libgdx API

Uses of Class
com.badlogic.gdx.math.collision.BoundingBox

Packages that use BoundingBox
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g3d.loaders.md5   
com.badlogic.gdx.math   
com.badlogic.gdx.math.collision   
 

Uses of BoundingBox in com.badlogic.gdx.graphics
 

Methods in com.badlogic.gdx.graphics that return BoundingBox
 BoundingBox Mesh.calculateBoundingBox()
          Calculates the BoundingBox of the vertices contained in this mesh.
 

Methods in com.badlogic.gdx.graphics with parameters of type BoundingBox
 void Mesh.calculateBoundingBox(BoundingBox bbox)
          Calculates the BoundingBox of the vertices contained in this mesh.
 

Uses of BoundingBox in com.badlogic.gdx.graphics.g3d.loaders.md5
 

Fields in com.badlogic.gdx.graphics.g3d.loaders.md5 declared as BoundingBox
 BoundingBox[] MD5Animation.bounds
           
 

Methods in com.badlogic.gdx.graphics.g3d.loaders.md5 that return BoundingBox
 BoundingBox MD5Renderer.getBBox()
           
 

Methods in com.badlogic.gdx.graphics.g3d.loaders.md5 with parameters of type BoundingBox
 void MD5Mesh.calculateVertices(MD5Joints skeleton, float[] verts, BoundingBox bbox)
           
static void MD5Mesh.calculateVertices(MD5Joints skeleton, float[] weights, float[] vertices, float[] verts, int vstride, int wstride, BoundingBox bbox)
           
 void MD5Mesh.calculateVerticesN(MD5Joints skeleton, float[] verts, BoundingBox bbox)
           
static void MD5Mesh.calculateVerticesN(MD5Joints skeleton, float[] weights, float[] vertices, float[] verts, int vstride, int wstride, BoundingBox bbox)
           
 

Uses of BoundingBox in com.badlogic.gdx.math
 

Methods in com.badlogic.gdx.math with parameters of type BoundingBox
 boolean Frustum.boundsInFrustum(BoundingBox bounds)
          Returns wheter the given BoundingBox is in the frustum.
static boolean Intersector.intersectRayBoundsFast(Ray ray, BoundingBox box)
          Quick check wheter the given Ray and BoundingBox intersect.
 

Uses of BoundingBox in com.badlogic.gdx.math.collision
 

Methods in com.badlogic.gdx.math.collision that return BoundingBox
 BoundingBox BoundingBox.clr()
          Sets the minimum and maximum vector to zeros
 BoundingBox BoundingBox.ext(BoundingBox a_bounds)
          Extends this bounding box by the given bounding box.
 BoundingBox BoundingBox.ext(float x, float y, float z)
          Extends the bounding box by the given vector.
 BoundingBox BoundingBox.ext(Vector3 point)
          Extends the bounding box to incorporate the given Vector3.
 BoundingBox BoundingBox.inf()
          Sets the minimum and maximum vector to positive and negative infinity.
 BoundingBox BoundingBox.mul(Matrix4 matrix)
          Multiplies the bounding box by the given matrix.
 BoundingBox BoundingBox.set(BoundingBox bounds)
          Sets the given bounding box.
 BoundingBox BoundingBox.set(java.util.List<Vector3> points)
          Sets the bounding box minimum and maximum vector from the given points.
 BoundingBox BoundingBox.set(Vector3[] points)
          Sets the bounding box minimum and maximum vector from the given points.
 BoundingBox BoundingBox.set(Vector3 minimum, Vector3 maximum)
          Sets the given minimum and maximum vector.
 

Methods in com.badlogic.gdx.math.collision with parameters of type BoundingBox
 boolean BoundingBox.contains(BoundingBox bounds)
          Returns wheter the given bounding box is contained in this bounding box.
 BoundingBox BoundingBox.ext(BoundingBox a_bounds)
          Extends this bounding box by the given bounding box.
 BoundingBox BoundingBox.set(BoundingBox bounds)
          Sets the given bounding box.
 

Constructors in com.badlogic.gdx.math.collision with parameters of type BoundingBox
BoundingBox(BoundingBox bounds)
          Constructs a new bounding box from the given bounding box.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)