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libgdx API | |||||||||
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Packages that use MD5Joints | |
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com.badlogic.gdx.graphics.g3d.loaders.md5 |
Uses of MD5Joints in com.badlogic.gdx.graphics.g3d.loaders.md5 |
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Fields in com.badlogic.gdx.graphics.g3d.loaders.md5 declared as MD5Joints | |
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MD5Joints |
MD5Model.baseSkeleton
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MD5Joints[] |
MD5Animation.frames
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protected MD5Joints |
MD5Animator.mCurrentFrame
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protected MD5Joints |
MD5Animator.mNextFrame
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protected MD5Joints |
MD5Animator.mSkeleton
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Methods in com.badlogic.gdx.graphics.g3d.loaders.md5 that return MD5Joints | |
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MD5Joints |
MD5Animator.getSkeleton()
Get the current skeleton. |
Methods in com.badlogic.gdx.graphics.g3d.loaders.md5 with parameters of type MD5Joints | |
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void |
MD5Renderer.calculateNormals(MD5Joints bindPoseSkeleton)
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void |
MD5Mesh.calculateNormalsBind(MD5Joints bindPoseSkeleton,
float[] verts)
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static void |
MD5Mesh.calculateNormalsBind(MD5Joints skeleton,
float[] weights,
float[] vertices,
short[] indices,
float[] verts,
int vstride,
int wstride)
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void |
MD5Mesh.calculateVertices(MD5Joints skeleton,
float[] verts,
BoundingBox bbox)
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static void |
MD5Mesh.calculateVertices(MD5Joints skeleton,
float[] weights,
float[] vertices,
float[] verts,
int vstride,
int wstride,
BoundingBox bbox)
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void |
MD5Mesh.calculateVerticesJni(MD5Joints skeleton,
float[] verts)
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void |
MD5Mesh.calculateVerticesN(MD5Joints skeleton,
float[] verts,
BoundingBox bbox)
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static void |
MD5Mesh.calculateVerticesN(MD5Joints skeleton,
float[] weights,
float[] vertices,
float[] verts,
int vstride,
int wstride,
BoundingBox bbox)
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static void |
MD5Animation.interpolate(MD5Joints skeletonA,
MD5Joints skeletonB,
MD5Joints skeletonOut,
float t)
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void |
MD5Animator.setSkeleton(MD5Joints skeleton)
Set the current skeleton. |
void |
MD5Renderer.setSkeleton(MD5Joints skeleton)
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