libgdx API

Uses of Class
com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table

Packages that use Table
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.ui.tablelayout   
 

Uses of Table in com.badlogic.gdx.scenes.scene2d.ui
 

Subclasses of Table in com.badlogic.gdx.scenes.scene2d.ui
 class Button
          A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
 class CheckBox
          A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
 class ImageButton
          A button with a child Image to display an image.
 class TextButton
          A button with a child Label to display text.
 class Window
          A table that can be dragged and act as a modal window.
 

Uses of Table in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 

Methods in com.badlogic.gdx.scenes.scene2d.ui.tablelayout that return Table
 Table Table.align(int align)
          Alignment of the table within the actor being laid out.
 Table Table.align(java.lang.String value)
          Alignment of the table within the actor being laid out.
 Table Table.bottom()
          Sets the alignment of the table within the actor being laid out to Align.BOTTOM.
 Table Table.center()
          Sets the alignment of the table within the actor being laid out to Align.CENTER.
 Table Table.debug()
          Turns on all debug lines.
 Table Table.debug(int debug)
          Turns on debug lines.
 Table Table.debug(java.lang.String value)
          Turns on debug lines.
 Table Table.height(int height)
          The fixed height of the table.
 Table Table.height(java.lang.String height)
          The fixed height of the table, or null.
 Table Table.left()
          Sets the alignment of the table within the actor being laid out to Align.LEFT.
 Table Table.newTable()
          Creates a new table with the same Skin and AssetManager as this table.
 Table LibgdxToolkit.newTable(Table parent)
           
 Table Table.pad(int pad)
          Padding around the table.
 Table Table.pad(int top, int left, int bottom, int right)
          Padding around the table.
 Table Table.pad(java.lang.String pad)
          Padding around the table.
 Table Table.pad(java.lang.String top, java.lang.String left, java.lang.String bottom, java.lang.String right)
          Padding around the table.
 Table Table.padBottom(int padBottom)
          Padding at the bottom of the table.
 Table Table.padBottom(java.lang.String padBottom)
          Padding at the bottom of the table.
 Table Table.padLeft(int padLeft)
          Padding at the left of the table.
 Table Table.padLeft(java.lang.String padLeft)
          Padding at the left of the table.
 Table Table.padRight(int padRight)
          Padding at the right of the table.
 Table Table.padRight(java.lang.String padRight)
          Padding at the right of the table.
 Table Table.padTop(int padTop)
          Padding at the top of the table.
 Table Table.padTop(java.lang.String padTop)
          Padding at the top of the table.
 Table Table.right()
          Sets the alignment of the table within the actor being laid out to Align.RIGHT.
 Table Table.size(int width, int height)
          The fixed size of the table.
 Table Table.size(java.lang.String width, java.lang.String height)
          The fixed size of the table.
 Table Table.top()
          Sets the alignment of the table within the actor being laid out to Align.TOP.
 Table Table.width(int width)
          The fixed width of the table.
 Table Table.width(java.lang.String width)
          The fixed width of the table, or null.
 

Methods in com.badlogic.gdx.scenes.scene2d.ui.tablelayout with parameters of type Table
 TableLayout LibgdxToolkit.getLayout(Table table)
           
 Table LibgdxToolkit.newTable(Table parent)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)