libgdx API

Uses of Class
com.badlogic.gdx.files.FileHandle

Packages that use FileHandle
com.badlogic.gdx   
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.assets.loaders.resolvers   
com.badlogic.gdx.files   
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g2d.tiled   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.ui.tablelayout   
com.badlogic.gdx.utils   
 

Uses of FileHandle in com.badlogic.gdx
 

Methods in com.badlogic.gdx that return FileHandle
 FileHandle Files.absolute(java.lang.String path)
          Convenience method that returns a Files.FileType.Absolute file handle.
 FileHandle Files.classpath(java.lang.String path)
          Convenience method that returns a Files.FileType.Classpath file handle.
 FileHandle Files.external(java.lang.String path)
          Convenience method that returns a Files.FileType.External file handle.
 FileHandle Files.getFileHandle(java.lang.String path, Files.FileType type)
          Returns a handle representing a file or directory.
 FileHandle Files.internal(java.lang.String path)
          Convenience method that returns a Files.FileType.Internal file handle.
 FileHandle Files.local(java.lang.String path)
          Convenience method that returns a Files.FileType.Local file handle.
 

Methods in com.badlogic.gdx with parameters of type FileHandle
 Music Audio.newMusic(FileHandle file)
          Creates a new Music instance which is used to play back a music stream from a file.
 Sound Audio.newSound(FileHandle fileHandle)
           Creates a new Sound which is used to play back audio effects such as gun shots or explosions.
 

Uses of FileHandle in com.badlogic.gdx.assets.loaders
 

Methods in com.badlogic.gdx.assets.loaders that return FileHandle
 FileHandle AssetLoader.resolve(java.lang.String fileName)
           
 FileHandle FileHandleResolver.resolve(java.lang.String fileName)
           
 

Uses of FileHandle in com.badlogic.gdx.assets.loaders.resolvers
 

Methods in com.badlogic.gdx.assets.loaders.resolvers that return FileHandle
 FileHandle ExternalFileHandleResolver.resolve(java.lang.String fileName)
           
 FileHandle InternalFileHandleResolver.resolve(java.lang.String fileName)
           
 FileHandle ResolutionFileResolver.resolve(java.lang.String fileName)
           
 

Methods in com.badlogic.gdx.assets.loaders.resolvers with parameters of type FileHandle
protected  java.lang.String ResolutionFileResolver.resolve(FileHandle originalHandle, java.lang.String suffix)
           
 

Uses of FileHandle in com.badlogic.gdx.files
 

Subclasses of FileHandle in com.badlogic.gdx.files
 class FileHandleStream
          A FileHandle intended to be subclassed for the purpose of implementing FileHandleStream.read() and/or FileHandleStream.write(boolean).
 

Methods in com.badlogic.gdx.files that return FileHandle
 FileHandle FileHandle.child(java.lang.String name)
          Returns a handle to the child with the specified name.
 FileHandle FileHandleStream.child(java.lang.String name)
           
 FileHandle[] FileHandle.list()
          Returns the paths to the children of this directory.
 FileHandle[] FileHandleStream.list()
           
 FileHandle[] FileHandle.list(java.lang.String suffix)
          Returns the paths to the children of this directory with the specified suffix.
 FileHandle FileHandle.parent()
           
 FileHandle FileHandleStream.parent()
           
static FileHandle FileHandle.tempDirectory(java.lang.String prefix)
           
static FileHandle FileHandle.tempFile(java.lang.String prefix)
           
 

Methods in com.badlogic.gdx.files with parameters of type FileHandle
 void FileHandle.copyTo(FileHandle dest)
          Copies this file or directory to the specified file or directory.
 void FileHandleStream.copyTo(FileHandle dest)
           
 void FileHandle.moveTo(FileHandle dest)
          Moves this file to the specified file, overwriting the file if it already exists.
 void FileHandleStream.moveTo(FileHandle dest)
           
 

Uses of FileHandle in com.badlogic.gdx.graphics
 

Methods in com.badlogic.gdx.graphics with parameters of type FileHandle
static Pixmap PixmapIO.readCIM(FileHandle file)
          Reads the Pixmap from the given file, assuming the Pixmap was written with the PixmapIO.writeCIM(FileHandle, Pixmap) method.
static void PixmapIO.writeCIM(FileHandle file, Pixmap pixmap)
          Writes the Pixmap to the given file using a custom compression scheme.
static void PixmapIO.writePNG(FileHandle file, Pixmap pixmap)
          Writes the pixmap as a PNG.
 

