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A — Property, class org.rapidphysics.input.Keyboard
acceleration — Property, class org.rapidphysics.RapidObject
Mess with this in your update loop
active — Property, class org.rapidphysics.RapidBasic
add(island:org.rapidphysics.islands:Island) — method, class org.rapidphysics.IslandManager
add(basic:org.rapidphysics:RapidBasic) — method, class org.rapidphysics.RapidGroup
add(basic:org.rapidphysics:RapidBasic) — method, class org.rapidphysics.RapidWorld
Add objects to the world (very important!)
addCollision(c:org.rapidphysics:Collision) — method, class org.rapidphysics.islands.Island
Call this function in your implementation of collectCollisions()
addKey(KeyName:String, KeyCode:uint) — method, class org.rapidphysics.input.Input
An internal helper function used to build the key array.
alignment — Property, class org.rapidphysics.RapidText
The alignment of the font ("left", "right", or "center").
alpha — Property, class org.rapidphysics.RapidObject
ALT — Property, class org.rapidphysics.input.Keyboard
any() — method, class org.rapidphysics.input.Input
Check to see if any keys are pressed right now.
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