libgdx API

Uses of Package
com.badlogic.gdx.math.collision

Packages that use com.badlogic.gdx.math.collision
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g3d.loaders.md5   
com.badlogic.gdx.math   
com.badlogic.gdx.math.collision   
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
Ray
          Encapsulates a ray having a starting position and a unit length direction.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics.g3d.loaders.md5
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.math
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
Ray
          Encapsulates a ray having a starting position and a unit length direction.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.math.collision
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
Ray
          Encapsulates a ray having a starting position and a unit length direction.
Sphere
          Encapsulates a 3D sphere with a center and a radius
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)