A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
C — Property, class org.rapidphysics.input.Keyboard |
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CAPSLOCK — Property, class org.rapidphysics.input.Keyboard |
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center — Property, class org.rapidphysics.RapidObject |
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Relative to (x,y)
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circles — Property, class org.rapidphysics.islands.PointCircleIsland |
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clamp(value:Number, min:Number, max:Number) — Static Method , class org.rapidphysics.RapidU |
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Given a value passed in, returns a Number between min and max (inclusive)
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clampUInt(value:uint, min:uint, max:uint) — Static Method , class org.rapidphysics.RapidU |
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clear() — method, class org.rapidphysics.system.RapidHeap |
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collectCollisions(frameTime:Number) — method, class org.rapidphysics.islands.Island |
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Override this method with your collision detection code
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collectCollisions(frameTime:Number) — method, class org.rapidphysics.islands.PointCircleIsland |
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collectCollisions(frameTime:Number) — method, class org.rapidphysics.islands.PointLineIsland |
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This is an implementation of collectCollisions for points and lines
NOTE WELL: This implementation collides every point with every line, but it does NOT collide points with each other, or lines with each other
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collectCollisionsCount — Property, class org.rapidphysics.islands.Island |
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collectCollisionsMax — Property, class org.rapidphysics.islands.Island |
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A mechanism to prevent infinite loops. |
Collision — class, package org.rapidphysics |
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Stores information about collisions that occur in the simulation. |
Collision() — Constructor, class org.rapidphysics.Collision |
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collisions — Property, class org.rapidphysics.islands.Island |
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A collection of collisions sorted by time (very fast)
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collisionsResolvedThisFrame — Property, class org.rapidphysics.islands.Island |
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COMMA — Property, class org.rapidphysics.input.Keyboard |
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CONTROL — Property, class org.rapidphysics.input.Keyboard |
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create() — method, class org.rapidphysics.RapidWorld |
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Override this function with your initilization code
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create() — method, class worlds.SuperPong |
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create() — method, class worlds.TestCircles |
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create() — method, class worlds.TestLineCircle |
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create() — method, class worlds.TestMovingPoint |
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The create function is where all of your initialization code should go (like Flixel). |
create() — method, class worlds.TestMovingPointWithCircles |
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create() — method, class worlds.TestWorld |
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create() — method, class worlds.TitleScreen |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |