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- c -
currentLevel :
GameManager
currentScene :
GameManager
- d -
deathAnim :
Lemming
debug :
GameManager
debugLabel :
Lemming
difficulty :
Level
- f -
floatUmbrellaAnim :
Lemming
- g -
gameObjectType :
GameObject
gamePaused :
GameManager
- h -
health :
Lemming
helmetUses :
Level
,
Lemming
- i -
ID :
Lemming
idleAnim :
Lemming
idleHelmetAnim :
Lemming
isActive :
GameObject
isCollideable :
GameObject
isWall :
Terrain
- l -
learningEpisodes :
LemmingManager
learningType :
LemmingManager
- n -
name :
Level
- o -
openUmbrellaAnim :
Lemming
- r -
reactsToScreenBoundaries :
GameObject
- s -
screenSize :
GameObject
sharedKnowledge :
LemmingManager
spawnPoint :
Level
state :
Lemming
survived :
Route
- t -
totalNumberOfLemmings :
LemmingManager
type :
GraphSlide
- u -
umbrellaUses :
Lemming
,
Level
- w -
walkingAnim :
Lemming
walkingHelmetAnim :
Lemming
window :
AppDelegate
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