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Packages that use Body | |
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com.badlogic.gdx.physics.box2d | |
com.badlogic.gdx.physics.box2d.joints |
Uses of Body in com.badlogic.gdx.physics.box2d |
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Fields in com.badlogic.gdx.physics.box2d declared as Body | |
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Body |
JointDef.bodyA
The first attached body. |
Body |
JointDef.bodyB
The second attached body |
Body |
JointEdge.other
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Fields in com.badlogic.gdx.physics.box2d with type parameters of type Body | |
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protected LongMap<Body> |
World.bodies
all known bodies |
protected Pool<Body> |
World.freeBodies
pool for bodies |
Methods in com.badlogic.gdx.physics.box2d that return Body | |
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Body |
World.createBody(BodyDef def)
Create a rigid body given a definition. |
Body |
Fixture.getBody()
Get the parent body of this fixture. |
Body |
Joint.getBodyA()
Get the first body attached to this joint. |
Body |
Joint.getBodyB()
Get the second body attached to this joint. |
Methods in com.badlogic.gdx.physics.box2d that return types with arguments of type Body | |
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java.util.Iterator<Body> |
World.getBodies()
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Methods in com.badlogic.gdx.physics.box2d with parameters of type Body | |
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void |
World.destroyBody(Body body)
Destroy a rigid body given a definition. |
protected void |
Fixture.reset(Body body,
long addr)
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Constructors in com.badlogic.gdx.physics.box2d with parameters of type Body | |
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Fixture(Body body,
long addr)
Constructs a new fixture |
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JointEdge(Body other,
Joint joint)
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Uses of Body in com.badlogic.gdx.physics.box2d.joints |
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Methods in com.badlogic.gdx.physics.box2d.joints with parameters of type Body | |
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void |
FrictionJointDef.initialize(Body bodyA,
Body bodyB,
Vector2 anchor)
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. |
void |
RevoluteJointDef.initialize(Body bodyA,
Body bodyB,
Vector2 anchor)
Initialize the bodies, anchors, and reference angle using a world anchor point. |
void |
WeldJointDef.initialize(Body body1,
Body body2,
Vector2 anchor)
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void |
DistanceJointDef.initialize(Body bodyA,
Body bodyB,
Vector2 anchorA,
Vector2 anchorB)
Initialize the bodies, anchors, and length using the world anchors. |
void |
PrismaticJointDef.initialize(Body bodyA,
Body bodyB,
Vector2 anchor,
Vector2 axis)
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. |
void |
WheelJointDef.initialize(Body bodyA,
Body bodyB,
Vector2 anchor,
Vector2 axis)
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void |
PulleyJointDef.initialize(Body bodyA,
Body bodyB,
Vector2 groundAnchorA,
Vector2 groundAnchorB,
Vector2 anchorA,
Vector2 anchorB,
float ratio)
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. |
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