Class: Game

Grape2D. Game

new Game()

Interface that defines high level methods for a game.
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Methods

animate()

Calls the others methods, and "prepare" the next frame.
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render()

Renders what needed be, to the right places.
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setup()

Sets up the game. It should be executed before any other method.
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start()

Starts the animation process.
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stop()

Stop the animation process.
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update(dt)

Updates the game, between frames.
Parameters:
Name Type Description
dt number The miliseconds elapsed since the last animation call.
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