com.badlogic.gdx.assets.loaders
Class SkinLoader
java.lang.Object
com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>
com.badlogic.gdx.assets.loaders.SkinLoader
public class SkinLoader
- extends AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>
AssetLoader
for Skin
instances. All Texture
and BitmapFont
instances
will be loaded as dependencies. Passing a SkinLoader.SkinParameter
allows one to specify the exact
name of the texture associated with the skin. Otherwise the skin texture is looked up just as
with a call to Skin.Skin(com.badlogic.gdx.files.FileHandle)
.
- Author:
- Nathan Sweet
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SkinLoader
public SkinLoader(FileHandleResolver resolver)
getDependencies
public Array<AssetDescriptor> getDependencies(java.lang.String fileName,
SkinLoader.SkinParameter parameter)
- Specified by:
getDependencies
in class AssetLoader<Skin,SkinLoader.SkinParameter>
- Parameters:
fileName
- name of the asset to loadparameter
- parameters for loading the asset
- Returns:
- other assets that the asset depends on and need to be loaded first or null if there are no dependencies.
loadAsync
public void loadAsync(AssetManager manager,
java.lang.String fileName,
SkinLoader.SkinParameter parameter)
- Description copied from class:
AsynchronousAssetLoader
- Loads the non-OpenGL part of the asset and injects any dependencies of the asset
into the AssetManager.
- Specified by:
loadAsync
in class AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>
fileName
- the name of the asset to loadparameter
- the parameters to use for loading the asset
loadSync
public Skin loadSync(AssetManager manager,
java.lang.String fileName,
SkinLoader.SkinParameter parameter)
- Description copied from class:
AsynchronousAssetLoader
- Loads th
- Specified by:
loadSync
in class AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>
- Returns:
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)