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iPhone iPad Media Q&A » cocos2d » performance 

1. Good way to make animations with Cocos2D?    stackoverflow.com

I'm making a little iphone game, and I would get some clues. Let's imagine: Two background sprites moving pretty fast from right to left, and moving up and down with accelerometer. I guess I ...

2. Is it better to preload all the sound files before the start of the game?    stackoverflow.com

I am building a game with 20 levels and have around 15 music files. Currently I am preloading all the 15 sounds using cocos denshion at the start of the game. ...

3. CCNode/CCSprite/Box2D memory performance questions (cocos2d,iphone)    stackoverflow.com

is it enough if I set the visibility to NO on my CCNode/CCSprite? Is it still in the memory? What's the best way to remove it from memory and than put it ...

4. Cocos2d + Box2d performance ARMv6 vs ARMv7    stackoverflow.com

I'm developing a game that is using box2d physics pretty intensively and my beta tester reported sloppy performance when there were a lot of objects on the screen. I was practically ...

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