libgdx API

Package com.badlogic.gdx.graphics.g2d

Class Summary
Animation An Animation stores a list of TextureRegions representing an animated sequence, e.g.
BitmapFont Renders bitmap fonts.
BitmapFont.BitmapFontData  
BitmapFont.Glyph  
BitmapFont.TextBounds  
BitmapFontCache Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
EmptyNinePatch Empty ninepatch for controls that require a ninepatch.
Gdx2DPixmap  
NinePatch  
ParticleEffect See http://www.badlogicgames.com/wordpress/?p=1255
ParticleEffectPool  
ParticleEmitter  
ParticleEmitter.GradientColorValue  
ParticleEmitter.NumericValue  
ParticleEmitter.ParticleValue  
ParticleEmitter.RangedNumericValue  
ParticleEmitter.ScaledNumericValue  
ParticleEmitter.SpawnShapeValue  
ParticleEmitterBox2D  
PixmapPacker Packs Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances.
Sprite Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch.
SpriteBatch A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
SpriteCache Draws 2D images, optimized for geometry that does not change.
TextureAtlas Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
TextureAtlas.AtlasRegion Describes the region of a packed image and provides information about the original image before it was packed.
TextureAtlas.AtlasSprite A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.
TextureAtlas.TextureAtlasData  
TextureAtlas.TextureAtlasData.Page  
TextureAtlas.TextureAtlasData.Region  
TextureRegion Defines a rectangular area of a texture.
 

Enum Summary
BitmapFont.HAlignment  
ParticleEmitter.SpawnEllipseSide  
ParticleEmitter.SpawnShape  
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)