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libgdx API | |||||||||
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Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx | |
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GL10
Interface wrapping all standard OpenGL ES 1.0 methods. |
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GL11
Interface wrapping all OpenGL ES 1.1 methods. |
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GL20
Interface wrapping all the methods of OpenGL ES 2.0 |
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GLCommon
This interface defines methods common to GL10, GL11 and GL20. |
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GLU
OpenGL utility class. |
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Pixmap
A Pixmap represents an image in memory. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.assets.loaders | |
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Pixmap
A Pixmap represents an image in memory. |
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Pixmap.Format
Different pixel formats. |
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Texture
A Texture wraps a standard OpenGL ES texture. |
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Texture.TextureFilter
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Texture.TextureWrap
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TextureData
Used by a Texture to load the pixel data. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics | |
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Camera
Base class for OrthographicCamera and PerspectiveCamera . |
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Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
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GL10
Interface wrapping all standard OpenGL ES 1.0 methods. |
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GLCommon
This interface defines methods common to GL10, GL11 and GL20. |
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Mesh.VertexDataType
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Pixmap
A Pixmap represents an image in memory. |
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Pixmap.Blending
Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending) . |
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Pixmap.Filter
Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int) . |
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Pixmap.Format
Different pixel formats. |
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Texture
A Texture wraps a standard OpenGL ES texture. |
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Texture.TextureFilter
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Texture.TextureWrap
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TextureData
Used by a Texture to load the pixel data. |
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TextureData.TextureDataType
The type of this TextureData . |
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TextureRef
Deprecated. |
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VertexAttribute
A single vertex attribute defined by its VertexAttributes.Usage , its number of components and its shader alias. |
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VertexAttributes
Instances of this class specify the vertex attributes of a mesh. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g2d | |
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Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
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Pixmap
A Pixmap represents an image in memory. |
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Pixmap.Format
Different pixel formats. |
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Texture
A Texture wraps a standard OpenGL ES texture. |
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Texture.TextureFilter
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Texture.TextureWrap
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TextureData
Used by a Texture to load the pixel data. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g2d.tiled | |
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OrthographicCamera
A camera with orthographic projection. |
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Texture
A Texture wraps a standard OpenGL ES texture. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d | |
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Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
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TextureRef
Deprecated. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.decals | |
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Camera
Base class for OrthographicCamera and PerspectiveCamera . |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.loaders | |
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Mesh
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.loaders.md5 | |
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Mesh
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.g3d.loaders.obj | |
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Mesh
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.graphics.glutils | |
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Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
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Pixmap
A Pixmap represents an image in memory. |
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Pixmap.Format
Different pixel formats. |
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Texture
A Texture wraps a standard OpenGL ES texture. |
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TextureData
Used by a Texture to load the pixel data. |
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TextureData.TextureDataType
The type of this TextureData . |
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VertexAttribute
A single vertex attribute defined by its VertexAttributes.Usage , its number of components and its shader alias. |
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VertexAttributes
Instances of this class specify the vertex attributes of a mesh. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d | |
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Camera
Base class for OrthographicCamera and PerspectiveCamera . |
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Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
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Texture
A Texture wraps a standard OpenGL ES texture. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.ui | |
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Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
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Texture
A Texture wraps a standard OpenGL ES texture. |
Classes in com.badlogic.gdx.graphics used by com.badlogic.gdx.scenes.scene2d.ui.utils | |
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Camera
Base class for OrthographicCamera and PerspectiveCamera . |
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libgdx API | |||||||||
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