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Protected Attributes
GameplayLayer Class Reference

#import <GameplayLayer.h>

Protected Attributes

CCSpriteBatchNode * sceneSpriteBatchNode
CCMenu * gameplayMenu
CCSprite * pauseInstructions
CCLabelBMFont * lemmingText
CCLabelBMFont * timeText
TerrainLayercurrentTerrainLayer
PauseMenuLayerpauseMenu
int frameCounter

Detailed Description

Definition at line 24 of file GameplayLayer.h.


Field Documentation

Definition at line 34 of file GameplayLayer.h.

- (int) frameCounter [protected]

Definition at line 38 of file GameplayLayer.h.

- (CCMenu*) gameplayMenu [protected]

Definition at line 29 of file GameplayLayer.h.

- (CCLabelBMFont*) lemmingText [protected]

Definition at line 31 of file GameplayLayer.h.

- (CCSprite*) pauseInstructions [protected]

Definition at line 30 of file GameplayLayer.h.

- (PauseMenuLayer*) pauseMenu [protected]

Definition at line 36 of file GameplayLayer.h.

- (CCSpriteBatchNode*) sceneSpriteBatchNode [protected]

Definition at line 27 of file GameplayLayer.h.

- (CCLabelBMFont*) timeText [protected]

Definition at line 32 of file GameplayLayer.h.


The documentation for this class was generated from the following file: