libgdx API

Uses of Class
com.badlogic.gdx.graphics.g3d.decals.Decal

Packages that use Decal
com.badlogic.gdx.graphics.g3d.decals   
 

Uses of Decal in com.badlogic.gdx.graphics.g3d.decals
 

Methods in com.badlogic.gdx.graphics.g3d.decals that return Decal
static Decal Decal.newDecal(float width, float height, TextureRegion textureRegion)
          Creates a decal using the region for texturing
static Decal Decal.newDecal(float width, float height, TextureRegion textureRegion, boolean hasTransparency)
          Creates a decal using the region for texturing
static Decal Decal.newDecal(float width, float height, TextureRegion textureRegion, int srcBlendFactor, int dstBlendFactor)
          Creates a decal using the region for texturing and the specified blending parameters for blending
static Decal Decal.newDecal(TextureRegion textureRegion)
          Creates a decal assuming the dimensions of the texture region
static Decal Decal.newDecal(TextureRegion textureRegion, boolean hasTransparency)
          Creates a decal assuming the dimensions of the texture region and adding transparency
 

Methods in com.badlogic.gdx.graphics.g3d.decals with parameters of type Decal
 void DecalBatch.add(Decal decal)
          Add a decal to the batch, marking it for later rendering
 int CameraGroupStrategy.decideGroup(Decal decal)
           
 int DefaultGroupStrategy.decideGroup(Decal decal)
           
 int GroupStrategy.decideGroup(Decal decal)
          Assigns a group to a decal
 int SimpleOrthoGroupStrategy.decideGroup(Decal decal)
           
 

Method parameters in com.badlogic.gdx.graphics.g3d.decals with type arguments of type Decal
 void GroupPlug.beforeGroup(Array<Decal> contents)
           
 void CameraGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 void DefaultGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 void GroupStrategy.beforeGroup(int group, Array<Decal> contents)
          Invoked directly before rendering the contents of a group
 void PluggableGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 void SimpleOrthoGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)