMean() -
Method in class com.badlogic.gdx.math.WindowedMean
- returns the mean of the samples added to this instance.
- getMesh() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- getMessage() -
Method in exception com.badlogic.gdx.utils.SerializationException
-
- getMessageText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMin() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMinFilter() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getMinHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinHeight(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinParticleCount() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMinWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinWidth(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMotorForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the current motor force given the inverse time step, usually in N.
- getMotorSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the motor speed, usually in meters per second.
- getMotorSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the motor speed in radians per second.
- getMotorSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the motor speed, usually in radians per second.
- getMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the current motor torque, usually in N-m.
- getMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the current motor torque given the inverse time step, usually in N-m.
- getMultiLineBounds(CharSequence) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the size of the specified string, which may contain newlines.
- getName() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getName() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getNativeHeap() -
Method in interface com.badlogic.gdx.Application
-
- getNativeHeap() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNativeHeap() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getNativeHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getNativeHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getNativeOrientation() -
Method in interface com.badlogic.gdx.Input
-
- getNativeOrientation() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getNextFrame() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
-
- getNormal() -
Method in class com.badlogic.gdx.math.Plane
-
- getNormal() -
Method in class com.badlogic.gdx.physics.box2d.WorldManifold
- Returns the normal of this manifold
- getNormalImpulses() -
Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getNumberOfContactPoints() -
Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- getNumFrames() -
Method in class com.badlogic.gdx.graphics.g3d.Animation
-
- getNumFrames() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- getNumFrames() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumIndices() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getNumManagedTextures() -
Static method in class com.badlogic.gdx.graphics.Texture
-
- getNumMaxIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumMaxIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumMaxIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumMaxIndices() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumMaxVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumTriangles() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- getNumVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getObject(Class<T>) -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getOldest() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- getOnscreenKeyboard() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Default is an instance of
TextField.DefaultOnscreenKeyboard
.
- getOriginX() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginX() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginX() -
Method in class com.badlogic.gdx.math.Polygon
-
- getOriginY() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginY() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginY() -
Method in class com.badlogic.gdx.math.Polygon
-
- getPadBottom() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getPadding() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPadLeft() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getPadRight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getPadTop() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getPage(String) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageHeight() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getPageWidth() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getParent() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getPatch() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPatch(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getPatches() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPath(int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
- getPath(Vector3[], int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
- getPercentComplete() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getPickRay(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Creates a picking
Ray
from the coordinates given in window coordinates.
- getPickRay(float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Creates a picking
Ray
from the coordinates given in window coordinates.
- getPitch() -
Method in interface com.badlogic.gdx.Input
- The pitch is the angle of the device's orientation around the x-axis.
- getPitch() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getPixel(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixel(int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the 32-bit RGBA8888 value of the pixel at x, y.
- getPixels() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixels() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the direct ByteBuffer holding the pixel data.
- getPixmap() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getPlaceholderTextInput(Input.TextInputListener, String, String) -
Method in interface com.badlogic.gdx.Input
- System dependent method to input a string of text.
- getPlaceholderTextInput(Input.TextInputListener, String, String) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getPointCount() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPoints() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPoints() -
Method in class com.badlogic.gdx.physics.box2d.WorldManifold
- Returns the contact points of this manifold.
- getPosition() -
Method in interface com.badlogic.gdx.audio.Music
- Returns the playback position in milliseconds.
- getPosition() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Returns the position of this decal.
- getPosition() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world body origin position.
- getPosition() -
Method in class com.badlogic.gdx.physics.box2d.CircleShape
-
- getPosition() -
Method in class com.badlogic.gdx.physics.box2d.Transform
-
- getPpcX() -
Method in interface com.badlogic.gdx.Graphics
-
- getPpcY() -
Method in interface com.badlogic.gdx.Graphics
-
- getPpiX() -
Method in interface com.badlogic.gdx.Graphics
-
- getPpiY() -
Method in interface com.badlogic.gdx.Graphics
-
- getPreferences(String) -
Method in interface com.badlogic.gdx.Application
- Returns the
Preferences
instance of this Application.
- getPreferences(String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getPreferences(String) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getPreferences(String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getPreferences(String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getPrefHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefHeight(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefWidth(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getProcessors() -
Method in class com.badlogic.gdx.InputMultiplexer
-
- getProgress() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getProjectionMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Returns the current projection matrix.
- getProjectionMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getProjectionMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getProxyCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of broad-phase proxies.
- getQueuedAssets() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getRadius() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Returns the radius of this shape
- getRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
- Set/Get the gear ratio.
- getRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
- Get the pulley ratio.
- getRawDeltaTime() -
Method in interface com.badlogic.gdx.Graphics
-
- getReactionForce(float) -
Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getReactionTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the reaction torque on body2 in N*m.
- getRect(String) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getRefCount() -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getReferenceCount(String) -
Method in class com.badlogic.gdx.assets.AssetManager
- Returns the reference count of an asset.
- getRegion() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getRegion() -
Static method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
-
- getRegion(int) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Gets an
TextureRegion
for a tile id
- getRegion() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getRegion(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getRegionHeight() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Returns the region's height.
- getRegions() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions in the atlas.
- getRegions() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getRegionWidth() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Returns the region's width.
- getRegionX() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRegionY() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getResource(String, Class<T>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getRestitution() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the restitution.
- getRestitution() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the coefficient of restitution.
- getRightWidth() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getRoll() -
Method in interface com.badlogic.gdx.Input
- The roll is the angle of the device's orientation around the y-axis.
- getRoll() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getRoot() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getRotation() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getRotation() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getRotation() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Returns the rotation.
- getRotation() -
Method in interface com.badlogic.gdx.Input
-
- getRotation() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getRotation(Quaternion) -
Method in class com.badlogic.gdx.math.Matrix4
-
- getRotation() -
Method in class com.badlogic.gdx.math.Polygon
-
- getRotation() -
Method in class com.badlogic.gdx.physics.box2d.Transform
-
- getRotationMatrix(float[]) -
Method in interface com.badlogic.gdx.Input
- Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
- getRotationMatrix(float[]) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getRow(int) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Computes the Tiled Map row given a Y coordinate in units
- getRow(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns the row index for the y coordinate.
- getScale() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getScale(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScaleX() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleX() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleX() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleX() -
Method in class com.badlogic.gdx.math.Polygon
-
- getScaleY() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleY() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleY() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleY() -
Method in class com.badlogic.gdx.math.Polygon
-
- getScaling() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScreen() -
Method in class com.badlogic.gdx.Game
-
- getScrollFocus() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getScrollPercentX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getScrollPercentX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollPercentY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getScrollPercentY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Returns the x scroll position in pixels.
- getScrollX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the x scroll position in pixels.
- getScrollY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Returns the y scroll position in pixels.
- getScrollY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the y scroll position in pixels.
- getSelectedIndex() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSelectionIndex() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSerializer(Class<T>) -
Method in class com.badlogic.gdx.utils.Json
-
- getShape() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getShape() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Returns the shape of this fixture
- getSide() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getSize() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- getSkeleton() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
- Get the current skeleton.
- getSpaceWidth() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the width of the space character.
- getSpawnHeight() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnShape() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnWidth() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSplit() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getSpringDampingRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getSpringFrequencyHz() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getSprite() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpriteBatch() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getSrcBlendFactor() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getStage() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns the stage that this actor is currently in, or null if not in a stage.
- getString(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) -
Method in interface com.badlogic.gdx.Preferences
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
- Returns the button's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
- Returns the checkbox's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
- Returns the label's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
- Returns the list's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the scroll pane's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
- Returns the select box's style.
- getStyle(Class<T>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getStyle(String, Class<T>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Returns the slider's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
- Returns the split pane's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Returns the text field's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
- Returns the window's style.
- getTableLayout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- getTag(Class) -
Method in class com.badlogic.gdx.utils.Json
-
- getTangentImpulses() -
Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getTangentNormals(int, Vector3) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns the tangent's normals using the tangent and provided up vector doing a cross product.
- getTangentNormals(int, List<Vector3>) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- getTangentNormals2D(int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns all tangent's normals in 2D space for the points in a path.
- getTangents(int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns all tangents for the points in a path.
- getTarget() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- getText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getText() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getTextBounds() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getTextInput(Input.TextInputListener, String, String) -
Method in interface com.badlogic.gdx.Input
- System dependent method to input a string of text.
- getTextInput(Input.TextInputListener, String, String) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getTexture() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getTexture() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns the single
Texture
that all resources in this skin reference.
- getTextureData() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getTextureObjectHandle() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getTextureRegion() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getTextures() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- getTileProperty(int, String) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
- Gets a tile's property.
- getTimeline() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getTimeline() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getTint() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTitle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getTopHeight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTotalHeight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTotalWidth() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTouchFocus(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getTransform() -
Method in class com.badlogic.gdx.physics.box2d.Body
-
- getTransformMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Returns the current transform matrix.
- getTransformMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getTransformMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getTranslation(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
-
- getTransparency() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getType() -
Method in interface com.badlogic.gdx.Application
-
- getType() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getType() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getType() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getType() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getType() -
Method in interface com.badlogic.gdx.Graphics
-
- getType() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getType() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getType() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getType() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the type of this body.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.CircleShape
- Get the type of this shape.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the type of the child shape.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the type of the concrete joint.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Get the type of this shape.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Get the type of this shape.
- getU() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getU2() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getUniformLocation(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniforms() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformType(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUnitsPerTileX() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getUnitsPerTileY() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getUpperLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the upper joint limit, usually in meters.
- getUpperLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the upper joint limit in radians.
- getUserData() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the user data
- getUserData() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- getUWrap() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getV() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getV2() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- getValue() -
Method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
-
- getValue() -
Method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
- getValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getValueAt(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- getValues() -
Method in class com.badlogic.gdx.math.Matrix3
-
- getValues() -
Method in class com.badlogic.gdx.math.Matrix4
-
- getVelocity() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getVelocityThreshold() -
Static method in class com.badlogic.gdx.physics.box2d.World
-
- getVelocityX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getVelocityY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getVersion() -
Method in interface com.badlogic.gdx.Application
-
- getVersion() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getVersion() -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- getVersion() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getVersion() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getVertex(int, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Returns the vertex at the given position.
- getVertex(int, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Returns the vertex at the given position.
- getVertex1(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getVertex2(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getVertexAttribute(int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Returns the first
VertexAttribute
having the given VertexAttributes.Usage
.
- getVertexAttributes() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexCount() -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- getVertexCount() -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
- getVertexSize() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertices() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
- getVertices(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- getVertices(float[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the vertices from the Mesh to the float array.
- getVertices() -
Method in class com.badlogic.gdx.math.Polygon
-
- getVerticesBuffer() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getViewport() -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
-
- getVWrap() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getWidget() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- getWidget(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns the widget with the specified name, anywhere in the table hierarchy.
- getWidget(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
-
- getWidgets() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns all named widgets, anywhere in the table hierarchy.
- getWidgets(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getWidth() -
Method in interface com.badlogic.gdx.Graphics
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.Pixmap
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getWidth() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getWidth() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getWind() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getWorld() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the parent world of this body.
- getWorldCenter() -
Method in class com.badlogic.gdx.physics.box2d.Body
-
- getWorldManifold() -
Method in class com.badlogic.gdx.physics.box2d.Contact
-
- getWorldPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world coordinates of a point given the local coordinates.
- getWorldVector(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world coordinates of a vector given the local coordinates.
- getWrappedBounds(CharSequence, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the size of the specified string, which may contain newlines and is wrapped to keep it within a rectangle of the
specified width.
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Returns the x position of the cached string, relative to the position when the string was cached.
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getX() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getX() -
Method in interface com.badlogic.gdx.Input
-
- getX(int) -
Method in interface com.badlogic.gdx.Input
- Returns the x coordinate in screen coordinates of the given pointer.
- getX() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getX(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getX() -
Method in class com.badlogic.gdx.math.Polygon
-
- getX() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getXHeight() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
- getXOffsetValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Returns the y position of the cached string, relative to the position when the string was cached.
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getY() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getY() -
Method in interface com.badlogic.gdx.Input
-
- getY(int) -
Method in interface com.badlogic.gdx.Input
- Returns the y coordinate in screen coordinates of the given pointer.
- getY() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getY(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getY() -
Method in class com.badlogic.gdx.math.Polygon
-
- getY() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getYOffsetValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getZ() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- gid -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- gl -
Static variable in class com.badlogic.gdx.Gdx
-
- gl10 -
Static variable in class com.badlogic.gdx.Gdx
-
- GL10 - Interface in com.badlogic.gdx.graphics
- Interface wrapping all standard OpenGL ES 1.0 methods.
- gl11 -
Static variable in class com.badlogic.gdx.Gdx
-
- GL11 - Interface in com.badlogic.gdx.graphics
- Interface wrapping all OpenGL ES 1.1 methods.
- gl20 -
Static variable in class com.badlogic.gdx.Gdx
-
- GL20 - Interface in com.badlogic.gdx.graphics
- Interface wrapping all the methods of OpenGL ES 2.0
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_ATTRIBUTES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ACTIVE_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORM_MAX_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORMS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ADD -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ADD_SIGNED -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALIASED_LINE_WIDTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALIASED_LINE_WIDTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALIASED_POINT_SIZE_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALIASED_POINT_SIZE_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_SCALE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALPHA_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA_TEST_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALPHA_TEST_REF -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALWAYS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALWAYS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_AMBIENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AMBIENT_AND_DIFFUSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND_INVERTED -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND_REVERSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ATTACHED_SHADERS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BLEND -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BLEND_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BLEND_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLUE_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BLUE_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BUFFER_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_USAGE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BUFFER_USAGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CCW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CCW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLAMP_TO_EDGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CLAMP_TO_EDGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CLIENT_ACTIVE_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE1 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE2 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE3 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE4 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE5 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ATTACHMENT0 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_LOGIC_OP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_MATERIAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMBINE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMBINE_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMBINE_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMPILE_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CONSTANT_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CONSTANT_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COORD_REPLACE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COPY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COPY_INVERTED -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COVERAGE_BUFFER_BIT_NV -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CULL_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CULL_FACE_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_NORMAL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_PROGRAM -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_TEXTURE_COORDS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_VERTEX_ATTRIB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DECR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DECR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECR_WRAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DELETE_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT16 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DIFFUSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DITHER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DITHER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DONT_CARE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DONT_CARE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DOT3_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DOT3_RGBA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DYNAMIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DYNAMIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ELEMENT_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EMISSION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EQUIV -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ES_VERSION_2_0 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EXP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXP2 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXTENSIONS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXTENSIONS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FALSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FALSE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FASTEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FASTEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FILL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FIXED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLAT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FOG -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_DENSITY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_END -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_START -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRAGMENT_SHADER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_COMPLETE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_UNSUPPORTED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRONT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_AND_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRONT_AND_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_FRONT_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_ADD -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_REVERSE_SUBTRACT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_SUBTRACT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GENERATE_MIPMAP -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_GENERATE_MIPMAP -
Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_GENERATE_MIPMAP_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_GENERATE_MIPMAP_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREATER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GREATER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREEN_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GREEN_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INCR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INCR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INCR_WRAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INFO_LOG_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INTERPOLATE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_INVALID_ENUM -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_ENUM -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_FRAMEBUFFER_OPERATION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_OPERATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_OPERATION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_KEEP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_KEEP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LESS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LESS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LIGHT0 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT1 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT2 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT3 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT4 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT5 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT6 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT7 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT_MODEL_AMBIENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT_MODEL_TWO_SIDE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHTING -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_LOOP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_LOOP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_SMOOTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_WIDTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_LINE_WIDTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINK_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOGIC_OP_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_LOW_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOW_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LUMINANCE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LUMINANCE_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MATRIX_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_CLIP_PLANES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_CUBE_MAP_TEXTURE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_ELEMENTS_INDICES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_ELEMENTS_INDICES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_ELEMENTS_VERTICES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_ELEMENTS_VERTICES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_FRAGMENT_UNIFORM_VECTORS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_LIGHTS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_MODELVIEW_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_PROJECTION_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_RENDERBUFFER_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_IMAGE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT -
Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_MAX_TEXTURE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VARYING_VECTORS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_ATTRIBS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_UNIFORM_VECTORS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VIEWPORT_DIMS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_VIEWPORT_DIMS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MIRRORED_REPEAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MODELVIEW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MODELVIEW_MATRIX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MODELVIEW_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MODULATE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MULTISAMPLE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NAND -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEVER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEVER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NICEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NICEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NO_ERROR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NO_ERROR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NONE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NOOP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NORMAL_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NORMAL_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMALIZE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOTEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOTEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_SHADER_BINARY_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OES_compressed_paletted_texture -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_point_size_array -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OES_point_sprite -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OES_read_format -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_VERSION_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_VERSION_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ONE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OPERAND0_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND0_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND1_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND1_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND2_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND2_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OR_INVERTED -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OR_REVERSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OUT_OF_MEMORY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OUT_OF_MEMORY -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PALETTE4_R5_G6_B5_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGB5_A1_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGB8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGBA4_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGBA8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_R5_G6_B5_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGB5_A1_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGB8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGBA4_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGBA8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PERSPECTIVE_CORRECTION_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_DISTANCE_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_FADE_THRESHOLD_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_POINTER_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_STRIDE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_TYPE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_MAX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_MIN -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SMOOTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_SPRITE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINTS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINTS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FACTOR -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POLYGON_OFFSET_FACTOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FILL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POLYGON_OFFSET_FILL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POLYGON_OFFSET_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POLYGON_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POSITION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PREVIOUS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PRIMARY_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PROJECTION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PROJECTION_MATRIX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PROJECTION_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_QUADRATIC_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RED_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RED_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_ALPHA_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BLUE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_DEPTH_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_GREEN_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_HEIGHT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_INTERNAL_FORMAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_RED_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_STENCIL_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_WIDTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RENDERER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPEAT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_REPEAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPLACE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_REPLACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RESCALE_NORMAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB565 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB5_A1 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB_SCALE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_RGBA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGBA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGBA4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_ALPHA_TO_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_ALPHA_TO_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_ALPHA_TO_ONE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_BUFFERS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_BUFFERS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_COVERAGE_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_COVERAGE_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_2D -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_CUBE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_BOX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SCISSOR_BOX -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SCISSOR_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SET -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHADE_MODEL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SHADER_BINARY_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_COMPILER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_SOURCE_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADING_LANGUAGE_VERSION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHININESS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SMOOTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SMOOTH_LINE_WIDTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SMOOTH_POINT_SIZE_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPECULAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_CUTOFF -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_DIRECTION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_EXPONENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC0_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC0_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC1_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC1_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC2_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC2_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_ALPHA_SATURATE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_ALPHA_SATURATE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STACK_OVERFLOW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STACK_UNDERFLOW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STATIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STATIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_PASS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_REF -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_VALUE_MASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX8 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_PASS_DEPTH_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_PASS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_PASS_DEPTH_PASS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_REF -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_REF -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_VALUE_MASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_VALUE_MASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STREAM_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SUBPIXEL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SUBPIXEL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SUBTRACT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE0 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE0 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE1 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE1 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE10 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE10 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE11 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE11 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE12 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE12 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE13 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE13 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE14 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE14 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE15 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE15 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE16 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE16 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE17 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE17 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE18 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE18 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE19 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE19 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE2 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE20 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE20 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE21 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE21 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE22 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE22 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE23 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE23 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE24 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE24 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE25 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE25 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE26 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE26 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE27 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE27 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE28 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE28 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE29 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE29 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE3 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE30 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE30 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE31 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE31 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE4 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE5 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE5 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE6 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE6 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE7 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE7 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE8 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE8 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE9 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE9 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_2D -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_2D -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_2D -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_BINDING_2D -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_CUBE_MAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_COORD_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_CUBE_MAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_X -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_ENV -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_ENV_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_ENV_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MAG_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MAG_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MATRIX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_MAX_ANISOTROPY_EXT -
Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_TEXTURE_MIN_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MIN_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_WRAP_S -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_WRAP_S -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_WRAP_T -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_WRAP_T -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_FAN -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLE_FAN -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRUE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNPACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNPACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_4_4_4_4 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_4_4_4_4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_5_5_1 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_5_5_5_1 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_6_5 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_5_6_5 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VALIDATE_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VENDOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VENDOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VERSION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION_ES_CL_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CL_1_1 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CM_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CM_1_1 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VERTEX_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_ENABLED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_PROGRAM_POINT_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_SHADER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VIEWPORT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VIEWPORT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_XOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ZERO -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ZERO -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- glActiveTexture(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glAlphaFunc(int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glAttachShader(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindAttribLocation(int, int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindBuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glBindBuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindFramebuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindRenderbuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindTexture(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glBlendColor(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquation(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquationSeparate(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendFunc(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glBlendFuncSeparate(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferData(int, int, Buffer, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glBufferData(int, int, Buffer, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferSubData(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glBufferSubData(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCheckFramebufferStatus(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glClear(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearColor(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearDepthf(float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearStencil(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClientActiveTexture(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glClipPlanef(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glClipPlanef(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glColor4f(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glColor4ub(byte, byte, byte, byte) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glColorMask(boolean, boolean, boolean, boolean) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glColorPointer(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glColorPointer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- GLCommon - Interface in com.badlogic.gdx.graphics
- This interface defines methods common to GL10, GL11 and GL20.
- glCompileShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCreateProgram() -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCreateShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCullFace(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDeleteBuffers(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glDeleteBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glDeleteBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteFramebuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteRenderbuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteTextures(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glDeleteTextures(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthFunc(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthMask(boolean) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthRangef(float, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDetachShader(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDisable(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDisableClientState(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glDisableVertexAttribArray(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawArrays(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDrawElements(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glDrawElements(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawElements(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glEnable(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glEnableClientState(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glEnableVertexAttribArray(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glFinish() -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFlush() -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFogf(int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glFogfv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glFogfv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glFramebufferRenderbuffer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glFramebufferTexture2D(int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glFrontFace(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFrustumf(float, float, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glGenBuffers(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGenBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGenBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenerateMipmap(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenFramebuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenRenderbuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenTextures(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glGenTextures(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttribLocation(int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBooleanv(int, boolean[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBooleanv(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBooleanv(int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBufferParameteriv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBufferParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBufferParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetClipPlanef(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetClipPlanef(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetError() -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetFloatv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetFloatv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetFloatv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetIntegerv(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glGetIntegerv(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetLightfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetLightfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetMaterialfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetMaterialfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetPointerv(int, Buffer[]) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetProgramInfoLog(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetProgramiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderInfoLog(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderSource(int, int, Buffer, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetString(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetTexEnviv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexEnviv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetTexParameteriv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformLocation(int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribPointerv(int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glHint(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glIsBuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsBuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsEnabled(int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsEnabled(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsFramebuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsRenderbuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsTexture(int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsTexture(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glLightf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelf(int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelfv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelfv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLineWidth(float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glLinkProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glLoadIdentity() -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLoadMatrixf(float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLoadMatrixf(FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLogicOp(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMatrixMode(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultiTexCoord4f(int, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultMatrixf(float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultMatrixf(FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormal3f(float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormalPointer(int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormalPointer(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glOrthof(float, float, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPixelStorei(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glPointParameterf(int, float) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointParameterfv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointParameterfv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointSize(float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPointSizePointerOES(int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPolygonMode(int, int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPolygonOffset(float, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glPopMatrix() -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPushMatrix() -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glReadPixels(int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glReleaseShaderCompiler() -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glRenderbufferStorage(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glRotatef(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glSampleCoverage(float, boolean) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glSampleCoverage(float, boolean) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glScalef(float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glScissor(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glShadeModel(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glShaderSource(int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilFunc(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilFuncSeparate(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilMask(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilMaskSeparate(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilOp(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilOpSeparate(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexCoordPointer(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexCoordPointer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnvf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvi(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnviv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnviv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTexParameterf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTexParameterfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteri(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteri(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteriv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTranslatef(float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glu -
Static variable in class com.badlogic.gdx.Gdx
-
- GLU - Interface in com.badlogic.gdx.graphics
- OpenGL utility class.
- gluLookAt(GL10, float, float, float, float, float, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- glUniform1f(int, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1i(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2f(int, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2i(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3f(int, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3i(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4f(int, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4i(int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- gluOrtho2D(GL10, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- gluPerspective(GL10, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- glUseProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- glValidateProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1f(int, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2f(int, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3f(int, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4f(int, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexPointer(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glVertexPointer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glViewport(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glyphs -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- graphics -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- graphics -
Static variable in class com.badlogic.gdx.Gdx
-
- Graphics - Interface in com.badlogic.gdx
-
This interface encapsulates the communication with the graphics processor.
- Graphics.BufferFormat - Class in com.badlogic.gdx
- Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
- Graphics.BufferFormat(int, int, int, int, int, int, int, boolean) -
Constructor for class com.badlogic.gdx.Graphics.BufferFormat
-
- Graphics.DisplayMode - Class in com.badlogic.gdx
- Class describing a fullscreen display mode
- Graphics.DisplayMode(int, int, int, int) -
Constructor for class com.badlogic.gdx.Graphics.DisplayMode
-
- Graphics.GraphicsType - Enum in com.badlogic.gdx
- Enumeration describing different types of
Graphics
implementations. - graphToString() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- GRAVE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- gravityScale -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Scale the gravity applied to this body.
- GRAY -
Static variable in class com.badlogic.gdx.graphics.Color
-
- GREEN -
Static variable in class com.badlogic.gdx.graphics.Color
-
- groundAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The first ground anchor in world coordinates.
- groundAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The second ground anchor in world coordinates.
- Group - Class in com.badlogic.gdx.scenes.scene2d
- A group is an Actor that contains other Actors (also other Groups which are Actors).
- Group() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Group
-
- Group(String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.Group
- Creates a new Group with the given name.
- groupIndex -
Variable in class com.badlogic.gdx.physics.box2d.Filter
- Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
- GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
- Handles a single group's pre and post render arrangements.
- groups -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
-
This class provides hooks which are invoked by
DecalBatch
to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group. - GwtModuleGenerator - Class in com.badlogic.gdx.utils
- Generates the gdx.gwt.xml file by running through the gdx/src/ directory and cross-referencing it with the gdx-backends-gwt
directory.
- GwtModuleGenerator() -
Constructor for class com.badlogic.gdx.utils.GwtModuleGenerator
-
H
- H -
Static variable in class com.badlogic.gdx.Input.Keys
-
- handle -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- handler -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- hasAnimation() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
- Whether the controller is currently playing an animation.
- hasAttribute(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- hasEnoughData() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- hashCode() -
Method in class com.badlogic.gdx.graphics.Color
-
- hashCode() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- hashCode() -
Method in class com.badlogic.gdx.math.Vector2
-
- hashCode() -
Method in class com.badlogic.gdx.math.Vector3
-
- hasNext() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.LongMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- hasPKMHeader() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- hasResource(String, Class) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- hasStyle(String, Class) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- hasUniform(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- HEADSETHOOK -
Static variable in class com.badlogic.gdx.Input.Keys
-
- height -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- height -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the height in pixels
- height -
Variable in class com.badlogic.gdx.math.Rectangle
-
- height -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- height -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- height() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- height(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- The fixed height of the table, or null.
- height(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- The fixed height of the table.
- hide() -
Method in interface com.badlogic.gdx.Screen
- Called when this screen is no longer the current screen for a
Game
.
- hit(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- hit(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- hit(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Returns the
Actor
intersecting with the point (x,y) in stage coordinates.
- hit(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- hit(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- hit(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- hit(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- HOME -
Static variable in class com.badlogic.gdx.Input.Keys
-
- hScroll -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- hScrollKnob -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
I
- I -
Static variable in class com.badlogic.gdx.Input.Keys
-
- I -
Variable in class com.badlogic.gdx.physics.box2d.MassData
- The rotational inertia of the shape about the local origin.
- identity() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the transformation matrix to identity.
- IdentityMap<K,V> - Class in com.badlogic.gdx.utils
- An unordered map that uses identity comparison for keys.
- IdentityMap() -
Constructor for class com.badlogic.gdx.utils.IdentityMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IdentityMap(int) -
Constructor for class com.badlogic.gdx.utils.IdentityMap
- Creates a new map with a load factor of 0.8.
- IdentityMap(int, float) -
Constructor for class com.badlogic.gdx.utils.IdentityMap
- Creates a new map with the specified initial capacity and load factor.
- IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entries(IdentityMap<K, V>) -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Entries
-
- IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entry() -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Entry
-
- IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Keys(IdentityMap<K, ?>) -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Keys
-
- IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Values(IdentityMap<?, V>) -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
-
- idt() -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to the identity matrix
- idt() -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to an identity matrix
- idt() -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion to an identity Quaternion
- idt(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
-
- Image - Class in com.badlogic.gdx.scenes.scene2d.ui
- Displays a
TextureRegion
or NinePatch
, scaled various way within the widgets bounds. - Image() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image with no region or patch, stretched, and aligned center.
- Image(Texture) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(Texture, Scaling) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image aligned center.
- Image(Texture, Scaling, int) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- Image(Texture, Scaling, int, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- Image(TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(TextureRegion, Scaling) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image aligned center.
- Image(TextureRegion, Scaling, int) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- Image(TextureRegion, Scaling, int, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- Image(NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(NinePatch, Scaling) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image aligned center.
- Image(NinePatch, Scaling, int) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- Image(NinePatch, Scaling, int, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
- A button with a child
Image
to display an image. - ImageButton(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(ImageButton.ImageButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(ImageButton.ImageButtonStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(TextureRegion, TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(TextureRegion, TextureRegion, TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(NinePatch, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(NinePatch, NinePatch, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for an image button, see
ImageButton
. - ImageButton.ImageButtonStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float, TextureRegion, TextureRegion, TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float, NinePatch, NinePatch, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- imageDirectory -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
- the directory the images (pack files) are stored in
- imageName -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- imagePath -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
-
- ImmediateModeRenderer10 - Class in com.badlogic.gdx.graphics.glutils
- An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
environment.
- ImmediateModeRenderer10() -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Constructs a new ImmediateModeRenderer
- ImmediateModeRenderer10(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Constructs a new ImmediateModeRenderer
- ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
- Immediate mode rendering class for GLES 2.0.
- ImmediateModeRenderer20(boolean, boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- immutableChildren -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- immutableGroups -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- incRefCount() -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- indent -
Variable in class com.badlogic.gdx.utils.XmlWriter
-
- index -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The number at the end of the original image file name, or -1 if none.
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.
- index -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- index -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Index value in list
- IndexArray - Class in com.badlogic.gdx.graphics.glutils
-
- IndexArray(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexArray
- Creates a new IndexArray to be used with vertex arrays.
- IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObject(boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Creates a new IndexBufferObject.
- IndexBufferObject(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Creates a new IndexBufferObject to be used with vertex arrays.
- IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObjectSubData(boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Creates a new IndexBufferObject.
- IndexBufferObjectSubData(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Creates a new IndexBufferObject to be used with vertex arrays.
- IndexData - Interface in com.badlogic.gdx.graphics.glutils
- An IndexData instance holds index data.
- indexOf(T, boolean) -
Method in class com.badlogic.gdx.utils.Array
-
- indexOf(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- indexOf(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- indexOf(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- indexOf(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- indexOfKey(K, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- indexOfValue(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- indices -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
-
- indices -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
- idx 1, idx 2, idx 3
- indicesSent -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
-
- indicesSet -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
-
- inf() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the minimum and maximum vector to positive and negative infinity.
- INFO -
Static variable in class com.badlogic.gdx.utils.Logger
-
- info(String) -
Method in class com.badlogic.gdx.utils.Logger
-
- info(String, Exception) -
Method in class com.badlogic.gdx.utils.Logger
-
- initialize(ApplicationListener, boolean) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- initialize(ApplicationListener, AndroidApplicationConfiguration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- initialize(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
- initialize(Body, Body, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- Initialize the bodies, anchors, and length using the world anchors.
- initialize(Body, Body, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
- initialize(Body, Body, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
- initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
- initialize(Body, Body, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- Initialize the bodies, anchors, and reference angle using a world anchor point.
- initialize(Body, Body, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- initialize(Body, Body, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
- initializeForView(ApplicationListener, boolean) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- initializeForView(ApplicationListener, AndroidApplicationConfiguration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- initialX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- initialY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- input -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- input -
Static variable in class com.badlogic.gdx.Gdx
-
- Input - Interface in com.badlogic.gdx
-
Interface to the input facilities.
- input(String) -
Method in interface com.badlogic.gdx.Input.TextInputListener
-
- Input.Buttons - Class in com.badlogic.gdx
- Mouse buttons.
- Input.Buttons() -
Constructor for class com.badlogic.gdx.Input.Buttons
-
- Input.Keys - Class in com.badlogic.gdx
- Keys.
- Input.Keys() -
Constructor for class com.badlogic.gdx.Input.Keys
-
- Input.Orientation - Enum in com.badlogic.gdx
-
- Input.Peripheral - Enum in com.badlogic.gdx
- Enumeration of potentially available peripherals.
- Input.TextInputListener - Interface in com.badlogic.gdx
- Callback interface for
Input.getTextInput(TextInputListener, String, String)
- InputAdapter - Class in com.badlogic.gdx
- An adapter class for
InputProcessor
. - InputAdapter() -
Constructor for class com.badlogic.gdx.InputAdapter
-
- inputDirectory -
Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
- the directory containing all the images
- InputMultiplexer - Class in com.badlogic.gdx
- An
InputProcessor
that delegates to an ordered list of other InputProcessors. - InputMultiplexer() -
Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputMultiplexer(InputProcessor...) -
Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputProcessor - Interface in com.badlogic.gdx
- An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
- INSERT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- insert(int, T) -
Method in class com.badlogic.gdx.utils.Array
-
- insert(int, K, V) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- insert(int, boolean) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- insert(int, char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- insert(int, float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- insert(int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- insert(int, long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- insert(int, E) -
Method in class com.badlogic.gdx.utils.SortedIntList
- Inserts an element into the list at the given index
- instance -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- instance() -
Static method in class com.badlogic.gdx.utils.Sort
- Returns a Sort instance for convenience.
- IntArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered int array.
- IntArray() -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates an ordered array with a capacity of 16.
- IntArray(int) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates an ordered array with the specified capacity.
- IntArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.IntArray
-
- IntArray(IntArray) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates a new array containing the elements in the specific array.
- IntArray(int[]) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates a new ordered array containing the elements in the specified array.
- IntArray(boolean, int[]) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates a new array containing the elements in the specified array.
- intBitsToFloat(int) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- internal(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Internal
file handle.
- InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- InternalFileHandleResolver() -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- interpolate() -
Method in class com.badlogic.gdx.graphics.g3d.Animator
- Implementations should interpolate between the 'current' and 'next' frames of animation.
- interpolate() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
-
- interpolate(MD5Joints, MD5Joints, MD5Joints, float) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- interpolate() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
-
- Interpolation - Class in com.badlogic.gdx.math
- Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
- Interpolation() -
Constructor for class com.badlogic.gdx.math.Interpolation
-
- Interpolation.Bounce - Class in com.badlogic.gdx.math
-
- Interpolation.Bounce(float[], float[]) -
Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.Bounce(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.BounceIn - Class in com.badlogic.gdx.math
-
- Interpolation.BounceIn(float[], float[]) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceIn(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceOut - Class in com.badlogic.gdx.math
-
- Interpolation.BounceOut(float[], float[]) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.BounceOut(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.Elastic - Class in com.badlogic.gdx.math
-
- Interpolation.Elastic(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.Elastic
-
- Interpolation.ElasticIn - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticIn(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- Interpolation.ElasticOut - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticOut(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- Interpolation.Exp - Class in com.badlogic.gdx.math
-
- Interpolation.Exp(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.Exp
-
- Interpolation.ExpIn - Class in com.badlogic.gdx.math
-
- Interpolation.ExpIn(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ExpIn
-
- Interpolation.ExpOut - Class in com.badlogic.gdx.math
-
- Interpolation.ExpOut(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ExpOut
-
- Interpolation.Pow - Class in com.badlogic.gdx.math
-
- Interpolation.Pow(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.Pow
-
- Interpolation.PowIn - Class in com.badlogic.gdx.math
-
- Interpolation.PowIn(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
-
- Interpolation.PowOut - Class in com.badlogic.gdx.math
-
- Interpolation.PowOut(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
-
- Interpolation.Swing - Class in com.badlogic.gdx.math
-
- Interpolation.Swing(float) -
Constructor for class com.badlogic.gdx.math.Interpolation.Swing
-
- Interpolation.SwingIn - Class in com.badlogic.gdx.math
-
- Interpolation.SwingIn(float) -
Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
-
- Interpolation.SwingOut - Class in com.badlogic.gdx.math
-
- Interpolation.SwingOut(float) -
Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
-
- interpolator -
Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- Interpolator - Interface in com.badlogic.gdx.scenes.scene2d
- An interpolator defines the rate of change of an animation.
- intersectLinePlane(float, float, float, float, float, float, Plane, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects a line and a plane.
- intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the two lines and returns the intersection point in intersection.
- Intersector - Class in com.badlogic.gdx.math
- Class offering various static methods for intersection testing between different geometric objects.
- Intersector() -
Constructor for class com.badlogic.gdx.math.Intersector
-
- Intersector.SplitTriangle - Class in com.badlogic.gdx.math
-
- Intersector.SplitTriangle(int) -
Constructor for class com.badlogic.gdx.math.Intersector.SplitTriangle
- Creates a new instance, assuming numAttributes attributes per
triangle vertex.
- intersectRayBoundsFast(Ray, BoundingBox) -
Static method in class com.badlogic.gdx.math.Intersector
- Quick check wheter the given
Ray
and BoundingBox
intersect.
- intersectRayPlane(Ray, Plane, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects a
Ray
and a Plane
.
- intersectRaySphere(Ray, Vector3, float, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects a
Ray
and a sphere, returning the intersection point in intersection.
- intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersect a
Ray
and a triangle, returning the intersection point in intersection.
- intersectRayTriangles(Ray, float[], Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, float[], short[], int, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, List<Vector3>, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the given ray with list of triangles.
- intersectRectangles(Rectangle, Rectangle) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns wheter the two rectangles intersect
- intersectSegmentCircle(Vector2, Vector2, Vector2, float) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns wheter the given line segment intersects the given circle.
- intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Checks wheter the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
- intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
-
- intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the two line segments and returns the intersection point in intersection.
- IntMap<V> - Class in com.badlogic.gdx.utils
- An unordered map that uses int keys.
- IntMap() -
Constructor for class com.badlogic.gdx.utils.IntMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntMap(int) -
Constructor for class com.badlogic.gdx.utils.IntMap
- Creates a new map with a load factor of 0.8.
- IntMap(int, float) -
Constructor for class com.badlogic.gdx.utils.IntMap
- Creates a new map with the specified initial capacity and load factor.
- IntMap.Entries<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entries(IntMap) -
Constructor for class com.badlogic.gdx.utils.IntMap.Entries
-
- IntMap.Entry<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entry() -
Constructor for class com.badlogic.gdx.utils.IntMap.Entry
-
- IntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntMap.Keys(IntMap) -
Constructor for class com.badlogic.gdx.utils.IntMap.Keys
-
- IntMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Values(IntMap<V>) -
Constructor for class com.badlogic.gdx.utils.IntMap.Values
-
- intToFloatColor(int) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- inv() -
Method in class com.badlogic.gdx.math.Matrix3
- Inverts this matrix given that the determinant is != 0
- inv() -
Method in class com.badlogic.gdx.math.Matrix4
- Inverts the matrix.
- inv(float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Computes the inverse of the given matrix.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Invalidates the IndexArray so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
- Invalidates this actor's layout, causing
Layout.layout()
to be called the next time Layout.validate()
is called.
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidateAllFrameBuffers(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Invalidates all frame buffers.
- invalidateAllMeshes(Application) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Invalidates all meshes so the next time they are rendered new VBO handles are generated.
- invalidateAllShaderPrograms(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Invalidates all shaders so the next time they are used new handles are generated
- invalidateAllTextures(Application) -
Static method in class com.badlogic.gdx.graphics.Texture
- Invalidate all managed textures.
- invalidateHierarchy() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
- Invalidates this actor and all its parents, calling
Layout.invalidate()
on all involved actors.
- invalidateHierarchy() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
- Invalides the layout of this widget and every parent widget to the root of the hierarchy.
- invalidateHierarchy() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidateHierarchy() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invDuration -
Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- invert() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- invProjectionView -
Variable in class com.badlogic.gdx.graphics.Camera
- the inverse combined projection and view matrix
- ips -
Variable in class com.badlogic.gdx.input.RemoteInput
-
- is64Bit -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- isActive() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isActive() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the active state of the body.
- isActive() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Short-cut function to determine if either body is inactive.
- isAdditive() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAligned() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAlwaysActive() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isAnimationFinished(float) -
Method in class com.badlogic.gdx.graphics.g2d.Animation
- Whether the animation would be finished if played without looping
given the state time.
- isAttached() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAwake() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the sleeping state of this body.
- isBehind() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isBlendingEnabled() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- isBullet() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Is this body treated like a bullet for continuous collision detection?
- isButtonPressed(int) -
Method in interface com.badlogic.gdx.Input
- Whether a given button is pressed or not.
- isButtonPressed(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isChecked() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isCompiled() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- isComplete() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- isComplete() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isConnected() -
Method in class com.badlogic.gdx.input.RemoteSender
-
- isContinuous() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isContinuousRendering() -
Method in interface com.badlogic.gdx.Graphics
-
- isCursorCatched() -
Method in interface com.badlogic.gdx.Input
-
- isCursorCatched() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isDescendant(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- isDirectory() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns true if this file is a directory.
- isDirectory() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- isDone() -
Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- isDragging() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Returns true if the slider is being dragged.
- isDrawAABBs() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawBodies() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawInactiveBodies() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawJoints() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isEdges() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- isEnabled() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Has this contact been disabled?
- isExternalStorageAvailable() -
Method in interface com.badlogic.gdx.Files
- Returns true if the external storage is ready for file IO.
- isFixedRotation() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Does this body have fixed rotation?
- isFlinging() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- isFlipped() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
- isFrontFacing(Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Returns whether the plane is facing the direction vector.
- isFullscreen() -
Method in interface com.badlogic.gdx.Graphics
- Whether the app is fullscreen or not
- isGL11Available() -
Method in interface com.badlogic.gdx.Graphics
- Returns whether OpenGL ES 1.1 is available.
- isGL20Available() -
Method in interface com.badlogic.gdx.Graphics
- Returns whether OpenGL ES 2.0 is available.
- isJniUsed() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- isKeyPressed(int) -
Method in interface com.badlogic.gdx.Input
- Returns whether the key is pressed.
- isKeyPressed(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isLimitEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Is the joint limit enabled?
- isLimitEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Is the joint limit enabled?
- isLinux -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- isLoaded(String) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- isLoaded(String, Class) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- isLocalStorageAvailable() -
Method in interface com.badlogic.gdx.Files
- Returns true if the local storage is ready for file IO.
- isLocked() -
Method in class com.badlogic.gdx.physics.box2d.World
- Is the world locked (in the middle of a time step).
- isLongPressed() -
Method in class com.badlogic.gdx.input.GestureDetector
-
- isLongPressed(float) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- isLooping() -
Method in interface com.badlogic.gdx.audio.Music
-
- isMac -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.ManagedPixmapTextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.Texture
-
- isManaged() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- isMarkedToRemove() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- States if this actor is to be removed by its parent.
