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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
ID :
Lemming
idleAnim :
Lemming
idleHelmetAnim :
Lemming
incrementGameTimer :
GameplayLayer()
incrementSecondCounter :
GameManager
init: :
TerrainLayer
initAnimations :
Lemming()
initBackground :
InstructionsLayer()
,
StatsLayer()
initBars :
GraphSlide()
initButtons :
NewGameLayer()
initDisplay :
GameplayLayer()
initGUI :
NewGameLayer()
initHUDText :
PauseMenuLayer()
initMenuButton :
StatsLayer()
,
InstructionsLayer()
initMenuButtons :
PauseMenuLayer()
initNavButtons :
SlideViewer()
initObjectType:withPosition:andFilename:isWall: :
Terrain
initObstacleType:withPosition:andFilename: :
Obstacle
initPopup :
PauseMenuLayer()
initScreenlock :
PauseMenuLayer()
initSegmentedControls :
NewGameLayer()
initSliders :
NewGameLayer()
initSlides :
SlideViewer()
initSlideViewer :
StatsLayer()
,
InstructionsLayer()
initStateForObject: :
State
initStateForObject:withReward: :
QState
initSwitches :
NewGameLayer()
initTerrainFromPlist :
TerrainLayer()
initTextOverlay :
PauseMenuLayer()
initWithImage: :
Slide
initWithImage:type: :
GraphSlide
initWithSlides: :
SlideViewer
isActive :
GameObject
isCollideable :
GameObject
isEqualTo: :
TreeState
isLeaf :
TreeState
isUsingHelmet :
Lemming
isUsingUmbrella :
Lemming
isWall :
Terrain
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