Package | org.rapidphysics.islands |
Class | public class PointCircleIsland |
Inheritance | PointCircleIsland ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
circles : Vector.<RapidCircle> | PointCircleIsland | ||
![]() | collisionsResolvedThisFrame : Number [read-only] | Island | |
points : Vector.<RapidPoint> | PointCircleIsland |
Method | Defined By | ||
---|---|---|---|
PointCircleIsland | |||
![]() | solve():void
Solves all of the collisions in the island. | Island |
Method | Defined By | ||
---|---|---|---|
![]() | addCollision(c:Collision):void
Call this function in your implementation of collectCollisions()
| Island | |
collectCollisions(frameTime:Number):void [override] | PointCircleIsland | ||
![]() | Island | ||
![]() | solveCollisions():void
This is the core collision solving algorithm for all of RapidPhysics. | Island |
circles | property |
public var circles:Vector.<RapidCircle>
points | property |
public var points:Vector.<RapidPoint>
PointCircleIsland | () | Constructor |
public function PointCircleIsland()
collectCollisions | () | method |
override protected function collectCollisions(frameTime:Number):void
Parameters
frameTime:Number |