# Intersection between rectangles : Rectangle « 2D Graphics « Java Tutorial

```// This example is from the book _Java AWT Reference_ by John Zukowski.
// Written by John Zukowski.  Copyright (c) 1997 O'Reilly & Associates.
// You may study, use, modify, and distribute this example for any purpose.
// This example is provided WITHOUT WARRANTY either expressed or
import java.awt.Graphics;
import java.awt.Rectangle;

import javax.swing.JFrame;

public class intersection extends JFrame {
Rectangle r = new Rectangle(50, 50, 100, 100);
Rectangle r1 = new Rectangle(100, 100, 75, 75);

intersection() {
super("Intersection");
setSize(250, 250);
}

public void paint(Graphics g) {
g.drawRect(r.x, r.y, r.width, r.height);
g.drawRect(r1.x, r1.y, r1.width, r1.height);
Rectangle r2 = r.intersection(r1);
System.out.println(r2);
g.fillRect(r2.x, r2.y, r2.width, r2.height);
}

public static void main(String[] args) {
JFrame f = new intersection();
f.setVisible(true);
}
}
```
 16.41.Rectangle 16.41.1. java.awt.Rectangle 16.41.2. Draw Rectangle 16.41.3. drawRect (int, int, int, int) to draw a rectangle outline 16.41.4. drawRoundRect (int, int, int, int, int, int) to draw a rounded rectangle outline 16.41.5. Draw a three-dimensional rectangle outline 16.41.6. How do I...Fill shapes? 16.41.7. Fill 3D Rectangle 16.41.8. Draw Rectangle with Rectangle2D.Float 16.41.9. Draw RoundRectangle2D.Float 16.41.10. Ractangle with rounded corners drawn using Java 2D Graphics API 16.41.11. Intersection between rectangles 16.41.12. Grow a rectangle 16.41.13. Union two Rectangles 16.41.14. Clips the specified line to the given rectangle. 16.41.15. Returns a point based on (x, y) but constrained to be within the bounds of a given rectangle. 16.41.16. Checks, whether the given rectangle1 fully contains rectangle 2 (even if rectangle 2 has a height or width of zero!).