com.badlogic.gdx.graphics
Interface GLU
public interface GLU
OpenGL utility class.
- Author:
- mzechner
Method Summary |
void |
gluLookAt(GL10 gl,
float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ)
|
void |
gluOrtho2D(GL10 gl,
float left,
float right,
float bottom,
float top)
|
void |
gluPerspective(GL10 gl,
float fovy,
float aspect,
float zNear,
float zFar)
|
boolean |
gluProject(float objX,
float objY,
float objZ,
float[] model,
int modelOffset,
float[] project,
int projectOffset,
int[] view,
int viewOffset,
float[] win,
int winOffset)
|
boolean |
gluUnProject(float winX,
float winY,
float winZ,
float[] model,
int modelOffset,
float[] project,
int projectOffset,
int[] view,
int viewOffset,
float[] obj,
int objOffset)
|
gluLookAt
void gluLookAt(GL10 gl,
float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ)
gluOrtho2D
void gluOrtho2D(GL10 gl,
float left,
float right,
float bottom,
float top)
gluPerspective
void gluPerspective(GL10 gl,
float fovy,
float aspect,
float zNear,
float zFar)
gluProject
boolean gluProject(float objX,
float objY,
float objZ,
float[] model,
int modelOffset,
float[] project,
int projectOffset,
int[] view,
int viewOffset,
float[] win,
int winOffset)
gluUnProject
boolean gluUnProject(float winX,
float winY,
float winZ,
float[] model,
int modelOffset,
float[] project,
int projectOffset,
int[] view,
int viewOffset,
float[] obj,
int objOffset)
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)