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P — Property, class org.rapidphysics.input.Keyboard
PAGEDOWN — Property, class org.rapidphysics.input.Keyboard
PAGEUP — Property, class org.rapidphysics.input.Keyboard
paused — Static Property, class org.rapidphysics.RapidG
Halts the simulation
PERIOD — Property, class org.rapidphysics.input.Keyboard
playback(Record:Array) — method, class org.rapidphysics.input.Input
Part of the keystroke recording system.
PLUS — Property, class org.rapidphysics.input.Keyboard
_point — Property, class org.rapidphysics.RapidObject
General usage
point1 — Property, class org.rapidphysics.results.RayCircleResult
The point of entry Or, the beginning of the ray, inside the circle
point2 — Property, class org.rapidphysics.results.RayCircleResult
The point of exit (if it is not a tangent collision) Or, the end point of the line inside the circle
PointCircleIsland — class, package org.rapidphysics.islands
An island that solves collisions between points and circles
PointCircleIsland() — Constructor, class org.rapidphysics.islands.PointCircleIsland
PointLineIsland — class, package org.rapidphysics.islands
An Island that solves collisions between moving points and fixed lines.
PointLineIsland() — Constructor, class org.rapidphysics.islands.PointLineIsland
pointOfCollision — Property, class org.rapidphysics.Collision
points — Property, class org.rapidphysics.islands.PointCircleIsland
points — Property, class org.rapidphysics.islands.PointLineIsland
position — Property, class org.rapidphysics.RapidObject
postUpdate() — method, class org.rapidphysics.RapidBasic
postUpdate() — method, class org.rapidphysics.RapidGroup
postUpdate() — method, class org.rapidphysics.RapidObject
Predicts where this object will be by the next preUpdate() Provides enough information to draw physics information, and resolve collisions
postUpdate() — method, class org.rapidphysics.RapidWorld
predictMotionEuler() — method, class org.rapidphysics.RapidObject
predictMotionFunction — Property, class org.rapidphysics.RapidObject
I wrote some code to allow dynamic changes between Euler integration and Verlet integration.
predictMotionVerlet() — method, class org.rapidphysics.RapidObject
preDraw() — method, class org.rapidphysics.RapidBasic
preDraw() — method, class org.rapidphysics.RapidGroup
preDraw() — method, class org.rapidphysics.RapidObject
pressed(Key:String) — method, class org.rapidphysics.input.Input
Check to see if this key is pressed.
preUpdate() — method, class org.rapidphysics.RapidBasic
preUpdate() — method, class org.rapidphysics.RapidGroup
preUpdate() — method, class org.rapidphysics.RapidObject
Occurs right after collision resolution Set x to nextX, etc etc
preUpdate() — method, class org.rapidphysics.RapidWorld
preUpdate() — method, class org.rapidphysics.shapes.RapidLine
preUpdate() — method, class worlds.SuperPong
prevX — Property, class org.rapidphysics.RapidObject
prevY — Property, class org.rapidphysics.RapidObject
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