new SceneLayer()
SceneLayer allow to render objects and update them, the objects are
store using a Grape2D.Map.
This is the leaf object of the composite pattern.
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Members
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<private> map :Grape2D.Map
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Scene map.
Type:
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Methods
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getMap() → {Grape2D.Map}
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Gets the map being used.
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Returns:
The map.- Type
- Grape2D.Map
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render()
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update()
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