- isMipMap() -
Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- isMono() -
Method in interface com.badlogic.gdx.audio.AudioDevice
-
- isMotorEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Is the joint motor enabled?
- isMotorEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Is the joint motor enabled?
- isOpaque() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- isPanning() -
Method in class com.badlogic.gdx.input.GestureDetector
-
- isPanning() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- isPaused() -
Method in class com.badlogic.gdx.utils.PauseableThread
-
- isPeripheralAvailable(Input.Peripheral) -
Method in interface com.badlogic.gdx.Input
- Queries whether a
Input.Peripheral
is currently available.
- isPeripheralAvailable(Input.Peripheral) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isPlaying() -
Method in interface com.badlogic.gdx.audio.Music
-
- isPointInPolygon(List<Vector2>, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Checks wheter the given point is in the polygon.
- isPointInTriangle(Vector3, Vector3, Vector3, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns whether the given point is inside the triangle.
- isPowerOfTwo(int) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- isPrepared() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isPrepared() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isPrepared() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isPrepared() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- isPressed -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- isRelative() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- isSensor() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Is this fixture a sensor (non-solid)?
- isSensor -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- A sensor shape collects contact information but never generates a collision response.
- isSleepingAllowed() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Is this body allowed to sleep
- isStretched() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- isTouched() -
Method in interface com.badlogic.gdx.Input
-
- isTouched(int) -
Method in interface com.badlogic.gdx.Input
- Whether the screen is currently touched by the pointer with the given index.
- isTouched() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouching() -
Method in class com.badlogic.gdx.physics.box2d.Contact
-
- isUnit() -
Method in class com.badlogic.gdx.math.Vector3
-
- isValid() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Returns wheter this bounding box is valid.
- isWindows -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- isZero() -
Method in class com.badlogic.gdx.math.Vector3
-
- items -
Variable in class com.badlogic.gdx.utils.Array
- Provides direct access to the underlying array.
- items -
Variable in class com.badlogic.gdx.utils.BooleanArray
-
- items -
Variable in class com.badlogic.gdx.utils.CharArray
-
- items -
Variable in class com.badlogic.gdx.utils.FloatArray
-
- items -
Variable in class com.badlogic.gdx.utils.IntArray
-
- items -
Variable in class com.badlogic.gdx.utils.LongArray
-
- itemSpacing -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- iter() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
- Starts iterating over the lists items
- iterator() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterable
-
- iterator() -
Method in class com.badlogic.gdx.utils.Array
- Returns an iterator for the items in the array.
- iterator() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- iterator() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.IntMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.LongMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.SortedIntList
- Returns an iterator to traverse the list.
Only one iterator can be active per list at any given time.
J
- J -
Static variable in class com.badlogic.gdx.Input.Keys
-
- jniGetType(long) -
Static method in class com.badlogic.gdx.physics.box2d.Shape
-
- JoglApplication - Class in com.badlogic.gdx.backends.jogl
- An implemenation of the
Application
interface based on Jogl for Windows, Linux and Mac. - JoglApplication(ApplicationListener, String, int, int, boolean) -
Constructor for class com.badlogic.gdx.backends.jogl.JoglApplication
- Creates a new
JoglApplication
with the given title and dimensions.
- JoglApplication(ApplicationListener, JoglApplicationConfiguration) -
Constructor for class com.badlogic.gdx.backends.jogl.JoglApplication
-
- Joint - Class in com.badlogic.gdx.physics.box2d
-
- Joint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Joint
- Constructs a new joint
- joint -
Variable in class com.badlogic.gdx.physics.box2d.JointEdge
-
- joint1 -
Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
- The first revolute/prismatic joint attached to the gear joint.
- joint2 -
Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
- The second revolute/prismatic joint attached to the gear joint.
- JointDef - Class in com.badlogic.gdx.physics.box2d
-
- JointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.JointDef
-
- JointDef.JointType - Enum in com.badlogic.gdx.physics.box2d
-
- JointEdge - Class in com.badlogic.gdx.physics.box2d
- A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an
edge.
- JointEdge(Body, Joint) -
Constructor for class com.badlogic.gdx.physics.box2d.JointEdge
-
- jointEdgeA -
Variable in class com.badlogic.gdx.physics.box2d.Joint
- joint edge a
- jointEdgeB -
Variable in class com.badlogic.gdx.physics.box2d.Joint
- joint edge b
- joints -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
-
- joints -
Variable in class com.badlogic.gdx.physics.box2d.Body
- Joints of this body
- joints -
Variable in class com.badlogic.gdx.physics.box2d.World
- all known joints
- Json - Class in com.badlogic.gdx.utils
- Reads/writes Java objects to/from JSON, automatically.
- Json() -
Constructor for class com.badlogic.gdx.utils.Json
-
- Json(JsonWriter.OutputType) -
Constructor for class com.badlogic.gdx.utils.Json
-
- Json.Serializable - Interface in com.badlogic.gdx.utils
-
- Json.Serializer<T> - Interface in com.badlogic.gdx.utils
-
- JsonReader - Class in com.badlogic.gdx.utils
- Lightweight JSON parser.
The default behavior is to parse the JSON into a DOM made up of OrderedMap
, Array
, String, Float, and Boolean
objects. - JsonReader() -
Constructor for class com.badlogic.gdx.utils.JsonReader
-
- JsonWriter - Class in com.badlogic.gdx.utils
- Builder style API for emitting JSON.
- JsonWriter(Writer) -
Constructor for class com.badlogic.gdx.utils.JsonWriter
-
- JsonWriter.OutputType - Enum in com.badlogic.gdx.utils
-
- justTouched() -
Method in interface com.badlogic.gdx.Input
-
- justTouched() -
Method in class com.badlogic.gdx.input.RemoteInput
-
K
- K -
Static variable in class com.badlogic.gdx.Input.Keys
-
- kerning -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- key -
Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.IntMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.LongMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- KEY_DOWN -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- KEY_TYPED -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- KEY_UP -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- keyDown(int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- keyDown(int) -
Method in class com.badlogic.gdx.InputAdapter
-
- keyDown(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- keyDown(int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a key was pressed
- keyDown(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- keyDown(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Called when a key was pressed
- keyDown(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- Keyframe - Class in com.badlogic.gdx.graphics.g3d.keyframed
- Container for the geometry of a single animation keyframe.
- Keyframe() -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
-
- KeyframeAnimation - Class in com.badlogic.gdx.graphics.g3d.keyframed
-
- KeyframeAnimation(String, int, float, float) -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- KeyframeAnimator - Class in com.badlogic.gdx.graphics.g3d.keyframed
- An animation controller for keyframed animations.
- KeyframeAnimator(int, float) -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
- Constructs a new KeyframeAnimator.
- KeyframedModel - Class in com.badlogic.gdx.graphics.g3d.keyframed
- An animated model with
KeyframeAnimation
s. - KeyframedModel() -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
-
- keyframes -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- keys -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- keys() -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.IntMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.LongMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- keyTyped(char) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- keyTyped(char) -
Method in class com.badlogic.gdx.InputAdapter
-
- keyTyped(char) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- keyTyped(char) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a key was typed
- keyTyped(char) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- keyTyped(char) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Called when a key was typed
- keyTyped(char) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- keyTyped(TextField, char) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener
-
- keyUp(int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- keyUp(int) -
Method in class com.badlogic.gdx.InputAdapter
-
- keyUp(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- keyUp(int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a key was released
- keyUp(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- keyUp(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Called when a key was released
L
- L -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Label - Class in com.badlogic.gdx.scenes.scene2d.ui
- A text label, with optional word wrapping.
- Label(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- Label(CharSequence, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- Label(CharSequence, String, Color, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
- Creates a label, using a
Label.LabelStyle
that has a BitmapFont with the specified name from the skin and the specified
color.
- Label(CharSequence, String, String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
- Creates a label, using a
Label.LabelStyle
that has a BitmapFont with the specified name and the specified color from the
skin.
- Label(CharSequence, Label.LabelStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- Label(CharSequence, Label.LabelStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- Label.LabelStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a label, see
Label
. - Label.LabelStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- Label.LabelStyle(BitmapFont, Color) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- lastModified() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the last modified time in milliseconds for this file.
- lastTouchedChild -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- layers -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- Layout - Interface in com.badlogic.gdx.scenes.scene2d
- Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
- layout() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
- Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child and
calls
Layout.invalidate()
and then Layout.validate()
on each one.
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Positions and sizes children of the actor being laid out using the cell associated with each child.
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- left -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- LEFT -
Static variable in class com.badlogic.gdx.Input.Buttons
-
- LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- left() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- LEFT -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
-
- left() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Sets the alignment of the table within the actor being laid out to
Align.LEFT
.
- LEFT_BRACKET -
Static variable in class com.badlogic.gdx.Input.Keys
-
- len() -
Method in class com.badlogic.gdx.math.Quaternion
-
- len() -
Method in class com.badlogic.gdx.math.Vector2
-
- len() -
Method in class com.badlogic.gdx.math.Vector3
-
- len2() -
Method in class com.badlogic.gdx.math.Quaternion
-
- len2() -
Method in class com.badlogic.gdx.math.Vector2
-
- len2() -
Method in class com.badlogic.gdx.math.Vector3
-
- length() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be
determined.
- length() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- length -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- length -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The natural length between the anchor points.
- lengthA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The a reference length for the segment attached to bodyA.
- lengthB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The a reference length for the segment attached to bodyB.
- lerp(Matrix4, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Linearly interpolates between this matrix and the given matrix mixing by alpha
- lerp(Vector2, float) -
Method in class com.badlogic.gdx.math.Vector2
- Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
- lerp(Vector3, float) -
Method in class com.badlogic.gdx.math.Vector3
- Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
- LibgdxToolkit - Class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
-
- LibgdxToolkit() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- LIGHT_GRAY -
Static variable in class com.badlogic.gdx.graphics.Color
-
- line(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a line.
- line(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a line in the x/y plane.
- linear -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- linearDamping -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Linear damping is use to reduce the linear velocity.
- LinearInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
- A very simple
Interpolator
which provides a linear progression by just returning the current input. - linearVelocity -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The linear velocity of the body's origin in world co-ordinates.
- lineHeight -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- linVelLoc -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- linVelWorld -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- list() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the paths to the children of this directory.
- list(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the paths to the children of this directory with the specified suffix.
- list() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- List - Class in com.badlogic.gdx.scenes.scene2d.ui
- A list (aka list box) displays textual items and highlights the currently selected item.
- List(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
-
- List(Object[], Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
-
- List(Object[], List.ListStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
-
- List(Object[], List.ListStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
-
- List.ListStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a list, see
List
. - List.ListStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- List.ListStyle(BitmapFont, Color, Color, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- listBackground -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- listener -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- listener -
Variable in class com.badlogic.gdx.scenes.scene2d.Action
-
- listSelection -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- LittleEndianInputStream - Class in com.badlogic.gdx.utils
- Taken from http://www.javafaq.nu/java-example-code-1079.html
- LittleEndianInputStream(InputStream) -
Constructor for class com.badlogic.gdx.utils.LittleEndianInputStream
-
- load(String, Class<T>) -
Method in class com.badlogic.gdx.assets.AssetManager
- Adds the given asset to the loading queue of the AssetManager.
- load(String, Class<T>, AssetLoaderParameters<T>) -
Method in class com.badlogic.gdx.assets.AssetManager
- Adds the given asset to the loading queue of the AssetManager.
- load(AssetDescriptor) -
Method in class com.badlogic.gdx.assets.AssetManager
- Adds the given asset to the loading queue of the AssetManager.
- load(AssetManager, String, MusicLoader.MusicParameter) -
Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- load(AssetManager, String, SoundLoader.SoundParameter) -
Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- load(AssetManager, String, P) -
Method in class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
-
- load(AssetManager, String, TextureAtlasLoader.TextureAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- load(AssetManager, String, TileMapRendererLoader.TileMapParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
-
- load(FileHandle, FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- load(FileHandle, TextureAtlas) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- load(ParticleEmitter.GradientColorValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- load(ParticleEmitter.NumericValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- load(ParticleEmitter.ParticleValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- load(ParticleEmitter.RangedNumericValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- load(ParticleEmitter.ScaledNumericValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- load(ParticleEmitter.SpawnShapeValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- load(TextureData) -
Method in class com.badlogic.gdx.graphics.Texture
-
- load(FileHandle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- load() -
Static method in class com.badlogic.gdx.utils.GdxNativesLoader
- Loads the libgdx native libraries.
- load(String) -
Method in class com.badlogic.gdx.utils.SharedLibraryLoader
- Loads a shared library with the given name for the platform the application
is running on.
- loadAnimation(InputStream) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Loader
-
- loadAsync(AssetManager, String, P) -
Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
- Loads the non-OpenGL part of the asset and injects any dependencies of the asset
into the AssetManager.
- loadAsync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) -
Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- loadAsync(AssetManager, String, PixmapLoader.PixmapParameter) -
Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- loadAsync(AssetManager, String, SkinLoader.SkinParameter) -
Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- loadAsync(AssetManager, String, TextureLoader.TextureParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- loadAsync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- loadedCallback -
Variable in class com.badlogic.gdx.assets.AssetLoaderParameters
-
- loadEmitterImages(TextureAtlas) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadEmitterImages(FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadEmitters(FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadLibrary(String, String) -
Static method in class com.badlogic.gdx.utils.GdxNativesLoader
-
- loadModel(InputStream, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Loader
-
- loadObj(InputStream) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderOld
- Loads a Wavefront OBJ file from the given InputStream.
- loadObj(InputStream) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
- Loads a Wavefront OBJ file from the given input stream.
- loadObj(InputStream, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
- Loads a Wavefront OBJ file from the given input stream.
- loadObj(InputStream, boolean, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
- Loads a Wavefront OBJ file from the given input stream.
- loadObjFromString(String) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
- Loads a mesh from the given string in Wavefront OBJ format
- loadObjFromString(String, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
- Loads a mesh from the given string in Wavefront OBJ format
- loadObjFromString(String, boolean, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
- Loads a mesh from the given string in Wavefront OBJ format
- loadSync(AssetManager, String, P) -
Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
- Loads th
- loadSync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) -
Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- loadSync(AssetManager, String, PixmapLoader.PixmapParameter) -
Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- loadSync(AssetManager, String, SkinLoader.SkinParameter) -
Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- loadSync(AssetManager, String, TextureLoader.TextureParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- loadSync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- loadTexture(FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadTexture(String) -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Loads a new texture into the dictionary as a reference counted
TextureRef
.
- loadTexture(String, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Loads a new texture into the dictionary as a reference counted
TextureRef
.
- local(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Local
file handle.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The local anchor point relative to body1's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The local anchor point relative to bodyA's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The local anchor point relative to body1's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The local anchor point relative to bodyA's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The local anchor point relative to body1's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
- The local anchor point relative to bodyA's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The local anchor point relative to body1's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The local anchor point relative to body2's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The local anchor point relative to bodyB's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The local anchor point relative to body2's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The local anchor point relative to bodyB's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The local anchor point relative to body2's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
- The local anchor point relative to bodyB's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The local anchor point relative to body2's origin.
- localAxisA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The local translation axis in body1.
- localAxisA -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The local translation axis in body1.
- localPoint -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- localPoint2 -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- localTransform -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- localVector -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- log(String, String) -
Method in interface com.badlogic.gdx.Application
- Logs a message to the console or logcat
- log(String, String, Exception) -
Method in interface com.badlogic.gdx.Application
- Logs a message to the console or logcat
- log(String, String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- log(String, String, Exception) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- log(String, String) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- log(String, String, Exception) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- log(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- log(String, String, Exception) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- log(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- log(String, String, Exception) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- log() -
Method in class com.badlogic.gdx.graphics.FPSLogger
- Logs the current frames per second to the console.
- LOG_DEBUG -
Static variable in interface com.badlogic.gdx.Application
-
- LOG_ERROR -
Static variable in interface com.badlogic.gdx.Application
-
- LOG_INFO -
Static variable in interface com.badlogic.gdx.Application
-
- LOG_NONE -
Static variable in interface com.badlogic.gdx.Application
-
- Logger - Class in com.badlogic.gdx.utils
- Simple logger that uses the
Application
logging facilities to output messages. - Logger(String) -
Constructor for class com.badlogic.gdx.utils.Logger
-
- Logger(String, int) -
Constructor for class com.badlogic.gdx.utils.Logger
-
- logLevel -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- LongArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered long array.
- LongArray() -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates an ordered array with a capacity of 16.
- LongArray(int) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates an ordered array with the specified capacity.
- LongArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.LongArray
-
- LongArray(LongArray) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates a new array containing the elements in the specific array.
- LongArray(long[]) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates a new ordered array containing the elements in the specified array.
- LongArray(boolean, long[]) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates a new array containing the elements in the specified array.
- longBitsToDouble(long) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- LongMap<V> - Class in com.badlogic.gdx.utils
- An unordered map that uses long keys.
- LongMap() -
Constructor for class com.badlogic.gdx.utils.LongMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- LongMap(int) -
Constructor for class com.badlogic.gdx.utils.LongMap
- Creates a new map with a load factor of 0.8.
- LongMap(int, float) -
Constructor for class com.badlogic.gdx.utils.LongMap
- Creates a new map with the specified initial capacity and load factor.
- LongMap.Entries<V> - Class in com.badlogic.gdx.utils
-
- LongMap.Entries(LongMap) -
Constructor for class com.badlogic.gdx.utils.LongMap.Entries
-
- LongMap.Entry<V> - Class in com.badlogic.gdx.utils
-
- LongMap.Entry() -
Constructor for class com.badlogic.gdx.utils.LongMap.Entry
-
- LongMap.Keys - Class in com.badlogic.gdx.utils
-
- LongMap.Keys(LongMap) -
Constructor for class com.badlogic.gdx.utils.LongMap.Keys
-
- LongMap.Values<V> - Class in com.badlogic.gdx.utils
-
- LongMap.Values(LongMap<V>) -
Constructor for class com.badlogic.gdx.utils.LongMap.Values
-
- longPress(int, int) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- longPress(int, int) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- lookAt(float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Recalculates the direction of the camera to look at the point (x, y, z).
- lookAt(Vector3, Vector3) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the rotation of the Decal to face the given point.
- loop() -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound, looping.
- loop(float) -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound, looping.
- lostOwnership(Clipboard, Transferable) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
-
- lowerAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The lower angle for the joint limit (radians).
- lowerTranslation -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The lower translation limit, usually in meters.
- luminanceAlpha(float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- LwjglApplet - Class in com.badlogic.gdx.backends.lwjgl
- An OpenGL surface in an applet.
- LwjglApplet(ApplicationListener, LwjglApplicationConfiguration) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplet
-
- LwjglApplication - Class in com.badlogic.gdx.backends.lwjgl
- An OpenGL surface fullscreen or in a lightweight window.
- LwjglApplication(ApplicationListener, String, int, int, boolean) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener, LwjglApplicationConfiguration) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener, boolean, Canvas) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener, LwjglApplicationConfiguration, Canvas) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglCanvas - Class in com.badlogic.gdx.backends.lwjgl
- An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application.
- LwjglCanvas(ApplicationListener, boolean) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
M
- M -
Static variable in class com.badlogic.gdx.Input.Keys
-
- M00 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M00 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M01 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M01 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M02 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M02 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M03 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M10 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M10 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M11 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M11 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M12 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M12 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M13 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M20 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M20 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M21 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M21 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M22 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M22 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M23 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M30 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M31 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M32 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M33 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- MAGENTA -
Static variable in class com.badlogic.gdx.graphics.Color
-
- magFilter -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- magFilter -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- main(String[]) -
Static method in class com.badlogic.gdx.math.Intersector
-
- main(String[]) -
Static method in class com.badlogic.gdx.utils.GdxBuild
-
- main(String[]) -
Static method in class com.badlogic.gdx.utils.GwtModuleGenerator
-
- Manifold - Class in com.badlogic.gdx.physics.box2d
-
- Manifold(long) -
Constructor for class com.badlogic.gdx.physics.box2d.Manifold
-
- Manifold.ManifoldPoint - Class in com.badlogic.gdx.physics.box2d
-
- Manifold.ManifoldPoint() -
Constructor for class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- Manifold.ManifoldType - Enum in com.badlogic.gdx.physics.box2d
-
- mAnimLen -
Variable in class com.badlogic.gdx.graphics.g3d.Animator
-
- mAnimPos -
Variable in class com.badlogic.gdx.graphics.g3d.Animator
-
- margin -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- markToRemove(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Marks the
Actor
to be removed by its parent.
- markToRemove(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- maskBits -
Variable in class com.badlogic.gdx.physics.box2d.Filter
- The collision mask bits.
- mass -
Variable in class com.badlogic.gdx.physics.box2d.MassData
- The mass of the shape, usually in kilograms.
- MassData - Class in com.badlogic.gdx.physics.box2d
- This holds the mass data computed for a shape.
- MassData() -
Constructor for class com.badlogic.gdx.physics.box2d.MassData
-
- material -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Material - Class in com.badlogic.gdx.graphics.g3d
- Holds material data.
- Material(String) -
Constructor for class com.badlogic.gdx.graphics.g3d.Material
- Constructs a new material.
- MathUtils - Class in com.badlogic.gdx.math
- Utility and fast math functions.
Thanks to Riven on JavaGaming.org for sin/cos/atan2/floor/ceil.
- MathUtils() -
Constructor for class com.badlogic.gdx.math.MathUtils
-
- Matrix3 - Class in com.badlogic.gdx.math
- A 3x3 column major matrix for 2D transforms.
- Matrix3() -
Constructor for class com.badlogic.gdx.math.Matrix3
-
- Matrix4 - Class in com.badlogic.gdx.math
- Encapsulates a column major 4 by 4 matrix.
- Matrix4() -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs an identity matrix
- Matrix4(Matrix4) -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs a matrix from the given matrix
- Matrix4(float[]) -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs a matrix from the given float array.
