KoboldKitFree Reference
Kobold Kit is a game engine built on top of Apple’s Sprite Kit framework.
Visit the website: http://koboldkit.com
Report Issues, Ask Questions: http://koboldkit.com/community
Suggest Features & Improvements: http://koboldkit.uservoice.com
Task Tracker: https://www.pivotaltracker.com/s/projects/849925
Troubleshooting
- In your KKscene subclass you must call the super implementation of event methods.
- In particular: update, didEvaluateActions, didSimulatePhysics, didChangeSize, didMoveToView, willMoveFromView, etc.
- If you don’t, then controllers & behaviors and other things might not work correctly
Programming Guides
Class References
- KKAppDelegate
- KKBehavior
- KKBoolNumber
- KKButtonBehavior
- KKCameraFollowBehavior
- KKClassVarSetter
- KKDoubleNumber
- KKEmitterNode
- KKFloatNumber
- KKFollowTargetBehavior
- KKInt32Number
- KKInt64Number
- KKIntegerArray
- KKIvarInfo
- KKLabelNode
- KKLimitVelocityBehavior
- KKLua
- KKMacApplication
- KKModel
- KKMutableNumber
- KKNode
- KKNodeController
- KKNodeShared
- KKNotifyOnContactBehavior
- KKPointArray
- KKRemoveOnContactBehavior
- KKRemoveOnNotificationBehavior
- KKScene
- KKSpriteNode
- KKStayInBoundsBehavior
- KKSwizzle
- KKTMXReader
- KKTMXWriter
- KKTilemap
- KKTilemapLayer
- KKTilemapLayerContourTracer
- KKTilemapLayerNode
- KKTilemapLayerTiles
- KKTilemapNode
- KKTilemapObject
- KKTilemapObjectLayerNode
- KKTilemapPolyObject
- KKTilemapProperties
- KKTilemapRectangleObject
- KKTilemapTileLayerNode
- KKTilemapTileObject
- KKTilemapTileProperties
- KKTilemapTileset
- KKView
- KKViewController
- KKViewOriginNode
Protocol References
Category References
- NSBundle(KoboldKit)
- NSCoder(KoboldKit)
- NSDictionary(KoboldKit)
- NSMutableDictionary(KoboldKit)
- NSObject(KoboldKit)
- NSString(KoboldKit)
- SKAction(KoboldKit)
- SKCropNode(KoboldKit)
- SKEffectNode(KoboldKit)
- SKEmitterNode(KoboldKit)
- SKLabelNode(KoboldKit)
- SKNode(KoboldKit)
- SKScene(KoboldKit)
- SKShapeNode(KoboldKit)
- SKSpriteNode(KoboldKit)
- SKVideoNode(KoboldKit)