Create Gradient Mask : BufferedImage « 2D Graphics « Java Tutorial






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import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.GraphicsEnvironment;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;

import javax.swing.SwingConstants;

/**
 * 
 * @author aim
 */
public class Utils {
  public static BufferedImage createGradientMask(int width, int height, int orientation) {
    // algorithm derived from Romain Guy's blog
    BufferedImage gradient = new BufferedImage(width, height,
            BufferedImage.TYPE_INT_ARGB);
    Graphics2D g = gradient.createGraphics();
    GradientPaint paint = new GradientPaint(0.0f, 0.0f,
            new Color(1.0f, 1.0f, 1.0f, 1.0f),
            orientation == SwingConstants.HORIZONTAL? width : 0.0f, 
            orientation == SwingConstants.VERTICAL? height : 0.0f,
            new Color(1.0f, 1.0f, 1.0f, 0.0f));
    g.setPaint(paint);
    g.fill(new Rectangle2D.Double(0, 0, width, height));

    g.dispose();
    gradient.flush();

    return gradient;
}
}








16.27.BufferedImage
16.27.1.Create BufferredImage with colors based on integer array
16.27.2.Creating a BufferedImage from an Image object
16.27.3.A buffered image is a type of image whose pixels can be modified.
16.27.4.BufferedImage.TYPE_INT_RGB
16.27.5.TYPE_INT_RGB and TYPE_INT_ARGB are typically used
16.27.6.Create buffered image that does not support transparency
16.27.7.Create a buffered image that supports transparency
16.27.8.Create an image that does not support transparency
16.27.9.Create an image that supports transparent pixels
16.27.10.Create an image that supports arbitrary levels of transparency
16.27.11.Creating a buffered image using Component.createImage().
16.27.12.Creating a Buffered Image from an Image
16.27.13.Drawing on a Buffered Image
16.27.14.If the buffered image supports transparency
16.27.15.Converting a Buffered Image (BufferedImage) from an Image
16.27.16.Getting and Setting Pixels in a Buffered Image
16.27.17.Scaling a Buffered Image
16.27.18.Shearing a Buffered Image
16.27.19.Translating a Buffered Image
16.27.20.Rotating a Buffered Image
16.27.21.Flipping a Buffered Image
16.27.22.Flip the image horizontally
16.27.23.Flip the image vertically and horizontally, equivalent to rotating the image 180 degrees
16.27.24.Converting a Colored Buffered Image to Gray
16.27.25.Creating a Image Zoomer using Graphics2D
16.27.26.Create Gradient Image
16.27.27.Create Gradient Mask
16.27.28.Create Headless BufferedImage
16.27.29.Create Translucent Image
16.27.30.If the image has transparent pixels
16.27.31.Produces a copy of the supplied image
16.27.32.Produces a resized image that is of the given dimensions
16.27.33.Creates and returns a buffered version of the specified image.