new CollisionDispatcher()
Dispatch the collisions, providing a simple interface.
- Source:
Members
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<private, static> dcache :Object
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Object used to dispatch the collision.
Type:
- Object
Methods
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<private, static> aabbVsAabb(cchecker, aabb1, aabb2) → {boolean}
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Collides an AABB against another AABB.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. aabb1
Grape2D.AABB An AABB. aabb2
Grape2D.AABB Another AABB. - Source:
Returns:
Result of the collision.- Type
- boolean
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<private, static> aabbVsCircle(cchecker, aabb, circle) → {boolean}
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Collides an AABB against a Circle.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. aabb
Grape2D.AABB An AABB. circle
Grape2D.Circle A circle. - Source:
Returns:
Result of the collision.- Type
- boolean
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<private, static> aabbVsPoint(cchecker, aabb, point) → {boolean}
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Checks if a point is inside an AABB.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. aabb
Grape2D.AABB An AABB. point
Grape2D.Vector A point. - Source:
Returns:
True if inside.- Type
- boolean
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<private, static> aabbVsPolygon(cchecker, aabb, polygon) → {boolean}
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Collides an AABB against a Polygon.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. aabb
Grape2D.AABB An AABB. polygon
Grape2D.Polygon A polygon. - Source:
Returns:
Result of the collision.- Type
- boolean
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<private, static> aabbVsRay(cchecker, aabb, ray) → {boolean}
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Checks if a ray intersects an AABB.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. aabb
Grape2D.AABB An AABB. ray
Grape2D.Ray A ray. - Source:
Returns:
True if intersects.- Type
- boolean
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<private, static> circleVsAabb(cchecker, circle, aabb) → {boolean}
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Collides a Circle against an AABB.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. circle
Grape2D.Circle A circle. aabb
Grape2D.AABB An AABB. - Source:
Returns:
Result of the collision.- Type
- boolean
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<private, static> circleVsCircle(cchecker, circle1, circle2) → {boolean}
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Collides a Circle against another Circle.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. circle1
Grape2D.Circle A circle. circle2
Grape2D.Circle A circle. - Source:
Returns:
Result of the collision.- Type
- boolean
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<private, static> circleVsPoint(cchecker, circle, point) → {boolean}
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Checks if a point is inside a circle.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. circle
Grape2D.Circle A circle. point
Grape2D.Vector A point. Returns:
True if inside.- Type
- boolean
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<private, static> circleVsPolygon(cchecker, circle, polygon) → {boolean}
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Collides a circle against a polygon.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. circle
Grape2D.Circle A circle. polygon
Grape2D.Polygon A polygon. Returns:
Result of the collision.- Type
- boolean
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<private, static> circleVsRay(cchecker, circle, ray) → {boolean}
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Checks if a ray intersects a circle.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. circle
Grape2D.Circle A circle. ray
Grape2D.Ray A ray. Returns:
True if intersects.- Type
- boolean
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<static> dispatch(cchecker, a, b) → {boolean}
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Dispatches a collision between two primitives.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker A collision checker. a
Grape2D.Shape | Grape2D.Vector | Grape2D.Ray Shape to test. b
Grape2D.Shape | Grape2D.Vector | Grape2D.Ray Shape to collide with the first one, or a point to check it it's inside. Returns:
Result of the collision.- Type
- boolean
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<private, static> polygonVsAabb(cchecker, polygon, aabb) → {boolean}
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Collides a polygon against an AABB.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. polygon
Grape2D.Polygon A polygon. aabb
Grape2D.AABB An AABB. Returns:
Result of the collision.- Type
- boolean
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<private, static> polygonVsCircle(cchecker, polygon, circle) → {boolean}
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Collides a polygon against a circle.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. polygon
Grape2D.Polygon A polygon. circle
Grape2D.Circle A circle. Returns:
Result of the collision.- Type
- boolean
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<private, static> polygonVsPoint(cchecker, polygon, point) → {boolean}
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Checks if a point is inside a polygon.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. polygon
Grape2D.Polygon A polygon. point
Grape2D.Vector A point. Returns:
True if inside.- Type
- boolean
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<private, static> polygonVsPolygon(cchecker, polygon1, polygon2) → {boolean}
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Collides a polygon against another polygon.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. polygon1
Grape2D.Polygon A polygon. polygon2
Grape2D.Polygon Another polygon. Returns:
Result of the collision.- Type
- boolean
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<private, static> polygonVsRay(cchecker, polygon, ray) → {boolean}
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Checks if a ray intersects a polygon.
Parameters:
Name Type Description cchecker
Grape2D.CollisionChecker Checker of the collision. polygon
Grape2D.Polygon A polygon. ray
Grape2D.Ray A ray. Returns:
True if intersects.- Type
- boolean