src code

class Font

Description

99% of games use some sort of text in the game. Whether to display a score or dialog from a character, rendering text on the game screen begins with an Font instance, to specify which font will be used with the text.

Font is an EventEmitter, which emits the following events:

  • load: Fired when the font resource has completed it's loading process, either successfully or with an error (i.e. file not found). If an error occured, a native Error will be the first argument passed to any load listeners.

Constructor