©2010
<<<<<<< HEAD Generated by JsDoc Toolkit 2.4.0 on Mon Mar 21 2011 06:33:38 GMT-0000 (UTC)
======= Generated by JsDoc Toolkit 2.4.0 on Mon Apr 04 2011 02:43:31 GMT-0000 (UTC)
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff HTML template: Codeview

Built-In Namespace _global_

Field Summary
Field Attributes Field Name and Description
 
C
 
c
 
CoffeeScript Compiler v1.0.1 http://coffeescript.org Copyright 2011, Jeremy Ashkenas Released under the MIT License
 
d
 
D
 
E
 
e
 
F
 
f
 
g
 
 
H
 
i
 
I
 
j
 
k
 
L
 
l
 
m
 
M
 
n
 
N
 
q
 
R
 
r
 
S
 
s
 
U
 
V
 
w
 
z
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Method Summary
Method Attributes Method Name and Description
  <<<<<<< HEAD
a(a, b) =======
A() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
  <<<<<<< HEAD
A() =======
a(a, b) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
 
 
advanceFrame(animation)
 
Animation(data)
  <<<<<<< HEAD
B() =======
b() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
  <<<<<<< HEAD
b() =======
B() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
 
bc(a, b)
 
be(a, b, c)
 
bf(a)
 
bi(a, b)
 
bj(a, b)
  <<<<<<< HEAD
  ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
 
 
compile(a, b)
 
 
 
 
 
Emitterable(I, self)
  <<<<<<< HEAD
fillColor(color)
 
fillWrappedText(text, x, y, width)
 
font(font) =======
fn(n) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
 
fromPixieId(id, callback, entityCallback)
 
 
get(row, col)
 
getPixelColor(imageData, x, y)
 
h()
 
Heavy(I)
  <<<<<<< HEAD
  ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
hexFromNumber(number)
 
hexString(number)
 
Hittable(I, self)
 
  <<<<<<< HEAD
keyName(event) =======
keyHandler(handleObj) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
  <<<<<<< HEAD
loadEntities() =======
keyName(event) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
  <<<<<<< HEAD
Map(data, entityCallback) =======
loadEntities() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
  <<<<<<< HEAD
measureText(text) =======
Map(data, entityCallback) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
 
 
neighbors(row, col)
 
 
P()
 
padString(hexString)
 
parseHex(hexString)
 
parseRGB(colorString)
 
print(message)
  <<<<<<< HEAD
putImageData(imageData, x, y) =======
REPL(input, output) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
  <<<<<<< HEAD
rand(n)
Returns random integers from [0, n) if n is given.
 
REPL(input, output) =======
retrieve(key) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
 
 
 
set_button(index, state)
 
  <<<<<<< HEAD
stringLine(line)
 
strokeColor(color)
 
strokeRect(x, y, width, height) =======
store(key, value) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
  <<<<<<< HEAD
textAlign(textAlign) =======
stringLine(line) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
 
W()
 
Field Detail
C

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
c

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
CoffeeScript
CoffeeScript Compiler v1.0.1 http://coffeescript.org Copyright 2011, Jeremy Ashkenas Released under the MIT License
<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
d

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
D

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
E

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
e

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
F

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
f

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
g

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Game

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
H

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
i

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
I

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
j

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
k

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
L

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
l

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
m

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
M

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
n

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
N

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
q

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
R

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
r

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
S

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
s

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
U

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
V

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
w

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
z

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Method Detail
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD a(a, b) ======= A() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
Parameters:
a
b
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD A() ======= a(a, b) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD =======
Parameters:
a
b
>>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
addLine()

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
advanceFrame(animation)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
animation
Animation(data)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
data
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD B() ======= b() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD b() ======= B() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
bc(a, b)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
a
b
be(a, b, c)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
a
b
c
bf(a)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
a
bi(a, b)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
a
b
bj(a, b)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
a
b
<<<<<<< HEAD
Bounded(I)

Defined in: GameLib.js.
Parameters:
I
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
CellularAutomata(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
Collidable(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
compile(a, b)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
a
b
DebugConsole()

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
DialogBox(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
Durable(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
Emitter(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
Emitterable(I, self)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
self
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD fillColor(color) ======= fn(n) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD color ======= n >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD fillWrappedText(text, x, y, width) ======= fromPixieId(id, callback, entityCallback) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD text
x ======= id >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD y ======= callback >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD width ======= entityCallback >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD font(font) ======= GameObject(I) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD font ======= I >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD fromPixieId(id, callback, entityCallback) ======= get(row, col) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD id
callback ======= row >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD entityCallback ======= col >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD GameObject(I) ======= getPixelColor(imageData, x, y) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD I ======= imageData
x
y >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD get(row, col) ======= h() >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
Parameters:
row
col
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD getPixelColor(imageData, x, y) ======= Heavy(I) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD imageData
x
y ======= I >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
h()

Defined in: GameLib.js.
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Heavy(I) ======= hexFromNumber(number) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD I ======= number >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
height()

Defined in: GameLib.js.
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD hexFromNumber(number) ======= hexString(number) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
number
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD hexString(number) ======= Hittable(I, self) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD number ======= I
self >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD Hittable(I, self) ======= KeyHandler(I) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
<<<<<<< HEAD
self
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD KeyHandler(I) ======= keyHandler(handleObj) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD I ======= handleObj >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
keyName(event)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
event
loadEntities()

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Map(data, entityCallback)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
data
entityCallback
<<<<<<< HEAD
measureText(text)

Defined in: GameLib.js.
Parameters:
text
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Movable(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
neighbors(row, col)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
row
col
normalizeKey(key)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
key
P()

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
padString(hexString)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
hexString
parseHex(hexString)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
hexString
parseRGB(colorString)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
colorString
print(message)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
message
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD putImageData(imageData, x, y) ======= REPL(input, output) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD imageData
x
y ======= input >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD
rand(n)
Returns random integers from [0, n) if n is given. Otherwise returns random float between 0 and 1.
Defined in: GameLib.js.
Parameters:
{Number} n =======
output >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD REPL(input, output) ======= retrieve(key) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD input
output ======= key >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Rotatable(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
runScripts()

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
set_button(index, state)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
index
state
SpeechBox(I)

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
I
<<<<<<< HEAD
stringLine(line)

Defined in: GameLib.js.
Parameters:
line
======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD strokeColor(color) ======= store(key, value) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD color
strokeRect(x, y, width, height)

Defined in: GameLib.js.
Parameters:
x
y
width ======= key >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD height ======= value >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD ======= >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
<<<<<<< HEAD textAlign(textAlign) ======= stringLine(line) >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff

<<<<<<< HEAD Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
Parameters:
<<<<<<< HEAD textAlign ======= line >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff
W()

<<<<<<< HEAD Defined in: GameLib.js.
width()

Defined in: GameLib.js. ======= Defined in: gamelib.js. >>>>>>> 3fe863faa00b8e51f1f2f53b6d3e10fbf4b349ff