I am building a cocos2d iPhone game.
There will be 6 'enemy spaceship sprites' that vary only by colour. I.e. all the sprites will have the same shape only some parts ...
so I'm going to create large levels. But there's a problem: There's much unseen space (it's a jump'n run like mario bros.) and this will use memory + cpu. so how ...
A selector have been scheduled to the frame rate, [self schedule:@selector(tick:)]; and it keep executing all time (since application run). thus it keep increasing the memory, that leads to degradation in ...
I am making a box2d app for the iphone using cocos2d. I am trying to switch my CCLayer going from my HelloWorldLayer to my HomeScene and I get an error "Thread ...