KKNodeController Class Reference
Inherits from | NSObject |
Conforms to | KKPhysicsContactEventDelegate NSCoding NSCopying |
Declared in | KKNodeController.h |
Tasks
-
node
property -
userData
property -
behaviors
property -
model
property -
paused
property -
+ controllerWithBehaviors:
-
– initWithBehaviors:
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– addBehavior:
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– addBehavior:withKey:
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– addBehaviors:
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– behaviorForKey:
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– behaviorKindOfClass:
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– behaviorMemberOfClass:
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– hasBehaviors
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– removeBehavior:
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– removeBehaviorForKey:
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– removeBehaviorWithClass:
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– removeAllBehaviors
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– isEqualToController:
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– willRemoveController
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– nodeDidMoveToParent
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– nodeWillMoveFromParent
Properties
behaviors
The list of behaviors of the node.
@property (atomic, readonly) NSArray *behaviors
Return Value
The list of behaviors of the node.
Declared In
KKNodeController.h
model
The model object associated with this controller/node.
@property (atomic) KKModel *model
Return Value
The model object associated with this controller/node.
Declared In
KKNodeController.h
node
The controller’s owning node. You should never change this reference yourself!
@property (atomic, weak) SKNode *node
Return Value
The controller’s owning node. You should never change this reference yourself!
Declared In
KKNodeController.h
paused
If the controller is paused, the behaviors will stop receiving updates. Behaviors receiving events should also check the controller’s paused state to ensure they don’t process/forward events while paused.
@property (atomic) BOOL paused
Return Value
The current paused status.
Declared In
KKNodeController.h
userData
The controller’s userData supercedes the node’s userData and can be used in the same way. You should never change this reference yourself!
@property (atomic, strong) NSMutableDictionary *userData
Return Value
The controller’s userData supercedes the node’s userData and can be used in the same way. You should never change this reference yourself!
Declared In
KKNodeController.h
Class Methods
controllerWithBehaviors:
Creates a controller with a list of behaviors.
+ (id)controllerWithBehaviors:(NSArray *)behaviors
Parameters
- behaviors
An array containing KKBehavior objects.
Return Value
A new instance.
Declared In
KKNodeController.h
Instance Methods
addBehavior:
Adds a behavior.
- (void)addBehavior:(KKBehavior *)behavior
Parameters
- behavior
The behavior to add.
Declared In
KKNodeController.h
addBehavior:withKey:
Adds a behavior with key.
- (void)addBehavior:(KKBehavior *)behavior withKey:(NSString *)key
Parameters
- behavior
The behavior to add.
- key
The behavior’s uniquely identifying key.
Declared In
KKNodeController.h
addBehaviors:
Adds a list of behaviors.
- (void)addBehaviors:(NSArray *)behaviors
Parameters
- behaviors
An array containing KKBehavior objects.
Declared In
KKNodeController.h
behaviorForKey:
A key uniquely identifying the behavior.
- (id)behaviorForKey:(NSString *)key
Parameters
- key
A key uniquely identifying the behavior.
Return Value
The behavior for the key or nil if there is no behavior with that key.
Declared In
KKNodeController.h
behaviorKindOfClass:
The class uniquely identifying the behavior.
- (id)behaviorKindOfClass:(Class)behaviorClass
Parameters
- behaviorClass
The class uniquely identifying the behavior.
Return Value
The first found behavior being a kind of class or nil if there is no behavior with that class.
Declared In
KKNodeController.h
behaviorMemberOfClass:
The class uniquely identifying the behavior.
- (id)behaviorMemberOfClass:(Class)behaviorClass
Parameters
- behaviorClass
The class uniquely identifying the behavior.
Return Value
The first found behavior being a member of the class or nil if there is no behavior with that class.
Declared In
KKNodeController.h
hasBehaviors
YES if the controller has one or more behaviors.
- (BOOL)hasBehaviors
Return Value
YES if the controller has one or more behaviors.
Declared In
KKNodeController.h
initWithBehaviors:
Creates a controller with a list of behaviors.
- (id)initWithBehaviors:(NSArray *)behaviors
Parameters
- behaviors
An array containing KKBehavior objects.
Return Value
A new instance.
Declared In
KKNodeController.h
removeAllBehaviors
Removes all behaviors from the controller.
- (void)removeAllBehaviors
Declared In
KKNodeController.h
removeBehavior:
Removes a specific behavior. Does nothing if the behavior isn’t in the list.
- (void)removeBehavior:(KKBehavior *)behavior
Parameters
- behavior
The behavior to remove
Declared In
KKNodeController.h
removeBehaviorForKey:
Removes a specific behavior by key. Does nothing if there’s no behavior with this key in the list.
- (void)removeBehaviorForKey:(NSString *)key
Parameters
- key
The key uniquely identifying the behavior to remove.
Declared In
KKNodeController.h