libgdx API

Uses of Class
com.badlogic.gdx.physics.box2d.Fixture

Packages that use Fixture
com.badlogic.gdx.physics.box2d   
 

Uses of Fixture in com.badlogic.gdx.physics.box2d
 

Fields in com.badlogic.gdx.physics.box2d with type parameters of type Fixture
protected  LongMap<Fixture> World.fixtures
          all known fixtures
protected  Pool<Fixture> World.freeFixtures
          pool for fixtures
 

Methods in com.badlogic.gdx.physics.box2d that return Fixture
 Fixture Body.createFixture(FixtureDef def)
          Creates a fixture and attach it to this body.
 Fixture Body.createFixture(Shape shape, float density)
          Creates a fixture from a shape and attach it to this body.
 Fixture Contact.getFixtureA()
          Get the first fixture in this contact.
 Fixture Contact.getFixtureB()
          Get the second fixture in this contact.
 

Methods in com.badlogic.gdx.physics.box2d that return types with arguments of type Fixture
 java.util.ArrayList<Fixture> Body.getFixtureList()
          Get the list of all fixtures attached to this body.
 

Methods in com.badlogic.gdx.physics.box2d with parameters of type Fixture
 void Body.destroyFixture(Fixture fixture)
          Destroy a fixture.
 boolean QueryCallback.reportFixture(Fixture fixture)
          Called for each fixture found in the query AABB.
 float RayCastCallback.reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction)
          Called for each fixture found in the query.
 boolean ContactFilter.shouldCollide(Fixture fixtureA, Fixture fixtureB)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)