i try to off a sound effect on my app
play method is ' [myMusic play];
BOOL soundIsOff = [defaults boolForKey:@"sound_off"];
I am working on a Labyrinth style app for iPhone using Chipmunk and openAL. I got everything working except the ball rolling sound. What I have tried is playing a small ...
I want to give sound effects like echo, flange etc to a sound in iphone sdk.
Can anyone help me out how can I achieve this.
Can anybody give me tutorial on how to add sound effect on sound?
So can I catch the sound input, and manipulate it before it "sends" to the phonemate?
I wonder if someone managed to use Pure data sound library as an external library of the an iOS app. Pure data wiki claims it can be ...
I want to do some DSP effect processing, create effect like flanger, echo, etc.
Could it be done via OpenAL? Or should I use enterely different framework/library?
Any 3rd party, or built in stuff?