I need to be able to display an animation over a static image.
Given that MPMoviePlayer gives you no control over anything useful, the only way I can think to ... |
I have a animated gif ( like this one ) , when I show in an image view on my iphone app it just shows the first frame ... |
What is the easiest and most practical way to implement smooth frame-based animation on the iPhone? I know that image sequences are easy to do, but if I have say 30 ... |
Can you guys tell why this code shows no image?
CALayer *layerBack = [CALayer layer];
addedObject = [[UIImage alloc]initWithContentsOfFile:[[NSBundle mainBundle]
pathForResource:[NSString stringWithFormat: @"%@%d", PREFIX, number] ofType:@"png"]];
layerBack.bounds=CGRectMake(0.0f,0.0f,selectedImage.size.height,selectedImage.size.width);
layerBack.position=CGPointMake(200,200);
layerBack.contents = (id)selectedImage.CGImage;
// in ...
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I'm doing this to learn how to work with Core Animation animatable properties on iPhone (not to learn how to crossfade images, per se).
Reading similar questions on SO leads me to ... |
just working up to building another app and we'd like to include the ability to animate regions of the screen in response to device shakes/touches etc. For example you could tap ... |
I am implementing fun application.In which i want to animate some area(portion) of images.
I dont know how it possible.If u have any idea then please help me.
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i want the image will be displayed and then hide and so on, i tried nil and blank ...
-(void) animationGlaw {
glawBall.animationImages = [NSArray arrayWithObjects:
...
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I have implemented game application in which i have select some portion of image.Now i want to animate selected portion of image on shake effect?Is it possible?if possible then how to ... |
I have a problem with my image animation.
here is the .h
@interface Flash_ViewController : UIViewController {
IBOutlet UITextField *textField;
IBOutlet UIButton *generateFlash;
IBOutlet UIImageView *theFlash;
IBOutlet UILabel *testLabel;
NSArray *letterArray;
NSMutableArray *imageArray;
NSTimer *myTimer;
int runLoopTimes;
int indexTimes;
}
-(IBAction) generateFlashNow:(id)sender;
@end
here ... |
I have 20 images and some audio. I would like to show a single image at a time and change the images at (unequal) intervals. For example, I want ... |
I have a series of UIImages with which I need to simulate depth. I can't use scaling because I need to be able to rotate the parent view, and the ... |
I hardly know how to explain my case other than to point to the excellent Absolute vodka app, Drink Spiration.
I am trying to make a carousel like image browsing with a ... |
I have an image that is animating, until you press the button that says "Stop".
The code works and all, but the image returns to the first image in the array. How ... |
hi i am new to iphone. what i need is i want to display an image for example balloon. when ever i click the button the balloon automatically start moveing up ... |
There are 120 images which are 360-degree round shootings of a product showcase, each is 3 degree apart, size 320 x 320 pixels. Displaying the images continuously will give the effect ... |
I can not animate many images with animationImages and startAnimating as it uses too much memory and crashes. What is the best way to animate 100 images in a portion of ... |
I want to use the image in view which will move like marquee as in HTML,from one end to another end of view.
Could anyone provide me with that code how to ... |
I have some text which is an image. The image glows and sparkles etc over 10 frames(images).
I want to run some of the core animation tricks on this and have it ... |
Assuming I would use either UIImageView or CABasicAnimation with image arrays.
Does it make difference to provide more images when the object is moving in a straight line?
For example,
point1 ---------point2 ------- point3 ... |
I'm animating several image as follows.
UIImageView* animationView = [[UIImageView alloc] initWithFrame: self.animationViewContainer.bounds];
animationView.animationImages = animationArray;
animationView.animationDuration = 0.5;
...
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I have an image which is rotating and what I want is that a second image to be stuck on it and it rotate just as the first. Please, how can ... |
I am new in iPhone and I animate an Image with CGAffineTransform from top to bottom and i want to perform some task when Image at (155,50) position how to get ... |
I am writing this code to move image left to right, and it working fine.
But, now I want to do this from right to left.
[UIView animateWithDuration:20.0
delay:0.0
options: UIViewAnimationOptionAllowUserInteraction + UIViewAnimationOptionRepeat +UIViewAnimationOptionCurveLinear
animations:^{imageView.frame = ...
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I have seen quite a few tutorials on how to fade images in and out on the iPhone simply by changing their alpha values (for example here).
Thats ok, however ... |
I'm trying to run this animation which is working fine, but I want the last number to stay on the screen. currently it runs through the array then disappears.. is there ... |
I need to do series of animation on 4 different images. The images are arranged in sequence. It will begin with movement of first image and when it stops the second ... |
How can start and stop image Animation with button Controll?
imageView.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"p1.jpg"],[UIImage imageNamed:@"p2.jpg"], [UIImage imageNamed:@"p3.jpg"],[UIImage imageNamed:@"p4.jpg"],[UIImage imageNamed:@"p5.jpg"],[UIImage imageNamed:@"p6.jpg"], nil];
imageView.animationDuration = 1.00; //1 second
imageView.animationRepeatCount = 0; //infinite
[imageView startAnimating]; ...
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