I am working with a 2-dimensional array of structs which is a part of another struct. It's not something I've done a lot with so I'm having a problem. This function ...
The problem is that although you allocate the data for the int** pointer in struct sam r; in func the structure itself is on the stack and only has the lifetime of the function call. You return a pointer to r but by the time the receiving code gets that pointer the struct sam r no longer exists, it was deleted ...
Hello, I wonder how to resize such array of structures using realloc()? #include #include #define FIRST 7 typedef struct { char *name; int i; int j; } STRUCTURE; STRUCTURE **p_structure; int main() { p_structure = (STRUCTURE **) malloc(FIRST * sizeof(STRUCTURE)); if ( p_structure == NULL ) { printf("Failed to allocate memory, exiting..."); return 1; } } Thank you in ...
I am working with a 2-dimensional array of structs which is a part of another struct. It's not something I've done a lot with so I'm having a problem. This function ends up failing after getting to the "test" for-loop near the end. It prints out one line correctly before it seg faults. The parts of my code which read data ...
Hi there. I have a 2d array of structures and i am having trouble getting at them. I'm still relatviley new and pointers are *not* my fort. I've sent the whole code below, cause i really dont know what's going on. Its supposed to be a mars rover simulation, now I'm really nowhere near completion, but I'm working on the "move" ...
You may find this useful. Rather than creating the arrays on the stack (which, as you increase the size will eventually overflow), this creates it on the heap. You could allocate a 2d array instead of 'emulating' it (this is how the actual memory is managed at the machine level anyway), but I find this is easier for me. I make ...
Dear all, I have to use a funny structure in my code which has a 2D array and allocate it in the program. I do not know how to use malloc for that. This is the code: #include #include #include #include #define NUMBER_DECISION_VARIABLES (int)4 #define DIM (int)50 struct Results{ double *DV[NUMBER_DECISION_VARIABLES]; }; int main(){ int i, j; ...
#include #include #include typedef struct cacheStruct { int word; int data; int dirty; int lr; } cacheItem; void printCache(cacheItem cache[256][256], int blockSize, int numSets, int blocksPer) { int i, j; printf("passed to function: \n"); for(i = 0; i < blockSize*numSets; i++){ for(j = 0; j < blocksPer; j++){ printf("%d\n", cache[i][j].lr); } } } int main(int argc, char *argv[]) ...