I know a matrix [x scale, y skew, x skew, y scale, trans x, trans y], and would like to get the angle in degrees.
The WebGL Shader Language (GLSL) is a very powerful tool for multidimensional vector mathematics.
Or, if not, what are "best practices" for writing something like that? I am used to C++ & ...
I asked this question yesterday:
How to modify the orientation of a <ul> spanning multiple columns?
asking how to convert a list like this:
a b c
d e f
How do matrix transformations work? I mean why do I have to use matrix multiplication to rotate, translate, etc?
I'm using the ...