- Matrix4(Quaternion) -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs a rotation matrix from the given
Quaternion
- max -
Variable in class com.badlogic.gdx.math.collision.BoundingBox
-
- max -
Variable in class com.badlogic.gdx.utils.Pool
-
- maxFilter -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- the maximum filter to be used for the backing texture
- maxForce -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The maximum friction force in N.
- maxForce -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The maximum constraint force that can be exerted to move the candidate body.
- maxLength -
Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
- The maximum length of the rope.
- maxMotorForce -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The maximum motor torque, usually in N-m.
- maxMotorTorque -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The maximum motor torque used to achieve the desired motor speed.
- maxMotorTorque -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The maximum motor torque, usually in N-m.
- maxSpritesInBatch -
Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- the maximum number of sprites rendered in one batch so far
- maxTorque -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The maximum friction torque in N-m.
- mCurrentAnim -
Variable in class com.badlogic.gdx.graphics.g3d.Animator
-
- mCurrentFrame -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
-
- mCurrentFrameIdx -
Variable in class com.badlogic.gdx.graphics.g3d.Animator
-
- MD5Animation - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
- Represents an MD5 (Doom 3) skeletal animation.
- MD5Animation() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- MD5AnimationInfo - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
-
- MD5AnimationInfo(int, float) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
-
- MD5Animator - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
- An animation controller for MD5 (Doom 3) animations.
- MD5Animator() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
-
- MD5Jni - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
-
- MD5Jni() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Jni
-
- MD5Joints - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
-
- MD5Joints() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
-
- MD5Loader - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
- Loads an
MD5Model
MD5 (Doom 3) model. - MD5Loader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Loader
-
- MD5Mesh - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
- Represents an MD5 (Doom 3) mesh, with or without normal data.
- MD5Mesh() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- MD5Model - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
- Represents an MD5 (Doom 3) skinned model.
- MD5Model() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- MD5Quaternion - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
-
- MD5Quaternion() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- MD5Quaternion(float, float, float) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- MD5Quaternion(float, float, float, float) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- MD5Renderer - Class in com.badlogic.gdx.graphics.g3d.loaders.md5
- The MD5Renderer draws the current frame of an animated MD5 model.
- MD5Renderer(MD5Model, boolean, boolean) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
- Constructs an MD5Renderer.
- MEDIA_FAST_FORWARD -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_NEXT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_PLAY_PAUSE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_PREVIOUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_REWIND -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_STOP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MENU -
Static variable in class com.badlogic.gdx.Input.Keys
-
- merge(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
- Merges this rectangle with the other rectangle.
- Mesh - Class in com.badlogic.gdx.graphics
-
A Mesh holds vertices composed of attributes specified by a
VertexAttributes
instance. - Mesh(boolean, int, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.Mesh
- Creates a new Mesh with the given attributes.
- Mesh(boolean, int, int, VertexAttributes) -
Constructor for class com.badlogic.gdx.graphics.Mesh
- Creates a new Mesh with the given attributes.
- Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.Mesh
- Creates a new Mesh with the given attributes.
- Mesh.VertexDataType - Enum in com.badlogic.gdx.graphics
-
- meshes -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- messageFont -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- messageFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- META_ALT_LEFT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_ALT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_ALT_RIGHT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_LEFT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_RIGHT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SYM_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- mFrameDelta -
Variable in class com.badlogic.gdx.graphics.g3d.Animator
-
- MIDDLE -
Static variable in class com.badlogic.gdx.Input.Buttons
-
- MIDDLE_CENTER -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- MIDDLE_LEFT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- MIDDLE_RIGHT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- millis() -
Static method in class com.badlogic.gdx.utils.TimeUtils
-
- min -
Variable in class com.badlogic.gdx.math.collision.BoundingBox
-
- minFilter -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- minFilter -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- minFitler -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- the minimum filter to be used for the backing texture
- MINUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MipMapGenerator - Class in com.badlogic.gdx.graphics.glutils
-
- MipMapGenerator() -
Constructor for class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- mkdirs() -
Method in class com.badlogic.gdx.files.FileHandle
-
- mkdirs() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- mNextFrame -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
-
- mNextFrameIdx -
Variable in class com.badlogic.gdx.graphics.g3d.Animator
-
- ModelLoaderOld - Class in com.badlogic.gdx.graphics.g3d.loaders
- A class for loading various model formats such as Wavefront OBJ.
- ModelLoaderOld() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderOld
-
- motorSpeed -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The desired motor speed in radians per second.
- motorSpeed -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The desired motor speed.
- motorSpeed -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The desired motor speed in radians per second.
- MouseJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A mouse joint is used to make a point on a body track a specified world point.
- MouseJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
- MouseJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Mouse joint definition.
- MouseJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
-
- MoveBy - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- MoveBy() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- moveTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandle
- Moves this file to the specified file, overwriting the file if it already exists.
- moveTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- MoveTo - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- MoveTo() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- mSkeleton -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
-
- mul(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Multiplies the this color and the given color
- mul(float) -
Method in class com.badlogic.gdx.graphics.Color
- Multiplies all components of this Color with the given value.
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Multiplies the bounding box by the given matrix.
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.collision.Ray
- Multiplies the ray by the given matrix.
- mul(Matrix3) -
Method in class com.badlogic.gdx.math.Matrix3
- Multiplies this matrix with the other matrix in the order this * m.
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.Matrix4
- Multiplies this matrix with the given matrix, storing the result in this matrix.
- mul(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the matrix mata with matrix matb, storing the result in mata.
- mul(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Multiplies this quaternion with another one
- mul(float) -
Method in class com.badlogic.gdx.math.Quaternion
- Multiplies the components of this quaternion with the given scalar.
- mul(float) -
Method in class com.badlogic.gdx.math.Vector2
- Multiplies this vector by a scalar
- mul(Matrix3) -
Method in class com.badlogic.gdx.math.Vector2
- Multiplies this vector by the given matrix
- mul(float) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies all components of this vector by the given value
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies the vector by the given matrix.
- mul(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Transform
- Transforms the given vector by this transform
- mulLeft(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Multiplies this quaternion with another one in the form of q * this
- multiply(MD5Quaternion) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- multiply(Vector3) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- mulVec(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vector with the given matrix.
- mulVec(float[], float[], int, int, int) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vectors with the given matrix.
- Music - Interface in com.badlogic.gdx.audio
-
A Music instance represents a streamed audio file.
- MusicLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Music
instances.- MusicLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader
-
- MusicLoader.MusicParameter - Class in com.badlogic.gdx.assets.loaders
-
- MusicLoader.MusicParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter
-
- MUTE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- mWrapMode -
Variable in class com.badlogic.gdx.graphics.g3d.Animator
-
N
- N -
Static variable in class com.badlogic.gdx.Input.Keys
-
- n -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Node next to this
- name() -
Method in class com.badlogic.gdx.files.FileHandle
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The name of the original image file, up to the first underscore.
- name -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- Name -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- Name -
Variable in class com.badlogic.gdx.graphics.TextureRef
- Deprecated.
- name -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- name -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedNinePatch
-
- name(String) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- names -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
-
- namesToActors -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- nameWithoutExtension() -
Method in class com.badlogic.gdx.files.FileHandle
-
- nanoTime() -
Static method in class com.badlogic.gdx.utils.TimeUtils
-
- nativesDir -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- near -
Variable in class com.badlogic.gdx.graphics.Camera
- the near clipping plane distance, has to be positive
- needsLayout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
- Returns true if the widget's layout has been
invalidated
.
- needsLayout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
- Returns true if the widget's layout has been
invalidated
.
- newAudioDevice(int, boolean) -
Method in interface com.badlogic.gdx.Audio
- Creates a new
AudioDevice
either in mono or stereo mode.
- newAudioRecorder(int, boolean) -
Method in interface com.badlogic.gdx.Audio
- Creates a new
AudioRecorder
.
- newByteBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newCharBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newDecal(TextureRegion) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal assuming the dimensions of the texture region
- newDecal(TextureRegion, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal assuming the dimensions of the texture region and adding transparency
- newDecal(float, float, TextureRegion) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal using the region for texturing
- newDecal(float, float, TextureRegion, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal using the region for texturing
- newDecal(float, float, TextureRegion, int, int) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal using the region for texturing and the specified blending parameters for blending
- newDoubleBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newFloatBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newHighValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- newInstance(TableLayout, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- newIntBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newLongBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newLowValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- newMusic(FileHandle) -
Method in interface com.badlogic.gdx.Audio
- Creates a new
Music
instance which is used to play back a music stream from a file.
- newObject() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
-
- newObject() -
Method in class com.badlogic.gdx.utils.Pool
-
- newParticle(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- newParticle(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
-
- newPixmap(InputStream, int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- newPixmap(int, int, int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- newShortBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newSound(FileHandle) -
Method in interface com.badlogic.gdx.Audio
-
Creates a new
Sound
which is used to play back audio effects such as gun shots or explosions.
- newStack() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- newTable(Table) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- newTable() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Creates a new table with the same Skin and AssetManager as this table.
- newTintedPatch(String, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- newTintedPatch(String, Color) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- newTintedRegion(String, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- newTintedRegion(String, Color) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- newUnsafeByteBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Allocates a new direct ByteBuffer from native heap memory using the native byte order.
- newWidget(TableLayout, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- next(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Focuses the next TextField.
- next() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- next() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.IntMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.IntMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.IntMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.LongMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.LongMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.LongMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
- Gets the next item in the list
- nextPowerOfTwo(int) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- NinePatch - Class in com.badlogic.gdx.graphics.g2d
-
- NinePatch(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(Texture, Color) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(Texture) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion, Color) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion...) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(NinePatch) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(NinePatch, Color) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NO_BLEND -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- NONE -
Static variable in class com.badlogic.gdx.utils.Logger
-
- nor() -
Method in class com.badlogic.gdx.math.Quaternion
- Normalizes this quaternion to unit length
- nor() -
Method in class com.badlogic.gdx.math.Vector2
- Normalizes this vector
- nor() -
Method in class com.badlogic.gdx.math.Vector3
- Normalizes this vector to unit length
- normal(float, float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- normal(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the normal of the current vertex
- normal(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- Normal() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Normal -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- normal -
Variable in class com.badlogic.gdx.math.Plane
-
- normal -
Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- NORMAL_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for normal attribtues
- normalImpulse -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- normalize() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- normalizeUp() -
Method in class com.badlogic.gdx.graphics.Camera
-
- NOTIFICATION -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_0 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_3 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_4 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_5 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_6 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_7 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_8 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_9 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- numBack -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- number(String, float) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- NumberUtils - Class in com.badlogic.gdx.utils
-
- NumberUtils() -
Constructor for class com.badlogic.gdx.utils.NumberUtils
-
- numComponents -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the number of components this attribute has
- numContactPoints -
Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- numFront -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- numJoints -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
-
- numJoints -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- numSamples -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of samples for CSAA/MSAA, 2 is a good value
- numTriangles -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- numVertices -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- numWeights -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
O
- O -
Static variable in class com.badlogic.gdx.Input.Keys
-
- object() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- object(String) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- objectGroups -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- ObjectIntMap<K> - Class in com.badlogic.gdx.utils
- An unordered map where the values are ints.
- ObjectIntMap() -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- ObjectIntMap(int) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap
- Creates a new map with a load factor of 0.8.
- ObjectIntMap(int, float) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap
- Creates a new map with the specified initial capacity and load factor.
- ObjectIntMap.Entries<K> - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Entries(ObjectIntMap<K>) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- ObjectIntMap.Entry<K> - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Entry() -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- ObjectIntMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Keys(ObjectIntMap<K>) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- ObjectIntMap.Values - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Values(ObjectIntMap<?>) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Values
-
- ObjectMap<K,V> - Class in com.badlogic.gdx.utils
- An unordered map.
- ObjectMap() -
Constructor for class com.badlogic.gdx.utils.ObjectMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- ObjectMap(int) -
Constructor for class com.badlogic.gdx.utils.ObjectMap
- Creates a new map with a load factor of 0.8.
- ObjectMap(int, float) -
Constructor for class com.badlogic.gdx.utils.ObjectMap
- Creates a new map with the specified initial capacity and load factor.
- ObjectMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Entries(ObjectMap<K, V>) -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Entries
-
- ObjectMap.Entry<K,V> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Entry() -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Entry
-
- ObjectMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Keys(ObjectMap<K, ?>) -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Keys
-
- ObjectMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Values(ObjectMap<?, V>) -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Values
-
- objects -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- ObjLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.obj
- Loads Wavefront OBJ files, ignores material files.
- ObjLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader
-
- obtain() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
-
- obtain() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ActionResetingPool
-
- obtain() -
Method in class com.badlogic.gdx.utils.Pool
- Returns an object from this pool.
- offset -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the offset of this attribute in bytes, don't change this!
- offsetX -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
- offsetX -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- offsetY -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
packing.
- offsetY -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- oldBatchTransform -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- OnActionCompleted - Interface in com.badlogic.gdx.scenes.scene2d
- Listener interface called by an
Action
when it was completed. - onConfigurationChanged(Configuration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onDestroy() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onPause() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onPause() -
Method in class com.badlogic.gdx.utils.PauseableThread
- Pauses the thread.
- onResume() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onResume() -
Method in class com.badlogic.gdx.utils.PauseableThread
- Resumes the thread.
- open(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- ORANGE -
Static variable in class com.badlogic.gdx.graphics.Color
-
- ordered -
Variable in class com.badlogic.gdx.utils.Array
-
- ordered -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- ordered -
Variable in class com.badlogic.gdx.utils.BooleanArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.CharArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.FloatArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.IntArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.LongArray
-
- orderedKeys() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- OrderedMap<K,V> - Class in com.badlogic.gdx.utils
- An
ObjectMap
that also stores keys in an Array
using the insertion order. - OrderedMap() -
Constructor for class com.badlogic.gdx.utils.OrderedMap
-
- OrderedMap(int) -
Constructor for class com.badlogic.gdx.utils.OrderedMap
-
- OrderedMap(int, float) -
Constructor for class com.badlogic.gdx.utils.OrderedMap
-
- orientation -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- origin -
Variable in class com.badlogic.gdx.math.collision.Ray
-
- originalHeight -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The height of the image, before whitespace was removed for packing.
- originalHeight -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- originalWidth -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The width of the image, before whitespace was removed for packing.
- originalWidth -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- originX -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- originY -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- OrthographicCamera - Class in com.badlogic.gdx.graphics
- A camera with orthographic projection.
- OrthographicCamera() -
Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
-
- OrthographicCamera(float, float) -
Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
- Constructs a new OrthographicCamera, using the given viewport width and height.
- OrthographicCamera(float, float, float) -
Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
- Constructs a new OrthographicCamera, using the given viewport width and height.
- other -
Variable in class com.badlogic.gdx.physics.box2d.JointEdge
-
- overdrawX -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Sets the amount of overdraw in the X direction (in units).
- overdrawY -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Sets the amount of overdraw in the Y direction (in units).
- overlapCircleRectangle(Circle, Rectangle) -
Static method in class com.badlogic.gdx.math.Intersector
-
- overlapCircles(Circle, Circle) -
Static method in class com.badlogic.gdx.math.Intersector
-
- overlapConvexPolygons(Polygon, Polygon) -
Static method in class com.badlogic.gdx.math.Intersector
- Check whether specified convex polygons overlap.
- overlapConvexPolygons(Polygon, Polygon, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Check whether specified convex polygons overlap.
- overlapRectangles(Rectangle, Rectangle) -
Static method in class com.badlogic.gdx.math.Intersector
-
- overlaps(Sphere) -
Method in class com.badlogic.gdx.math.collision.Sphere
-
- overlaps(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
-
- OvershootInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
- An interpolator where the change overshoots the target and springs back to the target position.
- ownsBatch -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
P
- P -
Static variable in class com.badlogic.gdx.Input.Keys
-
- p -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Node previous to this
- pack(String, Pixmap) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Inserts the given
Pixmap
.
- pack() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
- Sizes this actor to its preferred width and height and, if its size was changed, causes the actor to be laid out by calling
Layout.invalidate()
and then Layout.validate()
.
- pack() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- pack() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- packedHeight -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The height of the image, after whitespace was removed for packing.
- packedWidth -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The width of the image, after whitespace was removed for packing.
- pad(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding around the table.
- pad(String, String, String, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding around the table.
- pad(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding around the table.
- pad(int, int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding around the table.
- padBottom(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the bottom of the table.
- padBottom(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the bottom of the table.
- padLeft(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the left of the table.
- padLeft(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the left of the table.
- padRight(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the right of the table.
- padRight(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the right of the table.
- padTop(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the top of the table.
- padTop(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Padding at the top of the table.
- page -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- PAGE_DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- PAGE_UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- pan(int, int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- pan(int, int, int, int) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- Parallel - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- Parallel() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- params -
Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- parent() -
Method in class com.badlogic.gdx.files.FileHandle
-
- parent() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- parent -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- parse(FileHandle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- parse(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Parses a table description and adds the actors and cells to the table.
- parse(String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(Reader) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(InputStream) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(FileHandle) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(char[], int, int) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(Reader) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(InputStream) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(FileHandle) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(char[], int, int) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- ParticleEffect - Class in com.badlogic.gdx.graphics.g2d
- See http://www.badlogicgames.com/wordpress/?p=1255
- ParticleEffect() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- ParticleEffect(ParticleEffect) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- ParticleEffectPool - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEffectPool(ParticleEffect, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
-
- ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter(BufferedReader) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter(ParticleEmitter) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.GradientColorValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- ParticleEmitter.NumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.NumericValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- ParticleEmitter.ParticleValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.ParticleValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.RangedNumericValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.ScaledNumericValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- ParticleEmitter.SpawnEllipseSide - Enum in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShape - Enum in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShapeValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- ParticleEmitterBox2D - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitterBox2D(World) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
- Constructs default ParticleEmitterBox2D.
- ParticleEmitterBox2D(World, BufferedReader) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
- /**Constructs ParticleEmitterBox2D using bufferedReader.
- ParticleEmitterBox2D(World, ParticleEmitter) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
- Constructs ParticleEmitterBox2D fully copying given emitter attributes.
- patchChecked -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- patchDown -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- patchUp -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- path() -
Method in class com.badlogic.gdx.files.FileHandle
-
- path -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- pause() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- pause() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is paused.
- pause() -
Method in interface com.badlogic.gdx.audio.Music
- Pauses the play back.
- pause() -
Method in class com.badlogic.gdx.Game
-
- pause() -
Method in interface com.badlogic.gdx.Screen
-
- PauseableThread - Class in com.badlogic.gdx.utils
- A pausable thread.
- PauseableThread(Runnable) -
Constructor for class com.badlogic.gdx.utils.PauseableThread
- Constructs a new thread setting the runnable which will be called repeatadly in a loop.
- pedantic -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- flag indicating whether attributes & uniforms must be present at all times
- peek() -
Method in class com.badlogic.gdx.utils.Array
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.CharArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.FloatArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.IntArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.LongArray
- Returns the last item.
- peekKey() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the last key.
- peekValue() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the last value.
- PERIOD -
Static variable in class com.badlogic.gdx.Input.Keys
-
- PerspectiveCamera - Class in com.badlogic.gdx.graphics
- A Camera with perspective projection.
- PerspectiveCamera() -
Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
-
- PerspectiveCamera(float, float, float) -
Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
- Constructs a new
PerspectiveCamera
with the given field of view and viewport size.
- PI -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- PICTSYMBOLS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- pinch(Vector2, Vector2, Vector2, Vector2) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- pinch(Vector2, Vector2, Vector2, Vector2) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- PINK -
Static variable in class com.badlogic.gdx.graphics.Color
-
- Pixmap - Class in com.badlogic.gdx.graphics
-
A Pixmap represents an image in memory.
- Pixmap(int, int, Pixmap.Format) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Creates a new Pixmap instance with the given width, height and format.
- Pixmap(byte[], int, int) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Creates a new Pixmap instance from the given encoded image data.
- Pixmap(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Creates a new Pixmap instance from the given file.
- Pixmap(Gdx2DPixmap) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Constructs a new Pixmap from a
Gdx2DPixmap
.
- Pixmap.Blending - Enum in com.badlogic.gdx.graphics
- Blending functions to be set with
Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)
. - Pixmap.Filter - Enum in com.badlogic.gdx.graphics
- Filters to be used with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
. - Pixmap.Format - Enum in com.badlogic.gdx.graphics
- Different pixel formats.
- PixmapIO - Class in com.badlogic.gdx.graphics
- Class with static methods to read and write Pixmaps to a custom zlib based format.
- PixmapIO() -
Constructor for class com.badlogic.gdx.graphics.PixmapIO
-
- PixmapLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Pixmap
instances.- PixmapLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- PixmapLoader.PixmapParameter - Class in com.badlogic.gdx.assets.loaders
-
- PixmapLoader.PixmapParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter
-
- PixmapPacker - Class in com.badlogic.gdx.graphics.g2d
- Packs
Pixmap
instances into one more more PixmapPacker.Page
instances to generate
an atlas of Pixmap instances. - PixmapPacker(int, int, Pixmap.Format, int, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Creates a new ImagePacker which will insert all supplied images into a
width
by height
image.
- PixmapPacker.ManagedPixmapTextureData - Class in com.badlogic.gdx.graphics.g2d
-
- PixmapPacker.ManagedPixmapTextureData(Pixmap, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.ManagedPixmapTextureData
-
- PixmapPacker.Page - Class in com.badlogic.gdx.graphics.g2d
-
- PixmapPacker.Page() -
Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- PixmapTextureData - Class in com.badlogic.gdx.graphics.glutils
-
- PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- PKM_HEADER_SIZE -
Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
- The PKM header size in bytes
- Plane - Class in com.badlogic.gdx.math
- A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
- Plane(Vector3, float) -
Constructor for class com.badlogic.gdx.math.Plane
- Constructs a new plane based on the normal and distance to the origin.
