A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
I — Property, class org.rapidphysics.input.Keyboard |
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init(obj1:org.rapidphysics:RapidObject, obj2:org.rapidphysics:RapidObject, resolveFunction:Function) — method, class org.rapidphysics.Collision |
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Input — class, package org.rapidphysics.input |
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Basic input class that manages the fast-access Booleans and detailed key-state tracking. |
Input() — Constructor, class org.rapidphysics.input.Input |
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Constructor
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insert(obj:org.rapidphysics:Collision) — method, class org.rapidphysics.system.RapidHeap |
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Add the element on the bottom level of the heap. |
INSERT — Property, class org.rapidphysics.input.Keyboard |
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INTEGRATION_EULER — Constant Static Property, class org.rapidphysics.RapidG |
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integrationMethod — Static Property, class org.rapidphysics.RapidG |
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Change this to either INTEGRATION_EULER or INTEGRATION_VERLET depending on what your needs are (verlet is almost always better)
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INTEGRATION_VERLET — Constant Static Property, class org.rapidphysics.RapidG |
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intersectCount — Property, class org.rapidphysics.results.RayCircleResult |
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How many intersections were encountered: 0, 1, or 2
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intersection(c1:org.rapidphysics.shapes:RapidCircle, c2:org.rapidphysics.shapes:RapidCircle) — Static Method , class org.rapidphysics.shapes.RapidCircle |
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If greater than zero, returns the number of pixels that the circles overlap
If less than zero, returns how far away the circles are from touching
If equals zero, the circles are touching
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intersection(line1:org.rapidphysics.shapes:RapidLine, line2:org.rapidphysics.shapes:RapidLine) — Static Method , class org.rapidphysics.shapes.RapidLine |
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Returns the point of intersection, null otherwise
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intersects(c1:org.rapidphysics.shapes:RapidCircle, c2:org.rapidphysics.shapes:RapidCircle) — Static Method , class org.rapidphysics.shapes.RapidCircle |
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intersects(line1:org.rapidphysics.shapes:RapidLine, line2:org.rapidphysics.shapes:RapidLine) — Static Method , class org.rapidphysics.shapes.RapidLine |
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Returns true if the lines intersect
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isEmpty() — method, class org.rapidphysics.system.RapidHeap |
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Island — class, package org.rapidphysics.islands |
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Base class for a collection of objects whose collisions should be solved. |
Island() — Constructor, class org.rapidphysics.islands.Island |
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islandManager — Property, class org.rapidphysics.RapidWorld |
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Add your Islands to this manager!
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IslandManager — class, package org.rapidphysics |
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Tracks a list of islands. |
IslandManager() — Constructor, class org.rapidphysics.IslandManager |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |