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libgdx API | |||||||||
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Packages that use com.badlogic.gdx.scenes.scene2d.ui | |
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com.badlogic.gdx.assets.loaders | |
com.badlogic.gdx.scenes.scene2d.ui | |
com.badlogic.gdx.scenes.scene2d.ui.tablelayout |
Classes in com.badlogic.gdx.scenes.scene2d.ui used by com.badlogic.gdx.assets.loaders | |
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Skin
A skin holds styles for widgets and the resources (texture regions, ninepatches, bitmap fonts, etc) for those styles. |
Classes in com.badlogic.gdx.scenes.scene2d.ui used by com.badlogic.gdx.scenes.scene2d.ui | |
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Button
A button is a Table with a checked state and additional style fields for pressed, unpressed, and
checked. |
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Button.ButtonStyle
The style for a button, see Button . |
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CheckBox.CheckBoxStyle
The style for a select box, see CheckBox . |
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ClickListener
A callback for when an actor is clicked. |
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Image
Displays a TextureRegion or NinePatch , scaled various way within the widgets bounds. |
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ImageButton.ImageButtonStyle
The style for an image button, see ImageButton . |
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Label
A text label, with optional word wrapping. |
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Label.LabelStyle
The style for a label, see Label . |
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List.ListStyle
The style for a list, see List . |
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ScrollPane.ScrollPaneStyle
The style for a scroll pane, see ScrollPane . |
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SelectBox.SelectBoxStyle
The style for a select box, see SelectBox . |
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SelectionListener
Callback for when a value in an actor is selected. |
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Skin
A skin holds styles for widgets and the resources (texture regions, ninepatches, bitmap fonts, etc) for those styles. |
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Slider
A slider is a horizontal indicator that allows a user to set a value. |
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Slider.SliderStyle
The style for a slider, see Slider . |
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Slider.ValueChangedListener
Interface to listen for changes to the value of the slider. |
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SplitPane.SplitPaneStyle
The style for a splitpane, see SplitPane . |
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TextButton
A button with a child Label to display text. |
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TextButton.TextButtonStyle
The style for a text button, see TextButton . |
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TextField
A single-line text input field. |
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TextField.OnscreenKeyboard
An interface for onscreen keyboards. |
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TextField.TextFieldFilter
Interface for filtering characters entered into the text field. |
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TextField.TextFieldListener
Interface for listening to typed characters. |
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TextField.TextFieldStyle
The style for a text field, see TextField . |
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Widget
An Actor that participates in layout and provides a minimum, preferred, and maximum size. |
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WidgetGroup
A Group that participates in layout and provides a minimum, preferred, and maximum size. |
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Window.WindowStyle
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Classes in com.badlogic.gdx.scenes.scene2d.ui used by com.badlogic.gdx.scenes.scene2d.ui.tablelayout | |
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ClickListener
A callback for when an actor is clicked. |
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Skin
A skin holds styles for widgets and the resources (texture regions, ninepatches, bitmap fonts, etc) for those styles. |
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WidgetGroup
A Group that participates in layout and provides a minimum, preferred, and maximum size. |
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