new Scene()
A scene controls, at a high level, the running of the game.
Being responsible for the updating and rendering.
This is the component object of what is a composite pattern.
- Source:
Methods
-
render(renderer, camera)
-
Renders the scene to a renderer.
Parameters:
Name Type Description renderer
Grape2D.Renderer Place to render the scene. camera
Grape2D.Camera Camera to transform the coordinates and to select the objects to be rendered. - Source:
-
update(dt)
-
Updates the scene.
Parameters:
Name Type Description dt
number Time elapsed since the last update. - Source: