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R — Property, class org.rapidphysics.input.Keyboard
radians — Property, class org.rapidphysics.RapidObject
radius — Property, class org.rapidphysics.shapes.RapidCircle
RapidBasic — class, package org.rapidphysics
Like FlxBasic in Flixel
RapidBasic() — Constructor, class org.rapidphysics.RapidBasic
RapidCircle — class, package org.rapidphysics.shapes
A circle class to enable circle collisions x and y are the center of the circle
RapidCircle(X:Number, Y:Number, Radius:Number) — Constructor, class org.rapidphysics.shapes.RapidCircle
RapidG — class, package org.rapidphysics
A few useful Globals are stored here
RapidG() — Constructor, class org.rapidphysics.RapidG
RapidGroup — class, package org.rapidphysics
Group objects together, like FlxGroup
RapidGroup() — Constructor, class org.rapidphysics.RapidGroup
RapidHeap — class, package org.rapidphysics.system
A Binary Heap min heap with vector implementation
RapidHeap(pCompare:Function) — Constructor, class org.rapidphysics.system.RapidHeap
RapidLine — class, package org.rapidphysics.shapes
Lines have a start point, and an endpoint
RapidLine(startX:Number, startY:Number, endX:Number, endY:Number) — Constructor, class org.rapidphysics.shapes.RapidLine
RapidObject — class, package org.rapidphysics
This class has LOTS of physics properties.
RapidObject(X:Number, Y:Number) — Constructor, class org.rapidphysics.RapidObject
RapidPhysics — class, Top Level
This class uses the rapid physics library
RapidPhysics() — Constructor, class RapidPhysics
RapidPoint — class, package org.rapidphysics.shapes
Pretty much a RapidObject that draws at point at it's current (x,y)
RapidPoint(X:Number, Y:Number, DrawSize:Number) — Constructor, class org.rapidphysics.shapes.RapidPoint
RapidSim — class, package org.rapidphysics
This is a top-level class that runs a rapid physics simulation.
RapidSim(initState:Class, frameRate:Number, width:Number, height:Number) — Constructor, class org.rapidphysics.RapidSim
RapidText — class, package org.rapidphysics
This class is a careful rip and downgrade of FlxText.
RapidText(X:Number, Y:Number, Width:uint, Text:String, EmbeddedFont:Boolean) — Constructor, class org.rapidphysics.RapidText
Creates a new FlxText object at the specified position.
RapidU — class, package org.rapidphysics
RapidWorld — class, package org.rapidphysics
RapidWorld is like FlxState.
RapidWorld() — Constructor, class org.rapidphysics.RapidWorld
rayCircle(start:flash.geom:Point, dir:flash.geom:Point, center:flash.geom:Point, rad:Number, result:flash.geom:Point) — Static Method , class org.rapidphysics.Rlap
Determines the point of intersection between a ray and a sphere
RayCircleResult — class, package org.rapidphysics.results
RayCircle Intersections are complicated enough for us to need an Object with multiple properties
RayCircleResult() — Constructor, class org.rapidphysics.results.RayCircleResult
RBRACKET — Property, class org.rapidphysics.input.Keyboard
record() — method, class org.rapidphysics.input.Input
If any keys are not "released" (0), this function will return an array indicating which keys are pressed and what state they are in.
recycle() — method, class org.rapidphysics.RapidGroup
recycleCollision() — method, class org.rapidphysics.islands.Island
reflect(v:flash.geom:Point, n:flash.geom:Point, result:flash.geom:Point) — Static Method , class org.rapidphysics.RapidU
Calculates the reflection vector
reflectPosition(position:flash.geom:Point, q:flash.geom:Point, n:flash.geom:Point) — Static Method , class org.rapidphysics.RapidU
removeMin() — method, class org.rapidphysics.system.RapidHeap
remove the root put the bottom element in its place heapify
reset(X:Number, Y:Number) — method, class org.rapidphysics.RapidObject
reset() — method, class org.rapidphysics.input.Input
Resets all the keys.
reset() — method, class org.rapidphysics.results.RayCircleResult
resolveCollision() — method, class org.rapidphysics.Collision
resolveMovingPointAndFixedCircle(point:org.rapidphysics.shapes:RapidPoint, circle:org.rapidphysics.shapes:RapidCircle, pointOfCollision:flash.geom:Point) — Static Method , class org.rapidphysics.Rlap
resolveMovingPointAndFixedLine(point:org.rapidphysics.shapes:RapidPoint, line:org.rapidphysics.shapes:RapidLine, pointOfCollision:flash.geom:Point) — Static Method , class org.rapidphysics.Rlap
RIGHT — Property, class org.rapidphysics.input.Keyboard
Rlap — class, package org.rapidphysics
Rapid Overlap This class contains a bunch of static functions to do hardcore Intersection Tests and Collision Resolution
Rlap() — Constructor, class org.rapidphysics.Rlap
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