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libgdx API | |||||||||
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Packages that use NinePatch | |
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com.badlogic.gdx.graphics.g2d | |
com.badlogic.gdx.scenes.scene2d.ui | |
com.badlogic.gdx.scenes.scene2d.ui.tablelayout |
Uses of NinePatch in com.badlogic.gdx.graphics.g2d |
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Subclasses of NinePatch in com.badlogic.gdx.graphics.g2d | |
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class |
EmptyNinePatch
Empty ninepatch for controls that require a ninepatch. |
Constructors in com.badlogic.gdx.graphics.g2d with parameters of type NinePatch | |
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NinePatch(NinePatch ninePatch)
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NinePatch(NinePatch ninePatch,
Color color)
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Uses of NinePatch in com.badlogic.gdx.scenes.scene2d.ui |
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Subclasses of NinePatch in com.badlogic.gdx.scenes.scene2d.ui | |
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static class |
Skin.TintedNinePatch
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Fields in com.badlogic.gdx.scenes.scene2d.ui declared as NinePatch | |
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NinePatch |
ScrollPane.ScrollPaneStyle.background
Optional. |
NinePatch |
SelectBox.SelectBoxStyle.background
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NinePatch |
TextField.TextFieldStyle.background
Optional. |
NinePatch |
Window.WindowStyle.background
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NinePatch |
Button.ButtonStyle.checked
Optional. |
NinePatch |
TextField.TextFieldStyle.cursor
Optional. |
NinePatch |
Button.ButtonStyle.down
Optional. |
NinePatch |
SplitPane.SplitPaneStyle.handle
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NinePatch |
ScrollPane.ScrollPaneStyle.hScroll
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NinePatch |
ScrollPane.ScrollPaneStyle.hScrollKnob
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NinePatch |
SelectBox.SelectBoxStyle.listBackground
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NinePatch |
SelectBox.SelectBoxStyle.listSelection
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NinePatch |
ImageButton.ImageButtonStyle.patchChecked
Optional. |
NinePatch |
ImageButton.ImageButtonStyle.patchDown
Optional. |
NinePatch |
ImageButton.ImageButtonStyle.patchUp
Optional. |
NinePatch |
List.ListStyle.selectedPatch
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NinePatch |
Button.ButtonStyle.up
Optional. |
NinePatch |
ScrollPane.ScrollPaneStyle.vScroll
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NinePatch |
ScrollPane.ScrollPaneStyle.vScrollKnob
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Methods in com.badlogic.gdx.scenes.scene2d.ui that return NinePatch | |
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NinePatch |
Image.getPatch()
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NinePatch |
Skin.getPatch(java.lang.String name)
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NinePatch |
Skin.newTintedPatch(java.lang.String patchName,
Color color)
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NinePatch |
Skin.newTintedPatch(java.lang.String patchName,
java.lang.String colorName)
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NinePatch |
Skin.newTintedRegion(java.lang.String regionName,
Color color)
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NinePatch |
Skin.newTintedRegion(java.lang.String regionName,
java.lang.String colorName)
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Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type NinePatch | |
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void |
Image.setPatch(NinePatch patch)
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Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type NinePatch | |
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Button.ButtonStyle(NinePatch up,
NinePatch down,
NinePatch checked,
float pressedOffsetX,
float pressedOffsetY,
float unpressedOffsetX,
float unpressedOffsetY)
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Button(NinePatch patch)
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Button(NinePatch patchUp,
NinePatch patchDown)
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Button(NinePatch patchUp,
NinePatch patchDown,
NinePatch patchChecked)
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Image(NinePatch patch)
Creates an image stretched, and aligned center. |
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Image(NinePatch patch,
Scaling scaling)
Creates an image aligned center. |
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Image(NinePatch patch,
Scaling scaling,
int align)
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Image(NinePatch patch,
Scaling scaling,
int align,
java.lang.String name)
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ImageButton.ImageButtonStyle(NinePatch down,
NinePatch up,
NinePatch checked,
float pressedOffsetX,
float pressedOffsetY,
float unpressedOffsetX,
float unpressedOffsetY,
NinePatch patchUp,
NinePatch patchDown,
NinePatch patchChecked)
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ImageButton.ImageButtonStyle(NinePatch down,
NinePatch up,
NinePatch checked,
float pressedOffsetX,
float pressedOffsetY,
float unpressedOffsetX,
float unpressedOffsetY,
TextureRegion regionUp,
TextureRegion regionDown,
TextureRegion regionChecked)
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ImageButton(NinePatch patch)
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ImageButton(NinePatch patchUp,
NinePatch patchDown)
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ImageButton(NinePatch patchUp,
NinePatch patchDown,
NinePatch patchChecked)
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List.ListStyle(BitmapFont font,
Color fontColorSelected,
Color fontColorUnselected,
NinePatch selectedPatch)
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ScrollPane.ScrollPaneStyle(NinePatch backgroundPatch,
NinePatch hScroll,
NinePatch hScrollKnob,
NinePatch vScroll,
NinePatch vScrollKnob)
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SelectBox.SelectBoxStyle(BitmapFont font,
Color fontColor,
NinePatch background,
NinePatch listBackground,
NinePatch listSelection)
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Skin.TintedNinePatch(NinePatch ninePatch,
Color color)
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Slider.SliderStyle(NinePatch sliderPatch,
TextureRegion knobRegion)
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SplitPane.SplitPaneStyle(NinePatch handle)
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TextButton.TextButtonStyle(NinePatch down,
NinePatch up,
NinePatch checked,
float pressedOffsetX,
float pressedOffsetY,
float unpressedOffsetX,
float unpressedOffsetY,
BitmapFont font,
Color fontColor,
Color downFontColor,
Color checkedFontColor)
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TextField.TextFieldStyle(BitmapFont font,
Color fontColor,
BitmapFont messageFont,
Color messageFontColor,
NinePatch cursor,
TextureRegion selection,
NinePatch background)
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Window.WindowStyle(BitmapFont titleFont,
Color titleFontColor,
NinePatch backgroundPatch)
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Uses of NinePatch in com.badlogic.gdx.scenes.scene2d.ui.tablelayout |
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Methods in com.badlogic.gdx.scenes.scene2d.ui.tablelayout that return NinePatch | |
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NinePatch |
Table.getBackgroundPatch()
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Methods in com.badlogic.gdx.scenes.scene2d.ui.tablelayout with parameters of type NinePatch | |
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void |
Table.setBackground(NinePatch background)
Sets the background ninepatch and sets the table's padding to getTopHeight() ,
getBottomHeight() , getLeftWidth() , and getRightWidth() . |
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libgdx API | |||||||||
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