Property | Defined By | ||
---|---|---|---|
frameRate : int
Animation Frame Rate
| SNGAnimator | ||
height : Number [override] [read-only]
| SNGAnimator | ||
totalFrames : int [read-only]
Total frames
| SNGAnimator | ||
width : Number [override] [read-only]
| SNGAnimator |
Method | Defined By | ||
---|---|---|---|
SNGAnimator(object:SNGObject)
Constructor
| SNGAnimator | ||
addState(name:String, startFrame:int, endFrame:int):void
Add new state for playing partial animation
| SNGAnimator | ||
getStateInfo(name:String):Object
Get state information
| SNGAnimator | ||
play(frame:Number = -1):void
Play animation
| SNGAnimator | ||
playState(name:String):void
Play state
| SNGAnimator | ||
stop():void
Stop playing
| SNGAnimator |
Constant | Defined By | ||
---|---|---|---|
DEFAULT_STATE : String = all [static] | SNGAnimator |
frameRate | property |
frameRate:int
Animation Frame Rate
public function get frameRate():int
public function set frameRate(value:int):void
height | property |
height:Number
[read-only] [override]
public function get height():Number
totalFrames | property |
totalFrames:int
[read-only] Total frames
public function get totalFrames():int
width | property |
width:Number
[read-only] [override]
public function get width():Number
SNGAnimator | () | Constructor |
public function SNGAnimator(object:SNGObject)
Constructor
Parametersobject:SNGObject — SNGObject for animation
|
addState | () | method |
public function addState(name:String, startFrame:int, endFrame:int):void
Add new state for playing partial animation
Parameters
name:String — state name
| |
startFrame:int — start frame
| |
endFrame:int — finish frame
|
getStateInfo | () | method |
public function getStateInfo(name:String):Object
Get state information
Parameters
name:String |
Object |
play | () | method |
public function play(frame:Number = -1):void
Play animation
Parameters
frame:Number (default = -1 )
|
playState | () | method |
public function playState(name:String):void
Play state
Parameters
name:String |
stop | () | method |
public function stop():void
Stop playing
DEFAULT_STATE | Constant |
public static const DEFAULT_STATE:String = all