#import <GameplayLayer.h>
Protected Attributes | |
CCSpriteBatchNode * | sceneSpriteBatchNode |
CCMenu * | gameplayMenu |
CCSprite * | pauseInstructions |
CCLabelBMFont * | lemmingText |
CCLabelBMFont * | timeText |
TerrainLayer * | currentTerrainLayer |
PauseMenuLayer * | pauseMenu |
int | frameCounter |
Definition at line 24 of file GameplayLayer.h.
- (TerrainLayer*) currentTerrainLayer [protected] |
Definition at line 34 of file GameplayLayer.h.
- (int) frameCounter [protected] |
Definition at line 38 of file GameplayLayer.h.
- (CCMenu*) gameplayMenu [protected] |
Definition at line 29 of file GameplayLayer.h.
- (CCLabelBMFont*) lemmingText [protected] |
Definition at line 31 of file GameplayLayer.h.
- (CCSprite*) pauseInstructions [protected] |
Definition at line 30 of file GameplayLayer.h.
- (PauseMenuLayer*) pauseMenu [protected] |
Definition at line 36 of file GameplayLayer.h.
- (CCSpriteBatchNode*) sceneSpriteBatchNode [protected] |
Definition at line 27 of file GameplayLayer.h.
- (CCLabelBMFont*) timeText [protected] |
Definition at line 32 of file GameplayLayer.h.