Class: Clock

Grape2D.utils. Clock

new Clock()

Clock is used to keep count of the time elapse between game frames.
Source:

Methods

getFps() → {number}

Gets the current fps count.
Source:
Returns:
Fps count.
Type
number

getTime() → {number}

Gets the current time in miliseconds.
Source:
Returns:
Current time.
Type
number

<private> reset(time)

Resets all properties, at least at each second passed.
Parameters:
Name Type Description
time number Current time.
Source:

update() → {number}

Updates the game. Should be at the beggining of the frame.
Source:
Returns:
Time, in miliseconds, elapsed since the last update.
Type
number