We're working on a couple simple games and we have some performance problems that we keep running into, and I was curious if it was a code issue or a "we're ...
New to Quartz and I am curious on the drawing speeds of simple shapes, gradients, and shadows; specifically comparing Quartz drawing functions to Quartz image drawing on the iPhone.
Say that I ...
I have recently added some Core Graphics elements to my app and it has slowed dramatically, rendering it just about useless. I am not sure if I am just not using ...
I've actually curious about this for the iPhone. I am getting an MJPEG stream from a server and trying to render it natively on the iphone (without the use of safari ...
I'm running that method in quick succession as fast as I can, and the faster the better, so obviously if CGDataProviderCopyData() is actually copying the data byte-for-byte, then I think there ...
It seems that none of these solutions eliminate the lag associated with rendering images onto the screen (whether from .png's or using CG).
There is a 28x16 grid of blocks that are ...
Folks,
While coding up a few dials and sliders (e.g. like a big volume button one can rotate around) - I found that the standard CGContextAddArc() used like:
We have an application on iPhone. This application displays 25 products per page/screen. The text items such as product name, price, discount, URL of the product image, etc of all the ...
I am trying to draw quartz shapes repeatitively, but the drawing is a lot slower than acceptable. So needing some help trying to iron out some performance issues. I am seeing ...
I have built a UI where the majority of what's on screen is put there using CALayer's. The layers are fairly simple in terms of their setup; the majority have an ...