Click on one of the NINE "tiles", then click the rotate buttons below!
Multigrid
Hover: x, y
Last Click: x, y
Old Walls:
New Walls:
New Tile Walls:
HorizontalWall:
VerticalWall:
To do:
- Indicate which canvas is active
- Rework rotating to remove getImageData()
- Make coordinate math work on any canvas size - probably still need to adjust wall thickness
- Recalculate walls based on adjoining Tiles
- Re-implement cat mode
Phase Next:
- Make sure maze is solveable (save sets of Tiles?)
- Indicate avatar location
- Add avatar movement controls
- Make rotate controls nicer
- Limit rotates to avatar-adjoining Tiles only