libgdx API

Package com.badlogic.gdx.graphics

Interface Summary
GL10 Interface wrapping all standard OpenGL ES 1.0 methods.
GL11 Interface wrapping all OpenGL ES 1.1 methods.
GL20 Interface wrapping all the methods of OpenGL ES 2.0
GLCommon This interface defines methods common to GL10, GL11 and GL20.
GLU OpenGL utility class.
TextureData Used by a Texture to load the pixel data.
 

Class Summary
Camera Base class for OrthographicCamera and PerspectiveCamera.
Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].
FPSLogger A simple helper class to log the frames per seconds achieved.
Mesh A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
OrthographicCamera A camera with orthographic projection.
PerspectiveCamera A Camera with perspective projection.
Pixmap A Pixmap represents an image in memory.
PixmapIO Class with static methods to read and write Pixmaps to a custom zlib based format.
Texture A Texture wraps a standard OpenGL ES texture.
TextureDict Deprecated.  
TextureRef Deprecated.  
VertexAttribute A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias.
VertexAttributes Instances of this class specify the vertex attributes of a mesh.
VertexAttributes.Usage The usage of a vertex attribute.
 

Enum Summary
Mesh.VertexDataType  
Pixmap.Blending Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending).
Pixmap.Filter Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
Pixmap.Format Different pixel formats.
Texture.TextureFilter  
Texture.TextureWrap  
TextureData.TextureDataType The type of this TextureData.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)