libgdx API

Uses of Interface
com.badlogic.gdx.Application

Packages that use Application
com.badlogic.gdx   
com.badlogic.gdx.backends.android   
com.badlogic.gdx.backends.jogl   
com.badlogic.gdx.backends.lwjgl   
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.glutils   
 

Uses of Application in com.badlogic.gdx
 

Fields in com.badlogic.gdx declared as Application
static Application Gdx.app
           
 

Uses of Application in com.badlogic.gdx.backends.android
 

Classes in com.badlogic.gdx.backends.android that implement Application
 class AndroidApplication
          An implementation of the Application interface for Android.
 

Uses of Application in com.badlogic.gdx.backends.jogl
 

Classes in com.badlogic.gdx.backends.jogl that implement Application
 class JoglApplication
          An implemenation of the Application interface based on Jogl for Windows, Linux and Mac.
 

Uses of Application in com.badlogic.gdx.backends.lwjgl
 

Classes in com.badlogic.gdx.backends.lwjgl that implement Application
 class LwjglApplication
          An OpenGL surface fullscreen or in a lightweight window.
 class LwjglCanvas
          An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application.
 

Uses of Application in com.badlogic.gdx.graphics
 

Methods in com.badlogic.gdx.graphics with parameters of type Application
static void Mesh.clearAllMeshes(Application app)
          Will clear the managed mesh cache.
static void Texture.clearAllTextures(Application app)
          Clears all managed textures.
static void Mesh.invalidateAllMeshes(Application app)
          Invalidates all meshes so the next time they are rendered new VBO handles are generated.
static void Texture.invalidateAllTextures(Application app)
          Invalidate all managed textures.
 

Uses of Application in com.badlogic.gdx.graphics.glutils
 

Methods in com.badlogic.gdx.graphics.glutils with parameters of type Application
static void FrameBuffer.clearAllFrameBuffers(Application app)
           
static void ShaderProgram.clearAllShaderPrograms(Application app)
           
static void FrameBuffer.invalidateAllFrameBuffers(Application app)
          Invalidates all frame buffers.
static void ShaderProgram.invalidateAllShaderPrograms(Application app)
          Invalidates all shaders so the next time they are used new handles are generated
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)