Code
var stage = new Stage("canvas", 420, 500, 30); var bitmapData = new BitmapData(420, 500, false, 0xFFFFFFFF); var bitmap = new Bitmap(bitmapData); stage.addChild(bitmap); var seed = Math.random(); var low = 0; var high = 255; var channel = BitmapDataChannel.RED | BitmapDataChannel.BLUE | BitmapDataChannel.GREEN; bitmapData.noise(seed, low, high, channel, false);
Canvas
Output