The zInherit library adds two methods to the Object class: inheritFrom() and instanceOf().
The following line uses prototype chaining to inherit methods from BaseClass to SubClass:
SubClass.prototype = new BaseClass();
This line can be replaced with the following:
SubClass.prototype.inheritFrom(BaseClass);
The inheritFrom() method accepts the class from which to copy the methods.
The inheritFrom() method doesn't actually create a new instance of the class to inherit from.
The inheritFrom() method call must be used exactly where the prototype assignment normally occurs.
The instanceOf() method is a replacement for the instanceof operator.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>Page title</title> <script type="text/javascript"> /*------------------------------------------------------------------------------ * JavaScript zInherit Library * Version 1.0 * by Nicholas C. Zakas, http://www.nczonline.net/ * Copyright (c) 2004-2005 Nicholas C. Zakas. All Rights Reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *------------------------------------------------------------------------------ */ /** * Inherits properties and methods from the given class. * @scope public * @param fnClass The constructor function to inherit from. */ Object.prototype.inheritFrom = function (fnClass /*: Function */) /*:void*/ { /** * Inherits all classes going up the inheritance chain recursively. * @param fnClass The class to inherit from. * @param arrClasses The array of classes to build up. * @scope private */ function inheritClasses(fnClass /*:Function*/, arrClasses /*:Array*/) /*:void*/ { arrClasses.push(fnClass); if (typeof fnClass.__superclasses__ == "object") { for (var i=0; i < fnClass.__superclasses__.length; i++){ inheritClasses(fnClass.__superclasses__[i], arrClasses); } } } if (typeof this.constructor.__superclasses__ == "undefined") { this.constructor.__superclasses__ = new Array(); } inheritClasses(fnClass, this.constructor.__superclasses__); for (prop in fnClass.prototype) { if (typeof fnClass.prototype[prop] == "function") { this[prop] = fnClass.prototype[prop]; } } }; /** * Determines if the given object is an instance of a given class. * This method is necessary because using {@link #inheritFrom} renders * the JavaScript <code>instanceof</code> operator useless. * @param fnClass The constructor function to test. * @return True if the object is an instance of the class, false if not. * @scope public */ Object.prototype.instanceOf = function (fnClass /*:Function*/) /*: boolean */ { if (this.constructor == fnClass) { return true; } else if (typeof this.constructor.__superclasses__ == "object") { for (var i=0; i < this.constructor.__superclasses__.length; i++) { if (this.constructor.__superclasses__[i] == fnClass) { return true; } } return false; } else { return false; } }; </script> <script type="text/javascript"> //sample class function Friend(sName) { this.name = sName; } Friend.prototype.supports = function () { alert("Supporting you..."); }; //sample class function Animal(sType) { this.type = sType; } Animal.prototype.loves = function () { alert("Loving you..."); }; //sample class inheriting from both Friend and Animal function Dog(sName) { //inherit properties from Friend Friend.call(this, sName); //inherit properties from Animal Animal.call(this, "dog"); } //inherit methods from Friend Dog.prototype.inheritFrom(Friend); //inherit methods from Animal Dog.prototype.inheritFrom(Animal); </script> </head> <body> <script type="text/javascript"> var oDog = new Dog("Sparky"); //try method from Friend oDog.supports(); //try method from Animal oDog.loves(); //is this an instance of Friend? alert("Is instance of Friend: " + oDog.instanceOf(Friend)); //is this an instance of Animal? alert("Is instance of Animal: " + oDog.instanceOf(Animal)); //is this an instance of Dog? alert("Is instance of Dog: " + oDog.instanceOf(Dog)); </script> <P>This example defines a <code>Friend</code> class and an <code>Animal</code> class. Then, it defines a <code>Dog</code> class that inherits from both.</p> </body> </html>
25.11.zInherit | ||||
25.11.1. | Using zInherit Library to build class inheritance | |||
25.11.2. | Using zInherit Library to build class inheritance in three levels | |||
25.11.3. | Using instanceOf method from zInherit Library | |||
25.11.4. | Using inheritFrom method from zInherit Library |