libgdx API

Uses of Class
com.badlogic.gdx.graphics.VertexAttribute

Packages that use VertexAttribute
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.glutils   
 

Uses of VertexAttribute in com.badlogic.gdx.graphics
 

Methods in com.badlogic.gdx.graphics that return VertexAttribute
static VertexAttribute VertexAttribute.Color()
           
static VertexAttribute VertexAttribute.ColorUnpacked()
           
 VertexAttribute VertexAttributes.get(int index)
           
 VertexAttribute Mesh.getVertexAttribute(int usage)
          Returns the first VertexAttribute having the given VertexAttributes.Usage.
static VertexAttribute VertexAttribute.Normal()
           
static VertexAttribute VertexAttribute.Position()
           
static VertexAttribute VertexAttribute.TexCoords(int unit)
           
 

Constructors in com.badlogic.gdx.graphics with parameters of type VertexAttribute
Mesh(boolean isStatic, int maxVertices, int maxIndices, VertexAttribute... attributes)
          Creates a new Mesh with the given attributes.
Mesh(Mesh.VertexDataType type, boolean isStatic, int maxVertices, int maxIndices, VertexAttribute... attributes)
          Creates a new Mesh with the given attributes.
VertexAttributes(VertexAttribute... attributes)
          Constructor, sets the vertex attributes in a specific order
 

Uses of VertexAttribute in com.badlogic.gdx.graphics.glutils
 

Constructors in com.badlogic.gdx.graphics.glutils with parameters of type VertexAttribute
VertexArray(int numVertices, VertexAttribute... attributes)
          Constructs a new interleaved VertexArray
VertexBufferObject(boolean isStatic, int numVertices, VertexAttribute... attributes)
          Constructs a new interleaved VertexBufferObject.
VertexBufferObjectSubData(boolean isStatic, int numVertices, VertexAttribute... attributes)
          Constructs a new interleaved VertexBufferObject.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)