Built-In Namespace _global_
Field Attributes | Field Name and Description |
---|---|
CoffeeScript Compiler v1.0.1
http://coffeescript.org
Copyright 2011, Jeremy Ashkenas
Released under the MIT License
|
|
Method Attributes | Method Name and Description |
---|---|
<<<<<<< HEAD | |
<<<<<<< HEAD | |
addLine()
|
|
advanceFrame(animation)
|
|
Animation(data)
|
|
<<<<<<< HEAD | |
<<<<<<< HEAD | |
bc(a, b)
|
|
be(a, b, c)
|
|
bf(a)
|
|
bi(a, b)
|
|
bj(a, b)
|
|
<<<<<<< HEAD
Bounded(I)
|
|
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff | |
Collidable(I)
|
|
compile(a, b)
|
|
DialogBox(I)
|
|
Durable(I)
|
|
Emitter(I)
|
|
Emitterable(I, self)
|
|
<<<<<<< HEAD
fillColor(color)
|
|
fillWrappedText(text, x, y, width)
|
|
fromPixieId(id, callback, entityCallback)
|
|
GameObject(I)
|
|
get(row, col)
|
|
getPixelColor(imageData, x, y)
|
|
h()
|
|
Heavy(I)
|
|
<<<<<<< HEAD
height()
|
|
=======
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
hexFromNumber(number)
|
|
hexString(number)
|
|
Hittable(I, self)
|
|
KeyHandler(I)
|
|
<<<<<<< HEAD
keyName(event)
=======
keyHandler(handleObj)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
|
|
<<<<<<< HEAD
loadEntities()
=======
keyName(event)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
|
|
<<<<<<< HEAD
Map(data, entityCallback)
=======
loadEntities()
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
|
|
<<<<<<< HEAD
measureText(text)
=======
Map(data, entityCallback)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
|
|
Movable(I)
|
|
neighbors(row, col)
|
|
normalizeKey(key)
|
|
P()
|
|
padString(hexString)
|
|
parseHex(hexString)
|
|
parseRGB(colorString)
|
|
print(message)
|
|
<<<<<<< HEAD
putImageData(imageData, x, y)
=======
REPL(input, output)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
|
|
<<<<<<< HEAD
rand(n)
Returns random integers from [0, n) if n is given.
|
|
Rotatable(I)
|
|
set_button(index, state)
|
|
SpeechBox(I)
|
|
<<<<<<< HEAD
stringLine(line)
|
|
strokeColor(color)
|
|
strokeRect(x, y, width, height)
=======
store(key, value)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
|
|
<<<<<<< HEAD
textAlign(textAlign)
=======
stringLine(line)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
|
|
W()
|
|
width()
|
Field Detail
C
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
c
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
CoffeeScript
CoffeeScript Compiler v1.0.1
http://coffeescript.org
Copyright 2011, Jeremy Ashkenas
Released under the MIT License
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
d
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
D
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
E
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
e
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
F
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
f
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
g
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Game
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
H
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
i
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
I
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
j
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
k
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
L
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
l
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
m
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
M
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
n
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
N
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
q
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
R
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
r
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
S
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
s
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
U
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
V
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
w
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
z
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Method Detail
<<<<<<< HEAD
=======
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
a(a, b)
=======
A()
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
- b
<<<<<<< HEAD
A()
=======
a(a, b)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
- b
addLine()
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
advanceFrame(animation)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- animation
Animation(data)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- data
<<<<<<< HEAD
B()
=======
b()
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
b()
=======
B()
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
bc(a, b)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
- b
be(a, b, c)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
- b
- c
bf(a)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
bi(a, b)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
- b
bj(a, b)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
- b
Bounded(I)
Defined in: GameLib.js.
- Parameters:
- I
CellularAutomata(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
Collidable(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
compile(a, b)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- a
- b
DebugConsole()
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
DialogBox(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
Durable(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
Emitter(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
Emitterable(I, self)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
- self
<<<<<<< HEAD
fillColor(color)
=======
fn(n)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD color ======= n >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
fillWrappedText(text, x, y, width)
=======
fromPixieId(id, callback, entityCallback)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD text
- x ======= id >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- <<<<<<< HEAD y ======= callback >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- <<<<<<< HEAD width ======= entityCallback >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
font(font)
=======
GameObject(I)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD font ======= I >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
fromPixieId(id, callback, entityCallback)
=======
get(row, col)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD id
- callback ======= row >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- <<<<<<< HEAD entityCallback ======= col >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
GameObject(I)
=======
getPixelColor(imageData, x, y)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD I ======= imageData
- x
- y >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
get(row, col)
=======
h()
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- row
- col
<<<<<<< HEAD
getPixelColor(imageData, x, y)
=======
Heavy(I)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD imageData
- x
- y ======= I >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
h()
Defined in: GameLib.js.
<<<<<<< HEAD
Heavy(I)
=======
hexFromNumber(number)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD I ======= number >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
height()
Defined in: GameLib.js.
<<<<<<< HEAD
hexFromNumber(number)
=======
hexString(number)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- number
<<<<<<< HEAD
hexString(number)
=======
Hittable(I, self)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD number ======= I
- self >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
Hittable(I, self)
=======
KeyHandler(I)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I <<<<<<< HEAD
- self ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
KeyHandler(I)
=======
keyHandler(handleObj)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD I ======= handleObj >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
keyName(event)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- event
loadEntities()
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Map(data, entityCallback)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- data
- entityCallback
measureText(text)
Defined in: GameLib.js.
- Parameters:
- text
Movable(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
neighbors(row, col)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- row
- col
normalizeKey(key)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- key
P()
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
padString(hexString)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- hexString
parseHex(hexString)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- hexString
parseRGB(colorString)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- colorString
print(message)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- message
<<<<<<< HEAD
putImageData(imageData, x, y)
=======
REPL(input, output)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD imageData
- x
- y ======= input >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff <<<<<<< HEAD
rand(n)
Returns random integers from [0, n) if n is given.
Otherwise returns random float between 0 and 1.
Defined in: GameLib.js.
Defined in: GameLib.js.
- Parameters:
-
{Number} n
=======
- output >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
REPL(input, output)
=======
retrieve(key)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD input
- output ======= key >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Rotatable(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
runScripts()
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
set_button(index, state)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- index
- state
SpeechBox(I)
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- I
stringLine(line)
Defined in: GameLib.js.
- Parameters:
- line
<<<<<<< HEAD
strokeColor(color)
=======
store(key, value)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD color
strokeRect(x, y, width, height)
Defined in: GameLib.js.
- Parameters:
- x
- y
- width ======= key >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- <<<<<<< HEAD height ======= value >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
textAlign(textAlign)
=======
stringLine(line)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
- Parameters:
- <<<<<<< HEAD textAlign ======= line >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
W()
<<<<<<< HEAD Defined in: GameLib.js.
width()
Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff