/**
* Custom event.
*
* @param {!Event} ev The DOM event.
* @constructor
*/
Grape2D.InputManagerEvent = function(ev) {
/**
* Raw event.
*
* @type {!Event}
* @private
*/
this.raw = ev;
};
Grape2D.InputManagerEvent.prototype = {
constructor: Grape2D.InputManagerEvent,
/**
* Gets the raw event.
*
* @return {!Event} The event fired.
* @public
*/
getRaw: function() {
return this.raw;
}
};