- Plane(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.Plane
- Constructs a new plane based on the normal and a point on the plane.
- Plane(Vector3, Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.Plane
- Constructs a new plane out of the three given points that are considered to be on the plane.
- Plane.PlaneSide - Enum in com.badlogic.gdx.math
- Enum specifying on which side a point lies respective to the plane and it's normal.
- planePoints -
Variable in class com.badlogic.gdx.math.Frustum
- eight points making up the near and far clipping "rectangles".
- planePointsArray -
Variable in class com.badlogic.gdx.math.Frustum
-
- planes -
Variable in class com.badlogic.gdx.math.Frustum
- the six clipping planes, near, far, left, right, top, bottm
- play() -
Method in interface com.badlogic.gdx.audio.Music
- Starts the play back of the music stream.
- play() -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound.
- play(float) -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound.
- PluggableGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
- This class in combination with the
GroupPlugs
allows you to build a modular GroupStrategy
out of
routines you already implemented. - PluggableGroupStrategy() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- plugIn(GroupPlug, int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
- Set the plug used for a specific group.
- PLUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- point(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a point.
- point -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- pointInFrustum(Vector3) -
Method in class com.badlogic.gdx.math.Frustum
- Returns wheter the point is in the frustum.
- pointLineSide(Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Determines on which side of the given line the point is.
- pointLineSide(float, float, float, float, float, float) -
Static method in class com.badlogic.gdx.math.Intersector
-
- points -
Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- poll() -
Method in class com.badlogic.gdx.utils.AtomicQueue
-
- polygon -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- Polygon - Class in com.badlogic.gdx.math
-
- Polygon(float[]) -
Constructor for class com.badlogic.gdx.math.Polygon
-
- PolygonShape - Class in com.badlogic.gdx.physics.box2d
-
- PolygonShape() -
Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
- Constructs a new polygon
- PolygonShape(long) -
Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
-
- polyline -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- Pool<T> - Class in com.badlogic.gdx.utils
- A pool of objects that can be reused to avoid allocation.
- Pool() -
Constructor for class com.badlogic.gdx.utils.Pool
- Creates a pool with an initial capacity of 16 and no maximum.
- Pool(int) -
Constructor for class com.badlogic.gdx.utils.Pool
- Creates a pool with the specified initial capacity and no maximum.
- Pool(int, int) -
Constructor for class com.badlogic.gdx.utils.Pool
-
- PooledLinkedList<T> - Class in com.badlogic.gdx.utils
- A simple linked list that pools its nodes.
- PooledLinkedList(int) -
Constructor for class com.badlogic.gdx.utils.PooledLinkedList
-
- pop() -
Method in class com.badlogic.gdx.utils.Array
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- pop() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.CharArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.FloatArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.IntArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.JsonReader
-
- pop() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- pop() -
Method in class com.badlogic.gdx.utils.LongArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- popScissors() -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
- Pops the current scissor rectangle from the stack and sets the new scissor area to the new TOS rectangle.
- POS_X -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- POS_Y -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- position -
Variable in class com.badlogic.gdx.graphics.Camera
- the position of the camera
- position -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Position() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Position -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- position -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The world position of the body.
- POSITION_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for position attributes
- postRunnable(Runnable) -
Method in interface com.badlogic.gdx.Application
- Posts a
Runnable
on the main loop thread.
- postRunnable(Runnable) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- postRunnable(Runnable) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- postRunnable(Runnable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- postRunnable(Runnable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- postSolve(Contact, ContactImpulse) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
-
- POUND -
Static variable in class com.badlogic.gdx.Input.Keys
-
- pow2 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow2In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow2Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- POWER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Preferences - Interface in com.badlogic.gdx
-
A Preference instance is a hash map holding different values.
- prepare() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- prepare() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- prepare() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- prepare() -
Method in interface com.badlogic.gdx.graphics.TextureData
- Prepares the TextureData for a call to
TextureData.consumePixmap()
or TextureData.consumeCompressedData()
.
- preSolve(Contact, Manifold) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
-
- pressedOffsetX -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- pressedOffsetY -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- prettyPrint(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(String) -
Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(Object, int) -
Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(String, int) -
Method in class com.badlogic.gdx.utils.Json
-
- PrismaticJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A prismatic joint.
- PrismaticJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
- PrismaticJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Prismatic joint definition.
- PrismaticJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
-
- prj(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vector with the given matrix, performing a division by w.
- prj(float[], float[], int, int, int) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vectors with the given matrix, , performing a division by w.
- prj(Matrix4) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies this vector by the given matrix dividing by w.
- project(Vector3) -
Method in class com.badlogic.gdx.graphics.Camera
- Projects the
Vector3
given in object/world space to window coordinates.
- project(Vector3, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Projects the
Vector3
given in object/world space to window coordinates.
- projection -
Variable in class com.badlogic.gdx.graphics.Camera
- the projection matrix
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
- Contains the layer properties with a key of the property name.
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
- Stores the map properties with a key of the property name.
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
- Contains the object properties with a key of the property name.
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
- Contains the object group properties with a key of the property name.
- PulleyJoint - Class in com.badlogic.gdx.physics.box2d.joints
- The pulley joint is connected to two bodies and two fixed ground points.
- PulleyJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- PulleyJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Pulley joint definition.
- PulleyJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
-
- pushScissors(Rectangle) -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
- Pushes a new scissor
Rectangle
onto the stack, merging it with the current top of the stack.
- put(Map<String, ?>) -
Method in interface com.badlogic.gdx.Preferences
-
- put(K, V) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- put(T) -
Method in class com.badlogic.gdx.utils.AtomicQueue
-
- put(K, V) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- put(int, V) -
Method in class com.badlogic.gdx.utils.IntMap
-
- put(long, V) -
Method in class com.badlogic.gdx.utils.LongMap
-
- put(K, int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- put(K, V) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns the old value associated with the specified key, or null.
- put(K, V) -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- putAll(IntMap<V>) -
Method in class com.badlogic.gdx.utils.IntMap
-
- putAll(LongMap<V>) -
Method in class com.badlogic.gdx.utils.LongMap
-
- putAll(ObjectIntMap<K>) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- putAll(ObjectMap<K, V>) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- putBoolean(String, boolean) -
Method in interface com.badlogic.gdx.Preferences
-
- putFloat(String, float) -
Method in interface com.badlogic.gdx.Preferences
-
- putInteger(String, int) -
Method in interface com.badlogic.gdx.Preferences
-
- putLong(String, long) -
Method in interface com.badlogic.gdx.Preferences
-
- putString(String, String) -
Method in interface com.badlogic.gdx.Preferences
-
Q
- Q -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Quaternion - Class in com.badlogic.gdx.math
- A simple quaternion class.
- Quaternion(float, float, float, float) -
Constructor for class com.badlogic.gdx.math.Quaternion
- Constructor, sets the four components of the quaternion.
- Quaternion() -
Constructor for class com.badlogic.gdx.math.Quaternion
-
- Quaternion(Quaternion) -
Constructor for class com.badlogic.gdx.math.Quaternion
- Constructor, sets the quaternion components from the given quaternion.
- Quaternion(Vector3, float) -
Constructor for class com.badlogic.gdx.math.Quaternion
- Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
- QueryAABB(QueryCallback, float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.World
- Query the world for all fixtures that potentially overlap the provided AABB.
- QueryCallback - Interface in com.badlogic.gdx.physics.box2d
- Callback class for AABB queries.
- quoteName(String) -
Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
- quoteValue(String) -
Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
R
- r -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- r -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- r -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- R -
Static variable in class com.badlogic.gdx.Input.Keys
-
- radiansToDegrees -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- radius -
Variable in class com.badlogic.gdx.math.Circle
-
- radius -
Variable in class com.badlogic.gdx.math.collision.Sphere
- the radius of the sphere
- random -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- random(int) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(int, int) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between start (inclusive) and end (inclusive).
- random() -
Static method in class com.badlogic.gdx.math.MathUtils
-
- random(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(float, float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between start (inclusive) and end (inclusive).
- random() -
Method in class com.badlogic.gdx.utils.Array
- Returns a random item from the array, or null if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Returns a random item from the array, or false if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.CharArray
- Returns a random item from the array, or zero if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.FloatArray
- Returns a random item from the array, or zero if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.IntArray
- Returns a random item from the array, or zero if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.LongArray
- Returns a random item from the array, or zero if the array is empty.
- randomBoolean() -
Static method in class com.badlogic.gdx.math.MathUtils
-
- ratio -
Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
- The gear ratio.
- ratio -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The pulley ratio, used to simulate a block-and-tackle.
- Ray - Class in com.badlogic.gdx.math.collision
- Encapsulates a ray having a starting position and a unit length direction.
- Ray(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.collision.Ray
- Constructor, sets the starting position of the ray and the direction.
- rayCast(RayCastCallback, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.World
- Ray-cast the world for all fixtures in the path of the ray.
- RayCastCallback - Interface in com.badlogic.gdx.physics.box2d
- Callback class for ray casts.
- read(short[], int, int) -
Method in interface com.badlogic.gdx.audio.AudioRecorder
- Reads in numSamples samples into the array samples starting at offset.
- read() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a stream for reading this file as bytes.
- read(int) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a buffered stream for reading this file as bytes.
- read() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- read(DataInputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- read(DataInputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
-
- read(DataInputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- read(DataInputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- read(DataInputStream) -
Method in class com.badlogic.gdx.graphics.g3d.Material
- Serialization.
- read(Json, OrderedMap<String, Object>) -
Method in interface com.badlogic.gdx.utils.Json.Serializable
-
- read(Json, Object, Class) -
Method in interface com.badlogic.gdx.utils.Json.Serializer
-
- readBoolean() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readByte() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readBytes() -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into a byte array.
- readBytes(byte[], int, int) -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into the byte array.
- readChar() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readCIM(FileHandle) -
Static method in class com.badlogic.gdx.graphics.PixmapIO
- Reads the
Pixmap
from the given file, assuming the Pixmap was written with the
PixmapIO.writeCIM(FileHandle, Pixmap)
method.
- readDouble() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- reader() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a reader for reading this file as characters.
- reader(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a reader for reading this file as characters.
- reader(int) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a buffered reader for reading this file as characters.
- reader(int, String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a buffered reader for reading this file as characters.
- readField(Object, String, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readFields(Object, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readFloat() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[]) -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[], int, int) -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readInt() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLine() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLong() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readShort() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readString() -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into a string using the platform's default charset.
- readString(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into a string using the specified charset.
- readUnsignedByte() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUnsignedShort() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUTF() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readValue(String, Class<T>, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, T, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, T, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, T, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- rect(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a rectangle in the x/y plane.
- Rectangle - Class in com.badlogic.gdx.math
- Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).
- Rectangle() -
Constructor for class com.badlogic.gdx.math.Rectangle
- Constructs a new rectangle with all values set to zero
- Rectangle(float, float, float, float) -
Constructor for class com.badlogic.gdx.math.Rectangle
- Constructs a new rectangle with the given corner point in the bottom left and dimensions.
- Rectangle(Rectangle) -
Constructor for class com.badlogic.gdx.math.Rectangle
- Constructs a rectangle based on the given rectangle
- RED -
Static variable in class com.badlogic.gdx.graphics.Color
-
- RefCountedContainer - Class in com.badlogic.gdx.assets
-
- RefCountedContainer(Object) -
Constructor for class com.badlogic.gdx.assets.RefCountedContainer
-
- referenceAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The constrained angle between the bodies: body2_angle - body1_angle.
- referenceAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The body2 angle minus body1 angle in the reference state (radians).
- referenceAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- refilter() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
- refreshRate -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- refs -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- regionChecked -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- regionDown -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- regionsMap -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
-
- regionUp -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- register(String, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- register(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
- Calls
#register(String, Actor)
with the name of the actor.
- RemoteInput - Class in com.badlogic.gdx.input
-
An
Input
implementation that receives touch, key, accelerometer and compass events from a remote Android device. - RemoteInput() -
Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int) -
Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteSender - Class in com.badlogic.gdx.input
- Sends all inputs from touch, key, accelerometer and compass to a
RemoteInput
at the given ip/port. - RemoteSender(String, int) -
Constructor for class com.badlogic.gdx.input.RemoteSender
-
- remove(String) -
Method in interface com.badlogic.gdx.Preferences
-
- Remove - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- Remove() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- remove() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Removes this actor from the Stage
- remove() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- remove(K) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- remove(int) -
Method in class com.badlogic.gdx.utils.IntMap
-
- remove(long) -
Method in class com.badlogic.gdx.utils.LongMap
-
- remove(K, int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- remove(K) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- remove(K) -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- remove() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
- Removs the current list item based on the iterator position.
- remove() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Removes an
Actor
from this Group.
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Removes the given
Actor
from the stage by trying to find it recursively in the scenegraph.
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- removeActorRecursive(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Removes an
Actor
from this Group recursively by checking if the Actor is in this group or one of its child-groups.
- removeActorRecursive(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- removeActorRecursive(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- removeActorRecursive(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- removeChild(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- removeChild(int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeChild(XmlReader.Element) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removed -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.Array
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Removes and returns the key/values pair at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.CharArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.FloatArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.IntArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.LongArray
- Removes and returns the item at the specified index.
- removeKey(K, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeProcessor(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- removeProcessor(InputProcessor) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- removeRef() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- removeTexture(String) -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Removes a texture from the dictionary.
- removeValue(T, boolean) -
Method in class com.badlogic.gdx.utils.Array
-
- removeValue(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeValue(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- removeValue(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- removeValue(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- removeValue(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- render() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- render() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
should render itself.
- render() -
Method in class com.badlogic.gdx.Game
-
- render() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders the entire map.
- render(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders all layers between the given bounding box in map units.
- render(OrthographicCamera) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders specific layers in the given a camera
- render(OrthographicCamera, int[]) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders specific layers in the given a camera.
- render(float, float, float, float, int[]) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders specific layers between the given bounding box in map units.
- render() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Renders all decals to the buffer and flushes the buffer to the GL when full/done
- render() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Draws the model using the current interpolated animation frame and the material list set by
KeyframedModel.setMaterials(com.badlogic.gdx.graphics.g3d.Material[])
.
- render() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- render(Material[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- render(int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(int, int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(World, Matrix4) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
- This assumes that the projection matrix has already been set.
- render(float) -
Method in interface com.badlogic.gdx.Screen
- Called when the screen should render itself.
- renderCalls -
Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- number of render calls since last
SpriteBatch.begin()
- renderer -
Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
- the immediate mode renderer to output our debug drawings
- Repeat - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- Repeat() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- reportFixture(Fixture) -
Method in interface com.badlogic.gdx.physics.box2d.QueryCallback
- Called for each fixture found in the query AABB.
- reportRayFixture(Fixture, Vector2, Vector2, float) -
Method in interface com.badlogic.gdx.physics.box2d.RayCastCallback
- Called for each fixture found in the query.
- requestRendering() -
Method in interface com.badlogic.gdx.Graphics
- Requests a new frame to be rendered if the rendering mode is non-continuous.
- reset() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- reset() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
-
- reset(int, float) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
-
- reset() -
Method in class com.badlogic.gdx.input.GestureDetector
-
- reset(long) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Resets this body after fetching it from the
World.freeBodies
Pool.
- reset(Body, long) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Sets the Action back to a vanilla state.
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Removes all actors and cells from the table (same as
Table.clear()
) and additionally resets all table properties and
cell, column, and row defaults.
- reset() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- resetFriction() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Reset the friction mixture to the default value.
- resetMassData() -
Method in class com.badlogic.gdx.physics.box2d.Body
- This resets the mass properties to the sum of the mass properties of the fixtures.
- ResetRestitution() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Reset the restitution to the default value.
- resetTransform(SpriteBatch) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- resetVertices() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Resets the position components of the vertices array based ont he dimensions (preparation for transformation)
- resize(int, int) -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- resize(int, int) -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is resized.
- resize(int, int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- resize(int, int) -
Method in class com.badlogic.gdx.Game
-
- resize(int, int) -
Method in interface com.badlogic.gdx.Screen
-
- resize(int) -
Method in class com.badlogic.gdx.utils.Array
-
- resize(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- resize(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver.Resolution(int, int, String) -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- resolutionStrategy -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- the
ResolutionStrategy
.
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- resolve(String) -
Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
-
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- resolve(FileHandle, String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- restitution -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The restitution (elasticity) usually in the range [0,1].
- resume() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- resume() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is resumed from a paused state.
- resume() -
Method in class com.badlogic.gdx.Game
-
- resume() -
Method in interface com.badlogic.gdx.Screen
-
- reverse() -
Method in class com.badlogic.gdx.utils.Array
-
- reverse() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- reverse() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.CharArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.IntArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.LongArray
-
- RevoluteJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.
- RevoluteJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
- RevoluteJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Revolute joint definition.
- RevoluteJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
-
- rgb565(float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGB565.
- rgb888(float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGB888.
- rgba4444(float, float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGBA4444.
- rgba8888(float, float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGBA8888.
- RIGHT -
Static variable in class com.badlogic.gdx.Input.Buttons
-
- RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- right() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- RIGHT -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
-
- right() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Sets the alignment of the table within the actor being laid out to
Align.RIGHT
.
- RIGHT_BRACKET -
Static variable in class com.badlogic.gdx.Input.Keys
-
- root -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- RopeJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A rope joint enforces a maximum distance between two points on two bodies.
- RopeJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJoint
-
- RopeJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Rope joint definition.
- RopeJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
-
- rot(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
- rot(float[], float[], int, int, int) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
- rot(Matrix4) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
- rotate(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the sprite's rotation relative to the current rotation.
- rotate -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- If true, the region has been rotated 90 degrees counter clockwise.
- rotate -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- rotate(Vector3) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- rotate(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Multiplies the current transformation matrix by a rotation matrix.
- rotate(float) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Quaternion) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float) -
Method in class com.badlogic.gdx.math.Polygon
-
- rotate(float) -
Method in class com.badlogic.gdx.math.Vector2
- Rotates the Vector2 by the given angle, counter-clockwise.
- rotate90(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
- RotateBy - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- RotateBy() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- RotateTo - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- RotateTo() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- rotateX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Rotates along local X axis by the specified angle
- rotateY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Rotates along local Y axis by the specified angle
- rotateZ(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Rotates along local Z axis by the specified angle
- rotation -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- rotation -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- rotation -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- rotation -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- rotator -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- round(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the closest integer to the specified float.
- roundPositive(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the closest integer to the specified float.
- row() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
- run() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- run() -
Method in class com.badlogic.gdx.utils.PauseableThread
-
- runnables -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
S
- S -
Static variable in class com.badlogic.gdx.Input.Keys
-
- sampleAnimationFromMD5(MD5Model, MD5Renderer, MD5Animator, MD5Animation, float, String, String) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Loads a single
KeyframeAnimation
from an MD5Animation
, then stores it in the animation dictionary for
runtime playback.
- sampleRate -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
-
- samples -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of samples for MSAA
- save(File) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- save(FileHandle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- scale(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Sets the font's scale relative to the current scale.
- scale(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the sprite's scale relative to the current scale.
- scale -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- scale(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Multiplies the current transformation matrix by a scale matrix.
- scale(float, float, float) -
Method in class com.badlogic.gdx.graphics.Mesh
- Method to scale the positions in the mesh.
- scale(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix with a scale matrix.
- scale(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a scale matrix.
- scale(float) -
Method in class com.badlogic.gdx.math.Polygon
-
- scale(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Scales the vector components by the given scalars.
- ScaleTo - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- ScaleTo() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- scaleX -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- scaleX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- scaleX -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- scaleY -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- scaleY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- scaleY -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- Scaling - Enum in com.badlogic.gdx.utils
-
- ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
- A scissor stack is a stack of
Rectangle
to be used for clipping via GLCommon.glScissor(int, int, int, int)
. - ScissorStack() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
-
- scl(Vector3) -
Method in class com.badlogic.gdx.math.Matrix3
-
- scl(float) -
Method in class com.badlogic.gdx.math.Matrix3
-
- scl(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) -
Method in class com.badlogic.gdx.math.Matrix4
-
- Screen - Interface in com.badlogic.gdx
-
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
- ScreenUtils - Class in com.badlogic.gdx.utils
- Class with static helper methods that provide access to the default OpenGL FrameBuffer.
- ScreenUtils() -
Constructor for class com.badlogic.gdx.utils.ScreenUtils
-
- scroll(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- scroll(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Offsets the region relative to the current region.
- scrolled(int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- scrolled(int) -
Method in class com.badlogic.gdx.InputAdapter
-
- scrolled(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- scrolled(int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when the mouse wheel was scrolled.
- scrolled(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- scrolled(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Call this to distribute a mouse scroll event to the stage.
- ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
- A group that scrolls a child widget using scroll bars.
- ScrollPane(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, ScrollPane.ScrollPaneStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, ScrollPane.ScrollPaneStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a scroll pane, see
ScrollPane
. - ScrollPane.ScrollPaneStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPane.ScrollPaneStyle(NinePatch, NinePatch, NinePatch, NinePatch, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- SEARCH -
Static variable in class com.badlogic.gdx.Input.Keys
-
- secondsPerFrame -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- Segment - Class in com.badlogic.gdx.math.collision
- A Segment is a line in 3-space having a staring and an ending position.
- Segment(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.collision.Segment
- Constructs a new Segment from the two points given.
- Segment(float, float, float, float, float, float) -
Constructor for class com.badlogic.gdx.math.collision.Segment
- Constructs a new Segment from the two points given.
