#import <NewGameLayer.h>
Protected Attributes | |
CCSprite * | facade |
int | lemmingCount |
MachineLearningType | learningType |
int | learningEpisodes |
BOOL | sharedKnowledge |
BOOL | debugMode |
UISlider * | lemmingCountSlider |
UISlider * | learningEpisodesSlider |
UISwitch * | sharedKnowledgeSwitch |
UISwitch * | debugSwitch |
UISegmentedControl * | learningTypeControl |
CCMenu * | menuButtons |
CCLabelBMFont * | lemmingCountLabel |
CCLabelBMFont * | learningEpisodesLabel |
CCLabelBMFont * | sharedKnowledgeLabel |
CCLabelBMFont * | debugModeLabel |
Definition at line 16 of file NewGameLayer.h.
- (BOOL) debugMode [protected] |
Definition at line 26 of file NewGameLayer.h.
- (CCLabelBMFont*) debugModeLabel [protected] |
Definition at line 41 of file NewGameLayer.h.
- (UISwitch*) debugSwitch [protected] |
Definition at line 33 of file NewGameLayer.h.
- (CCSprite*) facade [protected] |
Definition at line 20 of file NewGameLayer.h.
- (int) learningEpisodes [protected] |
Definition at line 24 of file NewGameLayer.h.
- (CCLabelBMFont*) learningEpisodesLabel [protected] |
Definition at line 39 of file NewGameLayer.h.
- (UISlider*) learningEpisodesSlider [protected] |
Definition at line 31 of file NewGameLayer.h.
- (MachineLearningType) learningType [protected] |
Definition at line 23 of file NewGameLayer.h.
- (UISegmentedControl*) learningTypeControl [protected] |
Definition at line 34 of file NewGameLayer.h.
- (int) lemmingCount [protected] |
Definition at line 22 of file NewGameLayer.h.
- (CCLabelBMFont*) lemmingCountLabel [protected] |
Definition at line 38 of file NewGameLayer.h.
- (UISlider*) lemmingCountSlider [protected] |
Definition at line 30 of file NewGameLayer.h.
- (CCMenu*) menuButtons [protected] |
Definition at line 36 of file NewGameLayer.h.
- (BOOL) sharedKnowledge [protected] |
Definition at line 25 of file NewGameLayer.h.
- (CCLabelBMFont*) sharedKnowledgeLabel [protected] |
Definition at line 40 of file NewGameLayer.h.
- (UISwitch*) sharedKnowledgeSwitch [protected] |
Definition at line 32 of file NewGameLayer.h.