libgdx API

Uses of Class
com.badlogic.gdx.graphics.g2d.tiled.TileAtlas

Packages that use TileAtlas
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.graphics.g2d.tiled   
 

Uses of TileAtlas in com.badlogic.gdx.assets.loaders
 

Methods in com.badlogic.gdx.assets.loaders that return TileAtlas
 TileAtlas TileAtlasLoader.loadSync(AssetManager manager, java.lang.String fileName, TileAtlasLoader.TileAtlasParameter parameter)
           
 

Uses of TileAtlas in com.badlogic.gdx.graphics.g2d.tiled
 

Subclasses of TileAtlas in com.badlogic.gdx.graphics.g2d.tiled
 class SimpleTileAtlas
          Contains an atlas of tiles by tile id for use with TileMapRenderer It does not need to be loaded with packed files.
 

Methods in com.badlogic.gdx.graphics.g2d.tiled that return TileAtlas
 TileAtlas TileMapRenderer.getAtlas()
           
 

Constructors in com.badlogic.gdx.graphics.g2d.tiled with parameters of type TileAtlas
TileMapRenderer(int[][][] map, TileAtlas atlas, int tileWidth, int tileHeight, float unitsPerTileX, float unitsPerTileY, IntArray blendedTiles, int tilesPerBlockX, int tilesPerBlockY)
          A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(int[][][] map, TileAtlas atlas, int tileWidth, int tileHeight, float unitsPerTileX, float unitsPerTileY, IntArray blendedTiles, int tilesPerBlockX, int tilesPerBlockY, ShaderProgram shader)
          A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap map, TileAtlas atlas, int tilesPerBlockX, int tilesPerBlockY)
          A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap map, TileAtlas atlas, int tilesPerBlockX, int tilesPerBlockY, float unitsPerTileX, float unitsPerTileY)
          A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap map, TileAtlas atlas, int tilesPerBlockX, int tilesPerBlockY, float unitsPerTileX, float unitsPerTileY, ShaderProgram shader)
           
TileMapRenderer(TiledMap map, TileAtlas atlas, int tilesPerBlockX, int tilesPerBlockY, ShaderProgram shader)
          A renderer for static tile maps backed with a Sprite Cache.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)