com.badlogic.gdx.graphics.g3d.loaders.md5
Class MD5Model
java.lang.Object
com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
public class MD5Model
- extends java.lang.Object
Represents an MD5 (Doom 3) skinned model. Note: The normal interpolation implementation is experimental. Using it will incur a
greater CPU overhead, and correct normals for dynamically lit models are not guaranteed at this time. Expert contribution for
this code is encouraged, please email Dave if you're interested in helping.
- Author:
- Mario Zechner , Nathan Sweet , Dave Clayton
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
numJoints
public int numJoints
baseSkeleton
public MD5Joints baseSkeleton
meshes
public MD5Mesh[] meshes
MD5Model
public MD5Model()
getNumVertices
public int getNumVertices()
getNumTriangles
public int getNumTriangles()
read
public void read(java.io.DataInputStream in)
throws java.io.IOException
- Throws:
java.io.IOException
write
public void write(java.io.DataOutputStream out)
throws java.io.IOException
- Throws:
java.io.IOException
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)