libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class Parallel

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.CompositeAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.Parallel

public class Parallel
extends CompositeAction


Field Summary
protected  boolean[] finished
           
protected  Actor target
           
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.CompositeAction
actions
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
listener
 
Constructor Summary
Parallel()
           
 
Method Summary
static Parallel $(Action... actions)
           
 void act(float delta)
          Apply the action.
 Action copy()
          Creates a copy of this action.
 void finish()
          Called by the owner of the action when it can release all its resources, e.g.
 Actor getTarget()
           
 boolean isDone()
           
 void setTarget(Actor actor)
          Sets the Actor of this action.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.CompositeAction
getActions
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
callActionCompletedListener, getCompletionListener, reset, setCompletionListener
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

finished

protected boolean[] finished

target

protected Actor target
Constructor Detail

Parallel

public Parallel()
Method Detail

$

public static Parallel $(Action... actions)

setTarget

public void setTarget(Actor actor)
Description copied from class: Action
Sets the Actor of this action. Will be called when the Action is added to an Actor via Actor.action(Action) before any other call to this interface.

Specified by:
setTarget in class Action
Parameters:
actor - the actor.

act

public void act(float delta)
Description copied from class: Action
Apply the action.

Specified by:
act in class Action
Parameters:
delta - delta time in seconds

isDone

public boolean isDone()
Specified by:
isDone in class Action
Returns:
whether the action is done or not

finish

public void finish()
Description copied from class: Action
Called by the owner of the action when it can release all its resources, e.g. put itself back into a pool.

Overrides:
finish in class Action

copy

public Action copy()
Description copied from class: Action
Creates a copy of this action. The action must be in a state independent of the original and one must be able to call Action.setTarget(Actor) on it without any side effects.

Specified by:
copy in class Action

getTarget

public Actor getTarget()
Specified by:
getTarget in class Action
Returns:
the Actor this action targets.

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)