com.badlogic.gdx.scenes.scene2d.ui
Class Stack
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Stack
- All Implemented Interfaces:
- Cullable, Layout
public class Stack
- extends WidgetGroup
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
The preferred and min size of the stack is the largest preferred and min size of any children. The max size of the stack is the
smallest max size of any children.
- Author:
- Nathan Sweet
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Group |
batchTransform, children, cullingArea, debug, debugTexture, groups, immutableChildren, immutableGroups, lastTouchedChild, localTransform, namesToActors, oldBatchTransform, point, transform, worldTransform |
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
actions, color, height, name, originX, originY, parent, rotation, scaleX, scaleY, stage, touchable, visible, width, x, y |
Constructor Summary |
Stack()
|
Stack(java.lang.String name)
|
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group |
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, clear, disableDebugging, drawChild, drawChildren, enableDebugging, findActor, getActors, getGroups, hit, isDescendant, removeActor, removeActorRecursive, resetTransform, setCullingArea, sortChildren, swapActor, swapActor, toChildCoordinates, toLocalCoordinates, touchDown, touchMoved, updateTransform |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
action, clearActions, getStage, isMarkedToRemove, keyDown, keyTyped, keyUp, markToRemove, remove, scrolled, toLocalCoordinates, toString, touchDragged, touchUp |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Stack
public Stack()
Stack
public Stack(java.lang.String name)
layout
public void layout()
- Description copied from interface:
Layout
- Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child and
calls
Layout.invalidate()
and then Layout.validate()
on each one. Usually this should not be called directly, instead
Layout.validate()
should be used.
- Specified by:
layout
in interface Layout
- Overrides:
layout
in class WidgetGroup
getPrefWidth
public float getPrefWidth()
getPrefHeight
public float getPrefHeight()
getMaxWidth
public float getMaxWidth()
- Specified by:
getMaxWidth
in interface Layout
- Overrides:
getMaxWidth
in class WidgetGroup
getMaxHeight
public float getMaxHeight()
- Specified by:
getMaxHeight
in interface Layout
- Overrides:
getMaxHeight
in class WidgetGroup
getMinWidth
public float getMinWidth()
- Specified by:
getMinWidth
in interface Layout
- Overrides:
getMinWidth
in class WidgetGroup
getMinHeight
public float getMinHeight()
- Specified by:
getMinHeight
in interface Layout
- Overrides:
getMinHeight
in class WidgetGroup
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)