Constructors in com.badlogic.gdx.graphics with parameters of type FileHandle
Pixmap(FileHandle file)
          Creates a new Pixmap instance from the given file.
Texture(FileHandle file)
           
Texture(FileHandle file, boolean useMipMaps)
           
Texture(FileHandle file, Pixmap.Format format, boolean useMipMaps)
           
 

Uses of FileHandle in com.badlogic.gdx.graphics.g2d
 

Fields in com.badlogic.gdx.graphics.g2d declared as FileHandle
 FileHandle BitmapFont.BitmapFontData.fontFile
           
 FileHandle TextureAtlas.TextureAtlasData.Page.textureFile
           
 

Methods in com.badlogic.gdx.graphics.g2d that return FileHandle
 FileHandle BitmapFont.BitmapFontData.getFontFile()
           
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type FileHandle
 void ParticleEffect.load(FileHandle effectFile, FileHandle imagesDir)
           
 void ParticleEffect.load(FileHandle effectFile, TextureAtlas atlas)
           
 void ParticleEffect.loadEmitterImages(FileHandle imagesDir)
           
 void ParticleEffect.loadEmitters(FileHandle effectFile)
           
protected  Texture ParticleEffect.loadTexture(FileHandle file)
           
 

Constructors in com.badlogic.gdx.graphics.g2d with parameters of type FileHandle
BitmapFont.BitmapFontData(FileHandle fontFile, boolean flip)
           
BitmapFont(FileHandle fontFile, boolean flip)
          Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle fontFile, FileHandle imageFile, boolean flip)
          Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle fontFile, FileHandle imageFile, boolean flip, boolean integer)
          Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle fontFile, TextureRegion region, boolean flip)
          Creates a BitmapFont with the glyphs relative to the specified region.
TextureAtlas.TextureAtlasData.Page(FileHandle handle, boolean useMipMaps, Pixmap.Format format, Texture.TextureFilter minFilter, Texture.TextureFilter magFilter, Texture.TextureWrap uWrap, Texture.TextureWrap vWrap)
           
TextureAtlas.TextureAtlasData(FileHandle packFile, FileHandle imagesDir, boolean flip)
           
TextureAtlas(FileHandle packFile)
          Loads the specified pack file, using the parent directory of the pack file to find the page images.
TextureAtlas(FileHandle packFile, boolean flip)
           
TextureAtlas(FileHandle packFile, FileHandle imagesDir)
           
TextureAtlas(FileHandle packFile, FileHandle imagesDir, boolean flip)
           
 

Uses of FileHandle in com.badlogic.gdx.graphics.g2d.tiled
 

Fields in com.badlogic.gdx.graphics.g2d.tiled declared as FileHandle
 FileHandle TiledMap.tmxFile
           
 

Methods in com.badlogic.gdx.graphics.g2d.tiled with parameters of type FileHandle
static TiledMap TiledLoader.createMap(FileHandle tmxFile)
          Loads a Tiled Map from a tmx file
 

Constructors in com.badlogic.gdx.graphics.g2d.tiled with parameters of type FileHandle
SimpleTileAtlas(TiledMap map, FileHandle inputDir)
          Creates a TileAtlas for use with TileMapRenderer.
TileAtlas(TiledMap map, FileHandle inputDir)
          Creates a TileAtlas for use with TileMapRenderer.
 

Uses of FileHandle in com.badlogic.gdx.graphics.glutils
 

Methods in com.badlogic.gdx.graphics.glutils that return FileHandle
 FileHandle FileTextureData.getFileHandle()
           
 

Methods in com.badlogic.gdx.graphics.glutils with parameters of type FileHandle
 void ETC1.ETC1Data.write(FileHandle file)
          Writes the ETC1Data with a PKM header to the given file.
 

Constructors in com.badlogic.gdx.graphics.glutils with parameters of type FileHandle
ETC1.ETC1Data(FileHandle pkmFile)
           
ETC1TextureData(FileHandle file)
           
ETC1TextureData(FileHandle file, boolean useMipMaps)
           
FileTextureData(FileHandle file, Pixmap preloadedPixmap, Pixmap.Format format, boolean useMipMaps)
           
ShaderProgram(FileHandle vertexShader, FileHandle fragmentShader)
           
 

Uses of FileHandle in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type FileHandle
protected  Json Skin.getJsonLoader(FileHandle skinFile)
           
 void Skin.load(FileHandle skinFile)
           
 void Skin.save(FileHandle skinFile)
           
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type FileHandle
Skin(FileHandle skinFile)
           
Skin(FileHandle skinFile, FileHandle textureFile)
           
Skin(FileHandle skinFile, Texture texture)
           
 

Uses of FileHandle in com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 

Methods in com.badlogic.gdx.scenes.scene2d.ui.tablelayout with parameters of type FileHandle
 void Table.parse(FileHandle tableDescriptionFile)
           
 

Uses of FileHandle in com.badlogic.gdx.utils
 

Methods in com.badlogic.gdx.utils with parameters of type FileHandle
<T> T
Json.fromJson(java.lang.Class<T> type, java.lang.Class elementType, FileHandle file)
           
<T> T
Json.fromJson(java.lang.Class<T> type, FileHandle file)
           
 java.lang.Object JsonReader.parse(FileHandle file)
           
 XmlReader.Element XmlReader.parse(FileHandle file)
           
 void Json.toJson(java.lang.Object object, java.lang.Class knownType, java.lang.Class elementType, FileHandle file)
           
 void Json.toJson(java.lang.Object object, java.lang.Class knownType, FileHandle file)
           
 void Json.toJson(java.lang.Object object, FileHandle file)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)