The Render Engine - Sprite Editor
© 2011 - Brett Fattori [MIT Licensed]

The Sprite Editor in The Render Engine is intended to assist you in creating your own sprite sheets for use in your games. It allows you to create any number of animations, each containing any number of frames. You can have a different block size for each animation, from 8x8 to 64x64. You can export your sprites to a "sprite sheet" which makes importing them into The Render Engine, using the SpriteLoader, much easier.

The editor's goal is not to replace tools like Photoshop™ or Gimp, but is instead aimed at being a simple way to organize sprites into animations while still providing basic editing tools found in those applications. The editor is also well suited to creating tiles for tile mapped games.

More help to come soon!