Class: SceneLayer

Grape2D. SceneLayer

new SceneLayer()

SceneLayer allow to render objects and update them, the objects are store using a Grape2D.Map. This is the leaf object of the composite pattern.
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Members

<private> map :Grape2D.Map

Scene map.
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Methods

getMap() → {Grape2D.Map}

Gets the map being used.
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Returns:
The map.
Type
Grape2D.Map

render()

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update()

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