- SelectBox - Class in com.badlogic.gdx.scenes.scene2d.ui
- A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
- SelectBox(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Object[], Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Object[], SelectBox.SelectBoxStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Object[], SelectBox.SelectBoxStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox.SelectBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a select box, see
SelectBox
. - SelectBox.SelectBoxStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBox.SelectBoxStyle(BitmapFont, Color, NinePatch, NinePatch, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- selected(Actor, int, String) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.SelectionListener
-
- selectedPatch -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- selection -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- SelectionListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
- Callback for when a value in an actor is selected.
- SEMICOLON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- sendUpdate() -
Method in class com.badlogic.gdx.input.RemoteSender
-
- Sequence - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- Sequence() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- SerializationException - Exception in com.badlogic.gdx.utils
- Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
- SerializationException() -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String, Throwable) -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String) -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(Throwable) -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- set(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Sets this color to the given color.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Color
-
- set(BitmapFont.TextBounds) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- set(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- set() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
- Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
- set(MD5Quaternion) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- set(int) -
Method in class com.badlogic.gdx.graphics.g3d.Material
- Sends the material properties to the OpenGL state.
- set(float, float, float) -
Method in class com.badlogic.gdx.math.Circle
-
- set(BoundingBox) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the given bounding box.
- set(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the given minimum and maximum vector.
- set(Vector3[]) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the bounding box minimum and maximum vector from the given points.
- set(List<Vector3>) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the bounding box minimum and maximum vector from the given points.
- set(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.collision.Ray
- Sets the starting position and the direction of this ray.
- set(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.collision.Ray
- Sets this ray from the given starting position and direction.
- set(Ray) -
Method in class com.badlogic.gdx.math.collision.Ray
- Sets the starting position and direction from the given ray
- set(Matrix3) -
Method in class com.badlogic.gdx.math.Matrix3
-
- set(Matrix4) -
Method in class com.badlogic.gdx.math.Matrix3
-
- set(Matrix4) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to the given matrix.
- set(float[]) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to the given matrix as a float array.
- set(Quaternion) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a rotation matrix representing the quaternion.
- set(Vector3, Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
well as the 4th column representing the translation of any point that is multiplied by this matrix.
- set(Matrix3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to the given 3x3 matrix.
- set(Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.math.Plane
- Sets the plane normal and distance
- set(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Sets the plane to the given point and normal.
- set(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Plane
-
- set(Plane) -
Method in class com.badlogic.gdx.math.Plane
- Sets this plane from the given plane
- set(float, float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the components of the quaternion
- set(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given quaternion.
- set(Vector3, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given axis and angle around that axis.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.math.Rectangle
-
- set(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the values of the given rectangle to this rectangle.
- set(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Sets this vector from the given vector
- set(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Sets the components of this vector
- set(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Sets the vector to the given components
- set(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Sets the components of the given vector
- set(float[]) -
Method in class com.badlogic.gdx.math.Vector3
- Sets the components from the array.
- set(Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
- Set this as an isolated edge.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
- Set this as an isolated edge.
- set(Vector2[]) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Copy vertices.
- set(int, T) -
Method in class com.badlogic.gdx.utils.Array
-
- set(int, boolean) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- set(int, char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- set(int, float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- set(int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- set(String, Object) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- set(int, long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- setActive(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setActive(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the active state of the body.
- setAdditive(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAlign(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setAligned(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAlignment(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlwaysActive(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setAngularDamping(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the angular damping of the body.
- setAngularVelocity(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the angular velocity.
- setAnimation(Animation, Animator.WrapMode) -
Method in class com.badlogic.gdx.graphics.g3d.Animator
- Sets the currently playing
Animation
.
- setAnimation(String, Animator.WrapMode) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Set the current playing animation.
- setAnimation(Animation, Animator.WrapMode) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
-
- setAsBox(float, float) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Build vertices to represent an axis-aligned box.
- setAsBox(float, float, Vector2, float) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Build vertices to represent an oriented box.
- setAssetManager(AssetManager) -
Static method in class com.badlogic.gdx.graphics.Texture
- Sets the
AssetManager
.
- setAssetManager(AssetManager) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- setAttached(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAttribute(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setAttributef(String, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the given attribute
- setAutoBind(boolean) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets whether to bind the underlying
VertexArray
or VertexBufferObject
automatically on a call to one of the
Mesh.render(int)
methods or not.
- setAutoClearForces(boolean) -
Method in class com.badlogic.gdx.physics.box2d.World
- Set flag to control automatic clearing of forces after each time step.
- setAwake(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the sleep state of the body.
- setAxis(Vector2) -
Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setBackground(NinePatch) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Sets the background ninepatch and sets the table's padding to
NinePatch.getTopHeight()
,
NinePatch.getBottomHeight()
, NinePatch.getLeftWidth()
, and NinePatch.getRightWidth()
.
- setBehind(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setBlend(int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setBlendFunction(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the blending function to be used when rendering sprites.
- setBlending(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setBlending(int, int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the blending parameters for this decal
- setBlending(Pixmap.Blending) -
Static method in class com.badlogic.gdx.graphics.Pixmap
- Sets the type of
Pixmap.Blending
to be used for all operations.
- setBounds(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setBullet(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Should this body be treated like a bullet for continuous collision detection?
- setCamera(Camera) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- setCamera(Camera) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Sets the
Camera
this stage uses.
- setCatchBackKey(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchBackKey(boolean) -
Method in interface com.badlogic.gdx.Input
- Sets whether the BACK button on Android should be caught.
- setCatchMenuKey(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchMenuKey(boolean) -
Method in interface com.badlogic.gdx.Input
- Sets whether the MENU button on Android should be caught.
- setChecked(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setChecked(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets the first
TextButton
with the specified text to checked.
- setClamp(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Prevents scrolling out of the widget's bounds.
- setClickListener(ClickListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setClickListener(ClickListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets a listener that is invoked whenever a button is checked or unchecked.
- setClickListener(ClickListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setClickListener(ClickListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- setClip(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Causes the contents to be clipped if they exceed the table bounds.
- setClipboard(Clipboard) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the color used to tint images when they are added to the SpriteBatch.
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Sets the color used to tint images when they are added to the SpriteCache.
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the color of all four vertices to the specified color
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the
Color
to be used by shapes.
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the
Color
to be used by shapes.
- setColor(int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Sets the color for the following drawing operations
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Sets the color for the following drawing operations.
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Sets the color for the following drawing operations.
- setColor(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setColor(Color) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setColors(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setCompletionListener(OnActionCompleted) -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Sets the listener to be invoked when the action is finished.
- setContactFilter(ContactFilter) -
Method in class com.badlogic.gdx.physics.box2d.World
- Register a contact filter to provide specific control over collision.
- setContactListener(ContactListener) -
Method in class com.badlogic.gdx.physics.box2d.World
- Register a contact event listener.
- setContents(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
-
- setContents(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
- Sets the content of the system clipboard.
- setContents(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
-
- setContinuous(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setContinuousPhysics(boolean) -
Method in class com.badlogic.gdx.physics.box2d.World
- Enable/disable continuous physics.
- setContinuousRendering(boolean) -
Method in interface com.badlogic.gdx.Graphics
- Sets whether to render continuously.
- setCullingArea(Rectangle) -
Method in interface com.badlogic.gdx.scenes.scene2d.Cullable
-
- setCullingArea(Rectangle) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- setCullingArea(Rectangle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setCursorCatched(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorCatched(boolean) -
Method in interface com.badlogic.gdx.Input
- Only viable on the desktop.
- setCursorPosition(int, int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorPosition(int, int) -
Method in interface com.badlogic.gdx.Input
- Only viable on the desktop.
- setCursorPosition(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Sets the cursor position and clears any selection.
- setDampingRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get damping ratio.
- setDampingRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the damping ratio (dimensionless).
- setDensity(float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the density of this fixture.
- setDestructionListener(DestructionListener) -
Method in class com.badlogic.gdx.physics.box2d.World
- Register a destruction listener.
- setDimensions(float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the width and height in world units
- setDisplayMode(int, int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setDisplayMode(Graphics.DisplayMode) -
Method in interface com.badlogic.gdx.Graphics
- Sets the current
Graphics.DisplayMode
.
- setDisplayMode(int, int, boolean) -
Method in interface com.badlogic.gdx.Graphics
- Tries to set the display mode width the given width and height in pixels.
- setDrawAABBs(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawBodies(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawInactiveBodies(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawJoints(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDuration(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setEdges(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setElementType(Class, String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- setEmptySpaceOnlyScroll(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- If true, only pressing and dragging on empty space in the FlickScrollPane will cause a scroll and widgets receive touch down
events as normal.
- setEnabled(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Enable/disable this contact.
- setEnabled(Actor, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Sets the style on the actor to disabled or enabled.
- setEnforcePotImages(boolean) -
Static method in class com.badlogic.gdx.graphics.Texture
-
- setErrorListener(AssetErrorListener) -
Method in class com.badlogic.gdx.assets.AssetManager
- Sets an
AssetErrorListener
to be invoked in case loading an asset failed.
- setEulerAngles(float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion to the given euler angles.
- setFillParent(boolean) -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
- If true, this actor will be sized to the parent in
Layout.validate()
.
- setFillParent(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setFillParent(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setFilter(Pixmap.Filter) -
Static method in class com.badlogic.gdx.graphics.Pixmap
- Sets the type of interpolation
Pixmap.Filter
to be used in conjunction with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
.
- setFilter(Texture.TextureFilter, Texture.TextureFilter) -
Method in class com.badlogic.gdx.graphics.Texture
-
- setFilterData(Filter) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the contact filtering data.
- setFirstWidget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setFixedRotation(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set this body to have fixed rotation.
- setFixedWidthGlyphs(CharSequence) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Makes the specified glyphs fixed width.
- setFlingTime(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Sets the amount of time in seconds that a fling will continue to scroll.
- setFlip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setFlip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setForceOverscroll(boolean, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Forces the enabling of overscrolling in a direction, even if the contents do not exceed the bounds in that direction.
- setFrequency(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get frequency in Hz.
- setFrequency(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the frequency in Hertz.
- setFriction(float) -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Override the default friction mixture.
- setFriction(float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the coefficient of friction.
- setFromAxes(float, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
- setFromAxis(Vector3, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given axis and angle around that axis.
- setFromAxis(float, float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given axis and angle around that axis.
- setFromEulerAngles(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a rotation matrix from the given euler angles.
- setFromMatrix(Matrix4) -
Method in class com.badlogic.gdx.math.Quaternion
-
- setGlyph(int, BitmapFont.Glyph) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- setGravity(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.World
- Change the global gravity vector.
- setGravityScale(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Sets the gravity scale of the body
- setGroupStrategy(GroupStrategy) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Sets the
GroupStrategy
used
- setHeight(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the height in world units
- setHeight(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the height of this rectangle
- setHigh(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHigh(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMax(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMin(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setIcon(Pixmap[]) -
Method in interface com.badlogic.gdx.Graphics
- Sets one or more icons for the Desktop.
- setIgnoreUnknownFields(boolean) -
Method in class com.badlogic.gdx.utils.Json
-
- setImagePath(String) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Sets the indices of this IndexArray, discarding the old indices.
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the indices of this Mesh
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the indices of this Mesh.
- setInputProcessor(InputProcessor) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setInputProcessor(InputProcessor) -
Method in interface com.badlogic.gdx.Input
- Sets the
InputProcessor
that will receive all touch and key input events.
- setInterpolationFrames() -
Method in class com.badlogic.gdx.graphics.g3d.Animator
- Implementations should set the 'current' and 'next' frames of animation that will be interpolated.
- setInterpolationFrames() -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
-
- setInterpolationFrames() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
-
- setInterpolator(Interpolator) -
Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
- Sets an
Interpolator
to modify the progression of the animations.
- setItems(Object[]) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setItems(Object[]) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setKerning(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- setKey(int, K) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- setKeyboardFocus(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- setKeyframeDimensions(int, int, int) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
- Set the result (interpolated) keyframe internal array dimensions.
- setLength(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get the natural length.
- setLevel(int) -
Method in class com.badlogic.gdx.utils.Logger
- Sets the log level.
- setLimits(float, float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Set the joint limits, usually in meters.
- setLimits(float, float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Set the joint limits in radians.
- setLinearDamping(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the linear damping of the body.
- setLinearVelocity(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the linear velocity of the center of mass.
- setLinearVelocity(float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the linear velocity of the center of mass.
- setLoader(Class<T>, AssetLoader<T, P>) -
Method in class com.badlogic.gdx.assets.AssetManager
- Sets a new
AssetLoader
for the given type.
- setLogLevel(int) -
Method in interface com.badlogic.gdx.Application
- Sets the log level.
- setLogLevel(int) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- setLogLevel(int) -
Method in class com.badlogic.gdx.backends.jogl.JoglApplication
-
- setLogLevel(int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- setLogLevel(int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setLooping(boolean) -
Method in interface com.badlogic.gdx.audio.Music
- Sets whether the music stream is looping.
- setLooping(long, boolean) -
Method in interface com.badlogic.gdx.audio.Sound
- Sets the sound instance with the given id to be looping.
- setLow(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLow(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMax(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMin(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setMassData(MassData) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the mass properties to override the mass properties of the fixtures.
- setMaterials(Material[]) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Sets the
Material
list for this model, one for each mesh, in mesh order.
- setMaxCheckCount(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets the maximum number of buttons that can be checked.
- setMaxForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Set the maximum friction force in N.
- setMaxForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the maximum force in Newtons.
- setMaxMotorForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Set the maximum motor force, usually in N.
- setMaxMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Set the maximum motor torque, usually in N-m.
- setMaxMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set/Get the maximum motor force, usually in N-m.
- setMaxParticleCount(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMaxSplitAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMaxTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Set the maximum friction torque in N*m.
- setMeshVisible(int, boolean) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Sets the specified mesh's visibility (MD5 models typically consist of a number of meshes).
- setMessageText(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Sets the text that will be drawn in the text field if no text has been entered.
- setMinCheckCount(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets the minimum number of buttons that must be checked.
- setMinParticleCount(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMinSplitAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setModal(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMotorSpeed(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Set the motor speed, usually in meters per second.
- setMotorSpeed(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Set the motor speed in radians per second.
- setMotorSpeed(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set the motor speed, usually in radians per second.
- setMovable(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMultiLineText(CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Caches a string, which may contain newlines (\n), with the specified position.
- setMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Caches a string, which may contain newlines (\n), with the specified position and alignment.
- setName(String) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setNextVertex(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that follows the last vertex.
- setNextVertex(float, float) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that follows the last vertex.
- setNumTaggedJoints(int) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
- Set the number of tagged joints for allocation
- setObject(Object) -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setOnscreenKeyboard(TextField.OnscreenKeyboard) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboardVisible(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setOnscreenKeyboardVisible(boolean) -
Method in interface com.badlogic.gdx.Input
- Sets the on-screen keyboard visible if available.
- setOrigin(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setOrigin(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setOutputType(JsonWriter.OutputType) -
Method in class com.badlogic.gdx.utils.Json
-
- setOutputType(JsonWriter.OutputType) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- setOverscroll(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- If true, the widget can be scrolled slightly past its bounds and will animate back to its bounds when scrolling is stopped.
- setPan(long, float, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Sets the panning and volume of the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- setPasswordCharacter(char) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setPasswordMode(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- If true, the text in this text field will be shown as bullet characters.
- setPatch(NinePatch) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setPitch(long, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Changes the pitch multiplier of the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- setPixel(int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Sets the position of the text, relative to the position when the cached text was created.
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the position where the sprite will be drawn.
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setPosition(float, float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position to the given world coordinates
- setPosition(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setPosition(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.CircleShape
- Sets the position of the shape
- setPosition(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Transform
- Sets the position of this transform
- setPrevVertex(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that precedes the first vertex.
- setPrevVertex(float, float) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that precedes the first vertex.
- setProcessors(Array<InputProcessor>) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- setProjectionMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the projection matrix to be used by this SpriteBatch.
- setProjectionMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setProjectionMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the projection matrix to be used for rendering.
- setProperty(TableLayout, Actor, String, List<String>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- setRadius(float) -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Sets the radius of this shape
- setRange(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Sets the range of this slider.
- setRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
- Set/Get the gear ratio.
- setRefCount(int) -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setReferenceCount(String, int) -
Method in class com.badlogic.gdx.assets.AssetManager
- Sets the reference count of an asset.
- setRegion(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setRegion(Texture) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Sets the texture and sets the coordinates to the size of the specified texture.
- setRegion(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(TextureRegion) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Sets the texture and coordinates to the specified region.
- setRegion(TextureRegion, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
- setRegion(TextureRegion) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setRegionHeight(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionWidth(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionX(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionY(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRelative(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setRestitution(float) -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Override the default restitution mixture.
- setRestitution(float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the coefficient of restitution.
- setRotation(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setRotation(Vector3, Vector3) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the rotation of this decal based on the (normalized) direction and up vector.
- setRotation(float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setRotation(float) -
Method in class com.badlogic.gdx.physics.box2d.Transform
- Sets the rotation of this transform
- setScale(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setScale(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Scales the font by the specified amount in both directions.
Note that smoother scaling can be achieved if the texture backing the BitmapFont is using Texture.TextureFilter.Linear
.
- setScale(int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setScale(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setScale(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setScale(float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along both the x and y axis
- setScale(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along both the x and y axis
- setScale(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setScaleX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along the x axis
- setScaleY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along the y axis
- setScaling(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setScaling(Scaling) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setScreen(Screen) -
Method in class com.badlogic.gdx.Game
- Sets the current screen.
- setScrollFocus(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- setScrollingDisabled(boolean, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Disables scrolling in a direction.
- setScrollingDisabled(boolean, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Disables scrolling in a direction.
- setScrollPercentX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- setScrollPercentX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollPercentY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- setScrollPercentY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- setScrollX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- setScrollY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSecondWidget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSelectedIndex(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setSelection(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setSelection(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
- Sets the selected item via it's index
- setSelection(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setSelection(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Sets the selected text.
- setSelectionListener(SelectionListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setSelectionListener(SelectionListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
- Sets the
SelectionListener
.
- setSensor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set if this fixture is a sensor.
- setSerializer(Class<T>, Json.Serializer<T>) -
Method in class com.badlogic.gdx.utils.Json
-
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- setShape(ParticleEmitter.SpawnShape) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSide(ParticleEmitter.SpawnEllipseSide) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSize(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setSkeleton(MD5Joints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
- Set the current skeleton.
- setSkeleton(MD5Joints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- setSkin(Skin) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- setSleepingAllowed(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- You can disable sleeping on this body.
- setSplitAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSpringDampingRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set/Get the spring damping ratio
- setSpringFrequencyHz(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set/Get the spring frequency in hertz.
- setSprite(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- setStyle(Label.LabelStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setStyle(List.ListStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setStyle(ScrollPane.ScrollPaneStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setStyle(SelectBox.SelectBoxStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setStyle(Slider.SliderStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setStyle(SplitPane.SplitPaneStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setStyle(TextField.TextFieldStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setStyle(Window.WindowStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setTaggedJoints(ArrayList<String>) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Sets the tagged joints for this model's animations.
- setTarget(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Use this to update the target point.
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Sets the
Actor
of this action.
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- setText(CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Caches a string with the specified position.
- setText(CharSequence, float, float, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Caches a substring with the specified position.
- setText(CharSequence) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setText(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setText(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setText(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setTextFieldFilter(TextField.TextFieldFilter) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTextFieldListener(TextField.TextFieldListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTexture(Texture) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setTexture(Texture) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- setTextureRegion(TextureRegion) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the texture region
- setTileProperty(int, String, String) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
- Sets a tile's property.
- setTimeline(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setTimeline(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setTitle(String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setTitle(String) -
Method in interface com.badlogic.gdx.Graphics
- Sets the title of the window.
- setTitle(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setToLookAt(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a look at matrix with a direction and an up vector.
- setToLookAt(Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a look at matrix with the given position, target and up vector.
- setToOrtho(boolean) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
- Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
- setToOrtho(boolean, float, float) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
- Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
or down.
- setToOrtho(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
the OpenGL equivalent
- setToOrtho2D(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
- setToOrtho2D(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
and far plane.
- setToProjection(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
- setToRotation(float) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to a rotation matrix that will rotate any vector in counter clockwise order around the z-axis.
- setToRotation(Vector3, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a rotation matrix around the given axis.
- setToRotation(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a rotation matrix around the given axis.
- setToScaling(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to a scaling matrix
- setToScaling(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a scaling matrix
- setToScaling(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a scaling matrix
- setToTranslation(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to a translation matrix.
- setToTranslation(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslation(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslationAndScaling(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setToTranslationAndScaling(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setTouchFocus(Actor, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- setToWorld(Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
-
- setTransform(Vector2, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the position of the body's origin and rotation.
- setTransform(float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the position of the body's origin and rotation.
- setTransformMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the transform matrix to be used by this SpriteBatch.
- setTransformMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setTransformMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- setType(BodyDef.BodyType) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the type of this body.
- setTypeName(String) -
Method in class com.badlogic.gdx.utils.Json
- Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during
deserialization.
- setU(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setU2(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU2(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setUncheckLast(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded.
- setUniform1fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(String, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(String, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(String, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(String, Vector2) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(String, Vector3) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(String, Color) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(String, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(String, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(String, int, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(String, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformMatrix(String, Matrix4) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix4, boolean) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix3) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix3, boolean) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setupOverscroll(float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Sets the overscroll distance in pixels and the speed it returns to the widgets bounds in seconds.
- setUseHardwareMipMap(boolean) -
Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- setUseIntegerPositions(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Specifies whether to use integer positions or not.
- setUseIntegerPositions(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Specifies whether to use integer positions or not.
- setUseJni(boolean) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
-
- setUsePrototypes(boolean) -
Method in class com.badlogic.gdx.utils.Json
-
- setUserData(Object) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the user data
- setUserData(Object) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Sets custom user data.
- setV(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setV2(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV2(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setValue(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- setValue(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setValue(int, V) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- setValue(BinaryHeap.Node, float) -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- setValueChangedListener(Slider.ValueChangedListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setVelocityThreshold(float) -
Static method in class com.badlogic.gdx.physics.box2d.World
- Sets the box2d velocity threshold globally, for all World instances.
