BS_NMSP::Machine Member List

This is the complete list of members for BS_NMSP::Machine, including all inherited members.

compileScript(const uint8 *buffer, size_t bufferSize)BS_NMSP::Machine
controllerDefinitionExists(const String &name) const BS_NMSP::Machine
createController(const String &definition, bstype x, bstype y, bstype angle, void *userObject=0)BS_NMSP::Machine
createEmitter(const String &definition, bstype x, bstype y, bstype angle, void *userObject=0)BS_NMSP::Machine
createType(const String &name)BS_NMSP::Machine
declareControllerMemberVariable(const String &ctrl, const String &var, bstype value)BS_NMSP::Machine
destroyController(Controller *ctrl)BS_NMSP::Machine
destroyEmitter(Emitter *emit)BS_NMSP::Machine
emitterDefinitionExists(const String &name) const BS_NMSP::Machine
getLog() const BS_NMSP::Machine
getTypeId(const String &name) const BS_NMSP::Machine
Machine()BS_NMSP::Machine
postUpdate(float frameTime)BS_NMSP::Machine
preUpdate(float frameTime)BS_NMSP::Machine
registerAffector(const String &type, const String &name, AffectorFunction func)BS_NMSP::Machine
registerEmitFunction(const String &type, const String &name, int numArgs, EmitFunction func)BS_NMSP::Machine
registerGlobalVariable(const String &name, bool readOnly, bstype initialValue)BS_NMSP::Machine
registerNativeFunction(const String &name, bool returnsValue, int numArguments, NativeFunction func)BS_NMSP::Machine
registerProperty(const String &type, const String &name, SetFunction set, GetFunction get)BS_NMSP::Machine
releaseType(UserTypeBase *object)BS_NMSP::Machine
setAnchorAngle(const String &type, SetFunction set, GetFunction get)BS_NMSP::Machine
setAnchorX(const String &type, SetFunction set, GetFunction get)BS_NMSP::Machine
setAnchorY(const String &type, SetFunction set, GetFunction get)BS_NMSP::Machine
setDieFunction(const String &type, DieFunction func)BS_NMSP::Machine
setGlobalVariableValue(const String &name, bstype value)BS_NMSP::Machine
updateType(UserTypeBase *object, bstype x, bstype y, bstype angle, float frameTime)BS_NMSP::Machine
~Machine()BS_NMSP::Machine


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