I'm currently using a UIImageView with an array of images to create a small looping animation sequence with about 20 images in there (at 320x480). Whilst this works okay for 20 ...
I am currently developing an iPhone game that has numerous animations using image sequences (jpg and png with transparencies). Using Instruments to view Leaks and Object Allocations, the most I've seen ...
I'm trying to play animations in sequence but i'm having issues playing them as a for loop iterates through the list of objects in an array.
it will move through the array ...
I'm working on animating little subviews throughout my UI using a flip transition. To get the Flip transition to work correctly, I create a temporary UIView to provide the context, run ...
How would i go about creating an image sequence with core animation. I would like to:
add image1 for 1 second then remove image
add image2 for 2 seconds then remove image
add image1 ...