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iPhone iPad Media Q&A » cocos2d » sound 

1. use more then one sound in my iphone application using cocos2d    stackoverflow.com

avc = [[MPAVController sharedInstance] avController];
//avc is AVController
NSString *path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"];
id feeder = [[MPArrayQueueFeeder alloc] initWithPaths:[NSArray arrayWithObject:path]];
        [avc setQueueFeeder:feeder];
    ...

2. How can i use more them one sound simultainiously in iphone application using cocos2d?    stackoverflow.com

Duplicate:

use more then one sound in my iphone application using cocos2d
Hi, All of the member of this forums.I need to help yours for doing my game project.I want to ...

3. Cocos2d-iPhone 0.8 sound-engine woes    stackoverflow.com

Hey all, looking for some advice on using the experimental sound-engine in cocos2d-iphone v0.8. What I have done is to create a class called audioManager and house it in the appDelegate so that ...

4. Iphone cocas2d game sound problem    stackoverflow.com

i am also facing same problem .. by doing this background music stop but i my case i want to play another sound for a while .. like a blast sound ...

5. syncing sound with CCAnimation    stackoverflow.com

I have a CCSpeed that contains a CCAnimation that dynamically changes it's speed based on stuff that's going on in the game. Is there any way i can get the animation ...

6. Stopping sound of application    stackoverflow.com

I m making a game for ipad by using Cocos2d, in which there is settings scene where there will be slider or ON/OFF button to on/off the whole apllication's sound. And ...

7. How to get similar sound on two or more (identical) sprite click?    stackoverflow.com

I am new to cocos2d. In my game, different colors of balloon are spawning randomly from the bottom and there is a particular sound associated with similar (two or more) sprite/balloon ...

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