- setVelocityX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- setVelocityY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- setVertexAttribute(String, int, int, boolean, int, Buffer) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the vertex attribute with the given name.
- setVertexAttribute(String, int, int, boolean, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the vertex attribute with the given name.
- setVertical(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the vertices of this Mesh.
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the vertices of this Mesh.
- setViewport(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Sets the viewport dimensions in device independent pixels.
- setVolume(float) -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Sets the volume in the range [0,1].
- setVolume(float) -
Method in interface com.badlogic.gdx.audio.Music
- Sets the volume of this music stream.
- setVolume(long, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Changes the volume of the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- setVSync(boolean) -
Method in interface com.badlogic.gdx.Graphics
- Enable/Disable vsynching.
- setWarmStarting(boolean) -
Method in class com.badlogic.gdx.physics.box2d.World
- Enable/disable warm starting.
- setWidget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
- Sets the
Actor
embedded in this scroll pane.
- setWidget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Sets the
Actor
embedded in this scroll pane.
- setWidget(String, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Sets the actor in the cell with the specified name.
- setWidth(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the width in world units
- setWidth(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the width of this rectangle
- setWrap(Texture.TextureWrap, Texture.TextureWrap) -
Method in class com.badlogic.gdx.graphics.Texture
- Sets the
Texture.TextureWrap
for this texture on the u and v axis.
- setWrap(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
- If false, the text will only wrap where it contains newlines (\n).
- setWrappedText(CharSequence, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Caches a string, which may contain newlines (\n), with the specified position.
- setWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Caches a string, which may contain newlines (\n), with the specified position.
- setX(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the x position where the sprite will be drawn.
- setX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position on the x axis
- setX(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the x-coordinate of the bottom left corner
- setY(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the y position where the sprite will be drawn.
- setY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position on the y axis
- setY(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the y-coordinate of the bottom left corner
- setZ(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position on the z axis
- shader -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- Shader -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
-
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
- ShaderProgram(String, String) -
Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Construcs a new JOglShaderProgram and immediatly compiles it.
- ShaderProgram(FileHandle, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- shape -
Variable in class com.badlogic.gdx.physics.box2d.Fixture
- the shape, initialized lazy
- shape -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The shape, this must be set.
- Shape - Class in com.badlogic.gdx.physics.box2d
- A shape is used for collision detection.
- Shape() -
Constructor for class com.badlogic.gdx.physics.box2d.Shape
-
- Shape.Type - Enum in com.badlogic.gdx.physics.box2d
- Enum describing the type of a shape
- ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
- Renders points, lines, rectangles, filled rectangles and boxes.
- ShapeRenderer() -
Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
- Shape types to be used with
ShapeRenderer.begin(ShapeType)
. - SharedLibraryLoader - Class in com.badlogic.gdx.utils
- Loads shared libraries from a natives jar file (desktop) or arm folders (Android).
- SharedLibraryLoader() -
Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
- SharedLibraryLoader(String) -
Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
- Fetches the natives from the given natives jar file.
- SHIFT_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SHIFT_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- shouldCollide(Fixture, Fixture) -
Method in interface com.badlogic.gdx.physics.box2d.ContactFilter
-
- show(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- show(boolean) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
-
- show() -
Method in interface com.badlogic.gdx.Screen
- Called when this screen becomes the current screen for a
Game
.
- shrink() -
Method in class com.badlogic.gdx.utils.Array
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Reduces the size of the backing arrays to the size of the actual number of entries.
- shrink() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.CharArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.FloatArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.IntArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.LongArray
- Reduces the size of the backing array to the size of the actual items.
- shuffle() -
Method in class com.badlogic.gdx.utils.Array
-
- shuffle() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- shuffle() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.CharArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.IntArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.LongArray
-
- SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
- SimpleOrthoGroupStrategy() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- SimpleTileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains an atlas of tiles by tile id for use with
TileMapRenderer
It does not need to be loaded with packed files. - SimpleTileAtlas(TiledMap, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.SimpleTileAtlas
- Creates a TileAtlas for use with
TileMapRenderer
.
- sin -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- sin(float) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- SIN -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- sinDeg(float) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- sine -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- SIZE -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Size of the decal in floats.
- size() -
Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- SIZE -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- size() -
Method in class com.badlogic.gdx.InputMultiplexer
-
- size(String, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- The fixed size of the table.
- size(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- The fixed size of the table.
- size -
Variable in class com.badlogic.gdx.utils.Array
-
- size -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- size -
Variable in class com.badlogic.gdx.utils.BinaryHeap
-
- size -
Variable in class com.badlogic.gdx.utils.BooleanArray
-
- size -
Variable in class com.badlogic.gdx.utils.CharArray
-
- size -
Variable in class com.badlogic.gdx.utils.FloatArray
-
- size -
Variable in class com.badlogic.gdx.utils.IdentityMap
-
- size -
Variable in class com.badlogic.gdx.utils.IntArray
-
- size -
Variable in class com.badlogic.gdx.utils.IntMap
-
- size -
Variable in class com.badlogic.gdx.utils.LongArray
-
- size -
Variable in class com.badlogic.gdx.utils.LongMap
-
- size -
Variable in class com.badlogic.gdx.utils.ObjectIntMap
-
- size -
Variable in class com.badlogic.gdx.utils.ObjectMap
-
- size() -
Method in class com.badlogic.gdx.utils.SortedIntList
-
- Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
- A skin holds styles for widgets and the resources (texture regions, ninepatches, bitmap fonts, etc) for those styles.
- Skin() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- Skin(FileHandle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- Skin(FileHandle, FileHandle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- Skin(FileHandle, Texture) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- skin -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
-
- Skin.TintedNinePatch - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Skin.TintedNinePatch(NinePatch, Color) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedNinePatch
-
- SkinLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Skin
instances.- SkinLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
-
- SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
-
- SkinLoader.SkinParameter(String) -
Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- skipBytes(int) -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- SLASH -
Static variable in class com.badlogic.gdx.Input.Keys
-
- slerp(MD5Quaternion, float) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- slerp(Quaternion, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range
[0,1].
- slerp(Vector3, float) -
Method in class com.badlogic.gdx.math.Vector3
- Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
- Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
- A slider is a horizontal indicator that allows a user to set a value.
- Slider(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, Slider.SliderStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, Slider.SliderStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Creates a new slider.
- Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a slider, see
Slider
. - Slider.SliderStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.SliderStyle(NinePatch, TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.ValueChangedListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
- Interface to listen for changes to the value of the slider.
- SOFT_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SOFT_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- sort() -
Method in class com.badlogic.gdx.utils.Array
- Sorts this array.
- sort(Comparator<T>) -
Method in class com.badlogic.gdx.utils.Array
- Sorts the array.
- sort() -
Method in class com.badlogic.gdx.utils.CharArray
-
- sort() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- sort() -
Method in class com.badlogic.gdx.utils.IntArray
-
- sort() -
Method in class com.badlogic.gdx.utils.LongArray
-
- Sort - Class in com.badlogic.gdx.utils
- Provides methods to sort arrays of objects.
- Sort() -
Constructor for class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[]) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], int, int) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>, Comparator<T>) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<T>) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<T>, int, int) -
Method in class com.badlogic.gdx.utils.Sort
-
- sortChildren(Comparator<Actor>) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Sorts the children via the given
Comparator
.
- SortedIntList<E> - Class in com.badlogic.gdx.utils
- A sorted double linked list which uses ints for indexing
- SortedIntList() -
Constructor for class com.badlogic.gdx.utils.SortedIntList
- Creates an ascending list
- SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
-
- SortedIntList.Node() -
Constructor for class com.badlogic.gdx.utils.SortedIntList.Node
-
- Sound - Interface in com.badlogic.gdx.audio
-
A Sound is a short audio clip that can be played numerous times in parallel.
- SoundLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
to load Sound
instances.- SoundLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
-
- SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
-
- SoundLoader.SoundParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
-
- SPACE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- spaceWidth -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- spacing -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- Specular -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- Sphere - Class in com.badlogic.gdx.math.collision
- Encapsulates a 3D sphere with a center and a radius
- Sphere(Vector3, float) -
Constructor for class com.badlogic.gdx.math.collision.Sphere
- Constructs a sphere with the given center and radius
- sphereInFrustum(Vector3, float) -
Method in class com.badlogic.gdx.math.Frustum
- Returns wheter the given sphere is in the frustum.
- sphereInFrustumWithoutNearFar(Vector3, float) -
Method in class com.badlogic.gdx.math.Frustum
- Returns wheter the given sphere is in the frustum not checking wheter it
is behind the near and far clipping plane.
- split(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
the bottom right corner.
- split(Texture, int, int) -
Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Helper function to create tiles out of the given
Texture
starting from the top left corner going to the left and
ending at the bottom right corner.
- SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
- A container that divides two widgets either horizontally or vertically and allows the user to resize them.
- SplitPane(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
- Creates a horizontal splitpane with no children.
- SplitPane(Actor, Actor, boolean, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a splitpane, see
SplitPane
. - SplitPane.SplitPaneStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPane.SplitPaneStyle(NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- splitTriangle(float[], Plane, Intersector.SplitTriangle) -
Static method in class com.badlogic.gdx.math.Intersector
- Splits the triangle by the plane.
- Sprite - Class in com.badlogic.gdx.graphics.g2d
- Holds the geometry, color, and texture information for drawing 2D sprites using
SpriteBatch
. - Sprite() -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates an uninitialized sprite.
- Sprite(Texture) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the size of the texture.
- Sprite(Texture, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(TextureRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
- Sprite(TextureRegion, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
- Sprite(Sprite) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite that is a copy in every way of the specified sprite.
- SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
- SpriteBatch() -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Constructs a new SpriteBatch.
- SpriteBatch(int) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Constructs a SpriteBatch with the specified size and (if GL2) the default shader.
- SpriteBatch(int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- SpriteBatch(int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Constructs a SpriteBatch with the specified size and number of buffers and (if GL2) the default shader.
- SpriteBatch(int, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- SpriteCache - Class in com.badlogic.gdx.graphics.g2d
- Draws 2D images, optimized for geometry that does not change.
- SpriteCache() -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
- Creates a cache that uses indexed geometry and can contain up to 1000 images.
- SpriteCache(int, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
- Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
- SpriteCache(int, ShaderProgram, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
- Creates a cache with the specified size and OpenGL ES 2.0 shader.
- srcBlendFactor -
Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- srcX -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- srcY -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- sStride -
Static variable in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
-
- Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
- A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
- Stack() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- Stack(String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- stack(Actor...) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Adds a new cell to the table with the specified actors in a
Stack
.
- stage -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- Stage - Class in com.badlogic.gdx.scenes.scene2d
- A stage is a container for
Actor
s and handles distributing touch events, animating actors and asking them to render
themselves. - Stage(float, float, boolean) -
Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
- Constructs a new Stage object with the given dimensions.
- Stage(float, float, boolean, SpriteBatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
- Constructs a new Stage object with the given dimensions.
- standardDeviation() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- STAR -
Static variable in class com.badlogic.gdx.Input.Keys
-
- start() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- start() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- startAlpha -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
-
- startAlpha -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
-
- startAlpha -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- startArray(String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- startObject(String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- startRotation -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
-
- startRotation -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
-
- startScaleX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- startScaleY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
-
- startX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- startX -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- startY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- startY -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- stencil -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits for depth and stencil buffer
- stencil -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits for depth and stencil buffer
- step(float, int, int) -
Method in class com.badlogic.gdx.physics.box2d.World
- Take a time step.
- stop() -
Method in interface com.badlogic.gdx.audio.Music
- Stops a playing or paused Music instance.
- stop() -
Method in interface com.badlogic.gdx.audio.Sound
- Stops playing all instances of this sound.
- stop(long) -
Method in interface com.badlogic.gdx.audio.Sound
- Stops the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- stop() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- stop() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- stopped() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- stopThread() -
Method in class com.badlogic.gdx.utils.PauseableThread
- Stops this thread
- stretch -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- string(String, String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- sub(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Subtracts the given color from this color
- sub(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Substracts the given vector from this vector.
- sub(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Substracts the other vector from this vector.
- sub(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Subtracts the given vector from this vector
- sub(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Subtracts the other vector from this vector.
- sub(float) -
Method in class com.badlogic.gdx.math.Vector3
- Subtracts the given value from all components of this vector
- supportsDisplayModeChange() -
Method in interface com.badlogic.gdx.Graphics
- Whether the given backend supports a display mode change via calling
Graphics.setDisplayMode(DisplayMode)
- supportsExtension(String) -
Method in interface com.badlogic.gdx.Graphics
-
- swapActor(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Swap two actors' sort order by index.
- swapActor(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Swap two actors' sort order by reference.
- swing -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- SWITCH_CHARSET -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SYM -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- SynchronousAssetLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
-
T
- T -
Static variable in class com.badlogic.gdx.Input.Keys
-
- TAB -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Table - Class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
-
- Table() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- Table(String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- Table(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- Table(Skin, TableLayout, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- TableLayout - Class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
-
- TableLayout() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
-
- TableLayout(LibgdxToolkit) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
-
- taggedJoint -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
-
- taggedJointPos -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
-
- taken -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- taken -
Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- TANGENT_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for tangent attribute
- tangentImpulse -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- tap(int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- tap(int, int, int) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- target -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The initial world target point.
- target -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
-
- target -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
-
- target -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Remove
-
- target -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
-
- target -
Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
-
- target -
Variable in class com.badlogic.gdx.scenes.scene2d.TemporalAction
-
- tempDirectory(String) -
Static method in class com.badlogic.gdx.files.FileHandle
-
- tempFile(String) -
Static method in class com.badlogic.gdx.files.FileHandle
-
- TemporalAction - Class in com.badlogic.gdx.scenes.scene2d
- A
TemporalAction
controls an Action
by repeating, delaying etc. - TemporalAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.TemporalAction
-
- testPoint(Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Returns on which side the given point lies relative to the plane and its normal.
- testPoint(float, float, float) -
Method in class com.badlogic.gdx.math.Plane
- Returns on which side the given point lies relative to the plane and its normal.
- testPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Test a point for containment in this fixture.
- testPoint(float, float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Test a point for containment in this fixture.
- texCoord(float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- texCoord(float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the texture coordinates of the current vertex
- texCoord(float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- TEXCOORD_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for texcoords attributes, append texture unit number
- TexCoords(int) -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- text(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- text(Object) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- TextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
- A button with a child
Label
to display text. - TextButton(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, TextButton.TextButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, TextButton.TextButtonStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton.TextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a text button, see
TextButton
. - TextButton.TextButtonStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButton.TextButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float, BitmapFont, Color, Color, Color) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
- A single-line text input field.
- TextField(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(TextField.TextFieldStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, TextField.TextFieldStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, String, TextField.TextFieldStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, String, TextField.TextFieldStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
- The default
TextField.OnscreenKeyboard
used by all TextField
instances. - TextField.DefaultOnscreenKeyboard() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
- An interface for onscreen keyboards.
- TextField.TextFieldFilter - Interface in com.badlogic.gdx.scenes.scene2d.ui
- Interface for filtering characters entered into the text field.
- TextField.TextFieldFilter.DigitsOnlyFilter - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.TextFieldFilter.DigitsOnlyFilter() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
- Interface for listening to typed characters.
- TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a text field, see
TextField
. - TextField.TextFieldStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextField.TextFieldStyle(BitmapFont, Color, BitmapFont, Color, NinePatch, TextureRegion, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- texture -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- The texture to put the
TextureData
in, optional.
- texture -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- Texture -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- Texture - Class in com.badlogic.gdx.graphics
-
A Texture wraps a standard OpenGL ES texture.
- Texture(String) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(int, int, Pixmap.Format) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(TextureData) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
-
- Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
-
- TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
- Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. - TextureAtlas() -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Creates an empty atlas to which regions can be added.
- TextureAtlas(String) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Loads the specified pack file using
Files.FileType.Internal
, using the parent directory of the pack file to find the page
images.
- TextureAtlas(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Loads the specified pack file, using the parent directory of the pack file to find the page images.
- TextureAtlas(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(TextureAtlas.TextureAtlasData) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
- Describes the region of a packed image and provides information about the original image before it was packed.
- TextureAtlas.AtlasRegion(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasRegion(TextureAtlas.AtlasRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
- A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
- TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData(FileHandle, FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Page(FileHandle, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Region() -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
to load TextureAtlas
instances.- TextureAtlasLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasLoader.TextureAtlasParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- TextureAtlasLoader.TextureAtlasParameter(boolean) -
Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- TextureCoordinates -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- textureData -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- TextureData for textures created on the fly, optional.
- TextureData - Interface in com.badlogic.gdx.graphics
- Used by a
Texture
to load the pixel data. - TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
- The type of this
TextureData
. - TextureDict - Class in com.badlogic.gdx.graphics
- Deprecated.
- TextureDict() -
Constructor for class com.badlogic.gdx.graphics.TextureDict
- Deprecated.
- textureFile -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Texture
instances.- TextureLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
-
- TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader.TextureParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- texturePath -
Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- TexturePath -
Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- TextureRef - Class in com.badlogic.gdx.graphics
- Deprecated.
- TextureRef(String, Texture) -
Constructor for class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Create a new TextureRef with the given name and texture.
- TextureRegion - Class in com.badlogic.gdx.graphics.g2d
- Defines a rectangular area of a texture.
- TextureRegion() -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region with no texture and no coordinates defined.
- TextureRegion(Texture) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region the size of the specified texture.
- TextureRegion(Texture, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, float, float, float, float) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(TextureRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region with the same texture and coordinates of the specified region.
- TextureRegion(TextureRegion, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
- textureRegion -
Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- textures -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
-
- TileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains an atlas of tiles by tile id for use with
TileMapRenderer
- TileAtlas() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Protected constructor to allow different implementations
- TileAtlas(TiledMap, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Creates a TileAtlas for use with
TileMapRenderer
.
- TileAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for TileAtlas
instances.- TileAtlasLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- TileAtlasLoader.TileAtlasParameter - Class in com.badlogic.gdx.assets.loaders
- Mandatory
AssetLoaderParameters
for loading a TileAtlas
- TileAtlasLoader.TileAtlasParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
-
- TiledLayer - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains Tiled map layer information
- TiledLoader - Class in com.badlogic.gdx.graphics.g2d.tiled
- Loads a Tiled Map from a tmx file
- TiledLoader() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
-
- TiledMap - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains information from a Tiled Map.
- TiledMap() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- TiledObject - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains a Tiled map object
- TiledObject() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- TiledObjectGroup - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains a Tiled map object group/layer
- TiledObjectGroup() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- tileHeight -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- tileHeight -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- tileMapFile -
Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
- the filename of the
TiledMap
- TileMapRenderer - Class in com.badlogic.gdx.graphics.g2d.tiled
- A renderer for Tiled maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int, float, float) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int, float, float, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRendererLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for TiledMap
instances.- TileMapRendererLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
-
- TileMapRendererLoader.TileMapParameter - Class in com.badlogic.gdx.assets.loaders
- Parameter for
TileMapRendererLoader
. - TileMapRendererLoader.TileMapParameter(String, int, int) -
Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- TileMapRendererLoader.TileMapParameter(String, int, int, float, float) -
Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- tiles -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
- Contains the tile ids, addressed as [row][column].
- TileSet - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains a Tiled Map tile set
- TileSet() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
- Contains a Tiled Map tile set
- TileSet(TileSet) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
- Copy constructor
- tileSets -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- tilesPerBlockX -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- tilesPerBlockY -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- tileWidth -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- tileWidth -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- times -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
-
- TimeUtils - Class in com.badlogic.gdx.utils
- Wrapper around System.nanoTime() and System.currentTimeMillis().
- TimeUtils() -
Constructor for class com.badlogic.gdx.utils.TimeUtils
-
- titleFont -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- titleFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- tmp -
Variable in class com.badlogic.gdx.math.Matrix4
-
- tmp -
Static variable in class com.badlogic.gdx.math.Vector2
- Static temporary vector.
- tmp() -
Method in class com.badlogic.gdx.math.Vector2
- NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
- tmp() -
Method in class com.badlogic.gdx.math.Vector3
- NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
- tmp2() -
Method in class com.badlogic.gdx.math.Vector3
- NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
- tmxFile -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- toAlpha -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
-
- toArray() -
Method in class com.badlogic.gdx.utils.Array
-
- toArray(Class<V>) -
Method in class com.badlogic.gdx.utils.Array
-
- toArray() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.CharArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.IntArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.IntMap.Keys
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.IntMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.LongArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.LongMap.Keys
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.LongMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
- Returns a new array containing the remaining values.
- toArray(Array<V>) -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
- Adds the value entries to the given array.
- toChildCoordinates(Actor, float, float, Vector2) -
Static method in class com.badlogic.gdx.scenes.scene2d.Group
- Transforms the coordinates given in the child's parent coordinate system to the child
Actor
's coordinate system.
- toFloatBits(int, int, int, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Packs the four color components which should be in the range 0-255 into a 32-bit integer and then converts it to a float.
- toFloatBits() -
Method in class com.badlogic.gdx.graphics.Color
- Packs the 4 components of this color into a 32-bit int and returns it as a float.
- toFloatBits(float, float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
- Packs the 4 components of this color into a 32-bit int and returns it as a float.
- toGdx2DPixmapFormat(Pixmap.Format) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- toIntBits(int, int, int, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Packs the four color components which should be in the range 0-255 into a 32-bit.
- toIntBits() -
Method in class com.badlogic.gdx.graphics.Color
- Packs the 4 components of this color into a 32-bit int.
- toJson(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Writer) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Writer) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, Writer) -
Method in class com.badlogic.gdx.utils.Json
-
- toLocalCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Transforms the given point in stage coordinates to the Actor's local coordinate system.
- toLocalCoordinates(Actor, Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Converts coordinates for this group to those of a descendant actor.
