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00010 #import "MainMenuLayer.h"
00011
00012 #pragma mark -
00013 #pragma mark Interface
00014
00015 @interface MainMenuLayer()
00016
00017 -(void)playScene:(CCMenuItemFont*)menuItemToPlay;
00018 -(void)buildMainMenu;
00019 -(void)onNewGameButtonPressed;
00020 -(void)onHighScoresButtonPressed;
00021 -(void)onAboutButtonPressed;
00022
00023 @end
00024
00025 @implementation MainMenuLayer
00026
00027 #pragma mark -
00028 #pragma mark Initialisation
00029
00034 -(id)init
00035 {
00036 self = [super init];
00037
00038 if (self != nil)
00039 {
00040 CGSize winSize = [CCDirector sharedDirector].winSize;
00041
00042 CCSprite *background = [CCSprite spriteWithFile:@"MainMenuBackground.png"];
00043 [background setPosition:ccp(winSize.width/2, winSize.height/2)];
00044 [self addChild:background];
00045 [self buildMainMenu];
00046 }
00047
00048 return self;
00049 }
00050
00051 #pragma mark -
00052
00057 -(void)playScene:(CCMenuItemFont*)menuItemToPlay
00058 {
00059 if([menuItemToPlay tag] == 1) [[GameManager sharedGameManager] runSceneWithID:kSettingsScene];
00060 else CCLOG(@"Tag %d passed", [menuItemToPlay tag]);
00061 }
00062
00066 -(void)buildMainMenu
00067 {
00068 CGSize winSize = [CCDirector sharedDirector].winSize;
00069
00070
00071 CCMenuItemImage *newGameButton = [CCMenuItemImage itemFromNormalImage:@"NewGame.png" selectedImage:@"NewGame_down.png" disabledImage:nil target:self selector:@selector(onNewGameButtonPressed)];
00072 CCMenuItemImage *instructionsButton = [CCMenuItemImage itemFromNormalImage:@"Instructions.png" selectedImage:@"Instructions_down.png" disabledImage:nil target:self selector:@selector(onInstructionsButtonPressed)];
00073
00074 CCMenuItemImage *statsButton = [CCMenuItemImage itemFromNormalImage:@"Stats.png" selectedImage:@"Stats_down.png" disabledImage:nil target:self selector:@selector(onStatsButtonPressed)];
00075 CCMenuItemImage *aboutButton = [CCMenuItemImage itemFromNormalImage:@"About.png" selectedImage:@"About_down.png" disabledImage:nil target:self selector:@selector(onAboutButtonPressed)];
00076
00077
00078
00079 mainMenu = [CCMenu menuWithItems:newGameButton, statsButton, instructionsButton, aboutButton, nil];
00080
00081
00082 [mainMenu alignItemsVerticallyWithPadding:13.0f];
00083 [mainMenu setPosition: ccp(winSize.width*2, winSize.height*0.3)];
00084
00085
00086 id animateInAction = [CCMoveTo actionWithDuration:1.5f position:ccp(winSize.width * 0.80f, winSize.height * 0.3)];
00087 id easeEffectAction = [CCEaseIn actionWithAction:animateInAction rate:1.5f];
00088 [mainMenu runAction:easeEffectAction];
00089
00090
00091 [self addChild:mainMenu z:0 tag:kMainMenuTagValue];
00092 }
00093
00094 #pragma mark -
00095 #pragma mark Button release handlers
00096
00100 -(void)onNewGameButtonPressed
00101 {
00102 [[GameManager sharedGameManager] runSceneWithID:kNewGameScene];
00103 }
00104
00108 -(void)onStatsButtonPressed
00109 {
00110 [[GameManager sharedGameManager] runSceneWithID:kStatsScene];
00111 }
00112
00116 -(void)onInstructionsButtonPressed
00117 {
00118 [[GameManager sharedGameManager] runSceneWithID:kInstructionsScene];
00119 }
00120
00124 -(void)onHighScoresButtonPressed
00125 {
00126 CCLOG(@"MainMenuLayer.onHighScoresButtonPressed");
00127 }
00128
00132 -(void)onAboutButtonPressed
00133 {
00134 [[GameManager sharedGameManager] runSceneWithID:kAboutScene];
00135 }
00136
00137 @end