libgdx API

Uses of Class
com.badlogic.gdx.math.Plane

Packages that use Plane
com.badlogic.gdx.math   
 

Uses of Plane in com.badlogic.gdx.math
 

Fields in com.badlogic.gdx.math declared as Plane
 Plane[] Frustum.planes
          the six clipping planes, near, far, left, right, top, bottm
 

Methods in com.badlogic.gdx.math with parameters of type Plane
static float Intersector.intersectLinePlane(float x, float y, float z, float x2, float y2, float z2, Plane plane, Vector3 intersection)
          Intersects a line and a plane.
static boolean Intersector.intersectRayPlane(Ray ray, Plane plane, Vector3 intersection)
          Intersects a Ray and a Plane.
static boolean Intersector.intersectSegmentPlane(Vector3 start, Vector3 end, Plane plane, Vector3 intersection)
           
 void Plane.set(Plane plane)
          Sets this plane from the given plane
static void Intersector.splitTriangle(float[] triangle, Plane plane, Intersector.SplitTriangle split)
          Splits the triangle by the plane.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)