Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 Collision
org.rapidphysics Stores information about collisions that occur in the simulation.
 Input
org.rapidphysics.input Basic input class that manages the fast-access Booleans and detailed key-state tracking.
 Island
org.rapidphysics.islands Base class for a collection of objects whose collisions should be solved.
 IslandManager
org.rapidphysics Tracks a list of islands.
 Keyboard
org.rapidphysics.input Keeps track of what keys are pressed and how with handy booleans or strings.
 PointCircleIsland
org.rapidphysics.islands An island that solves collisions between points and circles
 PointLineIsland
org.rapidphysics.islands An Island that solves collisions between moving points and fixed lines.
 RapidBasic
org.rapidphysics Like FlxBasic in Flixel
 RapidCircle
org.rapidphysics.shapes A circle class to enable circle collisions x and y are the center of the circle
 RapidG
org.rapidphysics A few useful Globals are stored here
 RapidGroup
org.rapidphysics Group objects together, like FlxGroup
 RapidHeap
org.rapidphysics.system A Binary Heap min heap with vector implementation
 RapidLine
org.rapidphysics.shapes Lines have a start point, and an endpoint
 RapidObject
org.rapidphysics This class has LOTS of physics properties.
 RapidPhysics
Top Level This class uses the rapid physics library
 RapidPoint
org.rapidphysics.shapes Pretty much a RapidObject that draws at point at it's current (x,y)
 RapidSim
org.rapidphysics This is a top-level class that runs a rapid physics simulation.
 RapidText
org.rapidphysics This class is a careful rip and downgrade of FlxText.
 RapidU
org.rapidphysics 
 RapidWorld
org.rapidphysics RapidWorld is like FlxState.
 RayCircleResult
org.rapidphysics.results RayCircle Intersections are complicated enough for us to need an Object with multiple properties
 Rlap
org.rapidphysics Rapid Overlap This class contains a bunch of static functions to do hardcore Intersection Tests and Collision Resolution
 SuperPong
worlds 
 TestCircles
worlds Simple test of how close circles are to each other
 TestLineCircle
worlds Shows all the useful information I can get when a (directed) line overlaps a circle
 TestMovingPoint
worlds An extremely fast moving point, trapped in a box made up of 4 lines
 TestMovingPointWithCircles
worlds 
 TestWorld
worlds 
 TitleScreen
worlds