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A — Property, class org.rapidphysics.input.Keyboard |
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acceleration — Property, class org.rapidphysics.RapidObject |
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Mess with this in your update loop
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active — Property, class org.rapidphysics.RapidBasic |
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add(island:org.rapidphysics.islands:Island) — method, class org.rapidphysics.IslandManager |
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add(basic:org.rapidphysics:RapidBasic) — method, class org.rapidphysics.RapidGroup |
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add(basic:org.rapidphysics:RapidBasic) — method, class org.rapidphysics.RapidWorld |
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Add objects to the world (very important!)
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addCollision(c:org.rapidphysics:Collision) — method, class org.rapidphysics.islands.Island |
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Call this function in your implementation of collectCollisions()
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addKey(KeyName:String, KeyCode:uint) — method, class org.rapidphysics.input.Input |
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An internal helper function used to build the key array. |
alignment — Property, class org.rapidphysics.RapidText |
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The alignment of the font ("left", "right", or "center"). |
alpha — Property, class org.rapidphysics.RapidObject |
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ALT — Property, class org.rapidphysics.input.Keyboard |
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any() — method, class org.rapidphysics.input.Input |
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Check to see if any keys are pressed right now. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |