libgdx API

com.badlogic.gdx.scenes.scene2d.ui.tablelayout
Class TableLayout

java.lang.Object
  extended by 
      extended by com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout

public class TableLayout
extends

Author:
Nathan Sweet

Field Summary
 AssetManager assetManager
           
 Skin skin
           
 
Constructor Summary
TableLayout()
           
TableLayout(LibgdxToolkit toolkit)
           
 
Method Summary
 void drawDebug(SpriteBatch batch)
           
 Actor getWidget(java.lang.String name)
           
 void invalidateHierarchy()
          Invalides the layout of this widget and every parent widget to the root of the hierarchy.
 void layout()
           
 Actor register(Actor actor)
          Calls #register(String, Actor) with the name of the actor.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

skin

public Skin skin

assetManager

public AssetManager assetManager
Constructor Detail

TableLayout

public TableLayout()

TableLayout

public TableLayout(LibgdxToolkit toolkit)
Method Detail

register

public Actor register(Actor actor)
Calls #register(String, Actor) with the name of the actor.


getWidget

public Actor getWidget(java.lang.String name)

layout

public void layout()

invalidateHierarchy

public void invalidateHierarchy()
Invalides the layout of this widget and every parent widget to the root of the hierarchy.


drawDebug

public void drawDebug(SpriteBatch batch)

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)