com.badlogic.gdx.input
Interface GestureDetector.GestureListener
- All Known Implementing Classes:
- GestureDetector.GestureAdapter
- Enclosing class:
- GestureDetector
public static interface GestureDetector.GestureListener
Method Summary |
boolean |
fling(float velocityX,
float velocityY)
|
boolean |
longPress(int x,
int y)
|
boolean |
pan(int x,
int y,
int deltaX,
int deltaY)
|
boolean |
pinch(Vector2 initialFirstPointer,
Vector2 initialSecondPointer,
Vector2 firstPointer,
Vector2 secondPointer)
|
boolean |
tap(int x,
int y,
int count)
|
boolean |
touchDown(int x,
int y,
int pointer)
|
boolean |
zoom(float originalDistance,
float currentDistance)
|
touchDown
boolean touchDown(int x,
int y,
int pointer)
tap
boolean tap(int x,
int y,
int count)
longPress
boolean longPress(int x,
int y)
fling
boolean fling(float velocityX,
float velocityY)
pan
boolean pan(int x,
int y,
int deltaX,
int deltaY)
zoom
boolean zoom(float originalDistance,
float currentDistance)
pinch
boolean pinch(Vector2 initialFirstPointer,
Vector2 initialSecondPointer,
Vector2 firstPointer,
Vector2 secondPointer)
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)