Class Label
Extends
View.
single-line text display !CONSTRUCTOR PARAMETERS ARE PROVIDED IN A OBJECT LITERAL!
Defined in: gamejs-gui.js.
Constructor Attributes | Constructor Name and Description |
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Label(font, text, parent, position, surface, visible)
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Field Attributes | Field Name and Description |
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Method Attributes | Method Name and Description |
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paint()
paint implementation for label.
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setText(text)
set new text for this label.
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- Methods borrowed from class View:
- addChild, blitChild, center, despatchEvent, destroy, draw, getGUI, getPosition, getRect, getSize, hide, isFocused, isHovered, isVisible, move, moveRelative, on, refresh, removeChild, resize, show, update
Class Detail
Label(font, text, parent, position, surface, visible)
- Parameters:
- {CachedFont} font
- font to draw text with. OPTIONAL, default gamejs-gui.DEFAULT_FONT
- {String} text
- text to draw
- {View} parent
- parent element
- {Array} position
- position of the view relative to parent, eg. [x, y]. OPTIONAL, default [0, 0]
- {gamejs.Surface} surface
- surface to render this view on, OPTIONAL
- {Bool} visible
- is this view visible? OPTIONAL, EFAULT true resized automatically to house text.
Field Detail
{CachedFont}
font
{String}
text
Method Detail
paint()
paint implementation for label. clears surface and renders text
setText(text)
set new text for this label. Resizes the view automatically.
- Parameters:
- {String} text
- new text