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Player
is accepted by the filter.
EmoteCommand
instance.
Socials
object.
Socials
object.
Socials
object.
SocialUser
by player.
SocialUser
by name.
Social
by name.
Social
s.
SocialUser
by player.
SocialUser
by name.
SocialUser
s.
Message
class is used used to create and broadcast
output in accordance with a format that also varies depending upon
which player witnesses it.Message
instance.
Message.Context
instance.
Player
is eligible to receive a message.Message
.
Message
.
Player
specified by actor
to perform
this social.
ProfileCommand
instance.
Social
.
SocialUser
.
Social
instance.
Social
instance.
SocialCommand
instance.
SocialUser
instance.
SocialUser
instance.
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