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I — Property, class org.rapidphysics.input.Keyboard
init(obj1:org.rapidphysics:RapidObject, obj2:org.rapidphysics:RapidObject, resolveFunction:Function) — method, class org.rapidphysics.Collision
Input — class, package org.rapidphysics.input
Basic input class that manages the fast-access Booleans and detailed key-state tracking.
Input() — Constructor, class org.rapidphysics.input.Input
Constructor
insert(obj:org.rapidphysics:Collision) — method, class org.rapidphysics.system.RapidHeap
Add the element on the bottom level of the heap.
INSERT — Property, class org.rapidphysics.input.Keyboard
INTEGRATION_EULER — Constant Static Property, class org.rapidphysics.RapidG
integrationMethod — Static Property, class org.rapidphysics.RapidG
Change this to either INTEGRATION_EULER or INTEGRATION_VERLET depending on what your needs are (verlet is almost always better)
INTEGRATION_VERLET — Constant Static Property, class org.rapidphysics.RapidG
intersectCount — Property, class org.rapidphysics.results.RayCircleResult
How many intersections were encountered: 0, 1, or 2
intersection(c1:org.rapidphysics.shapes:RapidCircle, c2:org.rapidphysics.shapes:RapidCircle) — Static Method , class org.rapidphysics.shapes.RapidCircle
If greater than zero, returns the number of pixels that the circles overlap If less than zero, returns how far away the circles are from touching If equals zero, the circles are touching
intersection(line1:org.rapidphysics.shapes:RapidLine, line2:org.rapidphysics.shapes:RapidLine) — Static Method , class org.rapidphysics.shapes.RapidLine
Returns the point of intersection, null otherwise
intersects(c1:org.rapidphysics.shapes:RapidCircle, c2:org.rapidphysics.shapes:RapidCircle) — Static Method , class org.rapidphysics.shapes.RapidCircle
intersects(line1:org.rapidphysics.shapes:RapidLine, line2:org.rapidphysics.shapes:RapidLine) — Static Method , class org.rapidphysics.shapes.RapidLine
Returns true if the lines intersect
isEmpty() — method, class org.rapidphysics.system.RapidHeap
Island — class, package org.rapidphysics.islands
Base class for a collection of objects whose collisions should be solved.
Island() — Constructor, class org.rapidphysics.islands.Island
islandManager — Property, class org.rapidphysics.RapidWorld
Add your Islands to this manager!
IslandManager — class, package org.rapidphysics
Tracks a list of islands.
IslandManager() — Constructor, class org.rapidphysics.IslandManager
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