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iPhone iPad Media Q&A » animation » CAAnimation 

1. CAAnimation duration not being applied    stackoverflow.com

I am applying a CAAnimation to move a toolbar on- and off-screen. When I touch the superview, that fires the following method:

- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    ...

2. Keep object oriented towards a point while it's animated along a path    stackoverflow.com

I'm trying to animate an object along a path...while it's moving it should continue to "point" towards another object (or CGPoint). What should I be looking for in the framework (Cocoa-Touch) ...

3. CABasicAnimation animates everything when it should only animate one thing    stackoverflow.com

I made a bunch of little individual pictures, each with a separate CALayer, and they're supposed to fade in and out asynchronously at different rates. Each has a background sublayer ...

4. iPhone: Synchronize animations on two different layers    stackoverflow.com

I need to synchronize a path animation on two different layers (one is used as a mask for another layer, the other shows a graphical element that follows the path, i.e. ...

5. CAAnimation -1 repeat count?    stackoverflow.com

how can i make my CAKeyframeAnimation have a never ending repeat count? I tried animation.repeatCount = -1; but it only repeats once.

6. Implementing a CATransition push with CAAnimation    stackoverflow.com

How do you implement kCATransitionPush using CAAnimation subclasses in iOS?

CAAnimation *animation;
// How do you create an animation that does the same than:
// CATransition *animation = [CATransition animation];
// [animation setType:kCATransitionPush];   ...

7. Animating images using CAAnimation    stackoverflow.com

Is it possible to implement animating sequence of images using CAAnimation? And i dont want to use UIImageView... I need Something similar to UIImageView where we can set imageView.animationImages and ...

8. Is there someting wrong with my CAAnimation?    stackoverflow.com

Code:

UIView *superView = [self.view superview];
CATransition *animation = [CATransition animation];
animation.duration = 0.5f;
animation.timingFunction = UIViewAnimationCurveEaseInOut;
animation.fillMode = kCAFillModeForwards;
animation.type = kCATransitionFade;
animation.subtype = kCATransitionFromTop;
[root.view removeFromSuperview];
[self.view removeFromSuperview];
[superView.layer addAnimation:animation forKey:@"removeContentAnimation"];
self.view and root.view were added in "superView" When I commited ...

9. CAAnimation - User Input Disabled    stackoverflow.com

I am trying to animate a button. When I do so (using button.layer addAnimation) the button becomes disabled. Is there any way to allow user interaction when animating? ...

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