In my application i am using audio queue for recording and play back sound and also playing sound files in app. But when I try to play sound files down loaded ...
Does anybody know of any examples using AudioQueue that play from an in-memory source?
All the examples I can find play from files (using AudioFileReadPackets) but in my particular case I am ...
The following code used to work for me in the past. I'm trying it now with iOS4 without luck. It is working in the simulator, but I don't hear anything on ...
I'm struggling with an AudioQueue audio player I implemented. I initially thought it was truncating the 1st 1/2 of audio that it played but upon loading larger files I notice gaps ...
I would like all the tricks into making the playback as loud as possible on my iPhone app. I'm recording using Audio Queue and am not sure if there is a ...
Does anyone know how to modify the code Speak Here from Apple. I need to modify it to record streaming audio using Matt Gemmell AudioStreamer classes but ...
I am currently working on an audio DSP App development. The project requires direct access and modification of audio data. Right now I can successfully access and modify the raw audio ...
Hi
I am developing an app that plays a different buffered mp3 on loop of 5 minutes.
When the app runs in foreground or in iphone standby mode it plays ok, but ...
I'm trying to determine Beats Per Minute (BPM) from the microphone using sound energy, I think I've figured out the part determining BPM but having a little trouble obtaining the RAW ...
My calls to AudioQueueEnqueueBuffer are failing, with OSStatus -66686. I've never seen this error code before, and am able to find no information on it anywhere. Converting it to an NSError ...
I have an Audio Queue working to record PCM, but I cannot get it to work for mp3. When I change the mFormatID to kAudioFormatMPEGLayer3, my callback function is never fired. ...
I have a problem with audio stream (this is LPCM stream with 6 channels inside). But when I playing this stream on iPhone via AudioQueue I hear only first two channels.
Here ...
I am using AudioQueue to stream audio from an arbitrary source (the class basically just needs a delegate that provides it with packets), ive made a class that wraps all the ...