Java Graphics How to - Draw an Image and save to png








Question

We would like to know how to draw an Image and save to png.

Answer

//from  w  ww.  j  a va2 s  .c  o m
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

public class WriteImageType {
  static public void main(String args[]) throws Exception {
    try {
      int width = 200, height = 200;

      // TYPE_INT_ARGB specifies the image format: 8-bit RGBA packed
      // into integer pixels
      BufferedImage bi = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);

      Graphics2D ig2 = bi.createGraphics();


      Font font = new Font("TimesRoman", Font.BOLD, 20);
      ig2.setFont(font);
      String message = "www.java2s.com!";
      FontMetrics fontMetrics = ig2.getFontMetrics();
      int stringWidth = fontMetrics.stringWidth(message);
      int stringHeight = fontMetrics.getAscent();
      ig2.setPaint(Color.black);
      ig2.drawString(message, (width - stringWidth) / 2, height / 2 + stringHeight / 4);

      ImageIO.write(bi, "PNG", new File("c:\\yourImageName.PNG"));
      ImageIO.write(bi, "JPEG", new File("c:\\yourImageName.JPG"));
      ImageIO.write(bi, "gif", new File("c:\\yourImageName.GIF"));
      ImageIO.write(bi, "BMP", new File("c:\\yourImageName.BMP"));
      
    } catch (IOException ie) {
      ie.printStackTrace();
    }

  }
}