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00010 #import "Terrain.h"
00011
00012 @implementation Terrain
00013
00014 @synthesize isWall;
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00016 #pragma mark -
00017 #pragma mark Initialisation
00018
00026 - (id)initObjectType:(GameObjectType)_type withPosition:(CGPoint)_position andFilename:(NSString*)_filename isWall:(BOOL)_isWall
00027 {
00028 self = [super init];
00029
00030 if (self != nil)
00031 {
00032
00033 self.gameObjectType = _type;
00034
00035 if(_type == kObjectTerrainEnd && [[GameManager sharedGameManager] debug]) filename = [NSString stringWithFormat:@"%@%@.png", _filename, @"Fill"];
00036 else filename = [NSString stringWithFormat:@"%@.png", _filename];
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00038 isWall = _isWall;
00039 [self setPosition:_position];
00040
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00042 [self setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:filename]];
00043 }
00044 return self;
00045 }
00046
00047 @end