- toMatrix(float[]) -
Method in class com.badlogic.gdx.math.Quaternion
- Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
- toNormalMatrix() -
Method in class com.badlogic.gdx.math.Matrix4
- removes the translational part and transposes the matrix.
- top -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- top() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- TOP -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
-
- top() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- Sets the alignment of the table within the actor being laid out to
Align.TOP
.
- TOP_CENTER -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_LEFT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_RIGHT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- toScreenCoordinates(Actor, Vector2) -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
- This modifies the specified point in the actor's coordinates to be in the stage's coordinates.
- toStageCoordinates(int, int, Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Transforms the given screen coordinates to stage coordinates
- toString() -
Method in class com.badlogic.gdx.assets.AssetDescriptor
-
- toString() -
Method in class com.badlogic.gdx.files.FileHandle
-
- toString() -
Method in class com.badlogic.gdx.Graphics.BufferFormat
-
- toString() -
Method in class com.badlogic.gdx.graphics.Color
-
- toString() -
Method in class com.badlogic.gdx.Graphics.DisplayMode
-
- toString() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- toString() -
Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- toString() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- toString() -
Method in class com.badlogic.gdx.math.collision.Ray
-
- toString() -
Method in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- toString() -
Method in class com.badlogic.gdx.math.Matrix3
-
- toString() -
Method in class com.badlogic.gdx.math.Matrix4
-
- toString() -
Method in class com.badlogic.gdx.math.Plane
-
- toString() -
Method in class com.badlogic.gdx.math.Quaternion
-
- toString() -
Method in class com.badlogic.gdx.math.Rectangle
-
- toString() -
Method in class com.badlogic.gdx.math.Vector2
-
- toString() -
Method in class com.badlogic.gdx.math.Vector3
-
- toString() -
Method in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- toString() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- toString() -
Method in class com.badlogic.gdx.utils.Array
-
- toString(String) -
Method in class com.badlogic.gdx.utils.Array
-
- toString() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- toString() -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- toString() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString() -
Method in class com.badlogic.gdx.utils.CharArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.CharArray
-
- toString() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- toString() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- toString() -
Method in class com.badlogic.gdx.utils.IntArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.IntArray
-
- toString() -
Method in class com.badlogic.gdx.utils.IntMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.IntMap
-
- toString() -
Method in class com.badlogic.gdx.utils.LongArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.LongArray
-
- toString() -
Method in class com.badlogic.gdx.utils.LongMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.LongMap
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- toString() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- toString() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- toString(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- total -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- totalRenderCalls -
Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- number of rendering calls ever, will not be reset, unless it's done manually
- TOUCH_DOWN -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_DRAGGED -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_UP -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- touchable -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- touchDown(int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- touchDown(int, int, int) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDown(int, int, int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when the screen was touched or a mouse button was pressed.
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Call this to distribute a touch down event to the stage.
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- touchDown(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDragged(int, int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a finger or the mouse was dragged.
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Call this to distribute a touch dragged event to the stage.
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- touchMoved(int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- touchMoved(int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- touchMoved(int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- touchMoved(int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when the mouse was moved without any buttons being pressed.
- touchMoved(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- touchMoved(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- touchMoved(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Call this to distribute a touch moved event to the stage.
- touchSleepTime -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices.
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- touchUp(int, int, int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a finger was lifted or a mouse button was released.
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Call this to distribute a touch Up event to the stage.
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
-
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
-
- touchUp(float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- toWindowCoordinates(Camera, Matrix4, Vector2) -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
- Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards
- tra() -
Method in class com.badlogic.gdx.math.Matrix4
- Transposes the matrix
- transform(Vector3) -
Method in class com.badlogic.gdx.math.Quaternion
- Transforms the given vector using this quaternion
- Transform - Class in com.badlogic.gdx.physics.box2d
- Encodes a Box2D transform.
- Transform() -
Constructor for class com.badlogic.gdx.physics.box2d.Transform
-
- Transform(Vector2, float) -
Constructor for class com.badlogic.gdx.physics.box2d.Transform
- Constructs a new Transform instance with the given position and angle
- transform -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- transformationOffset -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
- The transformation offset can be used to change the pivot point for rotation and scaling.
- transformVertices() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Transforms the position component of the vertices using properties such as position, scale, etc.
- translate(float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Moves the camera by the given amount on each axis.
- translate(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Sets the position of the text, relative to its current position.
- translate(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Translates by the specified amount of units
- translate(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Multiplies the current transformation matrix by a translation matrix.
- translate(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix by a translation matrix.
- translate(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix by a translation matrix.
- translate(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix by a translation matrix.
- translate(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- translateX(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Moves by the specified amount of units along the x axis
- translateY(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Moves by the specified amount of units along the y axis
- translateZ(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Moves by the specified amount of units along the z axis
- triangle(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- trn(Vector3) -
Method in class com.badlogic.gdx.math.Matrix3
- Adds a translational component to the matrix in the 3rd column.
- trn(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Adds a translational component to the matrix in the 4th column.
- trn(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Adds a translational component to the matrix in the 4th column.
- truncate(int) -
Method in class com.badlogic.gdx.utils.Array
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Reduces the size of the arrays to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.CharArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.FloatArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.IntArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.LongArray
- Reduces the size of the array to the specified size.
- type -
Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- type -
Variable in class com.badlogic.gdx.files.FileHandle
-
- type() -
Method in class com.badlogic.gdx.files.FileHandle
-
- type -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- type -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The body type: static, kinematic, or dynamic.
- type -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- The joint type is set automatically for concrete joint types.
U
- u -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- U -
Static variable in class com.badlogic.gdx.Input.Keys
-
- U1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- u2 -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- U2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- U3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- U4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Unbinds this IndexArray.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Unbinds this IndexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Unbinds this IndexBufferObject.
- unbind() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Unbinds this IndexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- Unbinds this VertexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Unbinds this VertexData.
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Unbinds this VertexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Unbinds this VertexData.
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Unbinds this VertexBufferObject.
- unbind() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Unbinds this VertexData.
- unbind(ShaderProgram) -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Unbinds this VertexData.
- unbind() -
Method in class com.badlogic.gdx.graphics.Mesh
- Unbinds the underlying
VertexArray
/VertexBufferObject
and IndexBufferObject
is indices were given.
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.Mesh
- Unbinds the underlying
VertexBufferObject
and IndexBufferObject
is indices were given.
- uncheckAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets all buttons'
Button.isChecked()
to false, regardless of ButtonGroup.setMinCheckCount(int)
.
- unfocus(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- unfocus(Actor, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- unfocusAll() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- unitsPerTileX -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- unitsPerTileY -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- UNKNOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- unload(String) -
Method in class com.badlogic.gdx.assets.AssetManager
- Removes the asset and all its dependencies if they are not used by other assets.
- unload() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Removes a reference to the texture.
- unloadAll() -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Unloads all of the currently managed textures.
- unPlug(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
- Remove a plug from the strategy
- unpressedOffsetX -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- unpressedOffsetY -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- unproject(Vector3, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Function to translate a point given in window (or window) coordinates to world space.
- unproject(Vector3) -
Method in class com.badlogic.gdx.graphics.Camera
- Function to translate a point given in window (or window) coordinates to world space.
- up -
Variable in class com.badlogic.gdx.graphics.Camera
- the unit length up vector of the camera
- UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- up -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- update() -
Method in class com.badlogic.gdx.assets.AssetManager
- Updates the AssetManager, keeping it loading any assets in the preload queue.
- update() -
Method in class com.badlogic.gdx.graphics.Camera
- Recalculates the projection and view matrix of this camera and the
Frustum
planes.
- update(boolean) -
Method in class com.badlogic.gdx.graphics.Camera
- Recalculates the projection and view matrix of this camera and the
Frustum
planes if updateFrustum
is
true.
- update(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- update(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- update(float) -
Method in class com.badlogic.gdx.graphics.g3d.Animator
- Updates the controller.
- update() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Recalculates vertices array if it grew out of sync with the properties (position, ..)
- update(float) -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
- Updates the model, causing the model's
KeyframeAnimator
to interpolate the animation and update the render geometry.
- update(float) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
-
- update() -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
- update(boolean) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
- update() -
Method in class com.badlogic.gdx.graphics.PerspectiveCamera
-
- update(boolean) -
Method in class com.badlogic.gdx.graphics.PerspectiveCamera
-
- update(Matrix4) -
Method in class com.badlogic.gdx.math.Frustum
- Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.
- updateCorners() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- updated -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
- Updates the given
TextureAtlas
, adding any new Pixmap
instances packed since the last
call to this method.
- updateTransform() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- updateUVs() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Re-applies the uv coordinates from the material's texture region to the uv components of the vertices array
- upperAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The upper angle for the joint limit (radians).
- upperTranslation -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The upper translation limit, usually in meters.
- usage -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the attribute
VertexAttributes.Usage
- useAccelerometer -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use the accelerometer.
- useCompass -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use the compass.
- useGL20 -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use OpenGL ES 2.0 or not.
- useMipMaps -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- useMipMaps() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- useMipMaps() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- useMipMaps() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- useMipMaps() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- userData -
Variable in class com.badlogic.gdx.physics.box2d.Fixture
- user specified data
- usesIntegerPositions() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- usesIntegerPositions() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- useWakelock -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use a
WakeLock
or not.
- uWrap -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
V
- v -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V -
Static variable in class com.badlogic.gdx.Input.Keys
-
- V1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- v2 -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- val -
Variable in class com.badlogic.gdx.math.Matrix3
-
- val -
Variable in class com.badlogic.gdx.math.Matrix4
-
- validate() -
Method in interface com.badlogic.gdx.scenes.scene2d.Layout
- Ensures the actor has been laid out.
- validate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- validate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- vals -
Variable in class com.badlogic.gdx.physics.box2d.Transform
-
- value -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Set a multipurpose value which can be queried and used for things like group identification.
- value -
Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.IntMap.Entry
-
- value(Object) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- value -
Variable in class com.badlogic.gdx.utils.LongMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Value held
- valueOf(String) -
Static method in enum com.badlogic.gdx.Application.ApplicationType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Files.FileType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.g3d.Animator.WrapMode
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Graphics.GraphicsType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Input.Orientation
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Input.Peripheral
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.utils.Scaling
- Returns the enum constant of this type with the specified name.
- values() -
Static method in enum com.badlogic.gdx.Application.ApplicationType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Files.FileType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.g3d.Animator.WrapMode
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Graphics.GraphicsType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Input.Orientation
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Input.Peripheral
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- values() -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.IntMap
- Returns an iterator for the values in the map.
- values() -
Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Method in class com.badlogic.gdx.utils.LongMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- values() -
Static method in enum com.badlogic.gdx.utils.Scaling
- Returns an array containing the constants of this enum type, in
the order they are declared.
- valueTypes -
Static variable in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
- Vector2 - Class in com.badlogic.gdx.math
- Encapsulates a 2D vector.
- Vector2() -
Constructor for class com.badlogic.gdx.math.Vector2
- Constructs a new vector at (0,0)
- Vector2(float, float) -
Constructor for class com.badlogic.gdx.math.Vector2
- Constructs a vector with the given components
- Vector2(Vector2) -
Constructor for class com.badlogic.gdx.math.Vector2
- Constructs a vector from the given vector
- Vector3 - Class in com.badlogic.gdx.math
- Encapsulates a 3D vector.
- Vector3() -
Constructor for class com.badlogic.gdx.math.Vector3
- Constructs a vector at (0,0,0)
- Vector3(float, float, float) -
Constructor for class com.badlogic.gdx.math.Vector3
- Creates a vector with the given components
- Vector3(Vector3) -
Constructor for class com.badlogic.gdx.math.Vector3
- Creates a vector from the given vector
- Vector3(float[]) -
Constructor for class com.badlogic.gdx.math.Vector3
- Creates a vector from the given array.
- Version - Class in com.badlogic.gdx
- The version of libgdx
- Version() -
Constructor for class com.badlogic.gdx.Version
-
- VERSION -
Static variable in class com.badlogic.gdx.Version
- the current version of libgdx in the major.minor format
- vertex(float, float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- vertex(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the position of the current vertex and finalizes it.
- vertex(Vector3) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- vertex(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- VertexArray - Class in com.badlogic.gdx.graphics.glutils
-
Convenience class for working with OpenGL vertex arrays.
- VertexArray(int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
- Constructs a new interleaved VertexArray
- VertexArray(int, VertexAttributes) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
- Constructs a new interleaved VertexArray
- VertexAttribute - Class in com.badlogic.gdx.graphics
- A single vertex attribute defined by its
VertexAttributes.Usage
, its number of components and its shader alias. - VertexAttribute(int, int, String) -
Constructor for class com.badlogic.gdx.graphics.VertexAttribute
- Constructs a new VertexAttribute.
- VertexAttributes - Class in com.badlogic.gdx.graphics
- Instances of this class specify the vertex attributes of a mesh.
- VertexAttributes(VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.VertexAttributes
- Constructor, sets the vertex attributes in a specific order
- VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
- The usage of a vertex attribute.
- VertexAttributes.Usage() -
Constructor for class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects. - VertexBufferObject(boolean, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Constructs a new interleaved VertexBufferObject.
- VertexBufferObject(boolean, int, VertexAttributes) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Constructs a new interleaved VertexBufferObject.
- VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects. - VertexBufferObjectSubData(boolean, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Constructs a new interleaved VertexBufferObject.
- VertexData - Interface in com.badlogic.gdx.graphics.glutils
- A VertexData instance holds vertices for rendering with OpenGL.
- vertexSize -
Variable in class com.badlogic.gdx.graphics.VertexAttributes
- the size of a single vertex in bytes
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
-
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
- s, t, start, count
- vibrate(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(long[], int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(int) -
Method in interface com.badlogic.gdx.Input
- Vibrates for the given amount of time.
- vibrate(long[], int) -
Method in interface com.badlogic.gdx.Input
- Vibrate with a given pattern.
- view -
Variable in class com.badlogic.gdx.graphics.Camera
- the view matrix
- viewportHeight -
Variable in class com.badlogic.gdx.graphics.Camera
- the viewport height
- viewportWidth -
Variable in class com.badlogic.gdx.graphics.Camera
- the viewport width
- visible -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- VOLUME_DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- VOLUME_UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- vScroll -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- vScrollKnob -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- vWrap -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
W
- w -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- W -
Static variable in class com.badlogic.gdx.Input.Keys
-
- w -
Variable in class com.badlogic.gdx.math.Quaternion
-
- wakeLock -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- weights -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
- joint, bias, pos.x, pos.y, pos.z
- WeldJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A weld joint essentially glues two bodies together.
- WeldJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJoint
-
- WeldJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
- WeldJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- WheelJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A wheel joint.
- WheelJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- WheelJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Wheel joint definition.
- WheelJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
- WHITE -
Static variable in class com.badlogic.gdx.graphics.Color
-
- Widget - Class in com.badlogic.gdx.scenes.scene2d.ui
- An
Actor
that participates in layout and provides a minimum, preferred, and maximum size. - Widget() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Widget
- Creates a new widget without a name.
- Widget(String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- WidgetGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
- A
Group
that participates in layout and provides a minimum, preferred, and maximum size. - WidgetGroup() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- WidgetGroup(String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- width -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- width -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the width in pixels
- width -
Variable in class com.badlogic.gdx.math.Rectangle
-
- width -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- width -
Variable in class com.badlogic.gdx.scenes.scene2d.Stage
-
- width() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- 8
- width(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- The fixed width of the table, or null.
- width(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
- The fixed width of the table.
- Window - Class in com.badlogic.gdx.scenes.scene2d.ui
- A table that can be dragged and act as a modal window.
- Window(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- Window(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- Window(String, Window.WindowStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- Window(String, Window.WindowStyle, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- Window.WindowStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Window.WindowStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- Window.WindowStyle(BitmapFont, Color, NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- WindowedMean - Class in com.badlogic.gdx.math
- A simple class keeping track of the mean of a stream of values within a certain window.
- WindowedMean(int) -
Constructor for class com.badlogic.gdx.math.WindowedMean
- constructor, window_size specifies the number of samples we will continuously get the mean and variance from.
- world -
Variable in class com.badlogic.gdx.physics.box2d.Contact
- the world
- World - Class in com.badlogic.gdx.physics.box2d
- The world class manages all physics entities, dynamic simulation, and asynchronous queries.
- World(Vector2, boolean) -
Constructor for class com.badlogic.gdx.physics.box2d.World
- Construct a world object.
- worldManifold -
Variable in class com.badlogic.gdx.physics.box2d.Contact
- the world manifold
- WorldManifold - Class in com.badlogic.gdx.physics.box2d
- This is used to compute the current state of a contact manifold.
- WorldManifold() -
Constructor for class com.badlogic.gdx.physics.box2d.WorldManifold
-
- worldTransform -
Variable in class com.badlogic.gdx.scenes.scene2d.Group
-
- wrap(TableLayout, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
-
- wrapU -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- wrapV -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- write(boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a stream for writing to this file.
- write(InputStream, boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the remaining bytes from the specified stream and writes them to this file.
- write(boolean) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- write(DataOutputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
-
- write(DataOutputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints
-
- write(DataOutputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
-
- write(DataOutputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
-
- write(DataOutputStream) -
Method in class com.badlogic.gdx.graphics.g3d.Material
- Serialization.
- write(FileHandle) -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- Writes the ETC1Data with a PKM header to the given file.
- write(Json) -
Method in interface com.badlogic.gdx.utils.Json.Serializable
-
- write(Json, T, Class) -
Method in interface com.badlogic.gdx.utils.Json.Serializer
-
- write(char[], int, int) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- write(char[], int, int) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- writeArrayEnd() -
Method in class com.badlogic.gdx.utils.Json
-
- writeArrayStart(String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeArrayStart() -
Method in class com.badlogic.gdx.utils.Json
-
- writeBytes(byte[], boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified bytes to the file.
- writeBytes(byte[], int, int, boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified bytes to the file.
- writeCIM(FileHandle, Pixmap) -
Static method in class com.badlogic.gdx.graphics.PixmapIO
- Writes the
Pixmap
to the given file using a custom compression scheme.
- writeField(Object, String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeField(Object, String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeField(Object, String, String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeField(Object, String, String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeFields(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectEnd() -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart(String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart(String, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart() -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart(Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writePNG(FileHandle, Pixmap) -
Static method in class com.badlogic.gdx.graphics.PixmapIO
- Writes the pixmap as a PNG.
- writer(boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a writer for writing to this file using the default charset.
- writer(boolean, String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a writer for writing to this file.
- writeSamples(short[], int, int) -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.
- writeSamples(float[], int, int) -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Writes the array of float PCM samples to the audio device and blocks until they have been processed.
- writeString(String, boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified string to the file using the default charset.
- writeString(String, boolean, String) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified string to the file as UTF-8.
- writeType(Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(String, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(String, Object, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(String, Object, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(Object, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(Object, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
X
- x -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- x -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- X -
Static variable in class com.badlogic.gdx.Input.Keys
-
- x -
Variable in class com.badlogic.gdx.math.Circle
-
- x -
Variable in class com.badlogic.gdx.math.Quaternion
-
- x -
Variable in class com.badlogic.gdx.math.Rectangle
-
- X -
Static variable in class com.badlogic.gdx.math.Vector2
-
- x -
Variable in class com.badlogic.gdx.math.Vector2
- the x-component of this vector
- x -
Variable in class com.badlogic.gdx.math.Vector3
- the x-component of this vector
- X -
Static variable in class com.badlogic.gdx.math.Vector3
-
- x -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- x -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- x -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- X1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X_AXIS -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- xadvance -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- xChars -
Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- xHeight -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- XmlReader - Class in com.badlogic.gdx.utils
- Lightweight XML parser.
- XmlReader() -
Constructor for class com.badlogic.gdx.utils.XmlReader
-
- XmlReader.Element - Class in com.badlogic.gdx.utils
-
- XmlReader.Element(String, XmlReader.Element) -
Constructor for class com.badlogic.gdx.utils.XmlReader.Element
-
- XmlWriter - Class in com.badlogic.gdx.utils
- Builder style API for emitting XML.
- XmlWriter(Writer) -
Constructor for class com.badlogic.gdx.utils.XmlWriter
-
- xoffset -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
Y
- y -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- y -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- Y -
Static variable in class com.badlogic.gdx.Input.Keys
-
- y -
Variable in class com.badlogic.gdx.math.Circle
-
- y -
Variable in class com.badlogic.gdx.math.Quaternion
-
- y -
Variable in class com.badlogic.gdx.math.Rectangle
-
- Y -
Static variable in class com.badlogic.gdx.math.Vector2
-
- y -
Variable in class com.badlogic.gdx.math.Vector2
- the y-component of this vector
- y -
Variable in class com.badlogic.gdx.math.Vector3
- the x-component of this vector
- Y -
Static variable in class com.badlogic.gdx.math.Vector3
-
- y -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
-
- y -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
-
- y -
Variable in class com.badlogic.gdx.scenes.scene2d.Actor
-
- Y1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y_AXIS -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- YELLOW -
Static variable in class com.badlogic.gdx.graphics.Color
-
- yoffset -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
Z
- z -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
-
- Z -
Static variable in class com.badlogic.gdx.Input.Keys
-
- z -
Variable in class com.badlogic.gdx.math.Quaternion
-
- z -
Variable in class com.badlogic.gdx.math.Vector3
- the x-component of this vector
- Z -
Static variable in class com.badlogic.gdx.math.Vector3
-
- Z1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z_AXIS -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Zero -
Static variable in class com.badlogic.gdx.math.Vector2
-
- Zero -
Static variable in class com.badlogic.gdx.math.Vector3
-
- zoom -
Variable in class com.badlogic.gdx.graphics.OrthographicCamera
- the zoom of the camera
- zoom(float, float) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- zoom(float, float) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
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Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)