libgdx API

Uses of Class
com.badlogic.gdx.graphics.Color

Packages that use Color
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g3d   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Color in com.badlogic.gdx.graphics
 

Fields in com.badlogic.gdx.graphics declared as Color
static Color Color.BLACK
           
static Color Color.BLUE
           
static Color Color.CLEAR
           
static Color Color.CYAN
           
static Color Color.DARK_GRAY
           
static Color Color.GRAY
           
static Color Color.GREEN
           
static Color Color.LIGHT_GRAY
           
static Color Color.MAGENTA
           
static Color Color.ORANGE
           
static Color Color.PINK
           
static Color Color.RED
           
static Color Color.WHITE
           
static Color Color.YELLOW
           
 

Methods in com.badlogic.gdx.graphics that return Color
 Color Color.add(Color color)
          Adds the given color to this color.
 Color Color.mul(Color color)
          Multiplies the this color and the given color
 Color Color.mul(float value)
          Multiplies all components of this Color with the given value.
 Color Color.set(Color color)
          Sets this color to the given color.
 Color Color.sub(Color color)
          Subtracts the given color from this color
 

Methods in com.badlogic.gdx.graphics with parameters of type Color
 Color Color.add(Color color)
          Adds the given color to this color.
 Color Color.mul(Color color)
          Multiplies the this color and the given color
static int Color.rgb565(Color color)
           
static void Color.rgb565ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGB565.
static int Color.rgb888(Color color)
           
static void Color.rgb888ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGB888.
static int Color.rgba4444(Color color)
           
static void Color.rgba4444ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGBA4444.
static int Color.rgba8888(Color color)
           
static void Color.rgba8888ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGBA8888.
 Color Color.set(Color color)
          Sets this color to the given color.
 void Pixmap.setColor(Color color)
          Sets the color for the following drawing operations.
 Color Color.sub(Color color)
          Subtracts the given color from this color
 

Constructors in com.badlogic.gdx.graphics with parameters of type Color
Color(Color color)
          Constructs a new color using the given color
 

Uses of Color in com.badlogic.gdx.graphics.g2d
 

Methods in com.badlogic.gdx.graphics.g2d that return Color
 Color BitmapFont.getColor()
          Returns the color of this font.
 Color BitmapFontCache.getColor()
           
 Color NinePatch.getColor()
           
 Color Sprite.getColor()
          Returns the color of this sprite.
 Color SpriteBatch.getColor()
           
 Color SpriteCache.getColor()
           
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type Color
 void BitmapFont.setColor(Color tint)
           
 void BitmapFontCache.setColor(Color tint)
           
 void NinePatch.setColor(Color color)
           
 void Sprite.setColor(Color tint)
           
 void SpriteBatch.setColor(Color tint)
          Sets the color used to tint images when they are added to the SpriteBatch.
 void SpriteCache.setColor(Color tint)
          Sets the color used to tint images when they are added to the SpriteCache.
 

Constructors in com.badlogic.gdx.graphics.g2d with parameters of type Color
NinePatch(NinePatch ninePatch, Color color)
           
NinePatch(Texture texture, Color color)
           
NinePatch(TextureRegion region, Color color)
           
 

Uses of Color in com.badlogic.gdx.graphics.g3d
 

Fields in com.badlogic.gdx.graphics.g3d declared as Color
 Color Material.Ambient
           
 Color Material.Diffuse
           
 Color Material.Emissive
           
 Color Material.Specular
           
 

Uses of Color in com.badlogic.gdx.graphics.glutils
 

Methods in com.badlogic.gdx.graphics.glutils with parameters of type Color
 void ShapeRenderer.filledRect(float x, float y, float width, float height, Color c1, Color c2, Color c3, Color c4)
          Draws a filled rectangle in the x/y plane.
 void ShapeRenderer.setColor(Color color)
          Sets the Color to be used by shapes.
 void ShaderProgram.setUniformf(java.lang.String name, Color values)
          Sets the uniform with the given name.
 

Uses of Color in com.badlogic.gdx.scenes.scene2d
 

Fields in com.badlogic.gdx.scenes.scene2d declared as Color
 Color Actor.color
           
 

Uses of Color in com.badlogic.gdx.scenes.scene2d.ui
 

Fields in com.badlogic.gdx.scenes.scene2d.ui declared as Color
 Color TextButton.TextButtonStyle.checkedFontColor
          Optional.
 Color Skin.TintedNinePatch.color
           
 Color TextButton.TextButtonStyle.downFontColor
          Optional.
 Color Label.LabelStyle.fontColor
          Optional.
 Color SelectBox.SelectBoxStyle.fontColor
           
 Color TextButton.TextButtonStyle.fontColor
          Optional.
 Color TextField.TextFieldStyle.fontColor
           
 Color List.ListStyle.fontColorSelected
           
 Color List.ListStyle.fontColorUnselected
           
 Color TextField.TextFieldStyle.messageFontColor
          Optional.
 Color Window.WindowStyle.titleFontColor
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return Color
 Color Label.getColor()
           
 Color Skin.getColor(java.lang.String name)
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Color
 NinePatch Skin.newTintedPatch(java.lang.String patchName, Color color)
           
 NinePatch Skin.newTintedRegion(java.lang.String regionName, Color color)
           
 void Label.setColor(Color tint)
           
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Color
CheckBox.CheckBoxStyle(TextureRegion checkboxOff, TextureRegion checkboxOn, BitmapFont font, Color fontColor)
           
Label.LabelStyle(BitmapFont font, Color fontColor)
           
Label(java.lang.CharSequence text, java.lang.String fontName, Color color, Skin skin)
          Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name from the skin and the specified color.
List.ListStyle(BitmapFont font, Color fontColorSelected, Color fontColorUnselected, NinePatch selectedPatch)
           
SelectBox.SelectBoxStyle(BitmapFont font, Color fontColor, NinePatch background, NinePatch listBackground, NinePatch listSelection)
           
Skin.TintedNinePatch(NinePatch ninePatch, Color color)
           
TextButton.TextButtonStyle(NinePatch down, NinePatch up, NinePatch checked, float pressedOffsetX, float pressedOffsetY, float unpressedOffsetX, float unpressedOffsetY, BitmapFont font, Color fontColor, Color downFontColor, Color checkedFontColor)
           
TextField.TextFieldStyle(BitmapFont font, Color fontColor, BitmapFont messageFont, Color messageFontColor, NinePatch cursor, TextureRegion selection, NinePatch background)
           
Window.WindowStyle(BitmapFont titleFont, Color titleFontColor, NinePatch backgroundPatch)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)