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- a -
aboutLayer :
AboutScene
action :
TreeState
actions :
State
actionsTaken :
Lemming
animating :
PauseMenuLayer
- b -
backButton :
StatsLayer
background :
Slide
buttons :
GameOverLayer
,
AboutLayer
- c -
centrePosition :
SlideViewer
children :
TreeState
currentAction :
QLearningAgent
,
DecisionTreeAgent
currentRoute :
ShortestRouteAgent
currentSlide :
SlideViewer
currentState :
QLearningAgent
,
DecisionTreeAgent
currentTerrainLayer :
GameplayLayer
- d -
debugMode :
NewGameLayer
debugModeLabel :
NewGameLayer
debugSwitch :
NewGameLayer
decisionTreeAfter :
GraphSlide
decisionTreeBefore :
GraphSlide
decisionTreeData :
DataManager
- e -
episodesCompleted :
AgentStats
- f -
facade :
NewGameLayer
fallCounter :
Lemming
filename :
Terrain
,
Obstacle
frameCounter :
GameplayLayer
- g -
gameObject :
State
gameplayMenu :
GameplayLayer
gameStates :
QLearningAgent
,
KnowledgeBase
- h -
HUDPopup :
PauseMenuLayer
HUDTextLeft :
PauseMenuLayer
HUDTextRight :
PauseMenuLayer
- i -
isUsingHelmet :
Lemming
isUsingUmbrella :
Lemming
- l -
learningActions :
AgentStats
learningEpisodes :
NewGameLayer
learningEpisodesLabel :
NewGameLayer
learningEpisodesSlider :
NewGameLayer
learningLengths :
AgentStats
learningMode :
CogitoAgent
learningType :
NewGameLayer
learningTypeControl :
NewGameLayer
leftPosition :
SlideViewer
lemmingCount :
NewGameLayer
lemmingCountLabel :
NewGameLayer
lemmingCountSlider :
NewGameLayer
lemmings :
LemmingManager
lemmingsAdded :
LemmingManager
lemmingsKilled :
LemmingManager
lemmingsSaved :
LemmingManager
lemmingText :
GameplayLayer
levelData :
GameManager
levelDifficulty :
GameManager
levelTree :
DecisionTreeAgent
- m -
mainMenu :
MainMenuLayer
mainMenuLayer :
MainMenuScene
menuButton :
InstructionsLayer
menuButtons :
NewGameLayer
menuPopup :
PauseMenuLayer
movementDirection :
Lemming
- n -
navButtons :
SlideViewer
nextButton :
SlideViewer
nodes :
Route
nodeValue :
TreeState
noLearningData :
DataManager
noneAfter :
GraphSlide
noneBefore :
GraphSlide
nonLearningActions :
AgentStats
nonLearningLengths :
AgentStats
- o -
objectLastCollidedWith :
Lemming
obstacles :
TerrainLayer
optimumRoute :
ShortestRouteAgent
,
DecisionTreeAgent
optimumRouteIndex :
ShortestRouteAgent
,
DecisionTreeAgent
- p -
parent :
TreeState
pauseButtons :
PauseMenuLayer
pauseInstructions :
GameplayLayer
pauseMenu :
GameplayLayer
plistFilename :
TerrainLayer
previousButton :
SlideViewer
- r -
reinforcementAfter :
GraphSlide
reinforcementBefore :
GraphSlide
reinforcementData :
DataManager
respawns :
Lemming
reward :
QState
rightPosition :
SlideViewer
routes :
KnowledgeBase
,
ShortestRouteAgent
- s -
sceneSpriteBatchNode :
GameplayLayer
screenlock :
PauseMenuLayer
screenlockOpacity :
PauseMenuLayer
sharedKnowledge :
NewGameLayer
sharedKnowledgeLabel :
NewGameLayer
sharedKnowledgeSwitch :
NewGameLayer
shortestRouteAfter :
GraphSlide
shortestRouteBefore :
GraphSlide
shortestRouteData :
DataManager
slideAnimationDuration :
SlideViewer
slideNumber :
SlideViewer
slides :
SlideViewer
slideViewer :
InstructionsLayer
,
StatsLayer
spawnPosition :
Level
spawnsRemaining :
LemmingManager
spawnTime :
Lemming
standingFrame :
Lemming
statsLayer :
StatsScene
- t -
terrain :
TerrainLayer
textOverlay :
PauseMenuLayer
timeText :
GameplayLayer
- u -
umbrellaEquipped :
Lemming
umbrellaTimer :
Lemming
- v -
viewController :
AppDelegate
- w -
winSize :
GameObject
Generated on Mon Mar 12 2012 17:08:02 by
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