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iPhone iPad Media Q&A » graphics » retina 

1. How to activate @2x high res graphics for retina display?    stackoverflow.com

I have an old app and created @2x high res images for it. Now I've incorporated all these into my project, but when I build and run the app on the ...

2. Must I multiply the scale with the point values for retina display, in this case?    stackoverflow.com

Since the retina display, suddenly this piece of drawing code seems to not work anymore. The drawn image is slightly offset than it was before and appears somewhat stretched. I am drawing ...

3. retina display graphics on the iPad not showing up - why?    stackoverflow.com

I've installed my iPhone app on an iPad. When I tap this "2x" button, the app gets scaled up, but it doesn't use my retina display graphics. Isn't that somewhat stupid? ...

4. How do I adjust a Quartz 2D context to account for a Retina display?    stackoverflow.com

I have a Quartz 2D game which draws directly onto a context. For this reason I am having to adapt the code so that it scales if appropriate for a Retina ...

5. How to show an iPhone app on iPad with retina display graphics?    stackoverflow.com

I have an iPhone app and upgraded the target for iPad in Xcode. But now, the app launches in the upper left corner of the iPad very small only. I want ...

6. iPhone Retina Graphics    stackoverflow.com

I have a question RE Retina display graphics (and potentially iPad 2 graphics if the rumours of double resolution displays are to be believed). Is there any advantage to having two graphics: Graphic.png ...

7. Retina display core graphics font quality    stackoverflow.com

Trying to understand why am I getting low quality drawing with CGContextShowTextAtPoint? See attached image: img The letter "W" is drawn using CGContextShowTextAtPoint on a CALayer and looks very pixelized. ...

8. Mike delay's image class modification for iphone retina graphics    stackoverflow.com

hi I'm using this class for drawing background and other images on an eaglview http://code.google.com/p/xforce/source/browse/trunk/Xforce%20Game/XForce/2D/Images/Image.m it seems this class is incompatible with retina graphics as it only draws the image correctly ...

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