src code

class Server

Description

Acts as a server to maintain connections between multiple instances of your game (and possibly even different game engines!).

Underneath the hood, the Server class is intended to implement a WebSocket server that rejects anything but valid WebSocket connection requests.

Using this class is useful for game client to game client (peer-to-peer) communication. It is entirely possible, however, to write a more dedicated server for your game by Writing Your Own WebSocket Server. You would be more likely able to hard-code the server address at that point in your game, making it more seamless for your users.

Constructor

Class properties